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xi - Halcyon -Long Version-

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on lunes, 19 de diciembre de 2016 at 20:38:06

Artist: xi
Title: Halcyon -Long Version-
Source: BMS
Tags: Groundbreaking stream RENAISSANCE HARDCORE euny BOF2010 COMPILATION ALBUM SOUND VOLTEX III GRAVITY WARS YUSUKE ISHIWATA Diverse System Parousia Cytus
BPM: 96
Filesize: 30500kb
Play Time: 05:00
Difficulties Available:
  1. Deity (6,5 stars, 1681 notes)
  2. Demigod (5,31 stars, 1296 notes)
  3. Human (4,28 stars, 989 notes)
Download: xi - Halcyon -Long Version-
Information: Scores/Beatmap Listing
---------------

Beatmap: cute Natsu
Hitsounds: Euny
Timing: Pishifat
pishifat
allein
yay
Euny
hsing

00:12:419 (2,3) - give more ds for fit music

00:39:155 (3) - put note

01:09:923 (1,3) - perfect stack

01:50:132 (1) - ctrl G better for flow
captin1
said things
2016-11-07 18:42 captin1: 01:37:253 (5,6,7,8,1,2,3) - this was pretty weird to read
2016-11-07 18:43 Natsu: the slider 01:37:881 (3) - ?=
2016-11-07 18:43 captin1: yea
2016-11-07 18:43 Natsu: https://osu.ppy.sh/ss/6517959 ?
2016-11-07 18:43 captin1: probably betr ya
2016-11-07 18:44 captin1: 01:51:389 - 01:53:902 - the first stream has a pretty clear melody pattern, but is mapped basically the same way as the second one, i think it'd be cooler if you had an actual pattern to fit the music here rather than just generic stream
2016-11-07 18:45 Natsu: yeah, i'll change the shape of it
2016-11-07 18:47 captin1: not a fan of the 3/4 spam in the kiai but that's w/e, altho you do skip a drum beat with 01:12:436 (1) - this oen
2016-11-07 18:48 captin1: mostly fine otherwise
2016-11-07 18:49 Natsu: yeah reduced to 1/2
Euny
https://www.dropbox.com/s/mw3wzrcbocgbb ... n.osz?dl=0


Hitsound done

악보없는덴 노오력으로 청음해서 박았어
Topic Starter
Natsu

Euny wrote:

https://www.dropbox.com/s/mw3wzrcbocgbbb1/xi%20-%20Halcyon.osz?dl=0


Hitsound done

악보없는덴 노오력으로 청음해서 박았어
updated 토닥토닥 bobi
Low
M4M

[General]
- put who did what in the description (mapping, keysounding, etc.)
- i really love the concept behind this map. the varying BGs, sliderborders, and the piano keysounding is really unique and well done
- i don't think "hardcore" needs to be listed in the tags twice. pretty sure you could delete the first one so that "RENAISSANCE HARDCORE" is still a full searchable string
- according to remywiki, a very reputable source of rhythm game information, the correct title of this should be "Halcyon -Long Version-"

- add some relevant tags. examples: "Groundbreaking", "BOF2010", "COMPILATION ALBUM", "SOUND VOLTEX III GRAVITY WARS", "YUSUKE ISHIWATA" (xi's real name), "BEMANI", "KONAMI", etc.. the more relevant tags, the better, since more people can find this through searching for these strings
- there's a lot of sections in all of the difficulties that use 5% volume on the slidertracks. normally this would be okay, but it also silences the ticks of the sliders. according to the ranking critieria, silencing both the tracks and the ticks is not allowed, so you want to check that out. the solution i would use is adding volume sections to only the ticks of the slider to give it some audible feedback

[Human]
- lots of unsnapped slider stuff
SPOILER
http://puu.sh/sebVa/82690428ad.png
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them
00:39:472 (1) - clap keysound here clashes with the music pretty badly
01:03:782 (4) - the repeat of this slider is silenced, which i'm fairly certain is unrankable. the end is also silenced, which is fine, but why would you silence these in the first place? there's piano here
01:25:787 (4,1) - make these parallel to be more aesthetically pleasing
02:45:577 (2,3) - the slight overlap between these two sliders looks rather bad. shift 02:45:891 (3,4) to the right a bit to remedy this
03:27:171 (3) - whistle keysound clashes with the music
03:36:089 (2) - you can't silence a slider beginning or repeat
04:40:958 (1,1,1,1,1,1) - you should silence the ends of all of these. sounds a lot better and provides for a much better musical effect

[Demigod]
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them
00:39:472 (1) - clap keysound here clashes with the music pretty badly
02:16:834 (5,1) - these don't flow into each other well at all. perhaps curve (1) like this to continue the flow more smoothly. you may want to re-arrange the subsequent pattern slightly in order to preserve the flow there as well
02:19:661 (5) - reversing this feels a lot more fun to play. it's also consistent with the back and forth arrangement of 02:19:347 (3,4)
03:27:171 (3) - whistle keysound clashes with the music
03:36:089 (2) - can't silence a slider beginning or repeat
04:20:068 (7,8) - rather ugly pattern. why not just overlap the sliderends?
04:40:958 (1,1,1,1,1,1,1) - silence the ends of these for the same reason as in the previous difficulty

[Deity]
- for some reason, on this difficulty, the sliderborder and slidertrack colors blend in moreso with the background than the other difficulties. this made it a bit difficult to read this, so you might want to try messing around with the BG brightness/contrast in a photo editing software to fix this.
- all of the things i said in the previous diffs about silenced hitsounds and clashing keysounds (and the uninherited section and inherited section overlapping) apply here as well, since the hitsounding appears to be nearly identical
00:54:870 (3,1) - this was very confusing to read. i didn't expect the slider to end 1/8 later since the previous slider looks nearly identical to this. the jump between the end of the slider and the circle also caught me off guard. there are a few ways to fix this. you could shorten the slider to end on the red tick, you could move the circle closer to the end of the slider, or you could do something else that fixes it to you.
02:28:928 (4) - reverse this. it flows way better
03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should use the zigzag pattern for this stream starting here. using it early here takes away the effect of the piano trill starting at 03:39:388 (1). if i were you, i would re-arrange 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) to be a normal stream and leave the rest of the stream the same to match the piano.
03:46:770 (3,1) - make these parallel to be more aesthetically pleasing
04:40:958 (1,1,1,1,1,1) - silence ends

really well designed set. you can tell this was worked very hard on! good luck, and star
Sonnyc
General.
-- I strongly recommend to use a lighter slidertrackoverride. The current black override is way too dark, and it was really hard to tell the sliderpaths along a dark BG.

