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Electro.muster & WOM feat. Aoki Lapis - A Sugar Business

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Total Posts
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Topic Starter
-Tochi
This beatmap was submitted using in-game submission on 12. september 2017 at 21:19:32

Artist: Electro.muster & WOM feat. Aoki Lapis
Title: A Sugar Business
Tags: Kanari Exile- Dubstep Taishi kato.yoshihal vocaloid dnb drum and bass cosmic record Grok Wata i-style Project
BPM: 178
Filesize: 36277kb
Play Time: 07:26
Difficulties Available:
  1. Lactose Marathon (5,44 stars, 1733 notes)
Download: Electro.muster & WOM feat. Aoki Lapis - A Sugar Business
Information: Scores/Beatmap Listing
---------------
Mir | Naxess

「 A Sugar Business 」

artist:Electro.muster
vocal:Aoki Lapis


Aviator in the Soul

SB Collab Parts

  • Status: COMPLETED
  1. 00:00:000 - 01:29:068 | -Tochi
  2. 01:29:068 - 02:12:214 | -Tochi
  3. 02:12:214 - 02:55:360 | Exile-
  4. 02:55:360 - 03:41:203 | Exile-
  5. 03:41:203 - 04:24:349 | -Tochi
  6. 04:24:349 - 05:07:495 | -Tochi
  7. 05:07:495 - 05:29:068 | Exile-
  8. 05:29:068 - 05:53:338 | -Tochi
  9. 05:53:338 - 06:14:911 | -Tochi
  10. 06:14:911 - 06:58:057 | Kanari
  11. 06:58:057 - 07:29:068 | Kanari
AtHeoN
FIRST DESU. >_<
Asahina Momoko
SECOND DESU. >_<
Exile-
THIRDESU
Linada
FOURTHDESU
holy sht that sb what the
bananannian
Jesus christ dude holy hell
Pho
nice set you got here ;)
Topic Starter
-Tochi
:>
Kanari
Topic Starter
-Tochi
1 left, and then 100% finish.
bananannian
This storyboard just keeps getting better and better holy shit
Kanari
you see for Exile-'s part where Lhighlight3.png was used? if you could make it so that Lhighlight.png was used instead it would really help in reducing the sb load

i'd also suggest redoing the edited backgrounds like bgAnother to match the backgrounds dimensions but it's up to you
Topic Starter
-Tochi

Kanari wrote:

you see for Exile-'s part where Lhighlight3.png was used? if you could make it so that Lhighlight.png was used instead it would really help in reducing the sb load

i'd also suggest redoing the edited backgrounds like bgAnother to match the backgrounds dimensions but it's up to you
I'll fix all these when the SB is done, Reya might get troubled if i suddenly changed the BG dimensions D:
Yumeno Himiko
Kanari parts best >w<
the song, the sb and the map are all awesome
Spork Lover
Much love from me :3 Will do a NM when asked ^^
Tehron
Take my kudos :3

PLS RANK/APPROVE
J1NX1337
Woah, that's a beautiful storyboard, nice work! :) Reminds me of what Damnae did for far east nightbird. I decided to do a little separate hitsound check as well. lol

M4M Mod
[General]

1) Exile- seems to be the only one who has their name on when their SB collab parts come up. Why not do the same for the other collabers' parts? Having Exile- shown just alone by itself is kinda weird, imo. lol

2) "Marathon" seems like a pretty plain name for something this special. I suppose it's just a placeholder diffname for now? Either way, a unique diffname would be cool to have.

[Hitsounds]

1) 01:04:799 (1) - Sounds like this slider start could use a kick and/or normal sampleset.

2) 01:22:832 (3) - I don't think you should use a clap here since you didn't use one at 01:12:046 (3) -

3) 01:23:675 (1) - Also sounds like this could use a finish hitsound, since I hear a kick in the song and you used a finish at 01:12:888 (1) -

4) 02:01:428 (1) - I feel like this slider start and this circle 02:01:933 (4) - are also missing kicks

5) 02:15:417 (4) - I don't think this slider start should have a clap, especially when you don't really repeat it anywhere.

6) 02:17:271 (1,2) - Are these not supposed to have the same hitsounds as 02:25:360 (5,6) - ? Seems rather odd.

