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Report a Qualified beatmap here!

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Namki
https://osu.ppy.sh/forum/p/6537854
SB went wrong, missing hitsounds and few quality issues for the top diff
Myxo
https://osu.ppy.sh/beatmapsets/724844/discussion/-/generalAll/pending
Too low hitsound volume, and some more or less minor suggestions
Mir
https://osu.ppy.sh/b/1377245

normal diff uses tick rate 2 which is inconsistent from other diffs and renders ticks invisible for the entirety of the map.
Kuron-kun

Mir wrote:

https://osu.ppy.sh/s/728276

od 10 seems unjustified since notelocking at this bpm is kind of unavoidable and a lot of the streams are overlapping aside from certain emphasized spaced streams

also "axarious said it would be unique" doesnt seem like solid reasoning to keep it either - suggested od to not exceed 9.4
Mir

Kuron-kun wrote:

https://osu.ppy.sh/beatmapsets/724883/discussion/-/generalAll#/144809

needless timing point that could be fixed by adjusting offset
iYiyo
https://osu.ppy.sh/s/691546

normal diff needs some work on NCs and Hard diff is missing some important hitsounds on some sections.
anna apple
https://osu.ppy.sh/beatmapsets/694402/discussion

this map has a bunch of burai sliders indicated by my "mod"
Aloda
https://osu.ppy.sh/s/734616

Insufficient rest moments in Muzukashii, and over the top 1/6 usage in the top diff, plus some minor suggestions to improve structure and flow.

(done by Raiden)
Heinzen
https://osu.ppy.sh/beatmapsets/673138/discussion/1463669/

Some major issues regarding musicality. For context, there are a few problems with streams while the song has no instruments playing other than the melody and a pattern that seems to be incorrectly mapped.

Moreover there seems to be one issue that makes a pattern extremely wacky to play for the reason below

04:05:042 (8,1,2) - This sounds really wrong. 8 is mapped on the first beat of the scratchy sample (the 1/8 sample) and the first slider starts after the sample kicked off already. If anything 8 should be replaced one of the back and forth.
Surono
https://osu.ppy.sh/beatmapsets/713086

bg position doesnt look well

✓ by Raiden
iYiyo
https://osu.ppy.sh/s/642004

Beginner diff has zero hitsounds at all.
Basic diff is missing hitsound on 00:33:140 - pretty emphasized section on the song.
Aloda
https://osu.ppy.sh/s/572809

Barline issue in Oni diff plus minor suggestions.

(done by Raiden)
Skylish
https://osu.ppy.sh/beatmapsets/713086/discussion/-/generalAll#/150924

Map: https://osu.ppy.sh/s/713086

Despite the same suggestion of Surono, I found out unnecessary timing points and needless timing settings for fine-tuning offset.
-Mo-
Protastic101
https://osu.ppy.sh/forum/p/6540615#p6540615

hitsound consistency


(dqed on mapper request)
Aurele
p/6542117

Storyboard line present on the Medium difficulty, while there is no storyboard
Kuron-kun
https://osu.ppy.sh/beatmapsets/718989/d ... ne#/153162

offscreen slider and some suggestions
squirrelpascals
https://osu.ppy.sh/beatmapsets/741975/discussion/1565958/general#/153801

concerns about the lowest diff being too difficult. fast paced, dense rhythm and too dynamic rhythm for the lowest diff
Djulus
https://osu.ppy.sh/s/747066 need to be dqed cuz now are qualified other map https://osu.ppy.sh/b/1208673
Djulus

Djulus wrote:

https://osu.ppy.sh/s/747066 need to be dqed cuz now are qualified other map https://osu.ppy.sh/b/1208673
ok nvm no sense to dq nao's map cuz axient's ror tommorow(maybe?) will be ranked i guess
Aloda
https://osu.ppy.sh/s/689313

Various issues in the Inner Oni, related to flow, structure, note placements, and others.
squirrelpascals
https://osu.ppy.sh/beatmapsets/719200/d ... al#/154923

Unrankable sliders in Frontier's Insane: 00:29:938 (1,1) - sliderheads directly overlapping slidertails
Kibbleru
https://osu.ppy.sh/s/692587

shouldn't this have (TV Size) in the title? the other ranked versions have it, sorry if i'm wrong here
Kyouren
https://osu.ppy.sh/beatmapsets/680812/d ... generalAll

The MP3 in last reff is off, the creator doesn't cut it perfect
Kibbleru
https://osu.ppy.sh/s/693750

Combo colors too similar

Top diff;
02:28:771 - Slow section feels REALLY forced here imo

03:00:419 - don't really like how the last kiai is done in general, too many unecessary kick sliders imo but this is more or less just my opinion here
Namki
p/6545181

volume is uneven, also some patterns seem weird
Protastic101
MaridiuS
Moratorium no Oto - Shinonome Natsuhi (CV. Hinami Yuri)

https://osu.ppy.sh/beatmapsets/693750/d ... ne#/156439

One GDer for now agreed to make changes.

https://osu.ppy.sh/beatmapsets/693750/d ... al#/155550

Set owner's maps could get their kiai adjused according to Kibbleru's post previously in the thread.

https://osu.ppy.sh/beatmapsets/693750/d ... ll#/155540

color 1 and color 2 seem really similar so a nice improvement would be to make them contrast more.
Skubi
SMiLE.dk - GOLDEN SKY

https://osu.ppy.sh/s/749378

Since I think this is a edited version of the song to shorten it, I can hear a moved offset at the place where the song was edited. Mainly 00:49:056 - It's pretty hearable that something is wrong ~10 ms
Mir
https://osu.ppy.sh/beatmapsets/710379/discussion/-/generalAll#/158532

silenced hitobject in all diffs except normal (5% circle)
Lasse
https://osu.ppy.sh/beatmapsets/723446/d ... 99/general
lots of invisible sliderticks on normal due to rhythm combined with tick 2
Mir
Kuron-kun
p/6546755

unsnapped object in Hard and some suggestions
Kuron-kun
p/6548243

stack leniency really low in Advanced
Mao
https://osu.ppy.sh/beatmapsets/716749/d ... al#/160853

huge spacing in normal makes sv/ds relation unintuitive
Izzywing
https://osu.ppy.sh/forum/p/6548461#p6548461 timing at the end is wrong

Garalulu
p/6548566 hitsound inconsistency and questionable pattern structure
Lasse
https://osu.ppy.sh/beatmapsets/656179/d ... ne/pending
normal: hitsounding issue and questionable rhythm (see posts)

Kuron-kun
https://osu.ppy.sh/forum/p/6548926#p6548926

questionable high spacing and a lot of suggestions to improve it

Chaoslitz
https://osu.ppy.sh/beatmapsets/714329/d ... ll#/161588
https://osu.ppy.sh/beatmapsets/714329/d ... ll#/161575

Approach rate & Overall difficulty gap between Normal and Hard being too big and rhythm suggestion on ex diffs

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