forum

Report a Qualified beatmap here!

posted
Total Posts
2,851
show more
No_sync
p/6500441

Hitsounds with more than 5ms of delay
Xinnoh
p/6499727

Some discussion about buffering sliders, additional conversation from those discussing it below
d
Kroytz - Yesterday at 5:40 PM
i still dont understand this statement "buffering literally goes against the song in every conceivable way"
it's not like ignoring a single repeat or two kills the song/map...(edited)

marth0 - Yesterday at 5:58 PM
what is buffering a slider?

Realazy - Yesterday at 6:03 PM
how do i give nathan kudos

Nathan - Yesterday at 6:06 PM
ye, it's not even clicked lol

Hobbes2 - Yesterday at 6:14 PM
@marth0 removing a repeat from a buzz slider

Kroytz - Yesterday at 6:19 PM
its so the player has an extra quarter or half of a second to release and hit another object without breaking

marth0 - Yesterday at 6:30 PM
aah and why is it a bad thing? :thunkeng:

Kroytz - Yesterday at 6:32 PM
because apparently buffering sliders kills the song in every conceivable way
¯\_(ツ)_/¯

wo - Yesterday at 6:49 PM
"if you dare to alternate on these sliders I'll make sure your life is ruined"

Nathan - Yesterday at 7:42 PM
having repeats be part of the challenge is fine but....
players shouldnt be slider breaking despite clicking on time
and keeping combo while hitting early
buffering doesnt directly fix it but it alleviates it i think
actually, forget the 2nd thing I said lol
i forgot about slider leniency after stuff like 1/4 jumps
being punished for trying to be more accurate with timing is still fucked though

Kroytz - Yesterday at 7:54 PM
osu is a great rhythm game :thumbsup:

UndeadCapulet - Today at 12:19 AM
i dont care if you do it in your own maps
just please stop running around telling other people that theyre supposed to do it
bc it does indeed go directly against the music

DakiniBrave - Today at 12:21 AM
if u care about playability u buffer, if u care about song u dont

UndeadCapulet - Today at 12:24 AM
in every conceivable way
the whole point is that theres a continuous stream of sounds all the way to the next object
when you buffer sliders you remove a play experience that shows off that constant stream
from both the rhythm (players dont have to hold the key the whole time) and the cursor motion (players get to leave the slider way before all the beats are finished and dont get to feel any connection to the next object)
and it sounds stupid in hitsounding
buffering automatically makes your map worse as far as im concerned
the fact that people basically bully others into ruining their maps pisses me off(edited)
uh yeah so @Nathan those are my thoughts

DakiniBrave - Today at 12:35 AM
buffering is weird, coz you leave such a small hitwindow if u dont but sounds so off if u do which is why i generally dont buffer and have low spacing amounts to compensate
probs the best solution if people dont like to buffer

SuperCSGO - Today at 12:37 AM
imo there's some cases where you have to buffer, else it's just unreasonable, but usually just using reasonable spacing means that the slider's perfectly playable

UndeadCapulet - Today at 12:38 AM
obviously the next object should be spaced accordingly lol
but too many people just say they should be buffered regardless of spacing, which is dumb

cococolaco - Today at 1:06 AM
buffering is just a playability thing I don't think it misrepresents songs too much
it's just the ending shit 1/8 earlier
which u won't even notice in game

Doormat - Today at 1:14 AM
i think it’s dependent on bpm

DakiniBrave - Today at 1:14 AM
i notice it when i play :/

Doormat - Today at 1:14 AM
if bpm is low enough you don’t need to buffer without compromising the rhythm too much
that being said if you’re not going to buffer the spacing should account for that
between 1/16 notes the reaction time can be pretty varying between players
plus you have hardware limitations to deal with

DakiniBrave - Today at 1:15 AM
i assumed we were talking about 1/8 not 1/16

Doormat - Today at 1:15 AM
just my opinion though
idk if it’s 1/8 or 1/16

DakiniBrave - Today at 1:16 AM
1/16 generally is an always buffer in most bpm cases

Doormat - Today at 1:16 AM
1/8 isn’t as bad

DakiniBrave - Today at 1:16 AM
its just generally not hittable unless u 2b it imo

Doormat - Today at 1:16 AM
caffeine fighter doesn’t buffer the 1/8s i use(edited)
but then again it’s like 156bpm
and spacing is relatively low between the two points so playing it isn’t as bad
but yeah
it’s dependent on spacing and bpm
if it’s high bpm you generally want to buffer because of reaction time and hardware limitations
if it’s low bpm enough and low enough spacing you could get away with it
if it’s moderately fast bpm like kaede, i could see either or being used
but if you’re not going to buffer i think spacing should take that into account
again, all just my opinions