7) 02:32:271 (5) - I hear a kick here so make this normal sampleset maybe / add a kick hitsound.

8) 03:04:799 (1) - If this C2 whistle is intentional, I think you should have one for 03:05:473 (1) - as well since I hear a snare there

9) 03:16:765 - Could add a special hitsound here, 03:16:849 - and 03:16:933 - since the song has special sounds there as well. The last one could be a finish or something perhaps.

10) 04:02:608 (3) - I'd place a whistle here like you've done on all the other objects thus far here.

11) 04:04:124 - Howbout silencing this reverse part? There's no real beat to it in the song.

12) 04:51:315 (1) - I think this is missing a finish since you used one at 05:02:102 (1) -

13) 04:55:697 (1) - I hear a kick on this slider end so might wanna place one there or make it normal sampleset.

14) 05:45:079 (2) - ^Same for this circle

[Marathon]

1) 00:32:102 (3) - What if you made this a kickslider like at 00:27:046 (2) - ? It would allow you to emphasize the quarter beat.

2) 00:33:282 (6) - Maybe NC here like at 00:27:888 (1) - ? Would also emphasize the change in vocals and make the combos more consistent in length.

3) 00:50:641 (5,6,7,8,9,10) - I think you should make NCs here consistent with 01:01:428 (5,1,2,3,4) - so NCing the stream start would work. Though there's a considerable vocal pitch change on the downbeat before it so you could move the NCs there instead.

4) 01:23:675 (1,5) - Stack's very slightly off. lol

5) 01:26:372 (1,1) - ^Same

6) 01:37:158 (1) - Tbh I'm personally not that fond of how this slider looks and I think it'd look better if you did something similar to this instead which I think would also flow sliiightly better: http://puu.sh/oMXTf/26d7a1a7ac.jpg

7) 01:40:529 (4) - What do you think of adding an NC here or removing one from 01:43:226 (1) - for consistency?

8) 01:59:742 (1) - I think this slider is going a bit too low, almost off screen. Might be a good idea to raise this entire pattern 01:56:709 (1,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,1,2,3,4,1) - a bit to avoid this problem.

9) 02:00:585 - I hear a beat here that you could map. I don't think the pause works that effectively if there's a sound in between that feels like it should be mapped to.

10) 02:21:147 (6) - Maybe NC here because of the change in vocals.

11) 02:23:506 (2,3,4) - I don't really understand what these are supposed to emphasize, you're skipping the vocals and prominent beats like 02:23:675 - and the snare at 02:24:012 - by not making them clickable. The rest of this part seems to map them just fine except for this, so I'd consider emphasizing them here too.

12) 02:31:765 (4) - I think you could NC here because of this sound, feels strong enough for that.

13) 03:41:203 (1) - Why's there an NC here but not at 03:43:900 (1) - ? Would remove it from the former, since I don't think the sound difference is considerable enough for a new combo, imo.

14) 04:17:608 (1,1) - Stack's a bit off.

15) 04:51:568 - The storyboard element here doesn't seem to be centered on the stack 04:51:315 (1,2,3) -. Is this intentional?

16) 04:54:518 (4) - Imo the curve on this slider would look better if you moved the first curve point higher.

17) 05:54:181 (3) - Maybe move this just a little bit to the top right so that it forms a proper triangle with the start and end points of 05:53:675 (2) - and the end point of 05:54:349 (4) -

18) 06:11:372 (4) - I can't really hear what this is mapped to. A stream would probably work here but the use of a half beat long offbeat slider is kinda questionable imo.

19) 06:12:214 (3) - Should probably NC here like at 06:01:428 (1) - because of the same sound and how you used an NC there, consistency-wise.

20) 06:12:383 (4) - Also can't really hear anything here to justify a clickable circle imo.

21) 06:15:922 (3) - Howbout NCing this like you did at 04:25:360 (1) - ?

22) 06:21:315 (1) - This is also inconsistent with 04:30:754 (1) - NC-wise.

