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posted
clicked into my queue page and surprisedly found your avatar changing into adult neptune

\let's nepnep/
posted
\nep-nep/

* * adult nep only * *
posted
  1. You should try to use more of the gamefield, it feels so cluttered rn
  2. 00:38:949 (5,1) - So you said it's supposed to be a Hard, right? Then you should try to keep the flow as simple as possible, especially when using jumps like this.
  3. 00:44:663 (3,4,5,6) - Vocals would give a nice 2-2 pattern, so the current placement doesn't emphasize it at all.
  4. 00:47:928 (4,1) - There's a whole 1/1 gap so you could place it a bit further away without any problems.
  5. 00:53:643 (2) - This circle could have a little emphasis like the object afterwards too because of the "unique" vocal on it.
  6. 01:00:173 (2,3) - Why are they overlapping way less than 01:05:888 (1,2) ?
  7. 01:13:235 (2,3) - You used ^ this pattern before, that's exactly the same part but your rhythm usage is different here. Please stay as consistent as possible in such easy diffs.
  8. 01:28:745 (1) - Could have a more dense pattern like before.
  9. 01:31:602 (4) - Has a really "strong" vocal on it so consider giving it at least a slight emphasis.
  10. 01:33:643 (3) - Strong piano sound but same spacing? Before you gave such sounds a higher spacing iirc.
  11. 01:35:275 (1) - You are ignoring quite some vocals here when you tried to cover as much as possible before
  12. 02:05:684 (2,3,4,5) - The vocal on the first circle can actually be ignored as it's too soft to be mapped.
  13. 02:59:357 (5,1) - Earlier you didn't use a custom stack for a larger gap. :v
  14. 03:05:888 (5,6) - A slider might be better as the sound on (6) is kinda unexpectable (at least for me) and also having two different kind of stacks in a row for this difficulty level is pretty hard to read as well.
  15. 03:09:970 (1,2) - Shouldn't have a 1/2 spacing. You let 1/4 patterns overlap all the time so this is a big reading issue.
  16. 03:42:622 (1,2,3) - 3/4 rhythms are really unusual for Hards, so using a 3/4 repeat-slider rather than circle would help a lot there.


Just to make sure: I didn't mention every little problem because sometimes the issues I mentioned appeared multiple times in the map. All in all, it actually still needs quite some polishment. :<
posted
Alright ~

Stjpa wrote:

  1. You should try to use more of the gamefield, it feels so cluttered rn hmm I wonder if I can buff something
  2. 00:38:949 (5,1) - So you said it's supposed to be a Hard, right? Then you should try to keep the flow as simple as possible, especially when using jumps like this. alrright.
  3. 00:44:663 (3,4,5,6) - Vocals would give a nice 2-2 pattern, so the current placement doesn't emphasize it at all. done
  4. 00:47:928 (4,1) - There's a whole 1/1 gap so you could place it a bit further away without any problems. alright
  5. 00:53:643 (2) - This circle could have a little emphasis like the object afterwards too because of the "unique" vocal on it. sure
  6. 01:00:173 (2,3) - Why are they overlapping way less than 01:05:888 (1,2) ? aaa, true
  7. 01:13:235 (2,3) - You used ^ this pattern before, that's exactly the same part but your rhythm usage is different here. Please stay as consistent as possible in such easy diffs. alright, I make it same now
  8. 01:28:745 (1) - Could have a more dense pattern like before. ay ay
  9. 01:31:602 (4) - Has a really "strong" vocal on it so consider giving it at least a slight emphasis. done
  10. 01:33:643 (3) - Strong piano sound but same spacing? Before you gave such sounds a higher spacing iirc. alright
  11. 01:35:275 (1) - You are ignoring quite some vocals here when you tried to cover as much as possible before the thing is , this part is more calm than before that's why.
  12. 02:05:684 (2,3,4,5) - The vocal on the first circle can actually be ignored as it's too soft to be mapped. mmh, it's quite strong for me
  13. 02:59:357 (5,1) - Earlier you didn't use a custom stack for a larger gap. :v I'm giving something new?
  14. 03:05:888 (5,6) - A slider might be better as the sound on (6) is kinda unexpectable (at least for me) and also having two different kind of stacks in a row for this difficulty level is pretty hard to read as well. alright, changed it
  15. 03:09:970 (1,2) - Shouldn't have a 1/2 spacing. You let 1/4 patterns overlap all the time so this is a big reading issue. hmm, true
  16. 03:42:622 (1,2,3) - 3/4 rhythms are really unusual for Hards, so using a 3/4 repeat-slider rather than circle would help a lot there. I really really want to click something on these timelines so...


Just to make sure: I didn't mention every little problem because sometimes the issues I mentioned appeared multiple times in the map. All in all, it actually still needs quite some polishment. :<
Thank you!
posted
#modreqs from the past plus quite a few reminders in chat =w=

