forum

NateWantsToBattle - Re:Re: [Osu|CatchTheBeat]

posted
Total Posts
53
Topic Starter
Thievley
This beatmap was submitted using in-game submission on Monday, November 28, 2016 at 1:01:11 AM

Artist: NateWantsToBattle
Title: Re:Re:
Source: 僕だけがいない街
Tags: boku dake ga inai machi erased op tv size english cover magic bomb
BPM: 155.15
Filesize: 3922kb
Play Time: 00:00
Difficulties Available:
  1. Easy (0 stars, 0 notes)
  2. Exa's Advanced (2.54 stars, 173 notes)
  3. Hard (3.22 stars, 216 notes)
  4. Insane (4.12 stars, 274 notes)
  5. MBomb's Rain (3.66 stars, 232 notes)
  6. Normal (1.74 stars, 116 notes)
Download: NateWantsToBattle - Re:Re:
Information: Scores/Beatmap Listing
---------------
will change out video soon, stay tuned to redl
will also remap normal to fit the spread better


I spent so much time
that I'm never getting back


Background

Difficulties
  1. Normal
  2. Hard
  3. Insane
  4. Mbomb's Rain by - Magic Bomb -
Pawsu
<3
Ascendance
nuked
MBomb
nice song

shitty gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37906
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 62656
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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MBomb
fixed a few things with riari in pm, he's not posting though afaik, so yeah not gonna bother posting logs, he can do that if he decides to post xd

osu file format v14

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[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:
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BeatmapSetID:446985