23) 06:22:327 (1,2,1,2) - Same for these with 04:31:765 (1,2,3,4) -

24) 06:29:574 (6) - This could be placed a bit lower so that it's properly "blanketed" by the stream curve at 06:29:068 (1,2,3,4,5) - and also NCing differs with 04:39:012 (1) -

25) 06:32:102 (7) - Another place to NC here like at 04:41:540 (1) - . I'll stop mentioning these now, but I recommend you double check the NCs between these two kiai sections and make them consistent, it's good for your map's integrity. :D

26) 06:57:046 (3,3) - These two should probably be NC'd like 06:35:473 (1,1) - though then again should also be consistent with 04:44:911 (3,3,4) - . To be honest the sound difference is pretty prominent there so I'd NC the parts at 04:44:911 (3,3) - too lol

27) 07:19:714 (1) - I think a more fitting and less exhausting place to end this spinner would be at 07:25:023 - since I can hear a very faint sound there and the music itself really starts fading out faster there, so I think it'd be more fitting.
Nice mapset! The only problems I mainly ran into were some NC and hitsound inconsistencies and a couple rhythmical things, overall seems well polished, though. I hope it gets ranked and that you'll finish the storyboard since some parts are seemingly still WIP. Good luck! :D
Topic Starter
-Tochi

J1NX1337 wrote:

Woah, that's a beautiful storyboard, nice work! :) Reminds me of what Damnae did for far east nightbird. I decided to do a little separate hitsound check as well. lol

M4M Mod
[General]

1) Exile- seems to be the only one who has their name on when their SB collab parts come up. Why not do the same for the other collabers' parts? Having Exile- shown just alone by itself is kinda weird, imo. lol Already noticed, it will be fixed when the SB is 100% done.

2) "Marathon" seems like a pretty plain name for something this special. I suppose it's just a placeholder diffname for now? Either way, a unique diffname would be cool to have. I tried to submit it with "Lactose" as diff name, but the filesize limit is still there even when i added "marathon" to the tags... So i can't upload it with a custom diff name ;w;

[Hitsounds]

1) 01:04:799 (1) - Sounds like this slider start could use a kick and/or normal sampleset. I added a Normal sampleset on the start.

2) 01:22:832 (3) - I don't think you should use a clap here since you didn't use one at 01:12:046 (3) - Ooops, accidentally added one there.

3) 01:23:675 (1) - Also sounds like this could use a finish hitsound, since I hear a kick in the song and you used a finish at 01:12:888 (1) - Fixed!

4) 02:01:428 (1) - I feel like this slider start and this circle 02:01:933 (4) - are also missing kicks Fixed!

5) 02:15:417 (4) - I don't think this slider start should have a clap, especially when you don't really repeat it anywhere. It's meant to be a whistle.

6) 02:17:271 (1,2) - Are these not supposed to have the same hitsounds as 02:25:360 (5,6) - ? Seems rather odd. No, there's no "whistle" sound in the later one.

7) 02:32:271 (5) - I hear a kick here so make this normal sampleset maybe / add a kick hitsound. Fixed!

8) 03:04:799 (1) - If this C2 whistle is intentional, I think you should have one for 03:05:473 (1) - as well since I hear a snare there Fixed!

9) 03:16:765 - Could add a special hitsound here, 03:16:849 - and 03:16:933 - since the song has special sounds there as well. The last one could be a finish or something perhaps. Fixed!

10) 04:02:608 (3) - I'd place a whistle here like you've done on all the other objects thus far here. Fixed!

11) 04:04:124 - Howbout silencing this reverse part? There's no real beat to it in the song. But there's a vocal.

12) 04:51:315 (1) - I think this is missing a finish since you used one at 05:02:102 (1) - Fixed!

13) 04:55:697 (1) - I hear a kick on this slider end so might wanna place one there or make it normal sampleset. Changed it to Normal sampleset.

14) 05:45:079 (2) - ^Same for this circle Fixed!

[Marathon]

1) 00:32:102 (3) - What if you made this a kickslider like at 00:27:046 (2) - ? It would allow you to emphasize the quarter beat. It's not really the same rhythm.

2) 00:33:282 (6) - Maybe NC here like at 00:27:888 (1) - ? Would also emphasize the change in vocals and make the combos more consistent in length. Fixed!

3) 00:50:641 (5,6,7,8,9,10) - I think you should make NCs here consistent with 01:01:428 (5,1,2,3,4) - so NCing the stream start would work. Though there's a considerable vocal pitch change on the downbeat before it so you could move the NCs there instead. Fixed!

4) 01:23:675 (1,5) - Stack's very slightly off. lol Fixed!

