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Kuribayashi Minami - STRAIGHT JET (TV Size)

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johnsonxii
มอบดาวให้ 1 ดวง
indyinyou
ดาวเยอะแสรด !!!
Topic Starter
net45291

indyinyou wrote:

ดาวเยอะแสรด !!!
=[]=~~
HeatKai
Taiko Background Rescue :D
8-)

Topic Starter
net45291
[list:069f3]

HeatKai wrote:

Taiko Background Rescue :D
8-)
thank you for taiko BG ;) , I like this BG Verry much IS + Madoka , but why charlotte ....... =[]=?!
Snowy Dream
;)
DJPop
คะแนนของ Hard เยอะกว่า Insane อีก - -"
jericho2442
you need to full submit so the taiko BG gets uploaded ;)

Easy
try this
00:18:911 (4) - new combo
then 00:21:248 (1) - remove new combo
then 00:22:028 (5) - new combo
looks and follows your map much better

01:01:768 (1,2,3) - ok due to the way this pattern is it makes it very hard to read for a new player, the way the spacing between all these notes "look" the same yet (1,2) has more timing between them is too much for a new player, i advise to space this a different way, maybe something like this for the (1,2)

Normal

00:03:132 (3,4) - spacing, these are waay too close for the timing, i suggest moving them more apart, maybe like this
01:11:898 (7) - new combo to show the change in timing better i say

Hard
00:04:495 (3) - this slow slider dont really go, it would suit much better to have this normal speed
00:17:352 (6) - again same, this slider would be much better at normal speed
00:58:164 (2,3,4) - really bad spacing here, almost impossible to notice the timing of these notes, (3,4) should be more apart
01:08:586 (4,5,6) - same again (5,6) need more space

DJPop's Insane

00:32:158 (5,6,7) - the other patterns worked, but imo this one didnt it felt more confusing than fun, maybe do a pattern here whats abit easier to read timing wise

Taiko
seemed fine
--------------------------
maps are fun just them stuff i found broke the fun abit so check it out ;)
Topic Starter
net45291
Thank you for mod . XD , I'll fixed it :)
DJPop
Topic Starter
net45291
all fixed now :D
waiting for jericho2442 or other MAT recheck it again .
Thank you for star ~ X3
OzzyOzrock
[Easy]
Ok, screw the other maps I held back on, I'm gonna nazi.

00:01:378 (3) - Seems like you just threw it together, try to move the middle point to the middle, and sort of equalize it.
00:09:560 (3) - Always center points in sliders for prettiness, it's awesome :<

00:16:963 (2) - This'd look better more curvy like. Lower the middle point a few grids.
00:19:300 (2) - Make this more fit with the note below it by lowering the middle, and moving the left point over.

00:22:028 (1) - Why not use 4 or 5 points to make it a pretty curve? Though it might end up small so...

Alright, just try to find sliders that are supposed to curve, yet are straight, and ones where the middle point is not centered...
[Normal]
The sliders look good at this size ._.
[Hard]
01:08:781 (5,6) - o.o Stack these...

Rest is good orz
[Insane]
Pro :3
[Taiko]
AHAHA. Ok, I'm not a hitsound suggesting kind of person, more of a, "here's an idea, now do it yourself" type of person.

*looks at map* ok no need good job :D

star~
Topic Starter
net45291
Thank you for mod and lol for Taiko ~
FIXED ~ :)
Zenjury_old
=w=b
jericho2442
oooook now im well again i can give this a proper mod ;p

Easy
00:37:222 (5) - new combo to split this and follow the music abit better
00:40:729 - this kiai section feels totally pointless, i advise to remove it
00:43:456 (6) - new combo here due to the vocals starting a new vocal line, atm it feels odd having this combo spanning so many lines
01:00:989 (7) - new combo here then remove the combo at 01:01:768 (1)
01:21:248 (3) - the timing on this slider feels odd tbh, a timing like this would suit much better


