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NateWantsToBattle - Re:Re: [Osu|CatchTheBeat]

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MBomb
nice song

shitty gd
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 37906
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:
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BeatmapSetID:-1

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MBomb
fixed a few things with riari in pm, he's not posting though afaik, so yeah not gonna bother posting logs, he can do that if he decides to post xd

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37906
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:
BeatmapID:990516
BeatmapSetID:446985

[Difficulty]
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CircleSize:4.4
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SliderMultiplier:1.8
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304,192,27464,2,0,L|216:152,1,90
480,192,27851,2,0,P|504:128|416:88,1,180
296,192,28431,1,0,0:0:0:0:
24,192,28624,6,0,L|128:144,1,90
376,192,29011,2,0,P|424:144|336:96,1,180
256,192,29591,1,0,0:0:0:0:
448,192,29785,2,0,L|360:152,1,90
184,192,30171,6,0,L|88:192,1,90
272,192,30558,2,0,P|368:112|336:72,1,180
32,192,31331,1,0,0:0:0:0:
128,192,31525,1,0,0:0:0:0:
384,192,31718,6,0,L|480:192,1,90
280,192,32105,2,0,L|176:192,1,90
448,192,32492,2,0,L|328:192,1,90
168,192,32878,1,0,0:0:0:0:
64,192,33072,1,0,0:0:0:0:
320,192,33265,6,0,P|336:144|304:128,1,90
128,192,33652,2,0,L|32:184,1,90
304,192,34039,2,0,P|334:144|302:112,1,90
136,192,34425,1,0,0:0:0:0:
240,192,34619,1,0,0:0:0:0:
496,192,34812,6,0,L|400:144,1,90
240,192,35199,2,0,L|120:192,1,90
336,192,35585,2,0,L|448:192,1,90
240,192,35972,2,0,L|328:160,1,90
64,192,36359,5,0,0:0:0:0:
232,192,36552,1,0,0:0:0:0:
64,192,36746,2,0,L|32:160,1,45
192,192,36939,1,0,0:0:0:0:
360,192,37132,1,0,0:0:0:0:
256,192,37326,2,0,L|208:184,1,45
384,192,37519,2,0,P|440:136|432:112,1,90
96,192,37906,6,0,P|40:144|120:96,1,180
208,192,38486,1,0,0:0:0:0:
128,192,38679,1,0,0:0:0:0:
312,192,38873,2,0,P|384:168|400:128,1,90
128,192,39259,1,0,0:0:0:0:
392,192,39453,6,0,P|336:136|304:136,1,90
160,192,39839,1,0,0:0:0:0:
344,192,40033,2,0,L|240:192,1,90
424,192,40419,1,0,0:0:0:0:
168,192,40613,2,0,P|128:144|136:128,1,90
424,192,41000,6,0,P|464:160|368:112,1,180
288,192,41580,1,0,0:0:0:0:
112,192,41773,2,0,P|64:144|88:120,1,90
128,192,42063,1,0,0:0:0:0:
288,192,42160,1,0,0:0:0:0:
344,192,42256,1,0,0:0:0:0:
304,192,42353,1,0,0:0:0:0:
120,192,42546,5,0,0:0:0:0:
448,192,42933,1,0,0:0:0:0:
120,192,43320,2,0,P|56:152|56:128,1,90
312,192,43707,1,0,0:0:0:0:
144,192,43900,1,0,0:0:0:0:
408,192,44093,6,0,P|464:144|440:112,1,90
280,192,44480,2,0,L|176:192,1,90
368,192,44867,1,0,0:0:0:0:
264,192,45060,1,0,0:0:0:0:
448,192,45253,1,0,0:0:0:0:
344,192,45447,1,0,0:0:0:0:
88,192,45640,6,0,P|80:152|128:136,1,90
288,192,46027,1,0,0:0:0:0:
24,192,46220,2,0,P|72:128|184:112,1,180
424,192,46800,2,0,P|472:161|472:112,1,90
208,192,47187,6,0,L|104:192,1,90
296,192,47574,1,0,0:0:0:0:
400,192,47767,1,0,0:0:0:0:
208,192,47961,2,0,P|144:160|144:128,1,90
216,192,48251,1,0,0:0:0:0:
336,192,48347,2,0,L|368:160,1,45
304,192,48541,2,0,L|248:192,1,45
88,192,48734,5,0,0:0:0:0:
264,192,48927,1,0,0:0:0:0:
80,192,49121,2,0,L|24:192,2,45
336,192,49507,1,0,0:0:0:0:
152,192,49701,2,0,L|208:192,1,45
368,192,49894,2,0,L|320:160,1,45
272,192,50088,1,0,0:0:0:0:
152,192,62269,5,0,0:0:0:0:
480,192,62656,6,0,L|360:192,1,90
504,192,63043,2,0,L|400:192,1,90
232,192,63429,2,0,P|201:157|248:120,1,90
408,192,63816,2,0,L|304:152,1,90
208,192,64203,6,0,L|80:192,1,90
240,192,64590,2,0,L|336:192,1,90
144,192,64976,2,0,L|232:152,1,90
416,192,65363,2,0,L|328:152,1,90
80,192,65750,6,0,P|24:168|40:136,1,90
136,192,66136,2,0,L|40:192,1,90
232,192,66523,2,0,L|344:192,1,90
136,192,66910,2,0,L|232:136,1,90
400,192,67297,6,0,P|424:144|392:128,1,90
304,192,67683,2,0,L|424:192,1,90
120,192,68070,2,0,P|56:144|64:120,1,90
240,192,68457,2,0,L|336:192,1,90
64,192,68844,6,0,L|144:144,1,90
232,192,69230,2,0,L|136:192,1,90
330,192,69617,2,0,L|210:192,1,90
432,192,70004,2,0,P|472:144|448:128,1,90
368,192,70390,6,0,L|272:192,1,90
384,192,70777,2,0,L|480:160,1,90
288,192,71164,2,0,L|192:192,1,90
456,192,71551,2,0,P|424:136|384:136,1,90
136,192,71937,6,0,P|72:144|88:112,1,90
176,192,72324,2,0,L|296:192,1,90
80,192,72711,2,0,L|176:144,1,90
336,192,73098,2,0,L|232:192,1,90
496,192,73484,5,0,0:0:0:0:
328,192,73678,1,0,0:0:0:0:
496,192,73871,1,0,0:0:0:0:
475,152,73967,1,0,0:0:0:0:
435,135,74064,1,0,0:0:0:0:
248,192,74258,1,0,0:0:0:0:
206,181,74354,1,0,0:0:0:0:
192,140,74451,1,0,0:0:0:0:
220,107,74548,1,0,0:0:0:0:
392,192,74644,1,0,0:0:0:0:
448,192,74741,1,0,0:0:0:0:
392,192,74838,1,0,0:0:0:0:
112,192,75031,6,0,P|48:177|32:136,1,90
224,192,75418,2,0,L|328:192,1,90
404,192,75805,2,0,L|308:192,1,90
496,192,76191,2,0,L|416:136,1,90
144,192,76578,6,0,P|80:160|80:144,1,90
264,192,76965,2,0,L|168:144,1,90
288,192,77351,2,0,L|384:192,1,90
192,192,77738,2,0,L|88:192,1,90
400,192,78125,6,0,L|496:192,1,90
312,192,78512,2,0,L|208:152,1,90
128,192,78898,2,0,L|224:192,1,90
32,192,79285,2,0,P|8:160|40:128,1,90
304,192,79672,6,0,L|416:192,1,90
208,192,80059,2,0,L|96:192,1,90
376,192,80445,2,0,P|424:136|400:112,1,90
320,192,80832,2,0,L|432:192,1,90
96,192,81219,6,0,P|23:164|16:144,1,90
200,192,81605,2,0,L|304:192,1,90
96,192,81992,2,0,L|184:152,1,90
440,192,82379,2,0,P|480:136|456:120,1,90
208,192,82766,6,0,L|112:192,1,90
304,192,83152,2,0,L|376:136,1,90
192,192,83539,2,0,L|304:192,1,90
24,192,83926,2,0,P|48:128|72:136,1,90
328,192,84312,6,0,L|248:152,1,90
64,192,84699,2,0,L|160:192,1,90
336,192,85086,2,0,P|368:152|336:128,1,90
80,192,85473,1,0,0:0:0:0:
336,192,85666,1,0,0:0:0:0:
80,192,85859,6,0,P|104:144|152:136,1,90
400,192,86246,2,0,L|320:136,1,90
72,192,86633,2,0,P|21:148|48:120,1,90
288,192,87020,2,0,L|184:168,1,90
464,192,87406,1,0,0:0:0:0:
256,192,87600,12,0,92047,0:0:0:0:

whoops doublepost lo
Ascendance
double post
Topic Starter
Thievley
thank you mb <3

updated~
Trost
Pretty nice mapset here but every other difficulty needs to be finished :c
Topic Starter
Thievley

Epiclol wrote:

Pretty nice mapset here but every other difficulty needs to be finished :c
soon
-Genesis
hi hello

