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Report a Qualified beatmap here!

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Nikakis
unfitting hitsound sample https://osu.ppy.sh/beatmapsets/850663/discussion/-/generalAll#/618632

x (discussed and resolved)
Plus4j
offset need +10 ms
https://osu.ppy.sh/beatmapsets/845441/discussion/-/generalAll#/618692

X (Doublechecked the timing, it sounds fine to me)
anna apple
timing is all over the place, sounds mostly like an offset thing but there are definitely bpm/fluctuations throughout https://osu.ppy.sh/beatmapsets/317749/discussion/-/generalAll#/619503
Ashton
https://osu.ppy.sh/beatmapsets/802056/discussion/1683433/timeline/pending

This mapset will be ranked very soon and there are still a few pending issues, and at least one of those issues is a misnapped slider end (which I agree with.)

Should make sure all of these are resolved before ranking as no input from the mapper is present. (one was reopened 6 days ago which gave sotarks plenty of time to respond)
Maxus
Chaoslitz
Lasse
rhythm on normal, minor snapping thing on insane
https://osu.ppy.sh/beatmapsets/759524/discussion

✓ (Chaoslitz)
Irreversible
https://osu.ppy.sh/beatmapsets/871946/discussion/1822108/timeline#/620920

offbeat slider - and no, because "people can play it", it's not correctly snapped

X (suggestion denied by the mapper)
Kibbleru
Kibbleru
Nikakis
questionable rhythm in Normal, some minor missing hitsounds with other suggestions https://osu.ppy.sh/beatmapsets/812177/discussion

✓ (Gabe)
Nao Tomori
Emychi
2 custom diff names
https://osu.ppy.sh/s/825409

X (Thats okay if they're similar in difficulty)
_handholding
https://osu.ppy.sh/b/1775315?m=0 broke the 24 hr rule for requalification after a gameplay change

✓ (-Mo-)
Dafiely
Monstrata
https://osu.ppy.sh/beatmapsets/872723/discussion/-/generalAll#/624708

There was apparently a previous discussion about the artist being arbitrarily changed from Yoko Takahashi to Takahashi Yoko, but idk where the discussion was, soo better to revisit the issue?

There are multiple mapsets already ranked that use Yoko Takahashi, also Yoko Takahashi appears to be preferred according to some metadata sites Lanturn linked, so i'm interested to hear the discussion that resulted in these arguments being discarded.


Lanturn: X
Artist order is correct. It should be Family, Given in this case. "Takahashi Yoko"
Nao Tomori
@new qats lose ur dq virginity here!!!
various minor issues
https://osu.ppy.sh/beatmapsets/817516#osu/1714350

✓ (self dq)
Nao Tomori
easy massively lacks circles
https://osu.ppy.sh/beatmapsets/791845/discussion/1661046/general#/624845

X (it's fine after discussion)
squirrelpascals
normal-hitnormal hitsound is used by itself and overly quiet

https://osu.ppy.sh/beatmapsets/839836/discussion/-/generalAll#/624965

✓ did
Nao Tomori
stuff (sb suggestions, some rhythm thing n insane)
https://osu.ppy.sh/beatmapsets/848976/discussion/1775314/timeline/pending

Namki
Andrea
Nardoxyribonucleic
Spread issue among Muzukashii and Yales' Oni

https://osu.ppy.sh/beatmapsets/825937/discussion/-/generalAll#/626404

✓ (Mapper agreed with the concern)
Nardoxyribonucleic
Wrongly omitted bar line in both Taiko difficulties.

https://osu.ppy.sh/beatmapsets/853469/discussion/-/generalAll#/626457

✓ (Mapper agreed with the concern)
NeilPerry
Objects 1/2 of a beat apart or less are stacked perfectly.

https://osu.ppy.sh/beatmapsets/828564/discussion/1771116/timeline#/626489

✓ did
Andrea
Shima Rin
ZiRoX
Mafumafu
https://osu.ppy.sh/beatmapsets/837568/discussion/-/generalAll#/628012

Potential wrong snaps and double BPM.

✓(Requested)
Annabel
Andrea
Yugu
https://osu.ppy.sh/beatmapsets/868909#osu/1816061

01:00:889 - muting obvious piano sound in top diff and LI

✓ did
Shmiklak
https://osu.ppy.sh/beatmapsets/501920/discussion/1084804/timeline#/629829

unsnapped objects+many hs problems and problems with consistency

pimp
ZiRoX
Aurele
https://osu.ppy.sh/beatmapsets/791667#osu/1660763

general things. mostly a mix-up of hitsounds and unsnapped 1ms objects everywhere in a difficulty.

✓ (Noffy)
Mirash
Kilabarus
https://osu.ppy.sh/b/1832351&m=0

Spread seems not right for mе
Jumping from 3,07* to 4,44* while Hard has mostly Distance Spaced objects even within KIAI time and Insane has some chains of 1/2 jumps with not-so-small spacing.
I think adding diff between them will resolve this issuе

✓ (Please, post your concerns on the thread next time. The map got disqualified but your suggestion wasn't mentioned at all)
Yugu
Andrea
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