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Sangatsu no Phantasia - Hajimari no Sokudo

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Foxy Grandpa
Hiya! from my queue~


Pentoris Insane
00:00:071 (1,2,3,4,5) - 3 and 4 feel very off because you start off with the slider in the beginning following the guitar part.

00:24:776 (4,5) - Awkward slider again, Just make 4 a repeating slider.

00:55:835 (4,5,6) - ^^^

I'd say other than these, it looks good!

Insane Mods


00:30:423 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Just a personal thing but, i would maybe save jumps like these for the direct buildup to the chorus, because the direct buildup as of now just feels not as powerful as it should be. By no means take these out my suggestion is just saying to make the buildup more... Pizazzy :p

01:09:953 (5,6,7,8,9) - I'd say for here make it something like...



Love Kiznaiver, Good luck :D
Topic Starter
B r o k e n

FoxyGrandpa wrote:

Insane Mods


00:30:423 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Just a personal thing but, i would maybe save jumps like these for the direct buildup to the chorus, because the direct buildup as of now just feels not as powerful as it should be. By no means take these out my suggestion is just saying to make the buildup more... Pizazzy :pthis whole area I used it as a build up, is it too much? not entirely sure what you ment

01:09:953 (5,6,7,8,9) - I'd say for here make it something like...doing this would mess up slider note 1 placing, so I'll try something else



Love Kiznaiver, Good luck :D
sorry for late reply, thx for the mod :D, i'll consider adjusting some things
Chihara Minori
NM From my Weekend Modding Queue

Normal
Normal:
• 00:14:188 (4) - you dont really need to stack it with (1), half overlap is fine
• 00:22:659 (1,2,3) - improve pattern
• 00:39:600 (1,2,3) - make it in line
• 00:42:953 - since you start kiai with following vocal, missing note here
• 01:06:953 - ^
• 01:17:718 (3) - add curve here
• 01:22:835 (2,3,1,2,3) - improve indeed
i cant do much with pattern since its not kind of my style
+ if possible do same start like hard and above diff, its fine if you keep it blank if its easy

Hard
Hard:
• 00:03:776 (4,1) - blanket
• 00:08:012 (4) - straight slider instead
• 00:10:659 (2) - the bass start on blue tick actually, so the end slider stands for nothing imo, circle instead
• 00:21:247 (1) - remove NC?
• 00:22:835 (2) - stack with (3)
• 00:35:894 (5) - add 1 more reverse then replace (4)
• 00:41:012 - move NC here
• 00:48:953 (4) - move the end slider more to right
• 00:50:365 (4,5,6) - make them straight line so the stack is move to (6,1)
• 00:51:247 (2,3,4) - improve pattern
• 00:59:894 (2) - blanket this as well, ten replacing (3) closer to
• 01:01:306 (3) - this supposed to be 1/1 slider
• 01:10:129 (5) - same as before
• 01:13:482 (1,2) - http://puu.sh/pOULM/652f1fdbb1.jpg
• 01:20:012 - missing note
• 01:21:247 - ^

There's my mod, good luck
Topic Starter
B r o k e n

eclipselotus wrote:

NM From my Weekend Modding Queue

Normal
Normal:
• 00:14:188 (4) - you dont really need to stack it with (1), half overlap is fine adjusted, I was never too sure if it was fine to overlap this or stack, I didnt want to stack it, but I stacked it becuase it seems like the right thing to do, but if it's fine to not stack it, adjusted it
• 00:22:659 (1,2,3) - improve pattern adjusted the direction of the return slider, the biggest issue is the return silider, not entirely sure what to do
• 00:39:600 (1,2,3) - make it in lineadjusted
• 00:42:953 - since you start kiai with following vocal, missing note here sure
• 01:06:953 - ^I'll consider it, it was just too much of a hassle to make ajustments to notes haha
• 01:17:718 (3) - add curve here sure
• 01:22:835 (2,3,1,2,3) - improve indeed I tired
i cant do much with pattern since its not kind of my style
+ if possible do same start like hard and above diff, its fine if you keep it blank if its easyI'll think about it

Hard
Hard:
• 00:03:776 (4,1) - blanket I rather not
• 00:08:012 (4) - straight slider instead sure
• 00:10:659 (2) - the bass start on blue tick actually, so the end slider stands for nothing imo, circle instead vocal
• 00:21:247 (1) - remove NC? NC every bit white tick
• 00:22:835 (2) - stack with (3) sure
• 00:35:894 (5) - add 1 more reverse then replace (4) confused on what you're saying xD
• 00:41:012 - move NC here NC is already here
• 00:48:953 (4) - move the end slider more to rightadjusted
• 00:50:365 (4,5,6) - make them straight line so the stack is move to (6,1)not entirely sure what you ment, but I think I understand
• 00:51:247 (2,3,4) - improve pattern it looks fine to me
• 00:59:894 (2) - blanket this as well, ten replacing (3) closer to adjusted
• 01:01:306 (3) - this supposed to be 1/1 slider making it a 1/1 would make it ignore the white tick normal hit sound, and I didn't like it let that to I did this
• 01:10:129 (5) - same as before this one is fine
• 01:13:482 (1,2) - http://puu.sh/pOULM/652f1fdbb1.jpg sure, looks good
• 01:20:012 - missing note it's fine, a note seems like a pretty good idea too, I'll consider it
• 01:21:247 - ^^

There's my mod, good luck
thank you very much for the mod, I really appreciate it:D
tatemae
yo

pentori
00:18:070 (1,2,1,2,3,4,1) - The music isnt that intense yet fam :/ as here 00:33:953 (1,2,3,4,5,6,7,8) . I don't see a need for such a large jump here, especially compared to the distance you use on other jumps. It's a bit inconsistent that you use jumps here, but nowhere else in the intro. This jump actually makes it really hard to go into that stream, at least imo
insane
00:02:718 (7,1) - Maybe add more distance between these 2 since it would make them look better imo. Listen music again.
00:04:129 (5,1) - ^
00:05:894 (2) - ^ and try changing it to 1/2 slider, like this:00:02:894 (1,1) -
00:20:894 (3,1) - too small distance between sliders imo
00:56:541 (1,3,4,8) - i dont like this overlaps
01:02:188 (1) - cntrl+g?
01:23:365 (1) - 180°
ky insane
00:47:012 (2,1,2) - could you please avoid such overlapping
01:04:306 (3,1) - same
Good luck boiz~
Topic Starter
B r o k e n

SherryCherry wrote:

yo

insane
00:02:718 (7,1) - Maybe add more distance between these 2 since it would make them look better imo. Listen music again.it's good as it is
00:04:129 (5,1) - ^ ^
00:05:894 (2) - ^ and try changing it to 1/2 slider, like this:00:02:894 (1,1) - I personally like the back track jump here
00:20:894 (3,1) - too small distance between sliders imo adjusted
00:56:541 (1,3,4,8) - i dont like this overlaps it's fine, I like doing back and forth notes same distance/bigger/smaller, I'll try to clean it up more
01:02:188 (1) - cntrl+g? sure, I'll give this a try, doing this almost makes it look like a back track, suits my taste
01:23:365 (1) - 180°this is fine
thx for the mod, really appreciate it :D
_IxApplePie_
Oh my fudge. This is some niice song <3
Okok, hi.
Nm from my WQ
Insane
  1. 00:15:247 (6) - maybe straight slider? any distance you want lol [url]puu.sh/pXTQE/afafb9b1c8.jpg[/url]
  2. 00:19:835 (1,2) - blanket
  3. 00:26:012 (3) - straight slider?
  4. 00:41:718 (4) - ^
  5. 00:45:423 (2) - overlap with 00:44:718 (5) - head?
  6. 00:46:659 (1,2) - pls give some other shapes than this /.\
  7. 00:55:129 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - really messy, fix it if you could
  8. 01:05:894 (5,6,3) - imo the flow will be better like this
    http://puu.sh/pXU8G/eadd0d7369.jpg
    http://puu.sh/pXU9B/046f8b0f45.jpg

    place your 01:05:894 (5) - following the flow of 01:05:365 (2,3,4), then 01:06:247 (6) - could overlap with 01:06:600 (2) and place 01:06:776 (3) as a "connector" for 01:06:600 (2,4) :")
  9. 01:24:247 (5) - this feels out of place imo, maybe do some better jumps for 01:24:247 (5)

Ky
  1. 00:47:188 (3) - you don't need this imo, just copy paste 00:47:012 (2) - beat for this.

Normal
  1. 01:25:659 (3,4,5,6) - for the back part i think this would be better as it's ending

    And I don't think they can hit continuously for that long lol

GL~! :)
Topic Starter
B r o k e n

_IxApplePie_ wrote:

Oh my fudge. This is some niice song <3 nice song with poor mapper? :/
Okok, hi.
Nm from my WQ
Insane
  1. 00:15:247 (6) - maybe straight slider? any distance you want lol [url]puu.sh/pXTQE/afafb9b1c8.jpg[/url] sure, looks good
  2. 00:19:835 (1,2) - blanket loos good to me now
  3. 00:26:012 (3) - straight slider? yah, might as well, from the slider to note 4 isn't even a nice curve into it, might as make this straight
  4. 00:41:718 (4) - ^ it's fine, although it does look a bit weird, I'll consider it
  5. 00:45:423 (2) - overlap with 00:44:718 (5) - head? you mean the stack? it is suppose to be like this
  6. 00:46:659 (1,2) - pls give some other shapes than this /.\ adjusted, / \ shape does seem out of place
  7. 00:55:129 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - really messy, fix it if you could ok. I'll adjust some notes, but overall I do like it going back and froth same/different distance
  8. 01:05:894 (5,6,3) - imo the flow will be better like this leaving this as it is, it suits my taste of having a backtrack note with bigger distance, but if it's an issue I'll change it
    http://puu.sh/pXU8G/eadd0d7369.jpg
    http://puu.sh/pXU9B/046f8b0f45.jpg

    place your 01:05:894 (5) - following the flow of 01:05:365 (2,3,4), then 01:06:247 (6) - could overlap with 01:06:600 (2) and place 01:06:776 (3) as a "connector" for 01:06:600 (2,4) :")
  9. 01:24:247 (5) - this feels out of place imo, maybe do some better jumps for 01:24:247 (5)I believe it's fine, I might make it same as 01:22:482 (2,3,4,5) - if ppls see it as an issue

Normal
  1. 01:25:659 (3,4,5,6) - for the back part i think this would be better as it's endingsure

