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Report a Qualified beatmap here!

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DoNotMess
https://osu.ppy.sh/s/572415 inconsistent hitsounding and bpm a bit off , elaborated in the last post of the map's discussion

✓ (by prot)
xtrem3x
p/6628439

> conflich between samplesets and similarity between Oni and Inner Oni in first 10 seconds.
HabiHolic
https://osu.ppy.sh/beatmapsets/766867#osu/1611995

Only Normal diff 01:18:568 (5,6,7,8) - that's missing hitsound.

✓ (Mir)
HabiHolic
celerih
Issues with the density spread between the 3 difficulties, with the salad-platter gap being too large

https://osu.ppy.sh/beatmapsets/764813/discussion/-/generalAll#/265607

✓ (Kurai)
Chaoslitz
https://osu.ppy.sh/beatmapsets/746689/discussion/1608193/timeline#/266154

minor hitsounding + nc issues, worth fixing before ranked imo

✗ (map somehow got ranked like 7 hours before it should be ranked???)
sytho
https://osu.ppy.sh/beatmapsets/771159#osu/1621319

01:33:492 so I went over to test this new qualified map, and since I'm using a skin, it was very easy to see this issue. The issue is that they added a whistle to the note. Compare it to the other stream sections. 01:31:896 for example.
sytho
ah, wont let me edit my post. ill add on from here

https://osu.ppy.sh/beatmapsets/771159#osu/1621319

They don't use the sample sets. Also, this is the only one that has the whistle.
Protastic101
https://osu.ppy.sh/beatmapsets/765055#mania/1608657 inconsistent SVs

✓ (prot did it for a snap anyway)
Lumenite-
https://osu.ppy.sh/forum/p/6629889#p6629889 break times issues in the muzukashii

✗ The sections in question have very frequent 1/1 and fairly low density overall (Aloda)
Maxus
celerih
https://osu.ppy.sh/forum/p/6630261

unrankable spinner-object distances in the salad + a few suggestion

Kuron-kun
incorrect snapping

https://osu.ppy.sh/s/661333

✓ (Chaoslitz)
Lasse
Lasse
Lasse
https://osu.ppy.sh/forum/p/6631214 snapping

✗ (discussed)
DeletedUser_6637817
https://osu.ppy.sh/beatmapsets/704640/discussion/1490597/general#/268853

Issues with break times in the muzukashii

✓ (By Aloda)
sytho
https://osu.ppy.sh/s/754450 the countdown offset is too ahead due to the massive tempo changes in this song

(Done by Gabe)
sytho
god please let us edit on this subfourm

and many vocals are not snapped. For example, 00:18:743 and 00:47:352. This map only goes around the vocals, and they are not even snapped to the song itself

(Edit via the new website, please.) (Gabe)
Shima Rin
https://osu.ppy.sh/s/639057 The metadata of this map might not work. Since it uses the unofficial name from the youtube video, but on the album it shows the artist and title all capitalized. I didn't post the problem to the thread because I am not sure if this should be consider as an improper mistake either.
Shima Rin
https://osu.ppy.sh/beatmapsets/749557 Inconsistent hitsound usage in osu!mania diffs.


✓ (mapper requested)
CookieBite
https://osu.ppy.sh/s/779459 incorrect metadata (unicode title should be SLATEPORT CITY instead of 高野拓子)



neonat
celerih
https://osu.ppy.sh/forum/p/6631890

incorrect extended slider snapping in top diff

Maxus
https://osu.ppy.sh/forum/p/6632023#p6632023

Snap issue and Gap issue.

✓ (mapper requested)
_handholding
https://osu.ppy.sh/beatmapsets/766867/discussion/-/generalAll#/270267

hitsounding

there is honestly quite a lot of things i think are problematic witht he set as a whole but i will post a full mod later

✗ (hitsound reply makes sense. "full mod" hasn't been posted yet, just post again if it actually happens)
Chr1zz1
Okay i got a few of these...

https://osu.ppy.sh/beatmapsets/5399#osu/27537
https://osu.ppy.sh/beatmapsets/18#osu/80
these for example have only one difficulty

https://osu.ppy.sh/beatmapsets/18475#osu/65405
this has a wierd HP drain choice, with:
1,53* -- HP drain 2
1,76* -- HP drain 1
2,54* -- HP drain 7 (which is barely playable even if you hit every single note perfect and therefor it is definetly not suited for a "Normal" difficulty.
4,01* -- HP drain 8

https://osu.ppy.sh/beatmapsets/108#osu/239
this has a bad circle spread because they are all in the center.
Furthermore there are many notes poorly stacked upon each other and they also differ in the Beat which makes the Map Boring and hard to play at the same time.


https://osu.ppy.sh/beatmapsets/1351#osu/17043
this has a CS of 6 for the 2,88* difficulty which is also way to hard.


And i could give even more examples but the point i am trying to make is that especially in the beginning of Osu! every Map got Ranked even if they were bad, because everyone was happy that the Game got support ad nowadays some maps go into the Graveyard because they are not "high quality" enough because you forgot Kiai or there was one note placed wrong or you did not used the Hitsounds properly or you your circles were slightly wrong positioned and so on and so on...
Dont get me wrong i do not want to balme anyone i just want to say that there should not be so hard qualification standards and that some maps should get checked more because some mapper get(or in this case got) the attention they do not acually deserve and some other mappers struggle with the hard ranking criteria and are unnoticed because their maps were not in ranked.

sorry for the long Post <3 love you all Osu! Dev. Team i just want to make my point clearly and also sorry for the bad language skills im just a usual guy from germany <3

PS.: PLEASE!!! give us mappers the possibility to upload our maps straight into the graveyard so that we wont get stuck at the 4 Map upload border because we wanted to upload some stupid/funny maps which we did not even intend to get Ranked!!!

Thanks in Advance.
Aurele
Thank you for posting your concerns.

After 10 years of development, we expected standards in beatmapping to be higher, which happened since the editor itself gives more options than it could before.

For the future, we still expect standards to be higher and higher to have quality content in beatmaps before they reach the ranked section, and many users are behind that success.

If you need help with beatmapping, you can always have a read to various tutorials available online, on Youtube and on other players’ userpages.

Thank you again!

..and now back to the topic!
Chaoslitz
DDMythical
.
Kin
https://osu.ppy.sh/beatmapsets/40499/discussion/499713/timeline#/266223
"fixed" issues were not changed at all + one bng rule broken.

✓ (Gabe)
celerih
celerih
Kuron-kun
unhitsounded sections

https://osu.ppy.sh/s/683816

✓ (Chaoslitz)
Secre
awkwardly mapped sections rhythmically, suggestions for better placements of notes/sliders https://osu.ppy.sh/beatmapsets/781081/d ... 8/timeline
toybot
https://osu.ppy.sh/beatmapsets/783277/discussion/1644737/timeline#/272571
misleading pattern that doesnt match up with the rhythm the pattern would imply

Izzywing
https://osu.ppy.sh/beatmapsets/744532#osu/1569795 some incorrect snaps + offset is 10 ms late

✗ (discussed with mapper)
Izzywing
https://osu.ppy.sh/beatmapsets/763061/discussion/1604217/general swing style song incorrectly mapped as 1/2

Garalulu
https://osu.ppy.sh/beatmapsets/706478/discussion/1506035/timeline#/273692
Questionable SV, unreadable thing and weird speedup

✓ (mapper hadn't responded yet)
Garalulu
https://osu.ppy.sh/beatmapsets/738673/discussion/1558919/timeline#/273735
pattern inconsistency, random focusing structure etc

✓ (mapper requested)
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