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440,192,22050,1,0,0:0:0:0:
336,192,22243,1,0,0:0:0:0:
72,192,22437,6,0,P|24:144|40:128,1,90
208,192,22824,2,0,L|24:192,1,180
360,192,23597,2,0,L|456:160,1,90
264,192,23984,6,0,L|168:192,1,90
304,192,24370,2,0,P|392:136|352:88,1,180
32,192,25144,1,0,0:0:0:0:
128,192,25337,1,0,0:0:0:0:
408,192,25531,6,0,L|304:144,1,90
72,192,25917,2,0,B|24:192|16:160|16:160|24:128|112:120,1,180
440,192,26691,1,0,0:0:0:0:
496,192,26884,1,0,0:0:0:0:
208,192,27078,6,0,B|112:192|112:192,1,90
304,192,27464,2,0,L|216:152,1,90
480,192,27851,2,0,P|504:128|416:88,1,180
296,192,28431,1,0,0:0:0:0:
24,192,28624,6,0,L|128:144,1,90
376,192,29011,2,0,P|424:144|336:96,1,180
256,192,29591,1,0,0:0:0:0:
448,192,29785,2,0,L|360:152,1,90
184,192,30171,6,0,L|88:192,1,90
272,192,30558,2,0,P|368:112|336:72,1,180
32,192,31331,1,0,0:0:0:0:
128,192,31525,1,0,0:0:0:0:
384,192,31718,6,0,L|480:192,1,90
280,192,32105,2,0,L|176:192,1,90
448,192,32492,2,0,L|328:192,1,90
168,192,32878,1,0,0:0:0:0:
64,192,33072,1,0,0:0:0:0:
320,192,33265,6,0,P|336:144|304:128,1,90
128,192,33652,2,0,L|32:184,1,90
304,192,34039,2,0,P|334:144|302:112,1,90
136,192,34425,1,0,0:0:0:0:
240,192,34619,1,0,0:0:0:0:
496,192,34812,6,0,L|400:144,1,90
240,192,35199,2,0,L|120:192,1,90
336,192,35585,2,0,L|448:192,1,90
240,192,35972,2,0,L|328:160,1,90
64,192,36359,5,0,0:0:0:0:
232,192,36552,1,0,0:0:0:0:
64,192,36746,2,0,L|32:160,1,45
192,192,36939,1,0,0:0:0:0:
360,192,37132,1,0,0:0:0:0:
256,192,37326,2,0,L|208:184,1,45
384,192,37519,2,0,P|440:136|432:112,1,90
96,192,37906,6,0,P|40:144|120:96,1,180
208,192,38486,1,0,0:0:0:0:
128,192,38679,1,0,0:0:0:0:
312,192,38873,2,0,P|384:168|400:128,1,90
128,192,39259,1,0,0:0:0:0:
392,192,39453,6,0,P|336:136|304:136,1,90
160,192,39839,1,0,0:0:0:0:
344,192,40033,2,0,L|240:192,1,90
424,192,40419,1,0,0:0:0:0:
168,192,40613,2,0,P|128:144|136:128,1,90
424,192,41000,6,0,P|464:160|368:112,1,180
288,192,41580,1,0,0:0:0:0:
112,192,41773,2,0,P|64:144|88:120,1,90
128,192,42063,1,0,0:0:0:0:
288,192,42160,1,0,0:0:0:0:
344,192,42256,1,0,0:0:0:0:
304,192,42353,1,0,0:0:0:0:
120,192,42546,5,0,0:0:0:0:
448,192,42933,1,0,0:0:0:0:
120,192,43320,2,0,P|56:152|56:128,1,90
312,192,43707,1,0,0:0:0:0:
144,192,43900,1,0,0:0:0:0:
408,192,44093,6,0,P|464:144|440:112,1,90
280,192,44480,2,0,L|176:192,1,90
368,192,44867,1,0,0:0:0:0:
264,192,45060,1,0,0:0:0:0:
448,192,45253,1,0,0:0:0:0:
344,192,45447,1,0,0:0:0:0:
88,192,45640,6,0,P|80:152|128:136,1,90
288,192,46027,1,0,0:0:0:0:
24,192,46220,2,0,P|72:128|184:112,1,180
424,192,46800,2,0,P|472:161|472:112,1,90
208,192,47187,6,0,L|104:192,1,90
296,192,47574,1,0,0:0:0:0:
400,192,47767,1,0,0:0:0:0:
208,192,47961,2,0,P|144:160|144:128,1,90
216,192,48251,1,0,0:0:0:0:
336,192,48347,2,0,L|368:160,1,45
304,192,48541,2,0,L|248:192,1,45
88,192,48734,5,0,0:0:0:0:
264,192,48927,1,0,0:0:0:0:
80,192,49121,2,0,L|24:192,2,45
336,192,49507,1,0,0:0:0:0:
152,192,49701,2,0,L|208:192,1,45
368,192,49894,2,0,L|320:160,1,45
272,192,50088,1,0,0:0:0:0:
152,192,62269,5,0,0:0:0:0:
480,192,62656,6,0,L|360:192,1,90
504,192,63043,2,0,L|400:192,1,90
232,192,63429,2,0,P|201:157|248:120,1,90
408,192,63816,2,0,L|304:152,1,90
208,192,64203,6,0,L|80:192,1,90
240,192,64590,2,0,L|336:192,1,90
144,192,64976,2,0,L|232:152,1,90
416,192,65363,2,0,L|328:152,1,90
80,192,65750,6,0,P|24:168|40:136,1,90
136,192,66136,2,0,L|40:192,1,90
232,192,66523,2,0,L|344:192,1,90
136,192,66910,2,0,L|232:136,1,90
400,192,67297,6,0,P|424:144|392:128,1,90
304,192,67683,2,0,L|424:192,1,90
120,192,68070,2,0,P|56:144|64:120,1,90
240,192,68457,2,0,L|336:192,1,90
64,192,68844,6,0,L|144:144,1,90
232,192,69230,2,0,L|136:192,1,90
330,192,69617,2,0,L|210:192,1,90
432,192,70004,2,0,P|472:144|448:128,1,90
368,192,70390,6,0,L|272:192,1,90
384,192,70777,2,0,L|480:160,1,90
288,192,71164,2,0,L|192:192,1,90
456,192,71551,2,0,P|424:136|384:136,1,90
136,192,71937,6,0,P|72:144|88:112,1,90
176,192,72324,2,0,L|296:192,1,90
80,192,72711,2,0,L|176:144,1,90
336,192,73098,2,0,L|232:192,1,90
496,192,73484,5,0,0:0:0:0:
328,192,73678,1,0,0:0:0:0:
496,192,73871,1,0,0:0:0:0:
475,152,73967,1,0,0:0:0:0:
435,135,74064,1,0,0:0:0:0:
248,192,74258,1,0,0:0:0:0:
206,181,74354,1,0,0:0:0:0:
192,140,74451,1,0,0:0:0:0:
220,107,74548,1,0,0:0:0:0:
392,192,74644,1,0,0:0:0:0:
448,192,74741,1,0,0:0:0:0:
392,192,74838,1,0,0:0:0:0:
112,192,75031,6,0,P|48:177|32:136,1,90
224,192,75418,2,0,L|328:192,1,90
404,192,75805,2,0,L|308:192,1,90
496,192,76191,2,0,L|416:136,1,90
144,192,76578,6,0,P|80:160|80:144,1,90
264,192,76965,2,0,L|168:144,1,90
288,192,77351,2,0,L|384:192,1,90
192,192,77738,2,0,L|88:192,1,90
400,192,78125,6,0,L|496:192,1,90
312,192,78512,2,0,L|208:152,1,90
128,192,78898,2,0,L|224:192,1,90
32,192,79285,2,0,P|8:160|40:128,1,90
304,192,79672,6,0,L|416:192,1,90
208,192,80059,2,0,L|96:192,1,90
376,192,80445,2,0,P|424:136|400:112,1,90
320,192,80832,2,0,L|432:192,1,90
96,192,81219,6,0,P|23:164|16:144,1,90
200,192,81605,2,0,L|304:192,1,90
96,192,81992,2,0,L|184:152,1,90
440,192,82379,2,0,P|480:136|456:120,1,90
208,192,82766,6,0,L|112:192,1,90
304,192,83152,2,0,L|376:136,1,90
192,192,83539,2,0,L|304:192,1,90
24,192,83926,2,0,P|48:128|72:136,1,90
328,192,84312,6,0,L|248:152,1,90
64,192,84699,2,0,L|160:192,1,90
336,192,85086,2,0,P|368:152|336:128,1,90
80,192,85473,1,0,0:0:0:0:
336,192,85666,1,0,0:0:0:0:
80,192,85859,6,0,P|104:144|152:136,1,90
400,192,86246,2,0,L|320:136,1,90
72,192,86633,2,0,P|21:148|48:120,1,90
288,192,87020,2,0,L|184:168,1,90
464,192,87406,1,0,0:0:0:0:
256,192,87600,12,0,92047,0:0:0:0:

whoops doublepost lo
Ascendance
double post
Topic Starter
Thievley
thank you mb <3

updated~
Trost
Pretty nice mapset here but every other difficulty needs to be finished :c
Topic Starter
Thievley

