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Blue Magic - Welcome Home, DK (OC ReMix)

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Numbers 596108
Mod Request from Mukku(From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:02:131 113.51 BPM - N - -> OK
01:41:505 1.0x - K - -> Ok
02:15:335 1.0x - N - -> OK


Notes :

00:20:499 (x) - Add a note?
00:28:956 (x) - Add a note
00:37:282 or 00:37:414 (x) - Add a note?
00:56:179 (x) - Add a
01:41:241 (2,3,1) - Change to 1/6 Pattern?
02:40:575 (2) -
02:46:785 (2) -
03:22:465 (1) -


Others :

Nothing can mod :P

Good luck~Ono :3
Elly-chan
Here we go, top of my priority list as promised. Also, do I spy with my little eye a Cirno in the background of the Taiko BG?

Any Color I May Use Is Just Pointing Out Something That Is Highly Suggested That You Should Change It. Red = Unrankable, so if I post that be sure to fix it.

(General)
  1. Delete .osb and full submit!
  2. Maybe make the combo colors corresponding to the Background or DK's colors?
(Garven's Easy)
  1. AR +1?
  2. 00:54:461 (3) - Add a whistle at the start of the slider instead of a finish, and then at the end remove a whistle?
  3. 01:00:804 (2, 1) - How about whistle instead on (2) only, and then a finish on (1)? It sounds better.
  4. 01:01:332 (1) - Remove New Combo.
  5. 01:03:447 (1) - Remove the finish from the previous sliders end and move it to here. Also, Remove New Combo.
  6. 01:05:561 (1) - Remove New Combo.
  7. 01:06:354 (1) - Add a whistle?
  8. 01:28:554 (2) - Maybe have a whistle at the end of the slider? It sounds more fitting.
  9. 01:35:162 (2) - How about instead of a finish at the end of this slider, a whistle?
  10. 02:05:556 (2) - Add a clap?
  11. 02:27:756 (1) - Remove New Combo?
Aside from that silly Combo and Hitsound stuff, I love how this diff is layed out! Great job, Garven. ;3

(Normal)
  1. Maybe Increase the circle size by one so that it is the same as easy? Just a suggestion.
  2. 01:54:720 (2) - Add a clap at the end of this slider.
  3. 01:58:420 (1) - Finish please.
  4. 02:02:648 (2) - Add a clap at the end of this slider.
  5. 02:06:877 (1) - Finish at the beginning of the slider, please.
  6. 02:11:106 (1) - Finish.
  7. 02:11:632 (2) - Add a clap at the end of this slider.
  8. 02:12:427 (3) - Add a clap on the repeat of this slider.
  9. 02:13:220 (1) - Finish, as it is indicated in the music.
  10. 02:15:334 (1) - ^
  11. 02:34:099 (4) - Whistle, please?
  12. 02:36:478 (1, 2) - Notes on blue ticks are very confusing. Maybe make a slider from Note (1) to (2) So the player could hit on the downbeat
  13. 02:38:592 (1, 2) - ^
Same as Easy, Everything Is Perfect! Just could use a little more hitsound awareness when It comes to claps and Finishes, and maybe look at AIMod for some spacing errors/mistakes.

(Hard)
  1. AR -1? Seems a little too high for a nice and relaxing song like this.
  2. 01:31:990 (4) - New Combo.
  3. 01:36:219 (3) - New Combo.
  4. 01:40:976 (Spinner) - Make the previous spinner end here!
  5. 02:01:855 (3) - You forgot to add a whistle here.
  6. 02:04:763 (4) - The amounts of repeats on this slider makes no sense whatsoever. Maybe lengthen the slider and add only one repeat?
  7. 02:30:135 (4) - New combo, 02:30:399 Remove new combo.
It is a little messy. perhaps try to make it cleaner? orz

(Taiko)
Nice.

Call me back later for a recheck as you wish.
Garven

pieguy1372 wrote:

Garven's Easy:

01:01:332 (1) - Remove new combo?
01:03:447 (1) - ^
01:05:561 (1) - ^
02:08:991 (2) - (nazi) Move the 4th point one level 4 grid right
02:42:821 (1) - Remove new combo?
03:05:550 (3) - ^
Aaah I keep forgetting to check this. I did some combo stuff. I dunno what kind of mindset I had anymore, so I'll just do my own stuff, which was mostly lined up with what you had in mind. Thanks for that nazi too. :D

Weiren: I changed the second one to a whistle. First finish is all good.



Elly: Did most of the hitsound stuff. Combos were done from pieguy's old mod orz Thanks!

Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Garven's Easy].osu
OnosakiHito
f-INVERSE
[Garven's Easy]
THIS MAP IS SO. FULL. OF. WIN.

[Normal]
DITTO.

[Hard]
Ugly sliders here and there. Seems legit enough though.
Fatal error: Change stack leniency to level 4. This can be changed by accessing the Advanced options in Song Setup. This is so that people can actually see the notes in Hidden mod.

Not much to mod.. so yeah. Hope this map gets ranked.
Topic Starter
Mukku
Thanks modders.
IceBeam
hello

folder and setting are fine,but do you really need lead-in in Taiko?

[Garven's Easy]
02:00:270 (2) - 1/2 earlier fits better if you aimed to follow the main melody
02:56:036 - this finish is a bit off,was it intentional?

[Normal]
00:55:518 (1) - it looks a bit closer then it should be
01:07:675 (3,1) - such things look incredibly horrible in ctb :D but,well,totally rankable
yep,that orange in the center is 01:07:675 (3)

02:04:763 - in case of 02:02:648 (2),I'd continue to follow that rhytm:
02:16:920 (5) - kinda jumpy D: it's not hard to hit,but 02:18:770 (4) looks like 1/1 jump too,in case of previous pattern..soo..it'd be better not to jump here,to clear out the spacing

[Hard]
01:52:473 (1,2) - clear up the spacing,it looks equal to previous objects..something like this would be awesome:
02:09:784 (5) - and here spacing isn't equal,but it should be..maybe something like this?
02:18:506 (1) - new combo to show increased spacing
02:29:078 (1) - I'd move this nc to 02:29:606 (2),would make more sense

also,about beginning,could you fix some random patterns?
00:52:875 (1,2,3,4,1,2,3,4) - like these are totally okay,when the new increased/reduced spacing is pointed out in new cobmo and moreover spaced in some shapes,but patterns like 01:00:011 (1,2,3,4) look a bit random


[Ono's Taiko Oni]
looks good,but I'd higly reccomend to disable second Kiai,as it wasn't used in other diffs..
anyway,it should start from 02:32:249

cool stuff,leaving a star icon so far
I wish spacing issues in Normal and Hard were fixed,other then this it's fine
hit me back to recheck it someday
Topic Starter
Mukku

IceBeam wrote:

hello

folder and setting are fine,but do you really need lead-in in Taiko?

[Normal]
00:55:518 (1) - it looks a bit closer then it should be Fixed
01:07:675 (3,1) - such things look incredibly horrible in ctb :D but,well,totally rankable I didn't think of that. Fixed.
yep,that orange in the center is 01:07:675 (3)

02:04:763 - in case of 02:02:648 (2),I'd continue to follow that rhytm: Done
02:16:920 (5) - kinda jumpy D: it's not hard to hit,but 02:18:770 (4) looks like 1/1 jump too,in case of previous pattern..soo..it'd be better not to jump here,to clear out the spacing Fixed.

[Hard]
01:52:473 (1,2) - clear up the spacing,it looks equal to previous objects..something like this would be awesome: Oh, nice. Done
02:09:784 (5) - and here spacing isn't equal,but it should be..maybe something like this? I wanted it to look nice and didn't think of spacing. Fixed though.
02:18:506 (1) - new combo to show increased spacing Done
02:29:078 (1) - I'd move this nc to 02:29:606 (2),would make more sense Done

also,about beginning,could you fix some random patterns?
00:52:875 (1,2,3,4,1,2,3,4) - like these are totally okay,when the new increased/reduced spacing is pointed out in new cobmo and moreover spaced in some shapes,but patterns like 01:00:011 (1,2,3,4) look a bit random Fixed this one at least D:

cool stuff,leaving a star icon so far
I wish spacing issues in Normal and Hard were fixed,other then this it's fine
hit me back to recheck it someday
Thank you
OnosakiHito
Technicaly you are right, but since the slider appears first, it is okay how it is.
Also having different kiai times in Taiko is totally okay. Another thing is osu! maps to osu! maps.

Anyway, thank you for looking trough it!
Garven
Yay, my computer is being cooperative for the moment.

IceBeam wrote:

[Garven's Easy]
02:00:270 (2) - 1/2 earlier fits better if you aimed to follow the main melody The emphasis feels better here.
02:56:036 - this finish is a bit off,was it intentional? Yeah - gives a little flavor to the melody line.
Thanks for the look!
IceBeam

OnosakiHito wrote:

Technicaly you are right, but since the slider appears first, it is okay how it is.
hm,if the problem is with the slider,then you could start it from 02:32:249 along with Kiai/downbeat/new melody
soo..it's more like your fault,don't blame music :D
also you didn't response about useless lead-in,though it was my bad to state it before mod post

then rechecking other diffs

[Normal]
02:34:364 (1) - just asking if this finish was intentional,cause it's a bit off to me

spacing in Hard is much better now,I don't have anything to complain about

so..then waiting for OnosakiHito again
don't kudosu,of course
Topic Starter
Mukku

IceBeam wrote:

[Normal]
02:34:364 (1) - just asking if this finish was intentional,cause it's a bit off to me

spacing in Hard is much better now,I don't have anything to complain about

so..then waiting for OnosakiHito again
don't kudosu,of course
Well it was intentional but now that I compare it with and without finish, the without option sounds better. Fixed.
OnosakiHito
Deleted time lead-in and changed the slider. Please check it out.
Thank you~

Download: Blue Magic - Welcome Home, DK (OC ReMix) (Mukku) [Ono's Taiko Oni].osu
IceBeam
looks good
good luck with ranking then
bubbled
Mastodonio
Go Go! Rank this!
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Add Onosakihito as tag to [Hard] and [Normal] diff.
  2. Inconsistency in red timing sections, [Ono's Taiko Oni] is offset 2131 while others are 2130

Normal

  1. 01:37:342 (1) - I feel this spinner starts at 01:37:805 better, and ends at same point

Call me back for a recheck when you have reply
Topic Starter
Mukku

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Add Onosakihito as tag to [Hard] and [Normal] diff. But, but... Onosakihito is already a tag in them D:
  2. Inconsistency in red timing sections, [Ono's Taiko Oni] is offset 2131 while others are 2130 Ueeeh? The offset in all the difficulties is 2131 already. Did you have an old version or something? This is odd.

Normal

  1. 01:37:342 (1) - I feel this spinner starts at 01:37:805 better, and ends at same point Fixed

Call me back for a recheck when you have reply
Thank you Breeze.
Breeze

Mukku wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Add Onosakihito as tag to [Hard] and [Normal] diff. But, but... Onosakihito is already a tag in them D: :arrow: Sorry, I mistaked, tag of [Garven's Easy], one tag is overclocked, there's an extra r to other diff., other diff.s are oveclocked, idk which one is you want, just make them the same
  2. Inconsistency in red timing sections, [Ono's Taiko Oni] is offset 2131 while others are 2130 Ueeeh? The offset in all the difficulties is 2131 already. Did you have an old version or something? This is odd. :arrow: No, it's not, open osu file of Normal/Hard/Easy diff.(taiko is fine), under [TimingPoints], you can see code like this
    2130.84662904277,528.58778962206,4,2,0,61,1,0
    ...
    Now offset is 2130.84662904277, idk how you made this, but you should fix it to 2131, and when you done this, resnap all notes, just in case
Topic Starter
Mukku
Fixed them. Thanks
Breeze
OK
RANKED!
IceBeam
:'D
gratz
MoodyRPG
Nostalgic <33333
Thanks for mapping this
OnosakiHito
Congratulation mukku~ After so long time. :3
You deserve it.
Mianki
Congratz :D
Garven
Phew. That was long road, Mukku. Grats, man.
Topic Starter
Mukku
Awwww... Thank you so much guys :3
Mismagius
Congratulations Mukku! :3
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