5) 01:26:372 (1,1) - ^Same Fixed!

6) 01:37:158 (1) - Tbh I'm personally not that fond of how this slider looks and I think it'd look better if you did something similar to this instead which I think would also flow sliiightly better: http://puu.sh/oMXTf/26d7a1a7ac.jpg It doesn't really fit here.

7) 01:40:529 (4) - What do you think of adding an NC here or removing one from 01:43:226 (1) - for consistency? Fixed!

8) 01:59:742 (1) - I think this slider is going a bit too low, almost off screen. Might be a good idea to raise this entire pattern 01:56:709 (1,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,1,2,3,4,1) - a bit to avoid this problem. It will be accepted in the ranking process, since it's not that much offscreen.

9) 02:00:585 - I hear a beat here that you could map. I don't think the pause works that effectively if there's a sound in between that feels like it should be mapped to. The sound isn't strong enough tbh.

10) 02:21:147 (6) - Maybe NC here because of the change in vocals. Fixed!

11) 02:23:506 (2,3,4) - I don't really understand what these are supposed to emphasize, you're skipping the vocals and prominent beats like 02:23:675 - and the snare at 02:24:012 - by not making them clickable. The rest of this part seems to map them just fine except for this, so I'd consider emphasizing them here too. It's emphasizing the strong drums that starts on the sliderheads.

12) 02:31:765 (4) - I think you could NC here because of this sound, feels strong enough for that. Fixed!

13) 03:41:203 (1) - Why's there an NC here but not at 03:43:900 (1) - ? Would remove it from the former, since I don't think the sound difference is considerable enough for a new combo, imo. Idk what u mean here, but i changed something.

14) 04:17:608 (1,1) - Stack's a bit off. Fixed!

15) 04:51:568 - The storyboard element here doesn't seem to be centered on the stack 04:51:315 (1,2,3) -. Is this intentional? The playfield and the ingame editor are not exactly same size, so u have to add +54/56 (X coordinate) and +64 (Y coordinate).

16) 04:54:518 (4) - Imo the curve on this slider would look better if you moved the first curve point higher. Not really necessary, i think it's fine as it is.

17) 05:54:181 (3) - Maybe move this just a little bit to the top right so that it forms a proper triangle with the start and end points of 05:53:675 (2) - and the end point of 05:54:349 (4) - I didn't intend to make it a triangle, but to make it blanketed by the round slider.

18) 06:11:372 (4) - I can't really hear what this is mapped to. A stream would probably work here but the use of a half beat long offbeat slider is kinda questionable imo. Making more streams here is too overdone..

19) 06:12:214 (3) - Should probably NC here like at 06:01:428 (1) - because of the same sound and how you used an NC there, consistency-wise. Fixed!

20) 06:12:383 (4) - Also can't really hear anything here to justify a clickable circle imo. There's a sound here.

21) 06:15:922 (3) - Howbout NCing this like you did at 04:25:360 (1) - ? Fixed!

22) 06:21:315 (1) - This is also inconsistent with 04:30:754 (1) - NC-wise. Both are NCed.

23) 06:22:327 (1,2,1,2) - Same for these with 04:31:765 (1,2,3,4) - Fixed!

24) 06:29:574 (6) - This could be placed a bit lower so that it's properly "blanketed" by the stream curve at 06:29:068 (1,2,3,4,5) - and also NCing differs with 04:39:012 (1) - The object pattern are not the same, so i'll keep the NC , but i moved the slider.

25) 06:32:102 (7) - Another place to NC here like at 04:41:540 (1) - . I'll stop mentioning these now, but I recommend you double check the NCs between these two kiai sections and make them consistent, it's good for your map's integrity. :D Fixed!

26) 06:57:046 (3,3) - These two should probably be NC'd like 06:35:473 (1,1) - though then again should also be consistent with 04:44:911 (3,3,4) - . To be honest the sound difference is pretty prominent there so I'd NC the parts at 04:44:911 (3,3) - too lol I would rather remove the NC.

