forum

NateWantsToBattle - Re:Re: [Osu|CatchTheBeat]

posted
Total Posts
53
show more
Seijiro
From your queue

General


  • There is no video set for Stjpa's Easy

    You have to remove the audio track from the video

________________



Insane


  • 00:02:716 (2,3,4) - What about a Ctrl + g on each of them individually? Just for flow between 00:02:329 (1,2) -
    00:05:810 (2,3,4) - same, in case you accept the above

    00:16:058 (6,1) - spacing between these should be bigger than spacing between 00:15:865 (5,6) - . What about doing something like this?

    00:42:162 (7) - please move the tail in the opposite direction, since it's totally opposing the jump on the next object

    00:43:322 (3) - remove clap, it feels overdone

    00:44:095 (1) - add finish on head
    01:08:845 (1) - same
    01:15:033 (1) - same
    01:21:220 (1) - same
    00:00:782 (1) - same
    00:03:876 (1) - same
    00:06:970 (1) - same
    00:13:158 (1) - same
    00:19:345 (1) - same
    00:25:533 (1) - same
    00:31:720 (1) - same


    00:46:029 (2,3) - stack 2 on top of 3 since the spacing is kinda short and the emphasis on 3 should be bigger imo

    00:50:185 (11,12) - these beats aren't also in the music, delete them

    01:27:407 (1) - I would make the spinner end at 01:27:407 (1) - , when the music and that long note actually stop

    00:19:732 (2) - ctrl + g?
    00:27:466 (2) - same

    I wonder about that CS3,9 but ok lol

________________



Hard


  • 00:05:810 (2,3,4) - looks like you run out of space here. Imo it's not really clean, but it's fine I guess

    00:10:837 (5,6,1) - spacing inconsistency. Make sure that 6 is equally distant from both objects I linked

    00:32:493 (3,4) - why not using same shape to make the map look more clean? :3

    01:14:742 (6,7) - we're on a Hard diff, I would rather avoid playing a double tbh. 1/4 slider instead?

    01:17:159 (2,3,4,5) - this hasn't so much impact as other patterns. Maybe stack 4 on 3?

    01:27:407 (1) - same as for Insane

________________



Exa's Advanced


  • 00:00:395 (1,1) - geez, this is supposed to be something little bit harder than a Normal. This overlap is too misleading imo
    well, later on you keep using it and it's easy to predict, but the first one is still something I would rather avoid but it's your choice

    00:49:702 (3,4) - idk, but this part feels off, since it doesn't follow vocals properly. I would either remove them and add a repeat on 2 or remove them and add a circle. Don't forget to put the fade effect of the break at 00:50:282 -

    Since the NCs go a bit wild there, I would move the NC from 1 to 3 of 01:04:977 (3,1) -
    01:11:165 (3,1) - same

    01:27:407 (1) - as for the other diffs, I would rather make this finish at 01:32:821 -

________________



Normal


  • 00:50:282 - just gameplay aesthetics: take the start of the break on the timeline and drag it till here

    01:14:259 (2) - I guess you can stack this on top of 3 if you want

    01:27:407 (1) - same as before

    I would have used half of the NCs you used tho, since you literally put a NC every 2 objects most of the time. NCs are meant to give more HP back to the player but on such low OD map it's pointless to give so many back LOL

________________



Stjpa's Easy


  • 00:01:168 (2) - geex, the movement from 1 to this one is a lot contradicting. What about a vertical straight slider like [url=http://osu.ppy.sh/ss/5557007]this/url]?

    00:04:262 (2) - You really like this flow, huh...

    00:18:571 (4) - remove clap from head
    00:24:758 (4) - remove this one too
    00:30:946 (4) - same

    00:33:266 (4) - mind curving this one too maybe?
    01:15:806 (2) - same

    00:42:548 (3) - remove clap from tail

    01:27:407 (1) - sa for the other diffs, what about making this finish at 01:27:407 (1) - ?

=w=/
The english version of this one is pretty cool, I have to admit. Maybe because the original one is cool to begin with :^)
Topic Starter
Thievley

MrSergio wrote:

From your queue

General


  • There is no video set for Stjpa's Easy whoops, thanks!

    You have to remove the audio track from the video the audio track is still there? i'll check that out then...

