forum

Report a Qualified beatmap here!

posted
Total Posts
2,851
show more
hi-mei
https://osu.ppy.sh/beatmapsets/698737/discussion

rhythm / structure inconsistency
Xinnoh
p/6480749

There is stuff going on in the thread and I'm not sure how to describe it
Bonsai
https://osu.ppy.sh/forum/p/6482926#p6482926
Overall lacking quality in lowerst diff, a few big issues in some other diffs like hitsouding and focusing, and a lot of minor issues that could need some more checking

already got requested by the mapper ╭( ・ㅂ・)و
Maxus
p/6483677
Snap problem.
Monstrata
Monstrata
Kawashiro
Rivals_7
p/6484777 metadata
Xinnoh
https://osu.ppy.sh/beatmapsets/703957

Storyboard in 2nd chorus is really MLG / comedic. Doesn't reflect song's theme and is a similar issue to the hitsounds on Fort's set
Kamikaze
p/6488046 inaudible hitsound crusade
Kamikaze
Kamikaze
p/6488194 a bit more debatable but also hitsound problems
Kamikaze
p/6488238 why are people using soft sampleset on speedcore tracks yes this is also hitsound volume problems, mania really has a BIG problem with this
Kamikaze
p/6488245 whistle is half the volume of all other hitsounds and it's practically inaudible ingame
Sieg
https://osu.ppy.sh/s/716630

How does this makes sense disqualifying for "masturbate" tag and keeping preview point on it, shouldn't we show some consistency?

Monstrata wrote:

https://osu.ppy.sh/s/716630

Tags: anime featured artist emfa music delis pishifat okorin masturbate to cartoons masterbate
No_sync
p/6489799

Possible hitsound in the mapset folder not being used.
Monstrata
https://osu.ppy.sh/s/728405

The metadata is obviously wrong.

It should be "Kimi no" not "Kimino". The issue here is that an official source (supercell's page) incorrectly romanizes the song as "Kimino" and the logic being used is "as long as it's official it's correct" but common sense needs to be applied here. "no" is a particle, it needs a space. One metadata is obviously more preferable to the other, there shouldn't be an option to do one or the other if one is clearly more favorable.

Also, under the "as long as it's official it's correct" logic, we can map the song Pinky Jones: https://osu.ppy.sh/s/40218 and call it "Pinky Johns" because the official video made a mistake on the title:
https://www.youtube.com/watch?v=qVn3_qeIrBA

(Hint: We shouldn't be able to do that)
AnatOWJIya
https://osu.ppy.sh/beatmapsets/716630/discussion#/98887

Audio's bitrate is 320
tutuhara
https://osu.ppy.sh/b/1513541 last diff Master
Scary patterns of the same type. Very ugly card performance, unranked looped sliders.

Scary revers slider and ctrl +V+C
Shmiklak
https://osu.ppy.sh/b/1298386

Inconsistent widescreen support values while all difficulties have the same storyboard and some not really valid unsnapped objects (they are unsnapped for just 1 ms what doesn't really make sense as I know, but still worth fixing if the map gets DQed I guess)
tutuhara
https://osu.ppy.sh/b/1548067
SpeedRank
Raiden
@tutuhara

Please only use this thread to report QUALIFIED maps in which you think there are issues.
Djulus
http://osu.ppy.sh/s/723219 incorrect source!
Delis
p/6495225

the romanized title is using wrong japanese grammar, there's no official romanization as of now, hence it should be how it's supposed to be written in correct japanese grammar
Ascendance
major flaws in structure and consistency, concerns over hitsounds that are hard to hear

p/6498008
AyeAries
p/6497119/
p/6498805/

storyboard issue and other concern
No_sync
p/6500441

Hitsounds with more than 5ms of delay
Xinnoh
p/6499727

Some discussion about buffering sliders, additional conversation from those discussing it below
d
Kroytz - Yesterday at 5:40 PM
i still dont understand this statement "buffering literally goes against the song in every conceivable way"
it's not like ignoring a single repeat or two kills the song/map...(edited)

marth0 - Yesterday at 5:58 PM
what is buffering a slider?

