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DragonForce - Seasons [Osu|Taiko]

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fieryrage
Ranked!
VINXIS
thx
Iceskulls
here i am spag

[general]
  1. do you really want those uhh stream tags lol ? just asking
    o btw maybe taiko isn't really need cus there is a option to group beatmap by gamemode ?
[legend]
  1. 00:26:228 (4,5,1) - this pretty weird to have the similiar spacing or angle cus I don't think the beat sound similiar there lol , maybe try to move 00:26:383 (5) - to around x16 y148 ?
  2. 00:40:994 (7,8,9,10) - tbh the 5 notes stream is pretty much more fit fot these beat here cus I don't think 00:40:994 (7) - is a good idea to represent the beat feeling there since the beat there isn't somethink fast sudden pace just a regular 1/4 drum pattern
  3. 00:41:616 (2,3) - 00:42:083 (5,6) - I find the stack here really kill the movement of the overall flow here so maybe it would be good idea to space them instead ?
  4. 00:52:186 - any reason you have to decrease sv here ? it sound the same as 00:51:720 (5) - o: so use same sv for consistency ?
  5. 01:22:186 (1,2) - I think ctrl+g this make the flow and angle 01:21:875 (1,2,1,2) - here better lol imo
  6. 01:36:798 (1,2) - I don't think the beat at (2) really fit the 1/4 jumps like this it doesn't sound sudden and that strong enough imo so maybe just change to regular 1/4 spacing here ?
  7. 01:44:880 (1,2,3,4,5,6) - d the current position of (6) really make the pattern here play bad , I think you could can use stream leniency (lol I wil just call that) it's a technique where player will bulid up the emphasis for the next jumps via stream so sharp angle high spacing but not too much = guranteed best impact so yea try move (6) to around x308 y312 ? try it and see , I think it work really great here cus the stream got a really good bulid up feeling there
  8. 01:45:502 (1,2,3,4,5,6) - ^ same , current angle just really make it play really awkward and bad lol tbh
  9. 01:47:057 - 01:47:212 - similiar to 00:52:186 - why sv increase tho ?
  10. 01:55:606 (7) - would be better if this is ctrl+g so it will make this a bit more reasonable to catch
  11. 02:32:134 (1) - having sliderend as the beat that could connect with the next beat in term of rhythm might not be a good idea I would just use this rhythm instead
  12. 03:17:989 (6,1) - really kill the momentum from previous jumps and flow , I think give it more distance would fix that , maybe try move (6) to around x472 y192 ?
  13. 03:20:787 (2,3) - can be buffed cus how the momentum here 03:20:476 (6,1) - produce you might need to do high spacing for some reason to make this flow more natural and fit with the overall momentum imo , how about move 03:21:098 (3) - to around x340 y100 ?
  14. 03:21:875 (1,2) - ctrl+ g this would make the spacing here 03:21:720 (6,1,2,3) - play better somehow lol
  15. 03:36:020 (3) - the , idk but looks weird to me lol , do you have any better shape ?
  16. 03:44:259 (1,2) - 03:44:725 (1,2) - this is pretty much similiar to 00:40:994 (7,8,9,10) - I think the triplet would fit here a lots better
  17. 03:55:606 (2,3) - might be better to make the spacing here similiar to 03:56:072 (4,5) - so I think it might play better
  18. 04:05:554 (2,3) - kinda hard to catch imo , maybe move it to around x260 y196 ?
  19. 04:38:352 (3,4) - I don't think 1/4 jumps could work properly here since yea (4) doesn't fit for it somehow imo so just stick to the regular 1/4 spacing ?
  20. 04:51:098 (1,2,1) - I think flow would be better if you place (2) a bit up xd , try move (2) to around 04:51:254 (2) - x200 y88 ?