27) 07:19:714 (1) - I think a more fitting and less exhausting place to end this spinner would be at 07:25:023 - since I can hear a very faint sound there and the music itself really starts fading out faster there, so I think it'd be more fitting. It's better to map it to the end.
Nice mapset! The only problems I mainly ran into were some NC and hitsound inconsistencies and a couple rhythmical things, overall seems well polished, though. I hope it gets ranked and that you'll finish the storyboard since some parts are seemingly still WIP. Good luck! :D
Thanks for the mod!
Start

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better
  2. 00:45:079 (2) - move to the right a bit feels better
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278)
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo..
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244)
  10. 04:02:776 (1) - Eh....
  11. 04:11:372 (2) - this shape may look better
  12. 04:23:001 (1,2,3,4) - 141,244 seems better
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better.
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD

Good luck XD
Topic Starter
-Tochi

Remilia_CO wrote:

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better It feels better when it start's to the right.
  2. 00:45:079 (2) - move to the right a bit feels better It's already to the right D:
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278) I did this intentionally, so i think i'll keep it as it is.
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward. It's actually the same length.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well Fixed!
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading. The NC helps to read the DS.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345 It will cause sliderbreak more easy, and i don't want that D:
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo.. Don't mind them, they're just another blanketing style.
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244) Fixed!
  10. 04:02:776 (1) - Eh.... Fixed!
  11. 04:11:372 (2) - this shape may look better I don't think so D:
  12. 04:23:001 (1,2,3,4) - 141,244 seems better Changed this to something other else
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better. Um, isn't it the same direction then?
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD Thanks for the offer, but i'll keep them for now.

Good luck XD
Thanks for the mod!
Kibbleru
20TH DESU
Spork Lover
Mod for a Danish comrade :3 (M4M later who knows)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Positive comment or a question

General

More of a personal thing, but wouldn't adding the "Marathon" part of the diff name to the tags, and just keeping "Lactose" be more convenient?

Lactose Marathon

01:26:203 (4) - Stack on 01:26:372 (1) - 's slider end for nicer flow imo.
02:23:001 (1,2,3) - Don't these straight sliders feel too plain compared to everything you've made untill this point? (Basically, consider making an around 160 degree red anchor on 2 and 3, something like this (unpolished) http://osu.ppy.sh/ss/5251329)
03:03:956 (1) - Ctrl+G would provide better flow on this slider (back-n-forth patterns ftw), but considering it would create linear flow on the next two notes, you could do a tiny rework. (http://osu.ppy.sh/ss/5251355, an idea that I came up with, you can do what you want here, the slider just felt a bit weird to hit)
03:16:933 (5) - NC? :3
03:45:417 (4) - Consider NC due to 03:48:113 (1) - being NC'ed.
03:54:686 (1,3) - Erm, I'm scared about this being a problem when it gets pushed forward, people have very mixed feelings about perfect slider overlaps, when they're not persistent throughout the entire diff.
04:45:585 (3) - NC, 'cause 1: it's 2 single taps doing a back-n-forth pattern (People loove that shit xD) + it's initiating a new section.
04:56:372 (3) - NC for the same reason as before.
04:59:405 (1,2,3,4,5,6,7,8) - Pretty minor, but I'd add an NC on 3 or 7 due to you adding mid-pattern NC's for the next patterns, like this one: 05:02:776 (1)
05:07:327 (2) - Donno if placing this note on x:147 x:76 would be prettier.
05:58:731 (1,2,3) - Isn't the emphasis a bit off here? Wouldn't it be better with 1/2, singletap, 1/1? instead of 1/2, 1/1, singletap?
06:46:259 (3) - NC due to back-n-forth thingymabob
07:14:237 (1) - This slider compared to the other three doesn't seem all that creative imo :3
Storyboard-related:
Can't find anything, I'm not good with that stuff anyway lel


That's all I got, my god it's a beautiful map, can't stop staring ^O.O^

Here ya go --> **

Good luck buddy :3
Topic Starter
-Tochi

Spork Lover wrote:

Mod for a Danish comrade :3 (M4M later who knows)

Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Positive comment or a question

General

More of a personal thing, but wouldn't adding the "Marathon" part of the diff name to the tags, and just keeping "Lactose" be more convenient? Cannot upload without including "Marathon" in diff name. "Marathon" in tags only doesn't work... too bad