Realazy - Yesterday at 6:03 PM
how do i give nathan kudos

Nathan - Yesterday at 6:06 PM
ye, it's not even clicked lol

Hobbes2 - Yesterday at 6:14 PM
@marth0 removing a repeat from a buzz slider

Kroytz - Yesterday at 6:19 PM
its so the player has an extra quarter or half of a second to release and hit another object without breaking

marth0 - Yesterday at 6:30 PM
aah and why is it a bad thing? :thunkeng:

Kroytz - Yesterday at 6:32 PM
because apparently buffering sliders kills the song in every conceivable way
¯\_(ツ)_/¯

wo - Yesterday at 6:49 PM
"if you dare to alternate on these sliders I'll make sure your life is ruined"

Nathan - Yesterday at 7:42 PM
having repeats be part of the challenge is fine but....
players shouldnt be slider breaking despite clicking on time
and keeping combo while hitting early
buffering doesnt directly fix it but it alleviates it i think
actually, forget the 2nd thing I said lol
i forgot about slider leniency after stuff like 1/4 jumps
being punished for trying to be more accurate with timing is still fucked though

Kroytz - Yesterday at 7:54 PM
osu is a great rhythm game :thumbsup:

UndeadCapulet - Today at 12:19 AM
i dont care if you do it in your own maps
just please stop running around telling other people that theyre supposed to do it
bc it does indeed go directly against the music

DakiniBrave - Today at 12:21 AM
if u care about playability u buffer, if u care about song u dont

UndeadCapulet - Today at 12:24 AM
in every conceivable way
the whole point is that theres a continuous stream of sounds all the way to the next object
when you buffer sliders you remove a play experience that shows off that constant stream
from both the rhythm (players dont have to hold the key the whole time) and the cursor motion (players get to leave the slider way before all the beats are finished and dont get to feel any connection to the next object)
and it sounds stupid in hitsounding
buffering automatically makes your map worse as far as im concerned
the fact that people basically bully others into ruining their maps pisses me off(edited)
uh yeah so @Nathan those are my thoughts

DakiniBrave - Today at 12:35 AM
buffering is weird, coz you leave such a small hitwindow if u dont but sounds so off if u do which is why i generally dont buffer and have low spacing amounts to compensate
probs the best solution if people dont like to buffer

SuperCSGO - Today at 12:37 AM
imo there's some cases where you have to buffer, else it's just unreasonable, but usually just using reasonable spacing means that the slider's perfectly playable

UndeadCapulet - Today at 12:38 AM
obviously the next object should be spaced accordingly lol
but too many people just say they should be buffered regardless of spacing, which is dumb

cococolaco - Today at 1:06 AM
buffering is just a playability thing I don't think it misrepresents songs too much
it's just the ending shit 1/8 earlier
which u won't even notice in game

Doormat - Today at 1:14 AM
i think it’s dependent on bpm

DakiniBrave - Today at 1:14 AM
i notice it when i play :/

Doormat - Today at 1:14 AM
if bpm is low enough you don’t need to buffer without compromising the rhythm too much
that being said if you’re not going to buffer the spacing should account for that
between 1/16 notes the reaction time can be pretty varying between players
plus you have hardware limitations to deal with

DakiniBrave - Today at 1:15 AM
i assumed we were talking about 1/8 not 1/16

Doormat - Today at 1:15 AM
just my opinion though
idk if it’s 1/8 or 1/16

DakiniBrave - Today at 1:16 AM
1/16 generally is an always buffer in most bpm cases

Doormat - Today at 1:16 AM
1/8 isn’t as bad

DakiniBrave - Today at 1:16 AM
its just generally not hittable unless u 2b it imo

Doormat - Today at 1:16 AM
caffeine fighter doesn’t buffer the 1/8s i use(edited)
but then again it’s like 156bpm
and spacing is relatively low between the two points so playing it isn’t as bad
but yeah
it’s dependent on spacing and bpm
if it’s high bpm you generally want to buffer because of reaction time and hardware limitations
if it’s low bpm enough and low enough spacing you could get away with it
if it’s moderately fast bpm like kaede, i could see either or being used
but if you’re not going to buffer i think spacing should take that into account
again, all just my opinions