Deity.
00:54:870 (3,1,2) - Huh This is super confusing to read the rhythms properly.
01:04:515 (1,1,1,1) - Not a bad attempt, but since the sounds weren't 100% consistent each, using all the same slider shape didn't really felt effective.
02:03:169 (4,6) - Are you sure these having no keysounds?
02:20:132 - The beat was pretty clear here. Omitting this didn't felt nice along the song.
02:22:803 (1) - ^ For this, comparing the piano sounds with 02:24:059 (1) will make things more clear.
02:38:666 (7,1,2) - I think grouping these as one combo will feel better along the piano sounds. Besides, the jump towards 02:38:981 felt way too excessive or maybe it was (7,1) being too small in spacing. Try comparing with 02:39:923 (1,2,1).
02:41:572 (7) - Should be C:25.
03:00:185 (2) - 03:04:190 - Is this the correct key sound?
03:35:618 - This is offtime.
03:36:089 - Inaudible.
03:47:555 (4,5,1) - To indicate the 1/2 properly in (5,1), why not placing more space between?
04:27:058 (7) - Should be C:35.
04:38:602 - 04:46:927 (4,6) - Key doesn't feel right.
04:53:367 - ^. Try C:36?
04:44:257 (7,8) - Are these a correct key sound? These really feel off. Other's kinda merged with the song so it was okayish but this was so badly noticable.
Pata-Mon
M4M from your q
My map: https://osu.ppy.sh/s/527811

[Human]
  1. 01:04:515 (1) - i know you want to follow the violin but this drum sound 01:04:909 - is really obvious, 3/4 slider is weird
    other two diffs are same
  2. 01:19:661 (8) - use stream to make consistent with 01:09:452 (2,3,4,5,6,7) - and 01:22:174 (1,2,3,4) - ?
  3. 01:26:258 - make it clickable or remove the hitsound. A huge hitsound at reverse point is relly weird
    02:47:934 - 03:08:038 - 04:33:419 - 04:53:524 - ^
    diff "Demigod" is same
  4. 02:41:964 (2,3) - use same ds as 02:44:478 (6,7) -
  5. 02:45:577 (2,3) - not so beautiful imo
[Demigod]
  1. 00:56:127 (1,2,3,4) - i don't think this pattern is fit for the song. http://b1.loli.io/images/YDew.jpg for ths sound "C D ♭E F"
  2. 01:37:567 (1,2) - this jump is a bit too big
  3. 03:09:923 - 03:10:237 - make them clickable (03:09:766 (1,2,3) - ctrl+G in rhythm) or change the hitsound
[Deity]
  1. 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - maybe reduce ds here, so you can emphasize 02:12:750 (1,2,3,4,1,2,3,4) - , because you didn't add clap on 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - but add clap on 02:12:750 (1,2,3,4,1,2,3,4) - . Changing hitsound is ok too
  2. 03:38:759 (1,2,3,4,1,2,3,4) - two tick-slider instead? Now 03:38:759 (1,2,3,4,1,2,3,4) - and 03:39:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - are same but the music are different
  3. 03:56:979 (1,2,1,2,1,2,1,2,1,2,1,2) - increase ds for clap (or change the hitsound)
  4. 05:00:121 (1) - players won't know they should http://b1.loli.io/images/4JWp.jpg or http://b1.loli.io/images/ljyg.jpg, maybe it's unrankable?
amazing hitsound and map, take my star
Lily Bread
M4M

[Human]
01:14:792 (1,2) - 01:15:420 (3,4) - these two..

02:14:635 (3,4) - try this? i think there has a beat at - 02:14:871 -in music.
http://puu.sh/seENG/063a1bd205.jpg

[Demigod]
03:39:388 (1,2,3,4) - though here have 1/4 snap, i recommend not to put long 1/4 streams. because this part is quieter than other part. if you want to express these 1/4, you can use stream mixed with 1/4 reverse slider.

[Deity]
01:12:436 (1) - according to -01:22:488 (1) - and next kiai part, this should be a 3/4?

too hard for me to mod. so star, good luck.
Underforest
hi, from your m4m queue
map to mod: p/5603559
re-edited the mod because it looked very lazy

human

00:36:636 (1) - something like this would fit better, it will look very clean and the shape too
01:26:258 - make it clickable because its current condition looks weird I guess
02:51:389 (4,1) - use same ds as 02:50:447 (1,2,3) - to make consistency

demigod
00:42:647 (1) - idk if it's me but this shape fail doesn't look very well http://puu.sh/sfi57.jpg :lol:

deity
00:56:755 (1,2,3) - those seems to be a pixel unstacked, not a big problem but fix it
02:20:132 - please map this beat
02:38:666 (7,1,2)- NC?
04:44:257 (7,8) - I guess there's messed keysounds here, I mean, wrong keysounds?

really beautiful map and good keyboard using :D
star o/
good luck
toybot
m4m

some of the pitches in the keysounding are off, like 00:45:755 (1) - , 02:41:572 (7) - , and whatnot. i can try and fix them if you want. nvm this would be incredibly difficult to change manually lmao
credit http://www.pixiv.net/member.php?id=211515?