00:23:847 (1) - whistle?
00:40:990 (3,4,5) - spacing inconsistency here. I'd say... move 5 t around x352 y68 to fix DS or idk, maybe try a different pattern. As it is I can't really accept that :/
00:45:479 (5,6) - again... you don't like constant DS perhaps? xD It is a slow song and the overall diff is not high. Most of the times it seems to be a Normal so a constant DS just comes naturally to my mind
01:22:214 (1) - I bet you can make this shape less cramped, like this
01:50:786 (1,2,3) - this comes out of nowhere considering the overall difficulty of the map. I'd rather keep only one of these sliders, but with more repeats for readability
02:44:459 (2) - clearly not respecting DS. Small details make a huge difference, trust me
02:59:357 (5,1) - I'm pretty sure this is not the same DS you used for the same patterns before this one (01:01:806 (4,1) - reference) (also, comparison)
03:06:092 (6,1) - make sure this stuff is consistent. As I said, small details make a huge difference
03:10:582 (2) - DS, again. Although this pattern would be cool if used more in the map, since I can see there is a cool logic behind it and works well, but as it is now, it's just purely inconsistent with the rest
03:15:684 (4,1) - first time seeing such an overlap probably... it's not so cool in general (your other 1/1 snaps with circles do not count, since this is a 1/2 snap with sliders)
03:25:479 - ""storyboard"" the new background comes out of nowhere. I know there is that particular sound here, but please no, it just doesn't feel right for me
03:26:296 (1,2,3,4,5,6) - well, the whole combo has a bit of an unstable DS, but the last object is just too distant imo.
03:43:235 (2,3,4) - visual spacing is misleading because you once again don't use constant DS
03:45:888 (1,2,3,4,5) - what about a pentagon instead? At least it looks more organized this way
04:25:888 (3) - ctrl + g?
04:43:847 (1) - no matter how I look at this, it's not so well made. Try something like this
04:45:684 (1) - I'd make this spinner finish at 04:47:112 - where violins stop playing, and add the break effect at 04:47:928 - , like this
05:13:235 (3,4) - same as before, and it is not even consistent with the other pattern =w="
05:18:133 (2) - this beat wasn't mapped before, at 01:55:275 - or at 03:59:357 -
05:26:296 (6,7) - DS is not constant again and it is noticeable
05:39:765 - I'd map the vocal here, but I guess it's preference, idk
06:09:561 (1,2) - why are these different? The song doesn't change from what I can hear

Overall I can't really see this map ready yet, Shurelia :/
Mostly because I don't see a solid structure, mostly due to random DS when the song remains mostly plain.
For example:
02:48:745 (3,4,5,6) - this passage doesn't tell me much. Why is it like that?
03:13:235 (1,2,3,4) - all these 4 shapes at once don't tell me anything once again. Why do they have that direction and they are curved like that?
04:12:010 (1) - slider shapes are like accessories you put on your map: they must be similar in concept (they need to fit together). And this shape looks a bit random compared to the rest.

Summed up: this map needs more structure (aka, planning before hand of patterns), since in general note placement feels random to me :/
posted

MrSergio wrote:

#modreqs from the past plus quite a few reminders in chat =w= heheHehEHEHE

00:23:847 (1) - whistle? Alright
00:40:990 (3,4,5) - spacing inconsistency here. I'd say... move 5 t around x352 y68 to fix DS or idk, maybe try a different pattern. As it is I can't really accept that :/ naaah, I did it intentionally.
00:45:479 (5,6) - again... you don't like constant DS perhaps? xD It is a slow song and the overall diff is not high. Most of the times it seems to be a Normal so a constant DS just comes naturally to my mind Nope, this is a hard diff. (I really should put my diff plan on the first post)
01:22:214 (1) - I bet you can make this shape less cramped, like this code plssss I can't make sliders D:
01:50:786 (1,2,3) - this comes out of nowhere considering the overall difficulty of the map. I'd rather keep only one of these sliders, but with more repeats for readability I'm trying to follow the quick violin sound at here so...
02:44:459 (2) - clearly not respecting DS. Small details make a huge difference, trust me Alright, I fixed it
02:59:357 (5,1) - I'm pretty sure this is not the same DS you used for the same patterns before this one (01:01:806 (4,1) - reference) (also, comparison) Alright, fixed
03:06:092 (6,1) - make sure this stuff is consistent. As I said, small details make a huge difference Alright, I'll stack (1) with (2)
03:10:582 (2) - DS, again. Although this pattern would be cool if used more in the map, since I can see there is a cool logic behind it and works well, but as it is now, it's just purely inconsistent with the rest this is okay, I guess. It's readable and it emphasizing enough with the song
03:15:684 (4,1) - first time seeing such an overlap probably... it's not so cool in general (your other 1/1 snaps with circles do not count, since this is a 1/2 snap with sliders) But it's looks cool D:
03:25:479 - ""storyboard"" the new background comes out of nowhere. I know there is that particular sound here, but please no, it just doesn't feel right for me mmm
03:26:296 (1,2,3,4,5,6) - well, the whole combo has a bit of an unstable DS, but the last object is just too distant imo. fixed a bit
03:43:235 (2,3,4) - visual spacing is misleading because you once again don't use constant DS my...
03:45:888 (1,2,3,4,5) - what about a pentagon instead? At least it looks more organized this way I prefer sharp movements instead.
04:25:888 (3) - ctrl + g? naah, I already love this one
04:43:847 (1) - no matter how I look at this, it's not so well made. Try something like this coooodeeee please ;;
04:45:684 (1) - I'd make this spinner finish at 04:47:112 - where violins stop playing, and add the break effect at 04:47:928 - , like this good , idea
05:13:235 (3,4) - same as before, and it is not even consistent with the other pattern =w=" did a bit fixes
05:18:133 (2) - this beat wasn't mapped before, at 01:55:275 - or at 03:59:357 - I'm trying to give the player something new for the last kiai since the other 2 is same each other
05:26:296 (6,7) - DS is not constant again and it is noticeable it plays fine for me
05:39:765 - I'd map the vocal here, but I guess it's preference, idk naaah, since it's the last kiai I'd like to give the player "This is the last" experience
06:09:561 (1,2) - why are these different? The song doesn't change from what I can hear same ^^

