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Quynh Nhu - Don Coi

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Asaiga
Hi, I see a Vietnamese song I mod and a Star for you >w</
Well, it's a short mod anyway Dx

<3

Lonely

00:36:487 (4,5) - This flow is kinda awkward, why not stack it with (1)?
00:49:050 (5) - Do you think it's better to curve this a bit? Not a big issue but for aesthetic
00:55:050 (4,5,6) - Just a suggestion < http://osu.ppy.sh/ss/5074109 > In the picture shows not very neat placement, if you like it, just fix to something like that and don't have to follow what I suggest :P . Then fix the rest
00:57:487 (2,3,4,5,6,7,8) - Breaking the star pattern like this feels weird to me. See if this good for you < http://osu.ppy.sh/ss/5074127 > < http://osu.ppy.sh/ss/5074130 >
01:38:549 (1,2,3) - Consider reduce the spinner's length, by a bit.

For hard and normal sorry I can't help. I did take a look at it but hopefully I did not overlook any mistakes ; ;

Nice song, nice map. Good luck ranking it :3
Modem
Gud Evening Mako-san~ (/> w <)/ *HUGS*
Here comes my mod owo/

Dat BG <3

DAT STORYBOARD (TAT) *FEELS OVERLOAD*

Mapnya udah bagus banget kok :3. Aku sampe gak tau mau ngemod apanya XD

Sorry, bahasanya campur-campur xd xd xd

General
Perfectly perfect \:3/
Saran : Gimana kalo tiap diff backgroundnya dibikin beda? Yang diff Hard gambar dat moe kawaii couple di bawah pohon sakura (story2.jpg), Trus yang diff 'Lonely' */me sobbing grossly* dikasih background yang rumah sakit (story5.jpg). Kan cocok sama nama diffnya, 'Lonely'..... 'Kesepian'..... Arima kesepian..... *baper overload*

............ O ya, soal combo color nya. Dari 00:02:925 ~ 00:14:737 Mako-san pake combo color warna abu-abu tua sama muda buat nyesuaiin sama storyboardnya. Kalo menurutku, 2 warna abu-abu itu agak kurang bisa dibedain. Yang abu-abu tua kurang 'tuaan' dikit. Kalo buat beginner players pas main yang diff normal bisa confused. Jadi, gimana kalo replace combo 8 with :
Combo8 : 116,116,116
for the darker grey ;)
.............. And it suits the baper atmosphere ;_;

Normal
* 00:02:925 (1) - Add whistle on the head of this slider? Soalnya di background musiknya ada suara 'ting', 'kan bagus kalo di emphasize :3 Just like what you've done at the tail of this slider -> 00:05:550 (5) ;)
* 00:11:925 (1) - Add drum additions for this note buat nge-follow suara yang kayak angin (yang dibunyiin barengan sama suara 'ting' dari main music
* 00:12:675 (2) - Gimana kalo note ini di replace sama 1/1 slider? Biar piano yang ada di 00:13:050 juga bisa ngikut
* 00:13:425 (3) - Gimana kalo note ini di replace sama 1/2 slider? Soalnya ada 'clap' dari main music yang ter-ignore di 00:13:612
* 00:23:737 - Add note + clap would be nice :3
* 00:27:675 (1,2) - Blanket bisa diimprove, 00:26:925 (1) cuma kurang cekung sedikit. Tinggal dicekungkan kayak blanket yang ada di 00:33:675 (1,2)
* 00:51:675 (2) - Head-nya slider ini nyentuh HP bar yang ada di bawah. Gimana kalo slider ini digeser sedikit ke atas biar aman :3 (Geser 00:51:675 (2) dua grid ke atas, trus geser 00:52:425 (3) dua grid ke atas & 2 grid ke kanan buat nge-fix distance snapnya)
* 01:01:425 (3) - Add whistle in normal sampleset and sof additions buat nge-follow suara pianonya
Gud diff~

Hard
Hm, the gap between the AR from normal to hard kayaknya agak kejauhan deh : 4 -> 7.5
Gimana kalo pake AR 6 aja? biar gap AR nya jadi balance sama normal & lonely diff
* 00:02:925 (1) - Add whistle on the head of this slider
* 00:04:331 (6) - Hm, add a note? Would be nice to make a triple click here to follow the piano
* 00:07:331 (5) - Same ^
* 00:10:331 (5) - Same ^^
* 00:12:487 (2) - Based on the piano from the main music, you should add whistle at the tail of this slider to follow its high tone
* 00:13:050 (4) - Same ^ Add whistle at the head of this slider please~
* 00:24:112 (1) - Kalo menurutku, pas test play tadi aku nyadar waktu nye-pin (astaga, bahasa apaan ini xD) volume buat spinner ini kayaknya agak kebesaran (60%). Pas di part ini kan musiknya masih calm tuh, jadi pas nye-pin ada kesan suara yang agak berisik dari spinner nutupi musik utamanya. Gimana kalo volume buat spinnernya di-lower down jadi 20% ? It matches the music perfectly, and don't forget to add the volume back to 60% at 00:26:925 (1) if you follow my suggestion~ ;)
* 00:36:675 (3,4,5,1) COOOOOOOOOLLLLLLLLLLL!!!!!!! I LUUUUUUUUUVVVVVV IIIIIIIIIIIIIIIITTTTTTTTT!!!!!!!!!!! I SWEEEEEAAAAAAAARRRRRRR!!!!!!!!!!!!!!!
* 00:56:175 (2) - Hm, ctrl + G this slider? It would form a nice rounded flow~ Just like what you did at 00:58:425 (1,2,1)
* 01:35:737 (4,1) - Blanket ini bisa diimprove. Tinggal geser titik tengah dari kerangka slidernya satu grid ke bawah, trus tingal perbaiki panjang slidernya :3
Nice diffu~

