https://osu.ppy.sh/forum/p/6482926#p6482926 Overall lacking quality in lowerst diff, a few big issues in some other diffs like hitsouding and focusing, and a lot of minor issues that could need some more checking already got requested by the mapper ╭( ・ㅂ・)و
It should be "Kimi no" not "Kimino". The issue here is that an official source (supercell's page) incorrectly romanizes the song as "Kimino" and the logic being used is "as long as it's official it's correct" but common sense needs to be applied here. "no" is a particle, it needs a space. One metadata is obviously more preferable to the other, there shouldn't be an option to do one or the other if one is clearly more favorable.
Inconsistent widescreen support values while all difficulties have the same storyboard and some not really valid unsnapped objects (they are unsnapped for just 1 ms what doesn't really make sense as I know, but still worth fixing if the map gets DQed I guess)
the romanized title is using wrong japanese grammar, there's no official romanization as of now, hence it should be how it's supposed to be written in correct japanese grammar
Kroytz - Yesterday at 5:40 PM i still dont understand this statement "buffering literally goes against the song in every conceivable way" it's not like ignoring a single repeat or two kills the song/map...(edited)
marth0 - Yesterday at 5:58 PM what is buffering a slider?
Realazy - Yesterday at 6:03 PM how do i give nathan kudos
Nathan - Yesterday at 6:06 PM ye, it's not even clicked lol
Hobbes2 - Yesterday at 6:14 PM @marth0 removing a repeat from a buzz slider
Kroytz - Yesterday at 6:19 PM its so the player has an extra quarter or half of a second to release and hit another object without breaking
marth0 - Yesterday at 6:30 PM aah and why is it a bad thing? :thunkeng:
Kroytz - Yesterday at 6:32 PM because apparently buffering sliders kills the song in every conceivable way ¯\_(ツ)_/¯
wo - Yesterday at 6:49 PM "if you dare to alternate on these sliders I'll make sure your life is ruined"
Nathan - Yesterday at 7:42 PM having repeats be part of the challenge is fine but.... players shouldnt be slider breaking despite clicking on time and keeping combo while hitting early buffering doesnt directly fix it but it alleviates it i think actually, forget the 2nd thing I said lol i forgot about slider leniency after stuff like 1/4 jumps being punished for trying to be more accurate with timing is still fucked though
Kroytz - Yesterday at 7:54 PM osu is a great rhythm game :thumbsup:
UndeadCapulet - Today at 12:19 AM i dont care if you do it in your own maps just please stop running around telling other people that theyre supposed to do it bc it does indeed go directly against the music
DakiniBrave - Today at 12:21 AM if u care about playability u buffer, if u care about song u dont
UndeadCapulet - Today at 12:24 AM in every conceivable way the whole point is that theres a continuous stream of sounds all the way to the next object when you buffer sliders you remove a play experience that shows off that constant stream from both the rhythm (players dont have to hold the key the whole time) and the cursor motion (players get to leave the slider way before all the beats are finished and dont get to feel any connection to the next object) and it sounds stupid in hitsounding buffering automatically makes your map worse as far as im concerned the fact that people basically bully others into ruining their maps pisses me off(edited) uh yeah so @Nathan those are my thoughts
DakiniBrave - Today at 12:35 AM buffering is weird, coz you leave such a small hitwindow if u dont but sounds so off if u do which is why i generally dont buffer and have low spacing amounts to compensate probs the best solution if people dont like to buffer
SuperCSGO - Today at 12:37 AM imo there's some cases where you have to buffer, else it's just unreasonable, but usually just using reasonable spacing means that the slider's perfectly playable
UndeadCapulet - Today at 12:38 AM obviously the next object should be spaced accordingly lol but too many people just say they should be buffered regardless of spacing, which is dumb
cococolaco - Today at 1:06 AM buffering is just a playability thing I don't think it misrepresents songs too much it's just the ending shit 1/8 earlier which u won't even notice in game
Doormat - Today at 1:14 AM i think it’s dependent on bpm
