21:44 ByBy13: firstly general stuff
21:45 ByBy13: 00:21:024 - unsnapped green line in Easy.It should be on 1/2 tick (red tick)
21:46 ByBy13: 00:22:095 - Same as above in Normal
21:46 Wafu: Uhm
21:46 Wafu: Just
21:46 Wafu: Green ones are fine to be off
21:46 Wafu: They don't change any hitsound in that time, so it's cool and fixing it doesn't make sense
21:46 ByBy13: unless they affect the hitsounds
21:46 ByBy13: you're right
21:57 *ByBy13 is editing [http://osu.ppy.sh/b/962499 Marina And The Diamonds - True Colours (Cyndi Lauper Cover) [Easy]]
21:57 ByBy13: 00:20:653 - (2)- hmm shouldn't be 1.20x instead of 1.00x?
21:58 Wafu: Oh, no. I didn't intend any SV changes, because the map is almost constant when it comes to intensity. And the variable timing combined with variable SV might be a little bit confusing.
21:59 ByBy13: alrighty then
22:02 ByBy13: 01:48:794 (1)- maybe ending it on 01:49:865 - ? there are the stronger vocals and seems weird to ignore them :c
22:02 ByBy13: it's your choice after all
22:05 Wafu: It was like that previously and someone recommended to change it for better gameplay experience.
22:05 Wafu: I know the vocal is ignored then, but 01:50:909 (2,3) - is more straight forward rhythm to play then
22:06 Wafu: Otherwise, there would be 3/2 gap, 2 1/1 notes and another 3/2 gap
22:06 ByBy13: okay :c
22:06 Wafu: And that's hard to guess rhythm, so it's probably better, even if on cost of vocals
22:06 Wafu: *at cost
22:07 ByBy13: okay xD
22:08 ByBy13: just my opinion for
22:08 *ByBy13 is editing [http://osu.ppy.sh/b/962490 Marina And The Diamonds - True Colours (Cyndi Lauper Cover) [Normal]]
22:11 Wafu: Are you modding different map now?
22:12 ByBy13: no XD
22:12 ByBy13: just to be sure about the spacing in Normal (that overlaps)
22:12 ByBy13:
p/4099010 read this one ;( about Normal diff
22:13 ByBy13: that's why i checked different mapset
22:13 ByBy13: to compare
22:14 Wafu: Yeah, I understand this
22:14 Wafu: But this doesn't apply to this map
22:14 Wafu: Like really, his Normal is harder than my Hard
22:15 ByBy13: lol yeah xd
22:15 ByBy13: xD
22:15 ByBy13: I know
22:15 ByBy13: it's totally fine
22:15 ByBy13: and I am not talking about spread gap
22:15 ByBy13:
)
22:15 Wafu: And the BPM of his map fits for higher spacing, this one gives you enough time to notice everything
22:15 ByBy13: yup
22:17 ByBy13: i need to go afk a bit :c
22:30 ByBy13: I am back now
22:30 Wafu: oh yeah, cool
22:38 *ByBy13 is editing [http://osu.ppy.sh/b/962490 Marina And The Diamonds - True Colours (Cyndi Lauper Cover) [Normal]]
22:39 ByBy13: 00:15:035 (2,3)- There is less overlapping which is noticeable so why don't you use the same spacing as you did for other ones like this one? it would be less crampy in my opinion o_o
22:40 Wafu: There is the same spacing, just there's time difference. I think that newbies who'll play Easy and Normal need more indication than just approach circles here
22:41 ByBy13: i know
22:42 Wafu: For Hard, I ignored constant spacing, because there, you really have to feel the music, but if someone things it is regular 1/2, he'll miss on it, so I think the constant DS will help it a little. Variable timing is difficult to play
22:42 ByBy13: but i would like to fix it because the overlapping is less noticeable and feels crampy :c
22:42 ByBy13: ehh nvm then
23:06 *ByBy13 is editing [http://osu.ppy.sh/b/962240 Marina And The Diamonds - True Colours (Cyndi Lauper Cover) [Hard]]
23:07 ByBy13: 00:28:436 (4,5,6,7)- can you increase the spacing here a bit? looks weird to see the spacing decreased when the vocal is stronger on (5)- :c
23:07 ByBy13: *mind increasing
23:08 Wafu: That's the stack, 5 is supposed to form the pattern
23:08 ByBy13: i know
23:08 ByBy13: but when i am doing a pattern like this one
23:08 ByBy13: it happens to increase the spacing for emphasizing something stronger ==
23:09 Wafu: But then, the shape is completely different
23:09 Wafu: and the main emphasis is on kiai and the pseudo-kiai part
23:11 Wafu: I'd have to make much more spacing differencies, which would change the intention of this map to have calm parts around refrains
23:12 ByBy13: alrighty XD
23:13 Wafu: I'd add about more than 30 jumps, which would boost the difficulty quite a lot and would stop making sense with the style I explained
23:13 ByBy13: oh ok xD
23:16 Wafu: I'm sorry to deny quite a lot, but I hope my reasons are enough to you
23:17 ByBy13: they are
23:18 ByBy13: btw
23:18 ByBy13: why don't you enable the epilepsy warning?
23:19 ByBy13: for the strobes from the kiai
23:19 Wafu: Because epileptic seizures don't happen at such frequencies
23:20 ByBy13: ok
23:21 Wafu: There must be a big contrast and blinking stuff, rather than something flashing 3 times within like 20 seconds or so
23:21 ByBy13: ah okay
23:22 Wafu: If someone is so sensitive, he wouldn't even be able to play osu! at all.
23:23 ByBy13: yeah xD
23:23 Wafu: But as I think about it
23:23 Wafu: There are too many things happening
23:24 Wafu: I enabled it, just for case
23:24 ByBy13: alrighty
23:24 ByBy13: update
23:24 ByBy13: ;3
23:25 Wafu: It shouldn't do anything to anyone with PSE, but still, sliders, notes, those falling lights, flying ones and few flashes. Not at such high frequencies, but might still be worth warning people that they should be aware about their diseases.
23:27 Wafu: BSS is slow
23:27 ByBy13: okay
23:27 Wafu: I'll tell you when it's done
23:28 ByBy13: okay