________________



Insane


  • 00:02:716 (2,3,4) - What about a Ctrl + g on each of them individually? Just for flow between 00:02:329 (1,2) - i'd rather keep it the way i have it now
    00:05:810 (2,3,4) - same, in case you accept the above ^

    00:16:058 (6,1) - spacing between these should be bigger than spacing between 00:15:865 (5,6) - . What about doing something like this? Hmm no it feels kind of off, but i tried something else instead

    00:42:162 (7) - please move the tail in the opposite direction, since it's totally opposing the jump on the next object sure i suppose

    00:43:322 (3) - remove clap, it feels overdone you have a point

    00:44:095 (1) - add finish on head but there's no finish there in the song? D: there is one 00:43:709 (5) here on the slider end so i guess i'll add one there?
    01:08:845 (1) - same okay (for the rest of these, no answer means 'okay')
    01:15:033 (1) - same
    01:21:220 (1) - same
    00:00:782 (1) - same
    00:03:876 (1) - same no
    00:06:970 (1) - same no
    00:13:158 (1) - same
    00:19:345 (1) - same no
    00:25:533 (1) - same
    00:31:720 (1) - same no


    00:46:029 (2,3) - stack 2 on top of 3 since the spacing is kinda short and the emphasis on 3 should be bigger imo i think it's fine as it is, stacking it would lose the emphasis on three

    00:50:185 (11,12) - these beats aren't also in the music, delete them there's a faint drum and vocals, but I was going to delete them anyways tbh

    01:27:407 (1) - I would make the spinner end at 01:27:407 (1) - , when the music and that long note actually stop you seemed to have copied the wrong time, but i know where you meant anyways. I actually thought about extending it that long, but it felt unnecessary and when i played it it was very lengthy, just for a fading sound

    00:19:732 (2) - ctrl + g? mm ok
    00:27:466 (2) - same oka

    I wonder about that CS3,9 but ok lol lmfao moved down to 3.7 ;)

________________



Hard


  • 00:05:810 (2,3,4) - looks like you run out of space here. Imo it's not really clean, but it's fine I guess rip

    00:10:837 (5,6,1) - spacing inconsistency. Make sure that 6 is equally distant from both objects I linked whoopsie

    00:32:493 (3,4) - why not using same shape to make the map look more clean? :3 sure

    01:14:742 (6,7) - we're on a Hard diff, I would rather avoid playing a double tbh. 1/4 slider instead? mmhm

    01:17:159 (2,3,4,5) - this hasn't so much impact as other patterns. Maybe stack 4 on 3? i think it's fine as it is

    01:27:407 (1) - same as for Insane explained why not already

________________




Normal


  • 00:50:282 - just gameplay aesthetics: take the start of the break on the timeline and drag it till here 3 makes sense

    01:14:259 (2) - I guess you can stack this on top of 3 if you want 3 alright

    01:27:407 (1) - same as before ^

    I would have used half of the NCs you used tho, since you literally put a NC every 2 objects most of the time. NCs are meant to give more HP back to the player but on such low OD map it's pointless to give so many back LOL yyikes ok

=w=/
The english version of this one is pretty cool, I have to admit. Maybe because the original one is cool to begin with :^) :DD
thank you for the mod!
Zonthem
Hi !
I'm not the best modder ever but i tried to bring my contribution^^

Everything i'll say isn't to be rude even if they sometimes seems like. And it's only my opinion

Hole Mapset
The pause is for me too much in a TV-Size, even if it slows down, you should map it.

Insane
00:12:770 (6) : Circle really exentred, you should also put a bigger DS for 7

00:50:185 (11,12) : those circles follow the chorus but the stream focused on the drum, i would put a slider or a least put them outside of the stream

01:06:331 (3,4) : I think you should invert them (Ctrl + G), the jump sequence will be better.

01:13:872 (3,4,5) : you have 3 circles but you have two at 01:14:742(9,10). In addition the music plays only two notes twice. Correct it.

01:27:407 : I would personnally delay the spinner to add a note.

Stjpa's Easy
In general : I think you use too much the pattern (circle - circle - slider). I think you should replace some of them by sliders.
By this occasion, all your sliders have the same length (1 time), perhaps some 2 times sliders could bring variety to the play ?

00:13:930 (2) : this on is not aligned like other

00:34:040 (5) : ^

Normal
00:02:328 (1) : i dont see a reason so put a repeater, repalce by a longer slider (if you want to keep it, you should put a note at 00:02:908)

00:05:422 : ^

00:49:702 : perhaps put a repeating slider to fit the drum ?

01:14:259 (2,1) : this stack can be very confusing, you should place a note on top of the other.