Epiclol wrote:

Pretty nice mapset here but every other difficulty needs to be finished :c
soon
-Genesis
hi hello

Stjpa's Easy
00:00:395 - consider mapping this big white tick as it seems pretty strong
01:02:657 - i kinda dislike the sliderspam in this section, seems a bit lame, it works but i would only put sliders on the big white ticks
01:19:673 - i dont really get why the repeat slider is here, i'd rather have it the same as 01:16:579 (3,4,5) - for logic and consistency sake
01:21:220 (1,4,1) - these 3 sliders look a bit too curvy imo, making them more flat would look better
01:25:087 (2,4) - again dont really like too many sliders, so i'd make these 2 into circles
i dont really know much about easys, looks solid though
Normal
00:08:903 (2) - move this down a little to make it look better and have cleaner flow
00:10:063 (1,2,3,4,1) - i am kinda concerned about the complexity of this patter as it is a normal, maybe change 00:10:063 (1,2) - into a 1/2 repeat slider
00:13:157 (1) - rotate this by 85 degrees in selection centre to get a nice blanket on 00:11:610 (1) - and also make more sense because it then plays almost the same as 00:14:704 (1) - which is the same vocal line
00:28:626 (1,2) - make these the same shape, they slightly differ and its triggering me i'm sorry
00:38:487 (2,3) - what happened to spacing here
00:39:067 (3,3) - i would make these 2 only circles anyway, the pattern looks kinda clustered and slider heavy
00:44:481 - skipping this beat here is kind of weird, maybe make the slider end there
00:49:509 (1) - ^
00:49:895 (3) - maybe here you could copy 00:48:735 (1) - make it not repeat, mirror it and place it where you had the circle. (just a circle seems kinda off as the drum is going ham in the background, not really sure though)
01:05:751 (1) - i get that you're following the vocal, but it makes you skip a beat again that you were following in the previous part so maybe make it a repeat slider or something
01:14:259 (2,1) - this overlap is maybe too hard to read for a normal, maybe not, not really sure
01:15:806 (2) - this slider shape seems off to me, maybe you could copy 01:15:032 (1) - CTRL+J and place it where 2 was, to make it look less random
01:22:767 (1,2,3) - this pattern seems to linear something like this would look better
again pretty solid diff
Exa's advanced
01:10:005 - i would put a circle where you currently have the repeat slider and move the repeat slider to the big white tick, remove 01:11:165 (4) - and put a circle here 01:11:552 - makes more sense in my opinion
01:17:739 (4) - it would look and flow better if the sliderbelly was facing downwards imo
01:19:285 (4) - ^ but facing upwards
01:22:380 (4,5) - 01:23:927 (3,4) - making these flat feels better in my opinion
01:19:285 (4) - apparently the end of this slider isn't snapped
i like the concept of this diff
Hard
00:04:456 (2,3) - the flow is kinda cut off and then 00:05:035 (4) - seems too close
00:18:572 (3) - again kinda close to the previous slider
00:19:152 (5,1) - blanket would be way better if rotated by -5 in selection centre
00:19:924 (2,3) - again flow is really sharp, rotating 00:20:118 (3,4) - by something like 30 degrees and then moving them into the correct spacing would be good
00:27:079 (1) - rotate by 5 degrees selection centre for better blanket again
00:28:626 (5,8) - fix stack pls
00:30:172 (1,2) - the slider point in the middle seems kind of useless, either make them more curved or remove it
00:31:526 (6,1) - why are these stacked when 6 could emphasize the vocals better with some spacing between them
00:32:493 (3,4) - feels too close again
00:47:188 (1) - you should curve this too, it just seems random because pretty much all the sliders that emphasize vocals are curved
01:13:485 (1) - looks better when its a mirrored 01:13:099 (5) - and not the exact same slider
01:13:485 - it would be better with something like this because with how it is now you're skipping the drum on 01:13:969 -
01:16:579 (1,4) - fix stack ples
01:21:220 (1,3) - i really dislike overlaps like this, i'd stack the end of 3 on 1 but idk
01:23:927 (4) - move this down and to the right a bit so its not as close to 01:23:347 (2) -
01:25:667 (6,1) - again spacing could be used to emphasize the difference between 6 and 1
seems like a solid diff with a few small issues that can be fixed easily i guess
Insane
00:10:837 (5,6) - i'd move 5 a little closer 6 and and add a whistle on the end of 5
00:17:411 (4) - stacking it on the end of 00:18:185 (2) - would make it cleaner
00:24:759 (3,4) - spacing between these should be the same as the spacing between 00:25:145 (5,6) -
00:24:759 (3,5) - also this overlap..... . . .. .. ok sorry
00:42:935 (2,3,4,5,1) - holy this pattern is good, i might steal this /me runs
00:49:509 - kinda important beat here, that should have a circle and not just a slider end
00:50:185 (10) - not really sure about this note, stream ending on a blue tick seems kinda weird and i'm not sure if i hear anything there
01:03:817 (6) - pls stack end on 01:03:237 (3) -
01:10:198 (7,1) - spacing between these should be higher to emphasize the strong beat on the white tick
01:17:159 (3,1) - ffffffffff
01:17:739 (6,3) - ^
01:27:214 (4) - move up and to the left by 1 bracket and then its a nice overlap.
sorry about the overlap rant lol, ure just too pro and i cant find anything else xd fun diff tho
MBomb's Rain
it's a prank i dont map ctb soz
Exa

-Genesis wrote:

hi hello bonjour!