Lonely ....... wendao is Indonesian right? o.o
Woah, CS 5 ~~~
* Kiai time di diff ini nggak sama kayak diff yang lain. Please remove the second tiny kiai time -> 01:14:925 ~ 01:16:425
* 00:02:925 (1) - Add whistle on the head of this slider to follow the 'ting' sound from the main music
* 00:05:550 (4) - Add whistle at the tail of this slider as well~
* 00:24:018 (1) - Hm, lower down the volume of this spinner into 20% would fits the music perfectly rather than using 60% volume. Don't forget to increase the volume back to 60% at 00:26:550 (1) ~
* 00:44:550 (8,9) - Ctrl + G these two notes would be nicer, since it would form a triangle-shaped jumping flow
* 00:50:362 (6,1) - Indirect blanket ini bisa diimprove. Geser titik akhir yang ada di slider tail 00:51:300 (1) satu grid ke kiri
* 00:53:175 (6,7) - Ctrl + G these two notes would be nice since it would form a nice back and forth jumping flow
* 01:02:925 (1) - For me, it would be nicer if you use finish in auto sampleset and additions instead of drum sampleset since this sound is softer and it matches the main music perfectly
* 01:36:018 (1) - Please lower down the volume at this spinner into 20% as well~

That's all~~~
Kawaii Moe Cute Mapset~~~
PS : ARIMA >< KAORI FOREVAAAAAAAAAAAAAHHHHHHHHHH <33333333333333333333333333333

Good Luck in rank~ >w</
wendao

MokouSmoke wrote:

[Lonely]
  1. 01:07:050 (4,5) - ctrl+g rhythm so you don't miss downbeat and keep both bass drum sounds clickable o-ok

Asaiga wrote:

<3

Lonely

00:36:487 (4,5) - This flow is kinda awkward, why not stack it with (1)? i've done it several time and I guess it's not a really problematic :/
00:49:050 (5) - Do you think it's better to curve this a bit? Not a big issue but for aesthetic will do
00:55:050 (4,5,6) - Just a suggestion < http://osu.ppy.sh/ss/5074109 > In the picture shows not very neat placement, if you like it, just fix to something like that and don't have to follow what I suggest :P . Then fix the rest I really wanted to keep this one aaa
00:57:487 (2,3,4,5,6,7,8) - Breaking the star pattern like this feels weird to me. See if this good for you < http://osu.ppy.sh/ss/5074127 > < http://osu.ppy.sh/ss/5074130 >
1. I don't think it's that 'breaking' star pattern as the pattern itself is already 'done'
2. Didn't your suggestion somehow didn't work here, or simply I don't like it ):
3. Couldn't find any better pattern than that ):

01:38:549 (1,2,3) - Consider reduce the spinner's length, by a bit. umm, it's the same spinner as 00:24:018 (1) - spinner, so no

Modem wrote:

Lonely ....... wendao is Indonesian right? o.o
yes I'm Indonesian

Woah, CS 5 ~~~
* Kiai time di diff ini nggak sama kayak diff yang lain. Please remove the second tiny kiai time -> 01:14:925 ~ 01:16:425 it's fine
* 00:02:925 (1) - Add whistle on the head of this slider to follow the 'ting' sound from the main music sure
* 00:05:550 (4) - Add whistle at the tail of this slider as well~ head??? sure
* 00:24:018 (1) - Hm, lower down the volume of this spinner into 20% would fits the music perfectly rather than using 60% volume. Don't forget to increase the volume back to 60% at 00:26:550 (1) ~ done in another way
* 00:44:550 (8,9) - Ctrl + G these two notes would be nicer, since it would form a triangle-shaped jumping flow it's triangle too :/
* 00:50:362 (6,1) - Indirect blanket ini bisa diimprove. Geser titik akhir yang ada di slider tail 00:51:300 (1) satu grid ke kiri done
* 00:53:175 (6,7) - Ctrl + G these two notes would be nice since it would form a nice back and forth jumping flow nope, it's not
* 01:02:925 (1) - For me, it would be nicer if you use finish in auto sampleset and additions instead of drum sampleset since this sound is softer and it matches the main music perfectly but, I didn't add finish hisound here??? added normal-hitfinish instead
* 01:36:018 (1) - Please lower down the volume at this spinner into 20% as well~ same as previous
http://puu.sh/oGJ06.zip thanks (changed CS to 4.5) ):
Stjpa
I still owe you a mod. I guess I can mod this one? :v
Topic Starter
Shiranai

Stjpa wrote:

I still owe you a mod. I guess I can mod this one? :v
Yes please, any help will be appreciated😆
Topic Starter
Shiranai

Modem wrote:

Gud Evening Mako-san~ (/> w <)/ *HUGS*
Here comes my mod owo/

Dat BG <3

DAT STORYBOARD (TAT) *FEELS OVERLOAD*

Mapnya udah bagus banget kok :3. Aku sampe gak tau mau ngemod apanya XD

Sorry, bahasanya campur-campur xd xd xd

General
Perfectly perfect \:3/
Saran : Gimana kalo tiap diff backgroundnya dibikin beda? Yang diff Hard gambar dat moe kawaii couple di bawah pohon sakura (story2.jpg), Trus yang diff 'Lonely' */me sobbing grossly* dikasih background yang rumah sakit (story5.jpg). Kan cocok sama nama diffnya, 'Lonely'..... 'Kesepian'..... Arima kesepian..... *baper overload* Aku lebih pilih pake satu background aja kak, soalnya kalo bg nya beda beda kesan nya jadi kaya spoiler isi sb nya

............ O ya, soal combo color nya. Dari 00:02:925 ~ 00:14:737 Mako-san pake combo color warna abu-abu tua sama muda buat nyesuaiin sama storyboardnya. Kalo menurutku, 2 warna abu-abu itu agak kurang bisa dibedain. Yang abu-abu tua kurang 'tuaan' dikit. Kalo buat beginner players pas main yang diff normal bisa confused. Jadi, gimana kalo replace combo 8 with :
Combo8 : 116,116,116
for the darker grey ;)
.............. And it suits the baper atmosphere ;_; Ga tau deh warna yang abu abu dari wendao soalnya haha xD

Normal
* 00:02:925 (1) - Add whistle on the head of this slider? Soalnya di background musiknya ada suara 'ting', 'kan bagus kalo di emphasize :3 Just like what you've done at the tail of this slider -> 00:05:550 (5) ;)
* 00:11:925 (1) - Add drum additions for this note buat nge-follow suara yang kayak angin (yang dibunyiin barengan sama suara 'ting' dari main music A bit readjust the whole whistle sound on first part based on your sugestion
* 00:12:675 (2) - Gimana kalo note ini di replace sama 1/1 slider? Biar piano yang ada di 00:13:050 juga bisa ngikut
* 00:13:425 (3) - Gimana kalo note ini di replace sama 1/2 slider? Soalnya ada 'clap' dari main music yang ter-ignore di 00:13:612 Mereka ada buat build up kak jadi aku pakenya yang agak simpel sebelum masuk ke bagian yg 1/2 slider pas kiai pertama
* 00:23:737 - Add note + clap would be nice :3 I keep it a simple one like 1/1, still consider to change tho
* 00:27:675 (1,2) - Blanket bisa diimprove, 00:26:925 (1) cuma kurang cekung sedikit. Tinggal dicekungkan kayak blanket yang ada di 00:33:675 (1,2) Fixed
* 00:51:675 (2) - Head-nya slider ini nyentuh HP bar yang ada di bawah. Gimana kalo slider ini digeser sedikit ke atas biar aman :3 (Geser 00:51:675 (2) dua grid ke atas, trus geser 00:52:425 (3) dua grid ke atas & 2 grid ke kanan buat nge-fix distance snapnya) Fixed
* 01:01:425 (3) - Add whistle in normal sampleset and sof additions buat nge-follow suara pianonya
Gud diff~

Hard
Hm, the gap between the AR from normal to hard kayaknya agak kejauhan deh : 4 -> 7.5
Gimana kalo pake AR 6 aja? biar gap AR nya jadi balance sama normal & lonely diff Try to have more balance ar, so use ar 7 instead
* 00:02:925 (1) - Add whistle on the head of this slider
* 00:04:331 (6) - Hm, add a note? Would be nice to make a triple click here to follow the piano
* 00:07:331 (5) - Same ^
* 00:10:331 (5) - Same ^^ Yes they can be a triplet but I don't think that necessarry to put a triplet there as for calm part on the first one I rather to use more simple rhythm
* 00:12:487 (2) - Based on the piano from the main music, you should add whistle at the tail of this slider to follow its high tone
* 00:13:050 (4) - Same ^ Add whistle at the head of this slider please~ A bit readjust the whole whistle sound on first part based on your sugestion
* 00:24:112 (1) - Kalo menurutku, pas test play tadi aku nyadar waktu nye-pin (astaga, bahasa apaan ini xD) volume buat spinner ini kayaknya agak kebesaran (60%). Pas di part ini kan musiknya masih calm tuh, jadi pas nye-pin ada kesan suara yang agak berisik dari spinner nutupi musik utamanya. Gimana kalo volume buat spinnernya di-lower down jadi 20% ? It matches the music perfectly, and don't forget to add the volume back to 60% at 00:26:925 (1) if you follow my suggestion~ ;) Fixed
* 00:36:675 (3,4,5,1) COOOOOOOOOLLLLLLLLLLL!!!!!!! I LUUUUUUUUUVVVVVV IIIIIIIIIIIIIIIITTTTTTTTT!!!!!!!!!!! I SWEEEEEAAAAAAAARRRRRRR!!!!!!!!!!!!!!!
* 00:56:175 (2) - Hm, ctrl + G this slider? It would form a nice rounded flow~ Just like what you did at 00:58:425 (1,2,1) I can make a bit more circular but we need to remapped whole part because of that, so I keep things as is now on that one
* 01:35:737 (4,1) - Blanket ini bisa diimprove. Tinggal geser titik tengah dari kerangka slidernya satu grid ke bawah, trus tingal perbaiki panjang slidernya :3
Nice diffu~ Fixed

That's all~~~
Kawaii Moe Cute Mapset~~~
PS : ARIMA >< KAORI FOREVAAAAAAAAAAAAAHHHHHHHHHH <33333333333333333333333333333

Good Luck in rank~ >w</
Idk kaori and arima is, but thanks for the mod and stars from asaiga and shoga~
Updated all diffs!
Winnie
Haha, nhac vietnam. Toi thich lam. I understand everything, but not a total fan of Truong Quynh Anh. Forever rip
Modem
Arima and Kaori are the characters that you used on the storyboard and bg.

Arima is the boy who plays the piano and Kaori is the girl who plays the violin. Their story is so (┳Д┳)

*Spoiler*
Kaori dies in the last episode
LMT
From VNO Modding Queue .
I think this is the second set of this song ( kazumikos' set ) . There are quite a lot of Vietnamese songs with this sort of atmosphere, somehow this one won the lottery and got mapped pretty well, both yours and kazumikos's set :D.
Ok let's get right into it:
Metadata: Trương Quỳnh Anh is actually the singer of this song who probably was chosen by the songwriter to perform and hence make it famous. However this is an instrumental version (and quite frankly could just be detached from the original song using a sound processing program like Audacity or Adobe Audition) so the songwriter should get some credit. His name is "Vũ Quốc Bình" . I'm not entirely sure who should be the artist here.


Lonely
I feel like AR9 is too fast for this song and the visible note density is really low. I think it's not really good for players at this skill level to playing low visible note density as it usually results in reading skills deficiency later on. I've tested and anything between 8 and 8.7 works fine.
OD 8.5 might be a bit too high for the targeted player group. Consider trying out OD8 .
00:05:925 (1,2,3) - the pattern here misses the piano notes I think. Usually on the piano the note on the downbeat is played with the left hand then the notes from the first red tick on start on the right hand, so a circle on the downbeat to represent the left hand then the 1/2 sliders to represent the right hand could work out. That's my reasoning for this part. https://osu.ppy.sh/ss/5093746 try this. It is slightly subjective here.
00:08:925 (1,2,3) - same here. Also subjective.
00:02:925 (1,2,3) - ^
00:05:925 (1,2,3) -
00:12:675 (3) - I think this slider should be broken into 2 notes because 3 4 5 are in the same chord therefore they should have the same pattern.
00:21:675 (5) - I think the red tick should be mapped , let's try a reverse arrow on the red tick? https://osu.ppy.sh/ss/5093821 .
00:46:425 (4) - The red tick here should be mapped as well because you try to follow the guitar line with 5. https://osu.ppy.sh/ss/5093836
01:20:925 (1,2,3,4) - There's an extremely interesting synth line going on here but you sort of ignored it. You can map this section a lot better. Try this pattern? https://osu.ppy.sh/ss/5093859 . It's a star -> square .
01:23:925 (1,2,3,4) - Same here.
01:32:925 (1,2,3,4) - ^
01:26:175 (1,2,3,4) - 1 2 3 go with the piano but 4 is actually the cymbal sound. I suggest removing 4 and making 3 a 1/2 slider.
00:26:925 (3) - NC this maybe? To differentiate from 1 2 which follows the drums.
00:27:675 (5,6) - If you're following the piano these ticks should be mapped as 1/2 sliders. Like how you did it here : 00:29:925 (1,2,3,4) - .
00:59:175 (8,9) - 9 lands on a weak sound while sliderend of 8 is a piano note so the emphasis here is slightly wrong. https://osu.ppy.sh/ss/5093944 try this out?
01:05:175 (6,7) - ^
Hard
00:02:925 (1,2,3) - 00:05:925 (1,2,3) - 00:08:925 (1,2,3) - Please refer to my suggestion for Lonely for these notes. I have explained my reasoning there as well.
00:44:925 (1,2) - Is there a reason why the red tick isn't mapped? The red tick has a sound just as strong as the white tick so at least it should be a sliderend.
00:46:612 - I think this tick should be mapped because there's a distinct guitar sound here.
01:07:425 (1) - There's a very strong note on the red tick so a reverse arrow on it could be considered.
01:37:425 - The downbeat has a note just as strong as the red tick so personally I think it should be highlighted.

Normal
00:02:925 (1,2) - So 00:03:112 - the note at this tick here and 00:03:487 (2) - this sliderhead has the same musical structure/intensity so at least there should be a reverse arrow on it. https://osu.ppy.sh/ss/5094014 . I would suggest the same thing for those 00:05:925 (1,2) - and 00:08:925 (1,2) - .
00:49:425 (3) - The sliders in this diff have been very "round" , pointing at the next hit objects but this one sticks out and it feels like it doesn't quite fit with the theme you've been using. Maybe instead of curving upward you can make it curve downward?

Good luck! If you have any problem regarding the Vietnamese language you can send me a PM and I'll gladly reply as soon as possible :D .
Stjpa
hell how am I supposed to mod this..

[Hard]
00:04:237 (5,1) - I think you can use a 1/4 kickslider at all similar parts in the beginning to highlight the faster piano sounds. Later on you used plenty of triplets and a 1/4 slider is appropriate for a Hard and easier to hit than a triplet still.
00:39:300 (2) - I think a circle + 1/2 slider fits better because right now the sliderhead isn't that audible and with my suggested pattern you would also cover that guitar at the red tick. Just kinda questionable if it works with the similar pattern afterwards because the guitar is a bit quieter there.
00:49:612 (2,1) - Having them stacked would highlight it better imo. Aside from that it also fits quite well to the music due the small 1/1 pause and the previous pattern that also had a stack. Same goes for the similar pattern that comes later.
01:34:612 (2) - Ignoring the piano on the white tick is kinda meh because you mapped to it the whole time. It's way more audible than the little pitch change of that one instrument there.

[Lonely]
00:13:425 (6,1) - I can't figure out what gives the slider a higher priority to be emphasized than the downbeat. :v
00:47:925 (1,2,3,4,5,1) - The way the rhythms are mapped doesn't give such a good feeling since there are mapped sounds that are barely hearable. So focusing more on the really strong sounds improves it. This for an example. Everything is placed on the strong claps which gives a really good rhythm feedback. Same goes for all parts with similar background music.
01:06:675 (3,5) - Little overlap that annoys me. :v
01:13:425 (5,6,7,8,9) - Since the part is really calm and (6) doesn't have a strong sound I think a little break with stacks would highlight the music better.
01:16:988 (2,3,4,5,6) - A bit boring that a really unique part in the song has less spacing than usual jumps.

Not really satisfied with this mod, just gonna leave a ticket. Couldn't find anything in the Normal diff, seems really fine. >_>
Kyouren
I like this song, so calm and nice song! (But it's instrumental version :p xD)



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. I believe the metadata is correct: https://www.youtube.com/watch?v=K7-jf70SIac
  2. Maybe you can adding "Vpop Vietnamese pop Nhạc Việt Nam"
  3. 01:37:425 - Menurut pendapat saya sih, ini agak aneh karena kok dikasur gak ada orang, maksud adek seperti kekasihnya
  4. Khusus diff Normal & Hard diff, mengapa menggunakan Normal sebagai sampleset? Kedengaran agak aneh dan ditambah lagi di background music, kan bisa ditambah whistle seperti di 00:32:737 (1)-, 00:32:925 (1)-, dan masih banyak lagi
  5. 01:16:518 - Saya kurang setuju, karena tiba2 hitam sendiri, kan gak bagus sbnya D:
  6. Normal is 1.74 SR and Hard is 3.04 SR, so where SR 2.00?
[Normal]

  • Can you used CS 3 and AR 5? because your AR is lower
  1. 00:21:675 (2,3) - Can you fixed a bit blanket? it's not look better karena di slider 2, bagian tailnya agak aneh sedikit sih
[Hard]
  1. 00:36:675 (3,4,5,1) - OK!, It's really distrub, I mean it's trap and the players will miss that because note in 3,4,5 it's not good for player :<
  2. 00:56:175 (2) - How about Ctrl+G? It's the flow is better!
  3. 00:58:103 (1,2,3) - I hear a strong sound in blue tick and red tick, maybe you can adding a note?
  4. 01:02:175 (3,1) - Blanket look bad D:
  5. 01:23:925 (1,2,3) - I disagree with this flow, this flow is confuring and weird
  6. 01:38:550 (4,1) - Blanket
[Insane]
  1. 00:40:425 (5) - Mungkin note ini bisa diberi jarak sedikit dengan 00:39:675 (3) - in tail
  2. 00:56:175 (7,8,1) - Read this!
  3. 01:07:425 (5) - sama dengan yang 00:40:425 (5)
Mungkin kalau ada waktu kakak mau mod map adek yang ini (belum pending atau selesai sih, tapi nanti adek kasih tau kalau sudah selesai): https://osu.ppy.sh/s/452767
No KDS if my mod is not fixed all!

Good Luck~
Battle
hi

[General]
tbh around like 01:26:737 - if you really wanted to, you could split the kiai so that way when the music restarts, it'll have the kiai flash appear again at 01:26:925 -

[Normal]
00:08:925 (1) - Maybe consider adding whistle to head, since it makes similar ringing noise as 00:05:550 -
00:34:050 (2) - This blanket is off, by like, a lot xd
00:41:175 (4) - Maybe ctrl + h? Flow break makes sense tho so it's up to you lol
00:23:926 (1) - Kinda found it odd that like, the second kiai has 01:35:925 (1) - instead, but like the song itself is pretty short so having a break kinda feels meh to me lol

[Hard]
00:22:612 (2) - This slider kinda bugs me, cuz like the more dominant rhythm had notes on it 00:22:050 - and 00:22:425 - . You might have been follow the thumps in the music, but it feels kinda weird that 00:22:800 - has a slider over it
00:31:987 (2,3) - The momentum stopping here kinda felt weird for me, I feel like players should have some movement since the piano is pretty strong on
00:32:175 -
00:36:675 (3,4,5,1) - This is pretty like, sketchy, cuz this looks pretty hard to read since 5 and 1 are pretty covered by the slider
00:38:925 (1,2) - mm I don't know how to feel about these anti-jumps, this is the first section to introduce them, and like, it's used in 00:44:925 (1,2) - and all, but I feel like just stacking them would be fine. If not, why not make 00:41:925 (1,2) - an anti-jump?

[Lonely]
I'm curious, why didn't you use normal sampleset for thumps instead of drum? I know this is a gd, but like, I dunno, normal fits much better

Very nice set~
Kyouren
I think this song is not complete, maybe adding "short cut ver version" to tags?
Topic Starter
Shiranai
We have internal discussion about the metadata and come to a conclusion that it's better to use original composer of the song as the artist, since this is an instrumental song that not included in Truong Quynh Anh official album, therefore we change the metadata into "Quynh Nhu - Don Coi". Log.

Will reply to each mod post shortly, sorry for the delay answer!
Topic Starter
Shiranai

LMT1996 wrote:

From VNO Modding Queue .
I think this is the second set of this song ( kazumikos' set ) . There are quite a lot of Vietnamese songs with this sort of atmosphere, somehow this one won the lottery and got mapped pretty well, both yours and kazumikos's set :D.
Ok let's get right into it:
Metadata: Trương Quỳnh Anh is actually the singer of this song who probably was chosen by the songwriter to perform and hence make it famous. However this is an instrumental version (and quite frankly could just be detached from the original song using a sound processing program like Audacity or Adobe Audition) so the songwriter should get some credit. His name is "Vũ Quốc Bình" . I'm not entirely sure who should be the artist here. Yes, changed the artist into a proper one~

Hard
00:02:925 (1,2,3) - 00:05:925 (1,2,3) - 00:08:925 (1,2,3) - Please refer to my suggestion for Lonely for these notes. I have explained my reasoning there as well. I think I already highlight the piano sound well on that calm part, I prefer to click the beat on white line instead on red as the piano sounds that way
00:44:925 (1,2) - Is there a reason why the red tick isn't mapped? The red tick has a sound just as strong as the white tick so at least it should be a sliderend. Because I want to have a stopping momentum from previous jump, so I prefer not to map that. Furthermore I think I already made some parts similliar so that's not a problem so far~
00:46:612 - I think this tick should be mapped because there's a distinct guitar sound here. Fixed
01:07:425 (1) - There's a very strong note on the red tick so a reverse arrow on it could be considered. The is not that strong imo, so I prefer to use 1/1 without mapping or adding a reverse on that one
01:37:425 - The downbeat has a note just as strong as the red tick so personally I think it should be highlighted.I try to follow the bass and drum actually on that several same part, so I think need to add a note for that piano sound

Normal
00:02:925 (1,2) - So 00:03:112 - the note at this tick here and 00:03:487 (2) - this sliderhead has the same musical structure/intensity so at least there should be a reverse arrow on it. https://osu.ppy.sh/ss/5094014 . I would suggest the same thing for those 00:05:925 (1,2) - and 00:08:925 (1,2) - . I'm gonna stick with current rhythm, as it was easier to use 1/1 slider than 1/2 on that calm part imo
00:49:425 (3) - The sliders in this diff have been very "round" , pointing at the next hit objects but this one sticks out and it feels like it doesn't quite fit with the theme you've been using. Maybe instead of curving upward you can make it curve downward? Fixed, less rounded with new rhythm

Good luck! If you have any problem regarding the Vietnamese language you can send me a PM and I'll gladly reply as soon as possible :D Thank you you help me a lot<3

Stjpa wrote:

hell how am I supposed to mod this..

[Hard]
00:04:237 (5,1) - I think you can use a 1/4 kickslider at all similar parts in the beginning to highlight the faster piano sounds. Later on you used plenty of triplets and a 1/4 slider is appropriate for a Hard and easier to hit than a triplet still. Umm I prefer to use easier rhythm on that calm part as possible, so I chose to use 1/2 spam without adding 1/4 like you said, I prefer if my 1/4 is on kiais and middle part of the song ><
00:39:300 (2) - I think a circle + 1/2 slider fits better because right now the sliderhead isn't that audible and with my suggested pattern you would also cover that guitar at the red tick. Just kinda questionable if it works with the similar pattern afterwards because the guitar is a bit quieter there. Fixed
00:49:612 (2,1) - Having them stacked would highlight it better imo. Aside from that it also fits quite well to the music due the small 1/1 pause and the previous pattern that also had a stack. Same goes for the similar pattern that comes later. I prefer to use regular spacing there for prevent any misread anti-jumps between them
01:34:612 (2) - Ignoring the piano on the white tick is kinda meh because you mapped to it the whole time. It's way more audible than the little pitch change of that one instrument there. Yeah, because I feel like on following just drum and bass there on some parts, so I don't think to add that note for piano xD

Not really satisfied with this mod, just gonna leave a ticket. Couldn't find anything in the Normal diff, seems really fine. >_> Don't worry that's fine, I really appreciate your mods~

KittyAdventure wrote:

I like this song, so calm and nice song! (But it's instrumental version :p xD)



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. I believe the metadata is correct: https://www.youtube.com/watch?v=K7-jf70SIac I already get a better one~
  2. Maybe you can adding "Vpop Vietnamese pop Nhạc Việt Nam" Add
  3. 01:37:425 - Menurut pendapat saya sih, ini agak aneh karena kok dikasur gak ada orang, maksud adek seperti kekasihnya Memang adanya kaya gitu gambar terakhirnya ;(
  4. Khusus diff Normal & Hard diff, mengapa menggunakan Normal sebagai sampleset? Kedengaran agak aneh dan ditambah lagi di background music, kan bisa ditambah whistle seperti di 00:32:737 (1)-, 00:32:925 (1)-, dan masih banyak lagi Aku coba cuma pake default hitsound bawaan osu, tanpa ada custom sampleset, jadi kurang lebih pakenya yang Normal biar agak cocok sama rhythm choice aku
  5. 01:16:518 - Saya kurang setuju, karena tiba2 hitam sendiri, kan gak bagus sbnya D: Dari lagunya juga langsung berhenti mendadak, jadi buat nyamain sama feel lagunya jadi langsung instant black tanpa adanya fade-out
  6. Normal is 1.74 SR and Hard is 3.04 SR, so where SR 2.00? Done, slightly remake the normal into 1.82, also this is just a regular NHI spread so those SR diffrent doesn't really matter
[Normal]

  • Can you used CS 3 and AR 5? because your AR is lower I prefer the curent one, to keep it balance on whole diffs configuration ><
  1. 00:21:675 (2,3) - Can you fixed a bit blanket? it's not look better karena di slider 2, bagian tailnya agak aneh sedikit sih Done
[Hard]
  1. 00:36:675 (3,4,5,1) - OK!, It's really distrub, I mean it's trap and the players will miss that because note in 3,4,5 it's not good for player :< So far they play fine because (3) disapear before we hit (5), but I'll a gather second opinion first on that one
  2. 00:56:175 (2) - How about Ctrl+G? It's the flow is better! Thats a DS, if I do flip the spacing will be ruined
  3. 00:58:103 (1,2,3) - I hear a strong sound in blue tick and red tick, maybe you can adding a note? Both blue and red is not that strong to me, so won't add any notes there
  4. 01:02:175 (3,1) - Blanket look bad D: Done
  5. 01:23:925 (1,2,3) - I disagree with this flow, this flow is confuring and weird Fixed
  6. 01:38:550 (4,1) - Blanket Done
Mungkin kalau ada waktu kakak mau mod map adek yang ini (belum pending atau selesai sih, tapi nanti adek kasih tau kalau sudah selesai): https://osu.ppy.sh/s/452767
No KDS if my mod is not fixed all!

Good Luck~ Iya makasih de, nanti kasih tau aja kalo udah pending atau selesai mapnya :p

Battle wrote:

hi

[General]
tbh around like 01:26:737 - if you really wanted to, you could split the kiai so that way when the music restarts, it'll have the kiai flash appear again at 01:26:925 - The idea of the flash is only appear when after the sb complete black, so since 01:26:737 - the sb not black I prefer to not insert that flash effect xD

[Normal]
00:08:925 (1) - Maybe consider adding whistle to head, since it makes similar ringing noise as 00:05:550 - Fixed all
00:34:050 (2) - This blanket is off, by like, a lot xd
00:41:175 (4) - Maybe ctrl + h? Flow break makes sense tho so it's up to you lol
00:23:926 (1) - Kinda found it odd that like, the second kiai has 01:35:925 (1) - instead, but like the song itself is pretty short so having a break kinda feels meh to me lol Fixed all~

[Hard]
00:22:612 (2) - This slider kinda bugs me, cuz like the more dominant rhythm had notes on it 00:22:050 - and 00:22:425 - . You might have been follow the thumps in the music, but it feels kinda weird that 00:22:800 - has a slider over it. Umm I found it fine, actually thats slider follows drum/bass which emphsized by clap, I try to be variate on kiais not not only follow piano but also following drum and bass, also the whole rhythm on 00:22:425 (1,2,3,4,1) - and any similliar is to distinguish on how the rhythm transition on each part
00:31:987 (2,3) - The momentum stopping here kinda felt weird for me, I feel like players should have some movement since the piano is pretty strong on
00:32:175 - Fixed
00:36:675 (3,4,5,1) - This is pretty like, sketchy, cuz this looks pretty hard to read since 5 and 1 are pretty covered by the slider Fixed
00:38:925 (1,2) - mm I don't know how to feel about these anti-jumps, this is the first section to introduce them, and like, it's used in 00:44:925 (1,2) - and all, but I feel like just stacking them would be fine. If not, why not make 00:41:925 (1,2) - an anti-jump? Because we a have a new rhytm and a bit more upbeat comparing with this part 00:26:925 - so I'd like to introduce an anti jumps on its first 00:38:925 (1) - and middle 00:44:925 (1) - part, I found it interesting so probably keep that, also this one 00:41:925 (1,2) - not an anti jump because the previous pattern is not a jump rather simple 1/1 beat

Very nice set~ Ah thank you very much :)
Thank you LMT1996, Stjpa, Kitty, and Battle for checking this map, sorry super late reply ><
Will find bns after we have wendao's respond, updated!
wendao

LMT1996 wrote:

Lonely
I feel like AR9 is too fast for this song and the visible note density is really low. I think it's not really good for players at this skill level to playing low visible note density as it usually results in reading skills deficiency later on. I've tested and anything between 8 and 8.7 works fine. 8.6
OD 8.5 might be a bit too high for the targeted player group. Consider trying out OD8 . 8.2
00:05:925 (1,2,3) - the pattern here misses the piano notes I think. Usually on the piano the note on the downbeat is played with the left hand then the notes from the first red tick on start on the right hand, so a circle on the downbeat to represent the left hand then the 1/2 sliders to represent the right hand could work out. That's my reasoning for this part. https://osu.ppy.sh/ss/5093746 try this. It is slightly subjective here. err... I guess no
00:08:925 (1,2,3) - same here. Also subjective. ^
00:02:925 (1,2,3) - ^ ^
00:05:925 (1,2,3) - ^
00:12:675 (3) - I think this slider should be broken into 2 notes because 3 4 5 are in the same chord therefore they should have the same pattern. no
00:21:675 (5) - I think the red tick should be mapped , let's try a reverse arrow on the red tick? https://osu.ppy.sh/ss/5093821 . it's just the same as 00:14:925 (1) - and 00:17:925 (1,3) - so I guess it's not that problematic to follow
00:46:425 (4) - The red tick here should be mapped as well because you try to follow the guitar line with 5. https://osu.ppy.sh/ss/5093836 ^
01:20:925 (1,2,3,4) - There's an extremely interesting synth line going on here but you sort of ignored it. You can map this section a lot better. Try this pattern? https://osu.ppy.sh/ss/5093859 . It's a star -> square . I'm not kind of mapper that follow everything on the song just because this is the hardest diff... sorry.
01:23:925 (1,2,3,4) - Same here. ^
01:32:925 (1,2,3,4) - ^ ^
01:26:175 (1,2,3,4) - 1 2 3 go with the piano but 4 is actually the cymbal sound. I suggest removing 4 and making 3 a 1/2 slider.

00:26:925 (3) - NC this maybe? To differentiate from 1 2 which follows the drums. ok
00:27:675 (5,6) - If you're following the piano these ticks should be mapped as 1/2 sliders. Like how you did it here : 00:29:925 (1,2,3,4) - ok ok
00:59:175 (8,9) - 9 lands on a weak sound while sliderend of 8 is a piano note so the emphasis here is slightly wrong. https://osu.ppy.sh/ss/5093944 try this out? nope
01:05:175 (6,7) - ^ ^

Stjpa wrote:

[Lonely]
00:13:425 (6,1) - I can't figure out what gives the slider a higher priority to be emphasized than the downbeat. :v first clap of the song
00:47:925 (1,2,3,4,5,1) - The way the rhythms are mapped doesn't give such a good feeling since there are mapped sounds that are barely hearable. So focusing more on the really strong sounds improves it. This for an example. Everything is placed on the strong claps which gives a really good rhythm feedback. Same goes for all parts with similar background music. nope, it's intentional because it's to support the emphasis of the next object
01:06:675 (3,5) - Little overlap that annoys me. :v done
01:13:425 (5,6,7,8,9) - Since the part is really calm and (6) doesn't have a strong sound I think a little break with stacks would highlight the music better. I don't think so
01:16:988 (2,3,4,5,6) - A bit boring that a really unique part in the song has less spacing than usual jumps. k

KittyAdventure wrote:

[Insane]
  1. 00:40:425 (5) - Mungkin note ini bisa diberi jarak sedikit dengan 00:39:675 (3) - in tail ok
  2. 00:56:175 (7,8,1) - Read this! it's pretty much ok
  3. 01:07:425 (5) - sama dengan yang 00:40:425 (5) fixed in previous mod
Battle: huh? what makes it different? I used custom hitsound so it won't really affect the sound as it's already overlapped by custom one

thanks

http://puu.sh/oV70S.zip
Battle
hmm, I see, I maybe downloaded a version before it was added(?) not really sure. default skin didn't have it when I was modding, but probably on my end lol
Topic Starter
Shiranai
Okay updated!
Ipas
Hello!

[Normal]
  1. 00:35:175 (4,1) - They are fine, but I feel that the flow seems not that smooth for this diff. 1's head cutting through the 4 track's end, that making movement a little rough in my opinion
  2. 01:35:925 (1) - Please do another shape I'm not liking this one T_T
[]
Let me know if you done with this :D
Topic Starter
Shiranai
Fixed all, thank you ipas ><
Oyatsu
LOLLLLLLLLLl
Support you ! Go ! Go :) :) :) :D
Ipas
Take your time sis :D
Mafumafu
Do you have metadata source?

[Hard]
00:43:050 (5,1) - This flow plays not nice. Change the direction of 5 would be better!
00:49:612 (2,1) - Too close, compared to other notes placed here.
01:13:613 (2,1) - ^

[Lonely]
OD8
00:26:550 (1,2) - I suggest removing these two. Too close after the spinner, quite hard to click.
01:38:549 (1,2,1) - This is too close either, so I suggest moving them closer to the centre of the screen so that player could catch it easily. Like this: http://puu.sh/p7GU9/196236c1d5.jpg

Call me back!
Topic Starter
Shiranai

Regraz wrote:

Do you have metadata source? I already post it on previous page, so basically we don't get any dependable metadata source but after some internal discussion with Kwan, we come to a conclusion that it's better to use original composer of the song as the artist, since this is an instrumental song that not included in Truong Quynh Anh official album, therefore we change the metadata into "Quynh Nhu - Don Coi". Log of discussion

[Hard]
00:43:050 (5,1) - This flow plays not nice. Change the direction of 5 would be better! Fixed, changed into straight instead
00:49:612 (2,1) - Too close, compared to other notes placed here. Umm actually I don't really find any weirdness due to that 0.1 diffences sapcing on that part o.o, it can be used as a cool down before we approach this consecutive jumps on 00:49:987 (1,2,3,4,5,1) - also I already make it consistent with another same part on 01:12:487 (1,2,1,2,1,2,3,4,1) - which I believe intuitive enough to be played, so nothing change on that one ><
01:13:613 (2,1) - ^ Same explaination above

Call me back!
Not yet updated, waiting for wendao's respond :)
Thank you for modding Regraz~
wendao
http://puu.sh/p84dT.zip

actually both are linked to previous circles (00:23:737 (4,5) - first part || 01:35:550 (5,6) - (5)'s tail and (6) second part

so I can't or precisely don't want to change it

HP 7 AR 8.5 OD 8
Topic Starter
Shiranai
Updated all :)
Mafumafu
Also forgot to mention, would you like to change Combocolor 7 to something else?
Call me back


My own eyesight problem
Mafumafu
Seems ok now!
Topic Starter
Shiranai
Thank you Regraz <3
Please enjoy this one~
Haruto
grats kak mako :D
Akasha-
oh this song
congratulation
Stjpa
Congratz.
Namki
yay, grats!
Yohanes
Congratz mam!!! :D
QuachTriDat
I really love this instrumental version of that song.
Upvote! <3
Secretpipe
Awesome!
Sonnyc
Good map.
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