ayy irc
10:55 WooWooWoo: Hi
10:55 N0thingSpecial: o/
10:56 WooWooWoo: Could you mod the map please?
10:56 WooWooWoo: MN or M4M doesn't matter
10:56 N0thingSpecial: mind np?
10:56 *WooWooWoo is listening to [https://osu.ppy.sh/b/964197 Shaman King - Shaman King Theme (Rus)]
10:57 WooWooWoo: mm?
10:57 N0thingSpecial: hmmm
10:57 N0thingSpecial: the thing is I'm not too good at modding lower diffs
10:57 N0thingSpecial: I'm still learning myself
10:58 WooWooWoo: Feel free to speak your mind
10:58 N0thingSpecial: I think I can NM the hard diff
10:59 N0thingSpecial: I'm gonna nazi a bit
10:59 WooWooWoo: That would be great
10:59 N0thingSpecial: 00:00:400 (1,2,3) - prefect triangle or something else
11:00 N0thingSpecial: 00:02:000 (1,2,3) - not an expert on flow but I think this is bad flow
11:03 N0thingSpecial: ok 00:02:600 (3,6,1) - you need to work on your patterning cause right now the patterning is fairly weak
11:03 N0thingSpecial: pointing towards the next slider head isn't exactly patterning
11:03 N0thingSpecial: common one is symmetry
11:03 WooWooWoo: Yeah I thought about it
11:04 N0thingSpecial: I can kinda see 00:02:600 (3,1) - might be flipped
11:04 N0thingSpecial: but
11:04 N0thingSpecial: 00:03:200 (6) - this is the middle just breaks the relationship
11:05 N0thingSpecial: like I just lazily did [https://osu.ppy.sh/ss/5355251 this] but do you see what I mean?
11:06 WooWooWoo: All right, I hear you
11:06 N0thingSpecial: also I think it is best to start copy and pasting some common sliders if you're going to use lots of them
11:07 N0thingSpecial: like 00:06:800 (1,4) -
11:07 N0thingSpecial: it would look a lot cleaner
11:07 N0thingSpecial: if they have the same curve
11:07 WooWooWoo: Yeah it's right
11:09 N0thingSpecial: also one more thing is that you have to use less "slider to point directly at the next note" pattern
11:10 N0thingSpecial: it would be considered to be 2008 mapping and it would be considered low quality
11:10 WooWooWoo: For example?
11:10 N0thingSpecial: 00:04:200 (3,4) -
11:10 N0thingSpecial: 00:03:600 (1,2) -
11:10 N0thingSpecial: like these are fine but as you use too much
11:11 N0thingSpecial: it becomes boring
11:11 N0thingSpecial: and then you are forced to use these sharp angle flow
11:12 N0thingSpecial: that is uncomfortable to play
11:12 N0thingSpecial: like
11:12 N0thingSpecial: 00:04:200 (3,4,5,6) -
11:12 N0thingSpecial: here you use pretty linear flow
11:12 N0thingSpecial: 00:05:000 (6,7) - then you have this sharp anti flow
11:13 N0thingSpecial: which is uncomfortable
11:13 WooWooWoo: Ok
11:14 N0thingSpecial: you need to know how to transition between linear flow and anti flow smoothly
11:14 WooWooWoo: I'll think about it
11:14 N0thingSpecial: https://osu.ppy.sh/ss/5355284 I did this but I don't think it's the best
11:15 N0thingSpecial: also work on your blanketing
11:16 N0thingSpecial: other wise all your mods is going to be blanket mods
11:16 N0thingSpecial: rather than actual useful mods
11:16 N0thingSpecial: 00:04:000 (2,3) -
11:16 N0thingSpecial: 00:08:000 (5,6) -
11:16 N0thingSpecial: 00:10:000 (1,2) -
11:16 N0thingSpecial: im just pointing out a few
11:16 N0thingSpecial: but yea there are guides on forum that will show you how to make perfect blankets
11:18 WooWooWoo: Fine
11:19 N0thingSpecial: also what thing you can start to do in hard difficulty is break DS
11:20 N0thingSpecial: where if you think an increase in DS can help emphasize a note in the music you can actually do it
11:20 N0thingSpecial: but only in like very important moments in kiai
11:21 WooWooWoo: I couldn't find the right moment
11:21 N0thingSpecial: constant DS is fine but in hard it starts to get boring
11:21 WooWooWoo: for jumps
11:21 N0thingSpecial: if you dont know here you can do it according to hitsounds
11:22 N0thingSpecial: 00:35:200 (3,4) - I feel like this would be a cool place to up the DS
11:22 N0thingSpecial: since you're using linear flow which doesn't help with emphasizing
11:22 N0thingSpecial: DS could help you emphasize it better
11:23 WooWooWoo: OK, I'll try
11:23 N0thingSpecial: at this point I don't think nazi modding would help you cause your map is good but basic.
