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Sako Tomohisa - Kirakira

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LMT
From VNO Modding Queue .

I think in general it's quite good. However Extra feels like it can't quite highlight some of the interesting rhythm in this song, while Kanto's Insane is really good at it.
For easier diffs, you should have a think whether it's good to follow the strong note (sometimes they're on the red ticks) or the white ticks for readability.

Kanto's Insane
00:28:813 (4,5,1) - yeaaa it's actually 1/6s I think. https://osu.ppy.sh/ss/5093047 try this.
00:25:813 (4) - you can stack this to 00:26:343 (2) - this since you're stacking 00:25:284 (2,1) - these two to make it slightly more consistent .
00:45:402 (3) - Personally I think sliderend and sliderhead have the same intensity (also the sliderend has slightly higher pitch) so sliderhead on the red tick isn't quite justified. https://osu.ppy.sh/ss/5093099 try this?
00:49:372 (3) - this slider starts on a blue tick, though correct to the piano sound, is awkward to play and startle the player. Also pattern that go from white tick -> blue tick should only be used when the music is actually complex, the piano sound here is like a improvisation thing. If you choose to follow the piano you have to follow it till the end, else you have to map to 1/2s . Either this osu.ppy.sh/ss/5093143 or https://osu.ppy.sh/ss/5093160 should work.
01:21:578 (2,3,4) - I mean it's technically not wrong but the situation is, the lyrics go like "bo bo ku" each on 1/2s so but the player sees a 1/4 note and might think this is the note for the second "bo" . I'd map those 1/2s as jumps though as all the 1/2 ticks are worth highlighting.

Extra
00:14:696 (6,1) - So the vocal sort of stops being intense from 6 so a jump from 6 to 1 might have too much spacing. Consider moving 1 just a bit closer to 6, but not too much otherwise it's like an anti-jump.
00:15:754 (4,5,6) - I think those jumps miss the vocals . So at least 6 shouldn't be highlighted as a note because there isn't a note that's sung here. Consider changing 5 to a 1/2 slider.
00:28:813 (1,2,3) - those are actually 1/6s so ... https://osu.ppy.sh/ss/5093287 try this?
00:39:402 - a 1/2 filler here might be good because 00:41:696 (1,2) - this basically has the same structure.
01:22:637 (1,2,3,4,1,2,3,4,1) - I have some serious gripes about this pattern. It's like a 170bpm spaced stream while messing up with my reading. And to be fair there aren't actual notes on those blue ticks to be highlighted. I'd suggest something like this: https://osu.ppy.sh/ss/5093356 . I basically stacked the blue tick notes with the 1/2 sliderheads.
00:30:931 (2,3,4,5,6) - Those jumps aren't really justified by the music. It's still a calm section, also the vocals don't go like 1/2s . Consider making 2 and 4 sliders and remove 3 5 .
00:25:990 (1,2,3,4,1,2,3,4,1,2) - Those back and forth patterns don't work well if you don't map the whole song based on this gimmick . Also the music isn't the same everytime you go back and forth: there's an interesting chord progression going on here so I think you can highlight this using a gradually increasing spacing sort of pattern here.
00:44:519 (1,2) - There isn't a note on 2 so 1 should be a 1/2 slider instead .
01:02:519 (4) - Umm this spacing is a bit too much? XDD .

117's Hard
00:28:637 (4,5,1) - the guitar sound that you hear are actually 1/6s so I would avoid putting a circle on the blue tick here.
00:53:696 (3,4) - select these 2 and ctrl+g because the slider misses the vocals.
01:22:990 (2) - you can move this to the right a bit to avoid overlap.
01:13:284 (2) - move this out a bit because of overlap. Nothing important, just to make it looks neat.
01:11:343 (1) - ^ , move down a bit.

Normal
00:25:813 (2,3,4,5,6) - This is a bit of a difficulty spike compared to the rest of the section. It's correct that it's more intense here, still it's not enough to justify mapping such high note density here.
00:52:990 (1) - should start on the red tick actually.
00:55:813 (1) - Therefore adding a note on the red tick here should be correct otherwise the player could misread.

Easy
00:47:696 (1,2) - 1 should start on the red tick otherwise the player might be confused when to click 2 because 2 is on a red tick.
00:52:990 (1,2,3) - Those should be shifted backwards to the red ticks because that's where the strong notes are.
01:05:696 (3) - ^

Good luck!
anna apple
From queue, I don't dislike the song, but I don't like it either:


[Kanto's Insane]
  1. 80% volume pls
  2. 00:05:519 (3,4,5) - too far from 00:05:343 (2) - at least a little too far, triples have enough emphasis on their own that this much change in distance isn't too necessary.
  3. 00:06:931 (3,6) - stack!
  4. 00:25:460 (3) - and 00:25:990 (1) - 01:01:284 (1) - 01:05:519 (1) - can use more emphasis
  5. 00:15:049 (2,5) - 00:40:460 (2,4) - bad overlaps?
nice map

[Extra]
  1. still iffy on the 80%
  2. 00:06:049 (6,3) - bad overlap
  3. 00:49:460 (1,2,3) - wot
  4. 01:26:872 (2) - nc
  5. 00:27:931 (1) - I think this could be an issue becuase of 00:25:990 (1,2,3,4) - 00:26:696 (1,2,3,4) - the 3 & 4 from these will make the player think the note is 1/2 when it is 1/1, i suggest re-arranging 1 so it is almost on top of 00:27:578 (2) - .. this would give player better chance of reading this. but maybe not. idk
  6. 01:02:872 (1) - might have bad flow, hard to say
good diff as well, not a lot for me to talk about
polunochnik
NM
easy
00:45:754(2) - why this slider suddenly appearing on the red tick? Move it slightly to the left.

normal
00:06:25(3,4) - add reverse arrow for slider 3.
00:11:343(2) - shorten el slider twice, and addreverse arrow.
01:20:116(5,6,7) - replace this 3 buttons by one slider with reverse arrow.

Kanto's insane
00:00:225(1,2,3) - better if they coincide with the direction of stream. Just my opinion: don't place traps in the beginning of map
00:04:637(5) - there is no reasons to make this slider longer than others. Finish it on the white tick.

Extra
00:01:813(1,2) - it's very dynamic difficulty, so why don't you put stream here?
00:20:519(1) - why this slider looks different from the others?
  1. 00:25:990(1,2)
  2. 00:26:696(1,2)
  3. 00:27:402(1,2)
as i said, it's very dynamic difficulty, may replace this by 3 buttons?

Very great job with storyboard!
I hope I could help!
Good luck! :)
-Spy_old
Modding Q!!

[Easy]

Omg, cute skin~

00:31:813 (2) - can this slider start a bit earlier? Start exactly when the singer says "TEMO" the start of the "T" sound (on white tick)

00:46:637 (3) - - can you end this slider here? 00:46:990 -

00:52:990 (1) - This could blanket the previous slider better.

01:00:049 - No need to end kiai here for like 2 seconds until the chorus restarts, if anything this is still part of the chorus

01:15:578 (1) - space away from the last slider, 01:14:872 (3) - misleading for beginners.

01:20:519 (4) - you should keep the same hitsounds as the last few sliders.


Wtf this is so good >.<


[Normal]

00:03:931 (4) - you can put NC here

00:12:225 (1) - this slider sounds out of place in all ways, can you put something else here?

00:17:696 (3) - NC

00:25:813 (2) - space away from 00:26:343 (3) -

00:40:107 (2) - start this slider sooner, sounds weird.

00:43:107 (3) - move this slider away from the next one (just a little bit)

00:49:107 (6) - can put NC if you want

00:49:990 (1) - move this slider so its spaced evenly with the previous slider

01:20:166 (5) - NC

Again wtf, such a nice diff >.<

[Hard]

Make CS 3.5
Make AR 7
Changed to OD 7


00:17:696 - This part (1,2) is too difficult for a hard

00:25:990 (4) - no need for triple stacked here, make double, sounds better (remove note in between first note and slider)

00:26:696 (2) - ^

00:43:637 (2) - can blanket better

01:18:931 (2) - ^


Wow almost nothing I could fine, what a nice diff, flows so well >.<

Cant do insane or extra because my skill is suck ;-;

Ima throw in a star, this will get ranked soon >.< such cute song
PlasticMemor
hey from modding queue
[Kanto's Insane]
  1. 00:02:166 (1) - should be a clap or whistle
  2. 00:10:460 (6) - ^
  3. 00:13:460 (1,2) - blanket
  4. 00:15:754 (5,6,1) - i really think you should make these closer
  5. 00:51:578 (1) - ctrl+j
  6. 01:00:578 (3,4,5) - fix the positioning, unreadable with skin

    [Extra]
  7. 00:25:990 (1,2,3,4) - if you are going to use small sliders then don't use jumps
  8. 00:26:696 (1,2,3,4) - ^
  9. 00:36:578 - this should be clickable
  10. 00:39:402 - ^
  11. 00:49:460 (1,2,3) - have pattern in this?
  12. 01:09:578 (7) - remove clap
this is a really good beatmap so my mod might be terrible!
Topic Starter
Dino99

LMT1996 wrote:

From VNO Modding Queue .

I think in general it's quite good. However Extra feels like it can't quite highlight some of the interesting rhythm in this song, while Kanto's Insane is really good at it.
For easier diffs, you should have a think whether it's good to follow the strong note (sometimes they're on the red ticks) or the white ticks for readability.

