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sytho
https://osu.ppy.sh/s/760100

The offset is very off when it comes to 02:33:792 (the chorus). It feels more accurate if you add it by 35ms.

x (map is ranked now)

Go to about 02:39:556 and play with 0.25 speed and you can tell by the drum noise is completely off with the timing

Also, before the timing changes, go to the chorus at 01:11:293 same bpm, but you can already tell the offset difference by just listening to it
Nao Tomori
Nao Tomori
https://osu.ppy.sh/beatmapsets/777993/discussion

various suggestions, irotuk diff has a ridiculously unfitting hitnormal. also arguably spread issue between hard insane and advanced but i didnt feel like going into that

Nifty
https://osu.ppy.sh/beatmapsets/830022/discussion

Finisher inconsistencies, volume inconsistency across similar sections of music.

✓ (as requested by mapper)
Mafumafu
https://osu.ppy.sh/beatmapsets/847764/discussion/1772897/timeline#/572518

A snap inconsistency concern as well as a hitsound in Easy

Lasse
Nao Tomori
unrankable perfect stacks in adv and usual handling of syncopation in insane

https://osu.ppy.sh/beatmapsets/781632/discussion

pishifat
DeletedUser_6637817
Kantan using 1/2 in a Rule-Breaking manner

https://osu.ppy.sh/beatmapsets/828297/discussion/1735442/timeline#/575101

✓ (by Kazu)
Annabel
Timing concerns, sv on Futsuu, finisher inconsistencies, and density on Kantan.

https://osu.ppy.sh/beatmapsets/828297/discussion/-/generalAll#/575083

-_ Sniped again.

✓ (^)
Monstrata
Kuron-kun
DeletedUser_6637817
https://osu.ppy.sh/beatmapsets/858363/discussion/1793863/general#/577260 Inconsistent/wrong finisher usage

X (not DQ worthy overall)
Stack
Chaoslitz
DeletedUser_6637817
Timing/Note about 35ms early from where it should be. https://osu.ppy.sh/beatmapsets/840676/discussion/1759608/timeline#/577293

X (The 1/2 approximation is deemed acceptable)
Kibbleru
https://osu.ppy.sh/beatmapsets/840787/discussion/-/generalAll#/577380

some timing stuff, pointed out some parts where offset jitter is particularly bad

✓ (Chaoslitz)
Lasse
various issues spread across the whole set + general point about od settings
https://osu.ppy.sh/beatmapsets/783769/discussion/-/generalAll

✓ (Chaoslitz)
vergil chair
Nikakis
some missing hitsounds, prob not intentional https://osu.ppy.sh/beatmapsets/853867/discussion/-/generalAll/pending

X (They are on slider tails)
F D Flourite
Snap issue, also some quality concerns in Rain difficulty
https://osu.ppy.sh/beatmapsets/801225/discussion/1681890/timeline#/580058
Namki
UndeadCapulet
Xinnoh
consistency between catch/mania
https://osu.ppy.sh/beatmapsets/778698/discussion/-/generalAll#/580963
+ additional thing on mania

✓ (ZiRoX)
Exclusives
Is using the word "Lolis" in tags even though the set has been ranked 10+ times and this has never been brung up, still discussing but a QAT view from someone who's not their best friend would be a good idea.

https://osu.ppy.sh/beatmapsets/861685/discussion/-/generalAll#/580500



edit: Just stick to editing one post please ^^'
Yumeno Himiko
https://osu.ppy.sh/b/1763545?m=2

issue on storyboard lyrics

✓ (Lasse)
Nao Tomori
normal and hard go in same direction for like 10 years

https://osu.ppy.sh/beatmapsets/833454/discussion/1745847/general#/582471

x ("discussed", map is now ranked)
Nao Tomori
some subjective stuff about 1/1 gaps in kiai and od

https://osu.ppy.sh/beatmapsets/839330/discussion/1757052/timeline/pending
NeilPerry
Muted clickable object on normal diff.

https://osu.ppy.sh/beatmapsets/726236/discussion/1533317/timeline#/582508


✓ (Chaoslitz)
Nikakis
Maxus
Lasse
ScubDomino
Skubi
https://osu.ppy.sh/beatmapsets/740672/#osu/1562551 I'm pretty positive that 01:05:477 (1) - 01:56:677 (1) - these two circles are completely redundant. They don't represent any audible sound and bring confusion amongst players by clicking one more object than you can actually hear
Aiseca

CptSqBany wrote:

https://osu.ppy.sh/beatmapsets/740672/#osu/1562551 I'm pretty positive that 01:05:477 (1) - 01:56:677 (1) - these two circles are completely redundant. They don't represent any audible sound and bring confusion amongst players by clicking one more object than you can actually hear



--Please clearly specify the difficulty to where the issue you brought up was found. Better place a permalink attached to the issue. these were only timestamps.
Xinnoh
Nao Tomori
Nao Tomori
the triples are all hitsounded as doubles which is stupid

https://osu.ppy.sh/community/forums/topics/519480

what is this link..
Kibbleru
Noffy
https://osu.ppy.sh/beatmapsets/855906/discussion/-/generalAll#/585759

the way the video is cut caused a bit of a continuity error / confusing split-second out of context cut

x (discussed)
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