Overall I can't really see this map ready yet, Shurelia :/
Mostly because I don't see a solid structure, mostly due to random DS when the song remains mostly plain.
For example:
02:48:745 (3,4,5,6) - this passage doesn't tell me much. Why is it like that? Alright, the first 3 tells that the music is going down as you can hear from the violin and why I placed the 6 on the upper , it's because the sudden quite strong voice in the next (1) and I really want to make it clear about that
03:13:235 (1,2,3,4) - all these 4 shapes at once don't tell me anything once again. Why do they have that direction and they are curved like that? this is... hmm looks a bit weird but plays fine for me , hmm . did a bit change tho
04:12:010 (1) - slider shapes are like accessories you put on your map: they must be similar in concept (they need to fit together). And this shape looks a bit random compared to the rest. alright, screw the red. I can't sliders after all

Summed up: this map needs more structure (aka, planning before hand of patterns), since in general note placement feels random to me :/
Finally, something's inspiring. Thank you!

Alright, Let's find more modders.
posted
01:22:214 (1) -
236,56,82214,6,0,B|272:56|290:91|290:91|336:84|364:120,1,143.000004364014,2|0,0:0|0:0,0:0:0:0:
04:43:847 (1) -
109,195,283847,6,0,B|68:192|56:148|80:120|80:120|56:72|104:40|104:40|164:72|216:48,1,311.999990478516,2|2,0:0|0:0,0:0:0:0:
:*


On a side note, to clarify what I wanted to say through my mod:
I mainly focused on all those DS errors since I thought bringing up structure everywhere would have made a bigger mod (as Stjpa mentioned).
To explain structure in a different way: take a building. Now, buildings usually have many floors, divided in different rooms, right? the same process it is usually applied for all floors.
Structure is exactly like that: how you divide each floor, by keeping all the floors divided the same way.

If we port this concept into mapping it means dividing your song in different parts and identifying the similar ones. Once you do this you gotta divide each part is other smaller parts where the same rhythm occurs and therefore you have to use similar patterns.

Maybe it's not so easy to understand but with practice you'll learn what I mean
posted
Alright, Thanks for the delicious spaghetti, Sergio. :d

Yes, I understand.
posted
soon mod!
posted
<3
posted
sorry for late mod ;w;

Ani

  1. 00:40:990 (3,4,5) - this definitely confuse players, I promise. (even I did). I suggest to put more distance between (4) and (5).
  2. 00:45:479 (5,6,1) - the shape and the flow is kinda ugly... you don't really have to care since this has a slow bpm
  3. 00:50:786 (4,5) - put 1.2x ds cuz the difference of ds doesn't really shows up
  4. 01:18:133 (6,7,1) - reduce ds a bit? cuz you overlapped when there is a 1/2 notes, and players will think it's a 1/1.
  5. 01:32:010 (1) - move right anchor bit higher to make better S shaped slider
  6. 01:40:990 (5,1) - overlap looks bit messy
  7. 01:50:786 (1,2,3) - even if this is a hard, this will definitely confuse players.
  8. 02:05:888 (3,4,5) - there are too many 1/2 at once, so how about making them as 1/2 repeat slider?

well i think you have to look your map again and apply those mods to your whole map xD

(btw i realized its a 1/4 not a 1/2 lol)
posted

Cellina wrote:

sorry for late mod ;w;

Ani

  1. 00:40:990 (3,4,5) - this definitely confuse players, I promise. (even I did). I suggest to put more distance between (4) and (5). alright
  2. 00:45:479 (5,6,1) - the shape and the flow is kinda ugly... you don't really have to care since this has a slow bpm fixed
  3. 00:50:786 (4,5) - put 1.2x ds cuz the difference of ds doesn't really shows up aah right
  4. 01:18:133 (6,7,1) - reduce ds a bit? cuz you overlapped when there is a 1/2 notes, and players will think it's a 1/1. done
  5. 01:32:010 (1) - move right anchor bit higher to make better S shaped slider okk
  6. 01:40:990 (5,1) - overlap looks bit messy done
  7. 01:50:786 (1,2,3) - even if this is a hard, this will definitely confuse players. it's still doable
  8. 02:05:888 (3,4,5) - there are too many 1/2 at once, so how about making them as 1/2 repeat slider? naah, I want to click something at here

well i think you have to look your map again and apply those mods to your whole map xD

(btw i realized its a 1/4 not a 1/2 lol)
Thank youuu
posted
modreq via message
Ani