Stjpa's Easy
00:00:395 - consider mapping this big white tick as it seems pretty strong
01:02:657 - i kinda dislike the sliderspam in this section, seems a bit lame, it works but i would only put sliders on the big white ticks
01:19:673 - i dont really get why the repeat slider is here, i'd rather have it the same as 01:16:579 (3,4,5) - for logic and consistency sake
01:21:220 (1,4,1) - these 3 sliders look a bit too curvy imo, making them more flat would look better
01:25:087 (2,4) - again dont really like too many sliders, so i'd make these 2 into circles
i dont really know much about easys, looks solid though
Normal
00:08:903 (2) - move this down a little to make it look better and have cleaner flow
00:10:063 (1,2,3,4,1) - i am kinda concerned about the complexity of this patter as it is a normal, maybe change 00:10:063 (1,2) - into a 1/2 repeat slider
00:13:157 (1) - rotate this by 85 degrees in selection centre to get a nice blanket on 00:11:610 (1) - and also make more sense because it then plays almost the same as 00:14:704 (1) - which is the same vocal line
00:28:626 (1,2) - make these the same shape, they slightly differ and its triggering me i'm sorry
00:38:487 (2,3) - what happened to spacing here
00:39:067 (3,3) - i would make these 2 only circles anyway, the pattern looks kinda clustered and slider heavy
00:44:481 - skipping this beat here is kind of weird, maybe make the slider end there
00:49:509 (1) - ^
00:49:895 (3) - maybe here you could copy 00:48:735 (1) - make it not repeat, mirror it and place it where you had the circle. (just a circle seems kinda off as the drum is going ham in the background, not really sure though)
01:05:751 (1) - i get that you're following the vocal, but it makes you skip a beat again that you were following in the previous part so maybe make it a repeat slider or something
01:14:259 (2,1) - this overlap is maybe too hard to read for a normal, maybe not, not really sure
01:15:806 (2) - this slider shape seems off to me, maybe you could copy 01:15:032 (1) - CTRL+J and place it where 2 was, to make it look less random
01:22:767 (1,2,3) - this pattern seems to linear something like this would look better
again pretty solid diff
Exa's advanced
01:10:005 - i would put a circle where you currently have the repeat slider and move the repeat slider to the big white tick, remove 01:11:165 (4) - and put a circle here 01:11:552 - makes more sense in my opinion
01:17:739 (4) - it would look and flow better if the sliderbelly was facing downwards imo
01:19:285 (4) - ^ but facing upwards
01:22:380 (4,5) - 01:23:927 (3,4) - making these flat feels better in my opinion
01:19:285 (4) - apparently the end of this slider isn't snapped
i like the concept of this diff
Hard
00:04:456 (2,3) - the flow is kinda cut off and then 00:05:035 (4) - seems too close
00:18:572 (3) - again kinda close to the previous slider
00:19:152 (5,1) - blanket would be way better if rotated by -5 in selection centre
00:19:924 (2,3) - again flow is really sharp, rotating 00:20:118 (3,4) - by something like 30 degrees and then moving them into the correct spacing would be good
00:27:079 (1) - rotate by 5 degrees selection centre for better blanket again
00:28:626 (5,8) - fix stack pls
00:30:172 (1,2) - the slider point in the middle seems kind of useless, either make them more curved or remove it
00:31:526 (6,1) - why are these stacked when 6 could emphasize the vocals better with some spacing between them
00:32:493 (3,4) - feels too close again
00:47:188 (1) - you should curve this too, it just seems random because pretty much all the sliders that emphasize vocals are curved
01:13:485 (1) - looks better when its a mirrored 01:13:099 (5) - and not the exact same slider
01:13:485 - it would be better with something like this because with how it is now you're skipping the drum on 01:13:969 -
01:16:579 (1,4) - fix stack ples
01:21:220 (1,3) - i really dislike overlaps like this, i'd stack the end of 3 on 1 but idk
01:23:927 (4) - move this down and to the right a bit so its not as close to 01:23:347 (2) -
01:25:667 (6,1) - again spacing could be used to emphasize the difference between 6 and 1
seems like a solid diff with a few small issues that can be fixed easily i guess
Insane
00:10:837 (5,6) - i'd move 5 a little closer 6 and and add a whistle on the end of 5
00:17:411 (4) - stacking it on the end of 00:18:185 (2) - would make it cleaner
00:24:759 (3,4) - spacing between these should be the same as the spacing between 00:25:145 (5,6) -
00:24:759 (3,5) - also this overlap..... . . .. .. ok sorry
00:42:935 (2,3,4,5,1) - holy this pattern is good, i might steal this /me runs
00:49:509 - kinda important beat here, that should have a circle and not just a slider end
00:50:185 (10) - not really sure about this note, stream ending on a blue tick seems kinda weird and i'm not sure if i hear anything there
01:03:817 (6) - pls stack end on 01:03:237 (3) -
01:10:198 (7,1) - spacing between these should be higher to emphasize the strong beat on the white tick
01:17:159 (3,1) - ffffffffff
01:17:739 (6,3) - ^
01:27:214 (4) - move up and to the left by 1 bracket and then its a nice overlap.
sorry about the overlap rant lol, ure just too pro and i cant find anything else xd fun diff tho
MBomb's Rain
it's a prank i dont map ctb soz
Exa

-Genesis wrote:

hi hello bonjour!

01:10:005 - i would put a circle where you currently have the repeat slider and move the repeat slider to the big white tick, remove 01:11:165 (4) - and put a circle here 01:11:552 - makes more sense in my opinion Biiiiig vocals and no different beat on the white tick, so nop. The vocals are too slow to support any interesting rhythm so this is the best I can go with.
01:17:739 (4) - it would look and flow better if the sliderbelly was facing downwards imo Nah, I gotta introduce some kind of different flow on the second kiai for the sake of diversity.
01:19:285 (4) - ^ but facing upwards Staying consistent to the previous pattern
01:22:380 (4,5) - 01:23:927 (3,4) - making these flat feels better in my opinion There were flat stuffs on the previous kiai!
01:19:285 (4) - apparently the end of this slider isn't snapped kill me, THIEV PLS SNAP
i like the concept of this diff I like you.
Topic Starter
Thievley

-Genesis wrote:

hi hello hey there :D


Normal
00:08:903 (2) - move this down a little to make it look better and have cleaner flow sure
00:10:063 (1,2,3,4,1) - i am kinda concerned about the complexity of this patter as it is a normal, maybe change 00:10:063 (1,2) - into a 1/2 repeat slider it's not that complex for a normal
00:13:157 (1) - rotate this by 85 degrees in selection centre to get a nice blanket on 00:11:610 (1) - and also make more sense because it then plays almost the same as 00:14:704 (1) - which is the same vocal line ehhhh not everything is about blankets sorry
00:28:626 (1,2) - make these the same shape, they slightly differ and its triggering me i'm sorry why so triggered D: shh
00:38:487 (2,3) - what happened to spacing here oops
00:39:067 (3,3) - i would make these 2 only circles anyway, the pattern looks kinda clustered and slider heavy but then it just feels like pausing even though the music is still going
00:44:481 - skipping this beat here is kind of weird, maybe make the slider end there okay and also moved (2) down to a red tick because it sounds better imo :p
00:49:509 (1) - ^ ????
00:49:895 (3) - maybe here you could copy 00:48:735 (1) - make it not repeat, mirror it and place it where you had the circle. (just a circle seems kinda off as the drum is going ham in the background, not really sure though) there is drum before that as well, i feel like it's better if i just highlight the downbeats with circles, i don't want to map every single beat, i'm aiming to map just the important ones that newer players would pay attention to and would feel inclined to click :D
01:05:751 (1) - i get that you're following the vocal, but it makes you skip a beat again that you were following in the previous part so maybe make it a repeat slider or something eh okay
01:14:259 (2,1) - this overlap is maybe too hard to read for a normal, maybe not, not really sure i'll take my chances for now, hopefully fiind an alternative later
01:15:806 (2) - this slider shape seems off to me, maybe you could copy 01:15:032 (1) - CTRL+J and place it where 2 was, to make it look less random :v
01:22:767 (1,2,3) - this pattern seems to linear something like this would look better oki
again pretty solid diff
Hard
00:04:456 (2,3) - the flow is kinda cut off and then 00:05:035 (4) - seems too close umm i don't see how it would be moved 4,2 a little farther from 3
00:18:572 (3) - again kinda close to the previous slider umm ok i guess
00:19:152 (5,1) - blanket would be way better if rotated by -5 in selection centre it's fine
00:19:924 (2,3) - again flow is really sharp, rotating 00:20:118 (3,4) - by something like 30 degrees and then moving them into the correct spacing would be good it's fine as it is imo
00:27:079 (1) - rotate by 5 degrees selection centre for better blanket again no rotating but adjusted the blanket
00:28:626 (5,8) - fix stack pls stack is fine?
00:30:172 (1,2) - the slider point in the middle seems kind of useless, either make them more curved or remove it they are not not useless, it makes a slight curve which is what i wanted
00:31:526 (6,1) - why are these stacked when 6 could emphasize the vocals better with some spacing between them it's because i ran out of space but you have a point so i moved 1 to the left, it's sort of meh right now but i'll find an alternative soon
00:32:493 (3,4) - feels too close again ehh moved
00:47:188 (1) - you should curve this too, it just seems random because pretty much all the sliders that emphasize vocals are curved it's fine
01:13:485 (1) - looks better when its a mirrored 01:13:099 (5) - and not the exact same slider um i think i did what you suggested?
01:13:485 - it would be better with something like this because with how it is now you're skipping the drum on 01:13:969 - did something similar
01:16:579 (1,4) - fix stack ples lol can you not XD
01:21:220 (1,3) - i really dislike overlaps like this, i'd stack the end of 3 on 1 but idk same
01:23:927 (4) - move this down and to the right a bit so its not as close to 01:23:347 (2) - shush lmao one overlap isn't going to end the world
01:25:667 (6,1) - again spacing could be used to emphasize the difference between 6 and 1 mm yea
seems like a solid diff with a few small issues that can be fixed easily i guess
Insane
00:10:837 (5,6) - i'd move 5 a little closer 6 and and add a whistle on the end of 5 oki
00:17:411 (4) - stacking it on the end of 00:18:185 (2) - would make it cleaner sure
00:24:759 (3,4) - spacing between these should be the same as the spacing between 00:25:145 (5,6) - i wanted for 6 to be a little more distanced than the previous three circles, but eh, either way it's not really all that different when you're looking at it in game
00:24:759 (3,5) - also this overlap..... . . .. .. ok sorry boo you
00:42:935 (2,3,4,5,1) - holy this pattern is good, i might steal this /me runs why did i sense sarcasm XD
00:49:509 - kinda important beat here, that should have a circle and not just a slider end good point
00:50:185 (10) - not really sure about this note, stream ending on a blue tick seems kinda weird and i'm not sure if i hear anything there i can assure you there is a beat there :p I know it's odd, but eh
01:03:817 (6) - pls stack end on 01:03:237 (3) - i might hurt you, boy
01:10:198 (7,1) - spacing between these should be higher to emphasize the strong beat on the white tick moved 7 down a bit, but oh no that caused an overlap!
01:17:159 (3,1) - ffffffffff
01:17:739 (6,3) - ^ i will literally slap you LMAO
01:27:214 (4) - move up and to the left by 1 bracket and then its a nice overlap. SDASDOIAJSOIDJIAJSODHAHSIJJASD
sorry about the overlap rant lol, ure just too pro and i cant find anything else xd fun diff tho I feel like the only time you should really point out overlaps is when it's literally so bad it's hindering readability, or when you're modding a map of a mapper who does not understand the concept of structure and has everything all scrunched up and ew, but ehhh. and no im not pro D:
thank you so much!
Zoe
[MBomb's Rain]
xd
  1. 00:03:876 (1,2) - This feels weird going from 1 -> 2, I think 00:04:263 (2) - should be moved to x:368 with the tail facing towards the center of the map.

