M4M huehuehue
black are suggestions. any comment in colour is highly recommended
red usually mean unrankable, fix them when possible
Seems like the map is still in work in progress.
you need at least 5 minute of drain time to be considered Marathon you will need other difficulties too
you might want to put in at least some hitsoundstiming is not correct. i couldn't find the correct BPM and offset either.
170BPM with offset 2707 seems to be best, you might want to ask for help
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Goblinfor map without any complex pattern or jump. only note spam i recommended AR between 8 - 9 00:07:659 (1,2,3,4,5,6) - space them farther
00:08:718 (2,3,4) - inconsistence spacing
00:13:307 (1,2,3,4,5,6) - space them farther too
00:18:956 (1,2,3,4,5,6) - ^ there are other spot like this in the map too, you might want to fix all of that
00:36:254 (9) - New combo (NC) this one. sv change01:04:849 (1,2) - you can try make stream on this part. same as all the rest. giving hit to player that 01:10:498 (1) - big stream is coming.
01:13:322 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - make jump kick slider stream? currently its kinda hard to read
01:21:795 (1) - try as normal stream but with extremely close spacing? lie
01:39:799 (9) - NC this01:50:214 (2,3,4) - is this intentional?
02:13:690 (2,3,4) - inconsistence spacing
03:12:416 (4) - lol dem slider point just ignore this one03:15:238 (4) - stack this one on 5
Final Word seems like the map isn't finish yet, for others they might hammer you about aesthistic of the map, but for me. those stuff can be fix anytime. the gameplay of the map itself isn't half bad, better than the last last map i've done. you got the concept of mapping, you just need to put more time into it and it will be come great, this map has potential. try use tiny grid size to adjust your note, remove grid when you stream , it will help a lot
take my star and don't give up.