Exa's Advanced
00:35:200 (2,3,4) : this pattren dont feet the music at all. Correct it.

Hard
00:43:708 (5) : i would put NC here and remove it from 00:44:094 (1)

01:13:872 (2) : Same issue as in insane, the repeater dont feet the music (test with : circle at 01:13:872 + 1/2 slider at 01:13:679 + 1/4 slider at 01:13:969).
GL by the way for ranking
Topic Starter
Thievley

Nherantelon wrote:

Hi !
I'm not the best modder ever but i tried to bring my contribution^^ i appreciate it :)

Everything i'll say isn't to be rude even if they sometimes seems like. And it's only my opinion

Hole Mapset
The pause is for me too much in a TV-Size, even if it slows down, you should map it. I think it's okay, there isn't really much to map to in that section anyways

Insane
00:12:770 (6) : Circle really exentred, you should also put a bigger DS for 7 mmhm moved

00:50:185 (11,12) : those circles follow the chorus but the stream focused on the drum, i would put a slider or a least put them outside of the stream those circles followed the fading drum but I deleted them anyways^

01:06:331 (3,4) : I think you should invert them (Ctrl + G), the jump sequence will be better. i think they are fine as they are

01:13:872 (3,4,5) : you have 3 circles but you have two at 01:14:742(9,10). In addition the music plays only two notes twice. Correct it. there is a beat here 01:13:873 (3) so for the sake of it not being completely awkward to play, i'll keep it mapped as it is

01:27:407 : I would personnally delay the spinner to add a note. i think it's fine as it is


Normal
00:02:328 (1) : i dont see a reason so put a repeater, repalce by a longer slider (if you want to keep it, you should put a note at 00:02:908) repeat to bring out notes in the guitar and drum

00:05:422 : ^ ^

00:49:702 : perhaps put a repeating slider to fit the drum ? yepp :D

01:14:259 (2,1) : this stack can be very confusing, you should place a note on top of the other. already did that from the last mod!

Hard
00:43:708 (5) : i would put NC here and remove it from 00:44:094 (1) no because that would be inconsistent D:

01:13:872 (2) : Same issue as in insane, the repeater dont feet the music (test with : circle at 01:13:872 + 1/2 slider at 01:13:679 + 1/4 slider at 01:13:969). clicking doubles would be awkward and as long as there's a beat to map to i don't see the problem
GL by the way for ranking
thanks for the mod!
Exa

MrSergio wrote:

Exa's Advanced


  • 00:00:395 (1,1) - geez, this is supposed to be something little bit harder than a Normal. This overlap is too misleading imo
    well, later on you keep using it and it's easy to predict, but the first one is still something I would rather avoid but it's your choice Got tetstplays, not misleading. Pretty basic.

    00:49:702 (3,4) - idk, but this part feels off, since it doesn't follow vocals properly. I would either remove them and add a repeat on 2 or remove them and add a circle. Don't forget to put the fade effect of the break at 00:50:282 - The instruments become way more prominent in this section.

    Since the NCs go a bit wild there, I would move the NC from 1 to 3 of 01:04:977 (3,1) - Ncing with every phrase and trying to keep the combos relatively small
    01:11:165 (3,1) - same smae

    01:27:407 (1) - as for the other diffs, I would rather make this finish at 01:32:821 - will let thiev decide
guineaQ
Obligatory mentor shitpost
Topic Starter
Thievley

guineaQ wrote:

Obligatory mentor shitpost
hello sensei, mod my mappu thank
Stjpa

aigoh wrote:

[Easy]
  1. 00:00:395 (1,1,2,3) - try this pattern http://puu.sh/pRUKG.jpg Current one gives better emphasis imo.
  2. 00:18:571 –use whistle instead? Claps fit way better. Q_Q

MrSergio wrote:

From your queue

Stjpa's Easy


  • 00:01:168 (2) - geex, the movement from 1 to this one is a lot contradicting. What about a vertical straight slider like [url=http://osu.ppy.sh/ss/5557007]this/url]? Rip unique things.

    00:04:262 (2) - You really like this flow, huh... What's the problem tho?

    00:18:571 (4) - remove clap from head They all emphasize the vocals. No changes.
    00:24:758 (4) - remove this one too
    00:30:946 (4) - same

    00:33:266 (4) - mind curving this one too maybe? Would make it very awkward to play imo.
    01:15:806 (2) - same Same.