Really nice map as always MBomb! Good luck with ranked~
MBomb

Zoe wrote:

[MBomb's Rain]
xd
  1. 00:03:876 (1,2) - This feels weird going from 1 -> 2, I think 00:04:263 (2) - should be moved to x:368 with the tail facing towards the center of the map. - I like this, done.

Really nice map as always MBomb! Good luck with ranked~
Thanks for the mod! I'll post code in a bit, someone else is modding right now, so there's no point in posting it just yet.
Olib
MBomb's Rain

00:00:394 (1,1) - Are you sure about starting hyper this long distance? maybe just make long dash e.g. move 00:00:394 (1) - to x:144
00:04:650 (3) - I'd prefer to dash to this slider so maybe you could move more to the right something like x:256
00:05:617 (2,3,4) - https://osu.ppy.sh/ss/5536383 i would change to something like this for better flow imo
00:37:328 (6) - This note was quite difficult for me, maybe make more vertical
00:45:642 (1) - Would prefer this as just a straight horizontal slider
01:04:205 (1) - Again maybe move more to left i'd prefer to dash

Other things to consider are spacing of a lot of the sliders and I also noticed that this map has a large amount of sliders but I think they suit the song fine so it should be OK, 01:02:658 (1) - to 01:13:100 (4) - and 01:15:033 (1) - to 01:25:088 (3) - are all sliders so would be nice to see a few more hit circles in these sections.

Great map as usual MBomb, good luck man.
MBomb

Olib wrote:

MBomb's Rain

00:00:394 (1,1) - Are you sure about starting hyper this long distance? maybe just make long dash e.g. move 00:00:394 (1) - to x:144 - I think the HDash fits well, and a longer dash might actually be harder.
00:04:650 (3) - I'd prefer to dash to this slider so maybe you could move more to the right something like x:256 - For consistency with previous sections, I'd prefer to leave this as not a dash.
00:05:617 (2,3,4) - https://osu.ppy.sh/ss/5536383 i would change to something like this for better flow imo - Changed the shape differently, as I want a dash to 5 still, but I feel as though a more emphasised curve would flow better.
00:37:328 (6) - This note was quite difficult for me, maybe make more vertical - Done.
00:45:642 (1) - Would prefer this as just a straight horizontal slider - This feels fine to me as it is.
01:04:205 (1) - Again maybe move more to left i'd prefer to dash - This doesn't really sound strong enough to me for a dash.

Other things to consider are spacing of a lot of the sliders and I also noticed that this map has a large amount of sliders but I think they suit the song fine so it should be OK, 01:02:658 (1) - to 01:13:100 (4) - and 01:15:033 (1) - to 01:25:088 (3) - are all sliders so would be nice to see a few more hit circles in these sections. - Yeah, honestly though if these were hitcircles they'd still have the same distances so it doesn't make much of a difference to play.

Great map as usual MBomb, good luck man.
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 62656
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:990516
BeatmapSetID:446985

[Difficulty]
HPDrainRate:6
CircleSize:4.4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1988390.png",0,0
Video,0,"rere.mp4"
//Break Periods
2,50290,61660
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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90501,-100,4,2,2,5,0,0


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Combo2 : 120,174,218
Combo3 : 72,81,162
Combo4 : 168,168,168

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Hazuki
IRC mod for treebomb
11:53 Hazuki: I was just playing it to see if i really noticed anything lol other than your 1/4 being too repetitive nothing really
11:54 Hazuki: 00:27:080 (1,2) - this i see a lot lol
11:55 - Magic Bomb -: hmm, yeah, the song in general doesn't really have much variety though so it's difficult to
11:57 Hazuki: 00:11:611 (1,2,3,4,5) - fill this up a bit more? i mean. it is a rain lol
11:58 - Magic Bomb -: Hmm, I originally didn't even have that section mapped at all, it was a break originally xd
12:01 Hazuki: maybe a spinner from ? 01:01:110 to here? 01:02:271 (1) - since he holds note a bit
12:02 Hazuki: That's all I see really lol your diff is great matches the song perfectly
Good luck on ranking it 0/
MBomb
Some changes to hitsounds too.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 62656
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:990516
BeatmapSetID:446985

[Difficulty]
HPDrainRate:6
CircleSize:4.4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1988390.png",0,0
Video,0,"rere.mp4"
//Break Periods
2,50290,61660
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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90501,-100,4,2,2,5,0,0


[Colours]
Combo1 : 143,160,120
Combo2 : 120,174,218
Combo3 : 72,81,162
Combo4 : 168,168,168

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shARPII

Stjpa's easy

Good

Normal

  1. 01:27:407 - 2 inherited points, remove one
  2. 01:30:501 - ^

Exa's advanced


  1. 00:00:395 (1,1,2) - I'm not a big fan of the spacing between these 3 circles, it's kinda confusing for an advanced level. Idk, I would just stack (1) on (1) but your call.
  2. 01:14:742 (4,1) - not a big fan of this anti jump for the same reason. I'm fine with the 2.0x SV but I find the playability worse if you're not aiming the end of your slider to the next slider.

Hard

  1. 01:13:872 (1,2,3,4,5) - I was thinking something like this is easier to read and play but idk, check it if you want. http://sharpii.opieop.net/screenshots/2g16377140.png
Overall it's cool, I'm not a nazi blanket so I won't go through this :p The only thing I would say about the map is that it looks kinda dull. To fix this, you can try to increase the spacing you're usually using by 0.1 or 0.2 during the refrain. At least, you'll have some changes which are noticeable when you play.It'll be a little bit harder during the momentum and players will have the feeling to play that song.

Insane

  1. 00:15:478 (3,4,5,6,1) - I don't really like the flow of this pattern, it's a bit jerky. I tried something else and moved 00:15:478 (3) - on 00:14:704 (1) - 's end. It was better for me, try it if you want.
  2. 00:37:328 (6) - This circle is on nothing, I would remove it. I guess it was for the playability you added it but I don't feel it's necessary. Try a slider if you're not confident with these 2 circles.
Looking good.
Strong mapset, it should be ready soon imo.
That's a small mod, I might come and check again but I don't have enough time right now to look further.
GL
Topic Starter
Thievley

shARPII wrote:

Normal

  1. 01:27:407 - 2 inherited points, remove one oopsie
  2. 01:30:501 - ^ thanks :D

Hard

  1. 01:13:872 (1,2,3,4,5) - I was thinking something like this is easier to read and play but idk, check it if you want. http://sharpii.opieop.net/screenshots/2g16377140.png okay i'll try that!


Overall it's cool, I'm not a nazi blanket so I won't go through this :p The only thing I would say about the map is that it looks kinda dull. To fix this, you can try to increase the spacing you're usually using by 0.1 or 0.2 during the refrain. At least, you'll have some changes which are noticeable when you play.It'll be a little bit harder during the momentum and players will have the feeling to play that song. yeaah that makes sense, I'll probably go through and do that then

Insane

  1. 00:15:478 (3,4,5,6,1) - I don't really like the flow of this pattern, it's a bit jerky. I tried something else and moved 00:15:478 (3) - on 00:14:704 (1) - 's end. It was better for me, try it if you want. but then the distance between 2,3 is very far, moved 3 a little bit more down instead
  2. 00:37:328 (6) - This circle is on nothing, I would remove it. I guess it was for the playability you added it but I don't feel it's necessary. Try a slider if you're not confident with these 2 circles. you're correct that there is no drum there but there is guitar and vocals :D

Looking good.
Strong mapset, it should be ready soon imo.
That's a small mod, I might come and check again but I don't have enough time right now to look further.
GL
thank you so much for the mod, sharpii :D/
Stjpa
No answer = fixed

-Genesis wrote:

hi hello

Stjpa's Easy
00:00:395 - consider mapping this big white tick as it seems pretty strong
01:02:657 - i kinda dislike the sliderspam in this section, seems a bit lame, it works but i would only put sliders on the big white ticks Fits pretty well to the melody tho.
01:19:673 - i dont really get why the repeat slider is here, i'd rather have it the same as 01:16:579 (3,4,5) - for logic and consistency sake Variation.
01:21:220 (1,4,1) - these 3 sliders look a bit too curvy imo, making them more flat would look better I don't really see a problem there. ;_;
01:25:087 (2,4) - again dont really like too many sliders, so i'd make these 2 into circles Used two circles on the second downbeat because of the unique guitar sounds.
i dont really know much about easys, looks solid though
.osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:Stjpa's Easy
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:992557
BeatmapSetID:446985

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CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
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316,135,78126,6,0,P|320:84|343:48,1,80,2|8,0:0|0:0,0:0:0:0:
406,10,78899,2,0,L|434:103,1,80,2|8,0:0|0:0,0:0:0:0:
438,174,79673,2,0,P|492:152|507:132,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
357,138,80833,1,8,0:0:0:0:
295,75,81220,6,0,P|256:65|216:76,1,80,2|8,0:0|0:0,0:0:0:0:
141,117,81993,1,2,0:0:0:0:
134,204,82380,1,8,0:0:0:0:
161,287,82767,2,0,P|200:289|245:259,1,80,2|8,0:0|0:0,0:0:0:0:
294,205,83540,2,0,L|303:125,1,80,2|8,0:0|0:0,0:0:0:0:
351,52,84314,6,0,P|396:47|435:72,1,80,2|8,0:0|0:0,0:0:0:0:
484,128,85087,2,0,L|469:223,1,80,2|8,0:0|0:0,0:0:0:0:
411,271,85860,1,2,0:0:0:0:
338,221,86247,1,8,0:0:0:0:
255,251,86634,2,0,P|252:194|269:165,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,87407,12,0,90501,0:0:0:0:
Exa

shARPII wrote:

Exa's advanced


  1. 00:00:395 (1,1,2) - I'm not a big fan of the spacing between these 3 circles, it's kinda confusing for an advanced level. Idk, I would just stack (1) on (1) but your call. A bit of diversity won't hurt anyone since the rhythm is //too// consistent.
  2. 01:14:742 (4,1) - not a big fan of this anti jump for the same reason. I'm fine with the 2.0x SV but I find the playability worse if you're not aiming the end of your slider to the next slider. The small slider works much like a note, I'll get some testplays and will change if I find it necessary.
Ascendance
rain is subpar, better let me map it instead
Exa

Ascendance wrote:

rain is subpar, better let me map it instead
so savage
Okoratu
http://puu.sh/pRAHE/c67e109f4a.jpg color 3 seems to be blending in with the video
Topic Starter
Thievley

Okorin wrote:

http://puu.sh/pRAHE/c67e109f4a.jpg color 3 seems to be blending in with the video
oopsie, will change it
aigoh
M4M with Thievley - Re:Re:
Really clean mapset =w=b
mod
[General]
  1. 00:00:395 – delete timing point? It’s okay to not start a timing point on the very first note. I think kibbleru said so years ago
  2. 00:50:282 – I feel like there needs to be a hitsound here. Try Normal finish? Also increase volume if you want to.
  3. 01:30:501 – delete this since previous volume is the same at 5%? Or down the volume to like 3
  4. Exa’s difficulty is great, I didn’t find anything

[Easy]
  1. 00:00:395 (1,1,2,3) - try this pattern http://puu.sh/pRUKG.jpg
  2. 00:18:571 –use whistle instead?