Lactose Marathon

01:26:203 (4) - Stack on 01:26:372 (1) - 's slider end for nicer flow imo. It kinda breaks the flow more tbh, and it doesn't fit with the music so it will feel random/awkward.
02:23:001 (1,2,3) - Don't these straight sliders feel too plain compared to everything you've made untill this point? (Basically, consider making an around 160 degree red anchor on 2 and 3, something like this (unpolished) http://osu.ppy.sh/ss/5251329) I will consider this, but will keep it for now.
03:03:956 (1) - Ctrl+G would provide better flow on this slider (back-n-forth patterns ftw), but considering it would create linear flow on the next two notes, you could do a tiny rework. (http://osu.ppy.sh/ss/5251355, an idea that I came up with, you can do what you want here, the slider just felt a bit weird to hit) I don't think back and forth goes well here, mostly because it breaks the current flow, and doesn't compliment the other objects placement.
03:16:933 (5) - NC? :3 Why not
03:45:417 (4) - Consider NC due to 03:48:113 (1) - being NC'ed. Will break the previous NC pattern, and later since i did it with the other part like this too. // But i removed the NC on the fourth slider before those streams.
03:54:686 (1,3) - Erm, I'm scared about this being a problem when it gets pushed forward, people have very mixed feelings about perfect slider overlaps, when they're not persistent throughout the entire diff. It is rankable, the map has a style that allows these overlaps to be there. I will keep it for now.
04:45:585 (3) - NC, 'cause 1: it's 2 single taps doing a back-n-forth pattern (People loove that shit xD) + it's initiating a new section. NC here is not needed imo
04:56:372 (3) - NC for the same reason as before. Same as above.
04:59:405 (1,2,3,4,5,6,7,8) - Pretty minor, but I'd add an NC on 3 or 7 due to you adding mid-pattern NC's for the next patterns, like this one: 05:02:776 (1) Not thinking about to change these to NC, and NCs here are most likely to prevent big NCs over 10.
05:07:327 (2) - Donno if placing this note on x:147 x:76 would be prettier. The back and forth here is out of place tbh.
05:58:731 (1,2,3) - Isn't the emphasis a bit off here? Wouldn't it be better with 1/2, singletap, 1/1? instead of 1/2, 1/1, singletap? I don't think so as it follows the drums and snare pretty well.
06:46:259 (3) - NC due to back-n-forth thingymabob I only do it if it's slider+circle or just circle, but not only sliders.
07:14:237 (1) - This slider compared to the other three doesn't seem all that creative imo :3 It's a blanket xd
Storyboard-related:
Can't find anything, I'm not good with that stuff anyway lel


That's all I got, my god it's a beautiful map, can't stop staring ^O.O^

Here ya go --> **

Good luck buddy :3
Thanks for the mod, and stars!
skildfrix
Ok.... Background dim back to 50%. Well, because I just can't ignore your sb.
I'll post my suggestion maybe for around 2 days from now. :)
Nice map btw...
Kathex
Hello
This map style is realy hard to mod, cause it uses confusing elements by constantly stacks and back-flows to create the difficulty.
[Lactose Marathon]
  1. 00:20:810 (1) - why dont start at 00:20:473 (1) - ?
  2. 01:53:001 (2) - and 02:06:484 (2) - i suggest increase the SV of this notes to 1,5x, currently this notes are looking so slow for the sound
  3. 02:01:933 (4) - move a bit to the right for the follow point line appears.
  4. 02:12:888 (1,2,3,4,1,2,3,4,5) - what exactly you are following here? It doesnt looks fit to the sounds. 02:13:226 (3) - this note for example, could be a little jump. This 3 nothes 02:13:731 (2,3,4) - could have a SV bigger like 0,4 for emphasis the voice and 02:13:900 (3) - for the beat. In the start of the map this pattern looks ok cause doesnt have beat, but here looks you ignored the sound. Here 02:18:282 (1,2,3,4,1,2,3) - again.
  5. 06:30:417 (1,2,3,4,5) - this stream realy feel bad, it should have a rounded shape like the others Example: 06:34:462 (1,2,3,4,5) -

I dont found more issues. The map is perfect, looks RLC style.
Have luck! :)
skildfrix
Hi! From #modreq let’s do M4M if you want (Map Link: t/447019), you got an outstanding SB out there; you guys have shown the true beauty of osu! You gave me goose bumps, really! I’ll point out the downsides of the map; I only find few of them but hopefully it will help to improve it further.