    And I don't think they can hit continuously for that long lol

GL~! :)
thank you very much for the mod, I really appreciate it :D
Korey
yo, i think i saw this in modreqs once upon a time and it seems your still looking for mods
i only modded the 2 highest diffs. hope it helps :)


SPOILER
Pentori's Insane

00:02:894 (1) - morespacing it is the downbeat
00:04:306 (1) - ^
00:14:718 (2,3,1) - this isnt a triple
00:18:423 (1) - 1/2 slider instead?
00:20:188 - start note here
00:11:718 (2,3,4,5) - copy the idea you got here over at 00:21:247 (1,2,3,4) - were you have the vocals with higher spacing
00:28:306 (1) - more spacing?
00:35:541 (3) - dont end this on the white tick so change to something like http://puu.sh/q4SL2/9cee090608.jpg 1 is at 00:35:365 (1) -

Insane

00:08:541 (1,2,3) - i dont get why you suddenly follow vocals here
00:15:953 - start note here
00:24:600 - ^
00:36:070 (8) - youve got this slider to show the change in the music but its happening at 00:36:247 - so move it over there and at 00:36:423 (9) - the stream should still be mapped not the vocal
00:36:776 (1) - slider here
01:09:953 (5,6,7,8,9) - this doesnt look good imo, just make it straight or make it curvier
01:10:482 - kick slider here
01:19:129 (1,2) - i dont get why your only mapping some of the vocals then stopping either map it all or not at all
01:27:600 (1) - dont like how this looks. maybe more like this? http://puu.sh/q4Tty/7a5a9910b4.jpg i had to move the stream up a bit to make it fit.
Topic Starter
B r o k e n

ikorza wrote:

yo, i think i saw this in modreqs once upon a time and it seems your still looking for mods :O, rarely ever get mods from #modreq haha
i only modded the 2 highest diffs. hope it helps :)


Insane

00:08:541 (1,2,3) - i dont get why you suddenly follow vocals here been following vocal like @ 00:06:247 (4) -
00:15:953 - start note here the 1/1 is for the entire slider sound, although I can add a note 00:16:129 piano hit sound
00:24:600 - ^ sliders all for piano
00:36:070 (8) - youve got this slider to show the change in the music but its happening at 00:36:247 - so move it over there and at 00:36:423 (9) - the stream should still be mapped not the vocal I just removed the 1.20 instead, Keeping slider for vocal
00:36:776 (1) - slider here adjusted
01:09:953 (5,6,7,8,9) - this doesnt look good imo, just make it straight or make it curvier did an adjustment
01:10:482 - kick slider here hmmm...maybe, I'm just too lazy to make adjustments haha
01:19:129 (1,2) - i dont get why your only mapping some of the vocals then stopping either map it all or not at all did an adjustment
01:27:600 (1) - dont like how this looks. maybe more like this? http://puu.sh/q4Tty/7a5a9910b4.jpg i had to move the stream up a bit to make it fit.I think it's fine, well its more like I'm just too lazy to try to adjust it te he xD

tyvm for the mod, really appreciate it :D
Pentori

FoxyGrandpa wrote:

00:00:071 (1,2,3,4,5) - 3 and 4 feel very off because you start off with the slider in the beginning following the guitar part. ya i agree. made it a slider

00:24:776 (4,5) - Awkward slider again, Just make 4 a repeating slider. heres its fine becos music has picked up

00:55:835 (4,5,6) - ^^^ ^

I'd say other than these, it looks good!

SherryCherry wrote:

00:18:070 (1,2,1,2,3,4,1) - The music isnt that intense yet fam :/ as here 00:33:953 (1,2,3,4,5,6,7,8) . I don't see a need for such a large jump here, especially compared to the distance you use on other jumps. It's a bit inconsistent that you use jumps here, but nowhere else in the intro. This jump actually makes it really hard to go into that stream, at least imo tweaked distances a bit

ikorza wrote:

00:02:894 (1) - morespacing it is the downbeat na its stacked + calmer part of song
00:04:306 (1) - ^ there is already enough spacing and its almost out of grid if i keep going
00:14:718 (2,3,1) - this isnt a triple the piano??
00:18:423 (1) - 1/2 slider instead? no ._. i'm mapping drums
00:20:188 - start note here 1/1 for section intro
00:11:718 (2,3,4,5) - copy the idea you got here over at 00:21:247 (1,2,3,4) - were you have the vocals with higher spacing ok
00:28:306 (1) - more spacing? leading into a slower section
00:35:541 (3) - dont end this on the white tick so change to something like http://puu.sh/q4SL2/9cee090608.jpg 1 is at 00:35:365 (1) - uh, i prefer the spinner tbh
thanks
SPOILER
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Title:Hajimari no Sokudo
TitleUnicode:はじまりの速度
Artist:Sangatsu no Phantasia
ArtistUnicode:三月のパンタシア
Creator:B r o k e n
Version:Pentori's Insane
Source:キズナイーバー
Tags:Kiznaiver Spring 2016 TV Size Ed Ending Kyle Y Pentori
BeatmapID:998193
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Kyle Y

SherryCherry wrote:

ky insane
00:47:012 (2,1,2) - could you please avoid such overlapping
01:04:306 (3,1) - same
Good luck boiz~
remain atm, I don't think this overlapping affect playing.

_IxApplePie_ wrote:

Ky
00:47:188 (3) - you don't need this imo, just copy paste 00:47:012 (2) - beat for this.
remain, they are in different snapping.
Could you mind to send me a message when I have modding? because I seldom check if there is new modding.
Topic Starter
B r o k e n
Could you mind to send me a message when I have modding? because I seldom check if there is new modding.
Sir, yes sir, I'll send you a message when theirs at least 2 mods, sorry for getting mods slowly xD
UndeadCapulet
PANIC QUEUE MOD #9:

Pentori's Insane

  1. 00:10:659 (1,2,3) - I don't get why you skip 00:10:923 but then map 00:11:276 (3) - when there's no real beat there in the song.
  2. 00:35:365 (1,2,3,4,5) - Super weird rhythm for playing a basic drumroll. This will be played as triple -> hold -> click blue tick. Triples feel weird when they end on a red tick because it's not fitting with the quarter note rhythm. And starting a repeat slider on a blue tick is really weird because the basic beat pattern of a song puts emphasis on white and red ticks, not blue ticks. Highly recommend you change this.
  3. 01:13:747 (2) - idk if this vocal slider fits because there's a vocal beat on the white tick still.
---

Insane

  1. The spacing of the jump patterns in your intro is the same as the spacing of the jump patterns in your kiai. I don't think this fits at all because the intro is so quiet. In fact most of the superquiet intro is spaced higher than everything after 00:11:365 (1) - , which really doesn't make sense.
  2. 00:54:070 (2,3,4,5,6) - Pretty sure you want this to be a straight line w/ uniform ds? It looks like this right now though.
  3. 01:04:835 (6,7,1) - You should move this further away from 01:04:482 (5) - , or else people will complain about blankets :v
  4. 01:20:365 (4,5,6) - You can't really use a triple here because these piano keys have no snap (and there are 4 of them). The gd'ers got around this by using a repeat slider. (also applies to Hard diff)
---

Ky's Insane

  1. 00:36:247 (5) - ? there's nothing here that calls for this 1/8 repeat.. it'd be better if you just mapped out the rest of the drums w/ like a 1/4 repeat or something.
  2. 01:09:953 (1,2,3) - nice
---

Easy

Maybe add a break after the kiai, so you don't have 2 whole measures of hp drain.

---
Pentori

UndeadCapulet wrote:

PANIC QUEUE MOD #9:

Pentori's Insane

  1. 00:10:659 (1,2,3) - I don't get why you skip 00:10:923 but then map 00:11:276 (3) - when there's no real beat there in the song. slight overmap to place emphasis on downbeat
  2. 00:35:365 (1,2,3,4,5) - Super weird rhythm for playing a basic drumroll. This will be played as triple -> hold -> click blue tick. Triples feel weird when they end on a red tick because it's not fitting with the quarter note rhythm. And starting a repeat slider on a blue tick is really weird because the basic beat pattern of a song puts emphasis on white and red ticks, not blue ticks. Highly recommend you change this. ya i agree. made it work better with 1/4
  3. 01:13:747 (2) - idk if this vocal slider fits because there's a vocal beat on the white tick still. made it a triplet instead
SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 36776
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Title:Hajimari no Sokudo
TitleUnicode:はじまりの速度
Artist:Sangatsu no Phantasia
ArtistUnicode:三月のパンタシア
Creator:B r o k e n
Version:Pentori's Insane
Source:キズナイーバー
Tags:Kiznaiver Spring 2016 TV Size Ed Ending Kyle Y Pentori
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Topic Starter
B r o k e n

UndeadCapulet wrote:

PANIC QUEUE MOD #9:

Insane

  1. The spacing of the jump patterns in your intro is the same as the spacing of the jump patterns in your kiai. I don't think this fits at all because the intro is so quiet. In fact most of the superquiet intro is spaced higher than everything after 00:11:365 (1) - , which really doesn't make sense. reduced distances for most notes by .2, left pattern as it is
  2. 00:54:070 (2,3,4,5,6) - Pretty sure you want this to be a straight line w/ uniform ds? It looks like this right now though. adjusted, stright line, and 1.2 distance
  3. 01:04:835 (6,7,1) - You should move this further away from 01:04:482 (5) - , or else people will complain about blankets :v adjusted
  4. 01:20:365 (4,5,6) - You can't really use a triple here because these piano keys have no snap (and there are 4 of them). The gd'ers got around this by using a repeat slider.adjusted, snap 1/8 return slider with single note like Ky (also applies to Hard diff)adjusted to like Pentori's

Easy

Maybe add a break after the kiai, so you don't have 2 whole measures of hp drain. adjusted
thank you very much for the mod, really appreciate it :D
Eni
Hi m4m