UndeadCapulet - Today at 1:46 AM
@cococolaco no you definitely do notice it ingame
theres a big difference between "oh i had to hold that whole thing" and "oh i can fucking almost singletap this weak-ass buzz"

cococolaco - Today at 1:47 AM
hmm maybe I don't think so cuz I alternate everything lol

yaspo - Today at 1:51 AM
depends on length there I guess
I do agree that a buzz is pointless if it's too short to really tell the difference from anything else
though at some point the remainder of the buzz-sound just becomes implied and it matters less, I'd think

UndeadCapulet - Today at 1:54 AM
i alternate everything too but i always notice a weak buzz lol

Nathan - Today at 2:24 AM
i feel like u missed the point of my post
i get that the map follows the song more faithfully unbuffered
but it becomes much more easy to ss and hold combo pressing early over pressing on time
so players are much more inclined to do the former which defeats the purpose of leaving them unbuffered

UndeadCapulet - Today at 2:46 AM
isnt that a different issue though
clipping the last few repeat arrows doesnt change that, thats just the hitwindow getting cut out due to an unintended reversearrow mechanic
the way that would get fixed is by just not ever using buzzsliders at all
but that's also dumb lol

Kroytz - Today at 2:49 AM
I think it’s the whole slider leniency deal actually

UndeadCapulet - Today at 2:49 AM
that too
there's a lot of clicking early stuff that happens in this game
or clicking late

Kroytz - Today at 2:49 AM
yeah :T

UndeadCapulet - Today at 2:50 AM
still doesnt change that unbuffered is a better impression of what the song is doing
than buffered could ever be
regardless of when you click
even if you click early on purpose you're still feeling the seemless transition from buzz to buzz

Kroytz - Today at 2:50 AM
well now that’s just subjective xD to me it doesn’t matter either way since it’s not my map tbh

UndeadCapulet - Today at 2:50 AM
which is much better than a gap
yeah subjective ww
like i said, i dont rly care if people do it in their own maps
just stop pressuring others into it
or trying to get maps dq'd for it

Kroytz - Today at 2:51 AM
ye fair enough~

Nathan - Today at 3:03 AM
yea i said earlier here that it would only alleviate it not directly fix
Gordon123
https://osu.ppy.sh/s/585794
stupid,nonsense tags : "Прыжок со школы ХЫ" in the understanding of the russian language
video and screenshot - fake tags
Spork Lover
https://osu.ppy.sh/s/671225

Many subjective stand-points, yet the patterns seem random to the point where it's justified to DQ

(I wrote *some* of my concerns on the mapset, it's not all of them)
SpectorDG
hmmm Difficulty names are small worded?

https://osu.ppy.sh/s/667246
error_exe777
p/6502347#p6502347

Further inadequate hitsounding
Underforest
https://osu.ppy.sh/beatmapsets/717049

Some concerns regarding higher difficulties and the way how the song is mapped
h3oCharles
https://osu.ppy.sh/b/1531609?m=0
"STORAKS" on storyboard
Mykaterasu

h3oCharles wrote:

https://osu.ppy.sh/b/1531609?m=0
"STORAKS" on storyboard
That's a meme, it's intentional.
ferret irl
https://osu.ppy.sh/s/433002
Serious concerns such as overmapping in one diff with no proper response from both the mapset host and a GDer.
tutuhara
Erroneous title tags - they are written in Russian. Make fun of the picture (BG) it is written that jump from school. And Offensive Word ХЫ
https://osu.ppy.sh/s/585794
Shohei Ohtani
https://osu.ppy.sh/s/40499 - Very low quality lower difficulties as well as a lack of recent mods that address changes in the style and quality of osu! beatmaps in 2018

Also people are complaining about the higher difficulties but I really have no basis on critiquing them since I have no clue what I'm doing at that level.
tutuhara
I will support CDFA
https://osu.ppy.sh/s/40499
There are no ranked sliders. Which overlap themselves. In addition, the construction itself is wrong and overmapping wherever possible
Here is one example


01:21:308 (1) - A slider that goes into itself
01:01:307 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - overmapping
Kuron-kun
p/6506825#p6506825 better suggestioning + post for above issues ^
Underdogs
t/578236 can I get a qat here to fix metadata?

metadata should be : バンドリ!ガールズバンドパーティ!
AyeAries
p/6508591/

consistency and other concern
No_sync
p/6508476
p/6509055

Hitsound inconsistency.
Kamikaze
hello p/6509681 really bad and totally unnecessary SV usage that makes no sense
Ascendance
p/6512573 structure and emphasis issues in the top diff
I Must Decrease
https://osu.ppy.sh/b/1541573