[Deity]
  1. it would be pretty okay to use normal-hitnormal for your 2 and 4 claps, since it makes it less empty and doesn't interfere with the keysounding
  2. 00:46:703 (1,2) - slightly awkward how you map to the drums then ignore them in favor or the violin all of a sudden
  3. 00:54:870 (3) - the elongation is pretty awkward to play, since it ignores both the violin and the drum at the red tick. it also makes the movement to 1 pretty abrupt
  4. 01:16:912 (7,8) - i think the timing of this double could be more clarified, either by placing it closer to 6 by stacking under 5 or whatnot
  5. 01:30:028 (1,1) - align these vertically?
  6. 01:49:504 (1,2,3,4) - these should all be 1/3 triplets. it'll make the glissando smoother
  7. 02:10:237 (1,2,3,4,5,6,7,8) - i think you should keep spacing to a minimum, as this section is simply only a buildup section. at 03:54:466 - , you don't use jumps with anywhere near the same spacing intensity, such as 7 -> 8 being 5.00x ds while none of the jumps in the other section getting past 4x ds
  8. 02:04:739 (8,9,10,11,12,13,1) - maybe move this up to x432 y192 to maintain a more circular stream shape
  9. 02:14:635 (1,2,3) - bringing out the dotted rhythm would be cool
  10. 02:20:054 (3) - this ignores the drum on the red tick, you could do circle -> kickslider but plz let that drum be clickable
  11. 02:28:928 (4) - ctrl+g?
  12. 02:30:656 (1,2,3) - place 1 further away from 2, to clarify the rhythm timing; confusing 1/2 spacing w/ 1/4 spacing
  13. 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should map these as the same streams as 03:39:388 - , because they represent completely different things, but mapped this way it makes it all feel like a continuation
  14. 03:47:241 (2,3,4) - i don't get why its timed in 1/6
star, gl~
Topic Starter
Natsu

Low wrote:

M4M

[General]
- put who did what in the description (mapping, keysounding, etc.) yeah we are planning to add a banner with the info, but later
- i really love the concept behind this map. the varying BGs, sliderborders, and the piano keysounding is really unique and well done thank you
- i don't think "hardcore" needs to be listed in the tags twice. pretty sure you could delete the first one so that "RENAISSANCE HARDCORE" is still a full searchable string removed
- according to remywiki, a very reputable source of rhythm game information, the correct title of this should be "Halcyon -Long Version-" fixed
- add some relevant tags. examples: "Groundbreaking", "BOF2010", "COMPILATION ALBUM", "SOUND VOLTEX III GRAVITY WARS", "YUSUKE ISHIWATA" (xi's real name), "BEMANI", "KONAMI", etc.. the more relevant tags, the better, since more people can find this through searching for these strings added most of them
- there's a lot of sections in all of the difficulties that use 5% volume on the slidertracks. normally this would be okay, but it also silences the ticks of the sliders. according to the ranking critieria, silencing both the tracks and the ticks is not allowed, so you want to check that out. the solution i would use is adding volume sections to only the ticks of the slider to give it some audible feedback I'll recheck the hitsounds, but most of the 5% one are in part where there is nothing in the music, they are acceptable nowaydas

[Human]
- lots of unsnapped slider stuff wao a 1x sv was missing
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't Hitsounds
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them Hitsounds
00:39:472 (1) - clap keysound here clashes with the music pretty badly Hitsounds
01:03:782 (4) - the repeat of this slider is silenced, which i'm fairly certain is unrankable. the end is also silenced, which is fine, but why would you silence these in the first place? there's piano here Hitsounds
01:25:787 (4,1) - make these parallel to be more aesthetically pleasing yes
02:45:577 (2,3) - the slight overlap between these two sliders looks rather bad. shift 02:45:891 (3,4) to the right a bit to remedy this sure
03:27:171 (3) - whistle keysound clashes with the music Hitsounds
03:36:089 (2) - you can't silence a slider beginning or repeat Hitsounds
04:40:958 (1,1,1,1,1,1) - you should silence the ends of all of these. sounds a lot better and provides for a much better musical effect Hitsounds

[Demigod]
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't Hitsounds
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them Hitsounds
00:39:472 (1) - clap keysound here clashes with the music pretty badly Hitsounds
02:16:834 (5,1) - these don't flow into each other well at all. perhaps curve (1) like this to continue the flow more smoothly. you may want to re-arrange the subsequent pattern slightly in order to preserve the flow there as well I love my current way, in my opinion it flows really nice, since this is more a personal preference, I'll keep it like it is
02:19:661 (5) - reversing this feels a lot more fun to play. it's also consistent with the back and forth arrangement of 02:19:347 (3,4) cool
03:27:171 (3) - whistle keysound clashes with the music Hitsounds
03:36:089 (2) - can't silence a slider beginning or repeat Hitsounds
04:20:068 (7,8) - rather ugly pattern. why not just overlap the sliderends? yeah
04:40:958 (1,1,1,1,1,1,1) - silence the ends of these for the same reason as in the previous difficulty Hitsounds

[Deity]
- for some reason, on this difficulty, the sliderborder and slidertrack colors blend in moreso with the background than the other difficulties. this made it a bit difficult to read this, so you might want to try messing around with the BG brightness/contrast in a photo editing software to fix this. fixed
- all of the things i said in the previous diffs about silenced hitsounds and clashing keysounds (and the uninherited section and inherited section overlapping) apply here as well, since the hitsounding appears to be nearly identical Hitsounds
00:54:870 (3,1) - this was very confusing to read. i didn't expect the slider to end 1/8 later since the previous slider looks nearly identical to this. the jump between the end of the slider and the circle also caught me off guard. there are a few ways to fix this. you could shorten the slider to end on the red tick, you could move the circle closer to the end of the slider, or you could do something else that fixes it to you. I reworked this section
02:28:928 (4) - reverse this. it flows way better yeah
03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should use the zigzag pattern for this stream starting here. using it early here takes away the effect of the piano trill starting at 03:39:388 (1). if i were you, i would re-arrange 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) to be a normal stream and leave the rest of the stream the same to match the piano. reworked this part
03:46:770 (3,1) - make these parallel to be more aesthetically pleasing k
04:40:958 (1,1,1,1,1,1) - silence ends Hitsounds

really well designed set. you can tell this was worked very hard on! good luck, and star
thank you