VINXIS wrote:

thx
fieryrage
holy is this happening
Surono

otw play the taco diff, yeah!1!!
Topic Starter
Spaghetti

CelsiusLK wrote:

here i am spag

[general]
  • o btw maybe taiko isn't really need cus there is a option to group beatmap by gamemode ? ill keep it just in case xd
[legend]
  1. 00:40:994 (7,8,9,10) - tbh the 5 notes stream is pretty much more fit fot these beat here cus I don't think 00:40:994 (7) - is a good idea to represent the beat feeling there since the beat there isn't somethink fast sudden pace just a regular 1/4 drum pattern that breaks my pattern thO
  2. 00:41:616 (2,3) - 00:42:083 (5,6) - I find the stack here really kill the movement of the overall flow here so maybe it would be good idea to space them instead ? the stack there didnt belong anyways but i moved it to 00:42:393 (7,8) - cuz it does fit there
  3. 00:52:186 - any reason you have to decrease sv here ? it sound the same as 00:51:720 (5) - o: so use same sv for consistency ? i lower kickslider sv with stream spacing, neat little thing i picked up when mapping this and i feel like it makes the map more intuitive
  4. 01:22:186 (1,2) - I think ctrl+g this make the flow and angle 01:21:875 (1,2,1,2) - here better lol imo the flow from the last 2 notes to the slider sucks in that situation, but i moved the notes around to make the section flow a bit better as it is
  5. 01:36:798 (1,2) - I don't think the beat at (2) really fit the 1/4 jumps like this it doesn't sound sudden and that strong enough imo so maybe just change to regular 1/4 spacing here ? three clickable beats for 3 powerful guitrar chords in the transition, i think its powerful enough
  6. 01:44:880 (1,2,3,4,5,6) - d the current position of (6) really make the pattern here play bad , I think you could can use stream leniency (lol I wil just call that) it's a technique where player will bulid up the emphasis for the next jumps via stream so sharp angle high spacing but not too much = guranteed best impact so yea try move (6) to around x308 y312 ? try it and see , I think it work really great here cus the stream got a really good bulid up feeling there both ways play the same to me and some testplayers so im keeping my way, it isnt meant to be played with snapping gestures
  7. 01:45:502 (1,2,3,4,5,6) - ^ same , current angle just really make it play really awkward and bad lol tbh g
  8. 01:47:057 - 01:47:212 - similiar to 00:52:186 - why sv increase tho ? cuz the first part goes into the calmer chorus while the later part goes into the much more energetic prechorus
  9. 01:55:606 (7) - would be better if this is ctrl+g so it will make this a bit more reasonable to catch decreased spacing instead, ctrl+ging would make the flow from that kickslider to 01:55:761 (8,9,10) - terrible
  10. 02:32:134 (1) - having sliderend as the beat that could connect with the next beat in term of rhythm might not be a good idea I would just use this rhythm instead i tried it and didnt like it srry
  11. 03:20:787 (2,3) - can be buffed cus how the momentum here 03:20:476 (6,1) - produce you might need to do high spacing for some reason to make this flow more natural and fit with the overall momentum imo , how about move 03:21:098 (3) - to around x340 y100 ? that kinda kills the pattern i have going on
  12. 03:21:875 (1,2) - ctrl+ g this would make the spacing here 03:21:720 (6,1,2,3) - play better somehow lol makes the rest of the triangles inconsistent
  13. 03:36:020 (3) - the , idk but looks weird to me lol , do you have any better shape ? ur joking right... everyone who has played the map loves it...
  14. 03:55:606 (2,3) - might be better to make the spacing here similiar to 03:56:072 (4,5) - so I think it might play better its the same copypasted pattern rotated, the spacing is exactly the same
  15. 04:05:554 (2,3) - kinda hard to catch imo , maybe move it to around x260 y196 ? i wanna keep the spacing between 04:05:399 (1,2,3,4,5) - even and that small of a move isnt going to do much gameplay wise
  16. 04:38:352 (3,4) - I don't think 1/4 jumps could work properly here since yea (4) doesn't fit for it somehow imo so just stick to the regular 1/4 spacing ? changed the slider pattern to fit the flow
  17. 04:51:098 (1,2,1) - I think flow would be better if you place (2) a bit up xd , try move (2) to around 04:51:254 (2) - x200 y88 ? that doesnt flow very well at all imo
thanks bb
Raiden
(=˃ᆺ˂)
fieryrage
rank??????????opplase
Iceskulls
flame season
Topic Starter
Spaghetti
rainbow bg
Yuii-
aaa
congratz
SrSkyPlayer
congratz
Anxient
ho yl
fieryrage
wow rainbows how gya
Yuii-
Yo, random things that I've found. Nothing gameplay-wise, too lazy to check that huh:

  1. Adding both normal-sliderslide and normal-slidertick and silencing both is not a good idea.
  2. When you use the custom hitsound 8 you use whistles. That means normal-hitfinish8.wav is unused.
  3. 00:28:248 (2) - 00:29:492 (2) - 00:34:466 (2) - 00:35:709 (2) - You forgot a hitsound there?
  4. I'm not sure about this since you decided to change the sampleset halfway into the slider, but normal-slidertick17.wav seems to be unused. The slidertick placed on 03:31:513 - is with the 18th sampleset instead of the 17... so yeah, you get it. Also, why would you hitsound 03:30:424 (1,4) - these differently!?!??!?!??!!?!?!?!?¡!?!
Gud lacky

EDIT: Sorry 'bout this. Download is being super buggy. After 3 downloads I've come up with a lot of different errors.
Topic Starter
Spaghetti

Yuii- wrote:

Yo, random things that I've found. Nothing gameplay-wise, too lazy to check that huh:

  1. Adding both normal-sliderslide and normal-slidertick and silencing both is not a good idea. aa shit
  2. When you use the custom hitsound 8 you use whistles. That means normal-hitfinish8.wav is unused. redl map i deleted it
  3. 00:28:248 (2) - 00:29:492 (2) - 00:34:466 (2) - 00:35:709 (2) - You forgot a hitsound there? listen to music bass kick isnt there during the intro for some reason
  4. I'm not sure about this since you decided to change the sampleset halfway into the slider, but normal-slidertick17.wav seems to be unused. The slidertick placed on 03:31:513 - is with the 18th sampleset instead of the 17... so yeah, you get it. Also, why would you hitsound 03:30:424 (1,4) - these differently!?!??!?!??!!?!?!?!?¡!?!redl map i deleted it and its different in the music
i
Iceskulls
I didn't really check hitsound throughly ( I don't really think you would do something like that tho lol wtf )
then rip
riffy
Let's get things fixed.
OzzyOzrock
raiden when the fuck did you map this
Garpo

OzzyOzrock wrote:

raiden when the fuck did you map this
Basically me whenever I see a Raiden map/gd qualified.
Why rank this when FOTS is waiting.
anyway gl with re-qualifying.
Yuii-
now
Iceskulls
confirmed
hitsound issue fixed
Ascendance
checked, rechecked, seems like issues are fixed

gogo
Raiden

Garpo wrote:

OzzyOzrock wrote:

raiden when the fuck did you map this
Basically me whenever I see a Raiden map/gd qualified.
Why rank this when FOTS is waiting.
anyway gl with re-qualifying.
not my problem I already bubbled fots so yeah fk off bye

gratz spag doggo ^w^
Topic Starter
Spaghetti

Garpo wrote:

OzzyOzrock wrote:

raiden when the fuck did you map this
Basically me whenever I see a Raiden map/gd qualified.
Why rank this when FOTS is waiting.
anyway gl with re-qualifying.
cuz i have bns that want to qualify this and not fots so go cry about it
Ascendance


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Kyouren
Nice gay, Gratzz :3
Surono
TEAM DRAGON F- *AAAAAAAAAaaaaaaaa* -ORCE, YEAH!!
tatemae
new op eroge kreygasm
Surono

Ascendance wrote:



bonus picture

tai
Zweib
I like the hitsound in this map. It's really good w
Stoof
did you cut the song
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