DakiniBrave - Today at 1:14 AM i notice it when i play :/
Doormat - Today at 1:14 AM if bpm is low enough you don’t need to buffer without compromising the rhythm too much that being said if you’re not going to buffer the spacing should account for that between 1/16 notes the reaction time can be pretty varying between players plus you have hardware limitations to deal with
DakiniBrave - Today at 1:15 AM i assumed we were talking about 1/8 not 1/16
Doormat - Today at 1:15 AM just my opinion though idk if it’s 1/8 or 1/16
DakiniBrave - Today at 1:16 AM 1/16 generally is an always buffer in most bpm cases
Doormat - Today at 1:16 AM 1/8 isn’t as bad
DakiniBrave - Today at 1:16 AM its just generally not hittable unless u 2b it imo
Doormat - Today at 1:16 AM caffeine fighter doesn’t buffer the 1/8s i use(edited) but then again it’s like 156bpm and spacing is relatively low between the two points so playing it isn’t as bad but yeah it’s dependent on spacing and bpm if it’s high bpm you generally want to buffer because of reaction time and hardware limitations if it’s low bpm enough and low enough spacing you could get away with it if it’s moderately fast bpm like kaede, i could see either or being used but if you’re not going to buffer i think spacing should take that into account again, all just my opinions
UndeadCapulet - Today at 1:46 AM @cococolaco no you definitely do notice it ingame theres a big difference between "oh i had to hold that whole thing" and "oh i can fucking almost singletap this weak-ass buzz"
cococolaco - Today at 1:47 AM hmm maybe I don't think so cuz I alternate everything lol
yaspo - Today at 1:51 AM depends on length there I guess I do agree that a buzz is pointless if it's too short to really tell the difference from anything else though at some point the remainder of the buzz-sound just becomes implied and it matters less, I'd think
UndeadCapulet - Today at 1:54 AM i alternate everything too but i always notice a weak buzz lol
Nathan - Today at 2:24 AM i feel like u missed the point of my post i get that the map follows the song more faithfully unbuffered but it becomes much more easy to ss and hold combo pressing early over pressing on time so players are much more inclined to do the former which defeats the purpose of leaving them unbuffered
UndeadCapulet - Today at 2:46 AM isnt that a different issue though clipping the last few repeat arrows doesnt change that, thats just the hitwindow getting cut out due to an unintended reversearrow mechanic the way that would get fixed is by just not ever using buzzsliders at all but that's also dumb lol
Kroytz - Today at 2:49 AM I think it’s the whole slider leniency deal actually
UndeadCapulet - Today at 2:49 AM that too there's a lot of clicking early stuff that happens in this game or clicking late
Kroytz - Today at 2:49 AM yeah :T
UndeadCapulet - Today at 2:50 AM still doesnt change that unbuffered is a better impression of what the song is doing than buffered could ever be regardless of when you click even if you click early on purpose you're still feeling the seemless transition from buzz to buzz
Kroytz - Today at 2:50 AM well now that’s just subjective xD to me it doesn’t matter either way since it’s not my map tbh
UndeadCapulet - Today at 2:50 AM which is much better than a gap yeah subjective ww like i said, i dont rly care if people do it in their own maps just stop pressuring others into it or trying to get maps dq'd for it
Kroytz - Today at 2:51 AM ye fair enough~
Nathan - Today at 3:03 AM yea i said earlier here that it would only alleviate it not directly fix
Erroneous title tags - they are written in Russian. Make fun of the picture (BG) it is written that jump from school. And Offensive Word ХЫ https://osu.ppy.sh/s/585794
Shohei Ohtani
Shohei Ohtani
https://osu.ppy.sh/s/40499 - Very low quality lower difficulties as well as a lack of recent mods that address changes in the style and quality of osu! beatmaps in 2018
Also people are complaining about the higher difficulties but I really have no basis on critiquing them since I have no clue what I'm doing at that level.
I will support CDFA https://osu.ppy.sh/s/40499 There are no ranked sliders. Which overlap themselves. In addition, the construction itself is wrong and overmapping wherever possible Here is one example
01:21:308 (1) - A slider that goes into itself 01:01:307 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - overmapping