Sonnyc wrote:

General.
-- I strongly recommend to use a lighter slidertrackoverride. The current black override is way too dark, and it was really hard to tell the sliderpaths along a dark BG. sure thing

Deity.
00:54:870 (3,1,2) - Huh This is super confusing to read the rhythms properly. yeah, I fixed it in the above mod
01:04:515 (1,1,1,1) - Not a bad attempt, but since the sounds weren't 100% consistent each, using all the same slider shape didn't really felt effective. cool
02:03:169 (4,6) - Are you sure these having no keysounds? Hitsounds
02:20:132 - The beat was pretty clear here. Omitting this didn't felt nice along the song. I made the slider a 1/4 repeat, should be fine now
02:22:803 (1) - ^ For this, comparing the piano sounds with 02:24:059 (1) will make things more clear. I made it two 1/4 sliders
02:38:666 (7,1,2) - I think grouping these as one combo will feel better along the piano sounds. Besides, the jump towards 02:38:981 felt way too excessive or maybe it was (7,1) being too small in spacing. Try comparing with 02:39:923 (1,2,1). yes fixed, I also increased the spacing there, since the jumpy feeling is cute
02:41:572 (7) - Should be C:25. Hitsounds
03:00:185 (2) - 03:04:190 - Is this the correct key sound? Hitsounds
03:35:618 - This is offtime. I'll get opinions about this, tbh is really weird lol, since all the other beats are going in time, I'll ask a few qats if they think I should add a line there or if is more intuitive to keep the slider, since the keysound kinda fix the sound.
03:36:089 - Inaudible. Hitsounds
03:47:555 (4,5,1) - To indicate the 1/2 properly in (5,1), why not placing more space between? sure
04:27:058 (7) - Should be C:35. Hitsounds
04:38:602 - 04:46:927 (4,6) - Key doesn't feel right. Hitsounds
04:53:367 - ^. Try C:36? Hitsounds
04:44:257 (7,8) - Are these a correct key sound? These really feel off. Other's kinda merged with the song so it was okayish but this was so badly noticable. Hitsounds
thank you

Pata-Mon wrote:

M4M from your q
My map: https://osu.ppy.sh/s/527811

[Human]
  1. 01:04:515 (1) - i know you want to follow the violin but this drum sound 01:04:909 - is really obvious, 3/4 slider is weird
    other two diffs are same I think that will ruin the intro, since the violin hold notes are more important, at least for me
  2. 01:19:661 (8) - use stream to make consistent with 01:09:452 (2,3,4,5,6,7) - and 01:22:174 (1,2,3,4) - ? not really I tried to introduce a bit less streams on this diff, that's why you can see this kind of patterns often or a few new consistent objects, rhythm is basically the same with the variation of some repeat sliders
  3. 01:26:258 - make it clickable or remove the hitsound. A huge hitsound at reverse point is relly weird
    02:47:934 - 03:08:038 - 04:33:419 - 04:53:524 - ^
    diff "Demigod" is same Hitsounds
  4. 02:41:964 (2,3) - use same ds as 02:44:478 (6,7) - I didn't make it the same, but I moved them a bit
  5. 02:45:577 (2,3) - not so beautiful imo fixed in previous mod
[Demigod]
  1. 00:56:127 (1,2,3,4) - i don't think this pattern is fit for the song. http://b1.loli.io/images/YDew.jpg for ths sound "C D ♭E F" following the music that close sometimes isn't that fun, I ctrl G 00:56:284 (2,4) - tho
  2. 01:37:567 (1,2) - this jump is a bit too big I don't think is that big o;
  3. 03:09:923 - 03:10:237 - make them clickable (03:09:766 (1,2,3) - ctrl+G in rhythm) or change the hitsound pattern got changed
[Deity]
  1. 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - maybe reduce ds here, so you can emphasize 02:12:750 (1,2,3,4,1,2,3,4) - , because you didn't add clap on 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - but add clap on 02:12:750 (1,2,3,4,1,2,3,4) - . Changing hitsound is ok too I changed the way that the comboing work there,but I didnt changed the structure of jumps, since I asked for a bunch of test plays and this is really fine for playing
  2. 03:38:759 (1,2,3,4,1,2,3,4) - two tick-slider instead? Now 03:38:759 (1,2,3,4,1,2,3,4) - and 03:39:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - are same but the music are different yes this part got heavily reworked from previous mods
  3. 03:56:979 (1,2,1,2,1,2,1,2,1,2,1,2) - increase ds for clap (or change the hitsound) Maybe tbh I kinda don't want to make them bigger, I'll wait for more opinions, since I think is actually fine
  4. 05:00:121 (1) - players won't know they should http://b1.loli.io/images/4JWp.jpg or http://b1.loli.io/images/ljyg.jpg, maybe it's unrankable? I used this same slider in other ranked map, no I'm not telling u is fine because was used before, but is fine because most of players read it easily, since usually in osu we use the curve in that way, for the contrary the other way is unnaturally
amazing hitsound and map, take my star
thank you

Lily Bread wrote:

M4M

[Human]
01:14:792 (1,2) - 01:15:420 (3,4) - these two.. if more people complain about this I'll change it, the pattern is similar yes, but the rhythm and the spacing are different, so I guess is fine to read, reading is also a skill tho

02:14:635 (3,4) - try this? i think there has a beat at - 02:14:871 -in music. yes there is a beat, but I'm ignoring some beats here, since the rhythm is more friendly than in the other two diffs, also the beat isn't an important one
http://puu.sh/seENG/063a1bd205.jpg

[Demigod]
03:39:388 (1,2,3,4) - though here have 1/4 snap, i recommend not to put long 1/4 streams. because this part is quieter than other part. if you want to express these 1/4, you can use stream mixed with 1/4 reverse slider. all this part: 03:39:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the piano sounds exquisite, not mapping it with circles would be a crime

[Deity]
01:12:436 (1) - according to -01:22:488 (1) - and next kiai part, this should be a 3/4? yeah you are right, fixed.

too hard for me to mod. so star, good luck.
thank you!