11:24 WooWooWoo: One moment
11:24 WooWooWoo: What does "nazi" mean?
11:24 N0thingSpecial: like only look at details
11:24 WooWooWoo: Oh, ok
11:24 N0thingSpecial: like 00:11:600 (1,2,3) - this is not even
11:24 N0thingSpecial: ^this is a nazi mod
11:25 N0thingSpecial: or
11:25 N0thingSpecial: 00:16:400 (1,2,3) - these 3 sliders are not the same
11:26 WooWooWoo: Good, I got it, thanks.
11:26 N0thingSpecial: you have a good foundation
11:26 N0thingSpecial: it's just you need to learn how to transition flow and improve on your aesthetics
11:27 WooWooWoo: All right
11:27 N0thingSpecial: I've said this to many other mappers but try copying other maps, but do them with your own style
11:28 N0thingSpecial: like if you want to learn flow
11:28 N0thingSpecial: copy their flow
11:28 N0thingSpecial: but use your own aesthetics
11:28 WooWooWoo: Thanks for the advice
11:29 N0thingSpecial: np
11:29 N0thingSpecial: good luck
10:55 N0thingSpecial: o/
10:56 WooWooWoo: Could you mod the map please?
10:56 WooWooWoo: MN or M4M doesn't matter
10:56 N0thingSpecial: mind np?
10:56 *WooWooWoo is listening to [https://osu.ppy.sh/b/964197 Shaman King - Shaman King Theme (Rus)]
10:57 WooWooWoo: mm?
10:57 N0thingSpecial: hmmm
10:57 N0thingSpecial: the thing is I'm not too good at modding lower diffs
10:57 N0thingSpecial: I'm still learning myself
10:58 WooWooWoo: Feel free to speak your mind
10:58 N0thingSpecial: I think I can NM the hard diff
10:59 N0thingSpecial: I'm gonna nazi a bit
10:59 WooWooWoo: That would be great
10:59 N0thingSpecial: 00:00:400 (1,2,3) - prefect triangle or something else
11:00 N0thingSpecial: 00:02:000 (1,2,3) - not an expert on flow but I think this is bad flow
11:03 N0thingSpecial: ok 00:02:600 (3,6,1) - you need to work on your patterning cause right now the patterning is fairly weak
11:03 N0thingSpecial: pointing towards the next slider head isn't exactly patterning
11:03 N0thingSpecial: common one is symmetry
11:03 WooWooWoo: Yeah I thought about it
11:04 N0thingSpecial: I can kinda see 00:02:600 (3,1) - might be flipped
11:04 N0thingSpecial: but
11:04 N0thingSpecial: 00:03:200 (6) - this is the middle just breaks the relationship
11:05 N0thingSpecial: like I just lazily did [https://osu.ppy.sh/ss/5355251 this] but do you see what I mean?