UndeadCapulet - Today at 1:46 AM
@cococolaco no you definitely do notice it ingame
theres a big difference between "oh i had to hold that whole thing" and "oh i can fucking almost singletap this weak-ass buzz"

cococolaco - Today at 1:47 AM
hmm maybe I don't think so cuz I alternate everything lol

yaspo - Today at 1:51 AM
depends on length there I guess
I do agree that a buzz is pointless if it's too short to really tell the difference from anything else
though at some point the remainder of the buzz-sound just becomes implied and it matters less, I'd think

UndeadCapulet - Today at 1:54 AM
i alternate everything too but i always notice a weak buzz lol

Nathan - Today at 2:24 AM
i feel like u missed the point of my post
i get that the map follows the song more faithfully unbuffered
but it becomes much more easy to ss and hold combo pressing early over pressing on time
so players are much more inclined to do the former which defeats the purpose of leaving them unbuffered

UndeadCapulet - Today at 2:46 AM
isnt that a different issue though
clipping the last few repeat arrows doesnt change that, thats just the hitwindow getting cut out due to an unintended reversearrow mechanic
the way that would get fixed is by just not ever using buzzsliders at all
but that's also dumb lol

Kroytz - Today at 2:49 AM
I think it’s the whole slider leniency deal actually

UndeadCapulet - Today at 2:49 AM
that too
there's a lot of clicking early stuff that happens in this game
or clicking late

Kroytz - Today at 2:49 AM
yeah :T

UndeadCapulet - Today at 2:50 AM
still doesnt change that unbuffered is a better impression of what the song is doing
than buffered could ever be
regardless of when you click
even if you click early on purpose you're still feeling the seemless transition from buzz to buzz

Kroytz - Today at 2:50 AM
well now that’s just subjective xD to me it doesn’t matter either way since it’s not my map tbh

UndeadCapulet - Today at 2:50 AM
which is much better than a gap
yeah subjective ww
like i said, i dont rly care if people do it in their own maps
just stop pressuring others into it
or trying to get maps dq'd for it

Kroytz - Today at 2:51 AM
ye fair enough~

Nathan - Today at 3:03 AM
yea i said earlier here that it would only alleviate it not directly fix
Gordon123
https://osu.ppy.sh/s/585794
stupid,nonsense tags : "Прыжок со школы ХЫ" in the understanding of the russian language
video and screenshot - fake tags
Spork Lover
https://osu.ppy.sh/s/671225

Many subjective stand-points, yet the patterns seem random to the point where it's justified to DQ

(I wrote *some* of my concerns on the mapset, it's not all of them)
SpectorDG
hmmm Difficulty names are small worded?

https://osu.ppy.sh/s/667246
error_exe777
p/6502347#p6502347

Further inadequate hitsounding
Underforest
https://osu.ppy.sh/beatmapsets/717049

Some concerns regarding higher difficulties and the way how the song is mapped
h3oCharles
https://osu.ppy.sh/b/1531609?m=0
"STORAKS" on storyboard
Mykaterasu

h3oCharles wrote:

https://osu.ppy.sh/b/1531609?m=0
"STORAKS" on storyboard
That's a meme, it's intentional.
ferret irl
https://osu.ppy.sh/s/433002
Serious concerns such as overmapping in one diff with no proper response from both the mapset host and a GDer.
tutuhara
Erroneous title tags - they are written in Russian. Make fun of the picture (BG) it is written that jump from school. And Offensive Word ХЫ
https://osu.ppy.sh/s/585794
Shohei Ohtani
https://osu.ppy.sh/s/40499 - Very low quality lower difficulties as well as a lack of recent mods that address changes in the style and quality of osu! beatmaps in 2018

Also people are complaining about the higher difficulties but I really have no basis on critiquing them since I have no clue what I'm doing at that level.
tutuhara
I will support CDFA
https://osu.ppy.sh/s/40499
There are no ranked sliders. Which overlap themselves. In addition, the construction itself is wrong and overmapping wherever possible
Here is one example


01:21:308 (1) - A slider that goes into itself
01:01:307 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - overmapping
Kuron-kun
p/6506825#p6506825 better suggestioning + post for above issues ^
show more
Please sign in to reply.

New reply