Extra
00:14:696 (6,1) - So the vocal sort of stops being intense from 6 so a jump from 6 to 1 might have too much spacing. Consider moving 1 just a bit closer to 6, but not too much otherwise it's like an anti-jump. As an Extra Diff, I think it's fine orz
00:15:754 (4,5,6) - I think those jumps miss the vocals . So at least 6 shouldn't be highlighted as a note because there isn't a note that's sung here. Consider changing 5 to a 1/2 slider. It's not necassary to me, the jumps plays well~
00:28:813 (1,2,3) - those are actually 1/6s so ... https://osu.ppy.sh/ss/5093287 try this? lol hmm...? I may change it later.
00:39:402 - a 1/2 filler here might be good because 00:41:696 (1,2) - this basically has the same structure.
No, I wanna emphasize the drum at 00:39:578 (2) -
01:22:637 (1,2,3,4,1,2,3,4,1) - I have some serious gripes about this pattern. It's like a 170bpm spaced stream while messing up with my reading. And to be fair there aren't actual notes on those blue ticks to be highlighted. I'd suggest something like this: https://osu.ppy.sh/ss/5093356 . I basically stacked the blue tick notes with the 1/2 sliderheads. I think this pattern plays pretty good, it flows well and fits the vocal well~ and it won't be too hard as an Extra Diff! :3
00:30:931 (2,3,4,5,6) - Those jumps aren't really justified by the music. It's still a calm section, also the vocals don't go like 1/2s . Consider making 2 and 4 sliders and remove 3 5 . It looks good to me :3
00:25:990 (1,2,3,4,1,2,3,4,1,2) - Those back and forth patterns don't work well if you don't map the whole song based on this gimmick . Also the music isn't the same everytime you go back and forth: there's an interesting chord progression going on here so I think you can highlight this using a gradually increasing spacing sort of pattern here. I may make the DS bigger gradually later :3
00:44:519 (1,2) - There isn't a note on 2 so 1 should be a 1/2 slider instead . No it's good now
01:02:519 (4) - Umm this spacing is a bit too much? XDD. I like it~ owo/


Normal
00:25:813 (2,3,4,5,6) - This is a bit of a difficulty spike compared to the rest of the section. It's correct that it's more intense here, still it's not enough to justify mapping such high note density here. Hmm I'll consider to change to another pattern here ;w;
00:52:990 (1) - should start on the red tick actually. No I don't follow vocal here. I follow basic beats
00:55:813 (1) - Therefore adding a note on the red tick here should be correct otherwise the player could misread. ^

Easy
00:47:696 (1,2) - 1 should start on the red tick otherwise the player might be confused when to click 2 because 2 is on a red tick.
It fits the music so well now, if I put (1) on red tick, the rhythm wold be so weird orz
00:52:990 (1,2,3) - Those should be shifted backwards to the red ticks because that's where the strong notes are. I don't follow vocal.
01:05:696 (3) - ^ ^

Good luck!


DeRandom Otaku wrote:

Hi ~ from queue

General :
  1. Turn on epilepsy warning I don't know if it's necessary lol... I'll ask BN about it!
Extra :
  1. 00:13:107 (1) - remove nc Because it's a big jump here, I think it's necessary
  2. 00:36:049 (1) - curve this slider a bit more? No it blanket well~
  3. 00:38:519 (7,1) - make blanket? Hmm no~ I don't tend to do it.
  4. 00:46:813 (5) - move to 296,201 Why it makes no differentto me :3
Thats all ~ hope i helped

Great Map!!

Good Luck!~


[alt][F4] wrote:

From queue, I don't dislike the song, but I don't like it either: lol why...

[Extra]
  1. still iffy on the 80% ehh I think it sounds fine now, 80% may be a bit too loud I guess o.o
  2. 00:06:049 (6,3) - bad overlap I don't make overlap here orz
  3. 00:49:460 (1,2,3) - wot Yea you like it? :3/
  4. 01:26:872 (2) - nc OK~
  5. 00:27:931 (1) - I think this could be an issue becuase of 00:25:990 (1,2,3,4) - 00:26:696 (1,2,3,4) - the 3 & 4 from these will make the player think the note is 1/2 when it is 1/1, i suggest re-arranging 1 so it is almost on top of 00:27:578 (2) - .. this would give player better chance of reading this. but maybe not. idk Hmm I actually think sbout it too, but I don't know how to re-arrange... So I think it may be fine to keep i for now orz
  6. 01:02:872 (1) - might have bad flow, hard to say I think the flow is fine to me~ owo
good diff as well, not a lot for me to talk about


polunochnik wrote:

NM
easy
00:45:754(2) - why this slider suddenly appearing on the red tick? Move it slightly to the left. Same as 00:48:578 (2) - I think it's fine becasue I use a slider also fits the music well!

normal
00:06:25(3,4) - add reverse arrow for slider 3. What o.O
00:11:343(2) - shorten el slider twice, and addreverse arrow. No sorry
01:20:116(5,6,7) - replace this 3 buttons by one slider with reverse arrow. I prefer now.

Extra
00:01:813(1,2) - it's very dynamic difficulty, so why don't you put stream here? I like two 1/4 sliders here :3
00:20:519(1) - why this slider looks different from the others? Becasue it flows good!
  1. 00:25:990(1,2)
  2. 00:26:696(1,2)
  3. 00:27:402(1,2)

as i said, it's very dynamic difficulty, may replace this by 3 buttons? These parts are all fine as an Extra Diff IMO~

Very great job with storyboard! Thanks to Down~
I hope I could help!



-Spy wrote:

Modding Q!!

[Easy]

Omg, cute skin~ Thanks to 117~

00:31:813 (2) - can this slider start a bit earlier? Start exactly when the singer says "TEMO" the start of the "T" sound (on white tick)

No I follow basic rhythm here~ I don't follow vocal :3

00:46:637 (3) - - can you end this slider here? 00:46:990 - I prefer now~ it fits the music better!

00:52:990 (1) - This could blanket the previous slider better. ehh.. yes maybe... but it's fine now too xD

01:00:049 - No need to end kiai here for like 2 seconds until the chorus restarts, if anything this is still part of the chorus

I like the effect here, Have a short break between first Kiai and second Kiai lol

01:15:578 (1) - space away from the last slider, 01:14:872 (3) - misleading for beginners. I guess it's not hard to read here~

01:20:519 (4) - you should keep the same hitsounds as the last few sliders. Don't you think the whistle fits the music awesome? owo


Wtf this is so good >.< lol


[Normal]

00:03:931 (4) - you can put NC here No I change NC by every 8 white ticks~

00:12:225 (1) - this slider sounds out of place in all ways, can you put something else here? No it fits the music lol

00:17:696 (3) - NC Same as what I said before

00:25:813 (2) - space away from 00:26:343 (3) - It's fine now

00:40:107 (2) - start this slider sooner, sounds weird. ehh I'll consider about it o.o

00:43:107 (3) - move this slider away from the next one (just a little bit) No it's fine ><

00:49:107 (6) - can put NC if you want No need to me~

00:49:990 (1) - move this slider so its spaced evenly with the previous slider lol I think it looks nicely now

01:20:166 (5) - NC ok~

Again wtf, such a nice diff >.< thanks~


Wow almost nothing I could fine, what a nice diff, flows so well >.<

Cant do insane or extra because my skill is suck ;-;

Ima throw in a star, this will get ranked soon >.< such cute song Thank you for supporting!


PlasticMemor wrote:

hey from modding queue

[Extra]
[*]00:25:990 (1,2,3,4) - if you are going to use small sliders then don't use jumps Why lol it plays well IMO
[*]00:26:696 (1,2,3,4) - ^
[*]00:36:578 - this should be clickable Not really necessary.
[*]00:39:402 - ^
[*]00:49:460 (1,2,3) - have pattern in this? Hmm Don't know which pattern I could make... orz
[*]01:09:578 (7) - remove clap What no! [/list][/notice]
this is a really good beatmap so my mod might be terrible!
Good luck! :)

Thank you guys very much!!~~ \owo/
Metaku
From my queue~

Easy
00:49:990 (1,2) - Blanket
01:19:813 (3,4) - Why not just make these straight
01:26:872 (1,1) - I think the time between the spinners is very short and the second spinner is really long for an easy diff

Normal
00:52:990 (1) - you should start this on the red tick before and change the rhythm to something like this, would work better for vocals:

01:04:107 (6) - NC

Didn't find anything worth mentioning on either GDs and couldn't find anything in Extra either that hasn't already been mentioned. You really should change the end spinners in easy diffs to be like in the Extra tho.

Looks good tho :)
[Crz]Makii
NM from my queue
前辈好QwQ
[Kanto's Insane]
  1. 00:01:813 - I think there hitsounds are a little big,strong drums covered main music,and my ears were ache when I mod it ;w; How to use 60%or70%?
  2. 00:49:372 (3) - there are a 1/8 piano rhythm,I think catch it can make this diff more suit this music lol
  3. fantastic diff,I can't find more problems xD
[Extra]
  1. 00:12:578 (3,4,1) - 这边换了snap间距却一样会不会比较奇怪。。00:13:107 (1) - 这个叠在4上我觉得就不错
  2. 00:15:754 (4,5,6,1) - 这个jump有点大了,人声没有什么升调,我觉得00:17:166 (3,4,5,1,2,3) - 这个间距就非常适合了..建议缩小一些间距
  3. 00:25:637 (4,5) - 这个间距突然变这么大感觉不是太好,试试缩小一些?
  4. 00:34:107 (4,5,6,1,2) - 其实这五个我觉得都可以加whistle的...音乐里有个我也不明白是什么的调(我音乐不大好),加个哨子体现一下?
  5. 00:49:460 (1,2,3) - 我怎么觉得这个死定了啊。。1/8折返大概太容易断了,而且170 for dt给top们的话,这里我觉得是个必断点。这三个折返整合成一个会好一些我感觉QWQ
  6. 00:59:519 (4,5) - 这两个ctrl+G 感觉flow更顺
  7. 01:14:519 (1,1) - 这里我是不建议再用1/8去表现这里...^^有说些原因,感觉还是太容易断的说
我不大擅长这种跳图所以不是太会摸qwq 抱歉摸比较水啦
CookieBite
Hello there, from my modding queue.

[Easy]
00:07:107 (4,1) - blanket improve
01:26:872 (1) - make it slider?

[Normal]
00:06:754 (4) - can't hear the beat here (maybe it's my problem lol)
00:21:225 (4,1) - blanket?

[117's Hard]
/me run
AR = 7.5?
00:02:872 (3,1) - blanket improve
00:06:578 (2,3) - ^
00:18:754 (3,1) - ^^
00:26:078 (5) - remove cuz i can't hear any beat or vocal here (again maybe it's my problem lol)
00:26:784 (3) - ^
00:51:578 (1,3) - too close
00:54:225 (1,3) - blanket improve
01:21:225 (1,3) - ^
01:22:460 (1,3) - too close

只摸blanket會不會被打

[Kanto's Insane]
00:17:343 (4,2) - why not stack them?
00:48:578 (1,2) - blanket?

[Extra]
00:01:990 (2,1) - blanket improve
00:42:402 (3,4) - why they are not the same sliders?

gl with your map!
KantoKun

LMT1996 wrote:

From VNO Modding Queue .