Underforest wrote:

hi, from your m4m queue
map to mod: p/5603559
re-edited the mod because it looked very lazy

human

00:36:636 (1) - something like this would fit better, it will look very clean and the shape too dI don't want to sound rude, but my slider looks alot better and cleaner than yours, specially because the last curve in yours.
01:26:258 - make it clickable because its current condition looks weird I guess the only click that really matters is the one that goes with the piano, the rest are secondary beats, at least in this diff
02:51:389 (4,1) - use same ds as 02:50:447 (1,2,3) - to make consistency done

demigod
00:42:647 (1) - idk if it's me but this shape fail doesn't look very well http://puu.sh/sfi57.jpg :lol: that's extremely nazi you know, I don't think someone playing the map would notice that o.o

deity
00:56:755 (1,2,3) - those seems to be a pixel unstacked, not a big problem but fix it this pattern not longer exist, since I changed the rhythm from a previous mod
02:20:132 - please map this beat fixed from sonnyc mod
02:38:666 (7,1,2)- NC? I think you really copied sonny mod
04:44:257 (7,8) - I guess there's messed keysounds here, I mean, wrong keysounds? fixed from sonnyc mod too

really beautiful map and good keyboard using :D
star o/
good luck
thanks, but all what you posted was from the previous mods o.o, I'll mod your map anyways, but don't expect me to do a good mod

toybot wrote:

m4m

some of the pitches in the keysounding are off, like 00:45:755 (1) - , 02:41:572 (7) - , and whatnot. i can try and fix them if you want. nvm this would be incredibly difficult to change manually lmao Hitsounds
credit http://www.pixiv.net/member.php?id=211515? sure

[Deity]
  1. it would be pretty okay to use normal-hitnormal for your 2 and 4 claps, since it makes it less empty and doesn't interfere with the keysounding Hitsounds
  2. 00:46:703 (1,2) - slightly awkward how you map to the drums then ignore them in favor or the violin all of a sudden yeah, I know, but is the only way to map this part without making it that empty, idk a long slider would be not that nice IMO, what do you suggest?
  3. 00:54:870 (3) - the elongation is pretty awkward to play, since it ignores both the violin and the drum at the red tick. it also makes the movement to 1 pretty abruptyeah, this part got reworked.
  4. 01:16:912 (7,8) - i think the timing of this double could be more clarified, either by placing it closer to 6 by stacking under 5 or whatnot sure
  5. 01:30:028 (1,1) - align these vertically? okay
  6. 01:49:504 (1,2,3,4) - these should all be 1/3 triplets. it'll make the glissando smoother awesome
  7. 02:10:237 (1,2,3,4,5,6,7,8) - i think you should keep spacing to a minimum, as this section is simply only a buildup section. at 03:54:466 - , you don't use jumps with anywhere near the same spacing intensity, such as 7 -> 8 being 5.00x ds while none of the jumps in the other section getting past 4x ds yeah, I keeped it a bit jumpy, but I scaled them down :o
  8. 02:04:739 (8,9,10,11,12,13,1) - maybe move this up to x432 y192 to maintain a more circular stream shape I tried this, but I didn't liked it, I think the current shape plays better
  9. 02:14:635 (1,2,3) - bringing out the dotted rhythm would be cool
  10. 02:20:054 (3) - this ignores the drum on the red tick, you could do circle -> kickslider but plz let that drum be clickable oh this got fixed from previous mods
  11. 02:28:928 (4) - ctrl+g? yeah fixed from low's mod
  12. 02:30:656 (1,2,3) - place 1 further away from 2, to clarify the rhythm timing; confusing 1/2 spacing w/ 1/4 spacing I just stacked 1 and 2
  13. 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should map these as the same streams as 03:39:388 - , because they represent completely different things, but mapped this way it makes it all feel like a continuation this part got remapped!
  14. 03:47:241 (2,3,4) - i don't get why its timed in 1/6 ups
star, gl~
thank you

Btw I marked with green the hitsounds, because we are still working on them, thank you for the input on them
Underforest

Natsu wrote:

thanks, but all what you posted was from the previous mods o.o, I'll mod your map anyways, but don't expect me to do a good mod
wtf i didn't notice it orz my mistake, sorry :oops:
Topic Starter
Natsu

Underforest wrote:

wtf i didn't notice it orz my mistake, sorry :oops:
I think is super similar to be a coincidence lol, anyways don't worry I'll mod your map.

Updated, thanks everyone~
toybot

Natsu wrote:

00:46:703 (1,2) - slightly awkward how you map to the drums then ignore them in favor or the violin all of a sudden yeah, I know, but is the only way to map this part without making it that empty, idk a long slider would be not that nice IMO, what do you suggest?
try 3/4 reverse slider? keeps object density low while keeping drum beat intact
Topic Starter
Natsu
I did something at that part for now.
__Hatsune_Miku
is my problme or something? i cant heard music of hitsound :/

[*] Remove -Long Version- on title
[*] add tag -> Parousia Bof2010 Cytus
[*]look one more time aumod
[*] Deity -> 01:04:515 (1,2,1,2) - make longer slider is better
Topic Starter
Natsu

_ Hatsune Miku wrote:

is my problme or something? i cant heard music of hitsound :/ I don't get what you mean o.O

[*] Remove -Long Version- on title But is the correct title
[*] add tag -> Parousia Bof2010 Cytus okay
[*]look one more time aumod I'll check it later
[*] Deity -> 01:04:515 (1,2,1,2) - make longer slider is better no the timing don't allow me to do that, also my rhythm is fine
ty
Enon
I don't know whether natsu must remove "-Long Version-" on title or not. but, I think you should provide with a proper reason to confirm the metadata correctly, not just say like "remove this".