01:10:005 - i would put a circle where you currently have the repeat slider and move the repeat slider to the big white tick, remove 01:11:165 (4) - and put a circle here 01:11:552 - makes more sense in my opinion Biiiiig vocals and no different beat on the white tick, so nop. The vocals are too slow to support any interesting rhythm so this is the best I can go with.
01:17:739 (4) - it would look and flow better if the sliderbelly was facing downwards imo Nah, I gotta introduce some kind of different flow on the second kiai for the sake of diversity.
01:19:285 (4) - ^ but facing upwards Staying consistent to the previous pattern
01:22:380 (4,5) - 01:23:927 (3,4) - making these flat feels better in my opinion There were flat stuffs on the previous kiai!
01:19:285 (4) - apparently the end of this slider isn't snapped kill me, THIEV PLS SNAP
i like the concept of this diff I like you.
Topic Starter
Thievley

-Genesis wrote:

hi hello hey there :D


Normal
00:08:903 (2) - move this down a little to make it look better and have cleaner flow sure
00:10:063 (1,2,3,4,1) - i am kinda concerned about the complexity of this patter as it is a normal, maybe change 00:10:063 (1,2) - into a 1/2 repeat slider it's not that complex for a normal
00:13:157 (1) - rotate this by 85 degrees in selection centre to get a nice blanket on 00:11:610 (1) - and also make more sense because it then plays almost the same as 00:14:704 (1) - which is the same vocal line ehhhh not everything is about blankets sorry
00:28:626 (1,2) - make these the same shape, they slightly differ and its triggering me i'm sorry why so triggered D: shh
00:38:487 (2,3) - what happened to spacing here oops
00:39:067 (3,3) - i would make these 2 only circles anyway, the pattern looks kinda clustered and slider heavy but then it just feels like pausing even though the music is still going
00:44:481 - skipping this beat here is kind of weird, maybe make the slider end there okay and also moved (2) down to a red tick because it sounds better imo :p
00:49:509 (1) - ^ ????
00:49:895 (3) - maybe here you could copy 00:48:735 (1) - make it not repeat, mirror it and place it where you had the circle. (just a circle seems kinda off as the drum is going ham in the background, not really sure though) there is drum before that as well, i feel like it's better if i just highlight the downbeats with circles, i don't want to map every single beat, i'm aiming to map just the important ones that newer players would pay attention to and would feel inclined to click :D
01:05:751 (1) - i get that you're following the vocal, but it makes you skip a beat again that you were following in the previous part so maybe make it a repeat slider or something eh okay
01:14:259 (2,1) - this overlap is maybe too hard to read for a normal, maybe not, not really sure i'll take my chances for now, hopefully fiind an alternative later
01:15:806 (2) - this slider shape seems off to me, maybe you could copy 01:15:032 (1) - CTRL+J and place it where 2 was, to make it look less random :v
01:22:767 (1,2,3) - this pattern seems to linear something like this would look better oki
again pretty solid diff
Hard
00:04:456 (2,3) - the flow is kinda cut off and then 00:05:035 (4) - seems too close umm i don't see how it would be moved 4,2 a little farther from 3
00:18:572 (3) - again kinda close to the previous slider umm ok i guess
00:19:152 (5,1) - blanket would be way better if rotated by -5 in selection centre it's fine
00:19:924 (2,3) - again flow is really sharp, rotating 00:20:118 (3,4) - by something like 30 degrees and then moving them into the correct spacing would be good it's fine as it is imo
00:27:079 (1) - rotate by 5 degrees selection centre for better blanket again no rotating but adjusted the blanket
00:28:626 (5,8) - fix stack pls stack is fine?
00:30:172 (1,2) - the slider point in the middle seems kind of useless, either make them more curved or remove it they are not not useless, it makes a slight curve which is what i wanted
00:31:526 (6,1) - why are these stacked when 6 could emphasize the vocals better with some spacing between them it's because i ran out of space but you have a point so i moved 1 to the left, it's sort of meh right now but i'll find an alternative soon
00:32:493 (3,4) - feels too close again ehh moved
00:47:188 (1) - you should curve this too, it just seems random because pretty much all the sliders that emphasize vocals are curved it's fine
01:13:485 (1) - looks better when its a mirrored 01:13:099 (5) - and not the exact same slider um i think i did what you suggested?
01:13:485 - it would be better with something like this because with how it is now you're skipping the drum on 01:13:969 - did something similar
01:16:579 (1,4) - fix stack ples lol can you not XD
01:21:220 (1,3) - i really dislike overlaps like this, i'd stack the end of 3 on 1 but idk same
01:23:927 (4) - move this down and to the right a bit so its not as close to 01:23:347 (2) - shush lmao one overlap isn't going to end the world
01:25:667 (6,1) - again spacing could be used to emphasize the difference between 6 and 1 mm yea
seems like a solid diff with a few small issues that can be fixed easily i guess
Insane
00:10:837 (5,6) - i'd move 5 a little closer 6 and and add a whistle on the end of 5 oki
00:17:411 (4) - stacking it on the end of 00:18:185 (2) - would make it cleaner sure
00:24:759 (3,4) - spacing between these should be the same as the spacing between 00:25:145 (5,6) - i wanted for 6 to be a little more distanced than the previous three circles, but eh, either way it's not really all that different when you're looking at it in game
00:24:759 (3,5) - also this overlap..... . . .. .. ok sorry boo you
00:42:935 (2,3,4,5,1) - holy this pattern is good, i might steal this /me runs why did i sense sarcasm XD
00:49:509 - kinda important beat here, that should have a circle and not just a slider end good point
00:50:185 (10) - not really sure about this note, stream ending on a blue tick seems kinda weird and i'm not sure if i hear anything there i can assure you there is a beat there :p I know it's odd, but eh
01:03:817 (6) - pls stack end on 01:03:237 (3) - i might hurt you, boy
01:10:198 (7,1) - spacing between these should be higher to emphasize the strong beat on the white tick moved 7 down a bit, but oh no that caused an overlap!
01:17:159 (3,1) - ffffffffff
01:17:739 (6,3) - ^ i will literally slap you LMAO
01:27:214 (4) - move up and to the left by 1 bracket and then its a nice overlap. SDASDOIAJSOIDJIAJSODHAHSIJJASD
sorry about the overlap rant lol, ure just too pro and i cant find anything else xd fun diff tho I feel like the only time you should really point out overlaps is when it's literally so bad it's hindering readability, or when you're modding a map of a mapper who does not understand the concept of structure and has everything all scrunched up and ew, but ehhh. and no im not pro D:
thank you so much!
Zoe
[MBomb's Rain]
xd
  1. 00:03:876 (1,2) - This feels weird going from 1 -> 2, I think 00:04:263 (2) - should be moved to x:368 with the tail facing towards the center of the map.