[Normal]
  1. 00:50:282 – add note?


[Hard]
  1. 00:19:924 (2) – why a spacing changes? Here it’s 1.73 DS from previous slider and then it’s 1.46 to the next. But 00:21:471 (2) – has consistent DS
  2. 00:50:282 – add note as you did so in insane?


[Insane]
  1. 00:37:328 (6,7,8) – remove (6) since there’s no sound and you didn’t either map it later on in 01:14:742 (9,10) –
  2. 00:40:615 (6) – felt unnatural to hit. I suggest making the set 00:39:841 (2,3,4,5,6) – into a pentagon http://puu.sh/pRRQM.jpg by unstacking 4 and 5.
  3. 00:43:322 (3,4,5) – unnatural jumps again. See my explanation: http://puu.sh/pRSY6.jpg . Try a zig zag flow instead? http://puu.sh/pRS9h.jpg What I did was ctrl+ G (3) and (4), then place (4) in the middle of triangle that 00:42:162 (7,1,2) – forms. Or for (4) you can use the same spot (5)’s tail was originally at. http://puu.sh/pRSnI.jpg
  4. 00:50:669 – delete since there’s no use
  5. 01:07:104 (7,3) –stack if it wasn’t intentional?
  6. 01:21:220 (1) –ctrl J so that it’s better transition to next note?
  7. 00:34:041 (3,4,5,6) – love this pattern

Quality is awesome. I hope this gets ranked soon. Good luck!
:D/ ✮✮
Topic Starter
Thievley

aigoh wrote:

M4M with Thievley - Re:Re:
Really clean mapset =w=b o3o
mod
[General]
  1. 00:00:395 – delete timing point? It’s okay to not start a timing point on the very first note. I think kibbleru said so years ago I had a negative offset before since that note is a 'pick up note' (a note leading into the actual first beat of the first measure), but I was told two offsets was more correct and now I don't know anymore lol. I feel like either way, it doesn't affect gameplay all the much, but there should definitely be a timing point either before or on the first note, so I think i'll stick with what I have now
  2. 00:50:282 – I feel like there needs to be a hitsound here. Try Normal finish? Also increase volume if you want to. i think it's fine... maybe idk
  3. 01:30:501 – delete this since previous volume is the same at 5%? Or down the volume to like 3 I don't think three is possible XD and I dunno I could but like it bothers me not seeing an inherited point there as well :v either way it probably doesn't make that much of a difference I suppose
  4. Exa’s difficulty is great, I didn’t find anything Exa is perfection ( - v - )

[Normal]
  1. 00:50:282 – add note? nope it's too quiet to be heard and not that significant to map in a normal diff, I think the only reason I mapped it in insane was because it was awkward for some people to stop a stream at a blue tick, and so i put it in but with very low volume as to create a fading effect, same as what happens in the music


[Hard]
  1. 00:19:924 (2) – why a spacing changes? Here it’s 1.73 DS from previous slider and then it’s 1.46 to the next. But 00:21:471 (2) – has consistent DS lmfao i didn't even notice that, but I think it's fine since you can't really tell when you're playing, but i'll probably end up making some ds adjustments for the sake of consistency
  2. 00:50:282 – add note as you did so in insane? I feel like it's too complex but maybe i'll add notes if I decide it's best later on


[Insane]
  1. 00:37:328 (6,7,8) – remove (6) since there’s no sound and you didn’t either map it later on in 01:14:742 (9,10) – (6) has vocals there while later on there is no vocals, also it feels more natural to click triplets at that part since it's building up to the chorus
  2. 00:40:615 (6) – felt unnatural to hit. I suggest making the set 00:39:841 (2,3,4,5,6) – into a pentagon http://puu.sh/pRRQM.jpg by unstacking 4 and 5. okay!
  3. 00:43:322 (3,4,5) – unnatural jumps again. See my explanation: http://puu.sh/pRSY6.jpg . Try a zig zag flow instead? http://puu.sh/pRS9h.jpg What I did was ctrl+ G (3) and (4), then place (4) in the middle of triangle that 00:42:162 (7,1,2) – forms. Or for (4) you can use the same spot (5)’s tail was originally at. http://puu.sh/pRSnI.jpg hmm I kind of like the way I had it but you have a point about the flow being forced from 5 to 1, so I moved 1 up so the path is more clear
  4. 00:50:669 – delete since there’s no use It's to bring the volume back up :p moved it up to 01:02:657 instead
  5. 01:07:104 (7,3) –stack if it wasn’t intentional? hmm oki stacked
  6. 01:21:220 (1) –ctrl J so that it’s better transition to next note? I like the way it is now because it's like you're moving the beat downwards along with the music and then 2 just brings it up again, like what i sort of did here 00:44:095 (1) idk xD
  7. 00:34:041 (3,4,5,6) – love this pattern :D

Quality is awesome. I hope this gets ranked soon. Good luck! thanks so much for the mod! made me re-look at some other weird stuff I had aa, I'll get to doing your mod soon!
:D/ ✮✮
Shiirn
Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards.

Generally speaking, the first red tick is not necessary. If some rule has changed and there MUST be a red line for the first note, it'd be better to negative offset this (If it comes down to it, come to me and i'll do the math for it), but honestly since it's just the drum hit i don't think it's necessary to worry about the first red line. I never noticed any particular requirement for it.

Insane
  1. 00:11:997 (2,3) - I feel like these should be notes, to properly fit with the guitar string plucking. 4 and 5 fit extremely well.
  2. 00:14:704 (1) - Move this down a little bit.
  3. 00:20:892 (1,2) - Throughout the map, you have a theme of "Players always follow the sliders". That theme tends to make the map feel really easy, even if it's got higher spacing, because it gives a much stronger feeling of freedom of movement. But these sliders are one of the few (I haven't looked at the rest of the map so idk if there are more) where you have to directly move in the opposite direction as soon as the slider is over, on note 1. This is what "flow" is, in a nutshell. Having explained that, 1 has bad flow
  4. 00:25:919 (2) - Move a bit down and to the right for combo even-ness.
  5. 00:40:615 (6,1) - To further expand on the above concept of "flow", this is what people call a "flowbreak". It breaks flow. (We're not very creative.) It's usually perfectly fine to have at the start of a new stanza, a new "section of beats". Since 6->1 is a big white tick and a new combo, the flowbreak fits fine.
  6. 01:16:193 (5) - Move to the right a little and a decent bit down. Also an example of a fine flowbreak. Don't forget to move 01:16:966 (2) - with it.
  7. 01:17:739 (6,1) - pls blanket
  8. 01:19:673 (1,3) - don't really understand why these are reverse sliders e_e The ending can stay because it's the ending so it's special.

Hard
  1. 00:11:610 (1,2,3,4,5,6) - On the insane, this was 3 sliders followed by two notes. here, it's two circles, two sliders, and two circles. Just like in the insane, I prefer 1 slider to 6 circles, but on a Hard that may be a bit much so you can stick to the original insane's 3 sliders and 2 circles.
  2. 01:06:911 (4,5) - ? you never do this before and i don't think u ever do it again. e_e no real reason to do it either
  3. 01:07:298 (1,2) - pls blanket
  4. 01:11:552 (4,5) - nvm you do it again but tis still kinda dumb. just stack the damn things

exa's diff is fine other than blankets, im too lazy to mod his shit, other diffs look fine
Topic Starter
Thievley

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards.

Generally speaking, the first red tick is not necessary. If some rule has changed and there MUST be a red line for the first note, it'd be better to negative offset this (If it comes down to it, come to me and i'll do the math for it), but honestly since it's just the drum hit i don't think it's necessary to worry about the first red line. I never noticed any particular requirement for it. aaah okay I'll just remove the first timing point because honestly it'd be too much trouble to go back to negative offset since I can't remember what it was...

Insane
  1. 00:11:997 (2,3) - I feel like these should be notes, to properly fit with the guitar string plucking. 4 and 5 fit extremely well. ayy true
  2. 00:14:704 (1) - Move this down a little bit. done
  3. 00:20:892 (1,2) - Throughout the map, you have a theme of "Players always follow the sliders". That theme tends to make the map feel really easy, even if it's got higher spacing, because it gives a much stronger feeling of freedom of movement. But these sliders are one of the few (I haven't looked at the rest of the map so idk if there are more) where you have to directly move in the opposite direction as soon as the slider is over, on note 1. This is what "flow" is, in a nutshell. Having explained that, 1 has bad flow mm ctrl+g'd
  4. 00:25:919 (2) - Move a bit down and to the right for combo even-ness. okaay
  5. 00:40:615 (6,1) - To further expand on the above concept of "flow", this is what people call a "flowbreak". It breaks flow. (We're not very creative.) It's usually perfectly fine to have at the start of a new stanza, a new "section of beats". Since 6->1 is a big white tick and a new combo, the flowbreak fits fine. i'm learning a lot
  6. 01:16:193 (5) - Move to the right a little and a decent bit down. Also an example of a fine flowbreak. Don't forget to move 01:16:966 (2) - with it. yup
  7. 01:17:739 (6,1) - pls blanket I thought it was but I guess not?
  8. 01:19:673 (1,3) - don't really understand why these are reverse sliders e_e The ending can stay because it's the ending so it's special. it was to mirror the sound of the guitar