Storyboard
Great SB however, some of your transitions cause sudden FPS drops. I know I can just adjust my current BG Dim to 100% or just disable the SB on my settings or whatever to avoid that yet there are players out there who really wanted to enjoy the map with this kind of SB right? Plus the map has an effect which does enhance not only the design but also the gameplay itself (such as rays, scattering neon boxes, that yellow bubble or whatever it is etc.) which in my opinion increases the fun to the player. But not all players like this have the sufficient specs to carry your SB.

Even I have an i5 dual core with Intel HD 5500 GPU causes FPS drops from 120 fps (I have frame limiter since I’m a laptop user) to 60 fps on just a single flash transition(around 55 fps on pulses). Maybe you’re not just experiencing this since you guys have gaming specs and my machine is not that strong as yours (I’m poor :( ).

I’m not really experienced on storyboarding but I suggest reducing the number of effects loaded in just a single transition or rather optimize it since that’s the reason of sudden fps drops especially the flashes. I’m sorry if I’m quite demanding here but please if possible do it for the sake of HUMANITY! Ahem! I mean for the sake of other players as well who wants to enjoy those fancy effects in this map (even though I personally don’t want to reduce it really. :/ ).

If you ask me, the main reason why these things happen is mainly because of your flashes per transition (that includes those flashing pulse effects as well). I don’t know the reason why since I checked the resolution of the lighting image but it seems to be fine; maybe because of your BG I guess? And you need to fix this one:



You can find it near the end of the song.
That’s all for the SB.



Difficulty Contents
03:58:900 (4) – It’s kind of a weird shape. Maybe change into a basic curve shape but have the same starting point / position.
04:02:776 (1,1,1,2) - This part is killing the epicness. Just follow the tone of the song not the vocalist.
05:07:495 (1,2) – I suggest following the vocalist here would be better.
05:50:641 (1) – It’s weird, try using a spinner on this part.
07:16:933 (1) – Try changing it into a better shape. You might get a better idea with this example:



That’s all what I found so far. Hopefully you found my mod useful for the improvement of this map. I’ll be waiting for this map to be ranked and it will be included on my best maps collection.

Thanks for the music and optional choices of wallpapers since I’m really out of wallpapers and I’m finding a good music for gaming too! :3
Topic Starter
-Tochi

Kathex wrote:

Hello
This map style is realy hard to mod, cause it uses confusing elements by constantly stacks and back-flows to create the difficulty.
[Lactose Marathon]
  1. 00:20:810 (1) - why dont start at 00:20:473 (1) - ? Because the spacious sound starts on where the spinner starts now.
  2. 01:53:001 (2) - and 02:06:484 (2) - i suggest increase the SV of this notes to 1,5x, currently this notes are looking so slow for the sound SV doesn't work on sliders o.o
  3. 02:01:933 (4) - move a bit to the right for the follow point line appears. Fixed
  4. 02:12:888 (1,2,3,4,1,2,3,4,5) - what exactly you are following here? It doesnt looks fit to the sounds. 02:13:226 (3) - this note for example, could be a little jump. This 3 nothes 02:13:731 (2,3,4) - could have a SV bigger like 0,4 for emphasis the voice and 02:13:900 (3) - for the beat. In the start of the map this pattern looks ok cause doesnt have beat, but here looks you ignored the sound. Here 02:18:282 (1,2,3,4,1,2,3) - again. The sounds which im following on parts like this is the same sound as the soft-hitnormal.
  5. 06:30:417 (1,2,3,4,5) - this stream realy feel bad, it should have a rounded shape like the others Example: 06:34:462 (1,2,3,4,5) - There's no more to the right to make it round, so it has to be like this or just straight, and i think this is just fine.

I dont found more issues. The map is perfect, looks RLC style.
Have luck! :) Thanks for the mod!

skildfrix wrote:

Hi! From #modreq let’s do M4M if you want (Map Link: t/447019), you got an outstanding SB out there; you guys have shown the true beauty of osu! You gave me goose bumps, really! I’ll point out the downsides of the map; I only find few of them but hopefully it will help to improve it further.