Really nice map as always MBomb! Good luck with ranked~
MBomb

Zoe wrote:

[MBomb's Rain]
xd
  1. 00:03:876 (1,2) - This feels weird going from 1 -> 2, I think 00:04:263 (2) - should be moved to x:368 with the tail facing towards the center of the map. - I like this, done.

Really nice map as always MBomb! Good luck with ranked~
Thanks for the mod! I'll post code in a bit, someone else is modding right now, so there's no point in posting it just yet.
Olib
MBomb's Rain

00:00:394 (1,1) - Are you sure about starting hyper this long distance? maybe just make long dash e.g. move 00:00:394 (1) - to x:144
00:04:650 (3) - I'd prefer to dash to this slider so maybe you could move more to the right something like x:256
00:05:617 (2,3,4) - https://osu.ppy.sh/ss/5536383 i would change to something like this for better flow imo
00:37:328 (6) - This note was quite difficult for me, maybe make more vertical
00:45:642 (1) - Would prefer this as just a straight horizontal slider
01:04:205 (1) - Again maybe move more to left i'd prefer to dash

Other things to consider are spacing of a lot of the sliders and I also noticed that this map has a large amount of sliders but I think they suit the song fine so it should be OK, 01:02:658 (1) - to 01:13:100 (4) - and 01:15:033 (1) - to 01:25:088 (3) - are all sliders so would be nice to see a few more hit circles in these sections.

Great map as usual MBomb, good luck man.
MBomb

Olib wrote:

MBomb's Rain

00:00:394 (1,1) - Are you sure about starting hyper this long distance? maybe just make long dash e.g. move 00:00:394 (1) - to x:144 - I think the HDash fits well, and a longer dash might actually be harder.
00:04:650 (3) - I'd prefer to dash to this slider so maybe you could move more to the right something like x:256 - For consistency with previous sections, I'd prefer to leave this as not a dash.
00:05:617 (2,3,4) - https://osu.ppy.sh/ss/5536383 i would change to something like this for better flow imo - Changed the shape differently, as I want a dash to 5 still, but I feel as though a more emphasised curve would flow better.
00:37:328 (6) - This note was quite difficult for me, maybe make more vertical - Done.
00:45:642 (1) - Would prefer this as just a straight horizontal slider - This feels fine to me as it is.
01:04:205 (1) - Again maybe move more to left i'd prefer to dash - This doesn't really sound strong enough to me for a dash.

Other things to consider are spacing of a lot of the sliders and I also noticed that this map has a large amount of sliders but I think they suit the song fine so it should be OK, 01:02:658 (1) - to 01:13:100 (4) - and 01:15:033 (1) - to 01:25:088 (3) - are all sliders so would be nice to see a few more hit circles in these sections. - Yeah, honestly though if these were hitcircles they'd still have the same distances so it doesn't make much of a difference to play.

