[General]Resnap the green sections where kiai starts
[AEasy]02:11:409 (3) - make it a bit closer to (2)
[aaa]How about naming this [Hard] and name lkp's diff like [lkp's Hard] ?
It's your mapset after all
The spacing on this diff looks kind of random, and the sliders also don't look good.
This diff needs a lot of work before it can be ranked.
00:19:223 (4,5) - the overlap doesn't look good
00:20:677 (1) - ^
00:24:677 (7) - Too close to (6) this anti-jump doesn't work well here.
00:30:859 (1) - Too close to (3)
00:48:314 (6,7) - Too close to (5) and the overlap doesn't look good
00:49:768 (9) - Move this 1/2 back? it would sound much better.
01:01:586 (4) - weird spacing
01:15:405 (1,2,3,4,5,6,7,8) - This spacing doesn't follow your map at all. can you remap this part?
01:19:768 (8) - Too close to (7)
01:44:314 (3) - Overlap doesn't look good here
01:49:586 (1) - Too close to (8)
01:50:132 (3) - weird spacing
01:57:768 (7) - Too close to (6)
01:58:495 (1) - Weird spacing.
02:02:677 (2) - Overlap doesn't look good
02:03:950 (4) - Too close to (3)
02:06:859 (1) - Move this 1/2 further? it would sound much better
02:14:314 (1,2) - Too close to (3)
02:14:859 (3) - The slidertrack itself is too close to (2)
02:18:314 (5,6,1,2,3,4,1,2,3,4) - Weird spacing
03:00:859 (1) - Consider using slower sliders for this part ><
[Hard]where is kiai?
00:21:586 (3) - looks weird with the overlappings
00:26:677 (1) - Shouldn't hit the slidertrack, make the shape the same as (1) but inverted?
00:35:223 (4) - Overlap doesn't look good
01:19:041 (4) - ^
01:28:495 (1) - This jump is too big and completely destroys the flow D:
01:38:132 (2) - Overlap doesn't look good
02:04:677 (2) - Too close to (4)
Try to clean it up a bit
and don't ask people to star your map, it will give the opposite effect