Hard
  1. 00:11:610 (1,2,3,4,5,6) - On the insane, this was 3 sliders followed by two notes. here, it's two circles, two sliders, and two circles. Just like in the insane, I prefer 1 slider to 6 circles, but on a Hard that may be a bit much so you can stick to the original insane's 3 sliders and 2 circles. changed the pattern on the insane to what you had suggested, but i think i'm going to leave the pattern as it is :D
  2. 01:06:911 (4,5) - ? you never do this before and i don't think u ever do it again. e_e no real reason to do it either i'll stack them then D:
  3. 01:07:298 (1,2) - pls blanket aaaaaaa yeah
  4. 01:11:552 (4,5) - nvm you do it again but tis still kinda dumb. just stack the damn things done

exa's diff is fine other than blankets, im too lazy to mod his shit, other diffs look fine
lmao, thank you for the mod shiirn!
Exa
IRC
01:54 Exa: 00:00:782 (1,2,3) - Ok very minor but it exists
01:54 Thievley: mm
01:54 Thievley: ?
01:54 Exa: w = white r = red
01:54 Exa: w->r is bigger then r->w
01:54 Exa: than*
01:55 Thievley: wtf are you on about
01:55 Exa: look at the DS of 2
01:55 Exa: 2 falls on the least prominent beat
01:55 Exa: yet it's spaced the most
01:55 Exa: spaced out*
01:55 Exa: 00:01:556 (3) - is more prominent but spaced in less
01:56 Exa: again, it's only for about 0.1 but it's there
01:56 Thievley: um
01:56 Thievley: i get your point but i'd rather you point out things that are more obvious you know
01:57 Thievley: and truly make a difference in the actual gameplay
01:57 Exa: I started from this cause while minor, it follows a logic that I'm gonna be using a lot
01:58 Exa: 00:06:970 (1,2,3) -
01:58 Exa: Same logic
01:58 Thievley: i'm not 5 lmao i understand what you're going to be talking about
01:58 Thievley: i space out the note leading in
01:58 Thievley: i already said that before, although i need to clean up some parts
01:58 Exa: "leading in"?
01:59 Thievley: it's exactly what it sounds like
01:59 Exa: 00:06:970 (1,2,3) - Having already killed the tension by using a 1/1 slider (which is cool)
01:59 Exa: You revive it by spacing out a note that falls on the least prominent beat
02:00 Exa: No matter how you look at it, the synth is less prominent than the kick
02:01 Exa: 00:07:550 (2,3) - Hence why the gap between these should be greater than the gap between 00:06:970 (1,2) - these
02:01 Exa: It's be best if you didn't try to fix everything now
02:01 Exa: And just followed along
02:02 Thievley: i'm not fixing anything right now lmao
02:02 Exa: Oh alright
02:02 Exa: 00:10:257 (1,2,3,4,5) - On another note, the movement created here is... too awkward
02:02 Exa: Let me explain
02:02 Exa: 00:10:450 (2,3,4) - This is the first time in the map that a triplet appears
02:03 Exa: With no buildup and no previous indication, that's kind of sudden
02:03 Exa: 00:09:290 (3) - And even if there is a buildup, tension has already been diminished by the 1/1 repeat slider
02:03 Exa: Ofc you can't avoid having the triplet, I am not going there
02:04 Exa: But you should offer as much comfortable movement as possible on this part
02:04 Exa: To balance out the sudden complexity in the rhythm
02:04 Exa: 00:10:257 (1,2,3,4,5) - The whole thing is anything but comfortable
02:04 Exa: 00:10:257 (1,2,3,4) - Is fine
02:04 Exa: 00:10:450 (2,3,4,5) - Here is where stuff get messy
02:05 Exa: 00:10:257 (1,2,3,4,5) - In general linear movement is not something you want to make a habbit out of producing
02:05 Exa: It's logical and you know that sharp angles play much more comfortably
02:05 Exa: 00:10:837 (5) - What makes it worse is the direction this slider is looking at
02:05 Exa: The flow is too focused on going from right to left
02:06 Exa: And then you forcefuly have the player go from left to right
02:06 Exa: Exactly opposite
02:06 Thievley: yeaah i see your point
02:07 Exa: Ok so that's that
02:07 Exa: There are more than a few things that I've already overlooked for the sake of only pointing out "important issues" but egh
02:07 Exa: 00:12:383 (4,5,6,7) - Then there's this
02:07 Exa: 00:12:383 (4,5,6) - This is ok
02:07 Exa: It's a nice back and forth movement
02:08 Exa: Pretty comfortable, pretty common
02:08 Thievley: ?
02:08 Exa: 00:12:771 (6,7) - However this one
02:08 Exa: 00:12:577 (5,6,7) - All 3 of these propose linear movement
02:08 Exa: However the cursor speed required to complete this pattern flactuates too quickly
02:08 Thievley: yeah i was worried about that
02:08 Exa: 00:12:577 (5,6) - There's a big jump here
02:08 Thievley: but like
02:09 Exa: 00:12:771 (6,7) - And a small one here
02:09 Exa: If it was with a sharp angle, it'd be ok
02:09 Exa: But being linear, eeeegh
02:09 Thievley: wasn't sure where else to but it atm
02:09 Exa: I'll try to propose alternatives once I'm done pointing out stuff
02:09 Exa: Cause I might forget certain things
02:10 Exa: 00:14:318 (5,6,1) - And then we come to this little fella
02:10 Exa: The problem is the same with the others
02:10 Thievley: mmk
02:10 Thievley: lmfao
02:10 Exa: Regardless of the fact that you are leading in to a new measure
02:10 Exa: 00:14:511 (6) - Like, does that really seem to you like a beat that deserves THAT much spacing?
02:11 Thievley: nop
02:11 Exa: 00:18:958 (5,6,1) - Basically same with this
02:11 Exa: Props for being consistent but
02:11 Exa: You only repeated the mistake
02:11 Exa: 00:20:505 (5,6,1) - And here
02:12 Thievley: i wouldn't consider it a 'mistake'
02:12 Exa: ^ Here we also have that linear problem thingy
02:12 Thievley: if i had reasoning behind it
02:12 Exa: Yeah, you catch my drift
02:12 Exa: It's not a mistake
02:12 Exa: Cause you didn't do it by mistake
02:12 Exa: 00:22:052 (5,6,1) - Same here
02:13 Thievley: then why did you call it a mistake lmaoo
02:13 Thievley: if it makes you feel better, i'm planning on dedicating a day to redesigning the jumps
02:13 Exa: My vocabulary and my need to be quick in order to not forget certain things sometimes limits my options to express myself :s
02:13 Exa: Thievley it's not about me feeling better o.o
02:13 Exa: I just want to help
02:14 Exa: I know that you know things
02:14 Thievley: well, you seem to think differently of the things i do intentionally
02:14 Thievley: so :p
02:14 Thievley: anyways i'm not gunna lie, you have a point
02:14 Exa: Everyone has a reason for doing stuff
02:15 Exa: Even if sometimes they don't realize it (not saying that you don't)
02:15 Exa: It's a matter of how that reasoning impacts the actual result
02:15 Thievley: yeah
02:15 Exa: I never said that you didn't think stuff through
02:15 Exa: Not did I say that you MUST follow my reasoning
02:15 Thievley: and i never said you said that lmao
02:16 Thievley: i was just pointing out the difference in opinions
02:16 Exa: Welp ok then :3
02:16 Thievley: :b
02:16 Exa: Ok continuing
02:16 Exa: 00:25:146 (5,6,1) - This for example is somewhat "more okish"
02:16 Exa: Since they are at least sort of equal
02:17 Exa: And the movement is already big enough so as for small differences to not be notable
02:17 Exa: 00:00:782 (1,2,3) - In contrast to this one where small differences are notable
02:17 Exa: See why I pointed out at the beginning :3
02:17 Thievley: small difference is not that notable imo
02:18 Thievley: >.>
02:18 Thievley: unless you went into editor and actually clicked that note
02:18 Exa: It depends on how much the player can see and feel
02:18 Thievley: you know what i feel?
02:18 Exa: ?
02:18 Thievley: i feel
02:18 Thievley: something crawling
02:18 Thievley: in my crawl
02:19 Thievley: okay go on
02:19 Exa: lol
02:19 Exa: 00:25:146 (5,6,1) - In this case, small differences are insignificant cause the player is already struggling to keep up with the movement you've created.
02:19 Thievley: what have i created oh no
02:19 Exa: 00:00:782 (1,2,3) - Whilst here, the player doesn't need to pay that much attention to how to deal with the objects in order to complet the pattern
02:20 Exa: And can easily notice other, less significant things
02:20 Exa: The map is not bad, by any means
02:20 Thievley: i mean i still disagree with that :s
02:20 Thievley: i agree
02:20 Thievley: with
02:21 Exa: Welp, that's the only think that's purely subjective ;3
02:21 Thievley: the idea in general
02:21 Thievley: like small things do matter and whatnot, especially when distancing so low
02:21 Thievley: etc etc
02:21 Thievley: but
02:21 Exa: small things matter when you let the player notice them
02:21 Thievley: that's not the case here though imo
02:22 Thievley: hm
02:22 Exa: I guess it depends on the player
02:22 Exa: I wouldn't put my hand over fire, but I think I'd notice it
02:22 Thievley: wut
02:22 Thievley: what is that saying
02:22 Thievley: ???
02:22 Exa: ?
02:23 Thievley: "i wouldn't put my hand over fire
02:23 Thievley: ????
02:23 Exa: Oh like
02:23 Exa: I wouldn't bet my life on it sort of thing
02:23 Thievley: are you talking shit kid
02:23 Exa: LMAO
02:23 Thievley: >:v
02:23 Thievley: o ok i'm dumb
02:23 Thievley: lmfao
02:24 Exa: Ok, again, it's up to you to use that reasoning
02:24 Thievley: yo i keep connecting and disconnecting from vc it's so annoying, like my internet is so bad, but anywaaayyyysss
02:24 Thievley: yeah
02:24 Exa: Are you focused tho o.o
02:25 Exa: 00:29:400 (3,4,5,1) - Although I think you could have achived a fancier sort of movement, this one's a good example of how you //should// do stuff
02:25 Exa: 00:31:333 (5,6,1) - Beep boop
02:25 Exa: 00:31:527 (6,1,2) - Nice triangle-ish here tho
02:25 Thievley: i'm focused :v
02:25 Exa: 00:34:427 (5,6,1) - Another good example of you doing well
02:26 Exa: 00:35:587 (3,1,2,3,4,5,6,7,8,9) - Now that is nice
02:26 Exa: Snappy angles
02:26 Exa: Clear patterning
02:26 Exa: Makes up nicely for the complex rhythm
02:26 Thievley: something i'm still unsure of is
02:27 Thievley: 01:13:486 (1,2,3,4,5,6,7,8,9,10) -
02:27 Exa: Are you in a hurry?
02:27 Thievley: what
02:27 Thievley: no
02:27 Thievley: it's just
02:27 Thievley: i couldn't handle the compliments
02:27 Exa: I will get there at some point XD
02:27 Thievley: i need to point out bad stuff
02:27 Exa: Nah there are more stuff to come
02:28 Thievley: OW
02:28 Thievley: lmao yeah same
02:28 Thievley: go on though
02:28 Exa: 00:38:488 (2,4) - I can't help but point out how differently you treated these 2
02:28 Exa: even though they are basically the same
02:28 Exa: 00:38:875 (4) - I guess you could justify spacing this out more cause the vocals start there
02:29 Thievley: ?
02:29 Exa: 00:37:908 (1,2) -
02:29 Exa: 00:38:875 (4,5) -
02:29 Exa: Compare gaps
02:29 Exa: The spacing is different even though 2 and 4 are fundimentaly the same
02:29 Thievley: o
02:29 Exa: fundamentally*
02:30 Exa: 00:43:709 (5) - YOU HAD THE CHANCE
02:30 Exa: FOR MLG JUMPS
02:30 Thievley: what that
02:30 Exa: 00:43:709 (5) - There's a kick and a snare next to each other
02:31 Exa: On the head and on the tail of the slider
02:31 Exa: You could have taken advantage of how tense this part is
02:31 Exa: Being right before the next secion too
02:31 Thievley: i did tho
02:31 Exa: 00:43:901 - I mean you could have made the player tap here
02:32 Thievley: ooh
02:32 Thievley: yeah i could have hm...
02:32 Thievley: but i didn
02:32 Exa: I'm sure you have a reason
02:32 Exa: If not, find one or change it XD
02:33 Thievley: :v
02:33 Thievley: i like the slider...... .. . .
02:33 Exa: 00:48:736 (1) - Same here tbh
02:33 Exa: Well it's up to you to change it
02:33 Thievley: idk how to explain the reasoning for it tho
02:33 Thievley: it was
02:33 Exa: It's alright
02:34 Thievley: just
02:34 Thievley: soething i pictures
02:34 Thievley: *pictured
02:34 Exa: something*
02:34 Exa: lmao
02:34 Thievley: o
02:34 Exa: Were I in your shoes, I'd have taken advantage of these beats
02:34 Thievley: ya
02:34 Thievley: a
02:34 Exa: Since the song as a whole lacks interesting rhythms
02:34 Thievley: take advantage of them D:
02:34 Thievley: that's abuse
02:35 Exa: Exploit?
02:35 Exa: What's the word :s
02:35 Thievley: they did nothing wrong and i am not that kind of person uwu
02:35 Exa: Use not abuse
02:35 Thievley: lmfao nevermind you don't get it
02:35 Exa: omg you are kidding and I'm here about to scream
02:35 Thievley: i was trying to meme u
02:35 Exa: you cremed me
02:35 Exa: Don't read that out loud
02:35 Thievley: cremed
02:36 Exa: I tried to fuse meme and cry together
02:36 Exa: It didn't came out pretty
02:36 Thievley: creamed
02:36 Exa: PLS
02:36 *Thievley unzips panties
02:36 Exa: >unzips
02:36 Thievley: okay moving on
02:36 Exa: >panties
02:36 Exa: o.o
02:36 Exa: ok moving on
02:36 Thievley: i like sliders
02:36 Thievley: especially when they
02:37 Thievley: are curve
02:37 Exa: Curves are sexy that's why
02:37 Exa: 01:07:878 (3,4) - Hardcore jump to w
02:37 Exa: 01:08:071 (4,5) - Tiny lump to w
02:37 Exa: :|
02:37 Thievley: ( ͡° ͜ʖ ͡°)
02:37 Thievley: to be fair
02:37 Thievley: i had no where else to put it and
02:38 Thievley: 01:06:911 (6,1,2)
02:38 Thievley: wanted it to be like this but
02:38 Thievley: yea distance smol isn't it
02:38 Exa: 01:07:298 (1,2,3,4,5,6) - I see the pattern
02:38 Exa: But the tension handling is :s
02:38 Exa: Anyway I'll get back to placement at the end
02:38 Thievley: ill show u tension
02:38 Exa: o shit
02:38 Thievley: see this why i TOLD YOU
02:38 Exa: O.O
02:39 Exa: Told me what?
02:39 Thievley: i'm dedicating a day to rework
02:39 Thievley: how i place stuffs
02:39 Exa: siodjfbsdf
02:39 Exa: Let me finish this
02:42 Thievley: okay
02:42 Exa: 01:10:778 (2,3,4,5,6) - Tbh I'd expect to see such a pattern in the kiai
02:42 Exa: Like the spacing it too wide
02:42 Exa: It takes up almost 70% of the mapping area
02:42 Exa: 01:13:873 (3,4,5,6,7,8,9,10) - And then we come at our friend here
02:43 Thievley: moved 4 more left
02:43 Thievley: problem solve
02:43 Thievley: LMAO
02:43 Thievley: look at that shit pattern D:
02:43 Thievley: it actually doesn't play as bad as i thought it would
02:43 Thievley: but
02:43 Thievley: it still looks pretty eh
02:43 Exa: Actually I am gonna extend the reason I think this is weird
02:43 Exa: It plays weird
02:43 Exa: I played it
02:43 Exa: pls
02:44 Exa: 01:11:938 (1,2,3,4,1,2,3,4,5,6,7,8,9,10) -
02:44 Thievley: i played it too
02:44 Thievley: pls
02:44 Thievley: i got my tablet out for the first time in years
02:44 Exa: Let's just say that it doesn't play as comfortable as the rest of the diff
02:44 Exa: 01:11:938 (1,2,3,4) - First of all
02:44 Exa: The constant change in angle here already starts to overcomplicate things
02:45 Exa: You haven't really made the change in angle that obvious before
02:45 Exa: But the frequency at which these sliders appear makes it too obvious
02:45 Exa: Changing the angle THAT much and without a very solid and obvious reason will only make things awkward
02:45 Exa: 01:13:486 (1,2,3,4,5) - So far so good
02:46 Exa: 01:13:099 (4,3,4,5) - Although you could have stacked or not overlapped at al
02:46 Exa: l
02:46 Thievley: twas a mistake
02:47 Exa: give me a minute to think about it
02:47 Thievley: oh jeez
02:47 Exa: Ok don't type anything
02:47 Exa: Imma throw stuff out there so we can elaborate on them
02:47 Thievley: a
02:48 Exa: pls
02:48 Exa: 01:14:259 (6) - Not audible/ prominent enough to support the basis of a triplet
02:48 Exa: Although by replacing the slider with a note and moving the 3 notes 1 1/4 gives us a triplet
02:49 Exa: But there are 3 1/4 beats gap
02:49 Exa: Which is the reason this alone would not be a good idea
02:49 Thievley: wtf do you mean not audible enough
02:49 Exa: Scrap the first
02:49 Exa: There is a sound I'm dump
02:49 Exa: dumb*
02:49 Thievley: t h e r e i s a b e a t
02:49 Exa: yup
02:50 Thievley: o
02:50 Thievley: i just read what you wrote
02:50 Thievley: LOL
02:50 Thievley: a e s t h e t i c
02:51 Thievley: ok go on
02:51 Exa: Ok the whole thing doesn't play horrible by any means
02:51 Exa: But I think replacing 01:14:742 (9,10) - with a slider the same way you did 01:14:452 (8) - here would make things much better
02:51 Exa: No reason to force these 100s on players
02:52 Thievley: hmm oka
02:52 Thievley: lemme test it out
02:53 *Thievley tests
02:53 Thievley: ok it gud
02:54 Exa: Welp not much left, there are pretty much some instances of the same "errors" (idk how to call them?) and then a over
02:55 Exa: But like I said, there are more than a few things that I skipped for the sake of keeping this mod exclusively about major issues
Topic Starter
Thievley
( ͡° ͜ʖ ͡°)
Seijiro
From your queue