Great map as usual MBomb, good luck man.
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 62656
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:990516
BeatmapSetID:446985

[Difficulty]
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CircleSize:4.4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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Hazuki
IRC mod for treebomb
11:53 Hazuki: I was just playing it to see if i really noticed anything lol other than your 1/4 being too repetitive nothing really
11:54 Hazuki: 00:27:080 (1,2) - this i see a lot lol
11:55 - Magic Bomb -: hmm, yeah, the song in general doesn't really have much variety though so it's difficult to
11:57 Hazuki: 00:11:611 (1,2,3,4,5) - fill this up a bit more? i mean. it is a rain lol
11:58 - Magic Bomb -: Hmm, I originally didn't even have that section mapped at all, it was a break originally xd
12:01 Hazuki: maybe a spinner from ? 01:01:110 to here? 01:02:271 (1) - since he holds note a bit
12:02 Hazuki: That's all I see really lol your diff is great matches the song perfectly
Good luck on ranking it 0/
MBomb
Some changes to hitsounds too.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 62656
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:MBomb's Rain
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
BeatmapID:990516
BeatmapSetID:446985

[Difficulty]
HPDrainRate:6
CircleSize:4.4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1988390.png",0,0
Video,0,"rere.mp4"
//Break Periods
2,50290,61660
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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90501,-100,4,2,2,5,0,0


[Colours]
Combo1 : 143,160,120
Combo2 : 120,174,218
Combo3 : 72,81,162
Combo4 : 168,168,168

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shARPII

Stjpa's easy

Good

Normal

  1. 01:27:407 - 2 inherited points, remove one
  2. 01:30:501 - ^

Exa's advanced


  1. 00:00:395 (1,1,2) - I'm not a big fan of the spacing between these 3 circles, it's kinda confusing for an advanced level. Idk, I would just stack (1) on (1) but your call.
  2. 01:14:742 (4,1) - not a big fan of this anti jump for the same reason. I'm fine with the 2.0x SV but I find the playability worse if you're not aiming the end of your slider to the next slider.

Hard

  1. 01:13:872 (1,2,3,4,5) - I was thinking something like this is easier to read and play but idk, check it if you want. http://sharpii.opieop.net/screenshots/2g16377140.png
Overall it's cool, I'm not a nazi blanket so I won't go through this :p The only thing I would say about the map is that it looks kinda dull. To fix this, you can try to increase the spacing you're usually using by 0.1 or 0.2 during the refrain. At least, you'll have some changes which are noticeable when you play.It'll be a little bit harder during the momentum and players will have the feeling to play that song.

Insane

  1. 00:15:478 (3,4,5,6,1) - I don't really like the flow of this pattern, it's a bit jerky. I tried something else and moved 00:15:478 (3) - on 00:14:704 (1) - 's end. It was better for me, try it if you want.
  2. 00:37:328 (6) - This circle is on nothing, I would remove it. I guess it was for the playability you added it but I don't feel it's necessary. Try a slider if you're not confident with these 2 circles.
Looking good.
Strong mapset, it should be ready soon imo.
That's a small mod, I might come and check again but I don't have enough time right now to look further.
GL
Topic Starter
Thievley

shARPII wrote:

Normal

  1. 01:27:407 - 2 inherited points, remove one oopsie
  2. 01:30:501 - ^ thanks :D

Hard

  1. 01:13:872 (1,2,3,4,5) - I was thinking something like this is easier to read and play but idk, check it if you want. http://sharpii.opieop.net/screenshots/2g16377140.png okay i'll try that!


Overall it's cool, I'm not a nazi blanket so I won't go through this :p The only thing I would say about the map is that it looks kinda dull. To fix this, you can try to increase the spacing you're usually using by 0.1 or 0.2 during the refrain. At least, you'll have some changes which are noticeable when you play.It'll be a little bit harder during the momentum and players will have the feeling to play that song. yeaah that makes sense, I'll probably go through and do that then

Insane

  1. 00:15:478 (3,4,5,6,1) - I don't really like the flow of this pattern, it's a bit jerky. I tried something else and moved 00:15:478 (3) - on 00:14:704 (1) - 's end. It was better for me, try it if you want. but then the distance between 2,3 is very far, moved 3 a little bit more down instead
  2. 00:37:328 (6) - This circle is on nothing, I would remove it. I guess it was for the playability you added it but I don't feel it's necessary. Try a slider if you're not confident with these 2 circles. you're correct that there is no drum there but there is guitar and vocals :D

Looking good.
Strong mapset, it should be ready soon imo.
That's a small mod, I might come and check again but I don't have enough time right now to look further.
GL
thank you so much for the mod, sharpii :D/
Stjpa
No answer = fixed

-Genesis wrote:

hi hello

Stjpa's Easy
00:00:395 - consider mapping this big white tick as it seems pretty strong
01:02:657 - i kinda dislike the sliderspam in this section, seems a bit lame, it works but i would only put sliders on the big white ticks Fits pretty well to the melody tho.
01:19:673 - i dont really get why the repeat slider is here, i'd rather have it the same as 01:16:579 (3,4,5) - for logic and consistency sake Variation.
01:21:220 (1,4,1) - these 3 sliders look a bit too curvy imo, making them more flat would look better I don't really see a problem there. ;_;
01:25:087 (2,4) - again dont really like too many sliders, so i'd make these 2 into circles Used two circles on the second downbeat because of the unique guitar sounds.
i dont really know much about easys, looks solid though
.osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:NateWantsToBattle
ArtistUnicode:NateWantsToBattle
Creator:Thievley
Version:Stjpa's Easy
Source:僕だけがいない街
Tags:boku dake ga inai machi erased op tv size english cover magic bomb stjpa exa
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BeatmapSetID:446985

