Hi, from my taiko modding queue. Sorry for delay and I am back in modding again
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[General]
> Check the tag: You should not add cloudsplash16 (or 'Little', how he called himself now) He is not involved in this mapset. Probably, you copied all metadata from the ranked one, right?
> 01:11:156 (366) - kiai should end at here where is the replay of the introduction part.
[Oni]
> The timing points of Oni is different from the others. It is better to unify the timing points among your difficulties. (You can take a look of your Futsuu.)
> 00:11:950 (19,20,21) - / 00:13:007 (27,28,29) - / 00:14:064 (35,36,37) - I prefer not using aany triplets here. There are two main reason: firstly, you use a cleaner pattern at 01:11:156 (366) - which is as same as the beginning part. Secondly, the first part can be lighter to create an effect of layering.
+ Hence, you should use triplets at 01:15:386 (397,398) - / 01:16:443 (405,406) - / 01:17:501 (413,414) - . The principle is just the same. You can see the differences between the head and the tail.
> 00:17:897 (66) - change to d? kkk sounds weird for me.
> 00:27:941 (127) - use dkdK D D?
00:28:073 - is added because you mapped 00:27:544 (125) - the guitar chord with k. 00:28:337 (130,131) - K D sounds rhythmic. 00:28:866 (132) - it should be D because of the presence of strong drum hit.
> 00:44:064 - add k here, drum kick exists.
> 01:04:152 (323,324,325,326) - I can see that why you did not use triplets in the similar pattern in the first part of the Kiai session. However, I think it's the time to add some triplets in these positions now. 01:04:218 - add k here?
> 01:06:332 - same token as above, add d here?
[Yuni's Muzukashii]
> 00:12:214 (20,21,22) - / 00:13:271 (25,26,27) - / ... Using only kkd for the same music is boring, although it is correctly mapped. Maybe try using some kdd for variations.
> If you intend to use Finish at 00:20:407 (1) - , you can increase the note density of the previous pattern b4 the Finish note. 00:19:482 (57) - try dkkdkd (in 1/2)?
You also used a pattern with 6 x 1/2 at 00:18:557 (51) - .
> 00:47:764 (126) - use Finish note, same case at 00:45:650 (114) -
> 00:48:954 (132) - ^, the cymbal crash sound is clear and loud.
> 00:53:843 - add d here? not necessary though
> 00:57:808 (176) - change to k to prevent the repeating use of a single pattern.
> 01:01:509 (193) - change to k to match the cymbal, that's clear again.
> 01:06:266 (221) - change to k, same case before at 00:57:808 (176) -
> Triplets can be used at the second part of the Kiai ( 01:02:698 (200) - )
+ 01:04:284 (209) - / 01:06:399 (222) - / you can use ddd in 1/4 to make the pattern be more complicated.
> 01:11:421 (249,250,251) - / 01:12:478 (254,255,256) - / ... again, kkd pattern is too boring... Try making some variations there.
[Futsuu]
> 00:07:720 (1) - The patterns there are not stable at all. Sometimes the notes are matching on the on-beat drum hit, sometimes on the off-beat drum hit or even virtual notes appear. Try this?
> 00:09:835 (8) - ^. You can copy the structure again because it is as same as the pattern before at 00:07:720 (1) - before. This is Futsuu, I think such repeating structure are acceptable.
> 00:37:323 (80) - / 00:39:438 (85) - / You should match the BGM with 1/4 beat. Try this? [/img]http://puu.sh/p0uhg/6d65379e18.jpg[/img]
> 00:52:390 - / 00:52:918 - add d k respectively here because the drum set exists which can support some notes on it. The space leaving there seems too porous.
> 01:01:509 - add k here, the loud cymbal crash sound was not mapped.
> 01:19:350 - add k here, to symbalise the rising pitch and emphasize the Finish at the end at 01:19:614 (210) - .
That's pretty much. I cannot play Inner Oni or above level, rip me.
I hope my mod is helpful!