Normal

00:40:729 - this kiai section feels totally pointless, i advise to remove it
00:47:547 (3) - i dont really like how blind this note is, for a normal a LOT of it is covered by the hitburst before it, could you move this so its less blind?
01:20:080 (6) - new combo
overall im not really fond on how you have combo'd this diff, some make hardly any sense imo

Hard
00:04:690 (4,5) - spacing, these are waaaay too close, they need moving more apart to suit your DS
00:20:469 (5,6,7) - the spacing here is wrong and plays odd, (5,6) and (6,7) are different timing yet pretty much the same spacing, (6,7) need more spacing so this pattern makes sense and plays good

00:21:638 (8,9) - really really bad jump here, it dont suit and is very unexpected due to the spacing and timing before it
00:28:261 (6) - new combo to break up the vocals correctly
00:40:437 (5) - i advise to remove this note, a triple at this point does not really suit the song and feels abit forced
00:44:430 (1) - this jump and timing dont really suit, i advise to take a repeat off this slider then move it so it starts at 00:44:625 , flows much better with the song then
00:40:729 - this kiai section feels totally pointless, i advise to remove it
00:49:008 (10) - again i advise to remove this triple note due to it not suiting the song
00:55:826 (9,10,11) - ok i talked about this problem in my last mod for this, these have broken spacing, (10,11) have much faster timing so they need to have closer spacing to make sense
01:09:755 (9,10) - this jump didnt really suit that good, i advise to move these abit closer
01:27:190 (4) - i advise to remove this triple note for the same reason as the others
01:28:554 (9) - same

DJPop's Insane
pretty much perfect xD

Taiko

00:51:638 (350) - end this on 00:53:976 flows much better with the timing of the taiko

-------------------
ok pretty big mod i kno, since you seem friends with DJPop i would advise you to get him to help you with the mod on Hard, i think most likely he will know where im coming from over the diff and thus will be able to help you out making it fantastic ;)
DJPop
Topic Starter
net45291
Fixed , Thank you for your suggest DJPop
and thank you for recheck , Jericho : )
Medi-chan_old
taiko mod sort of, I'm not really sure if I did enough to really get a kudosu :P

SPOILER
00:12 <net45291> : ok
00:13 <Medi-chan> : I don't mod standard anyway
00:13 <net45291> : =o=
00:13 <net45291> : start mod XD
00:14 <Medi-chan> : well, change your slider velocity from 1.3 to 1.4 first
00:14 <net45291> : ok
00:14 <Medi-chan> : I'm gonna watch it in autoplay really quick to here it
00:15 <net45291> : ohh
00:16 <net45291> : Restart osu a minute
00:16 <Medi-chan> : kay
00:21 <net45291> : continue mod ?
00:21 <Medi-chan> : I am
00:22 <net45291> : to many lag = . =
00:22 <Medi-chan> : lol
00:24 <Medi-chan> : anyway, yes on the slider velcity change but honestly nothing else :P It plays out fine, I just can't play fours really well yet. timing seemed okay.
00:24 <Medi-chan> : I would change where the kiai's are, but nobody has said anything about that yet, and it isn't wrong where they are right now.
00:25 <net45291> : ok
00:25 <Medi-chan> : I would lower Drain back to 5 and OD back to 6 though. but that's just me.
00:26 <Medi-chan> : you don't have to do that either, just a suggestions to make the 4's more bareable for those who have problems with them like me xD
00:26 <Medi-chan> : other than that nice job :D
00:27 <net45291> : i ' m back
00:27 <Medi-chan> : lol
00:27 <net45291> : >_<
00:27 <Medi-chan> : did you get what I said or do you want me to repeat?
00:27 <net45291> : huh?
00:28 <net45291> : oh
00:28 <net45291> : i get
00:28 <Medi-chan> : okay
00:28 <net45291> : >w<
00:28 *Medi-chan savelogs then goes to post*
Topic Starter
net45291
Fixed for taiko
Suimya
;)
aumu1995
=o=
Chacha17
Hi 87th star

Easy

00:51:638 (1) - Extend this spinner to 00:54:171
01:19:690 (1) - finish here (?)
01:25:924 - end kiai here

