Combo color blends with storyboard, but apparently people didn't know this was a rule and are now saying this rule is dumb. Some clarification is nice.
https://osu.ppy.sh/beatmapsets/780833/#osu/1641848 Nasmoeb's Insane: A pause if missing at 00:59:820 while there is a pause in every other diffs, be harder of easier. As the diff is HP6 and the 5 sec pause missing is at the end of an intense part. It may be an issue even if it was done on purpose which i think it's not.
Nasmoeb's Insane: There's a pretty long part without a break. Could cause problems while playing that on HR mode since it lose almost the half of the HP bar while you're at this part of the difficulty.
the timing in at least the intro for this map is over simplified way too much causing many objects to be anywhere from 10ms to 20ms different than what the music provides
the offset for the first redline, which affects about the first 10 seconds of the map is off by about 25 ms
edit: often notes in the intro were up to 25 ms off, I provided new timing to fix these issues