    00:42:548 (3) - remove clap from tail

    01:27:407 (1) - sa for the other diffs, what about making this finish at 01:27:407 (1) - ? Ok.
@Nherantelon:
The 1/1 spam fits quite well to the song, so I don't see a problem there. Sure it might be monotonous, but it wouldn't be more exciting at all with some 2/1 sliders as they can be really boring over time.
For your suggestions, they aren't meant to be aligned to the next one.

there's the possibility that you need to add the video again because I just updated but didn't re-dl
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:Stjpa's Easy
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:992557
BeatmapSetID:446985

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1988390.png",0,0
//Break Periods
2,50482,61217
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
782,386.722526587174,4,2,2,60,1,0
37907,-100,4,2,2,80,0,1
50282,-100,4,2,2,60,0,0
75032,-100,4,2,2,80,0,1
87407,-100,4,2,2,60,0,0
87601,-100,4,2,2,55,0,0
87794,-100,4,2,2,50,0,0
87987,-100,4,2,2,45,0,0
88181,-100,4,2,2,40,0,0
88374,-100,4,2,2,35,0,0
88568,-100,4,2,2,30,0,0
88761,-100,4,2,2,25,0,0
88954,-100,4,2,2,20,0,0
89148,-100,4,2,2,15,0,0
89341,-100,4,2,2,10,0,0
89534,-100,4,2,2,9,0,0
89728,-100,4,2,2,8,0,0
89921,-100,4,2,2,7,0,0
90114,-100,4,2,2,6,0,0
90308,-100,4,2,2,5,0,0
90501,-100,4,2,2,5,0,0


[Colours]
Combo1 : 143,160,120
Combo2 : 120,174,218
Combo3 : 72,81,162
Combo4 : 103,103,103