QAT pls i cant mod the unmoddable
nhlx
https://osu.ppy.sh/b/1541573

same map as xexxar

this is broken beyond repair, deserves nuke.
_handholding
@xexxar @raikozen

The way this thread works is that you mod the map and link your mod in a post here

Have a nice day ~
Alheak
is it okay to request a set to be removed from loved here? https://osu.ppy.sh/s/393663

thank you!
Bonsai
p/6514428
6/8-song being timed as 3/4, breaking a timing-rule which has been changed one week ago
VINXIS
https://osu.ppy.sh/s/647210

problems concerning a specific pattern which is completely different with no clear contextual reasoning as to why, making it seem completely out of the blue and unexpected, while also being immature in nature, alongside the final section being unclear with time-distance usage, also a handful of suggestions
Xinnoh
SpectorDG
p/6517914

Missing tag also drum-hitnormal, soft-hitnormal are same
Monarch
p/6518940

Fundamental issues with map, notably with note emphasis.
Sieg
Myxo
https://osu.ppy.sh/forum/p/6519428
inconsistent spinner usage, also handling multiple spinners in a row could be better
Myxo
p/6519474
questionable usage of slider leniency in highest difficulty, questionable difficulty spread
Hachee
https://osu.ppy.sh/s/736560
this map is clearly made just to abuse the pp system. it's overmapped and is overall very poor in quality and shouldn't be ranked. aren't you guys supposed to be the "Quality Assurance Team". the team that makes sure maps that are qualified are "quality".
Nao Tomori
qat stopped telling people to map well 4 years ago, what are you on?
Hollow Delta
https://osu.ppy.sh/beatmapsets/736560/d ... generalAll

Marathon map that drops in difficulty and lacks variety of gameplay mechanics / elements which I feel could make the map more engaging.
pimp
Kuron-kun
^ might also be worth rechecking the lyrics as they might seem to be really inappropriate due to explicit suicide/self-harm and some explicit sexual content (sexual content might be minor, tho).
Gordon123
https://osu.ppy.sh/s/725851

he want add to tags : "Madison alternative Techno Trance"

http://www.dancingastronaut.com/2017/11 ... -spitfire/
Abraxos
p/6526421/

incorrect timing
CXu
https://osu.ppy.sh/s/736560

I posted this over on reddit but I figured I'd post it here too. It's not really a quality issue, and you might've already discussed this before the first dq of the map, but anyway, here's what I posted over there:
I don't really care too much about the pp mapping drama and all that, but it should be named "pp compilation" or something along those lines, and not "songs compilation". If you look at previous compilations https://osu.ppy.sh/p/beatmaplist?q=compilation, they all have a theme that makes the songs in the compilation related, be it an anime series, artist or a game mechanic (stream compilation). Except https://osu.ppy.sh/s/343728 lol. Right now the title is non-descriptive and the songs in the compilation don't have any obvious connection other than that they've been popular in osu! due to maps accompanying those songs giving pp.

I guess the question is if people should really be allowed to create arbitrary compilations of songs and just call it "songs compilation", or if compilations should require some kind of theme that connects the songs to each other (which in this case would be pp)

Also, being honest about what it is is better than just calling it some generic "songs compilation", but yeah.
What I'd like is at least some kind of stance on if arbitrary compilations of songs should be allowed, or if it should be required that there is some connection between them?
Imo allowing this map to be titled as it is, just named "Various Artists - Songs Compilation" with seemingly unrelated songs (although in this case it's not exactly a secret what their relation is) would allow i.e. me to just take my graveyard 1 diff maps, put all the songs in a compilation and just rank them like that, circumventing any requirement for spread.

And additionally, the song title really should be related to the audio track, not to the contents of the map, or the lack thereof. The map was disqualified because it took the whole "pp mapping" thing too far, but the title still perfectly describes the songs used in the compilation, and at least I think it should be called that regardless of if the map actually gave pp or not.

As for why I posted it here, I think someone posted it on the map and it was just marked as resolved by sotarks so I dunno what the process would be in that case.

Edit: I'm dumb and didn't look in the ranking criteria subforums.
supersofttomboy
https://osu.ppy.sh/s/655495

weird timing of hitobject on 00:15:995 on [Normal] [1112's Hard]

missing hitsound on 01:12:243 (2) on [1112's Hard]

also requesting for some improvements from creator
show more
Please sign in to reply.

New reply