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yozuca* - LOVING TRIP [OsuMania]

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Total Posts
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Topic Starter
shionelove
This beatmap was submitted using in-game submission on 2019年6月20日 at 2:14:39

Artist: yozuca*
Title: LOVING TRIP
Source: オトメ*ドメイン
Tags: otome domein NYAON rino chokix 館川まこ こもわた遙華 癸乙夜 ぱれっとクオリア yoshilove
BPM: 145
Filesize: 30027kb
Play Time: 01:42
Difficulties Available:
  1. Another - 7Key (3.24 stars, 1067 notes)
  2. Hyper - 7Key (2.36 stars, 762 notes)
  3. yoshilove's Normal - 7Key (1.58 stars, 438 notes)
Download: yozuca* - LOVING TRIP
Download: yozuca* - LOVING TRIP (no video)
Information: Scores/Beatmap Listing
---------------
女装!

yoshilove's Normal by yoshilove
biemote
for rank?
Topic Starter
shionelove

biemote wrote:

for rank?
maybe(i also have to map for k-shoot event,i have little time)
KaedekaShizuru
女装!
pocket-Gao
女装!
Topic Starter
shionelove
lol someone posted this map for MWC,when i saw my map is on list i thought this map is a bit easy even for group stage
and i also thought this map is not good quality because i made this in a day,when trial ver was released and i wanted to submit 1st
Topic Starter
shionelove
all of hitsounds have no delay,i checked with SoundEngine
error_exe777
from mapping planet discord
[General]
  1. Mapset size is over 30MB which is pretty large. All backgrounds are like 2.7mb so you could turn them into .jpg's instead to cut down on the filesize

  2. Try to add kiai times in the top two diffs i guess

    nothing much here really
[Another]

now im pretty sure you are going to reject alot of this, so ill try to be as logical as i can

00:02:220 - could possibly make this a double since theres a drum roll, and is more prominent than the sound at 00:02:117 -

00:10:186 (10186|1,10393|5,10600|3) - personally i feel like having normal notes for these glitchly kind of sounds is pretty disregardant of the music. a more LN based pattern might suit better, since the sounds are pretty muffled and normal notes dont really support that. could try a structure similar to so? https://osu.ppy.sh/ss/10435405

01:00:255 - since this sound is quite a bit more intense than the sounds behind the triples below it could make sense to have it as a quad (col 2 preferably) to outline that difference further

01:05:634 (65634|6,65634|2,65634|4,65841|0,65841|1) - i guess a ctrl+g on this whole pattern would show the drums better since the more intense one lies on the latter rather than the prior

01:29:841 - there is a chime sound here so a note would be justified. would also help with the transition from the release of the LN to the notes ahead i guess

01:44:324 - i mean the LNs arent really that much of a problem but there is a pitch change, with the height of it ending here so you could end one of the LNs or two and add a new one or two to show that? seems more like a cop-out to ignore it personally

ee i need to learn 7k
Topic Starter
shionelove

error_exe777 wrote:

from mapping planet discord
[General]
  1. Mapset size is over 30MB which is pretty large. All backgrounds are like 2.7mb so you could turn them into .jpg's instead to cut down on the filesize
    actually i can find difference between png and jpg,and i have a thing about graphic quality.Fortunately,there's no rule,only guideline,so i want to keep.
  2. Try to add kiai times in the top two diffs i guess
    i don't like kiai effect,and kiai doesn't make score up in o!m.it doesn't cause effects for playing.
    in other modes i would have added.

    nothing much here really
[Another]

now im pretty sure you are going to reject alot of this, so ill try to be as logical as i can

00:02:220 - could possibly make this a double since theres a drum roll, and is more prominent than the sound at 00:02:117 -
and ,they are planed all.i remember in 2016 and 2017 i use style like all-column-are-used

00:10:186 (10186|1,10393|5,10600|3) - personally i feel like having normal notes for these glitchly kind of sounds is pretty disregardant of the music. a more LN based pattern might suit better, since the sounds are pretty muffled and normal notes dont really support that. could try a structure similar to so? https://osu.ppy.sh/ss/10435405
that pattern is not good for my plan i was going to make Lv9 to 10 in IIDX.

01:00:255 - since this sound is quite a bit more intense than the sounds behind the triples below it could make sense to have it as a quad (col 2 preferably) to outline that difference further
in my world,intense is not the reason i can add more notes.1note=1sound. https://p.eagate.573.jp/game/2dx/24/p/newsong/mare_nectaris.html

01:05:634 (65634|6,65634|2,65634|4,65841|0,65841|1) - i guess a ctrl+g on this whole pattern would show the drums better since the more intense one lies on the latter rather than the prior col7 for hihat or triangle sounds,and i think 01:05:841 (65841|1,65944|3,66151|5) - they are pitch-related.i can't remember things 2 years ago correctly :eyes:

01:29:841 - there is a chime sound here so a note would be justified. would also help with the transition from the release of the LN to the notes ahead i guess
change pattern,that is actually tambourine sounds tho

01:44:324 - i mean the LNs arent really that much of a problem but there is a pitch change, with the height of it ending here so you could end one of the LNs or two and add a new one or two to show that? seems more like a cop-out to ignore it personally
i don't like complicated pattern,so i change them to rice.watching MWC i was bored due to that LN,it just extended duration

ee i need to learn 7k
osu! is offering to people of every age 2kudosu per/mod to complere small mods on a home computer.
Unknown_player
Take my power
Go rank this
Larc
from mapping planet discord

[ Hyper ]
00:07:082 - this note should same coloumn as previous whistle isn't?

