Ranked!
VINXIS wrote:
thx
thanks bbCelsiusLK wrote:
here i am spag
[general][legend]
- o btw maybe taiko isn't really need cus there is a option to group beatmap by gamemode ? ill keep it just in case xd
- 00:40:994 (7,8,9,10) - tbh the 5 notes stream is pretty much more fit fot these beat here cus I don't think 00:40:994 (7) - is a good idea to represent the beat feeling there since the beat there isn't somethink fast sudden pace just a regular 1/4 drum pattern that breaks my pattern thO
- 00:41:616 (2,3) - 00:42:083 (5,6) - I find the stack here really kill the movement of the overall flow here so maybe it would be good idea to space them instead ? the stack there didnt belong anyways but i moved it to 00:42:393 (7,8) - cuz it does fit there
- 00:52:186 - any reason you have to decrease sv here ? it sound the same as 00:51:720 (5) - o: so use same sv for consistency ? i lower kickslider sv with stream spacing, neat little thing i picked up when mapping this and i feel like it makes the map more intuitive
- 01:22:186 (1,2) - I think ctrl+g this make the flow and angle 01:21:875 (1,2,1,2) - here better lol imo the flow from the last 2 notes to the slider sucks in that situation, but i moved the notes around to make the section flow a bit better as it is
- 01:36:798 (1,2) - I don't think the beat at (2) really fit the 1/4 jumps like this it doesn't sound sudden and that strong enough imo so maybe just change to regular 1/4 spacing here ? three clickable beats for 3 powerful guitrar chords in the transition, i think its powerful enough
- 01:44:880 (1,2,3,4,5,6) - d the current position of (6) really make the pattern here play bad , I think you could can use stream leniency (lol I wil just call that) it's a technique where player will bulid up the emphasis for the next jumps via stream so sharp angle high spacing but not too much = guranteed best impact so yea try move (6) to around x308 y312 ? try it and see , I think it work really great here cus the stream got a really good bulid up feeling there both ways play the same to me and some testplayers so im keeping my way, it isnt meant to be played with snapping gestures
- 01:45:502 (1,2,3,4,5,6) - ^ same , current angle just really make it play really awkward and bad lol tbh g
- 01:47:057 - 01:47:212 - similiar to 00:52:186 - why sv increase tho ? cuz the first part goes into the calmer chorus while the later part goes into the much more energetic prechorus
- 01:55:606 (7) - would be better if this is ctrl+g so it will make this a bit more reasonable to catch decreased spacing instead, ctrl+ging would make the flow from that kickslider to 01:55:761 (8,9,10) - terrible
- 02:32:134 (1) - having sliderend as the beat that could connect with the next beat in term of rhythm might not be a good idea I would just use this rhythm instead i tried it and didnt like it srry
- 03:20:787 (2,3) - can be buffed cus how the momentum here 03:20:476 (6,1) - produce you might need to do high spacing for some reason to make this flow more natural and fit with the overall momentum imo , how about move 03:21:098 (3) - to around x340 y100 ? that kinda kills the pattern i have going on
- 03:21:875 (1,2) - ctrl+ g this would make the spacing here 03:21:720 (6,1,2,3) - play better somehow lol makes the rest of the triangles inconsistent
- 03:36:020 (3) - the , idk but looks weird to me lol , do you have any better shape ? ur joking right... everyone who has played the map loves it...
- 03:55:606 (2,3) - might be better to make the spacing here similiar to 03:56:072 (4,5) - so I think it might play better its the same copypasted pattern rotated, the spacing is exactly the same
- 04:05:554 (2,3) - kinda hard to catch imo , maybe move it to around x260 y196 ? i wanna keep the spacing between 04:05:399 (1,2,3,4,5) - even and that small of a move isnt going to do much gameplay wise
- 04:38:352 (3,4) - I don't think 1/4 jumps could work properly here since yea (4) doesn't fit for it somehow imo so just stick to the regular 1/4 spacing ? changed the slider pattern to fit the flow
- 04:51:098 (1,2,1) - I think flow would be better if you place (2) a bit up xd , try move (2) to around 04:51:254 (2) - x200 y88 ? that doesnt flow very well at all imo
iYuii- wrote:
Yo, random things that I've found. Nothing gameplay-wise, too lazy to check that huh:
- Adding both normal-sliderslide and normal-slidertick and silencing both is not a good idea. aa shit
- When you use the custom hitsound 8 you use whistles. That means normal-hitfinish8.wav is unused. redl map i deleted it
- 00:28:248 (2) - 00:29:492 (2) - 00:34:466 (2) - 00:35:709 (2) - You forgot a hitsound there? listen to music bass kick isnt there during the intro for some reason
- I'm not sure about this since you decided to change the sampleset halfway into the slider, but normal-slidertick17.wav seems to be unused. The slidertick placed on 03:31:513 - is with the 18th sampleset instead of the 17... so yeah, you get it. Also, why would you hitsound 03:30:424 (1,4) - these differently!?!??!?!??!!?!?!?!?¡!?!redl map i deleted it and its different in the music
Basically me whenever I see a Raiden map/gd qualified.OzzyOzrock wrote:
raiden when the fuck did you map this
not my problem I already bubbled fots so yeah fk off byeGarpo wrote:
Basically me whenever I see a Raiden map/gd qualified.OzzyOzrock wrote:
raiden when the fuck did you map this
Why rank this when FOTS is waiting.
anyway gl with re-qualifying.
cuz i have bns that want to qualify this and not fots so go cry about itGarpo wrote:
Basically me whenever I see a Raiden map/gd qualified.OzzyOzrock wrote:
raiden when the fuck did you map this
Why rank this when FOTS is waiting.
anyway gl with re-qualifying.
taiAscendance wrote:
bonus picture