Normal

00:43:456 (5) - remove clap
01:25:924 - end kiai here
01:27:287 (2) - add a finish
01:28:067 (4) - ^
01:28:456 (5) - remove finish at the slider's start and middle

Hard

00:34:106 (1) - remove finish at slider's repeat
00:55:047 (6) - add whistle
00:55:534 (8) - ^
01:25:924 - end kiai time here
01:27:287 (4) - add finish
01:28:067 (6) - ^
01:28:456 (7,8) - remove finishes

DJpop's Insane

01:28:456 (7,8) - remove finishes


Blah I don't mod taiko so yeah. I hope this'll get ranked soon.
Topic Starter
net45291
Fixed
Elly-chan
All Of These are only Optional. Very good map. :)
General
Move Kiai time end to 01:26:322 ? I put it on 50 and that's where her voice completely stopped.
Easy
00:35:274 (2) - http://puu.sh/2Guc Line 2 up with 1 Like in the screenshot? If Not, Move It One Grid down on grid level number 3
01:02:547 (5) - http://puu.sh/2Gux Make it like this? it was a little more tilted up before.
Normal
00:34:885 - New combo
00:38:002 (6) - Start new combo, it doesn't go with the previous one imo.
01:18:521 (4) - I would suggest new combo if it wasn't going to be only two notes.
Hard
00:32:937 (6) - That slider looks really weird. Make it curved like a regular curved slider? 00:34:106 Im ok with this one.
00:45:697 (4, 5, 6) - http://puu.sh/2Gvv Make it like this?
01:27:28 (4) - Line up with 3
Insane
Very Good :)
Taiko
Nice. I like the background XD

I'd love to see this ranked soon ;_; star
Topic Starter
net45291

Elly-chan wrote:

All Of These are only Optional. Very good map. :)
General
Move Kiai time end to 01:26:322 ? I put it on 50 and that's where her voice completely stopped.
Easy
00:35:274 (2) - http://puu.sh/2Guc Line 2 up with 1 Like in the screenshot? If Not, Move It One Grid down on grid level number 3
01:02:547 (5) - http://puu.sh/2Gux Make it like this? it was a little more tilted up before.
Normal
00:34:885 - New combo
00:38:002 (6) - Start new combo, it doesn't go with the previous one imo.
01:18:521 (4) - I would suggest new combo if it wasn't going to be only two notes.
Hard
00:32:937 (6) - That slider looks really weird. Make it curved like a regular curved slider? 00:34:106 Im ok with this one.
00:45:697 (4, 5, 6) - http://puu.sh/2Gvv Make it like this?
01:27:28 (4) - Line up with 3
Insane
Very Good :)
Taiko
Nice. I like the background XD

I'd love to see this ranked soon ;_; star
Thank you for a little modding 8-)
DJPop
เมื่อไหร่จะ ranked = ="
Topic Starter
net45291

DJPop wrote:

เมื่อไหร่จะ ranked = ="
มันไม่ยอมมี MAT มาตรวจ หรือรับ MOD อะพี่ป๊อป

MAT เดี๋ยวนี้เกือบทุกคนมันเขียนเหมือนกันหมด "Not accepting mod requests.." << ไอคำพูดเนี้ย ไม่รับผิดชอบในหน้าที่สักกะนิด

เเต่ถ้าไอพวกคนรู้จักๆกันมันอยู่เเล้วก็น่าจะรับเป็นธรรมดา

เห้อ.....MAT......... :cry:

SPOILER
พี่ป๊อปมีหนทางได้จะช่วยเน็ทได้บ้างมั้ยครับเนี้ย :o
DJPop
โทษทีนะ ไม่ว่างเหมือนกัน - -"

และที่จริง ก็มีความรู้สึกไม่ค่อยอยากจะเข้ามาที่บอร์ดนี้แล้วด้วย
Topic Starter
net45291

DJPop wrote:

โทษทีนะ ไม่ว่างเหมือนกัน - -"

