shiirn, I'm mapping the song how i feel it needs to be mapped, feel free to map your own version, but this is the way i feel the song should be mapped, I don't like your maps and you don't like mines that's fine, but learn to understand there is not 1 only correct way to map something, if you believe your ideas that's great, but personally I have my owns.Shiirn wrote:
since i don't feel my points were adequately explained or gone over since last time, i'm here again.
[deity]
00:37:940 (2) - yeah I know is not perfect, but I like it like that lol
00:40:107 (1,2,3,4,5,6,1) - Maybe you misunderstood me. The musical patterning is 12,12,12,1. I wasn't telling you to new combo them in pairs; I was telling you to change your pattern from triangles to a more suitable pattern that represents the patterning in the music. I really like how it plays, that's why I didn't change it, i know u dislike it, but feels nice when playing, now grouped in the same combo it feels like a full pattern
01:14:792 (1,2,3,4,5) - The stream is "in the music" for most of entire chorus. There's a 1/4 background beat for nearly the entire time. Don't use it as an excuse to bullshit fill empty spots that are left by the instruments just because you think you'll lose power or whatever you think you're doing. is not empty and is how i feel the music, there are beats and is how i feel it should be mapped, you are free to use your own rhythm, but I'm also free, i think the holde note and the 1/4 background beats do represent the song better as a stream
01:49:504 (1,2,3,4) - these are still 1/6 btw... if you want to keep the power that badly. uh it was 1/6, but after i asked and listen to it multiple times, check shiro mod, 1/8 sounds better
02:19:661 (1,2,3) - This is still completely fucked up. In no other part of the map does this sort of rhythm present, it plays like shit, and ignores the piano on 02:19:740 - while the rest of the pianos are still going nuts. Especially when the piano is doing a normal repeated 4-beat roll. is not ¨fucked up¨ they are following the fun effect in the song, yeah it doesn't follow the piano, but follow the special happen in the music, which I think is nice, that's why I didn't apply it from your past mod
02:28:771 (3) - This slider is still out of place when following the music. It follows your standard stream roll just fine, but this is one of many examples of you using mapping patterns that do not fit the musical pattern presented. E.g.: There is no actual beat here. there is a strong drum on it, yes 4 1/4 sliders play better than what u suggest and the music can be mapped in different ways
03:21:842 (2) - Just an annoying fun-fact: you can't properly blanket a bezier curve without at least two grey points between the start and the end. One will never form a clean blanket. People give me shit for this, so I figure it's worth mentioning. I don't mention blankets in general cuz fuck that, but I figure this is a tidbit of information that you might not know about and is convenient to know. no one will notice this in game tbh
03:44:100 (3,4,5) - you always used 4 circles why the sudden change of heart because is fine to use variations in a map, specially in the calm part of the song IMO, it plays nice for me
03:46:299 (6) - would need new combo to be consistent with your patterning and the musical patterning I don't think it needs a NC, specially because is a single slider
04:16:299 (3,4,5,6,7,8) - the most powerful drop in the map and it's....a stacked stream no, the song is comming back, I strongly believe the stream should have no movement in my interpretation, even it was a slider, but i changed by shiro request.
[demigod]
00:44:177 (2) - im glad you took some of my advice re: fugly sliders in Deity, but it looks like people didn't do the same for demigod. So here. Fugly slider. The linear bend straight down feels really weird compared to the nonstop curving the rest of the section does for long holds. I like the slider shape, not planning to change it
01:34:740 (5) - For the purposes of clarity, when you have repeat sliders in a streamy map, you generally want to stick to being extremely consistent with the number of repeats. There should really be two repeats here, considering how lenient you're being with whether there are actual noises in the map to have objects over. nah, variations are fine
01:35:054 (6) - and 01:40:080 (1) - inconsistent new combo considering the musical pattern, and 01:45:106 (1,1,1) - says you should just be new comboing 01:35:682 (2) - as well, but either way it all needs to be consistent. It's not exactly easy to fix these since it can be hard to keep track of what's going where, so if you want help making the new comboing perfect, hit me up. is being a nc, I don't feel i want to add it for the sake of it
01:49:190 (5) - new combo etc I really don't like single repeats as a NC, is way too spammy and the hp becomes crazy
01:52:096 (1,2) - this is where that aforemention number of repeats can get real confusing. It'd honestly be better to have (2) be two 1/4 sliders than a repeat, as it's needlessly confusing otherwise. well the map is based on streams and repeat sliders a playing who can play this properly will not have problems, believe me I asked to a lot of players about this map
01:59:556 (1,2,3,4) - what happened here? this is very unusual for this map, to have it bent like this. yeah I know, but I like it is just a stream shape.
02:02:148 (1,2) - see 1:52 same as 1:52
02:21:546 (1,2,3,4,5,1,2,3,4,1,2,3,4) - what the shit is this did nobody playtest this? Your attempt to mash up Deity and Human just makes this pattern incredibly confusing and a struggle. Both alternators and single players will struggle with maintaining their natural key alignment (Main finger on white/red ticks, off finger on blue) with patterns like this, even if it technically follows the music. Human does this fine by turning it into a bunch of single-key sliders. Deity avoids this by starting off with two 1/4 sliders and not actually separating the 3-note musical pattern into slider-circles-slider-circles what?? how is this confused to play, is totally fine and represen the music properly
02:23:745 (6) - probably new combo
I'm going to stop here because I don't even know whether anyone will find these issues worthwhile at all, since you clearly don't care yourself and have quite easily found other people of like mind who don't care about these niggling issues. But if they are actually worth going over, you know where to find me. But don't try to bullshit me just to get a headache out of the way, the focus should be on the map proper. is just you man, you don't get that song can be mapped in many ways
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Honestly, either the BNs who iconned this map are doing it just to score points with you, they don't actually care about helping you improve or clean up your map, or didn't even look at the map in the first place. I'll leave it to the experts to work out which is which.
Halcyon is pretty complex and is surprisingly technical for a generic piano faceroll track, so it's not like I'm saying your map sucks. It's not easy to get right and it's easier to just scrap a short combo and do it over with new knowledge than struggle to work an impossible-to-fit pattern into the music. Nobody seems to be pointing out these many tiny little issues that are normally mentioned by the dozen when BNs actually look at maps.
You don't fit square pegs into triangle holes, and you don't stick generic patterns into an ungeneric track. You should also probably find people who actually care about improving the map, rather than checking for mistakes, as they're clearly not even doing that all that well.
your last post I asked for DQ, because I saw issues that worth fixing, this time I don't agree with u and I feel really offensive that you talk about the BNs and QATs who helped me with this, they are all experienced mappers and modders that agree with the way I mapped it, is Natsu version not shiirn one xd
Kuo Kyoka wrote:
[Deity]
Im sure that it's no need to snap 00:55:263 (3) - on there, it's kind of delay and annoying while I'm listening with keysound only (0% music)
Because I listened to this song for a hundred times, I believe it's a kind of delay, and I'm sure it should be begins on 00:55:184 - (1/2) instead of that snap
I think it's because of delay of violin sound I would say I listen to this part a lot, and 1/2 is way too off, I really think it starts at 1/8 I'm 100% sure is 1/8, 1/2 is way too off
If you make that kind of snap then it's unreasonable to 00:53:613 (6,2) - which sound should be snap like that too, so I would recomended to move 00:55:263 (3) - back to 00:55:184 - 00:53:613 (6) - this is different, because there is a beat on this tick, but there isn't any at the previous one
Well, just my opinion, other than that all neat xi's love
Congratulations