00:16:092 (2,1) - possibility for blanket. i recommend you do this for visual
00:20:174 (1,2) - i think this jagged slider is a bad idea, coz the song is very smooth = not very suitable. better if you use smooth sliders instead.
00:32:418 (5) - i think a blanket is better. plus, this slider fits better into the previous pattern than it used to. http://puu.sh/rPw6K/7b26ff7a31.jpg
00:34:051 (2,3) - move both of these in a way where [2 and 3] will blanket 00:33:235 (1) - [slider end]. looks better visually and gets rid of the annoying 00:32:418 (5,2) - near overlap.
00:40:377 (2,4) - blanket possibility.
00:45:888 (6) - i think its better if you stacked it with [5], so 00:46:296 (1) - gets more emphasis. its a bit louder than usual so best if you emphasized this. plus, [6] sounds a lot like [5] imo so this is better.
00:46:296 (1) - this is too close to 00:45:479 (5) - imo; to a point that it nearly overlaps. imo its better to do this something like this. 00:47:112 (2,3) -. tip of mine would be to make the distance gradually increase coz i think it gets a bit louder with every beat. http://puu.sh/rPwn4/5d2d4d79ba.jpg, final: http://puu.sh/rPwpV/d2d588b2c3.jpg
00:52:010 (6) - i think this is too close to [5]. flip this and move to x273 y155. it might work for you. end result http://puu.sh/rPxet/ea5bb0c6d8.jpg
00:53:643 (2) - i think its better if you give this shorter distance from [1 to 2] for emphasis on 00:54:051 - [url]coz of the sound in 3.[/url]http://puu.sh/rPxgQ/fc99b9d8a7.jpg
00:55:071 - this sound is way too unnoticeable for it to be a clickable object, when 00:55:275 - a louder sound is unclickable. i think its better if you did this instead. http://puu.sh/rPxm0/d8a0f3a898.jpg
01:04:255 (5,6) - i think its better if you ctrl g these two. like, highlight theem both and then ctrl g. imo [5] has more emphasis and i think that should be treated accordingly ;p
01:10:786 (3,1) - avoidable overlap. looks weird imo
01:17:316 (5) - methinks its better if you put in x419 y192 coz its more neater and theres blanket opportunity with 01:18:133 (6) -
01:31:602 (4) - better if you stack this in 01:31:194 - sliderend instead for emphasis on 01:32:010 - .
01:33:235 (2) - make same DS?
01:36:500 (2) - ^

01:52:418 (3) - i think this can be better by shirnking to 3/4 size and add a hitcircle in 01:53:235 - . http://puu.sh/rPy8b/10bbee1df5.jpg
01:57:112 - i think i hear something in here. ya think its enough to warrant a triple?
02:00:582 (1) - rotate by -21 degrees from position. i think it looks better http://puu.sh/rPyS1/f9f36dcc7b.jpg
02:05:684 - i think this part can be more creative, rather than only using streams. heres what i did, to give you an idea. http://puu.sh/rPyV6/1e5c2e1324.jpg
02:08:949 - same applies here.
02:34:051 (1,2,3) - considering that these sound about as loud, i think its better to use same DS.
02:43:030 (5,1) - visual space this normally like this 02:42:214 (4,5) - . imo looks weird as is, coz the near overlap looks unnatural. just move the entire pattern, http://puu.sh/rPz5w/d6acdba253.jpg
02:45:071 (3) - looks too angled, compared to this 02:43:847 (1,2) - . try not to deviate too much from the previous angle so it doesnt appear random, even if it isnt your intention. http://puu.sh/rPz9V/be08fcdf47.jpg
03:05:888 (5) - i think its better if you had it repeat once. theres a small sound 03:06:296 - (harp?). also plays less weirdly imo.
03:08:337 (5,6) - same as the 1st mod. this is a super chill song so i dont think its a good idea to use jagged sliders. doesnt reflect the song that well imo
03:20:990 (4,5,6) - blanket chance?
03:25:479 - 03:25:684 - that transition though. use fade in or something lol. this looks so jarring
03:29:561 - clickable beat over here. please dont use sliderends for strong(er) beats. use this rhythm? http://puu.sh/rPznA/86404ea196.jpg
03:40:990 (3) - same
03:56:500 - same as the above mod. make it 3/4 in length and add a hitcircle on the top for emphasis. suits the map better.
04:03:643 - no triple?
04:07:725 (4) - make this horizontal legnth and place on x243 y182. coz as it is rn, it could be misread as a 1/2 http://puu.sh/rPzvU/2bfa0825ca.jpg
04:09:765 - 04:13:030 - same as above. i think stream only is boring lol. this song deserves better ;~;
04:25:888 (3) - over emphasized. ctrl g fixes this.
04:34:867 (1,2,3,4,5,6,7,8) - lol? this looks random. try putting in something more creative, coz this looks boring ;w;
05:10:786 (1,2) - better blanket?
05:14:867 - i think its better if you did this instead, so you dont waste the beat 05:15:684 - in here. http://puu.sh/rPzVN/319e2d8adf.jpg
05:21:398 - threading dangerously, i am. but i gotta make a proposal; maybe its better if you shortened this to 1/2 and added a double at the end? so you hit all the available beats. http://puu.sh/rPA1b/29259713a5.jpg
05:26:092 (5,6,7) - lol, make it the same DS? why is it differentr lmao
05:31:194 - same here ;w;
05:32:010 (5) - same.

v - nice edit w
posted

Anxient wrote:

modreq via message
Ani

00:16:092 (2,1) - possibility for blanket. i recommend you do this for visual sure
00:20:174 (1,2) - i think this jagged slider is a bad idea, coz the song is very smooth = not very suitable. better if you use smooth sliders instead. alright
00:32:418 (5) - i think a blanket is better. plus, this slider fits better into the previous pattern than it used to. http://puu.sh/rPw6K/7b26ff7a31.jpg yes
00:34:051 (2,3) - move both of these in a way where [2 and 3] will blanket 00:33:235 (1) - [slider end]. looks better visually and gets rid of the annoying aight00:32:418 (5,2) - near overlap.
00:40:377 (2,4) - blanket possibility. done
00:45:888 (6) - i think its better if you stacked it with [5], so 00:46:296 (1) - gets more emphasis. its a bit louder than usual so best if you emphasized this. plus, [6] sounds a lot like [5] imo so this is better. agreed
00:46:296 (1) - this is too close to 00:45:479 (5) - imo; to a point that it nearly overlaps. imo its better to do this something like this. 00:47:112 (2,3) -. tip of mine would be to make the distance gradually increase coz i think it gets a bit louder with every beat. http://puu.sh/rPwn4/5d2d4d79ba.jpg, final: http://puu.sh/rPwpV/d2d588b2c3.jpg should be k now
00:52:010 (6) - i think this is too close to [5]. flip this and move to x273 y155. it might work for you. end result http://puu.sh/rPxet/ea5bb0c6d8.jpg lovely
00:53:643 (2) - i think its better if you give this shorter distance from [1 to 2] for emphasis on 00:54:051 - [url]coz of the sound in 3.[/url]http://puu.sh/rPxgQ/fc99b9d8a7.jpg did something similar
00:55:071 - this sound is way too unnoticeable for it to be a clickable object, when 00:55:275 - a louder sound is unclickable. i think its better if you did this instead. http://puu.sh/rPxm0/d8a0f3a898.jpg good idea
01:04:255 (5,6) - i think its better if you ctrl g these two. like, highlight theem both and then ctrl g. imo [5] has more emphasis and i think that should be treated accordingly ;p truee
01:10:786 (3,1) - avoidable overlap. looks weird imo meh
01:17:316 (5) - methinks its better if you put in x419 y192 coz its more neater and theres blanket opportunity with 01:18:133 (6) - lovely
01:31:602 (4) - better if you stack this in 01:31:194 - sliderend instead for emphasis on 01:32:010 - . awesomee
01:33:235 (2) - make same DS? aww
01:36:500 (2) - ^ .75 and .72 isn't noticeable much imo

01:52:418 (3) - i think this can be better by shirnking to 3/4 size and add a hitcircle in 01:53:235 - . http://puu.sh/rPy8b/10bbee1df5.jpg let's try it
01:57:112 - i think i hear something in here. ya think its enough to warrant a triple? nope, used 0% HS sound and i didn't hear anything
02:00:582 (1) - rotate by -21 degrees from position. i think it looks better http://puu.sh/rPyS1/f9f36dcc7b.jpg dnoe
02:05:684 - i think this part can be more creative, rather than only using streams. heres what i did, to give you an idea. http://puu.sh/rPyV6/1e5c2e1324.jpg tried this but it kinda not ok for me since I really want to click something (5)
02:08:949 - same applies here. same
02:34:051 (1,2,3) - considering that these sound about as loud, i think its better to use same DS. okay
02:43:030 (5,1) - visual space this normally like this 02:42:214 (4,5) - . imo looks weird as is, coz the near overlap looks unnatural. just move the entire pattern, http://puu.sh/rPz5w/d6acdba253.jpg ookay
02:45:071 (3) - looks too angled, compared to this 02:43:847 (1,2) - . try not to deviate too much from the previous angle so it doesnt appear random, even if it isnt your intention. http://puu.sh/rPz9V/be08fcdf47.jpg should be k now
03:05:888 (5) - i think its better if you had it repeat once. theres a small sound 03:06:296 - (harp?). also plays less weirdly imo. sure
03:08:337 (5,6) - same as the 1st mod. this is a super chill song so i dont think its a good idea to use jagged sliders. doesnt reflect the song that well imo yeaah
03:20:990 (4,5,6) - blanket chance? hhm, I moved it elsewhere instead
03:25:479 - 03:25:684 - that transition though. use fade in or something lol. this looks so jarring I'll let exam know.
03:29:561 - clickable beat over here. please dont use sliderends for strong(er) beats. use this rhythm? http://puu.sh/rPznA/86404ea196.jpg I used different rhythm instad but make it clickable
03:40:990 (3) - same same
03:56:500 - same as the above mod. make it 3/4 in length and add a hitcircle on the top for emphasis. suits the map better. done
04:03:643 - no triple? naah
04:07:725 (4) - make this horizontal legnth and place on x243 y182. coz as it is rn, it could be misread as a 1/2 http://puu.sh/rPzvU/2bfa0825ca.jpg moved this else where
04:09:765 - 04:13:030 - same as above. i think stream only is boring lol. this song deserves better ;~; same
04:25:888 (3) - over emphasized. ctrl g fixes this. sure
04:34:867 (1,2,3,4,5,6,7,8) - lol? this looks random. try putting in something more creative, coz this looks boring ;w; hmm, this looks and plays fine
05:10:786 (1,2) - better blanket? done
05:14:867 - i think its better if you did this instead, so you dont waste the beat 05:15:684 - in here. http://puu.sh/rPzVN/319e2d8adf.jpg sure
05:21:398 - threading dangerously, i am. but i gotta make a proposal; maybe its better if you shortened this to 1/2 and added a double at the end? so you hit all the available beats. http://puu.sh/rPA1b/29259713a5.jpg suree
05:26:092 (5,6,7) - lol, make it the same DS? why is it differentr lmao seems it trolled me
05:31:194 - same here ;w;
05:32:010 (5) - same. same

v - nice edit w
Awesome mod, Thank you!
posted
The transition problem fixed

update
posted
#Queue

really long time not modding so don't blame o3o!!