และที่จริง ก็มีความรู้สึกไม่ค่อยอยากจะเข้ามาที่บอร์ดนี้แล้วด้วย
รับทราบ และ หวังว่าพี่ป๊อปจะกลับมาในโลกแห่ง osu! อีกครั้ง ;)
Mok
Heya, here's the mod4mod

[Easy]
00:29:430 (4) - Add a repeat.
01:07:222 (1,2,3,4,5) - Like this. http://osu.ppy.sh/ss/106954

[Normal]
00:02:742 (1,2,3,4,5) - Flip vertical, and remove New Combo on (1) and put it on (4)
Genkishi
^o^
wmfchris
[General][/color]
- The preview time in [Normal] is different from others. Plz fix it.
- Close all countdown.
- The Misc. toogles setting should be unique among diffs (SB board infront of combofire and letterbox during breaks)

[Taiko]
OD-1?
00:12:297 - d k?
00:15:015 - kkkkddkkd / kkkkkkkkd / spinner
00:17:937 - k dd kk?
00:24:560 - kkddk as a variation?
00:26:703 - not so suitable for a long stream? try d kkd k ddkkddkkd
00:49:060 - try pattern like xxxxx xxx x xxxxxxx
00:53:781 - broken slider, pull the slider once again to fix the slide
^ [ The slider is actually off-screen, though this is not solo diff, better not to do this next time. ]

The first half is really good, but too many 2/4/6-plets sounds odd to me.
7/10

[DJpop's Insane]
01:01:768 (4,5,6...) - down 1 grid

no problem for me.

[Hard]
timeline 18229 is duplicated, and on 72872, you're not advised to completely mute a section.
AR-1?
00:38:002 (5,6,7) - http://osu.ppy.sh/ss/108334 try something like this?
00:43:846 (3) - whistle here?
00:45:794 (5) - down 1 grid looks better?
01:07:222 (9) - the consistancy of finishes should be held. If you put a finish here, just put the finish in similar melody like 00:54:755.
01:13:261 (9,1) - left 1 grid

[Normal]
00:30:112 (3) - whistle here, remove whistle at beginning?
00:43:846 (1) - up 1 grid
01:18:521 (4) - down 1 grid

[Easy]
00:06:443 (s) - spinner might be too short in a "easy"?
no problem for me.

the overall mapset is quite good currently, good luck >_<
kanpakyin
Taiko mod:

[Taiko]
  1. 00:14:430(91)-How about change to kat?
  2. 00:45:697(303)-This rhythm doesn't fit the music too much,think about move it to 00:45:794.
  3. 00:51:638(x)-No,most of the Taiko mapper won't do this,move this spinner to 00:51:833 then add a note at 00:51:638.
  4. 01:16:671(159)-Remove this note please,it doesn't fit the music and feel quite weird for me.
  5. 01:22:807(204)-No,don't make a slider after in a stream.Remove it or change it to spinner and start at 01:23:002- also you need a add a note at 01:22:807 to instead of the previous slider.
    Rating:(For reference only):
  6. Rhythm:3/5
  7. Patterns:3/5
  8. Totally:6/10
Don't worry,that's good enough.
Topic Starter
net45291

kanpakyin wrote:

Taiko mod:

[Taiko]
  1. 00:14:430(91)-How about change to kat?
  2. 00:45:697(303)-This rhythm doesn't fit the music too much,think about move it to 00:45:794.
  3. 00:51:638(x)-No,most of the Taiko mapper won't do this,move this spinner to 00:51:833 then add a note at 00:51:638.
  4. 01:16:671(159)-Remove this note please,it doesn't fit the music and feel quite weird for me.
  5. 01:22:807(204)-No,don't make a slider after in a stream.Remove it or change it to spinner and start at 01:23:002- also you need a add a note at 01:22:807 to instead of the previous slider.
    Rating:(For reference only):
  6. Rhythm:3/5
  7. Patterns:3/5
  8. Totally:6/5
Don't worry,that's good enough.
Thanks a lot
AsprikaQ
Nice try Net xD
Enawoy
อืม
Topic Starter
net45291
Now 100 stars ! ,But not ranked
Thanks for star every body , I will do my best
Fight ~~! > ~ <
Shiro
Request taken from #modreqs.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. Remove the countdown offset on all difficulties since there is not countdown.
  2. There is absolutely no relation between the background used for the Taiko diff (madoka) and the map.
  3. The offset is slightly early. Try using 215. (that's +5 from your current offset) Remember to move all timing sections as well.
  4. Isn't the skin the one made by DJPop for the To Aru series ? If so, you need to ask the permission to use it. And credit DJPop for the skin...
Easy
  1. Remove the countdown on this difficulty since none of the other difficulties have it.
  2. 00:02:552 (5) - I find such kick sliders with more than one repeat to be extremely confusing for an Easy (or a Normal), since the number of repeats isn't always easy to guess (and in this case it is not), and the slider speed is too low and the cursor hides the repeat arrow.
  3. 00:26:318 (6) - This slider's repeat is hidden by the hitburst from 00:24:760 (4) -
  4. 00:54:760 (1) - This note appears too soon after the spinner. Remember that new players don't spin well and need some time to readjust their aim.
  5. 00:54:760 (1) - This repeat arrow is hidden by the hitburst from the spinner and by the text that pops out when it is completed.
  6. 01:11:903 (4) - I find 1/4 rhythms to be way too confusing for Easy diffs... You're free to remove it or not (it can be fine, since there's nothing after this for a while) but remember that for your future maps. :/
Normal
  1. This is rather hard for a Normal... There are too many 1/2 (most of them being stacked under sliders, hum) and even 1/4 rhythms, sometimes in not-so-simple patterns...
  2. 00:00:989 (2,3) - For the first 1/2 of the difficulty in a Normal, I tend to use sliders because they are simpler to play and give a good idea of the rhythm to click for later. In any way, a stack for the first 1/2 is too confusing, as stacks make timing and rhythms a lot more confusing than they are.
  3. 00:03:716 (1,2) - These two didn't stack in-game. I don't know how it is possible, but I highly recommend you unstack them.
  4. 00:09:950 (1) - This note appears way too soon after the spinner and is too far from the center of the screen...
  5. 00:29:820 (3,4) - I think 1/4 rhythms are way too confusing for Normal diffs... They're complicated rhythms and are sometimes surprising (even if they do fit the song). Also, you should unstack (4) for the reasons above
  6. 01:11:898 (1,2,3) - If anything, replace these with a repeat slider... Although I'd honestly think you shouldn't use 1/4 rhythms for a Normal. :/
  7. 01:26:313 (1) - This note appears way too soon after the spinner. Also, the repeat arrow of the slider is covered by the hitburst from the spinner and by the text that pops up when it is completed.
Hard
  1. This is too hard for a Hard. There are too many 1/4s, confusing patterns and overlapping/hidden notes.
  2. 00:07:807 (1) - This note appears too soon after the spinner and is too far from the center of the screen for a Hard.
  3. 00:27:482 (3) - This slider's repeat is hidden by a hitburst.
  4. 00:37:417 (4,5,6,7,8) - Confusing pattern. The backwards mapping is surprising, and since the pattern is stuck in the bottom-left corner, it won't necessarily be easy to see the approach circles.
  5. 00:54:171 (5) - This slider is entirely hidden by the hitburst from the spinner.
  6. 01:26:508 (2) - This slider is entirely hidden by the text that pops out when the spinner is completed.
DJPop's Insane
  • Is fine. Thanks for the tick rate 2 that makes the slowdown readable.
Taiko
  1. Rename to Taiko Oni ? It's a high-level oni from what I see... I find the 4patterns to be extremely confusing and really unfitting for this song. But well.
The mapset as a whole needs more work. The Easy and Normal diffs are full 1/1 rhythms (with a few 1/2 or 2/1 thrown in at times)...
Oh and change the background of the taiko diff.
Topic Starter
net45291

Odaril wrote:

Request taken from #modreqs. Thanks XD

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. Remove the countdown offset on all difficulties since there is not countdown. ok
  2. There is absolutely no relation between the background used for the Taiko diff (madoka) and the map. ok
  3. The offset is slightly early. Try using 215. (that's +5 from your current offset) Remember to move all timing sections as well. Changed~~~
  4. Isn't the skin the one made by DJPop for the To Aru series ? If so, you need to ask the permission to use it. And credit DJPop for the skin...
=O=

Easy Fixed
  1. Remove the countdown on this difficulty since none of the other difficulties have it.
  2. 00:02:552 (5) - I find such kick sliders with more than one repeat to be extremely confusing for an Easy (or a Normal), since the number of repeats isn't always easy to guess (and in this case it is not), and the slider speed is too low and the cursor hides the repeat arrow.
  3. 00:26:318 (6) - This slider's repeat is hidden by the hitburst from 00:24:760 (4) -
  4. 00:54:760 (1) - This note appears too soon after the spinner. Remember that new players don't spin well and need some time to readjust their aim.
  5. 00:54:760 (1) - This repeat arrow is hidden by the hitburst from the spinner and by the text that pops out when it is completed.
  6. 01:11:903 (4) - I find 1/4 rhythms to be way too confusing for Easy diffs... You're free to remove it or not (it can be fine, since there's nothing after this for a while) but remember that for your future maps. :/
Normal Fixed
  1. This is rather hard for a Normal... There are too many 1/2 (most of them being stacked under sliders, hum) and even 1/4 rhythms, sometimes in not-so-simple patterns...
  2. 00:00:989 (2,3) - For the first 1/2 of the difficulty in a Normal, I tend to use sliders because they are simpler to play and give a good idea of the rhythm to click for later. In any way, a stack for the first 1/2 is too confusing, as stacks make timing and rhythms a lot more confusing than they are.
  3. 00:03:716 (1,2) - These two didn't stack in-game. I don't know how it is possible, but I highly recommend you unstack them.
  4. 00:09:950 (1) - This note appears way too soon after the spinner and is too far from the center of the screen...
  5. 00:29:820 (3,4) - I think 1/4 rhythms are way too confusing for Normal diffs... They're complicated rhythms and are sometimes surprising (even if they do fit the song). Also, you should unstack (4) for the reasons above
  6. 01:11:898 (1,2,3) - If anything, replace these with a repeat slider... Although I'd honestly think you shouldn't use 1/4 rhythms for a Normal. :/
  7. 01:26:313 (1) - This note appears way too soon after the spinner. Also, the repeat arrow of the slider is covered by the hitburst from the spinner and by the text that pops up when it is completed.
Hard Fixed
  1. This is too hard for a Hard. There are too many 1/4s, confusing patterns and overlapping/hidden notes.
  2. 00:07:807 (1) - This note appears too soon after the spinner and is too far from the center of the screen for a Hard.
  3. 00:27:482 (3) - This slider's repeat is hidden by a hitburst.
  4. 00:37:417 (4,5,6,7,8) - Confusing pattern. The backwards mapping is surprising, and since the pattern is stuck in the bottom-left corner, it won't necessarily be easy to see the approach circles.
  5. 00:54:171 (5) - This slider is entirely hidden by the hitburst from the spinner.
  6. 01:26:508 (2) - This slider is entirely hidden by the text that pops out when the spinner is completed.
DJPop's Insane
  • Is fine. Thanks for the tick rate 2 that makes the slowdown readable.
Taiko Changed name to Taik-Oni <3
  1. Rename to Taiko Oni ? It's a high-level oni from what I see... I find the 4patterns to be extremely confusing and really unfitting for this song. But well.
The mapset as a whole needs more work. The Easy and Normal diffs are full 1/1 rhythms (with a few 1/2 or 2/1 thrown in at times)...
Oh and change the background of the taiko diff.Changed ~~~~~ XP
JauiPlaY
you need to add these files into your folder:

hitcircle.png
hitcircleoverlay.png
hit0.png


and if you need the combuburst from http://osu.ppy.sh/s/29601, just catch them from the folder. i could not upload it becausehahahahahaha.

combobursts by Weiren.
good luck! ;)

so
star~
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