Kanto's Insane
00:28:813 (4,5,1) - yeaaa it's actually 1/6s I think. https://osu.ppy.sh/ss/5093047 try this. it's weird for insane... i think
00:25:813 (4) - you can stack this to 00:26:343 (2) - this since you're stacking 00:25:284 (2,1) - these two to make it slightly more consistent . keep a distance is soft part :v
00:45:402 (3) - Personally I think sliderend and sliderhead have the same intensity (also the sliderend has slightly higher pitch) so sliderhead on the red tick isn't quite justified. https://osu.ppy.sh/ss/5093099 try this? i want to keep a patternnn omg
00:49:372 (3) - this slider starts on a blue tick, though correct to the piano sound, is awkward to play and startle the player. Also pattern that go from white tick -> blue tick should only be used when the music is actually complex, the piano sound here is like a improvisation thing. If you choose to follow the piano you have to follow it till the end, else you have to map to 1/2s . Either this osu.ppy.sh/ss/5093143 or https://osu.ppy.sh/ss/5093160 should work. oh my god... is it still insane diff??
01:21:578 (2,3,4) - I mean it's technically not wrong but the situation is, the lyrics go like "bo bo ku" each on 1/2s so but the player sees a 1/4 note and might think this is the note for the second "bo" . I'd map those 1/2s as jumps though as all the 1/2 ticks are worth highlighting. it's "Boku mo Boku wa" - - read a lyric pls

Good luck!

[alt][F4] wrote:

From queue, I don't dislike the song, but I don't like it either:


[Kanto's Insane]
  1. 80% volume pls it's 80% on kiai already :3
  2. 00:05:519 (3,4,5) - too far from 00:05:343 (2) - at least a little too far, triples have enough emphasis on their own that this much change in distance isn't too necessary. it's okay i think
  3. 00:06:931 (3,6) - stack!
  4. 00:25:460 (3) - and 00:25:990 (1) - 01:01:284 (1) - 01:05:519 (1) - can use more emphasis idk want do you mean to fix 0.0
  5. 00:15:049 (2,5) - 00:40:460 (2,4) - bad overlaps? nope
nice map

polunochnik wrote:

Kanto's insane
00:00:225(1,2,3) - better if they coincide with the direction of stream. Just my opinion: don't place traps in the beginning of map why? .0.
00:04:637(5) - there is no reasons to make this slider longer than others. Finish it on the white tick. no reason to change too 0.0

I hope I could help!
Good luck! :)

PlasticMemor wrote:

hey from modding queue
[notice][Kanto's Insane]
  1. 00:02:166 (1) - should be a clap or whistle okay
  2. 00:10:460 (6) - ^ ^
  3. 00:13:460 (1,2) - blanket okay
  4. 00:15:754 (5,6,1) - i really think you should make these closer ^
  5. 00:51:578 (1) - ctrl+j nope
  6. 01:00:578 (3,4,5) - fix the positioning, unreadable with skin add NC here

    this is a really good beatmap so my mod might be terrible!

[Crz]Sword wrote:

NM from my queue
[Kanto's Insane]
  1. 00:01:813 - I think there hitsounds are a little big,strong drums covered main music,and my ears were ache when I mod it ;w; How to use 60%or70%? sure
  2. 00:49:372 (3) - there are a 1/8 piano rhythm,I think catch it can make this diff more suit this music lol i emphasis on drum maybe
  3. fantastic diff,I can't find more problems xD

CookieBite wrote:

Hello there, from my modding queue.

[Kanto's Insane]
00:17:343 (4,2) - why not stack them? cause it isn't blanket
00:48:578 (1,2) - blanket? okay

gl with your map!
sorry for late XD

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49902
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:KiraKira
TitleUnicode:キラキラ
Artist:Sako Tomohisa
ArtistUnicode:佐香 智久
Creator:Dino99
Version:Kanto's Insane
Source:ポケットモンスターXY
Tags:Kantokun DreaM117er Pokemon Pikachu
BeatmapID:965015
BeatmapSetID:449527

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Moe Pikachu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
755,352.941176470588,4,2,1,40,1,0
1813,-100,4,2,1,60,0,0
2166,-100,4,2,1,80,0,0
12225,-133.333333333333,4,2,1,60,0,0
13107,-133.333333333333,4,2,1,70,0,0
13460,-111.111111111111,4,2,1,70,0,0
13549,-111.111111111111,4,2,1,60,0,0
24754,-111.111111111111,4,2,1,70,0,0
24843,-111.111111111111,4,2,1,60,0,0
36049,-133.333333333333,4,2,1,70,0,0
41696,-100,4,2,1,70,0,0
47519,-100,4,2,1,20,0,0
47696,-100,4,2,1,30,0,0
47872,-100,4,2,1,40,0,0
48049,-100,4,2,1,50,0,0
48225,-100,4,2,1,60,0,0
48402,-100,4,2,1,70,0,0
49372,-100,4,2,1,50,0,0
49990,-100,4,2,1,80,0,1
60049,-100,4,2,1,80,0,0
61284,-100,4,2,1,80,0,1
71343,-100,4,2,1,80,0,0
75578,-90.9090909090909,4,2,1,80,0,1
85460,-100,4,2,1,80,0,0
88196,-100,4,2,1,5,0,0


[Colours]
Combo1 : 3,146,92
Combo2 : 183,0,183
Combo3 : 0,108,240
Combo4 : 159,0,0
Combo5 : 249,187,0

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346,312,60049,5,0,1:0:0:0:
212,182,60225,1,0,1:0:0:0:
346,312,60578,5,0,3:0:0:0:
346,312,60666,1,0,3:0:0:0:
346,312,60754,1,0,1:0:0:0:
212,182,60930,1,0,1:0:0:0:
174,363,61107,1,8,0:0:0:0:
266,263,61284,6,0,P|305:209|285:110,1,160,4|2,0:0|0:0,0:0:0:0:
153,26,61813,1,8,0:1:0:0:
212,182,61990,1,2,0:0:0:0:
72,290,62166,1,8,0:0:0:0:
137,119,62343,1,2,0:0:0:0:
310,181,62519,1,8,0:1:0:0:
127,211,62696,1,2,0:0:0:0:
217,69,62872,6,0,P|225:119|225:166,1,80,10|0,0:0|0:0,0:0:0:0:
142,305,63225,1,8,0:1:0:0:
48,152,63402,2,0,P|88:125|127:111,1,80,2|8,0:0|0:0,0:0:0:0:
299,153,63754,1,2,0:1:0:0:
127,211,63931,1,10,0:1:0:0:
197,56,64107,6,0,P|201:100|206:148,1,80,2|8,0:0|0:0,0:0:0:0:
221,282,64460,1,2,0:0:0:0:
298,152,64637,1,8,0:1:0:0:
256,288,64813,1,0,0:0:0:0:
132,188,64990,1,10,0:0:0:0:
223,368,65166,1,0,0:0:0:0:
346,227,65343,1,8,0:1:0:0:
214,131,65519,6,0,P|177:97|62:118,1,160,4|8,0:0|0:0,0:0:0:0:
132,188,66049,1,8,0:1:0:0:
309,178,66225,2,0,P|301:128|296:15,1,160,4|2,0:0|0:1,0:0:0:0:
411,163,66754,2,0,P|406:208|392:260,1,80,10|0,0:1|0:0,0:0:0:0:
296,282,67107,5,12,0:0:0:0:
229,189,67284,2,0,P|271:183|314:177,1,80,2|8,0:0|0:1,0:0:0:0:
112,257,67637,2,0,P|154:263|197:269,1,80,2|8,0:0|0:0,0:0:0:0:
296,282,67990,1,8,0:0:0:0:
258,91,68166,1,8,0:1:0:0:
123,177,68343,6,0,P|117:216|111:256,1,80,2|8,0:0|0:0,0:0:0:0:
212,231,68696,1,2,0:0:0:0:
140,82,68872,1,8,0:1:0:0:
26,208,69049,1,2,0:0:0:0:
145,47,69225,1,8,0:0:0:0:
302,168,69402,1,8,0:0:0:0:
126,267,69578,1,8,0:1:0:0:
237,93,69754,1,0,0:0:0:0:
343,251,69931,6,0,P|290:260|210:192,1,160,12|8,0:0|0:1,0:0:0:0:
330,74,70460,1,0,0:0:0:0:
438,223,70637,2,0,P|433:268|425:306,1,80,8|8,0:0|0:0,0:0:0:0:
263,355,70990,2,0,P|255:315|251:276,1,80,8|0,0:1|0:0,0:0:0:0:
330,74,71343,5,8,1:0:0:0:
330,74,72754,6,0,P|369:81|411:85,1,80,12|0,0:1|0:0,0:0:0:0:
501,39,73107,1,8,0:0:0:0:
266,153,73284,6,0,P|285:187|309:222,1,80,12|0,0:1|0:0,0:0:0:0:
402,261,73637,1,8,0:0:0:0:
330,74,73813,1,8,0:1:0:0:
167,161,73990,6,0,P|153:198|142:238,1,80,8|8,0:1|0:0,0:0:0:0:
171,334,74343,1,8,0:1:0:0:
315,222,74519,6,0,P|276:227|233:235,1,80,8|8,0:1|0:0,0:0:0:0:
296,352,74872,1,8,0:1:0:0:
417,268,75049,1,8,0:1:0:0:
412,236,75137,1,8,0:1:0:0:
408,204,75225,1,8,0:1:0:0:
403,172,75313,1,8,0:1:0:0:
400,139,75402,1,8,0:1:0:0:
396,107,75490,1,8,0:1:0:0:
391,74,75578,6,0,P|377:128|368:174,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
488,144,75931,1,8,0:1:0:0:
277,138,76107,1,0,0:0:0:0:
277,138,76196,1,0,0:0:0:0:
277,138,76284,2,0,P|286:181|297:223,1,88.000002685547,8|8,0:1|0:0,0:0:0:0:
385,276,76637,1,8,0:1:0:0:
192,210,76813,6,0,P|146:202|97:199,1,88.000002685547,8|8,0:0|0:1,0:0:0:0:
133,297,77166,1,0,0:0:0:0:
297,223,77343,1,8,0:1:0:0:
161,107,77519,2,0,P|164:150|171:194,1,88.000002685547,0|8,0:0|0:1,0:0:0:0:
326,313,77872,2,0,P|375:307|421:302,2,88.000002685547,8|8|8,0:0|0:1|0:0,0:0:0:0:
172,357,78402,5,8,0:1:0:0:
172,357,78578,2,0,P|123:351|77:346,2,88.000002685547,0|8|0,0:0|0:1|0:0,0:0:0:0:
266,270,79108,1,8,0:1:0:0:
266,270,79284,2,0,P|281:225|281:164,1,88.000002685547,8|8,0:0|0:1,0:0:0:0:
220,67,79637,1,8,0:0:0:0:
102,140,79813,6,0,P|134:193|234:195,1,132.00000402832,8|0,0:1|0:0,0:0:0:0:
283,185,80166,2,0,P|335:180|381:177,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
331,274,80519,1,8,0:1:0:0:
326,91,80696,1,8,0:0:0:0:
463,189,80872,1,8,0:1:0:0:
259,157,81049,1,8,0:0:0:0:
401,29,81225,6,0,P|418:72|391:163,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
326,204,81578,2,0,P|275:196|231:188,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
200,265,81843,1,0,0:0:0:0:
200,265,81931,2,0,P|264:274|308:281,1,88.000002685547,8|8,0:1|0:0,0:0:0:0:
371,356,82284,1,8,0:1:0:0:
471,232,82460,6,0,P|482:183|482:140,1,88.000002685547,8|8,0:0|0:1,0:0:0:0:
265,43,82813,2,0,P|266:86|276:129,1,88.000002685547,0|8,0:0|0:1,0:0:0:0:
394,174,83166,1,0,0:0:0:0:
355,72,83343,1,8,0:1:0:0:
324,259,83519,1,8,0:0:0:0:
494,187,83696,1,8,0:1:0:0:
306,146,83872,1,8,0:0:0:0:
337,352,84049,6,0,P|388:340|431:333,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
494,187,84402,2,0,P|450:179|407:169,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
250,369,84754,2,0,P|301:357|344:350,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
407,169,85107,2,0,P|363:161|320:151,1,88.000002685547,8|8,0:1|0:0,0:0:0:0:
296,143,85372,1,8,0:0:0:0:
274,136,85460,5,4,1:0:0:0:
274,136,86872,5,12,0:1:0:0:
211,59,87049,1,8,0:0:0:0:
162,239,87225,1,8,0:0:0:0:
62,170,87402,5,12,0:1:0:0:
125,93,87579,1,8,0:0:0:0:
174,273,87755,1,8,0:0:0:0:
300,142,87931,5,8,0:1:0:0:
157,183,88107,1,4,0:1:0:0:
256,192,88284,12,2,93578,0:0:0:0:
Alpe
God damn.
Couldnt find any mistakes or something for a mod. Sorry
This map is just great and if you dont rank it I will be disappointed in you :c
Have a Kudosu for that great map :)
Good luck with the map :)
Ayyri
Hello~

NM. from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Easy
00:47:696 (1,2) - Move these two notes further apart. Because there's quite the gap between them. (Like you did for 00:46:637 (3,1) - )

Kanto's Insane
01:19:813 (1,2) - Move these closer together so it's easier to read that they're right after each other.
01:21:225 (1,2) - ^
01:21:578 (2,3,4) - ^

Extra
You might want to remove 01:17:607 (1,1) - since the notes are kind of far apart here.
01:19:019 (1,1) - ^
B r o k e n
my modding queue
some hit sounds are quite loud, consider reducing it

Normal
01:24:049 (1) - move this note down a bit more adjust all other notes afterward too so you can same DS 01:25:284 (4) -
01:15:578 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - this whole area I feel like you should have the downbeats clickable big white ticks, the areas that lacks the hit sounds too feel quite a bit weird

117's Hard
00:17:872 (2) - sounds a bit weird because you didn't follow the music well enough at 00:16:813 (2,3,4) - the music after 00:16:990 (3) - is a 1/3 sound I believe, may just be better to follow drum white ticks instead, or map the 1/3 and follow it right, even the notes afterwards goes straight back into vocals, the transaction isn't too well
00:25:990 (4,5) - music actually comes from a 1/6 sound, 4 and 5 doesn't fit too well, if you believe it's fine as it is that's fine too, people are not gonna notice it when playing tho haha
00:26:696 (2,3) - ^
00:28:637 (4,5,1) - ^ and theirs more to come later on the map
00:34:637 (1,2) - remove and do 2 1/2 sliders, it fits better with the music, I don't think you should ignore the music here, it's pretty loud and clear
01:20:166 (2) - make these white ticks clickable? white tick sound here are stronger then other part of the song
01:22:460 (1) - should make the white tick clickable

Kanto's Insane
hit sound volume seems a bit too loud at the start
00:16:990 (3) - think about making that music clickable, 2 single note, instead of having a slider here? you have it all clickable here 00:17:519 (1,2,3,4,5,6) -
00:28:813 (4,5) - 1/6 sound I believe, not 1/4, you didn't map the sound again later on the map, so maybe you can just remove it actually
01:15:578 (1) - volume seems a bit too loud
Topic Starter
Dino99

Metaku wrote:

From my queue~

Easy
00:49:990 (1,2) - Blanket No, I'm not tend to do it here.
01:19:813 (3,4) - Why not just make these straight It's better to me now.
01:26:872 (1,1) - I think the time between the spinners is very short and the second spinner is really long for an easy diff I think it would be fine...

Normal
00:52:990 (1) - you should start this on the red tick before and change the rhythm to something like this, would work better for vocals:
No I'm not follow vocal here orz
01:04:107 (6) - NC ok

Didn't find anything worth mentioning on either GDs and couldn't find anything in Extra either that hasn't already been mentioned. You really should change the end spinners in easy diffs to be like in the Extra tho.

Looks good tho :)

[Crz]Sword wrote:

NM from my queue
前辈好QwQ 不敢當

[Extra]
  1. 00:12:578 (3,4,1) - 这边换了snap间距却一样会不会比较奇怪。。00:13:107 (1) - 这个叠在4上我觉得就不错
    我覺得現在還不錯呀 因為有重音所以大跳o.o..
  2. 00:15:754 (4,5,6,1) - 这个jump有点大了,人声没有什么升调,我觉得00:17:166 (3,4,5,1,2,3) - 这个间距就非常适合了..建议缩小一些间距
    Extra沒差拉哈哈~ 我想應該還行吧 ww
  3. 00:25:637 (4,5) - 这个间距突然变这么大感觉不是太好,试试缩小一些? 我覺得還好 很多Extra更跳...O.O
  4. 00:34:107 (4,5,6,1,2) - 其实这五个我觉得都可以加whistle的...音乐里有个我也不明白是什么的调(我音乐不大好),加个哨子体现一下?
    應該是笛子聲?? 我考慮看看o.o 沒有說很配.....
  5. 00:49:460 (1,2,3) - 我怎么觉得这个死定了啊。。1/8折返大概太容易断了,而且170 for dt给top们的话,这里我觉得是个必断点。这三个折返整合成一个会好一些我感觉QWQ 會嗎>.> 我也不太清楚... 先保留吧哈哈
  6. 00:59:519 (4,5) - 这两个ctrl+G 感觉flow更顺 現在也不賴呀
  7. 01:14:519 (1,1) - 这里我是不建议再用1/8去表现这里...^^有说些原因,感觉还是太容易断的说 ok的....吧orz
我不大擅长这种跳图所以不是太会摸qwq 抱歉摸比较水啦



CookieBite wrote:

Hello there, from my modding queue.

[Easy]
00:07:107 (4,1) - blanket improve It's perfect now to me.
01:26:872 (1) - make it slider? No~

[Normal]
00:06:754 (4) - can't hear the beat here (maybe it's my problem lol) Hmm right no beats here, but the rhythm is fine IMO~
00:21:225 (4,1) - blanket? It is.

[Extra]
00:01:990 (2,1) - blanket improve .......
00:42:402 (3,4) - why they are not the same sliders? It's ok lol

gl with your map!


Ayyri wrote:

Hello~

NM. from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Easy
00:47:696 (1,2) - Move these two notes further apart. Because there's quite the gap between them. (Like you did for 00:46:637 (3,1) - )

What?? It sounds nice here~ and I use the same DS here o.o.... I don't know what do you mean.

Extra
You might want to remove 01:17:607 (1,1) - since the notes are kind of far apart here.
01:19:019 (1,1) - ^ No, it plays well and sounds good!



B r o k e n wrote:

my modding queue
some hit sounds are quite loud, consider reducing it I don't think so >.>

Normal
01:24:049 (1) - move this note down a bit more adjust all other notes afterward too so you can same DS 01:25:284 (4) -
01:15:578 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - this whole area I feel like you should have the downbeats clickable big white ticks, the areas that lacks the hit sounds too feel quite a bit weird There is nothing wrong in this part IMO.

Thank you all!! ^w^/
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod! (from my queue)
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and Beatmaps
If it's TV size, add to tags: "tv", "size", "xy"
Easy
00:00:755 (1) - i think boost this slider isn't good idea
00:18:402 (4,1) - sliderbow or don't overlap
01:14:872 (3,1) - ^
00:41:696 (1) - red sliderpoint in the middle of slider
01:05:696 (3) - make sliderpoints away from each other
01:09:225 (4) - change red sliderpoint to standart for identical with 01:07:107 (1,2,3)
01:19:813 (3,4) - i think, you don't need sliderpoints in the middle of this sliders
01:26:872 (1,1) - 2 spinners in a row in Easy-diff is rankable?
Normal
00:28:284 (2) - make sliderpoints away from each other
Very nice diff!
117's Hard
00:11:872 (1) - you need nc here?
01:25:460 (1) - ^
00:40:990 (3,4,5,6) - make another pattern, doubles is boring
00:50:519 (2,3,4,5,6,7) - ^ :idea:
01:01:813 (2,3,4,5,6,7) - ^
01:21:931 (3) - remove sliderpoint in the middle of this slider
Good luck!
{end of mod}
tutuhara
Hello from MLG mod queue


Easy


00:11:696 (3) - Do not use the short slider in this complexity. Replace it with a circle can be ? http://prntscr.com/b3snr6
00:12:931 (2) - ^ http://prntscr.com/b3snwk
00:14:872 (3,1) - Overlapping and imposing unacceptable in this diff! Correct !
00:18:402 (4,1) - ^
00:28:637 (2,3) - More than make a smooth transition
00:30:402 (1,2) - fix blanket
00:37:460 (2,3) - it is impossible! Players will be confused with the two circles
00:40:284 (2,3) - ^
00:44:166 (4,1) - More than make a smooth transition
01:00:049 (3,4) - it is impossible! Players will be confused with the two circles
01:01:284 (1,2) - maybe blanket ? http://prntscr.com/b3spdc
01:14:872 (3,1) - can not overlap

Need fix gross mistakes

Normal

00:19:813 (2,3) - http://prntscr.com/b3sq9y maybe blanket ?
00:26:343 (3,4,5,6) - Overlay is prohibited in this diff! Correct it is too difficult for beginners !
00:37:990 (4,5) - ^
00:42:402 (2,3) - blanket
00:46:990 (5,1,4,5) - Overlay is prohibited in this diff! Correct it is too difficult for beginners !
Need fix more overlay ( only circle/slider)

117's Hard

CS 5
00:20:519 (1,2) - Smooth the transition

Kanto's Insane

CS 4.5
00:35:519 (6,7,8,1) - Maybe this place without jumping ? There is a step by step voice - so it's best to do 3 laps undermining ! http://prntscr.com/b3stcb

Extra

00:19:107 (1,2) - Blanket http://prntscr.com/b3su1d
00:25:990 (1,2,3,4,1,2) - This place overmapping - This place is the same with this 00:28:813 (1,2,3,4,5,1,2,3) - Or make it seems - or is not overmapping
00:43:107 (1,2) - Do more bending . Looks nice ! http://prntscr.com/b3suwz
00:54:049 (6,1,2) - Blanket

Good luck ) and eat more DORITOS !!!! ◄ ▲ ► ▼ :) :)
Topic Starter
Dino99

tutuhara wrote:

Hello from MLG mod queue


Easy


00:11:696 (3) - Do not use the short slider in this complexity. Replace it with a circle can be ? http://prntscr.com/b3snr6 no too hard as an Easy.
00:12:931 (2) - ^ http://prntscr.com/b3snwk ^
00:14:872 (3,1) - Overlapping and imposing unacceptable in this diff! Correct ! No it's ok.
00:18:402 (4,1) - ^
00:28:637 (2,3) - More than make a smooth transition It's fine here.
00:30:402 (1,2) - fix blanket I don't tend to blanket here.
00:37:460 (2,3) - it is impossible! Players will be confused with the two circles No I don't think so.
00:40:284 (2,3) - ^
00:44:166 (4,1) - More than make a smooth transition It's fine here.
01:00:049 (3,4) - it is impossible! Players will be confused with the two circles .........
01:01:284 (1,2) - maybe blanket ? http://prntscr.com/b3spdc No~~
01:14:872 (3,1) - can not overlap It's ok I guess

Need fix gross mistakes Serious?

Normal

00:19:813 (2,3) - http://prntscr.com/b3sq9y maybe blanket ? No
00:26:343 (3,4,5,6) - Overlay is prohibited in this diff! Correct it is too difficult for beginners ! It's fine....
00:37:990 (4,5) - ^
00:42:402 (2,3) - blanket No
00:46:990 (5,1,4,5) - Overlay is prohibited in this diff! Correct it is too difficult for beginners !
Need fix more overlay ( only circle/slider)

Extra

00:19:107 (1,2) - Blanket http://prntscr.com/b3su1d It's blanketed well now...
00:25:990 (1,2,3,4,1,2) - This place overmapping - This place is the same with this 00:28:813 (1,2,3,4,5,1,2,3) - Or make it seems - or is not overmapping
No it fits the music..
00:43:107 (1,2) - Do more bending . Looks nice ! http://prntscr.com/b3suwz No I make blanket here.
00:54:049 (6,1,2) - Blanket Already blanketed.

Good luck ) and eat more DORITOS !!!! ◄ ▲ ► ▼ :) :)
Thanks~
tutuhara

Dino99 wrote:

tutuhara wrote:

[centre]Hello from MLG mod queue

Need fix gross mistakes Serious?



Good luck ) and eat more DORITOS !!!! ◄ ▲ ► ▼ :) :)
Thanks~
What you have is a 15+ranked beatmap , does not give you license not to follow the rules established in the OSU! Wiki . Please follow the rules of the Association. Good luck
Topic Starter
Dino99

tutuhara wrote:

What you have is a 15+ranked beatmap , does not give you license not to follow the rules established in the OSU! Wiki . Please follow the rules of the Association. Good luck
I follow the rules, whatever you think... let's see if it is fine or not~~
Chujitsu
Pika Pikaaaaa (=^ ◡ ^=)
Let's see what we have there ~

Extra
00:00:755 (1,2,3) - make higher distance between them and it's gonna feels lovely to hit
00:14:696 (6) - try to

00:10:107 (1) - move cercle a little down
00:15:402 (8) - new combo
00:21:578 (4) - move up
00:24:578 (8,1) - don't need triple
00:36:049 (1) - up
00:37:107 (3,1,2) - before you were using triples with this spacing on time line and now you break tiple and puting it like different hits, it's kind of not right .-.
00:39:402 (2) - missing circle
00:43:107 (1) - down
00:43:637 (2) - up
00:49:902 (6,1) - here put green slider down to end of stream
00:54:754 (2) - down
00:54:754 (2) - down
01:02:519 (4) - down
01:04:107 (1,2) - missing circle between them
01:05:519 (1) - down
01:06:313 (3) - up
01:10:990 (5) - up
01:15:225 (1) - down
01:33:033 - not enough HP to pass this, make it shorter
01:17:607 (1,2) - for me its hard to pass this, maybe its just cuz I'm weak o,o but this moments "feels" like missing tripples

Insane
move a little up:00:30:931 (2) - 00:34:284 (4) - 00:34:637 (1) - 00:39:931 (4) - 00:46:460 (3) - 00:46:990 (5) - 00:53:872 (5) - 00:59:166 (2) - 01:01:107 (5) - 01:05:166 (6) - 01:24:754 (3) -
move a little down:01:06:225 (3) -
00:49:107 (2,3,4,5) - nice moment!
00:19:990 (3) - ctrl+g
00:24:754 (1) - ctrl+g
00:44:519 (1), 01:06:225 (3) - - make it going down, its sounds beauty with vocal
try to move slider here, if you want to display vocal 01:09:754 (1) -
same here, press ctrl+ g for vocal 01:10:637 (3) - 01:10:990 (4) -
01:22:813 (2) - gtrl+g
00:52:813 (1,2) - change to one slider, it feels wrong when you trying to hit this
00:54:931 (3) - try to change to 3 circles, in the end of this slider is clap, but you dont have anything to hit
01:21:578 (2) - change this slider to 2 circles

Hard
up:00:01:107 (2) - 00:17:343 (4) - 00:20:519 (1) - 00:25:460 (3) - 00:31:460 (3) - 00:36:931 (2) - 01:08:872 (2) - 01:18:313 (5,1) -
down:00:33:754 (4,5) - 00:45:225 (3) - 00:54:754 (2) - 00:57:578 (2) - 00:58:637 (1) - 01:02:872 (1) - 01:16:637 (4) - 01:24:578 (2) -
00:14:696 (4,1) - try change to 2 sliders
00:38:166 (3) - change to 2 circles and slider
00:55:813 (6) - just try it

Normal
just move a little some objects ^ , ^ there nothing else to fix as for me
up:00:27:931 (1) - 00:33:931 (2) - 00:42:402 (2) - 00:59:343 (2) - 01:13:990 (4) -
down:00:00:755 (1) - 00:05:696 (2) - 00:57:578 (4) - 01:09:225 (5) -

Easy
move up:00:06:049 (2) - 00:15:931 (4) -
down:00:48:578 (2) - 01:02:872 (3) - 01:09:225 (4) -
I would like to put slider speed to 0.8

The song and sb is so sweet * _____ * now I gonna sing this song all day :D good luck to you ~
KiririnIchiban
Hi, from my modding queue
Actually a pretty cool song
Extra
00:50:519 (2,3,4,5,6,7) - I think back and forths might fit the song a bit better here, seeing as hes repeating the same thing several times
00:57:049 (1,2,3) - I think mapping this like at 00:55:637 (1,2,3) would fit the song better, although the jumps are pretty fun
01:08:343 (7,1,2) - Same as above
01:15:225 (1,2,3,4) - I dont really like how this is in the health bar (on the default skin and my own) But theres nothing wrong with it technically, just kinda annoying
01:26:872 (1,2,3) - I think making it 1-jump-2/3 stacked would fit the music better, seeing as its a guitar followed by two drum beats.
ex. http://puu.sh/oSjK4/e7ae444f40.jpg
Pretty fun overall and may make it into my top scores when it gets ranked
Kanto's insane
00:49:372 (3,4,5) - I think a stream would fit better here
01:26:872 (1,2,3) - same idea with the guitar and drum as in the extra, although you might wanna not use the same pattern (if the other one also changes)
Hard
01:06:754 (4,1) - I dont really like how this overlap looks
01:12:754 (1,2) - Same

Easy and normal seem fine to me
Replays: http://puu.sh/oSkF4/1f87d1aae5.rar
Nice map, Hope the mod was helpful
BeatofIke
[Easy]
  1. 00:54:402 (3,1) - You have inconsistent spacing between these notes.
[Normal]
  1. 01:24:754 (3,4) - Same as Easy.
[Kanto's Insane]
  1. 00:49:107 (2,3) - This 1/4 spacing caught me off-guard to be honest. I was expecting 1/2 spacing here. The 1/4 spacing at 01:19:813 (1,2) was good and easy to read, but not this one imo.
Good mapset overall. Feel free to call me back~
KantoKun
fix all, thanks :3

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49902
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:KiraKira
TitleUnicode:キラキラ
Artist:Sako Tomohisa
ArtistUnicode:佐香 智久
Creator:Dino99
Version:Kanto's Insane
Source:ポケットモンスターXY
Tags:Kantokun DreaM117er Pokemon Pikachu
BeatmapID:965015
BeatmapSetID:449527

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Moe Pikachu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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261,271,46637,2,0,P|307:263|346:263,1,80,8|8,0:0|0:0,0:0:0:0:
309,373,46990,1,0,1:0:0:0:
163,320,47166,6,0,P|173:242|178:150,1,160,8|0,1:0|1:0,0:0:0:0:
45,95,47696,1,0,1:0:0:0:
85,232,47872,1,0,1:0:0:0:
179,126,48049,1,8,1:0:0:0:
10,181,48225,1,8,1:0:0:0:
130,50,48402,1,8,1:0:0:0:
231,209,48578,6,0,P|281:227|366:173,1,160,12|8,0:0|0:1,0:0:0:0:
291,60,49107,2,0,P|286:108|288:163,1,80,8|0,0:1|0:0,0:0:0:0:
365,173,49372,2,0,L|416:166,1,40,8|0,0:0|1:0,0:0:0:0:
213,263,49637,1,8,0:0:0:0:
383,312,49813,1,8,0:0:0:0:
268,191,49990,6,0,P|176:180|124:245,1,160,4|2,0:1|0:0,0:0:0:0:
216,283,50519,1,8,0:1:0:0:
187,90,50696,1,2,0:0:0:0:
81,232,50872,1,8,0:0:0:0:
245,153,51049,1,2,0:0:0:0:
352,291,51225,1,8,0:1:0:0:
170,205,51402,1,2,0:0:0:0:
39,353,51578,6,0,P|112:324|192:320,1,160,8|8,0:0|0:1,0:0:0:0:
315,355,52107,2,0,P|321:308|327:263,1,80,2|8,0:0|0:0,0:0:0:0:
341,169,52460,1,2,0:1:0:0:
412,329,52637,1,8,0:1:0:0:
251,213,52813,6,0,P|202:198|156:196,1,80,2|8,0:0|0:0,0:0:0:0:
182,287,53166,1,2,0:0:0:0:
345,203,53343,1,8,0:1:0:0:
187,96,53519,2,0,P|195:143|200:180,1,80,2|8,0:0|0:0,0:0:0:0:
227,362,53872,1,10,0:0:0:0:
282,128,54049,1,8,0:1:0:0:
103,208,54225,6,0,P|171:217|267:228,1,160,12|8,0:0|0:0,0:0:0:0:
349,283,54754,1,8,0:1:0:0:
193,305,54931,2,0,P|160:258|190:155,1,160,12|2,0:0|0:1,0:0:0:0:
359,203,55460,2,0,P|354:253|346:290,1,80,10|2,0:1|0:0,0:1:0:0:
220,333,55813,5,12,0:0:0:0:
308,124,55990,2,0,P|349:113|394:113,1,80,0|8,0:0|0:1,0:0:0:0:
223,165,56343,2,0,P|183:163|144:153,1,80,2|8,0:0|0:0,0:0:0:0:
202,72,56696,1,2,0:0:0:0:
295,227,56872,1,8,0:1:0:0:
174,326,57049,6,0,P|169:286|164:227,1,80,2|8,0:0|0:0,0:0:0:0:
277,132,57402,1,2,0:0:0:0:
261,284,57578,1,8,0:1:0:0:
202,72,57754,1,2,0:0:0:0:
54,146,57931,1,8,0:0:0:0:
233,204,58107,1,10,0:0:0:0:
115,62,58284,1,8,0:1:0:0:
145,254,58460,1,2,0:0:0:0:
288,146,58637,6,0,P|343:133|431:184,1,160,12|8,0:0|0:1,0:0:0:0:
436,361,59166,1,2,0:0:0:0:
346,312,59343,2,0,P|343:272|338:220,1,80,8|10,0:0|0:0,0:0:0:0:
512,146,59696,2,0,P|509:185|505:225,1,80,8|0,0:1|0:0,0:0:0:0:
346,312,60049,5,0,1:0:0:0:
212,182,60225,1,0,1:0:0:0:
346,312,60578,5,0,3:0:0:0:
346,312,60666,1,0,3:0:0:0:
346,312,60754,1,0,1:0:0:0:
212,182,60930,1,0,1:0:0:0:
174,363,61107,1,8,0:0:0:0:
266,263,61284,6,0,P|305:209|285:110,1,160,4|2,0:0|0:0,0:0:0:0:
153,26,61813,1,8,0:1:0:0:
212,182,61990,1,2,0:0:0:0:
72,290,62166,1,8,0:0:0:0:
137,119,62343,1,2,0:0:0:0:
310,181,62519,1,8,0:1:0:0:
127,211,62696,1,2,0:0:0:0:
217,69,62872,6,0,P|225:119|225:166,1,80,10|0,0:0|0:0,0:0:0:0:
142,305,63225,1,8,0:1:0:0:
48,152,63402,2,0,P|88:125|127:111,1,80,2|8,0:0|0:0,0:0:0:0:
299,153,63754,1,2,0:1:0:0:
127,211,63931,1,10,0:1:0:0:
197,56,64107,6,0,P|201:100|206:148,1,80,2|8,0:0|0:0,0:0:0:0:
221,282,64460,1,2,0:0:0:0:
298,152,64637,1,8,0:1:0:0:
256,288,64813,1,0,0:0:0:0:
132,188,64990,1,10,0:0:0:0:
223,368,65166,1,0,0:0:0:0:
346,227,65343,1,8,0:1:0:0:
214,131,65519,6,0,P|177:97|62:118,1,160,4|8,0:0|0:0,0:0:0:0:
132,188,66049,1,8,0:1:0:0:
309,178,66225,2,0,P|301:128|296:15,1,160,4|2,0:0|0:1,0:0:0:0:
411,163,66754,2,0,P|406:208|392:260,1,80,10|0,0:1|0:0,0:0:0:0:
296,282,67107,5,12,0:0:0:0:
229,189,67284,2,0,P|271:183|314:177,1,80,2|8,0:0|0:1,0:0:0:0:
112,257,67637,2,0,P|154:263|197:269,1,80,2|8,0:0|0:0,0:0:0:0:
296,282,67990,1,8,0:0:0:0:
258,91,68166,1,8,0:1:0:0:
123,177,68343,6,0,P|117:216|111:256,1,80,2|8,0:0|0:0,0:0:0:0:
212,231,68696,1,2,0:0:0:0:
140,82,68872,1,8,0:1:0:0:
26,208,69049,1,2,0:0:0:0:
145,47,69225,1,8,0:0:0:0:
302,168,69402,1,8,0:0:0:0:
126,267,69578,1,8,0:1:0:0:
237,93,69754,1,0,0:0:0:0:
343,251,69931,6,0,P|290:260|210:192,1,160,12|8,0:0|0:1,0:0:0:0:
330,74,70460,1,0,0:0:0:0:
438,223,70637,2,0,P|433:268|425:306,1,80,8|8,0:0|0:0,0:0:0:0:
263,355,70990,2,0,P|255:315|251:276,1,80,8|0,0:1|0:0,0:0:0:0:
330,74,71343,5,8,1:0:0:0:
330,74,72754,6,0,P|369:81|411:85,1,80,12|0,0:1|0:0,0:0:0:0:
501,39,73107,1,8,0:0:0:0:
266,153,73284,6,0,P|285:187|309:222,1,80,12|0,0:1|0:0,0:0:0:0:
402,261,73637,1,8,0:0:0:0:
330,74,73813,1,8,0:1:0:0:
167,161,73990,6,0,P|153:198|142:238,1,80,8|8,0:1|0:0,0:0:0:0:
171,334,74343,1,8,0:1:0:0:
315,222,74519,6,0,P|276:227|233:235,1,80,8|8,0:1|0:0,0:0:0:0:
296,352,74872,1,8,0:1:0:0:
417,268,75049,1,8,0:1:0:0:
412,236,75137,1,8,0:1:0:0:
408,204,75225,1,8,0:1:0:0:
403,172,75313,1,8,0:1:0:0:
400,139,75402,1,8,0:1:0:0:
396,107,75490,1,8,0:1:0:0:
391,74,75578,6,0,P|377:128|368:174,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
488,144,75931,1,8,0:1:0:0:
277,138,76107,1,0,0:0:0:0:
277,138,76196,1,0,0:0:0:0:
277,138,76284,2,0,P|286:181|297:223,1,88.000002685547,8|8,0:1|0:0,0:0:0:0:
385,276,76637,1,8,0:1:0:0:
192,210,76813,6,0,P|146:202|97:199,1,88.000002685547,8|8,0:0|0:1,0:0:0:0:
133,297,77166,1,0,0:0:0:0:
297,223,77343,1,8,0:1:0:0:
161,107,77519,2,0,P|164:150|171:194,1,88.000002685547,0|8,0:0|0:1,0:0:0:0:
326,313,77872,2,0,P|375:307|421:302,2,88.000002685547,8|8|8,0:0|0:1|0:0,0:0:0:0:
172,357,78402,5,8,0:1:0:0:
172,357,78578,2,0,P|123:351|77:346,2,88.000002685547,0|8|0,0:0|0:1|0:0,0:0:0:0:
266,270,79108,1,8,0:1:0:0:
266,270,79284,2,0,P|281:225|281:164,1,88.000002685547,8|8,0:0|0:1,0:0:0:0:
220,67,79637,1,8,0:0:0:0:
95,126,79813,5,8,0:1:0:0:
157,248,79990,1,8,0:0:0:0:
283,185,80166,2,0,P|335:180|381:177,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
331,274,80519,1,8,0:1:0:0:
326,91,80696,1,8,0:0:0:0:
463,189,80872,1,8,0:1:0:0:
259,157,81049,1,8,0:0:0:0:
401,29,81225,6,0,P|418:72|391:163,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
326,204,81578,2,0,P|275:196|231:188,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
200,265,81843,1,0,0:0:0:0:
200,265,81931,2,0,P|264:274|308:281,1,88.000002685547,8|8,0:1|0:0,0:0:0:0:
371,356,82284,1,8,0:1:0:0:
471,232,82460,6,0,P|482:183|482:140,1,88.000002685547,8|8,0:0|0:1,0:0:0:0:
265,43,82813,2,0,P|266:86|276:129,1,88.000002685547,0|8,0:0|0:1,0:0:0:0:
394,174,83166,1,0,0:0:0:0:
355,72,83343,1,8,0:1:0:0:
324,259,83519,1,8,0:0:0:0:
494,187,83696,1,8,0:1:0:0:
306,146,83872,1,8,0:0:0:0:
337,352,84049,6,0,P|388:340|431:333,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
494,187,84402,2,0,P|450:179|407:169,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
250,369,84754,2,0,P|301:357|344:350,1,88.000002685547,8|0,0:1|0:0,0:0:0:0:
407,169,85107,2,0,P|363:161|320:151,1,88.000002685547,8|8,0:1|0:0,0:0:0:0:
296,143,85372,1,8,0:0:0:0:
274,136,85460,5,4,1:0:0:0:
274,136,86872,5,12,0:1:0:0:
211,59,87049,1,8,0:0:0:0:
162,239,87225,1,8,0:0:0:0:
62,170,87402,5,12,0:1:0:0:
125,93,87579,1,8,0:0:0:0:
174,273,87755,1,8,0:0:0:0:
300,142,87931,5,8,0:1:0:0:
157,183,88107,1,4,0:1:0:0:
256,192,88284,12,2,93578,0:0:0:0:
Topic Starter
Dino99

Chujitsu wrote:

Pika Pikaaaaa (=^ ◡ ^=)
Let's see what we have there ~

Extra
00:00:755 (1,2,3) - make higher distance between them and it's gonna feels lovely to hit
00:14:696 (6) - try to

00:10:107 (1) - move cercle a little down
00:15:402 (8) - new combo
00:21:578 (4) - move up
00:24:578 (8,1) - don't need triple
00:36:049 (1) - up
00:37:107 (3,1,2) - before you were using triples with this spacing on time line and now you break tiple and puting it like different hits, it's kind of not right .-.
00:39:402 (2) - missing circle
00:43:107 (1) - down
00:43:637 (2) - up
00:49:902 (6,1) - here put green slider down to end of stream
00:54:754 (2) - down
00:54:754 (2) - down
01:02:519 (4) - down
01:04:107 (1,2) - missing circle between them
01:05:519 (1) - down
01:06:313 (3) - up
01:10:990 (5) - up
01:15:225 (1) - down
01:33:033 - not enough HP to pass this, make it shorter
01:17:607 (1,2) - for me its hard to pass this, maybe its just cuz I'm weak o,o but this moments "feels" like missing tripples

Normal
just move a little some objects ^ , ^ there nothing else to fix as for me
up:00:27:931 (1) - 00:33:931 (2) - 00:42:402 (2) - 00:59:343 (2) - 01:13:990 (4) -
down:00:00:755 (1) - 00:05:696 (2) - 00:57:578 (4) - 01:09:225 (5) -

Easy
move up:00:06:049 (2) - 00:15:931 (4) -
down:00:48:578 (2) - 01:02:872 (3) - 01:09:225 (4) -
I would like to put slider speed to 0.8

The song and sb is so sweet * _____ * now I gonna sing this song all day :D good luck to you ~
Fixed some, but most of your suggestions are not necessary to me lol

Thanks!


Bukkake Blast wrote:

Hi, from my modding queue
Actually a pretty cool song
Extra
00:50:519 (2,3,4,5,6,7) - I think back and forths might fit the song a bit better here, seeing as hes repeating the same thing several times
What do you mean? It's looks well here to me. orz
00:57:049 (1,2,3) - I think mapping this like at 00:55:637 (1,2,3) would fit the song better, although the jumps are pretty fun I prefer now.
01:08:343 (7,1,2) - Same as above
01:15:225 (1,2,3,4) - I dont really like how this is in the health bar (on the default skin and my own) But theres nothing wrong with it technically, just kinda annoying ok fixed lol
01:26:872 (1,2,3) - I think making it 1-jump-2/3 stacked would fit the music better, seeing as its a guitar followed by two drum beats.
ex. http://puu.sh/oSjK4/e7ae444f40.jpg It sounds nice to me now.
Pretty fun overall and may make it into my top scores when it gets ranked

Easy and normal seem fine to me
Replays: http://puu.sh/oSkF4/1f87d1aae5.rar
Nice map, Hope the mod was helpful
Thank you! :D




BeatofIke wrote:

[Easy]
  1. 00:54:402 (3,1) - You have inconsistent spacing between these notes.
[Normal]
  1. 01:24:754 (3,4) - Same as Easy.
Good mapset overall. Feel free to call me back~
All fixed~~ thank you! ^^
Ipas
Call me once you get bubble :D
DreaM117er

Moester wrote:

蠻厲害的 真的是完全符合星標耶


[117's Hard]
00:11:343 (3,4,5,1) - 恩... 要是我來做 我會把順序改成這樣 理由是因為00:11:519 (4) - 音高給人的感覺與3很相近 而00:11:872 (1) - 給人的感覺變化幅度較大 所以會放個距離比較大一點的排法 看一下吧↓ >改了別的方法,跟你給我的類似
00:43:107 (1,2) - 這個形狀比較尷尬些 (1)有blanket好(2) 但是2的sliderside有擦到(1)的slider end 我是覺得可以留 但是可以弄得更好看
00:54:225 (1,3) - ^ >我覺得blanket這麼講究,那我就不會作圖了,這應該都不是問題,姑且沒動
也是沒什麼好講的orz...

你怎麼認識這麼多大佬阿

Nygma wrote:

117's Hard :

00:09:578 (2) - can you move up a little bit?

LMT1996 wrote:

From VNO Modding Queue .

I think in general it's quite good. However Extra feels like it can't quite highlight some of the interesting rhythm in this song, while Kanto's Insane is really good at it.
For easier diffs, you should have a think whether it's good to follow the strong note (sometimes they're on the red ticks) or the white ticks for readability.

117's Hard
00:28:637 (4,5,1) - the guitar sound that you hear are actually 1/6s so I would avoid putting a circle on the blue tick here. >I would keep it. It is a way to simplify 1/6 rhythm, then it's fine for hard diff.
00:53:696 (3,4) - select these 2 and ctrl+g because the slider misses the vocals. >it's fine lol
01:22:990 (2) - you can move this to the right a bit to avoid overlap.
01:13:284 (2) - move this out a bit because of overlap. Nothing important, just to make it looks neat. >fix other looks
01:11:343 (1) - ^ , move down a bit. >other no fix, I think it's not a fatal issue in my diff, this is what I know

Good luck!

-Spy wrote:

Modding Q!!

[Hard]

Make CS 3.5
Make AR 7 >It's no sense to change CS and AR
Changed to OD 7


00:17:696 - This part (1,2) is too difficult for a hard >OK, it's too hard right?? change to more readable now :)

00:25:990 (4) - no need for triple stacked here, make double, sounds better (remove note in between first note and slider) >I would keep it, this is playing feels, not mapping skill

00:26:696 (2) - ^

00:43:637 (2) - can blanket better

01:18:931 (2) - ^


Wow almost nothing I could fine, what a nice diff, flows so well >.<

Cant do insane or extra because my skill is suck ;-;

Ima throw in a star, this will get ranked soon >.< such cute song

CookieBite wrote:

Hello there, from my modding queue.

[117's Hard]
/me run
AR = 7.5? >give Dino to deside
00:02:872 (3,1) - blanket improve
00:06:578 (2,3) - ^
00:18:754 (3,1) - ^^
00:26:078 (5) - remove cuz i can't hear any beat or vocal here (again maybe it's my problem lol)
00:26:784 (3) - ^
00:51:578 (1,3) - too close
00:54:225 (1,3) - blanket improve
01:21:225 (1,3) - ^
01:22:460 (1,3) - too close >blanket all fix

只摸blanket會不會被打 >會,但動手的是Dino 8-)

gl with your map!

B r o k e n wrote:

my modding queue
some hit sounds are quite loud, consider reducing it

117's Hard
00:17:872 (2) - sounds a bit weird because you didn't follow the music well enough at 00:16:813 (2,3,4) - the music after 00:16:990 (3) - is a 1/3 sound I believe, may just be better to follow drum white ticks instead, or map the 1/3 and follow it right, even the notes afterwards goes straight back into vocals, the transaction isn't too well >well, you just 1/2 right to analyze how I mapping. A 1/1 reverse slider is like that you say: it's follow guitor, but before one is follow drum. I know it is not good to follow guitor, that is not a better way to fit the song, so I change to follow drum, I think it can follow both imo
00:25:990 (4,5) - music actually comes from a 1/6 sound, 4 and 5 doesn't fit too well, if you believe it's fine as it is that's fine too, people are not gonna notice it when playing tho haha >yes, you notice the most important thing
00:26:696 (2,3) - ^
00:28:637 (4,5,1) - ^ and theirs more to come later on the map >OK fix like same as before
00:34:637 (1,2) - remove and do 2 1/2 sliders, it fits better with the music, I don't think you should ignore the music here, it's pretty loud and clear >why?? I think it's fine lol
01:20:166 (2) - make these white ticks clickable? white tick sound here are stronger then other part of the song >I would keep it, but yours is a good idea :)
01:22:460 (1) - should make the white tick clickable ^

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod! (from my queue)
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
117's Hard
00:11:872 (1) - you need nc here?
01:25:460 (1) - ^
00:40:990 (3,4,5,6) - make another pattern, doubles is boring
00:50:519 (2,3,4,5,6,7) - ^ :idea:
01:01:813 (2,3,4,5,6,7) - ^
01:21:931 (3) - remove sliderpoint in the middle of this slider >No fix all, Hard diff have some restriction to let mapper to map, so I think it's a better way to map here
Good luck!
{end of mod}

tutuhara wrote:

Hello from MLG mod queue

117's Hard

CS 5
00:20:519 (1,2) - Smooth the transition >It's fine. umm... I suggest you can try to catch about flow problem, it's good for your mod

Good luck ) and eat more DORITOS !!!! ◄ ▲ ► ▼ :) :)

Chujitsu wrote:

Pika Pikaaaaa (=^ ◡ ^=)
Let's see what we have there ~

Hard
up:00:01:107 (2) - 00:17:343 (4) - 00:20:519 (1) - 00:25:460 (3) - 00:31:460 (3) - 00:36:931 (2) - 01:08:872 (2) - 01:18:313 (5,1) -
down:00:33:754 (4,5) - 00:45:225 (3) - 00:54:754 (2) - 00:57:578 (2) - 00:58:637 (1) - 01:02:872 (1) - 01:16:637 (4) - 01:24:578 (2) -
00:14:696 (4,1) - try change to 2 sliders
00:38:166 (3) - change to 2 circles and slider
00:55:813 (6) - just try it >let me think...I should make a decision. I can't understand you say, I should ignore your mod. Sorry :?

The song and sb is so sweet * _____ * now I gonna sing this song all day :D good luck to you ~

Bukkake Blast wrote:

Hi, from my modding queue
Actually a pretty cool song
Hard
01:06:754 (4,1) - I dont really like how this overlap looks
01:12:754 (1,2) - Same >It's fine here, last one fix

Easy and normal seem fine to me
Replays: http://puu.sh/oSkF4/1f87d1aae5.rar
Nice map, Hope the mod was helpful
No reply = fix

Thanks all :)

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49902
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:KiraKira
TitleUnicode:キラキラ
Artist:Sako Tomohisa
ArtistUnicode:佐香 智久
Creator:Dino99
Version:117's Hard
Source:ポケットモンスターXY
Tags:Kantokun DreaM117er Pokemon Pikachu
BeatmapID:967408
BeatmapSetID:449527

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Moe Pikachu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2166,-100,4,2,3,70,0,0
13460,-111.111111111111,4,2,1,50,0,0
34813,-111.111111111111,4,2,3,50,0,0
36049,-133.333333333333,4,2,1,40,0,0
41696,-100,4,2,1,60,0,0
49990,-100,4,2,1,70,0,1
52460,-100,4,2,3,70,0,1
52813,-100,4,2,1,70,0,1
55284,-100,4,2,3,70,0,1
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74254,-100,4,2,3,60,0,0
75578,-100,4,2,3,70,0,1
85460,-100,4,2,1,70,0,0
88196,-100,4,2,1,5,0,0


[Colours]
Combo1 : 3,146,92
Combo2 : 183,0,183
Combo3 : 0,108,240
Combo4 : 159,0,0
Combo5 : 249,187,0

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302,110,67813,2,0,P|338:105|397:97,2,75,8|8|0,0:0|0:0|1:0,0:0:0:0:
229,165,68343,6,0,P|239:236|251:316,1,150,2|2,0:0|0:0,0:0:0:0:
328,370,68872,2,0,P|334:333|339:296,1,75,0|0,1:0|0:0,0:0:0:0:
417,212,69225,2,0,P|423:249|428:287,2,75,8|8|0,0:0|0:0|1:0,0:0:0:0:
398,124,69754,1,0,0:0:0:0:
398,124,69843,1,0,0:0:0:0:
398,124,69931,6,0,P|333:137|240:151,1,150,4|0,0:0|1:0,0:0:0:0:
16,39,70637,2,0,P|26:92|33:127,1,75,8|0,0:0|0:0,0:0:0:0:
133,174,70990,2,0,P|126:137|119:101,1,75,0|0,1:0|0:0,0:0:0:0:
92,263,71343,6,0,P|128:221|225:223,1,150,4|0,0:3|0:0,0:0:0:0:
348,342,72049,2,0,P|337:284|335:248,1,75
437,202,72402,2,0,P|432:239|424:275,1,75
348,342,72754,6,0,P|268:328|190:320,1,150,4|8,0:0|0:0,0:0:0:0:
110,335,73284,2,0,P|154:288|148:198,1,150,0|8,1:0|0:0,0:0:0:0:
98,133,73813,1,0,1:0:0:0:
10,112,73990,1,0,1:0:0:0:
10,112,74166,6,0,P|18:177|24:210,1,75,8|0,0:0|1:0,0:0:0:0:
78,255,74519,2,0,P|158:241|236:233,1,150,2|2,1:0|1:0,0:0:0:0:
302,282,75049,1,0,1:0:0:0:
302,282,75137,1,0,1:0:0:0:
302,282,75225,2,0,L|342:286,3,37.5,2|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
384,289,75578,6,0,P|433:235|431:161,1,150,4|0,1:2|1:0,0:0:0:0:
374,91,76107,1,0,0:0:0:0:
374,91,76284,2,0,P|322:101|291:104,1,75,0|0,1:0|0:0,0:0:0:0:
185,9,76637,2,0,P|222:14|259:22,1,75,0|0,1:0|0:0,0:0:0:0:
131,117,76990,6,0,P|58:118|9:52,1,150,0|0,1:0|1:0,0:0:0:0:
97,34,77519,1,0,0:0:0:0:
131,117,77696,2,0,P|122:172|115:216,1,75,0|0,1:0|0:0,0:0:0:0:
58,257,78049,2,0,P|64:294|70:331,1,75,0|0,1:0|0:0,0:0:0:0:
89,371,78313,1,0,0:0:0:0:
89,371,78402,6,0,P|142:363|260:347,1,150,0|0,1:0|1:0,0:0:0:0:
307,293,78931,1,0,0:0:0:0:
307,293,79019,1,0,0:0:0:0:
307,293,79107,2,0,P|346:333|457:318,1,150,0|0,1:0|1:0,0:0:0:0:
506,276,79637,1,0,0:0:0:0:
480,190,79813,6,0,P|431:198|398:203,1,75,0|0,1:0|0:0,0:0:0:0:
320,171,80166,2,0,P|312:122|299:12,2,150,2|2|2,1:0|1:0|1:0,0:0:0:0:
263,241,81049,1,0,0:0:0:0:
263,241,81137,1,0,0:0:0:0:
263,241,81225,6,0,P|202:184|125:199,1,150,4|0,1:2|1:0,0:0:0:0:
70,246,81754,1,0,0:0:0:0:
176,269,81931,2,0,P|181:307|188:344,2,75,0|0|0,1:0|0:0|1:0,0:0:0:0:
320,171,82460,6,0,P|311:243|302:319,1,150,2|2,0:0|0:0,0:0:0:0:
402,225,82990,2,0,P|421:256|444:285,1,75,0|0,1:0|0:0,0:0:0:0:
436,137,83343,2,0,P|473:133|510:126,1,75,0|0,1:0|0:0,0:0:0:0:
400,44,83696,2,0,P|362:47|326:55,1,75,0|0,1:0|0:0,0:0:0:0:
200,138,84049,6,0,P|141:148|62:78,1,150,4|0,1:2|1:0,0:0:0:0:
34,15,84578,1,0,0:0:0:0:
155,58,84754,2,0,P|146:132|136:206,1,150,0|0,1:0|1:0,0:0:0:0:
107,328,85284,1,0,0:0:0:0:
107,328,85460,5,4,1:2:0:0:
363,283,86872,6,0,P|355:227|334:111,1,150,4|0,0:0|1:0,0:0:0:0:
466,75,87402,2,0,P|452:148|441:223,1,150,4|0,0:0|1:0,0:0:0:0:
366,325,87931,1,0,1:0:0:0:
254,273,88107,5,4,0:0:0:0:
256,192,88196,12,0,93931,0:0:0:0:
DreaM117er
Check again all diff have to add sliderborder code in .osu file:
[Colours]
Combo1 : 3,146,92
Combo2 : 183,0,183
Combo3 : 0,108,240
Combo4 : 255,0,0
Combo5 : 249,187,0
SliderBorder : 255,255,255

Then this is MF Download link: Here

You can add on Creator words

Good luck for you and me :)
Topic Starter
Dino99

DreaM117er wrote:

Check again all diff have to add sliderborder code in .osu file:
[Colours]
Combo1 : 3,146,92
Combo2 : 183,0,183
Combo3 : 0,108,240
Combo4 : 255,0,0
Combo5 : 249,187,0
SliderBorder : 255,255,255

Then this is MF Download link: Here

You can add on Creator words

Good luck for you and me :)
Thank you!!!!!!! <3
BeatofIke
Good luck~
Topic Starter
Dino99

BeatofIke wrote:

Good luck~
yaa Thank you so much!! :D
Ipas
Hello!
Nice map :D

There are inconsistent hitsound in Normal and Easy (00:04:637 (4) - , 00:52:637 - , etc). try to copy hitsound from other diff (maybe Extra because it has complex rhythm so probably there's no skipped hitsound) to those to fix it faster

[Normal]
  1. 00:54:578 (4,5,6) - This sound weird for me. You're emphasizing all other similar sound with this 00:55:284 - but you emptied this one. I recommend you to move 00:54:754 (5) - 1/2 afterwards then rearrange the spacing to 00:55:460 (6) - . For me, it would be more nicer rhythm to play because they hit all the note perfectly
[]
Call me again after addressing my opinion :D
Topic Starter
Dino99

Ipas wrote:

Hello!
Nice map :D

There are inconsistent hitsound in Normal and Easy (00:04:637 (4) - , 00:52:637 - , etc). try to copy hitsound from other diff (maybe Extra because it has complex rhythm so probably there's no skipped hitsound) to those to fix it faster

[Normal]
  1. 00:54:578 (4,5,6) - This sound weird for me. You're emphasizing all other similar sound with this 00:55:284 - but you emptied this one. I recommend you to move 00:54:754 (5) - 1/2 afterwards then rearrange the spacing to 00:55:460 (6) - . For me, it would be more nicer rhythm to play because they hit all the note perfectly
[]
Call me again after addressing my opinion :D
OK fixed!

About the hitsounds, I don't wanna follow the hand clap sound for Easy, only follow basic Drum sound! So it's fine now IMO~ :3
anyway fixed some hitsounds too! Double rechecked, it should be fine now~ :D

P.S: I can't copy hitsounds becasue what sound I want to follow are different..... lol
Adventure
hi i from NM queue
Extra
honestly I really like this map, example 00:05:519 (3,6) - This should be stacked. maybe that's it, sorry. I do not comment a lot. nice SKIN and STORYBOARD
Topic Starter
Dino99

arnoldusj wrote:

hi i from NM queue
Extra
honestly I really like this map, example 00:05:519 (3,6) - This should be stacked. maybe that's it, sorry. I do not comment a lot. nice SKIN and STORYBOARD
thanks~~ no change.
HabiHolic
as metadate check request!

Metadate is fine!

SPOILER
http://www.amazon.co.jp/%E3%82%B2%E3%83%83%E3%82%BF%E3%83%90%E3%83%B3%E3%83%90%E3%83%B3-%E6%9C%9F%E9%96%93%E7%94%9F%E7%94%A3%E9%99%90%E5%AE%9A%E3%82%A2%E3%83%8B%E3%83%A1%E7%9B%A4-DVD%E4%BB%98-%E4%BD%90%E9%A6%99-%E6%99%BA%E4%B9%85/dp/B00U9MYRH6/ref=sr_1_3?ie=UTF8&qid=1463397995&sr=8-3&keywords=%E4%BD%90%E9%A6%99+%E6%99%BA%E4%B9%85+-+%E3%82%AD%E3%83%A9%E3%82%AD%E3%83%A9
Topic Starter
Dino99
Thanks Habi! <3
Kyouren
@HabiHolic: Amazon store is unrankable or we can say it's wrong if we used metadata from that (iTunes is wrong too)

for Dino99, here the really link about this metadata: http://www.sakotomohisa.com/disco/ & http://www.sonymusic.co.jp/Music/Arch/S ... index.html

Good luck :3

edit: Adding "Saku" in tags, maybe it's composer or other nickname of Sako Tomohisa
KantoKun
guitar end at this 01:33:578 - :(
Topic Starter
Dino99

KittyAdventure wrote:

@HabiHolic: Amazon store is unrankable or we can say it's wrong if we used metadata from that (iTunes is wrong too)

for Dino99, here the really link about this metadata: http://www.sakotomohisa.com/disco/ & http://www.sonymusic.co.jp/Music/Arch/S ... index.html

Good luck :3

edit: Adding "Saku" in tags, maybe it's composer or other nickname of Sako Tomohisa
OK added thank you!!~
Ipas
Qualified!
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