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Report a Qualified beatmap here!

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Deif

Alpgh367 wrote:

https://osu.ppy.sh/s/2926
I'm not sure if this is worthy of a disqualification, but this map has no background.
Please report only maps in Qualified status, since those ones can be disqualified and their issues fixed. The beatmap you linked was ranked in 2008 and little can we do about it now.
Raiden
https://osu.ppy.sh/forum/p/5072107

metadata possibly wrong
Krfawy
https://osu.ppy.sh/b/950640

May I ask how is it that possible to use AR7 in the easiest difficulty if:

A) it's not a marathon map
B) it would work better with AR2 or AR3
C) it is clearly not okay when it comes to play it
D) newer players aren't usually able to read anything above AR5 or AR6
Clearly, I am asking about standard mode.
karterfreak
p/5073482
Volume of spinner(taiko) exceedingly loud for very quiet droning part at end of song, very good map otherwise (Pls don't kill me MMzz).
-Kanzaki
https://osu.ppy.sh/forum/p/5065783

https://osu.ppy.sh/forum/p/5068043
Xexxar
https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
IamKwaN

Xexxar wrote:

https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
You have to post your issues in the beatmap thread before reporting.
Natsu
https://osu.ppy.sh/forum/p/5076160 wrong snap, some spacing issue and some offscreen objects
Lanturn
The strikeouts are causing the links to be unclickable. Any chance you guys can avoid striking them out so we can browse these DQs conveniently? Especially when mobile browsing.
Tari

Lanturn wrote:

The strikeouts are causing the links to be unclickable. Any chance you guys can avoid striking them out so we can browse these DQs conveniently? Especially when mobile browsing.
You can still copy and paste the link to your web address box. I guess for convenience it would be better not to cross it out.
qoot8123

Tasha wrote:

https://osu.ppy.sh/forum/p/5073482
Volume of spinner(taiko) exceedingly loud for very quiet droning part at end of song, very good map otherwise (Pls don't kill me MMzz).
And there is a first bar line issue as tasuke said on thread : p/5079792
I think this map should dq to fix the red line at least.
Underforest
p/5081004 p/5081045
Needs further improvement
disqualified nuked and deleted by Loctav cause strong suicidal themes
Avena
http://osu.ppy.sh/b/890915
Unplayable patterns in the beginning of Insane 00:07:496 (3,4,5,1) - 00:11:996 (3,4,5) (pointed by yuii)
Huge gap between Normal and Hard in complexity and readability, also rhythms and general spacing have a huge difference.
Also, there are some reverses under notes, which are unrankable as far as I'm aware.
grumd
p/5084741
Some problems with hitsounds, more info in the post.
Krfawy
p/5080300

"like" word should have been written with a capital "L" letter and of course the mappers forgot to use the proper title. ;_;
Natsu
https://osu.ppy.sh/forum/p/5089914 there are some mod post that point valid things IMO, also the map could use more polish, mapper reply didn't convince me much.
Suiyu
p/5093240 i think that pattern those and handsome mentioned is valid and i posted some additional things on that spring's diff o.o, and mapper hasn't replied to that
Underforest
p/5096027
Spinner recovery in Normal is only 1 beat
Stjpa
t/290713/start=330

Lots of discussing about patterning, flow, hitsounds and hitsounding. Mapper seems to decline everything to not get a dq.
pkhg
p/5104968/
misplaced hitsounds according to the rest of the map, same with the thing that ive said he ignored
might be worth dqing
at least to get mapper's reply
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