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168,56,75032,6,0,P|172:102|158:144,1,80,2|8,0:0|0:0,0:0:0:0:
97,192,75806,2,0,L|113:276,1,80,2|8,0:0|0:0,0:0:0:0:
155,347,76579,2,0,P|193:356|233:351,1,80,2|8,0:0|0:0,0:0:0:0:
304,299,77353,1,2,0:0:0:0:
342,220,77739,1,8,0:0:0:0:
316,135,78126,6,0,P|320:84|343:48,1,80,2|8,0:0|0:0,0:0:0:0:
406,10,78899,2,0,L|434:103,1,80,2|8,0:0|0:0,0:0:0:0:
438,174,79673,2,0,P|492:152|507:132,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
357,138,80833,1,8,0:0:0:0:
295,75,81220,6,0,P|256:65|216:76,1,80,2|8,0:0|0:0,0:0:0:0:
141,117,81993,1,2,0:0:0:0:
134,204,82380,1,8,0:0:0:0:
161,287,82767,2,0,P|200:289|245:259,1,80,2|8,0:0|0:0,0:0:0:0:
294,205,83540,2,0,L|303:125,1,80,2|8,0:0|0:0,0:0:0:0:
351,52,84314,6,0,P|396:47|435:72,1,80,2|8,0:0|0:0,0:0:0:0:
484,128,85087,2,0,L|469:223,1,80,2|8,0:0|0:0,0:0:0:0:
411,271,85860,1,2,0:0:0:0:
338,221,86247,1,8,0:0:0:0:
255,251,86634,2,0,P|252:194|269:165,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,87407,12,0,90501,0:0:0:0:
Exa

shARPII wrote:

Exa's advanced


  1. 00:00:395 (1,1,2) - I'm not a big fan of the spacing between these 3 circles, it's kinda confusing for an advanced level. Idk, I would just stack (1) on (1) but your call. A bit of diversity won't hurt anyone since the rhythm is //too// consistent.
  2. 01:14:742 (4,1) - not a big fan of this anti jump for the same reason. I'm fine with the 2.0x SV but I find the playability worse if you're not aiming the end of your slider to the next slider. The small slider works much like a note, I'll get some testplays and will change if I find it necessary.
Ascendance
rain is subpar, better let me map it instead
Exa

Ascendance wrote:

rain is subpar, better let me map it instead
so savage
Okoratu
http://puu.sh/pRAHE/c67e109f4a.jpg color 3 seems to be blending in with the video
Topic Starter
Thievley

Okorin wrote:

http://puu.sh/pRAHE/c67e109f4a.jpg color 3 seems to be blending in with the video
oopsie, will change it
aigoh
M4M with Thievley - Re:Re:
Really clean mapset =w=b
mod
[General]
  1. 00:00:395 – delete timing point? It’s okay to not start a timing point on the very first note. I think kibbleru said so years ago
  2. 00:50:282 – I feel like there needs to be a hitsound here. Try Normal finish? Also increase volume if you want to.
  3. 01:30:501 – delete this since previous volume is the same at 5%? Or down the volume to like 3
  4. Exa’s difficulty is great, I didn’t find anything

[Easy]
  1. 00:00:395 (1,1,2,3) - try this pattern http://puu.sh/pRUKG.jpg
  2. 00:18:571 –use whistle instead?


[Normal]
  1. 00:50:282 – add note?


[Hard]
  1. 00:19:924 (2) – why a spacing changes? Here it’s 1.73 DS from previous slider and then it’s 1.46 to the next. But 00:21:471 (2) – has consistent DS
  2. 00:50:282 – add note as you did so in insane?


[Insane]
  1. 00:37:328 (6,7,8) – remove (6) since there’s no sound and you didn’t either map it later on in 01:14:742 (9,10) –
  2. 00:40:615 (6) – felt unnatural to hit. I suggest making the set 00:39:841 (2,3,4,5,6) – into a pentagon http://puu.sh/pRRQM.jpg by unstacking 4 and 5.
  3. 00:43:322 (3,4,5) – unnatural jumps again. See my explanation: http://puu.sh/pRSY6.jpg . Try a zig zag flow instead? http://puu.sh/pRS9h.jpg What I did was ctrl+ G (3) and (4), then place (4) in the middle of triangle that 00:42:162 (7,1,2) – forms. Or for (4) you can use the same spot (5)’s tail was originally at. http://puu.sh/pRSnI.jpg
  4. 00:50:669 – delete since there’s no use
  5. 01:07:104 (7,3) –stack if it wasn’t intentional?
  6. 01:21:220 (1) –ctrl J so that it’s better transition to next note?
  7. 00:34:041 (3,4,5,6) – love this pattern

Quality is awesome. I hope this gets ranked soon. Good luck!
:D/ ✮✮
Topic Starter
Thievley

aigoh wrote:

M4M with Thievley - Re:Re:
Really clean mapset =w=b o3o
mod
[General]
  1. 00:00:395 – delete timing point? It’s okay to not start a timing point on the very first note. I think kibbleru said so years ago I had a negative offset before since that note is a 'pick up note' (a note leading into the actual first beat of the first measure), but I was told two offsets was more correct and now I don't know anymore lol. I feel like either way, it doesn't affect gameplay all the much, but there should definitely be a timing point either before or on the first note, so I think i'll stick with what I have now
  2. 00:50:282 – I feel like there needs to be a hitsound here. Try Normal finish? Also increase volume if you want to. i think it's fine... maybe idk
  3. 01:30:501 – delete this since previous volume is the same at 5%? Or down the volume to like 3 I don't think three is possible XD and I dunno I could but like it bothers me not seeing an inherited point there as well :v either way it probably doesn't make that much of a difference I suppose
  4. Exa’s difficulty is great, I didn’t find anything Exa is perfection ( - v - )