  1. 00:23:847 (1) - this spinner actually should start here 00:23:643
  2. 00:29:561 (1,1) - stack better and imo you should remmove the second nc
  3. 00:19:357 (2,1) - stack better ... won't say anything about the stacks anymore since i see that it was intentially done, thing wich i don't support personally, but if it's your style is ok o3o
  4. 00:45:888 (6,1) - the flow is a bit so so here bcs the slider should be a curvy one to follow the round flow pattern of 00:43:030 (1,2,3,4,5,6) -
  5. 00:59:357 (1) - do a soft shade it doesen't fit in the pattern
  6. 01:05:071 (6,1,2) - i would suggest you a pattern like that:

    better view:
    88,189,65071,2,0,P|111:219|146:235,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    280,188,65888,6,0,P|315:203|338:234,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    412,280,66500,2,0,P|424:236|412:192,1,77.999997619629
    420,116,67112,1,2,0:0:0:0:
  7. 01:18:949 (1) - i would suggest to use a slider removing 01:20:582 (9) - aswell creating a reverse slider, to give more importance to the vocal starting at 01:18:949 (1) - wich you missed totally
  8. 01:27:928 (4) - ctrl+g flows better imo
  9. 02:02:214 (3,4) - you could use a softer and bit curved form for this two wich are to straight imo
  10. 02:06:296 (5,6) - example 1 // 02:09:561 (5) - exsample 2 // ecc ecc all kiai section should have a different kind of patter like :


    would sound a bit better for the vocals and follow the rhythm better as it is atm
  11. 02:17:928 - a spinner would be great here imo
  12. 02:47:112 (1,2,3,4) - flows really bad bcs of 02:47:929 (2,3,4) - wich should go in the other direction imo like this;
    232,136,167112,6,0,P|257:164|268:202,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    199,266,167929,2,0,P|173:236|163:199,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    152,108,168745,1,2,0:0:0:0:
    224,44,169153,1,0,0:0:0:0:
    316,72,169561,1,2,0:0:0:0:
    412,56,169970,1,0,0:0:0:0:
  13. 02:52:010 (3) - better ctrl+j
  14. 03:04:255 (2) - for a better flow you should a) make it curvy or b) put the slider more down
  15. 03:15:684 (4,1) - not big fan of this kind of overlaps
  16. 03:23:031 (1) - one again you're stopping the vocal, here should be a slider
  17. 03:30:377 (2,3) - sounds a bit wrong try with :
  18. 04:00:174 (3,4) - try with a slider here gives a better look to the pause that you're making
  19. 04:19:357 (2,3) - here flows very bad try to improve the flow by following it:
  20. 05:13:235 (3,4,1) - you could use the same pattern as 01:50:786 (1,2,3,1) - would make less confusion
  21. 05:15:684 (5) - curve it for a better flow
  22. 05:20:582 (1) - same ^
  23. 05:32:010 (5,6) - same lke the prev suggestion to add a slider


nice and relaxing map,would double check the timing thought looks like a bit off a bit
posted

Lally wrote:

#Queue

really long time not modding so don't blame o3o!! Welcome back, Lally! o3o , Glad to see you again

  1. 00:23:847 (1) - this spinner actually should start here 00:23:643 agree
  2. 00:29:561 (1,1) - stack better and imo you should remmove the second nc whoaa, nice catch
  3. 00:19:357 (2,1) - stack better ... won't say anything about the stacks anymore since i see that it was intentially done, thing wich i don't support personally, but if it's your style is ok o3o blame the stack system o3o
  4. 00:45:888 (6,1) - the flow is a bit so so here bcs the slider should be a curvy one to follow the round flow pattern of 00:43:030 (1,2,3,4,5,6) - curved!
  5. 00:59:357 (1) - do a soft shade it doesen't fit in the pattern right o3o
  6. 01:05:071 (6,1,2) - i would suggest you a pattern like that:

    better view:
    88,189,65071,2,0,P|111:219|146:235,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    280,188,65888,6,0,P|315:203|338:234,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    412,280,66500,2,0,P|424:236|412:192,1,77.999997619629
    420,116,67112,1,2,0:0:0:0:
    I'm in love with your mod already.
  7. 01:18:949 (1) - i would suggest to use a slider removing 01:20:582 (9) - aswell creating a reverse slider, to give more importance to the vocal starting at 01:18:949 (1) - wich you missed totally
    aaah, yes
  8. 01:27:928 (4) - ctrl+g flows better imo true
  9. 02:02:214 (3,4) - you could use a softer and bit curved form for this two wich are to straight imo i don't really understand but I hope i fixed it now
  10. 02:06:296 (5,6) - example 1 // 02:09:561 (5) - exsample 2 // ecc ecc all kiai section should have a different kind of patter like :


    would sound a bit better for the vocals and follow the rhythm better as it is atm awww, this is great
  11. 02:17:928 - a spinner would be great here imo hmm, the thing is there's already spinner on the next section and I don't know where I should end the spinner if I'm going to follow your suggestion
  12. 02:47:112 (1,2,3,4) - flows really bad bcs of 02:47:929 (2,3,4) - wich should go in the other direction imo like this;
    232,136,167112,6,0,P|257:164|268:202,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    199,266,167929,2,0,P|173:236|163:199,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    152,108,168745,1,2,0:0:0:0:
    224,44,169153,1,0,0:0:0:0:
    316,72,169561,1,2,0:0:0:0:
    412,56,169970,1,0,0:0:0:0:
    Aaah, My savior. I'm glad that you're here, Bakally.
  13. 02:52:010 (3) - better ctrl+j sure
  14. 03:04:255 (2) - for a better flow you should a) make it curvy or b) put the slider more down I'll go with A
  15. 03:15:684 (4,1) - not big fan of this kind of overlaps Well, I like this kind of overlaps.
  16. 03:23:031 (1) - one again you're stopping the vocal, here should be a slideralright, fixed
  17. 03:30:377 (2,3) - sounds a bit wrong try with :suree
  18. 04:00:174 (3,4) - try with a slider here gives a better look to the pause that you're makingsure
  19. 04:19:357 (2,3) - here flows very bad try to improve the flow by following it: fone
  20. 05:13:235 (3,4,1) - you could use the same pattern as 01:50:786 (1,2,3,1) - would make less confusion aaah, sorry
  21. 05:15:684 (5) - curve it for a better flow you like 'em curvy heh ? hehe
  22. 05:20:582 (1) - same ^ same
  23. 05:32:010 (5,6) - same lke the prev suggestion to add a slider woooo