[HitObjects]
35,127,395,5,4,0:0:0:0:
112,84,781,5,2,0:0:0:0:
180,140,1168,2,0,L|172:224,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
243,78,2328,1,2,0:0:0:0:
329,63,2715,2,0,P|363:70|402:115,1,80,8|2,0:0|0:0,0:0:0:0:
427,182,3489,1,8,0:0:0:0:
401,266,3875,5,2,0:0:0:0:
322,306,4262,2,0,P|358:345|387:353,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
272,234,5422,1,2,0:0:0:0:
219,163,5809,2,0,P|184:123|142:109,1,80,8|2,0:0|0:0,0:0:0:0:
75,135,6582,1,8,0:0:0:0:
134,199,6969,5,2,0:0:0:0:
184,271,7356,2,0,P|146:287|92:275,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
249,212,8516,1,2,0:0:0:0:
292,135,8903,2,0,P|333:129|378:144,1,80,8|2,0:0|0:0,0:0:0:0:
435,197,9676,1,8,0:0:0:0:
256,192,10063,12,0,11610,0:0:0:0:
161,71,13157,6,0,L|176:158,1,80,2|8,0:0|0:0,0:0:0:0:
165,237,13930,2,0,P|181:286|211:314,1,80,2|8,0:0|0:0,0:0:0:0:
284,329,14704,1,2,0:0:0:0:
363,291,15090,1,8,0:0:0:0:
424,227,15477,2,0,L|411:134,1,80,2|8,0:0|0:0,0:0:0:0:
357,79,16250,6,0,P|431:62|444:66,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
281,125,17411,1,8,0:0:0:0:
203,166,17797,2,0,P|144:167|120:157,1,80,2|8,0:0|0:0,0:0:0:0:
41,131,18571,2,0,P|40:190|50:214,1,80,10|8,0:0|0:0,0:0:0:0:
105,275,19344,6,0,L|192:278,1,80,2|8,0:0|0:0,0:0:0:0:
264,240,20118,1,2,0:0:0:0:
276,152,20504,1,8,0:0:0:0:
212,92,20891,2,0,P|153:91|129:101,1,80,2|8,0:0|0:0,0:0:0:0:
56,140,21665,2,0,P|72:192|92:212,1,80,2|8,0:0|0:0,0:0:0:0:
176,232,22438,6,0,P|152:275|127:290,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
152,147,23598,1,8,0:0:0:0:
176,62,23985,2,0,P|215:48|255:55,1,80,2|8,0:0|0:0,0:0:0:0:
315,115,24758,1,10,0:0:0:0:
398,87,25145,1,8,0:0:0:0:
481,114,25532,6,0,L|490:204,1,80,2|8,0:0|0:0,0:0:0:0:
457,275,26305,2,0,P|418:282|380:270,1,80,2|8,0:0|0:0,0:0:0:0:
323,202,27079,2,0,P|284:195|246:207,1,80,2|8,0:0|0:0,0:0:0:0:
178,263,27852,1,2,0:0:0:0:
125,333,28239,1,8,0:0:0:0:
89,252,28626,6,0,P|101:213|139:181,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
178,263,29786,1,8,0:0:0:0:
250,212,30172,2,0,P|323:216|335:227,1,80,2|8,0:0|0:0,0:0:0:0:
368,294,30946,2,0,P|409:254|412:221,1,80,10|8,0:0|0:0,0:0:0:0:
438,149,31719,5,2,0:0:0:0:
399,69,32106,1,8,0:0:0:0:
327,18,32493,2,0,P|269:17|240:30,1,80,2|8,0:0|0:0,0:0:0:0:
172,68,33266,2,0,L|141:142,1,80,2|8,0:0|0:0,0:0:0:0:
83,208,34040,2,0,P|77:247|88:296,1,80,2|8,0:0|0:0,0:0:0:0:
130,365,34813,6,0,P|80:380|53:374,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
193,303,35973,1,8,0:0:0:0:
233,224,36360,2,0,L|321:184,1,80,2|8,0:0|0:0,0:0:0:0:
393,202,37133,2,0,L|423:116,1,80,10|8,0:0|0:0,0:0:0:0:
375,50,37907,6,0,P|412:37|451:42,2,80,6|8|2,0:0|0:0|0:0,0:0:0:0:
302,99,39067,1,8,0:0:0:0:
227,52,39454,2,0,P|187:52|152:70,1,80,2|8,0:0|0:0,0:0:0:0:
87,130,40227,1,2,0:0:0:0:
37,202,40614,1,8,0:0:0:0:
38,290,41001,6,0,P|68:335|101:349,1,80,2|8,0:0|0:0,0:0:0:0:
177,334,41774,2,0,L|269:328,1,80,2|8,0:0|0:0,0:0:0:0:
324,273,42548,2,0,P|344:331|339:358,2,80,2|8|10,0:0|0:0|0:0,0:0:0:0:
273,201,43708,1,8,0:0:0:0:
204,145,44094,6,0,P|204:105|221:69,1,80,2|8,0:0|0:0,0:0:0:0:
282,5,44868,2,0,P|321:5|357:22,1,80,2|8,0:0|0:0,0:0:0:0:
419,84,45641,2,0,P|418:123|401:159,1,80,2|8,0:0|0:0,0:0:0:0:
329,210,46415,1,2,0:0:0:0:
241,211,46801,1,8,0:0:0:0:
161,174,47188,6,0,P|193:135|221:126,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
116,249,48348,1,8,0:0:0:0:
256,192,48735,12,0,50282,0:0:0:0:
59,33,62657,6,0,P|67:80|91:108,1,80,2|0,0:0|0:0,0:0:0:0:
93,192,63431,2,0,P|123:228|158:240,1,80,2|0,0:0|0:0,0:0:0:0:
207,308,64204,2,0,P|251:324|287:317,1,80,2|0,0:0|0:0,0:0:0:0:
361,359,64977,2,0,P|408:351|436:327,1,80,2|0,0:0|0:0,0:0:0:0:
487,262,65751,6,0,P|470:225|438:202,1,80,2|0,0:0|0:0,0:0:0:0:
406,120,66524,2,0,P|373:96|334:92,1,80,2|0,0:0|0:0,0:0:0:0:
267,35,67298,2,0,P|227:31|191:46,1,80,2|0,0:0|0:0,0:0:0:0:
103,39,68071,2,0,P|66:55|43:87,1,80,2|0,0:0|0:0,0:0:0:0:
2,165,68845,6,0,P|48:175|83:164,1,80,2|0,0:0|0:0,0:0:0:0:
146,110,69618,2,0,P|184:101|222:111,1,80,2|0,0:0|0:0,0:0:0:0:
281,176,70392,2,0,P|319:186|357:177,1,80,2|0,0:0|0:0,0:0:0:0:
415,111,71165,2,0,P|453:102|491:112,1,80,2|0,0:0|0:0,0:0:0:0:
256,192,71938,12,0,73485,0:0:0:0:
168,56,75032,6,0,P|172:102|158:144,1,80,2|8,0:0|0:0,0:0:0:0:
97,192,75806,2,0,L|113:276,1,80,2|8,0:0|0:0,0:0:0:0:
155,347,76579,2,0,P|193:356|233:351,1,80,2|8,0:0|0:0,0:0:0:0:
304,299,77353,1,2,0:0:0:0:
342,220,77739,1,8,0:0:0:0:
316,135,78126,6,0,P|320:84|343:48,1,80,2|8,0:0|0:0,0:0:0:0:
406,10,78899,2,0,L|434:103,1,80,2|8,0:0|0:0,0:0:0:0:
438,174,79673,2,0,P|492:152|507:132,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
357,138,80833,1,8,0:0:0:0:
295,75,81220,6,0,P|256:65|216:76,1,80,2|8,0:0|0:0,0:0:0:0:
141,117,81993,1,2,0:0:0:0:
134,204,82380,1,8,0:0:0:0:
161,287,82767,2,0,P|200:289|245:259,1,80,2|8,0:0|0:0,0:0:0:0:
294,205,83540,2,0,L|303:125,1,80,2|8,0:0|0:0,0:0:0:0:
351,52,84314,6,0,P|396:47|435:72,1,80,2|8,0:0|0:0,0:0:0:0:
484,128,85087,2,0,L|469:223,1,80,2|8,0:0|0:0,0:0:0:0:
411,271,85860,1,2,0:0:0:0:
338,221,86247,1,8,0:0:0:0:
255,251,86634,2,0,P|252:194|269:165,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,87407,12,4,90501,0:0:0:0:
PlasticMemor
son post (will edit in mod)
edit:I'm not pushing this set forward anymore sorry
come on rip
MBomb
I can mod standard, I promise.