Storyboard
Great SB however, some of your transitions cause sudden FPS drops. I know I can just adjust my current BG Dim to 100% or just disable the SB on my settings or whatever to avoid that yet there are players out there who really wanted to enjoy the map with this kind of SB right? Plus the map has an effect which does enhance not only the design but also the gameplay itself (such as rays, scattering neon boxes, that yellow bubble or whatever it is etc.) which in my opinion increases the fun to the player. But not all players like this have the sufficient specs to carry your SB.

Even I have an i5 dual core with Intel HD 5500 GPU causes FPS drops from 120 fps (I have frame limiter since I’m a laptop user) to 60 fps on just a single flash transition(around 55 fps on pulses). Maybe you’re not just experiencing this since you guys have gaming specs and my machine is not that strong as yours (I’m poor :( ).

I’m not really experienced on storyboarding but I suggest reducing the number of effects loaded in just a single transition or rather optimize it since that’s the reason of sudden fps drops especially the flashes. I’m sorry if I’m quite demanding here but please if possible do it for the sake of HUMANITY! Ahem! I mean for the sake of other players as well who wants to enjoy those fancy effects in this map (even though I personally don’t want to reduce it really. :/ ). I got this warning too in earlier mods, and i optimized as much i could without ruining some effects etc. I can't really decrease more without deleting effects which are important.

If you ask me, the main reason why these things happen is mainly because of your flashes per transition (that includes those flashing pulse effects as well). I don’t know the reason why since I checked the resolution of the lighting image but it seems to be fine; maybe because of your BG I guess? And you need to fix this one: This is up to Kanari to fix because it's in her part. I will mention this to her.



You can find it near the end of the song.
That’s all for the SB.



Difficulty Contents
03:58:900 (4) – It’s kind of a weird shape. Maybe change into a basic curve shape but have the same starting point / position. The "straightness" fits/compliment the later stream, so it's a shame to change it.
04:02:776 (1,1,1,2) - This part is killing the epicness. Just follow the tone of the song not the vocalist. I intentionally change to foolow the vocal from this part.
05:07:495 (1,2) – I suggest following the vocalist here would be better. I like it better if there's less objects after an intense part.
05:50:641 (1) – It’s weird, try using a spinner on this part. Not necessary imo.
07:16:933 (1) – Try changing it into a better shape. You might get a better idea with this example: Well, as i said earlier with a straight slider, it compliments more the other objects the way it is now, so i'll keep it.



That’s all what I found so far. Hopefully you found my mod useful for the improvement of this map. I’ll be waiting for this map to be ranked and it will be included on my best maps collection.

Thanks for the music and optional choices of wallpapers since I’m really out of wallpapers and I’m finding a good music for gaming too! :3
Thanks for the mod!
ItashaS13
This map is awesome, GL
-Visceral-
Top 3 best storyboards in the game. Amazing job!
Affirmation
m4m.

[marathon]
00:45:079 (2,1) - It can be difficult. just stack them.
00:48:282 (1,2,3,4,1) - It is far, but why 00:48:619 (1,2) - is to close? it is hard to read. consider other patterns.
00:50:978 (1,2,3,4,1,2) - ^
00:52:664 (1,2,3) - this jump..too./
00:56:709 (1,1) - this overlap looks some confused. could you fix?
01:49:546 (2,1) - ctrl G
04:54:518 (4,6) - It could be hard to read. put 6 other way.
end spinner at 07:26:372 - .
Good map. good luck!!
Topic Starter
-Tochi

Neoskylove wrote:

m4m.

[marathon]
00:45:079 (2,1) - It can be difficult. just stack them. This is intentional (i did it on purpose) and i think it fits.
00:48:282 (1,2,3,4,1) - It is far, but why 00:48:619 (1,2) - is to close? it is hard to read. consider other patterns. This pattern is already used all over the map D: | It might be a bit hard, but i did it while knowing it to make it more interesting and challenging.
00:50:978 (1,2,3,4,1,2) - ^ Same ^
00:52:664 (1,2,3) - this jump..too./ I will consider this.
00:56:709 (1,1) - this overlap looks some confused. could you fix? It's not too confusing, and it plays okay.
01:49:546 (2,1) - ctrl G I will consider this too, but will keep it for now.
04:54:518 (4,6) - It could be hard to read. put 6 other way. I made these kinda overlaps a lot of place in the map, and it's a part of the mapping style.
end spinner at 07:26:372 - . There's still a weak sound after that point D:
Good map. good luck!!
Thanks for the mod!
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