General


  • There is no video set for Stjpa's Easy

    You have to remove the audio track from the video

________________



Insane


  • 00:02:716 (2,3,4) - What about a Ctrl + g on each of them individually? Just for flow between 00:02:329 (1,2) -
    00:05:810 (2,3,4) - same, in case you accept the above

    00:16:058 (6,1) - spacing between these should be bigger than spacing between 00:15:865 (5,6) - . What about doing something like this?

    00:42:162 (7) - please move the tail in the opposite direction, since it's totally opposing the jump on the next object

    00:43:322 (3) - remove clap, it feels overdone

    00:44:095 (1) - add finish on head
    01:08:845 (1) - same
    01:15:033 (1) - same
    01:21:220 (1) - same
    00:00:782 (1) - same
    00:03:876 (1) - same
    00:06:970 (1) - same
    00:13:158 (1) - same
    00:19:345 (1) - same
    00:25:533 (1) - same
    00:31:720 (1) - same


    00:46:029 (2,3) - stack 2 on top of 3 since the spacing is kinda short and the emphasis on 3 should be bigger imo

    00:50:185 (11,12) - these beats aren't also in the music, delete them

    01:27:407 (1) - I would make the spinner end at 01:27:407 (1) - , when the music and that long note actually stop

    00:19:732 (2) - ctrl + g?
    00:27:466 (2) - same

    I wonder about that CS3,9 but ok lol

________________



Hard


  • 00:05:810 (2,3,4) - looks like you run out of space here. Imo it's not really clean, but it's fine I guess

    00:10:837 (5,6,1) - spacing inconsistency. Make sure that 6 is equally distant from both objects I linked

    00:32:493 (3,4) - why not using same shape to make the map look more clean? :3

    01:14:742 (6,7) - we're on a Hard diff, I would rather avoid playing a double tbh. 1/4 slider instead?

    01:17:159 (2,3,4,5) - this hasn't so much impact as other patterns. Maybe stack 4 on 3?

    01:27:407 (1) - same as for Insane

________________



Exa's Advanced


  • 00:00:395 (1,1) - geez, this is supposed to be something little bit harder than a Normal. This overlap is too misleading imo
    well, later on you keep using it and it's easy to predict, but the first one is still something I would rather avoid but it's your choice

    00:49:702 (3,4) - idk, but this part feels off, since it doesn't follow vocals properly. I would either remove them and add a repeat on 2 or remove them and add a circle. Don't forget to put the fade effect of the break at 00:50:282 -

    Since the NCs go a bit wild there, I would move the NC from 1 to 3 of 01:04:977 (3,1) -
    01:11:165 (3,1) - same

    01:27:407 (1) - as for the other diffs, I would rather make this finish at 01:32:821 -

________________



Normal


  • 00:50:282 - just gameplay aesthetics: take the start of the break on the timeline and drag it till here

    01:14:259 (2) - I guess you can stack this on top of 3 if you want

    01:27:407 (1) - same as before

    I would have used half of the NCs you used tho, since you literally put a NC every 2 objects most of the time. NCs are meant to give more HP back to the player but on such low OD map it's pointless to give so many back LOL

________________



Stjpa's Easy


  • 00:01:168 (2) - geex, the movement from 1 to this one is a lot contradicting. What about a vertical straight slider like [url=http://osu.ppy.sh/ss/5557007]this/url]?