nice and relaxing map,would double check the timing thought looks like a bit off a bit
Lovely mod, Thanks you very much!
posted
General :
(if those already fixed then forgive me, i downloaded this map around 2 days ago)
- http://puu.sh/rWVKv/433855ad63.png
- i guess those files are unused in the sb? http://puu.sh/rWVNI/1d9cc8fafc.png

Baper dolo :
- HP harusnya ga lebih besar dari OD jadi swap aja
- 00:03:847 - whistle? ada suara piano sama vocal e kuat
- 00:10:377 - ^
- 00:32:418 (6,1) - flow sama designnya rada kurang greget beb http://puu.sh/rWW6Y/404469f61d.jpg
- 00:35:684 (4) - whistle? buat konsisten sama 00:42:214 (5) -
- 00:39:765 (1,2) - kalo arah slidernya sama dicopas gitu kerasa aneh (banget), cuma di mirror aja beb kek http://puu.sh/rWWdW/779a9cc583.jpg
- 00:41:398 (4) - 248,184? dari sini ke berikutnya itu kek anti jump atau spacing ancurlah bedanya bisa missread wkwkw
- 00:53:643 (2) - unstack aja? stack rasanya kurang pas menurutku. bisa ditaruh di 36,92
- 01:06:500 (2,3,4) - snapnya... aaa.. bisa missread kalo hidden imo. coba digedein spacingnya beb yang 01:07:520 (4) - misal ke 228,140
- 01:14:663 - 5%? soalnya yang awal2 kamu mute slider's end nya
- 01:18:745 (7) - minta dibacok LOL, consistent spacing pls
- 01:25:071 (4) - 228,132 pls beb consistent spacing.. sekalian biar blanket sama 01:22:214 (1) -
- 01:27:112 (3,4) - coba di mirror aja biar flownya lebih enak http://puu.sh/rWWBH/e46bbbff7f.jpg
- 01:56:092 (3) - whistle buat piano? :C
- 01:50:786 (1,2,3) - gua khawatir sama snapnya beneran, ini berasa gak kek 1/8.. rasanya gaje kek antara 1/8 sama 1/12.. nah lu konfirm sama sapa gitu kan temen lu banyak beb
- 01:56:908 (4) - remove aja? ga ikut apa2 ini
- 02:05:684 (2) - yaolo 1,2x terus 1,0x spacingnya harus konsisten beb
- 02:08:949 (2) - gw bantai lu lama2 awkawkwak
- 02:14:459 - whistle buat piano beb
- 02:16:092 - ^
- 02:27:112 (1) - 02:32:418 (1) - ^
- 02:46:500 - add circle beb? pianonya keras disini enak buat triplet wkwk
- 03:08:337 (5,6) - dibuat lebih simetris beb (bisa main copas) biar kece
- 03:12:419 (6) - whistle buat piano?
- 03:15:684 (4) - 300,108? lah flownya ga lurus beb lol sekalian 03:15:684 (4,1) - avoid overlapnya lebih kan jelek qwqwqwq
- 03:24:255 (2) - remove aja beb? ga ada musiknya qwqwqwq
- 03:30:990 (3) - 220,64? kalo 1/4 triplet getu enaknya linear line gitu beb. kalo naik turun entar mabok /ditabok.. aka ga enak
- 03:45:071 (5) - terlalu dempet sama (4) beb jadinya ga moe.. 224,128 aja
- 03:54:867 (1) - 04:13:643 - whistle buat piano?
- 04:02:623 (2,3) - overlapnya ga kece :C
- 04:16:500 - remove whistlenya biar konsisten sama 04:18:133 -
- 04:25:888 (3) - 332,180 biar pas di tengah lengkungan 04:26:704 (4) - jadi bikin blanket
- 05:07:520 - 20% volumenya? 10% gw denger apa beb ;_;
- 05:13:235 (3,4,5) - sama beb. gw agak ragu sama snappingnya

nah disini hitsoundnya bisa improve banget. penggunaan whistlenya harus jelas beb berdasarkan vocal's strength atau piano. design nya jg bisa improve lagi sih, tungguin aja modnya nozho ya wkwk

also i agree that timing feels a bit off. a check timing from pro timer would be nice
posted

Xinely wrote:

General :
(if those already fixed then forgive me, i downloaded this map around 2 days ago)
- http://puu.sh/rWVKv/433855ad63.png
- i guess those files are unused in the sb? http://puu.sh/rWVNI/1d9cc8fafc.png i know nothing about SB files thingy. I'll ask exam