[Normal]
  1. 00:50:282 – add note? nope it's too quiet to be heard and not that significant to map in a normal diff, I think the only reason I mapped it in insane was because it was awkward for some people to stop a stream at a blue tick, and so i put it in but with very low volume as to create a fading effect, same as what happens in the music


[Hard]
  1. 00:19:924 (2) – why a spacing changes? Here it’s 1.73 DS from previous slider and then it’s 1.46 to the next. But 00:21:471 (2) – has consistent DS lmfao i didn't even notice that, but I think it's fine since you can't really tell when you're playing, but i'll probably end up making some ds adjustments for the sake of consistency
  2. 00:50:282 – add note as you did so in insane? I feel like it's too complex but maybe i'll add notes if I decide it's best later on


[Insane]
  1. 00:37:328 (6,7,8) – remove (6) since there’s no sound and you didn’t either map it later on in 01:14:742 (9,10) – (6) has vocals there while later on there is no vocals, also it feels more natural to click triplets at that part since it's building up to the chorus
  2. 00:40:615 (6) – felt unnatural to hit. I suggest making the set 00:39:841 (2,3,4,5,6) – into a pentagon http://puu.sh/pRRQM.jpg by unstacking 4 and 5. okay!
  3. 00:43:322 (3,4,5) – unnatural jumps again. See my explanation: http://puu.sh/pRSY6.jpg . Try a zig zag flow instead? http://puu.sh/pRS9h.jpg What I did was ctrl+ G (3) and (4), then place (4) in the middle of triangle that 00:42:162 (7,1,2) – forms. Or for (4) you can use the same spot (5)’s tail was originally at. http://puu.sh/pRSnI.jpg hmm I kind of like the way I had it but you have a point about the flow being forced from 5 to 1, so I moved 1 up so the path is more clear
  4. 00:50:669 – delete since there’s no use It's to bring the volume back up :p moved it up to 01:02:657 instead
  5. 01:07:104 (7,3) –stack if it wasn’t intentional? hmm oki stacked
  6. 01:21:220 (1) –ctrl J so that it’s better transition to next note? I like the way it is now because it's like you're moving the beat downwards along with the music and then 2 just brings it up again, like what i sort of did here 00:44:095 (1) idk xD
  7. 00:34:041 (3,4,5,6) – love this pattern :D

Quality is awesome. I hope this gets ranked soon. Good luck! thanks so much for the mod! made me re-look at some other weird stuff I had aa, I'll get to doing your mod soon!
:D/ ✮✮
Shiirn
Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards.

Generally speaking, the first red tick is not necessary. If some rule has changed and there MUST be a red line for the first note, it'd be better to negative offset this (If it comes down to it, come to me and i'll do the math for it), but honestly since it's just the drum hit i don't think it's necessary to worry about the first red line. I never noticed any particular requirement for it.

Insane
  1. 00:11:997 (2,3) - I feel like these should be notes, to properly fit with the guitar string plucking. 4 and 5 fit extremely well.
  2. 00:14:704 (1) - Move this down a little bit.
  3. 00:20:892 (1,2) - Throughout the map, you have a theme of "Players always follow the sliders". That theme tends to make the map feel really easy, even if it's got higher spacing, because it gives a much stronger feeling of freedom of movement. But these sliders are one of the few (I haven't looked at the rest of the map so idk if there are more) where you have to directly move in the opposite direction as soon as the slider is over, on note 1. This is what "flow" is, in a nutshell. Having explained that, 1 has bad flow
  4. 00:25:919 (2) - Move a bit down and to the right for combo even-ness.
  5. 00:40:615 (6,1) - To further expand on the above concept of "flow", this is what people call a "flowbreak". It breaks flow. (We're not very creative.) It's usually perfectly fine to have at the start of a new stanza, a new "section of beats". Since 6->1 is a big white tick and a new combo, the flowbreak fits fine.
  6. 01:16:193 (5) - Move to the right a little and a decent bit down. Also an example of a fine flowbreak. Don't forget to move 01:16:966 (2) - with it.
  7. 01:17:739 (6,1) - pls blanket
  8. 01:19:673 (1,3) - don't really understand why these are reverse sliders e_e The ending can stay because it's the ending so it's special.

Hard
  1. 00:11:610 (1,2,3,4,5,6) - On the insane, this was 3 sliders followed by two notes. here, it's two circles, two sliders, and two circles. Just like in the insane, I prefer 1 slider to 6 circles, but on a Hard that may be a bit much so you can stick to the original insane's 3 sliders and 2 circles.
  2. 01:06:911 (4,5) - ? you never do this before and i don't think u ever do it again. e_e no real reason to do it either
  3. 01:07:298 (1,2) - pls blanket
  4. 01:11:552 (4,5) - nvm you do it again but tis still kinda dumb. just stack the damn things

exa's diff is fine other than blankets, im too lazy to mod his shit, other diffs look fine
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