    00:04:262 (2) - You really like this flow, huh...

    00:18:571 (4) - remove clap from head
    00:24:758 (4) - remove this one too
    00:30:946 (4) - same

    00:33:266 (4) - mind curving this one too maybe?
    01:15:806 (2) - same

    00:42:548 (3) - remove clap from tail

    01:27:407 (1) - sa for the other diffs, what about making this finish at 01:27:407 (1) - ?

=w=/
The english version of this one is pretty cool, I have to admit. Maybe because the original one is cool to begin with :^)
Topic Starter
Thievley

MrSergio wrote:

From your queue

General


  • There is no video set for Stjpa's Easy whoops, thanks!

    You have to remove the audio track from the video the audio track is still there? i'll check that out then...

________________



Insane


  • 00:02:716 (2,3,4) - What about a Ctrl + g on each of them individually? Just for flow between 00:02:329 (1,2) - i'd rather keep it the way i have it now
    00:05:810 (2,3,4) - same, in case you accept the above ^

    00:16:058 (6,1) - spacing between these should be bigger than spacing between 00:15:865 (5,6) - . What about doing something like this? Hmm no it feels kind of off, but i tried something else instead

    00:42:162 (7) - please move the tail in the opposite direction, since it's totally opposing the jump on the next object sure i suppose

    00:43:322 (3) - remove clap, it feels overdone you have a point

    00:44:095 (1) - add finish on head but there's no finish there in the song? D: there is one 00:43:709 (5) here on the slider end so i guess i'll add one there?
    01:08:845 (1) - same okay (for the rest of these, no answer means 'okay')
    01:15:033 (1) - same
    01:21:220 (1) - same
    00:00:782 (1) - same
    00:03:876 (1) - same no
    00:06:970 (1) - same no
    00:13:158 (1) - same
    00:19:345 (1) - same no
    00:25:533 (1) - same
    00:31:720 (1) - same no


    00:46:029 (2,3) - stack 2 on top of 3 since the spacing is kinda short and the emphasis on 3 should be bigger imo i think it's fine as it is, stacking it would lose the emphasis on three

    00:50:185 (11,12) - these beats aren't also in the music, delete them there's a faint drum and vocals, but I was going to delete them anyways tbh

    01:27:407 (1) - I would make the spinner end at 01:27:407 (1) - , when the music and that long note actually stop you seemed to have copied the wrong time, but i know where you meant anyways. I actually thought about extending it that long, but it felt unnecessary and when i played it it was very lengthy, just for a fading sound

    00:19:732 (2) - ctrl + g? mm ok
    00:27:466 (2) - same oka

    I wonder about that CS3,9 but ok lol lmfao moved down to 3.7 ;)

________________



Hard


  • 00:05:810 (2,3,4) - looks like you run out of space here. Imo it's not really clean, but it's fine I guess rip

    00:10:837 (5,6,1) - spacing inconsistency. Make sure that 6 is equally distant from both objects I linked whoopsie

    00:32:493 (3,4) - why not using same shape to make the map look more clean? :3 sure

    01:14:742 (6,7) - we're on a Hard diff, I would rather avoid playing a double tbh. 1/4 slider instead? mmhm

    01:17:159 (2,3,4,5) - this hasn't so much impact as other patterns. Maybe stack 4 on 3? i think it's fine as it is

    01:27:407 (1) - same as for Insane explained why not already

________________




Normal


  • 00:50:282 - just gameplay aesthetics: take the start of the break on the timeline and drag it till here 3 makes sense

    01:14:259 (2) - I guess you can stack this on top of 3 if you want 3 alright

    01:27:407 (1) - same as before ^

    I would have used half of the NCs you used tho, since you literally put a NC every 2 objects most of the time. NCs are meant to give more HP back to the player but on such low OD map it's pointless to give so many back LOL yyikes ok

=w=/
The english version of this one is pretty cool, I have to admit. Maybe because the original one is cool to begin with :^) :DD
thank you for the mod!
Zonthem
Hi !
I'm not the best modder ever but i tried to bring my contribution^^

Everything i'll say isn't to be rude even if they sometimes seems like. And it's only my opinion

Hole Mapset
The pause is for me too much in a TV-Size, even if it slows down, you should map it.

Insane
00:12:770 (6) : Circle really exentred, you should also put a bigger DS for 7

00:50:185 (11,12) : those circles follow the chorus but the stream focused on the drum, i would put a slider or a least put them outside of the stream

01:06:331 (3,4) : I think you should invert them (Ctrl + G), the jump sequence will be better.

01:13:872 (3,4,5) : you have 3 circles but you have two at 01:14:742(9,10). In addition the music plays only two notes twice. Correct it.

01:27:407 : I would personnally delay the spinner to add a note.

Stjpa's Easy
In general : I think you use too much the pattern (circle - circle - slider). I think you should replace some of them by sliders.
By this occasion, all your sliders have the same length (1 time), perhaps some 2 times sliders could bring variety to the play ?

00:13:930 (2) : this on is not aligned like other

00:34:040 (5) : ^

Normal
00:02:328 (1) : i dont see a reason so put a repeater, repalce by a longer slider (if you want to keep it, you should put a note at 00:02:908)

00:05:422 : ^

00:49:702 : perhaps put a repeating slider to fit the drum ?

01:14:259 (2,1) : this stack can be very confusing, you should place a note on top of the other.

Exa's Advanced
00:35:200 (2,3,4) : this pattren dont feet the music at all. Correct it.

Hard
00:43:708 (5) : i would put NC here and remove it from 00:44:094 (1)

01:13:872 (2) : Same issue as in insane, the repeater dont feet the music (test with : circle at 01:13:872 + 1/2 slider at 01:13:679 + 1/4 slider at 01:13:969).
GL by the way for ranking
Topic Starter
Thievley

Nherantelon wrote:

Hi !
I'm not the best modder ever but i tried to bring my contribution^^ i appreciate it :)

Everything i'll say isn't to be rude even if they sometimes seems like. And it's only my opinion

Hole Mapset
The pause is for me too much in a TV-Size, even if it slows down, you should map it. I think it's okay, there isn't really much to map to in that section anyways

Insane
00:12:770 (6) : Circle really exentred, you should also put a bigger DS for 7 mmhm moved

00:50:185 (11,12) : those circles follow the chorus but the stream focused on the drum, i would put a slider or a least put them outside of the stream those circles followed the fading drum but I deleted them anyways^

01:06:331 (3,4) : I think you should invert them (Ctrl + G), the jump sequence will be better. i think they are fine as they are

01:13:872 (3,4,5) : you have 3 circles but you have two at 01:14:742(9,10). In addition the music plays only two notes twice. Correct it. there is a beat here 01:13:873 (3) so for the sake of it not being completely awkward to play, i'll keep it mapped as it is

01:27:407 : I would personnally delay the spinner to add a note. i think it's fine as it is


Normal
00:02:328 (1) : i dont see a reason so put a repeater, repalce by a longer slider (if you want to keep it, you should put a note at 00:02:908) repeat to bring out notes in the guitar and drum

00:05:422 : ^ ^

00:49:702 : perhaps put a repeating slider to fit the drum ? yepp :D

01:14:259 (2,1) : this stack can be very confusing, you should place a note on top of the other. already did that from the last mod!

Hard
00:43:708 (5) : i would put NC here and remove it from 00:44:094 (1) no because that would be inconsistent D:

01:13:872 (2) : Same issue as in insane, the repeater dont feet the music (test with : circle at 01:13:872 + 1/2 slider at 01:13:679 + 1/4 slider at 01:13:969). clicking doubles would be awkward and as long as there's a beat to map to i don't see the problem
GL by the way for ranking
thanks for the mod!
Exa

MrSergio wrote:

Exa's Advanced


  • 00:00:395 (1,1) - geez, this is supposed to be something little bit harder than a Normal. This overlap is too misleading imo
    well, later on you keep using it and it's easy to predict, but the first one is still something I would rather avoid but it's your choice Got tetstplays, not misleading. Pretty basic.

    00:49:702 (3,4) - idk, but this part feels off, since it doesn't follow vocals properly. I would either remove them and add a repeat on 2 or remove them and add a circle. Don't forget to put the fade effect of the break at 00:50:282 - The instruments become way more prominent in this section.

    Since the NCs go a bit wild there, I would move the NC from 1 to 3 of 01:04:977 (3,1) - Ncing with every phrase and trying to keep the combos relatively small
    01:11:165 (3,1) - same smae

    01:27:407 (1) - as for the other diffs, I would rather make this finish at 01:32:821 - will let thiev decide
guineaQ
Obligatory mentor shitpost
Topic Starter
Thievley

guineaQ wrote:

Obligatory mentor shitpost
hello sensei, mod my mappu thank
Stjpa

aigoh wrote:

[Easy]
  1. 00:00:395 (1,1,2,3) - try this pattern http://puu.sh/pRUKG.jpg Current one gives better emphasis imo.
  2. 00:18:571 –use whistle instead? Claps fit way better. Q_Q

MrSergio wrote:

From your queue

Stjpa's Easy


  • 00:01:168 (2) - geex, the movement from 1 to this one is a lot contradicting. What about a vertical straight slider like [url=http://osu.ppy.sh/ss/5557007]this/url]? Rip unique things.

    00:04:262 (2) - You really like this flow, huh... What's the problem tho?

    00:18:571 (4) - remove clap from head They all emphasize the vocals. No changes.
    00:24:758 (4) - remove this one too
    00:30:946 (4) - same

    00:33:266 (4) - mind curving this one too maybe? Would make it very awkward to play imo.
    01:15:806 (2) - same Same.