00:07:393 - remove ? im not sure u need to add note here.

00:08:531 - add note on |5 ?

opening sequence avatar is not funny anymore.
Topic Starter
shionelove

CoffeeLatte- wrote:

from mapping planet discord

[ Hyper ]
00:07:082 - this note should same coloumn as previous whistle isn't?
delete whistle,then change patterns to focus on tom-tom

00:07:393 - remove ? im not sure u need to add note here. k

00:08:531 - add note on |5 ? if i add i have to add other tom-tom sounds to keep consistent or it will cause something bad rhythm.
as usual

opening sequence avatar is not funny anymore. at least some are moving in game they aren't
rechecking Hyper and change some patterns because i was lazy to map easier diffs so there were some mistakes or easygoing things.
Unpredictable
from mapping planet discord :eyes:

yoshilove's Normal
- ehh im not too enthustic about the OD and HP on this diff. for a normal diff, I think it would make the map a lot harder than it should be because of the OD and the HP. would lower it to probably both 7.5

- 00:10:405 (10405|1) - would make this an LN instead that extends up to 00:10:612 - . It kind of follow the same thing with this LN 00:10:198 (10198|3) - and I think it's better represented as LN than a note tbh.

- 00:38:956 (38956|0) - I think you should move this to column 7 instead. the usage of key 7 here is lacking and I think moving it can make a big difference.

- 00:42:060 - I think you can a note here on this tick here, (preferable column 4). it makes a good follow up for the double here 00:42:267 (42267|4,42267|2) - and the sound on the tick i feel is pretty important and clear to hear

- 00:45:577 (45577|6) - would move this to column 1, feel like you could do with a note to fill the void of not having a lot of notes on column 1 in this part

- 00:47:232 (47232|1) - this LN should extend to here 00:47:646 - instead. you can hear it fully cut off at right around this tick.

- 01:42:474 (102474|1,102474|5) - these LNs follow the song properly, but I feel as if they're unneeded. I just think these LNs just go on for a for a really long time that a lot of people wouldn't want to play anyways. even shione didn't add them. would rather replace them with notes instead.

Hyper
- I think the OD and the HP are a little bit too hard imo. I think an OD and HP of both 8 is little more easier to deal with and make it less harder than it is if lowered.

- 00:10:405 (10405|5) - said the same thing in the normal diff, I think this should be an LN that extends to 00:10:612 - . There's multiple noises here and tbh quite similar (not exactly) to this LN 00:10:198 (10198|3) - here. also it fits this part with an LN instead imo

- 00:21:681 (21681|4,21888|4) - not a fan of this jack right here, but i more so don't like this note 00:21:681 (21681|4) - . First off, the jack is unneeded.
The sounds aren't even the same and is quite pointless and its just making it harder for the player. but instead of moving it to a different column, how about just deleting it? i feel like the sound on that tick is extremely quiet and super subtle that I think it's pretty much easy to avoid for a diff like this. I think removing it makes the part here a lot more easier and fluid to play than it is right now.

- 00:24:060 - to 00:27:370 - I feel like you should do the same thing like what you do here 00:27:370 - to 00:29:853 - . From 00:27:370 - to 00:29:853 - , you made it clear what sound it's the main focus: the drum and made it clear by putting a note on 1/4 on the same column, which I like. I feel like you should do the same on the other part too. It just doesn't make too much sense when they are quite literally the same rhythm(?)

- 01:34:405 (94405|1) - would move to column 7 to have an even spread of notes in this section here

Another
- I think you should lower the OD down a bit. OD 9 is pretty tough for 3* diff tbh and makes it a lot harder to play than it should me. would lower it down to around a 8.5

- also where's the kiai time at? i think you forgot it lmao

overall, a pretty good diff, a lot of the patterns here are done well. i like it!

just check on the filesize, aimod zzzz, you might want to fix it.

enjoy!
Topic Starter
shionelove

Unpredictable wrote:

from mapping planet discord :eyes:

yoshilove's Normal
- ehh im not too enthustic about the OD and HP on this diff. for a normal diff, I think it would make the map a lot harder than it should be because of the OD and the HP. would lower it to probably both 7.5

- 00:10:405 (10405|1) - would make this an LN instead that extends up to 00:10:612 - . It kind of follow the same thing with this LN 00:10:198 (10198|3) - and I think it's better represented as LN than a note tbh.

- 00:38:956 (38956|0) - I think you should move this to column 7 instead. the usage of key 7 here is lacking and I think moving it can make a big difference.

