From your queue
=w=/
The english version of this one is pretty cool, I have to admit. Maybe because the original one is cool to begin with :^)
General
- There is no video set for Stjpa's Easy
You have to remove the audio track from the video
________________
Insane
- 00:02:716 (2,3,4) - What about a Ctrl + g on each of them individually? Just for flow between 00:02:329 (1,2) -
00:05:810 (2,3,4) - same, in case you accept the above
00:16:058 (6,1) - spacing between these should be bigger than spacing between 00:15:865 (5,6) - . What about doing something like this?
00:42:162 (7) - please move the tail in the opposite direction, since it's totally opposing the jump on the next object
00:43:322 (3) - remove clap, it feels overdone
00:44:095 (1) - add finish on head
01:08:845 (1) - same
01:15:033 (1) - same
01:21:220 (1) - same
00:00:782 (1) - same
00:03:876 (1) - same
00:06:970 (1) - same
00:13:158 (1) - same
00:19:345 (1) - same
00:25:533 (1) - same
00:31:720 (1) - same
00:46:029 (2,3) - stack 2 on top of 3 since the spacing is kinda short and the emphasis on 3 should be bigger imo
00:50:185 (11,12) - these beats aren't also in the music, delete them
01:27:407 (1) - I would make the spinner end at 01:27:407 (1) - , when the music and that long note actually stop
00:19:732 (2) - ctrl + g?
00:27:466 (2) - same
I wonder about that CS3,9 but ok lol
________________
Hard
- 00:05:810 (2,3,4) - looks like you run out of space here. Imo it's not really clean, but it's fine I guess
00:10:837 (5,6,1) - spacing inconsistency. Make sure that 6 is equally distant from both objects I linked
00:32:493 (3,4) - why not using same shape to make the map look more clean? :3
01:14:742 (6,7) - we're on a Hard diff, I would rather avoid playing a double tbh. 1/4 slider instead?
01:17:159 (2,3,4,5) - this hasn't so much impact as other patterns. Maybe stack 4 on 3?
01:27:407 (1) - same as for Insane
________________
Exa's Advanced
- 00:00:395 (1,1) - geez, this is supposed to be something little bit harder than a Normal. This overlap is too misleading imo
well, later on you keep using it and it's easy to predict, but the first one is still something I would rather avoid but it's your choice
00:49:702 (3,4) - idk, but this part feels off, since it doesn't follow vocals properly. I would either remove them and add a repeat on 2 or remove them and add a circle. Don't forget to put the fade effect of the break at 00:50:282 -
Since the NCs go a bit wild there, I would move the NC from 1 to 3 of 01:04:977 (3,1) -
01:11:165 (3,1) - same
01:27:407 (1) - as for the other diffs, I would rather make this finish at 01:32:821 -
________________
Normal
- 00:50:282 - just gameplay aesthetics: take the start of the break on the timeline and drag it till here
01:14:259 (2) - I guess you can stack this on top of 3 if you want
01:27:407 (1) - same as before
I would have used half of the NCs you used tho, since you literally put a NC every 2 objects most of the time. NCs are meant to give more HP back to the player but on such low OD map it's pointless to give so many back LOL
________________
Stjpa's Easy
- 00:01:168 (2) - geex, the movement from 1 to this one is a lot contradicting. What about a vertical straight slider like [url=http://osu.ppy.sh/ss/5557007]this/url]?
00:04:262 (2) - You really like this flow, huh...
00:18:571 (4) - remove clap from head
00:24:758 (4) - remove this one too
00:30:946 (4) - same
00:33:266 (4) - mind curving this one too maybe?
01:15:806 (2) - same
00:42:548 (3) - remove clap from tail
01:27:407 (1) - sa for the other diffs, what about making this finish at 01:27:407 (1) - ?
=w=/
The english version of this one is pretty cool, I have to admit. Maybe because the original one is cool to begin with :^)