11:06 WooWooWoo: All right, I hear you
11:06 N0thingSpecial: also I think it is best to start copy and pasting some common sliders if you're going to use lots of them
11:07 N0thingSpecial: like 00:06:800 (1,4) -
11:07 N0thingSpecial: it would look a lot cleaner
11:07 N0thingSpecial: if they have the same curve
11:07 WooWooWoo: Yeah it's right
11:09 N0thingSpecial: also one more thing is that you have to use less "slider to point directly at the next note" pattern
11:10 N0thingSpecial: it would be considered to be 2008 mapping and it would be considered low quality
11:10 WooWooWoo: For example?
11:10 N0thingSpecial: 00:04:200 (3,4) -
11:10 N0thingSpecial: 00:03:600 (1,2) -
11:10 N0thingSpecial: like these are fine but as you use too much
11:11 N0thingSpecial: it becomes boring
11:11 N0thingSpecial: and then you are forced to use these sharp angle flow
11:12 N0thingSpecial: that is uncomfortable to play
11:12 N0thingSpecial: like
11:12 N0thingSpecial: 00:04:200 (3,4,5,6) -
11:12 N0thingSpecial: here you use pretty linear flow
11:12 N0thingSpecial: 00:05:000 (6,7) - then you have this sharp anti flow
11:13 N0thingSpecial: which is uncomfortable
11:13 WooWooWoo: Ok
11:14 N0thingSpecial: you need to know how to transition between linear flow and anti flow smoothly
11:14 WooWooWoo: I'll think about it
11:14 N0thingSpecial: https://osu.ppy.sh/ss/5355284 I did this but I don't think it's the best
11:15 N0thingSpecial: also work on your blanketing
11:16 N0thingSpecial: other wise all your mods is going to be blanket mods
11:16 N0thingSpecial: rather than actual useful mods
11:16 N0thingSpecial: 00:04:000 (2,3) -
11:16 N0thingSpecial: 00:08:000 (5,6) -
11:16 N0thingSpecial: 00:10:000 (1,2) -
11:16 N0thingSpecial: im just pointing out a few
11:16 N0thingSpecial: but yea there are guides on forum that will show you how to make perfect blankets
11:18 WooWooWoo: Fine
11:19 N0thingSpecial: also what thing you can start to do in hard difficulty is break DS
11:20 N0thingSpecial: where if you think an increase in DS can help emphasize a note in the music you can actually do it
11:20 N0thingSpecial: but only in like very important moments in kiai
11:21 WooWooWoo: I couldn't find the right moment
11:21 N0thingSpecial: constant DS is fine but in hard it starts to get boring
11:21 WooWooWoo: for jumps
11:21 N0thingSpecial: if you dont know here you can do it according to hitsounds
11:22 N0thingSpecial: 00:35:200 (3,4) - I feel like this would be a cool place to up the DS
11:22 N0thingSpecial: since you're using linear flow which doesn't help with emphasizing
11:22 N0thingSpecial: DS could help you emphasize it better
11:23 WooWooWoo: OK, I'll try
11:23 N0thingSpecial: at this point I don't think nazi modding would help you cause your map is good but basic.
11:24 WooWooWoo: One moment
11:24 WooWooWoo: What does "nazi" mean?
11:24 N0thingSpecial: like only look at details
11:24 WooWooWoo: Oh, ok
11:24 N0thingSpecial: like 00:11:600 (1,2,3) - this is not even
11:24 N0thingSpecial: ^this is a nazi mod
11:25 N0thingSpecial: or
11:25 N0thingSpecial: 00:16:400 (1,2,3) - these 3 sliders are not the same
11:26 WooWooWoo: Good, I got it, thanks.
11:26 N0thingSpecial: you have a good foundation
11:26 N0thingSpecial: it's just you need to learn how to transition flow and improve on your aesthetics
11:27 WooWooWoo: All right
11:27 N0thingSpecial: I've said this to many other mappers but try copying other maps, but do them with your own style
11:28 N0thingSpecial: like if you want to learn flow
11:28 N0thingSpecial: copy their flow
11:28 N0thingSpecial: but use your own aesthetics
11:28 WooWooWoo: Thanks for the advice
11:29 N0thingSpecial: np
11:29 N0thingSpecial: good luck