[Easy]

00:13:157 (1) - Wouldn't it flow better if this was pointed a bit more vertically, as to have the cursor movement more smooth into the next note?
00:15:477 (5) - And then maybe a curve here like you've done in previous patterns.
01:02:657 (1,2,3,4,1,2,3,4) - This section just generally feels really awkward to play in my opinion, due to the curve going away from the next note, and for a typical easy player, this would really throw them off. A more natural flow through these sliders would be better, something similar to what you did for the next section, perhaps.
01:11:938 (1) - This spinner placement just feels so random. There's nothing it's really following, because the held vocal ends earlier, and there's no sound that really implies a spinner here. Even if you're following your spinner placement from earlier, this sound is nothing like the sound then, if anything these sounds are afterwards, but I'm not really sure what you want to do here.
01:26:247 (4) - Having this to the diagonal south-west of the previous note would be better in my opinion flow wise. Something like x:328 y:300?

[Normal]

00:13:157 (1) - I think having this curve to the left instead of the right would play nicer, just Ctrl+H and move back to where it is currently.
00:22:438 (1) - Curving downwards would feel nicer flow-wise on this, both into it and then through onto the next note.
00:27:079 (3) - Curving right here seems nicer for flow as it follows cursor movements better.
01:27:021 (5) - I feel like this note would follow cursor movement nicer if you moved it to x:253 y:269.

[Advanced]

00:05:809 (3) - Maybe a bit of a curve to the right on this, would feel nice with the cursor movement of this section.
00:10:450 (2) - Downward curve on this too, for the same reason as above.
01:26:247 (2) - I feel like moving the slider point on this to something like x:168 y:371 feels and looks nicer with the cursor here, pretty nazi I know but I think it does feel a lot nicer.

[Hard]

00:18:957 (4) - Maybe curve this in a similar way to 00:18:185 (2) - instead? I think this consistency would feel really nice.
00:41:774 (3) - Curve to the right on this instead would feel nicer.
01:02:270 - Whilst it's obviously not required as the advanced was a gd, I like how the advanced put a circle here, maybe consider doing it here too?
01:18:126 (1) - A more downward curve would feel nicer here in my opinion with cursor movement.