    00:42:548 (3) - remove clap from tail

    01:27:407 (1) - sa for the other diffs, what about making this finish at 01:27:407 (1) - ? Ok.
@Nherantelon:
The 1/1 spam fits quite well to the song, so I don't see a problem there. Sure it might be monotonous, but it wouldn't be more exciting at all with some 2/1 sliders as they can be really boring over time.
For your suggestions, they aren't meant to be aligned to the next one.

there's the possibility that you need to add the video again because I just updated but didn't re-dl
osu file format v14

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AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:Stjpa's Easy
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:992557
BeatmapSetID:446985

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

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424,227,15477,2,0,L|411:134,1,80,2|8,0:0|0:0,0:0:0:0:
357,79,16250,6,0,P|431:62|444:66,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
281,125,17411,1,8,0:0:0:0:
203,166,17797,2,0,P|144:167|120:157,1,80,2|8,0:0|0:0,0:0:0:0:
41,131,18571,2,0,P|40:190|50:214,1,80,10|8,0:0|0:0,0:0:0:0:
105,275,19344,6,0,L|192:278,1,80,2|8,0:0|0:0,0:0:0:0:
264,240,20118,1,2,0:0:0:0:
276,152,20504,1,8,0:0:0:0:
212,92,20891,2,0,P|153:91|129:101,1,80,2|8,0:0|0:0,0:0:0:0:
56,140,21665,2,0,P|72:192|92:212,1,80,2|8,0:0|0:0,0:0:0:0:
176,232,22438,6,0,P|152:275|127:290,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
152,147,23598,1,8,0:0:0:0:
176,62,23985,2,0,P|215:48|255:55,1,80,2|8,0:0|0:0,0:0:0:0:
315,115,24758,1,10,0:0:0:0:
398,87,25145,1,8,0:0:0:0:
481,114,25532,6,0,L|490:204,1,80,2|8,0:0|0:0,0:0:0:0:
457,275,26305,2,0,P|418:282|380:270,1,80,2|8,0:0|0:0,0:0:0:0:
323,202,27079,2,0,P|284:195|246:207,1,80,2|8,0:0|0:0,0:0:0:0:
178,263,27852,1,2,0:0:0:0:
125,333,28239,1,8,0:0:0:0:
89,252,28626,6,0,P|101:213|139:181,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
178,263,29786,1,8,0:0:0:0:
250,212,30172,2,0,P|323:216|335:227,1,80,2|8,0:0|0:0,0:0:0:0:
368,294,30946,2,0,P|409:254|412:221,1,80,10|8,0:0|0:0,0:0:0:0:
438,149,31719,5,2,0:0:0:0:
399,69,32106,1,8,0:0:0:0:
327,18,32493,2,0,P|269:17|240:30,1,80,2|8,0:0|0:0,0:0:0:0:
172,68,33266,2,0,L|141:142,1,80,2|8,0:0|0:0,0:0:0:0:
83,208,34040,2,0,P|77:247|88:296,1,80,2|8,0:0|0:0,0:0:0:0:
130,365,34813,6,0,P|80:380|53:374,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
193,303,35973,1,8,0:0:0:0:
233,224,36360,2,0,L|321:184,1,80,2|8,0:0|0:0,0:0:0:0:
393,202,37133,2,0,L|423:116,1,80,10|8,0:0|0:0,0:0:0:0:
375,50,37907,6,0,P|412:37|451:42,2,80,6|8|2,0:0|0:0|0:0,0:0:0:0:
302,99,39067,1,8,0:0:0:0:
227,52,39454,2,0,P|187:52|152:70,1,80,2|8,0:0|0:0,0:0:0:0:
87,130,40227,1,2,0:0:0:0:
37,202,40614,1,8,0:0:0:0:
38,290,41001,6,0,P|68:335|101:349,1,80,2|8,0:0|0:0,0:0:0:0:
177,334,41774,2,0,L|269:328,1,80,2|8,0:0|0:0,0:0:0:0:
324,273,42548,2,0,P|344:331|339:358,2,80,2|8|10,0:0|0:0|0:0,0:0:0:0:
273,201,43708,1,8,0:0:0:0:
204,145,44094,6,0,P|204:105|221:69,1,80,2|8,0:0|0:0,0:0:0:0:
282,5,44868,2,0,P|321:5|357:22,1,80,2|8,0:0|0:0,0:0:0:0:
419,84,45641,2,0,P|418:123|401:159,1,80,2|8,0:0|0:0,0:0:0:0:
329,210,46415,1,2,0:0:0:0:
241,211,46801,1,8,0:0:0:0:
161,174,47188,6,0,P|193:135|221:126,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
116,249,48348,1,8,0:0:0:0:
256,192,48735,12,0,50282,0:0:0:0:
59,33,62657,6,0,P|67:80|91:108,1,80,2|0,0:0|0:0,0:0:0:0:
93,192,63431,2,0,P|123:228|158:240,1,80,2|0,0:0|0:0,0:0:0:0:
207,308,64204,2,0,P|251:324|287:317,1,80,2|0,0:0|0:0,0:0:0:0:
361,359,64977,2,0,P|408:351|436:327,1,80,2|0,0:0|0:0,0:0:0:0:
487,262,65751,6,0,P|470:225|438:202,1,80,2|0,0:0|0:0,0:0:0:0:
406,120,66524,2,0,P|373:96|334:92,1,80,2|0,0:0|0:0,0:0:0:0:
267,35,67298,2,0,P|227:31|191:46,1,80,2|0,0:0|0:0,0:0:0:0:
103,39,68071,2,0,P|66:55|43:87,1,80,2|0,0:0|0:0,0:0:0:0:
2,165,68845,6,0,P|48:175|83:164,1,80,2|0,0:0|0:0,0:0:0:0:
146,110,69618,2,0,P|184:101|222:111,1,80,2|0,0:0|0:0,0:0:0:0:
281,176,70392,2,0,P|319:186|357:177,1,80,2|0,0:0|0:0,0:0:0:0:
415,111,71165,2,0,P|453:102|491:112,1,80,2|0,0:0|0:0,0:0:0:0:
256,192,71938,12,0,73485,0:0:0:0:
168,56,75032,6,0,P|172:102|158:144,1,80,2|8,0:0|0:0,0:0:0:0:
97,192,75806,2,0,L|113:276,1,80,2|8,0:0|0:0,0:0:0:0:
155,347,76579,2,0,P|193:356|233:351,1,80,2|8,0:0|0:0,0:0:0:0:
304,299,77353,1,2,0:0:0:0:
342,220,77739,1,8,0:0:0:0:
316,135,78126,6,0,P|320:84|343:48,1,80,2|8,0:0|0:0,0:0:0:0:
406,10,78899,2,0,L|434:103,1,80,2|8,0:0|0:0,0:0:0:0:
438,174,79673,2,0,P|492:152|507:132,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
357,138,80833,1,8,0:0:0:0:
295,75,81220,6,0,P|256:65|216:76,1,80,2|8,0:0|0:0,0:0:0:0:
141,117,81993,1,2,0:0:0:0:
134,204,82380,1,8,0:0:0:0:
161,287,82767,2,0,P|200:289|245:259,1,80,2|8,0:0|0:0,0:0:0:0:
294,205,83540,2,0,L|303:125,1,80,2|8,0:0|0:0,0:0:0:0:
351,52,84314,6,0,P|396:47|435:72,1,80,2|8,0:0|0:0,0:0:0:0:
484,128,85087,2,0,L|469:223,1,80,2|8,0:0|0:0,0:0:0:0:
411,271,85860,1,2,0:0:0:0:
338,221,86247,1,8,0:0:0:0:
255,251,86634,2,0,P|252:194|269:165,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,87407,12,4,90501,0:0:0:0:
PlasticMemor
son post (will edit in mod)
edit:I'm not pushing this set forward anymore sorry
come on rip
MBomb
I can mod standard, I promise.

[Easy]

00:13:157 (1) - Wouldn't it flow better if this was pointed a bit more vertically, as to have the cursor movement more smooth into the next note?
00:15:477 (5) - And then maybe a curve here like you've done in previous patterns.
01:02:657 (1,2,3,4,1,2,3,4) - This section just generally feels really awkward to play in my opinion, due to the curve going away from the next note, and for a typical easy player, this would really throw them off. A more natural flow through these sliders would be better, something similar to what you did for the next section, perhaps.
01:11:938 (1) - This spinner placement just feels so random. There's nothing it's really following, because the held vocal ends earlier, and there's no sound that really implies a spinner here. Even if you're following your spinner placement from earlier, this sound is nothing like the sound then, if anything these sounds are afterwards, but I'm not really sure what you want to do here.
01:26:247 (4) - Having this to the diagonal south-west of the previous note would be better in my opinion flow wise. Something like x:328 y:300?

[Normal]

00:13:157 (1) - I think having this curve to the left instead of the right would play nicer, just Ctrl+H and move back to where it is currently.
00:22:438 (1) - Curving downwards would feel nicer flow-wise on this, both into it and then through onto the next note.
00:27:079 (3) - Curving right here seems nicer for flow as it follows cursor movements better.
01:27:021 (5) - I feel like this note would follow cursor movement nicer if you moved it to x:253 y:269.

[Advanced]

00:05:809 (3) - Maybe a bit of a curve to the right on this, would feel nice with the cursor movement of this section.
00:10:450 (2) - Downward curve on this too, for the same reason as above.
01:26:247 (2) - I feel like moving the slider point on this to something like x:168 y:371 feels and looks nicer with the cursor here, pretty nazi I know but I think it does feel a lot nicer.

[Hard]

00:18:957 (4) - Maybe curve this in a similar way to 00:18:185 (2) - instead? I think this consistency would feel really nice.
00:41:774 (3) - Curve to the right on this instead would feel nicer.
01:02:270 - Whilst it's obviously not required as the advanced was a gd, I like how the advanced put a circle here, maybe consider doing it here too?
01:18:126 (1) - A more downward curve would feel nicer here in my opinion with cursor movement.

[Insane]

00:25:533 (1) - Considering the strength of this note, I think a bit higher distance could be nice on this.
01:02:270 - Same as Hard.
01:21:220 (1) - Maybe downward curve on this instead? Would look and feel better in my opinion.

ok i'm not gonna pretend i can mod insanes, but this looks pretty clean to me honestly

Alright done ;) Sorry for bad mod, I don't mod standard very much.
Exa

- Magic Bomb - wrote:

[Advanced]

00:05:809 (3) - Maybe a bit of a curve to the right on this, would feel nice with the cursor movement of this section. Would overlap.
00:10:450 (2) - Downward curve on this too, for the same reason as above. Aesthetic consistency with the previous one.
01:26:247 (2) - I feel like moving the slider point on this to something like x:168 y:371 feels and looks nicer with the cursor here, pretty nazi I know but I think it does feel a lot nicer. It'd make no difference whatsoever.
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