- 00:42:060 - I think you can a note here on this tick here, (preferable column 4). it makes a good follow up for the double here 00:42:267 (42267|4,42267|2) - and the sound on the tick i feel is pretty important and clear to hear

- 00:45:577 (45577|6) - would move this to column 1, feel like you could do with a note to fill the void of not having a lot of notes on column 1 in this part

- 00:47:232 (47232|1) - this LN should extend to here 00:47:646 - instead. you can hear it fully cut off at right around this tick.

- 01:42:474 (102474|1,102474|5) - these LNs follow the song properly, but I feel as if they're unneeded. I just think these LNs just go on for a for a really long time that a lot of people wouldn't want to play anyways. even shione didn't add them. would rather replace them with notes instead.

Hyper
- I think the OD and the HP are a little bit too hard imo. I think an OD and HP of both 8 is little more easier to deal with and make it less harder than it is if lowered. same as Luv flow where i got the mod said i have to increase them because in rice map it's easy to gain HP.

- 00:10:405 (10405|5) - said the same thing in the normal diff, I think this should be an LN that extends to 00:10:612 - . There's multiple noises here and tbh quite similar (not exactly) to this LN 00:10:198 (10198|3) - here. also it fits this part with an LN instead imo i notice only here has 1/2 LN and i don't like LNs for this map,so change them to rice.

- 00:21:681 (21681|4,21888|4) - not a fan of this jack right here, but i more so don't like this note 00:21:681 (21681|4) - . First off, the jack is unneeded.
The sounds aren't even the same and is quite pointless and its just making it harder for the player. but instead of moving it to a different column, how about just deleting it? i feel like the sound on that tick is extremely quiet and super subtle that I think it's pretty much easy to avoid for a diff like this. I think removing it makes the part here a lot more easier and fluid to play than it is right now. that is not jack
just a stair
- 00:24:060 - to 00:27:370 - I feel like you should do the same thing like what you do here 00:27:370 - to 00:29:853 - . From 00:27:370 - to 00:29:853 - , you made it clear what sound it's the main focus: the drum and made it clear by putting a note on 1/4 on the same column, which I like. I feel like you should do the same on the other part too. It just doesn't make too much sense when they are quite literally the same rhythm(?) lol what,i made both same,kicks,hihats,and some random drums and trumpets.i do the same thing already

- 01:34:405 (94405|1) - would move to column 7 to have an even spread of notes in this section here i think i made for both melody pitches and drum patterns i saw it in Yellow Sunrise DPA and it fits well imo.i don't think i have to manage column balance for EVERY part,sometimes i care sometimes i ignore

Another
- I think you should lower the OD down a bit. OD 9 is pretty tough for 3* diff tbh and makes it a lot harder to play than it should me. would lower it down to around a 8.5 same as Hyper and i don't care StarDiff.Another is just a Another,always harder diff in IIDX,whether it's around 1 or over 10.

- also where's the kiai time at? i think you forgot it lmao i don't like kiai effect and fortunately kiai doesn't give any influence of gameplay like other modes,increasing score.Guideline says i don't have to make same kiai as GD diff.

overall, a pretty good diff, a lot of the patterns here are done well. i like it!

just check on the filesize, aimod zzzz, you might want to fix it. because i can upload,it is rankable.that aimod suggests,not forces.if he forces me to change it's like danger icon.

enjoy!
otokonoko is just a girl
Topic Starter
shionelove


yoshilove wrote:

Unpredictable wrote:

yoshilove's Normal
- ehh im not too enthustic about the OD and HP on this diff. for a normal diff, I think it would make the map a lot harder than it should be because of the OD and the HP. would lower it to probably both 7.5 - Ok~ Change HP (HP 7.5 OD 8.0)

- 00:10:405 (10405|1) - would make this an LN instead that extends up to 00:10:612 - . It kind of follow the same thing with this LN 00:10:198 (10198|3) - and I think it's better represented as LN than a note tbh. - fix :3

- 00:38:956 (38956|0) - I think you should move this to column 7 instead. the usage of key 7 here is lacking and I think moving it can make a big difference.
- no thanks~
- 00:42:060 - I think you can a note here on this tick here, (preferable column 4). it makes a good follow up for the double here 00:42:267 (42267|4,42267|2) - and the sound on the tick i feel is pretty important and clear to hear Add notes 00:41:853 and 00:42:060

- 00:45:577 (45577|6) - would move this to column 1, feel like you could do with a note to fill the void of not having a lot of notes on column 1 in this part
- no thanks :3

- 00:47:232 (47232|1) - this LN should extend to here 00:47:646 - instead. you can hear it fully cut off at right around this tick. - no thanks :3

- 01:42:474 (102474|1,102474|5) - these LNs follow the song properly, but I feel as if they're unneeded. I just think these LNs just go on for a for a really long time that a lot of people wouldn't want to play anyways. even shione didn't add them. would rather replace them with notes instead. - no thanks :3
thank you modding!! :)
直した http://puu.sh/zFfnY.zip
#freeyoshilove 8-)
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