Baper dolo :
- HP harusnya ga lebih besar dari OD jadi swap aja ok beb
- 00:03:847 - whistle? ada suara piano sama vocal e kuat oh iya benar
- 00:10:377 - ^ ^
- 00:32:418 (6,1) - flow sama designnya rada kurang greget beb http://puu.sh/rWW6Y/404469f61d.jpg sip beb
- 00:35:684 (4) - whistle? buat konsisten sama 00:42:214 (5) - oj beb
- 00:39:765 (1,2) - kalo arah slidernya sama dicopas gitu kerasa aneh (banget), cuma di mirror aja beb kek http://puu.sh/rWWdW/779a9cc583.jpg oq sip
- 00:41:398 (4) - 248,184? dari sini ke berikutnya itu kek anti jump atau spacing ancurlah bedanya bisa missread wkwkw emang sengaja kok beb hehe, tapi tak kasih jarak lebih deh biar ga kesadisan
- 00:53:643 (2) - unstack aja? stack rasanya kurang pas menurutku. bisa ditaruh di 36,92 pengen ngasih emphasis kek (3) beb, dari lagunya jga cocok buat distack soalnya kek tiba2 berhenti gitu beb
- 01:06:500 (2,3,4) - snapnya... aaa.. bisa missread kalo hidden imo. coba digedein spacingnya beb yang 01:07:520 (4) - misal ke 228,140 wadoooo
- 01:14:663 - 5%? soalnya yang awal2 kamu mute slider's end nya yg mana beb? ini jga klo aku 5% tiba2 jga bingung apa alasannya
- 01:18:745 (7) - minta dibacok LOL, consistent spacing pls wadooo ga ngeliat wkwk maap
- 01:25:071 (4) - 228,132 pls beb consistent spacing.. sekalian biar blanket sama 01:22:214 (1) - duuh maap, sering kelewatan pas ngecek wkw
- 01:27:112 (3,4) - coba di mirror aja biar flownya lebih enak http://puu.sh/rWWBH/e46bbbff7f.jpg ga beb, klo aku ikutan ntar ke (1) jadi aneh beb trus jga aku bikin kek gini enak buat ngikutin violinnya beb
- 01:56:092 (3) - whistle buat piano? :C sheet
- 01:50:786 (1,2,3) - gua khawatir sama snapnya beneran, ini berasa gak kek 1/8.. rasanya gaje kek antara 1/8 sama 1/12.. nah lu konfirm sama sapa gitu kan temen lu banyak beb udah beb, aku tanya2 ke #modhelp dan BN , ini 1/8 beb. udah di test jga kok pake 1/6 , agak off
- 01:56:908 (4) - remove aja? ga ikut apa2 ini ada kok suara jelas di sini beb wkwk
- 02:05:684 (2) - yaolo 1,2x terus 1,0x spacingnya harus konsisten beb duh kok kek gini yaa spacingnya
- 02:08:949 (2) - gw bantai lu lama2 awkawkwak sadasfasdas
- 02:14:459 - whistle buat piano beb
- 02:16:092 - ^
- 02:27:112 (1) - 02:32:418 (1) - ^ dah add semua whistle beb
- 02:46:500 - add circle beb? pianonya keras disini enak buat triplet wkwk oh iya, sip
- 03:08:337 (5,6) - dibuat lebih simetris beb (bisa main copas) biar kece ga beb, sengaja aku giniin buat ngikutin vocalnnya yg lebih tegas
- 03:12:419 (6) - whistle buat piano? sip beb
- 03:15:684 (4) - 300,108? lah flownya ga lurus beb lol sekalian 03:15:684 (4,1) - avoid overlapnya lebih kan jelek qwqwqwq ok beb, tpi klo overlap aku emang sengaja gituin
- 03:24:255 (2) - remove aja beb? ga ada musiknya qwqwqwq ada beb, itu jelas harpa tebal wkwkw
- 03:30:990 (3) - 220,64? kalo 1/4 triplet getu enaknya linear line gitu beb. kalo naik turun entar mabok /ditabok.. aka ga enak ga beb, aku mau bikin movement unik di sini dan jga ga parah2 amat kok beb
- 03:45:071 (5) - terlalu dempet sama (4) beb jadinya ga moe.. 224,128 aja sip beb
- 03:54:867 (1) - 04:13:643 - whistle buat piano? sip beb
- 04:02:623 (2,3) - overlapnya ga kece :C sengaja dan kece kok beb :<
- 04:16:500 - remove whistlenya biar konsisten sama 04:18:133 - sip beb
- 04:25:888 (3) - 332,180 biar pas di tengah lengkungan 04:26:704 (4) - jadi bikin blanket siaap bb
- 05:07:520 - 20% volumenya? 10% gw denger apa beb ;_; oh iya benar
- 05:13:235 (3,4,5) - sama beb. gw agak ragu sama snappingnya udah beb

nah disini hitsoundnya bisa improve banget. penggunaan whistlenya harus jelas beb berdasarkan vocal's strength atau piano. design nya jg bisa improve lagi sih, tungguin aja modnya nozho ya wkwk makannya gw minta lu nge mod, soalnya kamu pasti hobi benerin HS wkwkw

also i agree that timing feels a bit off. a check timing from pro timer would be nice
Makasih bebeb
posted
Asked a QAT about the timing and we decided that we put "592" as the offset.

Hope it'll be good.

Alright, new rules has just been applied.
Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. The storyboard editor works based on osu! pixels with an internal maximum width of 854 pixels and a height of 480 pixels. If you are using an image bigger than that, you may need to scale accordingly.
Refers to : p/5571699


Means the picture's sizes that xinely's mentioned are good to go.

and I removed the unused files too means this map is back to the clean state.
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