[General]
  1. Video is missing in Pentori's diff
  2. Instead of having three difficulties named "Insane", try using a different name for the hardest difficulty that relates to the song or anime.
  3. All difficulties by the mapset creator should start and end at the same time.
  4. Similar to this map, please do not use Kyle Y as a tag. Since tags are separated by spaces, the "Y" makes no practical sense since there is already a "Y" in kyle. As such, a better tag would be KyleY.
[Easy]
  1. 00:16:306 (4,3) - Having these objects touch but not stack kind of plays bad, especially since the overlap from the hit will be in a different position than that of the next object. I suggest that you move circle 3 somewhere else instead of blanketing it, as slider 4's track in 00:17:718 (2,3,4) - is really close to the circle. Perfectly playable, but aesthetics wise this looks a bit odd. Additionally, at 00:19:129 - there is a loud sound that the player should tap to. Using a repeat on 00:18:776 (4) - defeats this purpose. Try a circle at 00:18:776 - and a slider at 00:19:129 - to make it play better.
  2. 00:21:247 (3,4,1) - Visually wise, these objects have the same spacing but their horizontal distance between each other varies, making it look somewhat off. Increase the horizontal distance between 00:21:953 (4) - and 00:22:659 (1) -.
  3. 00:37:482 (2,4) - Avoid having these slider heads touch each other, especially in the lowest difficulty. Using the same y-coordinate here does not improve aesthetics. It should be an easy fix by moving 00:38:894 (4) - slightly to the left and adjusting the other objects accordingly.
  4. 00:43:129 (2,4) - This is a no-go. Your slider tail is touching circle 4. Same for the slider tail of 3 and the slider head of 2 at 00:43:835 (3,2) -. Do something like this instead:


    ~
  5. 01:13:482 (1,2,1) - This pattern feels kind of off since 01:16:306 (1) - is positioned strangely at the center when nothing else has been like this prior. Try using a pattern like this instead for more flow:


    ~
[Normal]
  1. Overall you need to fix the overlaps that occur throughout the map. Parts like 00:12:776 (1,3) - and 00:14:188 (4,1) - are not very fun to play and you can space these out better. There is a lot of extra space available to map that prevents an overlap like this from occurring. Use this to your advantage. Please note that although I only listed two timestamps, you should check your overlaps for the entire difficulty.
  2. 00:55:835 (3) - This is the first time you use a sharp slider, almost a minute into the song. This pattern does not appear anywhere else, either. There is not a strong emphasis here, so I strongly suggest that you make it a curved or straight slider instead for consistency.
[Hard]
  1. 00:03:776 (4,1,2) - You should increase the spacing here to be consistent with 00:02:365 (4,5) - and to also prevent the circle head from blobbing into the slider track.
  2. 00:35:188 (5,1,2,3,4) - Try to make this pattern simpler. As it stands, this pattern does not fit the rest of the map. Even though this is a critical part of the song, you can make the pattern much simpler without sacrificing difficulty.
  3. 01:00:423 (3,3) - Similar to what I said about the other slider heads. These should not be touching each other. As you map more, you should start to recognize these mistakes and eventually get better at it.
  4. 01:16:306 (1,3) - The slider tail is hidden behind the slider track of 1. You must fix this as it's outright doesn't fit the "Hard" difficulty and may be DQ'able when the mapset is nominated.
[Ky's Insane]
  1. Plays fine to me. Good job.
[Insane]
  1. 00:31:482 (3,4,5) - Anti-jump doesn't fit here; rather, it's awkward to play since this is the beginning of the emphasis in the song. Increase the spacing similar to how you did it for the other parts.
  2. Overall some objects could be placed better like 00:38:188 (1,4) - and 00:36:776 (1,3) - (these should really be the same slider).
  3. 00:59:365 - During the second part of the chorus you significantly increase the spacing and difficulty, even though it's basically the same rhythm. You should adjust 00:36:776 - to match the patterns that you have in the second part accordingly. One example of an inconsistency in this difficulty is that you use a jump at 01:02:012 (6,1) - but not at 00:39:247 (5,1) - even though it's the same vocal.
  4. 01:27:600 (1) - This slider could be better. Look at the inside edges and you can see that the shape is a bit too sharp on the inside.
[Pentori's Insane]
  1. Looks like the video got removed from this diff somehow. It needs to be fixed ASAP if you want to rank this!
  2. Only major problem I found is that 00:35:541 (3) - has two repeats but 00:35:894 (4) - only has one. Even if you did this intentionally, this does not play very well as both sliders are similar in design and the player would expect to hold the same length for each slider. Is there any reason why you didn't map 00:36:159 -?
Good luck!
Pentori

Project Railgun wrote:

Hi m4m
[Pentori's Insane]
  1. Looks like the video got removed from this diff somehow. It needs to be fixed ASAP if you want to rank this! fix this for me pls
  2. Only major problem I found is that 00:35:541 (3) - has two repeats but 00:35:894 (4) - only has one. Even if you did this intentionally, this does not play very well as both sliders are similar in design and the player would expect to hold the same length for each slider. Is there any reason why you didn't map 00:36:159 -? hm well i originally left out 00:36:159 - because there is no drum there but i guess i'll add it for the sake of playability
Good luck!
thanks

SPOILER
osu file format v14

[General]
AudioFilename: audio-1.mp3
AudioLeadIn: 0
PreviewTime: 36776
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 88283
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Hajimari no Sokudo
TitleUnicode:はじまりの速度
Artist:Sangatsu no Phantasia
ArtistUnicode:三月のパンタシア
Creator:B r o k e n
Version:Pentori's Insane
Source:キズナイーバー
Tags:Kiznaiver Spring 2016 TV Size Ed Ending Kyle Y Pentori
BeatmapID:998193
BeatmapSetID:449396

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

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Combo2 : 94,54,231
Combo3 : 251,47,62
Combo4 : 13,201,3

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388,104,64570,2,0,P|404:152|394:199,1,93.5000028533936
384,224,64835,1,0,0:0:0:0:
224,176,65012,6,0,P|284:164|328:156,1,93.5000028533936,2|0,0:2|0:0,0:0:0:0:
475,241,65365,2,0,P|429:231|383:223,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
180,244,65718,2,0,P|148:200|156:132,1,93.5000028533936
152,124,65982,2,0,P|104:120|48:120,1,93.5000028533936
28,96,66247,1,0,0:0:0:0:
208,64,66423,6,0,P|232:112|212:176,1,93.5000028533936
92,232,66776,1,8,0:0:0:0:
272,264,66953,2,0,L|320:256,2,46.7500014266968
76,344,67306,2,0,P|128:328|180:336,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
360,332,67659,1,2,0:2:0:0:
360,332,67747,1,0,0:0:0:0:
360,332,67835,6,0,P|404:260|356:176,1,187.000005706787,2|8,0:2|0:0,0:0:0:0:
248,116,68365,1,0,0:0:0:0:
318,256,68541,1,0,0:0:0:0:
160,240,68718,1,0,0:0:0:0:
358,177,68894,1,8,0:0:0:0:
236,340,69070,1,0,0:0:0:0:
236,340,69159,1,0,0:0:0:0:
236,340,69247,5,0,0:0:0:0:
216,184,69423,1,0,0:0:0:0:
348,360,69600,5,8,0:0:0:0:
318,163,69776,1,0,0:0:0:0:
460,380,69953,6,0,P|452:316|444:276,1,93.5000028533936
424,256,70218,2,0,P|372:248|296:272,1,93.5000028533936
308,284,70482,1,0,0:0:0:0:
122,179,70659,6,0,P|178:183|242:183,1,93.5000028533936
56,72,71012,1,8,0:0:0:0:
40,248,71188,2,0,P|52:324|56:360,1,93.5000028533936
122,179,71541,2,0,P|128:132|135:86,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
307,178,71894,1,0,0:0:0:0:
307,178,71982,1,0,0:0:0:0:
307,178,72070,6,0,P|239:186|195:178,1,93.5000028533936
364,88,72423,1,8,0:0:0:0:
372,268,72600,1,0,0:0:0:0:
214,182,72776,2,0,P|218:134|222:74,1,93.5000028533936
248,68,73041,2,0,P|300:60|360:76,1,93.5000028533936
364,88,73306,1,0,0:0:0:0:
463,267,73482,6,0,P|411:275|351:259,1,93.5000028533936
305,214,73747,1,0,0:0:0:0:
305,214,73835,2,0,P|259:206|214:214,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
142,338,74188,1,0,0:0:0:0:
202,205,74365,2,0,P|198:158|194:111,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
301,140,74718,1,0,0:0:0:0:
76,172,74894,6,0,P|72:218|68:265,1,93.5000028533936
168,348,75247,1,8,0:0:0:0:
272,190,75423,2,0,P|215:180|163:188,1,93.5000028533936
340,280,75776,2,0,P|385:289|432:286,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
512,108,76129,1,0,0:0:0:0:
512,108,76218,1,0,0:0:0:0:
512,108,76306,6,0,P|435:65|341:112,1,170
428,168,76835,1,0,0:0:0:0:
340,280,77012,2,0,P|336:224|344:192,1,85,8|0,0:0|0:0,0:0:0:0:
420,296,77365,2,0,P|392:341|346:360,1,85
328,356,77629,1,0,0:0:0:0:
328,356,77718,6,0,P|248:332|156:360,1,170
84,220,78247,1,0,0:0:0:0:
84,220,78335,1,0,0:0:0:0:
84,220,78423,2,0,P|120:152|144:120,1,85,8|0,0:0|0:0,0:0:0:0:
236,72,78776,2,0,P|304:88|348:84,1,85
376,208,79129,1,2,0:0:0:0:
376,208,80365,6,0,L|436:220,2,42.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
108,176,81600,5,8,0:0:0:0:
108,176,81688,1,8,0:0:0:0:
108,176,81776,1,8,0:0:0:0:
108,176,81865,1,8,0:0:0:0:
108,176,81953,6,0,P|176:160|212:164,1,85,2|0,0:0|0:0,0:0:0:0:
358,83,82306,1,8,0:0:0:0:
285,231,82482,1,0,0:0:0:0:
285,231,82570,1,0,0:0:0:0:
285,231,82659,1,0,0:0:0:0:
257,69,82835,1,2,0:0:0:0:
375,183,83012,1,10,0:0:0:0:
212,160,83188,1,2,0:0:0:0:
400,72,83365,6,0,P|460:68|504:68,1,85,2|0,0:0|0:0,0:0:0:0:
375,183,83718,2,0,P|315:179|271:179,1,85,10|0,0:0|0:0,0:0:0:0:
172,73,84070,2,0,P|232:69|276:69,1,85,2|0,0:0|0:0,0:0:0:0:
176,172,84423,2,0,P|116:168|72:168,1,85,10|0,0:0|0:0,0:0:0:0:
64,188,84688,1,0,0:0:0:0:
64,188,84776,5,10,0:0:0:0:
96,72,84953,1,0,0:0:0:0:
144,244,85129,5,8,0:0:0:0:
172,73,85306,1,2,0:0:0:0:
224,300,85482,5,10,0:0:0:0:
248,74,85659,1,0,0:0:0:0:
432,208,85835,5,8,0:0:0:0:
204,184,86012,1,2,0:0:0:0:
376,96,86188,5,10,0:0:0:0:
372,292,86365,1,0,0:0:0:0:
272,116,86541,1,8,0:0:0:0:
432,208,86718,1,2,0:0:0:0:
272,288,86894,1,10,0:0:0:0:
388,48,87070,5,8,0:0:0:0:
348,32,87158,1,8,0:0:0:0:
306,27,87246,1,8,0:0:0:0:
264,32,87335,1,8,0:0:0:0:
224,47,87423,1,8,0:0:0:0:
182,52,87511,1,8,0:0:0:0:
140,47,87600,1,0,2:0:0:0:
256,192,87688,12,0,88835,0:0:0:0:
Topic Starter
B r o k e n

Project Railgun wrote:

Hi m4m I don't remember requesting any m4m, I'll take a look at your maps when I can, I doubt I'll be able to help tho :/,sorry I took a lot longer then I should had to reply to the mod haha,

[General]
  1. Video is missing in Pentori's diff fixed
  2. Instead of having three difficulties named "Insane", try using a different name for the hardest difficulty that relates to the song or anime. maybe, I'll let Pentori decide on that his difficulty
  3. All difficulties by the mapset creator should start and end at the same time. really? well if that's the case I'll go with 1:28
  4. Similar to this map, please do not use Kyle Y as a tag. Since tags are separated by spaces, the "Y" makes no practical sense since there is already a "Y" in kyle. As such, a better tag would be KyleY.
I'll let him decide how he wants his tag to be

[Easy]
  1. 00:16:306 (4,3) - Having these objects touch but not stack kind of plays bad, especially since the overlap from the hit will be in a different position than that of the next object. I suggest that you move circle 3 somewhere else instead of blanketing it, as slider 4's track in 00:17:718 (2,3,4) - is really close to the circle. Perfectly playable, but aesthetics wise this looks a bit odd. Additionally, at 00:19:129 - there is a loud sound that the player should tap to. Using a repeat on 00:18:776 (4) - defeats this purpose. Try a circle at 00:18:776 - and a slider at 00:19:129 - to make it play better. adjusted overlap and change the mention area into slider + slider, to avoid 2 single notes in a row
  2. 00:21:247 (3,4,1) - Visually wise, these objects have the same spacing but their horizontal distance between each other varies, making it look somewhat off. Increase the horizontal distance between 00:21:953 (4) - and 00:22:659 (1) -.adjusted
  3. 00:37:482 (2,4) - Avoid having these slider heads touch each other, especially in the lowest difficulty. Using the same y-coordinate here does not improve aesthetics. It should be an easy fix by moving 00:38:894 (4) - slightly to the left and adjusting the other objects accordingly. did a different adjustment
  4. 00:43:129 (2,4) - This is a no-go. Your slider tail is touching circle 4. Same for the slider tail of 3 and the slider head of 2 at 00:43:835 (3,2) -. Do something like this instead: adjusted


    ~
  5. 01:13:482 (1,2,1) - This pattern feels kind of off since 01:16:306 (1) - is positioned strangely at the center when nothing else has been like this prior. Try using a pattern like this instead for more flow: adjusted


    ~
[Normal]
  1. Overall you need to fix the overlaps that occur throughout the map. Parts like 00:12:776 (1,3) - and 00:14:188 (4,1) - are not very fun to play and you can space these out better. There is a lot of extra space available to map that prevents an overlap like this from occurring. Use this to your advantage. Please note that although I only listed two timestamps, you should check your overlaps for the entire difficulty. adjusted a lot of overlaps that I believe were an issue
  2. 00:55:835 (3) - This is the first time you use a sharp slider, almost a minute into the song. This pattern does not appear anywhere else, either. There is not a strong emphasis here, so I strongly suggest that you make it a curved or straight slider instead for consistency. adjusted
[Hard]
  1. 00:03:776 (4,1,2) - You should increase the spacing here to be consistent with 00:02:365 (4,5) - and to also prevent the circle head from blobbing into the slider track.naw, the intro with small same distance is good as it is
  2. 00:35:188 (5,1,2,3,4) - Try to make this pattern simpler. As it stands, this pattern does not fit the rest of the map. Even though this is a critical part of the song, you can make the pattern much simpler without sacrificing difficulty. removed the single note 1 and 2 extended a kickslider
  3. 01:00:423 (3,3) - Similar to what I said about the other slider heads. These should not be touching each other. As you map more, you should start to recognize these mistakes and eventually get better at it. adjusted
  4. 01:16:306 (1,3) - The slider tail is hidden behind the slider track of 1. You must fix this as it's outright doesn't fit the "Hard" difficulty and may be DQ'able when the mapset is nominated.I always thought about it myself too, if this will be an issue or not too, not so sure
[Insane]
  1. 00:31:482 (3,4,5) - Anti-jump doesn't fit here; rather, it's awkward to play since this is the beginning of the emphasis in the song. Increase the spacing similar to how you did it for the other parts. what I wanted to do in between 00:30:423 (2) - to 00:31:835 (5) - was 3 note small distance into 3 note big distance into 4 5 smaller distance, to make it feel a bit interesting to play, unless just adding more distance makes it better for note 4 and 5, I'll think about it small->bigger jumps->back into small-> then the rest of the afterwards notes all bigger
  2. Overall some objects could be placed better like 00:38:188 (1,4) - and 00:36:776 (1,3) - (these should really be the same slider).
  3. 00:59:365 - During the second part of the chorus you significantly increase the spacing and difficulty, even though it's basically the same rhythm. You should adjust 00:36:776 - to match the patterns that you have in the second part accordingly. One example of an inconsistency in this difficulty is that you use a jump at 01:02:012 (6,1) - but not at 00:39:247 (5,1) - even though it's the same vocal. adjusted 00:39:247 (5,1) will rework some area's distance
  4. 01:27:600 (1) - This slider could be better. Look at the inside edges and you can see that the shape is a bit too sharp on the inside.ughh.... well removed slider added single note with spin forget the slider now haha
Good luck!
thank you for the mod, I really appreciate it :D
Kyle Y

UndeadCapulet wrote:

PANIC QUEUE MOD #9:
---

Ky's Insane

  1. 00:36:247 (5) - ? there's nothing here that calls for this 1/8 repeat.. it'd be better if you just mapped out the rest of the drums w/ like a 1/4 repeat or something. remain, please listen carefully in 25% then you will here 1/8 sound.
  2. 01:09:953 (1,2,3) - nice
---[/notice]
Weriko
Hey :p

Mod from queue


Pentori's Insane
00:27:423 (3,4,5,7) - i think you could stack this

00:28:306 (1,1) - stack?

00:42:953 (2,5) - stackkkkk????

..... i think thats all.... everything is perfect :p imo

ky's insane
00:15:247 (6,1) - Blanket police

00:18:070 (4,1) - non important overlap

00:36:247 (5) - i think this is either 1/6 or doesnt exist..... im not sure

00:47:188 (3) - im not sure if 1/6

...


SORRY!!!! if this doesnt help at all ;-;

your map was already good :p

Good luck!!!!


love this song :p
Pentori
no changes sorry, but thanks for taking a look!
those overlaps are all intentional :p
Cerulean Veyron
Hi

Just gonna point out important stuffs so not to enlarge the modpost of repeating issues xdd
[- - General - -]
  • - The Hard diff has it's widescreen support unchecked, while the rest of the diffs are checked tbh. It's the only one tho.
    - Well spread and seems fine here. Gj!

[- - Easy - -]
  1. 00:26:188 (2,3) - Optional objective: You could at least curve one of these sliders since flowing is quite linear imo, well if only that's what you want.
  2. 00:31:835 (4) - Well, probably the same thing as above. But I suggest this one should do a little curve, or maybe a blanket idk. If applied, it might improve structure and aesthetics in the same time. So yeah, just polishing~
  3. 01:16:306 (1,2,3,4) - This sounds a little empty without at least a few whistles. For consistency, try to do the same hitsounding as the Hard/Insane on this diff to fill them.
  4. 01:27:953 (1) - For a short spinner on a 170bpm on easy diffs, I don't think this is highly recommended. And I'm pretty sure it's barely noticeable over beginners to spin that quick tho. I prefer removing 01:27:600 (1) - and start the spinner from there.

[- - Hard - -]
  1. 00:12:070 (2,3,4) - I do like the stacking when circle (3) is on the head of slider (4) instead. It probably has stronger emphasis imo which fits better than the current. It wouldn't hurt the playstyle too, so dw.
  2. 00:17:012 (1,5) - The overlap here is a little awkward. Basically it's not very noticeable in gameplay, but it can be seen if it's being looked at very deep. How about moving it more right? But if you kinda dislike moving things out completely, try not to let slider (5)'s tail touch slider (1)'s head. Moving right or blending in sliders won't hurt aesthetics at all tbh.
  3. 00:22:835 (2,3,4) - Nearly the same thing as 00:12:070 (2,3,4) -, according to the stacking on 00:23:541 (5,6) - . Try to create a little pattern consistency, it'd improve pretty much a lot.
  4. 00:43:659 (1,2) - The rhythm you made previously were better until here. I prefer making a Ctrl + G on these two notes to follow the track more correctly. Not actually the best one but it suits more than the current.
  5. 01:01:659 - Well, at least try filling this part up for the rhythm composition with a little consistent on 00:38:188 (1,2,3,4) -. And speaking about rhythm, it's literally inconsistent removing out that reverse arrow on the slider. Perhaps a circle wouldn't hurt here as well, as long as it's filled for that.
  6. 01:20:365 (3) - Why not add an NC here? HP6 on hard diffs is probably high imo, so adding some more NCs on every measure can help players not to direct-fail on emptiness.

Probably that's all ;p
Good Luck~
Topic Starter
B r o k e n

Cerulean Veyron wrote:

Hi

Just gonna point out important stuffs so not to enlarge the modpost of repeating issues xdd
[- - General - -]
  • - The Hard diff has it's widescreen support unchecked, while the rest of the diffs are checked tbh. It's the only one tho.was widescreen support only for storyboards? well idk I'm not sure haha, well I'll just check it xD
    - Well spread and seems fine here. Gj!

[- - Easy - -]
  1. 00:26:188 (2,3) - Optional objective: You could at least curve one of these sliders since flowing is quite linear imo, well if only that's what you want. did some adjustments
  2. 00:31:835 (4) - Well, probably the same thing as above. But I suggest this one should do a little curve, or maybe a blanket idk. If applied, it might improve structure and aesthetics in the same time. So yeah, just polishing~ might as blanket
  3. 01:16:306 (1,2,3,4) - This sounds a little empty without at least a few whistles. For consistency, try to do the same hitsounding as the Hard/Insane on this diff to fill them. pointing this out made me realize i had kiai mode ended at wrong time, added whistles
  4. 01:27:953 (1) - For a short spinner on a 170bpm on easy diffs, I don't think this is highly recommended. And I'm pretty sure it's barely noticeable over beginners to spin that quick tho. I prefer removing 01:27:600 (1) - and start the spinner from there.ok, fixed

[- - Hard - -]
  1. 00:12:070 (2,3,4) - I do like the stacking when circle (3) is on the head of slider (4) instead. It probably has stronger emphasis imo which fits better than the current. It wouldn't hurt the playstyle too, so dw.
  2. 00:17:012 (1,5) - The overlap here is a little awkward. Basically it's not very noticeable in gameplay, but it can be seen if it's being looked at very deep. How about moving it more right? But if you kinda dislike moving things out completely, try not to let slider (5)'s tail touch slider (1)'s head. Moving right or blending in sliders won't hurt aesthetics at all tbh. did some adjustments to single note after 1/1 sliders made slider note 5 next to note 1,
  3. 00:22:835 (2,3,4) - Nearly the same thing as 00:12:070 (2,3,4) -, according to the stacking on 00:23:541 (5,6) - . Try to create a little pattern consistency, it'd improve pretty much a lot.kinda understand, did some adjustments
  4. 00:43:659 (1,2) - The rhythm you made previously were better until here. I prefer making a Ctrl + G on these two notes to follow the track more correctly. Not actually the best one but it suits more than the current.adjusted
  5. 01:01:659 - Well, at least try filling this part up for the rhythm composition with a little consistent on 00:38:188 (1,2,3,4) -. And speaking about rhythm, it's literally inconsistent removing out that reverse arrow on the slider. Perhaps a circle wouldn't hurt here as well, as long as it's filled for that. did some adjustments around the area of 00:38:188
  6. 01:20:365 (3) - Why not add an NC here? HP6 on hard diffs is probably high imo, so adding some more NCs on every measure can help players not to direct-fail on emptiness.I probably just forgot to NC it

Probably that's all ;p
Good Luck~
thx a lot, I really appreciate it :D
depzdai
#modreq

Insane
- 00:34:659 (5) - Move it to x:92 y:364. It would make the combo more symmetrical and fun to play with. https://puu.sh/rbOM9/062ddf26f5.png
- 00:40:129 (4) - Move it to x:252 y:252. The combo at 00:39:776 (2,3,4) should have the same DS.
- 00:43:659 (1,2,3,4) - It looks not so aesthetic. In my opinion, changing it like this would make the flow better, even when it affects the flow at 00:43:306 (4,5,1) a bit. https://puu.sh/rbQ0e/11cb70e242.png
- 00:45:600 (3) - Like above. Move it to x:252 y:248. However if you do that, you should also adjust the slider 00:45:953 (6) to keep the blanket. https://puu.sh/rbQ32/fcee26d2bc.png

Ky's Insane
- 01:04:306 (3,4,5) - I wonder if it's a blanket. If it is then you should fix it: https://puu.sh/rbNCR/34b5d82b50.png

Pentori's Insane
- 01:15:247 (2) - Move it to x:192 y:362 to make the DS equal between notes and the combo more aesthetic (or maybe only look better).
Topic Starter
B r o k e n

depzdai wrote:

#modreq

Insane
- 00:34:659 (5) - Move it to x:92 y:364. It would make the combo more symmetrical and fun to play with. https://puu.sh/rbOM9/062ddf26f5.png adjusted, but not to the exact spot
- 00:40:129 (4) - Move it to x:252 y:252. The combo at 00:39:776 (2,3,4) should have the same DS. this area is mapped similar with 01:01:659 (4,5,6,1) - but I'll prob do some adjustments looking at it, I seem to not really like the way it is
- 00:43:659 (1,2,3,4) - It looks not so aesthetic. In my opinion, changing it like this would make the flow better, even when it affects the flow at 00:43:306 (4,5,1) a bit. https://puu.sh/rbQ0e/11cb70e242.png I prefer it like this, it suits in my liking
- 00:45:600 (3) - Like above. Move it to x:252 y:248. However if you do that, you should also adjust the slider 00:45:953 (6) to keep the blanket. https://puu.sh/rbQ32/fcee26d2bc.pngadjusted
from modreq? thx :D, really appreciate it
Naxess
From ... I can't remember xd, but you needed the GDs modded iirc.

General


  1. Looks good.

  2. Regarding the non-GDs,

    1. the hitsounding seems a bit lackluster:

      1. The clap hitsound you're using is relatively weak in comparison with the song. Consider finding a more audible one that fits well to the song.

      2. For example, on all non-GDs, this part, 00:20:894 - , is a very audible snare, yet it only has a whistle. I'd think a clap would be a lot more fitting. This applies to all other snare-like sounds in this section and further on in the song. Even things like this stream, 00:19:306 (4,5,6,7,8,9) - , could use clap hitsounds because of the way the song utilizes them. If you're going to add claps on the snares in the song, consider removing the whistles on said notes for a better effect.

      3. I think your whistle hitsound would fit a lot better as a drum-kick sound due to the way you're using them pre-kiai, but sometimes, like at 00:10:306 - , they don't seem to be reflecting anything at all. You might've placed this one on a vocal, but in that case, if you insist on keeping it, you should reduce the volume of the whistle and place them throughout the whole song, and only on vocals, in order to complement the song well.

      4. In my opinion you should refer to the way Pentori hitsounded their difficulty for, what I see as, a better alternative.
    2. Despite the amount of mods you've gathered for insane, I still feel like it could use more. Even from just briefly looking at it, I can tell that things like note density and emphasis are in need of changes. Or, at least from how I see it. Consider asking for some more mods on your difficulties, especially after what I mentioned with hitsounding, in case you decided to redo them.

Ky's Insane



  • Hit Objects
  1. 00:07:659 (3,4) - The song is still relatively calm, so a 3/4 into a circle with an anti-jump stack doesn't really make sense imo. Consider just making it a 1/1 slider like you've done for 00:01:482 (1) - 00:02:718 (1) - 00:04:129 (1) - 00:06:600 (4) - . Although imo a pattern like 00:06:247 (3,4) - would be preferable.

  2. 00:15:247 (6,1) - 00:12:776 (1) - Spacing these out a bit more would probably emphasize the sounds better. From the looks of it, you seem to be focusing a lot more on the direction of the flow rather than the distance between the notes. Patterns like 00:09:953 (1,2) - work well in calm parts with low SV, but with such high SV you might as well just make a pattern like this for almost the same result.

    This is because of slider leniency. It will allow the player to freely move their cursor around the sliderball without breaking, hence the yellow circle. Try placing sliders you want to emphasize outside or on the edge of this range for best results. Placing them too close will force the player to lose a lot of momentum, which is sometimes preferred and sometimes not, depending on if it's calm section or not for instance.

    Some more examples
    ^ 00:33:953 (1) -
    ^ 00:28:306 (1) -
    etc.

    You've done great on other parts like 00:10:659 (3,4,1,2) - , 00:14:894 (5,6) - and 00:18:070 (4,1) - , so I'm not really sure what happened here.

  3. 00:11:718 (2,3) - 00:12:070 (3,4) - Compare the vocal strength with the spacing using the above knowledge. Why would a higher pitch, 00:12:070 (3) - , be emphasized less than a lower one, 00:12:423 (4) - ? Overall I think this whole part 00:11:718 (2,3,4,1) - has it's emphasis reversed, which I find a bit odd.

  4. 00:35:365 (1,2,3,4,5,1,2,3,4,5) - I found this pattern very strange. Firstly, it completely skips the 1/4 sounds after 00:36:423 - . Secondly, 00:36:159 (4) - is overmapping. Thirdly, the snapping of 00:36:247 (4) - is quite questionable. How about something like this?

  5. 00:45:953 (4,5) - Was this supposed to be a blanket? It looks quite strange atm.

  6. 00:47:012 (2,3,1) - This could be difficult to read and the flow is very sharp. Try placing a single 1/2 slider on 00:47:012 - instead. It may not catch the wub-like sound at 00:47:188 - , but it will be a lot more playable like this.

  7. 00:48:600 (3,4) - Swapping these would emphasize the vocals better, don't you think? I'm not really sure what you're trying to cover at the moment, since the vocal definitely has it's emphasis placed on 00:48:600 - in the song.

  8. 00:49:482 (1,3) - Try keeping overlaps consistent and aesthetic if you're going to use them. Things like this look completely unintentional and doesn't improve the map in any way, or am I wrong? Consider at least taking care of easily visible ones like this. Even ones which overlap more are aesthetically better than the ones that only overlap a little, because it'd look like it was actually meant to be like that.

  9. 00:53:629 - You seem to have missed the stream between 00:53:541 (5,1) - . Why not add it like you did for

  10. 01:13:747 (2,3,4) - Again, this type of rhythm is likely to be hard to read. 01:13:923 - doesn't even have an impact, yet 01:14:012 - does, but it's not clickable. Why not just do this?

  11. 01:27:688 - I'd place a spinner starting from here and ending at 01:28:835 - . It seems like all other difficulties have spinners here too.

  • Hitsounds
  1. 00:00:071 - This section sounds really strange because of the way claps are skipped. I realize you're following vocals and whatnot, but if that prevents the claps from keeping a consistent rhythm, I'd recommend you simply remove the claps and keep silence hitsound-wise like the other difficulties have done it.

  2. 00:33:247 (3) - Some hitsounds seem really off, for example the claps. Claps are usually placed on offbeats, not onbeats. Consider removing the clap here and maybe adding some drum-kick hitsound. Also I can barely hear the claps, maybe you should try a different hitsound and check all your hitsounding again.

  3. Refer to the hitsounds on Pentori's Insane for a good example.

Pentori's Insane



  • Hit Objects
  1. 00:14:188 (1,2,1,2,3,1,2,1,2) - The spacing of these notes are notably larger than the spacing between 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4,1,2) - , which should comparably be more intense because of the buildup, don't you think? Consider moving these two notes, 00:14:365 (2,1) - , closer, if possible.

  2. 00:21:953 (5) - I'd suggest you NC this note for the justification of stream and transition. Like you did at 00:19:129 (1) - , for instance.
    ^ 00:47:365 (3) - Same goes here, refer to 00:29:012 (1) - , where you placed an NC on an strong vocal and onbeat. I'd think this would apply here as well.

  3. 00:33:953 (1,2,3,4,5,6,7,8) - Is there any reason why this does not include another NC anywhere? You could for example add NC on 00:34:482 (4) - and 00:34:835 (6) - , which are on vocals, in order to further define your triangles, 00:33:953 (1,2,3) - and 00:34:835 (6,7,8) - . It looks a bit odd atm in comparison with these patterns, 00:14:188 (1,2,1,2,3,1,2,1,2) - 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4) - . I'm honestly curious, so feel free to explain.

  4. 01:27:600 (7) - I'd have placed an NC this downbeat to indicate the end of the stream and beginning of the spinner.

  • Hitsounds

    If I got this correctly,
    whistle reflects piano
    finish reflects cymbal crash
    clap reflects snare
  1. 00:24:776 - Whistle
    ^ 00:27:600 -
    ^ 00:35:365 -
    ^ 00:35:894 -
    ^ 00:36:247 -
    ^ 00:50:894 -
    ^ 00:53:718 -
    ^ 01:07:482 -
    ^ 01:12:070 -
    ^ 01:12:423 -
    ^ 01:13:482 -
    ^ 01:14:894 - Seems like there's a lot around here, maybe you should check the map again for whistle hitsounds, there's more obvious ones further on in the song that you've missed too.

  2. 01:07:659 - This is not a piano sound nor any other unique sound, consider removing the whistle.

  3. Also... these 00:50:012 - 00:50:365 - are not piano sounds. I think you should simply remove these ones for consistency. As far as I can hear, 00:49:835 - , 00:50:188 - and 00:50:541 - are the only sounds from the piano in this combo.

  4. 00:29:629 - Clap, according to how you did your streams, that is.
  5. 00:31:041 - Shouldn't the tail and head have claps like at 00:29:629 - ?

  6. 00:33:953 - For the following two suggestions, consider adding a S:C1 timing section here.
  7. 00:34:306 - 00:34:659 - 00:35:012 - I think this part should have claps here like you've done at 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4,1) -
  8. 00:35:365 (1,2,3,4,1,2,3,4) - You've placed claps on every 1/4th on previous streams such as 00:19:306 (2,3,4,5,6) - 00:22:218 (6,7,8,9,10) - . I'd think there should be more than one clap at least, considering all the snares.

    ^ 00:57:953 (1,2,3,4,5,6,7,8,1,2,1,2,3,4) - again, try a S:C1 timing section.

  9. 00:47:365 (3,4,5,6,7,8,9) - Try keeping your hitsounding consistent with 00:19:129 (1,2,3,4,5,6) - for this part. (don't forget the sampleset change)

  10. 00:28:306 - Finish
    ^ 00:36:070 -
    ^ 01:10:659 -
    ^ 01:15:423 -

Good luck!
Kibbyyy
Ky's Insane
00:00:776 (3,1) - These slider shapes don't really do with the song in the beginning
00:19:306 (5,6,7,8,9,10) - This stream looks like it was converted from an elbow slider and doesn't look right. Try making it a smooth arc
00:23:541 (3) - I think there might be a blanket issue here
00:36:247 (5) - This doesn't fit with the music
00:47:188 (3) - This slider is just pretty random
00:49:835 (2,3,4) - I feel like it might flow better if the DS was the same for these notes

Pentori's Insane
00:11:718 (2,3,4,5,6,7) - These jumps should be closer together. It doesn't feel like the right part of the song to have those bigger jumps
00:17:365 (1,2,3,4,1,2,1,2,3,4,1) - I think the jumps should gradually get more difficult as it leads into the next phrase of the song
00:21:953 (5) - This slider doesn't flow very well with the stream
00:33:247 (4,5) - DS should be the same as 00:33:600 (6,7)
00:59:012 (1,2,3,4) - I think this stream could be spaced out from the kick slider a bit more.
01:26:188 (1,2,3,4,5) - I think it might have more of an impact if the jumps were a bit more spaced out

I hope this helps! ^3^
Kyle Y
Place Holding

Weriko wrote:

Hey :p

Mod from queue

[ky's insane]00:15:247 (6,1) - Blanket police

00:18:070 (4,1) - non important overlap

00:36:247 (5) - i think this is either 1/6 or doesnt exist..... im not sure

00:47:188 (3) - im not sure if 1/6

love this song :p

depzdai wrote:

#modreq

[Ky's Insane]- 01:04:306 (3,4,5) - I wonder if it's a blanket. If it is then you should fix it: https://puu.sh/rbNCR/34b5d82b50.png

Naxess wrote:

From ... I can't remember xd, but you needed the GDs modded iirc.

Ky's Insane



  • Hit Objects
  1. 00:07:659 (3,4) - The song is still relatively calm, so a 3/4 into a circle with an anti-jump stack doesn't really make sense imo. Consider just making it a 1/1 slider like you've done for 00:01:482 (1) - 00:02:718 (1) - 00:04:129 (1) - 00:06:600 (4) - . Although imo a pattern like 00:06:247 (3,4) - would be preferable.

  2. 00:15:247 (6,1) - 00:12:776 (1) - Spacing these out a bit more would probably emphasize the sounds better. From the looks of it, you seem to be focusing a lot more on the direction of the flow rather than the distance between the notes. Patterns like 00:09:953 (1,2) - work well in calm parts with low SV, but with such high SV you might as well just make a pattern like this for almost the same result.

    This is because of slider leniency. It will allow the player to freely move their cursor around the sliderball without breaking, hence the yellow circle. Try placing sliders you want to emphasize outside or on the edge of this range for best results. Placing them too close will force the player to lose a lot of momentum, which is sometimes preferred and sometimes not, depending on if it's calm section or not for instance.

    Some more examples
    ^ 00:33:953 (1) -
    ^ 00:28:306 (1) -
    etc.

    You've done great on other parts like 00:10:659 (3,4,1,2) - , 00:14:894 (5,6) - and 00:18:070 (4,1) - , so I'm not really sure what happened here.

  3. 00:11:718 (2,3) - 00:12:070 (3,4) - Compare the vocal strength with the spacing using the above knowledge. Why would a higher pitch, 00:12:070 (3) - , be emphasized less than a lower one, 00:12:423 (4) - ? Overall I think this whole part 00:11:718 (2,3,4,1) - has it's emphasis reversed, which I find a bit odd.

  4. 00:35:365 (1,2,3,4,5,1,2,3,4,5) - I found this pattern very strange. Firstly, it completely skips the 1/4 sounds after 00:36:423 - . Secondly, 00:36:159 (4) - is overmapping. Thirdly, the snapping of 00:36:247 (4) - is quite questionable. How about something like this?

  5. 00:45:953 (4,5) - Was this supposed to be a blanket? It looks quite strange atm.

  6. 00:47:012 (2,3,1) - This could be difficult to read and the flow is very sharp. Try placing a single 1/2 slider on 00:47:012 - instead. It may not catch the wub-like sound at 00:47:188 - , but it will be a lot more playable like this.

  7. 00:48:600 (3,4) - Swapping these would emphasize the vocals better, don't you think? I'm not really sure what you're trying to cover at the moment, since the vocal definitely has it's emphasis placed on 00:48:600 - in the song.

  8. 00:49:482 (1,3) - Try keeping overlaps consistent and aesthetic if you're going to use them. Things like this look completely unintentional and doesn't improve the map in any way, or am I wrong? Consider at least taking care of easily visible ones like this. Even ones which overlap more are aesthetically better than the ones that only overlap a little, because it'd look like it was actually meant to be like that.

  9. 00:53:629 - You seem to have missed the stream between 00:53:541 (5,1) - . Why not add it like you did for

  10. 01:13:747 (2,3,4) - Again, this type of rhythm is likely to be hard to read. 01:13:923 - doesn't even have an impact, yet 01:14:012 - does, but it's not clickable. Why not just do this?

  11. 01:27:688 - I'd place a spinner starting from here and ending at 01:28:835 - . It seems like all other difficulties have spinners here too.

  • Hitsounds
  1. 00:00:071 - This section sounds really strange because of the way claps are skipped. I realize you're following vocals and whatnot, but if that prevents the claps from keeping a consistent rhythm, I'd recommend you simply remove the claps and keep silence hitsound-wise like the other difficulties have done it.

  2. 00:33:247 (3) - Some hitsounds seem really off, for example the claps. Claps are usually placed on offbeats, not onbeats. Consider removing the clap here and maybe adding some drum-kick hitsound. Also I can barely hear the claps, maybe you should try a different hitsound and check all your hitsounding again.

  3. Refer to the hitsounds on Pentori's Insane for a good example.

Good luck!

Scarlet_Wolf wrote:

Ky's Insane
00:00:776 (3,1) - These slider shapes don't really do with the song in the beginning
00:19:306 (5,6,7,8,9,10) - This stream looks like it was converted from an elbow slider and doesn't look right. Try making it a smooth arc
00:23:541 (3) - I think there might be a blanket issue here
00:36:247 (5) - This doesn't fit with the music
00:47:188 (3) - This slider is just pretty random
00:49:835 (2,3,4) - I feel like it might flow better if the DS was the same for these notes

I hope this helps! ^3^
Pentori

depzdai wrote:

Pentori's Insane
- 01:15:247 (2) - Move it to x:192 y:362 to make the DS equal between notes and the combo more aesthetic (or maybe only look better). mm but then i lose emphasis

Naxess wrote:

Pentori's Insane



  • Hit Objects
  1. 00:14:188 (1,2,1,2,3,1,2,1,2) - The spacing of these notes are notably larger than the spacing between 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4,1,2) - , which should comparably be more intense because of the buildup, don't you think? Consider moving these two notes, 00:14:365 (2,1) - , closer, if possible.

  2. 00:21:953 (5) - I'd suggest you NC this note for the justification of stream and transition. Like you did at 00:19:129 (1) - , for instance.
    ^ 00:47:365 (3) - Same goes here, refer to 00:29:012 (1) - , where you placed an NC on an strong vocal and onbeat. I'd think this would apply here as well.

  3. 00:33:953 (1,2,3,4,5,6,7,8) - Is there any reason why this does not include another NC anywhere? You could for example add NC on 00:34:482 (4) - and 00:34:835 (6) - , which are on vocals, in order to further define your triangles, 00:33:953 (1,2,3) - and 00:34:835 (6,7,8) - . It looks a bit odd atm in comparison with these patterns, 00:14:188 (1,2,1,2,3,1,2,1,2) - 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4) - . I'm honestly curious, so feel free to explain. well lets just say i forgot what consistency meant xd

  4. 01:27:600 (7) - I'd have placed an NC this downbeat to indicate the end of the stream and beginning of the spinner.

  • Hitsounds

    If I got this correctly,
    whistle reflects piano
    finish reflects cymbal crash
    clap reflects snare
  1. 00:24:776 - Whistle
    ^ 00:27:600 -
    ^ 00:35:365 -
    ^ 00:35:894 -
    ^ 00:36:247 -
    ^ 00:50:894 -
    ^ 00:53:718 -
    ^ 01:07:482 -
    ^ 01:12:070 -
    ^ 01:12:423 -
    ^ 01:13:482 -
    ^ 01:14:894 - Seems like there's a lot around here, maybe you should check the map again for whistle hitsounds, there's more obvious ones further on in the song that you've missed too.
    so, my method for applying whistles was to add them to downbeats with a strong piano beat. instances such as 00:35:365 - have piano notes but i didn't use a whistle because drums take a strong priority here. but yes, i did miss a lot of downbeat piano notes in the kiai time so thanks for pointing this out

  2. 01:07:659 - This is not a piano sound nor any other unique sound, consider removing the whistle.

  3. Also... these 00:50:012 - 00:50:365 - are not piano sounds. I think you should simply remove these ones for consistency. As far as I can hear, 00:49:835 - , 00:50:188 - and 00:50:541 - are the only sounds from the piano in this combo. i think its ok to hitsound to strings here because i wasn't exactly following every piano beat in the music

  4. 00:29:629 - Clap, according to how you did your streams, that is. i was wondering why this sounded weird zz
  5. 00:31:041 - Shouldn't the tail and head have claps like at 00:29:629 - ?

  6. 00:33:953 - For the following two suggestions, consider adding a S:C1 timing section here.
  7. 00:34:306 - 00:34:659 - 00:35:012 - I think this part should have claps here like you've done at 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4,1) - this section is notably different because it's a lot louder and the drummer uses kicks on every 2nd which i didn't hitsound too. for sections like 00:14:188 (1) - the drummer is hitting his sticks which i represented with the soft clap. so since its louder i used N:C1 and didn't hitsound to kicks. yah
  8. 00:35:365 (1,2,3,4,1,2,3,4) - You've placed claps on every 1/4th on previous streams such as 00:19:306 (2,3,4,5,6) - 00:22:218 (6,7,8,9,10) - . I'd think there should be more than one clap at least, considering all the snares. i actually agreed with you here and went ahead and changed it, but then realised my reasoning for having the drum streams in the softer parts was because it contrasted well with the SC:1 sampleset. the streams around kiai time sounded less intense than the others hence i used N:C1 for those streams.

    ^ 00:57:953 (1,2,3,4,5,6,7,8,1,2,1,2,3,4) - again, try a S:C1 timing section. used N:C1 for kiai

  9. 00:47:365 (3,4,5,6,7,8,9) - Try keeping your hitsounding consistent with 00:19:129 (1,2,3,4,5,6) - for this part. (don't forget the sampleset change) ~

  10. 00:28:306 - Finish
    ^ 00:36:070 -
    ^ 01:10:659 -
    ^ 01:15:423 -
really helpful thanks

Scarlet_Wolf wrote:

Pentori's Insane
00:11:718 (2,3,4,5,6,7) - These jumps should be closer together. It doesn't feel like the right part of the song to have those bigger jumps
00:17:365 (1,2,3,4,1,2,1,2,3,4,1) - I think the jumps should gradually get more difficult as it leads into the next phrase of the song prefer it this way
00:21:953 (5) - This slider doesn't flow very well with the stream dont see what you mean, the slider points toward to stream
00:33:247 (4,5) - DS should be the same as 00:33:600 (6,7)
00:59:012 (1,2,3,4) - I think this stream could be spaced out from the kick slider a bit more. i dont really want a stream jump
01:26:188 (1,2,3,4,5) - I think it might have more of an impact if the jumps were a bit more spaced out decreasing for lowering in pitch
no reply/green = fix
thanks all
SPOILER
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Title:Hajimari no Sokudo
TitleUnicode:はじまりの速度
Artist:Sangatsu no Phantasia
ArtistUnicode:三月のパンタシア
Creator:B r o k e n
Version:Pentori's Insane
Source:キズナイーバー
Tags:Kiznaiver Spring 2016 TV Size Ed Ending Kyle Y Pentori
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256,192,87688,12,0,88835,0:0:0:0:
Topic Starter
B r o k e n

Naxess wrote:

From ... I can't remember xd, but you needed the GDs modded iirc.

General


  1. Looks good.

  2. Regarding the non-GDs,

    1. the hitsounding seems a bit lackluster:

      1. The clap hitsound you're using is relatively weak in comparison with the song. Consider finding a more audible one that fits well to the song. I'll consider it, although I don't really find it as an issue because I use a skin hit sounds are different haha...

      2. For example, on all non-GDs, this part, 00:20:894 - , is a very audible snare, yet it only has a whistle. I'd think a clap would be a lot more fitting. This applies to all other snare-like sounds in this section and further on in the song. Even things like this stream, 00:19:306 (4,5,6,7,8,9) - , could use clap hitsounds because of the way the song utilizes them. If you're going to add claps on the snares in the song, consider removing the whistles on said notes for a better effect. claps are used before kiai mode as a stronger introduction into kiai mode, and I putted it in during kiai time to areas that are quite similar, and of course at the ending to conclude the song, so overall the clap was made to build intro into kiai time and the ending, I don't really see an issue of this

      3. I think your whistle hitsound would fit a lot better as a drum-kick sound due to the way you're using them pre-kiai, but sometimes, like at 00:10:306 - , they don't seem to be reflecting anything at all. You might've placed this one on a vocal, but in that case, if you insist on keeping it, you should reduce the volume of the whistle and place them throughout the whole song, and only on vocals, in order to complement the song well. I'm not so good with hit sounding honestly, keeping it simple all on white ticks expect kiai mode is enough to make me happy about it, I honestly don't really see an issue with it, I'll consider changing the whistle on areas that aren't on kiai mode to some sort of drum hit sound? I honestly would love to use my current skin hit sound for it, but I feel like it would be a bit random throwing in a skin hit sound into a map

      4. In my opinion you should refer to the way Pentori hitsounded their difficulty for, what I see as, a better alternative. I rather not
    2. Despite the amount of mods you've gathered for insane, I still feel like it could use more. Even from just briefly looking at it, I can tell that things like note density and emphasis are in need of changes. Or, at least from how I see it. Consider asking for some more mods on your difficulties, especially after what I mentioned with hitsounding, in case you decided to redo them. I never said that this difficulty was perfect, I was just mainly looking for mods for my GDs because they have the least mods


Good luck! sorry for the super late reply on hit sounds :D ment to do it sooner but I just got.....lazy xD, overall I'm not good with hit sounds and I don't really see an issue with it xD
mardoka
Hi, from my modding queue

[General]
  1. A couple of the diffs could use variable volume at different parts of the song to differentiate the kiai from the rest of the song, etc.
[Easy]
  1. 00:14:188 (1) - prev:1.04x next:1.11x Distance 00:12:776 (3,1) - it's uneven
  2. 00:22:659 (1,2) - blanket a little off
  3. 00:48:070 (1) - DS is uneven
  4. 00:57:600 (2,3) - rip blanket
[Hard]
  1. 00:35:188 (5) - why a 1/4 repeat here? replace with 2 circles imo
  2. 00:36:776 I think 80% volume here would be nice, so that the music doesn't completely drown out the hitsounds.
  3. 00:39:600 (1,3) - blanket of slider 3 tail with slider 1 body is off
  4. 00:47:718 (4,5) - you're already following vocals, so slider here would be nice
  5. 00:50:541 (5,6) - space this equal to 00:50:365 (4,5) -
  6. 00:57:953 (1,2,3,4,5) - why the clickable stream here as opposed to other parts of this measure? I think it would be more fitting to the music for the stream to be 00:59:012 (7) - here. You ignored the drums afterwards which is fine since you're following the vocals but imo if you want to include a stream in this section, the best place to put it is 00:59:012 - 00:59:365 . As for my recommendation, I think this combination of objects could work out great https://puu.sh/ruueC/2dd1d095f8.jpg . And if you care at all https://puu.sh/ruufg/962539ed03.jpg is the placements I used to test. Or if you want to keep the clickable vocals on 00:58:659 (6,7) - then this can work great as well https://puu.sh/ruuCX/c21442bcaa.jpg . Hope I was able to explain well enough here.
  7. 00:59:365 (1,2,3) - this measure should be mapped with the same rhythm as 01:00:776 (1,2,3,4) - imo. Since the musical structure is the same in these two instances :/
  8. 01:14:718 (5,6,1,2,3) - The rhythm choice here is fine but I just think it's a little lame to stack at such a climactic part of the song :c. As for my recommendation: https://puu.sh/ruvjE/c3dce8d70c.jpg I think small jumps here would convey the song well. I know this map or hard diffs in general aren't supposed to be jump heavy so I won't be offended if you don't take my suggestion but at least unstack the notes off the sliders :(... What I did while testing if you care https://puu.sh/ruvKs/f577998cd5.jpg . or something like this http://puu.sh/ruwfU/24bcd1c127.jpg idk
Starting to lose focus so I think I'll stop here x.x

Gl, Hope this helps!

star :^)
Topic Starter
B r o k e n

nubery wrote:

Hi, from my modding queue

[General]
  1. A couple of the diffs could use variable volume at different parts of the song to differentiate the kiai from the rest of the song, etc.did soem adjustments
[Easy]
  1. 00:14:188 (1) - prev:1.04x next:1.11x Distance 00:12:776 (3,1) - it's uneven fixed? kinda confused here
  2. 00:22:659 (1,2) - blanket a little off fixed, well looks good to me at least
  3. 00:48:070 (1) - DS is uneven fixed
  4. 00:57:600 (2,3) - rip blanketfixed
[Hard]
  1. 00:35:188 (5) - why a 1/4 repeat here? replace with 2 circles imo drum triple sound
  2. 00:36:776 I think 80% volume here would be nice, so that the music doesn't completely drown out the hitsounds. sure
  3. 00:39:600 (1,3) - blanket of slider 3 tail with slider 1 body is off looks good to me now
  4. 00:47:718 (4,5) - you're already following vocals, so slider here would be nice yep, did some adjustments to note placing and switched into slider
  5. 00:50:541 (5,6) - space this equal to 00:50:365 (4,5) - confused
  6. 00:57:953 (1,2,3,4,5) - why the clickable stream here as opposed to other parts of this measure? I think it would be more fitting to the music for the stream to be 00:59:012 (7) - here. You ignored the drums afterwards which is fine since you're following the vocals but imo if you want to include a stream in this section, the best place to put it is 00:59:012 - 00:59:365 . As for my recommendation, I think this combination of objects could work out great https://puu.sh/ruueC/2dd1d095f8.jpg . And if you care at all https://puu.sh/ruufg/962539ed03.jpg is the placements I used to test. Or if you want to keep the clickable vocals on 00:58:659 (6,7) - then this can work great as well https://puu.sh/ruuCX/c21442bcaa.jpg . Hope I was able to explain well enough here. overall I understand the issue here, did some adjustments, went with 1/4 sliders mapping the entire drum stream
  7. 00:59:365 (1,2,3) - this measure should be mapped with the same rhythm as 01:00:776 (1,2,3,4) - imo. Since the musical structure is the same in these two instances :/ fixed
  8. 01:14:718 (5,6,1,2,3) - The rhythm choice here is fine but I just think it's a little lame to stack at such a climactic part of the song :c. As for my recommendation: https://puu.sh/ruvjE/c3dce8d70c.jpg I think small jumps here would convey the song well. I know this map or hard diffs in general aren't supposed to be jump heavy so I won't be offended if you don't take my suggestion but at least unstack the notes off the sliders :(... What I did while testing if you care https://puu.sh/ruvKs/f577998cd5.jpg . or something like this http://puu.sh/ruwfU/24bcd1c127.jpg idk I like the idea of 2 single notes instead, removed the slider and putted a single note and did a small jump
Starting to lose focus so I think I'll stop here x.x

Gl, Hope this helps!

star :^) really appreciate the mod :D thx for the star too~
Ela
from my queue

[Ky's Insane]
  1. after this 00:36:247 (5) - need something to the "ki-" of the vocal, sounds weird star the next combo in the "-mino..."
  2. 01:22:835 (4) - the piano is the main right here, you ignored the piano at the start with this slider but you followed it perfectly with the next ones, it really sound bad, try something else :?

    nothing more than that
    i really loved your diff (my fav of this set)
    Good work!!

Hard, Insane and Pentori's insane are fine :)
waiting for see it rank!
pkhg
[Easy]
  1. 00:09:953 (1) - why you started to map from here
  2. the kiai in general is too repetitive cuz it consist of only 1/2 sliders. try to use some 1/1 sliders and/or replacing some sliders with circles for some variation
[Normal]
  1. 00:22:659 (1,2,3) - what about http://puu.sh/rRj6P/02d6568e11.jpg | fits the vocals better and the current one is too cluttered
    well i dont like most of your rhythms but that might be just me lol
[Hard]
  1. 01:20:365 (1) - same as pentori's
    mostly aesthetic stuff but im not good modding that
    and again i dont like your rhythms ://
[Ky's Insane]
  1. 00:21:776 (3,4) - circles instead pls
  2. 00:36:247 (5) - why is this 1/8? and why are you stopping the stream this sudden when there are still 1/4 beats to map
  3. 00:47:012 (2,3,1,2) - all of these are overmapped. also why is 00:47:188 (3) - 1/6?
    not a big fan of extended sliders
[Pentori's Insane]
  1. 00:11:365 (1) - 00:19:129 (1) - that clap sound triggers me. this one works way better http://puu.sh/rRkF6/ddef75bf80.wav
  2. 01:20:365 (1) - a 1/6 with 3 reverses fits better cuz the piano isnt snapped and there are 4 beats so yea
gl
Shauma
Really good map. It needs some repairs here and here but, still it's really good. I'm not a mapper but i have a feeling that in hard diff last streams are too fast and hard. It just doesn't suit diff.
Topic Starter
B r o k e n

pkhg wrote:

[Easy]
  1. 00:09:953 (1) - why you started to map from here I honestly didn't really know how to map the intro for this difficulty, doing quite a bit of extended sliders felt weird for me, didn't want to map using 1/1 sliders and so because the intro is weaker, so overall I just didn't know to map the intro and figure it's fine to leave it empty and map where the song starts of stronger
  2. the kiai in general is too repetitive cuz it consist of only 1/2 sliders. try to use some 1/1 sliders and/or replacing some sliders with circles for some variationughh... it's map with lots of 1/1 sliders not 1/2 haha, I'll work some adjustments, I honestly don't really know what to do besides 1/1 and 1/1 returns and single note, not so good with extended sliders
[Normal]
  1. 00:22:659 (1,2,3) - what about http://puu.sh/rRj6P/02d6568e11.jpg | fits the vocals better and the current one is too cluttered
    well i dont like most of your rhythms but that might be just me lol adjusted, should had suggested some rhythms for me I may had liked it haha :/
[Hard]
  1. 01:20:365 (1) - same as pentori's ugh, might as well, I felt like it would had been a bit confusing for hard, so I did a 1/4 instead of 1/6
    mostly aesthetic stuff but im not good modding that
    and again i dont like your rhythms ://Should had suggested me some, I may had liked them haha :/
glty for the mod, I really appreciate it

Shauma wrote:

Really good map. It needs some repairs here and here but, still it's really good. I'm not a mapper but i have a feeling that in hard diff last streams are too fast and hard. It just doesn't suit diff.
ty for the feedback, I don't really find the slider streams hard to play, so I'll leave it as it is for now
Topic Starter
B r o k e n
just a post by mistake that I can't delete.... o_o
Pentori
fixed from pkhg's mod
@B r o k e n can you replace soft-hitclap.wav with this one http://puu.sh/rRkF6/ddef75bf80.wav ? thanks
SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 36776
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 88283
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Hajimari no Sokudo
TitleUnicode:はじまりの速度
Artist:Sangatsu no Phantasia
ArtistUnicode:三月のパンタシア
Creator:B r o k e n
Version:Pentori's Insane
Source:キズナイーバー
Tags:Kiznaiver Spring 2016 TV Size Ed Ending Kyle Y Pentori
BeatmapID:998193
BeatmapSetID:449396

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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Combo2 : 94,54,231
Combo3 : 251,47,62
Combo4 : 13,201,3

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301,140,74718,1,0,0:0:0:0:
76,172,74894,6,0,P|72:218|68:265,1,93.5000028533936,2|0,0:2|0:0,0:0:0:0:
168,348,75247,1,8,0:0:0:0:
272,190,75423,2,0,P|215:180|163:188,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
340,280,75776,2,0,P|385:289|432:286,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
512,108,76129,1,0,0:0:0:0:
512,108,76218,1,0,0:0:0:0:
512,108,76306,6,0,P|435:65|341:112,1,170
428,168,76835,1,0,0:0:0:0:
340,280,77012,2,0,P|336:224|344:192,1,85,8|0,0:0|0:0,0:0:0:0:
420,296,77365,2,0,P|392:341|346:360,1,85
328,356,77629,1,0,0:0:0:0:
328,356,77718,6,0,P|248:332|156:360,1,170
84,220,78247,1,0,0:0:0:0:
84,220,78335,1,0,0:0:0:0:
84,220,78423,2,0,P|120:152|144:120,1,85,8|0,0:0|0:0,0:0:0:0:
236,72,78776,2,0,P|304:88|348:84,1,85
376,208,79129,1,2,0:0:0:0:
376,208,80365,6,0,L|426:217,3,28.3333333333333,2|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
108,176,81600,5,8,0:0:0:0:
108,176,81688,1,8,0:0:0:0:
108,176,81776,1,8,0:0:0:0:
108,176,81865,1,8,0:0:0:0:
108,176,81953,6,0,P|176:160|212:164,1,85,2|0,0:0|0:0,0:0:0:0:
358,83,82306,1,8,0:0:0:0:
285,231,82482,1,0,0:0:0:0:
285,231,82570,1,0,0:0:0:0:
285,231,82659,1,0,0:0:0:0:
257,69,82835,1,2,0:0:0:0:
375,183,83012,1,10,0:0:0:0:
212,160,83188,1,2,0:0:0:0:
400,72,83365,6,0,P|460:68|504:68,1,85,2|0,0:0|0:0,0:0:0:0:
375,183,83718,2,0,P|315:179|271:179,1,85,10|0,0:0|0:0,0:0:0:0:
172,73,84070,2,0,P|232:69|276:69,1,85,2|0,0:0|0:0,0:0:0:0:
176,172,84423,2,0,P|116:168|72:168,1,85,10|0,0:0|0:0,0:0:0:0:
64,188,84688,1,0,0:0:0:0:
64,188,84776,5,10,0:0:0:0:
96,72,84953,1,0,0:0:0:0:
144,244,85129,5,8,0:0:0:0:
172,73,85306,1,2,0:0:0:0:
224,300,85482,5,10,0:0:0:0:
248,74,85659,1,0,0:0:0:0:
432,208,85835,5,8,0:0:0:0:
204,184,86012,1,2,0:0:0:0:
376,96,86188,5,10,0:0:0:0:
372,292,86365,1,0,0:0:0:0:
272,116,86541,5,8,0:0:0:0:
432,208,86718,1,2,0:0:0:0:
272,288,86894,5,10,0:0:0:0:
388,48,87070,1,8,0:0:0:0:
348,32,87158,1,8,0:0:0:0:
306,27,87246,1,8,0:0:0:0:
264,32,87335,1,8,0:0:0:0:
224,47,87423,1,8,0:0:0:0:
182,52,87511,1,8,0:0:0:0:
140,47,87600,5,0,2:0:0:0:
256,192,87688,12,0,88835,0:0:0:0:
Topic Starter
B r o k e n

Pentori wrote:

fixed from pkhg's mod
@B r o k e n can you replace soft-hitclap.wav with this one http://puu.sh/rRkF6/ddef75bf80.wav ? thanks replaced it
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