[Insane]

00:25:533 (1) - Considering the strength of this note, I think a bit higher distance could be nice on this.
01:02:270 - Same as Hard.
01:21:220 (1) - Maybe downward curve on this instead? Would look and feel better in my opinion.

ok i'm not gonna pretend i can mod insanes, but this looks pretty clean to me honestly

Alright done ;) Sorry for bad mod, I don't mod standard very much.
Exa

- Magic Bomb - wrote:

[Advanced]

00:05:809 (3) - Maybe a bit of a curve to the right on this, would feel nice with the cursor movement of this section. Would overlap.
00:10:450 (2) - Downward curve on this too, for the same reason as above. Aesthetic consistency with the previous one.
01:26:247 (2) - I feel like moving the slider point on this to something like x:168 y:371 feels and looks nicer with the cursor here, pretty nazi I know but I think it does feel a lot nicer. It'd make no difference whatsoever.
Topic Starter
Thievley

PlasticMemor wrote:

son post (will edit in mod)
edit:I'm not pushing this set forward anymore sorry
come on rip
shhh it was a prank april fools!
TAIN
Hello ~ m4m :)


[Stjpa's Easy]


meaningless inherited Points.

  1. 01:02:657 (1,2,3,4,1,2,3,4,1,2,3,4) - Repeated shape slider is not fun, see also not good. how about this arrangement? (This proposal is of course optional)
    https://puu.sh/qh1HP/861bf59a67.avi
  2. 01:15:032 ~ 01:27:021 - This volume is too large. try reducing the sound a bit. (ex: 80% > 60% ?)

[Normal]


same easy.

  1. 00:11:610 (5,6) - Distance is not constant. (you can check the AI mode)
  2. 00:40:034 (5,6) - ^
  3. 00:49:122 (2,3) - ^
  4. 00:07:743 (2) - The place was a pity. try symmetry with no.1 slider? ↓ (ex)
  5. 01:15:032 ~ 01:27:021 - This volume is too large. try reducing the sound a bit. (ex: 80% > 60% ?)

[Exa's Advanced]


  1. 01:27:601 ~ 01:30:308 - meaningless inherited Points. (One is enough)
Problem does not seem so :)


[Hard]


same easy.

  1. 00:08:517 (1,2,3,1,2,3,4) - I feel the this beat is not a good. there is a better way. how about this?
  2. 00:38:874 (3,4,5) - You can more clean arrangement. it suggests as an example.
  3. 00:43:321 (3,4,5,6) - Try all the same distance. rather vague distance brings evil acts.

[Insane]


same easy.

  1. 00:03:876 (5) - NC
  2. 00:05:036 (8) - Try copy the no.7 slider, then use it.
  3. 00:12:770 (4,5) - Try the overlapping with two circles.
  4. 00:23:212 (3) - blanket with no.2 slier?
  5. 01:16:579 (1) - Try use 1/1 slider. the longer lengthening sound is repeated.

-------------

That's all :D

I hope this helps. GL ~
Exa

TAIN wrote:

[Exa's Advanced]


  1. 01:27:601 ~ 01:30:308 - meaningless inherited Points. (One is enough)
    meaningless indeed
Code
Topic Starter
Thievley
will apply mods soon thank uuu
Krfawy
Hi, a quick random mod from Krfawy as requested by - Magic Bomb -. o/

Stjpa
  1. 00:02:328 (3,4) - I am pretty sure the map would benefit if you did a "slider-circle" pattern instead of "circle-slider" as the rhythm and the beats are quite messy right now and the instruments would be emphasised more properly.
  2. 00:20:891 (4,5,1) - Personally, I think you can try to make these objects blanket with the sliderends so they look more slender and more static (and, actually, professional! :D).
  3. 00:48:735 (1) - Maybe a whistle to make it sound less empty?
  4. 01:18:899 (2) - Maybe just copy the previous slider, CTRL + H it, rotate for -4 degrees and place it instead of the current one so it looks, again, more elegant and blanket like?
Insane
  • All the diff needs is, in my personal opinion, a few CTRL + G'd (to make stuff flow smoothly and better) movements and AR8.5. o/ The CTRL+G moments:
  1. 00:02:328 (1) -
  2. 00:05:810 (2) -
  3. 00:06:196 (3) - ; 00:06:582 (4) -
  4. 00:08:904 (2) -
  5. 00:31:720 (1) - ; 00:32:107 (2) -
  6. 00:49:702 (6,7,8,9,10) - Actually, these should be hitsounded with claps or normal-hitnormal sounds, shouldn't they? Same goes for Hard and Normal!
Hard would be AR7, it isn't even dense nor fast enough for AR8 in my opinion. :<

In Exa's difficulty everything seems to be okay, but the hitsounds in it blend with the music very well. I would say that well they'd need to be changed for something more hearable, now the sounds are the same like in the music which actually can cause a DQ. Could you please use the sounds like in the rest of the diffs so the sounds are more audible, please? :<

Simple and neat mapping. Nice work! o/

Good luck guys! :3
Spork Lover
Full mod coming up, for BN application practice, hope I can help out! (Except CtB, sorry MBomb <3)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


https://gyazo.com/61b764970e34ed725ac680a6de8fa0f5 unrankable issue about the video file, but since the description says that you're changing the vid around, just make sure the sound part is gone from it ^^

There are some pretty fast image switches from 00:59:273 - to 01:01:884 - (as an example) that COULD force an epilepsy warning, but that's pretty much it.