OK, anyway take my star bro XD
Topic Starter
Natsu
lol Enon your avatar so cute haha thanks for star~


BTW metadata: https://remywiki.com/Halcyon

Satellite
Hello ~

[General]
  1. Wave hitsounds with possible delay 5ms about soft-hitfinish62.wav
  2. Please confirm whether you use all wav file once again
[Demigod]
  1. 00:01:453 (2) - add Nc. because please check Deity diff (and if you changed nc pattern please fix Human diff)
  2. 01:45:106 (1,2) - why only not stack pattern ? i think stack pattern more better.
  3. 03:38:026 (3) - same Deity diff. (and if you changed nc pattern please fix Human diff)
  4. 04:36:875 (5) - 1ms unsnapped
[Deity]
  1. 00:07:434 (1) - I understand that you are conscious of this slider blanket 00:05:233 (2) - but please wait. i think It is the object which I cannot confirm anymore. so 00:07:434 (1) - this slider try changed ”ctrl + h” more better flow!
  2. 00:26:600 (1) - really good slider. but there was a place to be worried about 00:27:188 - ~ 00:27:384 - this place why you used straight follow? i think changed more curve pattern better.
  3. 00:34:110 (2) - i like this pattern. it's sugguestion.
  4. 00:50:472 (4) - why not start nc pattern ?
  5. 00:53:613 (6) - I think that you should move this 00:53:613 (6) - to the center of 00:52:985 (5) -
  6. 00:56:441 (3,4,1) - I think some these flows are dirty. so changed " 00:56:127 (1,2) - ctrl+g and 00:56:441 (3,4) - ctrl+g " ?
  7. 02:23:195 (4) - There is no sound of the piano only in this place. so i think remove note more better rhythm.
  8. 02:51:389 (1) - 04:36:875 (1) - more +1 repeat ?
  9. 03:01:755 (8,1) - 04:47:241 (8) - swap nc ?
  10. 03:07:567 (1) - 04:53:053 (1) - not need Nc imo
  11. 03:14:320 (5) - add nc ?
  12. 03:20:305 (1) - i think changed ctrl+g more better flow.
  13. 03:38:026 (3) - It knows that there is a sound in this place, but thinks that you should do remove note because it is a too weak sound.
  14. 03:54:466 - lol start monstrata part LOL
  15. 04:36:875 (1) - slider end 1ms unsnapped.
  16. 04:40:958 (1,1,1,1,1,1) - really fun :D
  17. 04:59:807 (1,1) - why yellow color + yellow color lol
  18. 05:00:121 (1) - lol hello Amnesia www
Human diff looks fine to me. but There is something that I am worried about "StackLeniency" 0.2 is fine?

Good Luck!
Topic Starter
Natsu

Satellite wrote:

Hello ~

[General]
  1. Wave hitsounds with possible delay 5ms about soft-hitfinish62.wavI'll ask first, tbh isn't meant to bring feedback >:
  2. Please confirm whether you use all wav file once again fixed
[Demigod]
  1. 00:01:453 (2) - add Nc. because please check Deity diff (and if you changed nc pattern please fix Human diff) done
  2. 01:45:106 (1,2) - why only not stack pattern ? i think stack pattern more better. stack will be bored, this is more original and fun to read
  3. 03:38:026 (3) - same Deity diff. (and if you changed nc pattern please fix Human diff) cool
  4. 04:36:875 (5) - 1ms unsnapped k
[Deity]
  1. 00:07:434 (1) - I understand that you are conscious of this slider blanket 00:05:233 (2) - but please wait. i think It is the object which I cannot confirm anymore. so 00:07:434 (1) - this slider try changed ”ctrl + h” more better flow! I really like my current one is the slow part with sliders so both ways are fine
  2. 00:26:600 (1) - really good slider. but there was a place to be worried about 00:27:188 - ~ 00:27:384 - this place why you used straight follow? i think changed more curve pattern better. the slider straight part don't have any meaning, only design and to be stacked with 00:26:434 (4) - that' sall
  3. 00:34:110 (2) - i like this pattern. it's sugguestion. thank you
  4. 00:50:472 (4) - why not start nc pattern ? sure thing
  5. 00:53:613 (6) - I think that you should move this 00:53:613 (6) - to the center of 00:52:985 (5) - done
  6. 00:56:441 (3,4,1) - I think some these flows are dirty. so changed " 00:56:127 (1,2) - ctrl+g and 00:56:441 (3,4) - ctrl+g " ? oh man, I really like my current flow and pattern, gonna keep it
  7. 02:23:195 (4) - There is no sound of the piano only in this place. so i think remove note more better rhythm. yes
  8. 02:51:389 (1) - 04:36:875 (1) - more +1 repeat ? yes
  9. 03:01:755 (8,1) - 04:47:241 (8) - swap nc ? my current one follows the music better
  10. 03:07:567 (1) - 04:53:053 (1) - not need Nc imo I like them and they fit those parts imo
  11. 03:14:320 (5) - add nc ? I also think my current pattern is better
  12. 03:20:305 (1) - i think changed ctrl+g more better flow. I think is basically the same
  13. 03:38:026 (3) - It knows that there is a sound in this place, but thinks that you should do remove note because it is a too weak sound. yes, cool done
  14. 03:54:466 - lol start monstrata part LOL I did monstrata before monstrata was a thing
  15. 04:36:875 (1) - slider end 1ms unsnapped. k
  16. 04:40:958 (1,1,1,1,1,1) - really fun :D thank you
  17. 04:59:807 (1,1) - why yellow color + yellow color lol lol
  18. 05:00:121 (1) - lol hello Amnesia www [/color]
Human diff looks fine to me. but There is something that I am worried about "StackLeniency" 0.2 is fine?

Good Luck!
thanks
I Must Decrease
log
19:04 Xexxar: what is an acceptable amount of time i need to wait for to call a bn
19:04 Natsu: the time u take to bubble and icon mine maybe
19:04 Natsu: LOL
19:04 Xexxar: oh i forgot ya
19:04 Xexxar: lo
19:04 Xexxar: link again
19:05 *Natsu is listening to [https://osu.ppy.sh/b/1124153 xi - Halcyon -Long Version-]
19:05 Natsu: don't worry much alacat and sonnyc are my other 2 bns
19:05 Xexxar: oh rly
19:05 Xexxar: ill just check for unrankable then
19:05 Natsu: so will be fine i guess ye
19:06 Xexxar: should be long enough since my last Heart.
19:06 Xexxar: *flame
19:06 Xexxar: also hypothetically
19:06 Xexxar: would you check my MGQ map as well
19:06 Xexxar: its literally only 400 objects between all diffs
19:06 Xexxar: 90 bpm ds map
19:06 Natsu: https://puu.sh/snZqd.jpg this guy firs try
19:06 Xexxar: ya pretty ok i guess
19:07 Xexxar: 01:13:850 (2) -
19:07 Xexxar: how come these blankets so close
19:09 Xexxar: are you okay for irc?
19:09 *Xexxar is editing [https://osu.ppy.sh/b/1121435 xi - Halcyon -Long Version- [Deity]]
19:09 Xexxar: refering to blanket comment
19:12 Xexxar: 26600,627.615062761506,4,2,84,50,1,0
19:12 Xexxar: lol
19:12 Xexxar: 00:26:600 -
19:12 Xexxar: these two timing points should have the same value
19:12 Xexxar: for diety and demigod
19:12 Xexxar: its currently two different volumes for the same tick (one red one green)
19:12 Xexxar: please fix that
19:13 *Xexxar is editing [https://osu.ppy.sh/b/1124153 xi - Halcyon -Long Version- [Demigod]]
19:13 Xexxar: 02:42:122 (3) -
19:13 Xexxar: blanket could be a little better but
19:13 Xexxar: w/e
19:15 Xexxar: call me when that stuff is fixed
19:21 Natsu: k
19:25 Xexxar: i got my gif
19:25 Xexxar: all ready and primed
19:25 Xexxar: http://www.allyouranime.net/wp-content/ ... ame-7b.gif
19:32 Natsu: done
19:34 Xexxar: kk
19:35 Xexxar: did you change the spacing of those blankets
19:35 Xexxar: cause they were unnaturally close imo
19:35 Natsu: Yes
19:35 Xexxar: cool was i helpful enough to warrant kudosu and flames?
19:36 Natsu: yes
19:38 Xexxar: alright posting log
I Must Decrease
im legally retarded

pishifat
uh... i don't think you wanted to do that lol

(since it's not clear, xexxar qualified instead of bubbled at first)
Topic Starter
Natsu

pishifat wrote:

uh... i don't think you wanted to do that lol
.
xDDDDDDDDDDD
I Must Decrease
now you all know why
Krah

Natsu wrote:

lol Enon your avatar so cute haha thanks for star~


BTW metadata: https://remywiki.com/Halcyon

Well the song also appear in https://diverse.direct/diverse-system/100sr-a013/ and there is no "long version" (and yes it's the same version as yours)
If you ask me how xi wanted to name it matter more xD
Topic Starter
Natsu

Krah wrote:

Natsu wrote:

lol Enon your avatar so cute haha thanks for star~


BTW metadata: https://remywiki.com/Halcyon

Well the song also appear in https://diverse.direct/diverse-system/100sr-a013/ and there is no "long version"
If you ask me how xi wanted to name it matter more xD
Are you sure is the long version of the song? I'll as to IamKwan or Alacat later to confirm it
Krah

Natsu wrote:

Krah wrote:

Well the song also appear in https://diverse.direct/diverse-system/100sr-a013/ and there is no "long version"
If you ask me how xi wanted to name it matter more xD
Are you sure is the long version of the song? I'll as to IamKwan or Alacat later to confirm it
Answered in pm blame ninja edits but if needed for kwan/alacat idk who. Yap i'm sure http://puu.sh/so1EB/e8fb5c1ccd.jpg (check track9 length)
hehe
i actually have no idea where you got the mp3 but the songs are p much the same from both albums fwiw, just the lengths are different. 5:12 from Groundbreaking, 5:09 from Parousia.
Piine
Well from looking at the release times between Parousia and Groundbreaking -BOF2010 COMPILATION ALBUM-, Parousia came after. So most likely xi changed the name in general due personal choice plus the fact, Halcyon started 2 minute short song in SDVX. Hence why it was named "Long vers.: in -BOF2010 COMPILATION ALBUM-, and soon after finally Halcyon in the Parousia album o3o.
Kroytz
Could include Diverse System into tags since that is his record label.
Also, BG has been used before :<
alacat

Sulker wrote:

Well from looking at the release times between Parousia and Groundbreaking -BOF2010 COMPILATION ALBUM-, Parousia came after. So most likely xi changed the name in general due personal choice plus the fact, Halcyon started 2 minute short song in SDVX. Hence why it was named "Long vers.: in -BOF2010 COMPILATION ALBUM-, and soon after finally Halcyon in the Parousia album o3o.
Yes. I checked both, the titile is fine to me.

BOF2010 : http://www.gdbg.tv/2010/download/index.html Disc 2, track 34
Kyouren

Kroytz wrote:

Could include Diverse System into tags since that is his record label.
Also, BG has been used before :<
Agree :< (https://osu.ppy.sh/s/359191)

But it's really not important since I see Kroytz used same BG too in Happy End of the World map xD
Topic Starter
Natsu
Changed BG, added tags, I don't know where I get the mp3, also we edited it a bit, so I think I'll keep as alacat suggested
I Must Decrease
ok mom
alacat
cute Natsu

General :
00:11:898 - The green section is not necessary.
03:47:087 - unsnapped green section ?.?

Deity :
01:37:881 (3,1,2) - try to move right this part for design like this ?
02:38:824 (2,3) - I feel the flow is unnatural on jumps from here 02:38:352 (6,1) - prefer to use ctrl + g flow
04:05:775 (1) - no hitsound to here ? :O
04:55:880 (4,1) - The slider is not good flow for stream part, How about this ?

Demigod :
02:22:096 (6) - ,02:22:567 (10) - Please add new combo for players to here, i feel it's hard to read stream if these are same colors.
03:02:070 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - I have a sense of discomfort with this stream, try to follow the background sound like this ?
04:47:556 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - ^ Same
03:33:419 (1,2,3) - same reason about combo color, it's better to add it from here 03:33:733 (2) - for reading.

;)
Topic Starter
Natsu

alacat wrote:

cute Natsu

General :
00:11:898 - The green section is not necessary. fixed
03:47:087 - unsnapped green section ?.? fixed

Deity :
01:37:881 (3,1,2) - try to move right this part for design like this ? done
02:38:824 (2,3) - I feel the flow is unnatural on jumps from here 02:38:352 (6,1) - prefer to use ctrl + g flow fixed
04:05:775 (1) - no hitsound to here ? :O I'm going to check this later
04:55:880 (4,1) - The slider is not good flow for stream part, How about this ? cool


Demigod :
02:22:096 (6) - ,02:22:567 (10) - Please add new combo for players to here, i feel it's hard to read stream if these are same colors. done
03:02:070 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - I have a sense of discomfort with this stream, try to follow the background sound like this ? if you notice there are two rhythms at this part, that's why I'm starting my streams in red, since the sounds are similars to 02:41:651 (1,2,3,4,1,2,3,4) - but with 1/4 beats, so I think my current way is more close to the song
04:47:556 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - ^ Same
03:33:419 (1,2,3) - same reason about combo color, it's better to add it from here 03:33:733 (2) - for reading. Fixed


;)
I'm going to fix the hitsound later :)
Euny
@alacat : fixed all thanks for tell me!

@Irvin : update with this
https://www.dropbox.com/s/is69ba1u6ssmuyg/xi%20-%20Halcyon%20-Long%20Version-.osz?dl=0
Topic Starter
Natsu
!!
alacat
Did you use soft-hitwhistle23 ? maybe it's unused :o
Topic Starter
Natsu
removed D:
I Must Decrease
lol
alacat
#2
Topic Starter
Natsu
thanks ><
Gero
Nothing much to point out.

Log (Spanish)
15:29 Natsu: maje rankeame mi mapa QQ
15:29 Gero: cual maje?
15:29 Natsu: tiene 2 bubbles y una es de un QAT
15:29 Natsu: https://osu.ppy.sh/s/448919
15:30 Gero: le damos ahora, estoy libre
15:30 Natsu: si demole
15:31 *Gero is editing [http://osu.ppy.sh/b/1121435 xi - Halcyon -Long Version- [Deity]]
15:31 Gero: 00:02:404 (7) - NC debido a que hay un cambio de spacing y de estrofa tambien
15:31 Natsu: hecho
15:31 Gero: 00:06:805 (5) - Suena mejor con un clap, encaja con la instrumental
15:32 Natsu: done
15:33 Gero: 00:32:573 (1,2) - siento que este blanket se puede mejorar un poco, hazlo un poco mas circular
15:33 Gero: 00:35:688 (4) - NC
15:33 Natsu: lo mejore tambien
15:34 Gero: 00:35:688 (4) - whistle suena mucho mejor
15:34 Natsu: ups se me habia olvidado
15:34 Gero: 03:59:178 (1) - 03:59:178 (4) - un NC aqui maje? para que sea mas legible
15:35 Gero: eso seria todo, puedes actualizar
15:36 Natsu: subiendo
15:37 Natsu: hecho mae
15:37 Natsu: espera
15:38 Gero: okay avisame
15:39 Natsu: ya mae
Gero
~ Approved (Qualified) ~
Topic Starter
Natsu
thanks xexxar, alacat and gero! ;)
Euny
thanks xexxar, alacat and gero!!! c:♥
Affirmation
Good~
Anxient
hoyl.. congrats!
Lasse
A lot of your keysound samples have horrible amounts of clipping :c
examples would be
01:28:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
02:37:096 (1,2,3,4,5,1,2,3,4,5) -
and most other keysounded things
seems like you went a bit too far when increasing volume of them

since you forced default soft hitnormals anyways*, using higher volume settings overall for the map, but lower volume for the hitnormals + not boosting volume of the keysounds so much would've possible been a better solution
* (which I personally don't really like for stream heavy maps as they just don't give much feedback. but that's your choice after all and not the point of this post)
Topic Starter
Natsu

Lasse wrote:

A lot of your keysound samples have horrible amounts of clipping :c
examples would be
01:28:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
02:37:096 (1,2,3,4,5,1,2,3,4,5) -
and most other keysounded things
seems like you went a bit too far when increasing volume of them

since you forced default soft hitnormals anyways*, using higher volume settings overall for the map, but lower volume for the hitnormals + not boosting volume of the keysounds so much would've possible been a better solution
* (which I personally don't really like for stream heavy maps as they just don't give much feedback. but that's your choice after all and not the point of this post)
I think the volume is really fine, since if the keysounds blend too much then will bring not feedback, the hitnormal is not that strong, I really prefer to keep the current way, since is the one we feel bring more feedback :l we got much opinions about the volume lvl
Lasse
that was not my point
yes the volume of the samples is fine, but the way you achieved the volume is not as they ended up with horrible clipping
if you can't notice it yourself ingame, try listening to the keysound samples on their own
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