Stjpa's Easy

01:08:845 (1) - There's a finish in the song that you could add in here as well as 01:02:657 (1) -
01:27:407 (1) - The finish at the end of this spinner seems unnecessary imo.

Playability-wise I have no complaints, really nice diff!

Normal

00:10:450 - There's a Whistle/clap combo here that feels a little odd imo, that could work better from being just a whistle.
00:41:001 (1,2) - I'd add some clickable notes in places like 00:41:581 - since it feels really empty following the vocals suddenly for like 1 second. (You're also not able to add any beat hitsounds with the way you did this part. (It could technically look similar to 00:39:454 (4,5,6) - )
01:15:806 (2,3) - Make these a mirror of each other, they're a little off. (https://osu.ppy.sh/ss/5757273)
01:24:314 (1,2) - Same here (osu.ppy.sh/ss/5757276)

Exa's Advanced


Got nothing for this, nice diff :)

Hard


00:11:610 (1,2,3,4) - You could make the stacks look a little better by doing a mirror stack (https://osu.ppy.sh/ss/5757309)
00:36:360 (1,2,3) - You're using way different rhythms than what the song suggests in this section. (As an example there's a clickable note on 00:36:553 - and a triple opportunity from 00:36:747 - to 00:36:940 - that I highly suggest you make use of. (As a good example, 00:48:735 (1,2,3,4,5,6,7,8) - this follows that kind of rhythm well.
01:14:742 (6) - I'd space this a little further down, it's really close to looking like a 1/4 break spacing wise.
01:17:159 (2,3,4,5) - Maybe a diamond shape with the triangle notes and slider start? (https://osu.ppy.sh/ss/5757337)

Insane

00:02:328 (1,5) - Switch NC, so the NC'ing is consistent on every 2nd measure in the intro (You did an NC per measure and then decided not to NC 5 :3)
00:05:423 (1) - Remove NC to make the "NC per 2nd measure in intro" thing i talked about consistent :)

That's what I got, gl with ranking :)
paydayzcool
Hi there Thievley,

Did you like the spoons? XDDDDDDDD

Here's my M4M post.

[Easy]
00:20:891 (4,5,1) - I think this part of the song needs to include a nicer pattern: https://puu.sh/qosZt/358cf507e8.png
00:37:133 (4,1) - There is a very slight, but noticeable blanket error between these sliders.
01:18:126 (1,2,3) - I kinda like this better: https://puu.sh/qotcN/4990de0345.png
[]

[Normal]
00:06:969 (1,2) - Blanket? (Use the followcircle)
00:20:504 (2,3) - Blanket error
00:28:626 (1,2) - I can tell that these sliders are different. (2 is a bezier slider.) Instead, ctrl+h, ctrl+j the 1.
00:32:879 (2,3) - imo, you should blanket these.
01:15:806 (2,3) - I can tell that both of these sliders are different. You should make the 2 a vertical mirror with the 3.
01:19:673 (3,4) - Slight but noticeable blanket error. (use the followcircle.)
[]

[Advanced]
00:23:598 (4,1) - imo, make the blanket smoother by moving the midpoint of the 1 ever-so-slightly closer to the end of the 4. the followcircle should run along the slider border perfectly.
00:25:532 (1,2) - Same here with these notes: the followcircle should run along the slider border perfectly.
00:29:786 (4,1) - ^, but instead, move the slider... like 1mm upwards.
00:49:122 (2,3) - ^x2

Nice diff!
[]

[Hard]
01:21:220 (1,2) - Blanket?
[]
I suck at mapping and modding insanes x_x. (Sorry)

Anyways, if you think that this is a pretty s*** mod, you are more than welcome to ignore all of the above and not give me a kudosu.

Otherwise, thanks a lot! :)
Topic Starter
Thievley
ya this set's gunna take a little break until i can sort stuff out brb
Ayyri
yo thie

when is this happening
Hikomori

Thievley wrote:

ya this set's gunna take a little break until i can sort stuff out brb
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply