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BRADIO - Flyers [CatchTheBeat]

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NeonLights
Did a quick irc mod with Ascendance, here's our log

SPOILER
I forgot how these spoilers work
2016-05-18 13:03 NeonLights: imo on your cup 01:11:101 1 the slider feels very antiflowy
2016-05-18 13:03 Ascendance: yeah fffffff
2016-05-18 13:03 NeonLights: It's like an abrupt change in direction
2016-05-18 13:03 Ascendance: oo
2016-05-18 13:04 Ascendance: ye i might remake that completely
2016-05-18 13:04 NeonLights: that's my mod contribution for the entire month
2016-05-18 13:04 Ascendance: you can always mod the salad if you want
2016-05-18 13:04 Ascendance: hint hint
2016-05-18 13:04 Ascendance: :)))
2016-05-18 13:05 NeonLights: haha
2016-05-18 13:05 NeonLights: one more for the cup
2016-05-18 13:05 NeonLights: this is just personal but I feel like 01:15:417 2,3,4,5 could do better with a syncopated rhythm
2016-05-18 13:06 NeonLights: well just take out like 4,5
2016-05-18 13:06 Ascendance: could you explain a bit more what you mean?
2016-05-18 13:06 Ascendance: ah
2016-05-18 13:06 NeonLights: like the 4,5 seems like it's not really mapped to anything in particular
2016-05-18 13:06 Ascendance: hmm.. I want to follow the drums there
2016-05-18 13:07 Ascendance: if you delete them you can hear the drum finishers
2016-05-18 13:07 NeonLights: ah
2016-05-18 13:07 NeonLights: they're a little faint but i can see what you're going for there
2016-05-18 13:07 Ascendance: but I'll emphasize that a bit more since its seemed to confuse some people
2016-05-18 13:07 Ascendance: yeah
2016-05-18 13:07 NeonLights: and my osu died
2016-05-18 13:07 NeonLights: brb
2016-05-18 13:15 NeonLights: yeah 00:40:885 the stream with the 1 on the end feels a little antiflowy, but I can see you're going for a little more difficulty
2016-05-18 13:17 Ascendance: in which diff
2016-05-18 13:18 NeonLights: salad
2016-05-18 13:19 NeonLights: 01:08:511 you use a slider there, but it doesn't really match what you did for the other fast drum sections with the single beats
2016-05-18 13:19 Ascendance: oop fixed
2016-05-18 13:19 NeonLights: oh so that was a mistake ok XD
2016-05-18 13:20 Ascendance: fixed the other one too
Topic Starter
Ascendance
ok so for some reason i cant reply while using quote so, most stuff is fixed, thanks koli

Sc4v4ng3r
Placeholding for a mod like you asked me :D
Sadly I can't icon this because of the SP xD rip circlejerk

EDIT : For some reason I can't post my mod because of me getting blocked o.o I'll try tomorrow.
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

Placeholding for a mod like you asked me :D
Sadly I can't icon this because of the SP xD rip circlejerk
ok i shoot 1 star
Sc4v4ng3r
So the forums won't let me post with editing, so I had to double-post ;-;

[General]
  1. Looks like 'normal-slidertick2.wav' isn't used in any of the difficulties, please remove it if there is no use to that file.
  2. If there's 'billards' in the tags, why not add 'darts' and 'poker' to the tags as well? They are in the background too :3
  3. 00:07:216 - to 00:14:122 - For all difficulties, there are no snare sound actually present in this section, yet there are claps to emphasize those 'snares'. They shouldn't be emphasizing that as the only drum instrument in the background is the kicks, so I recommend you to add kicks to every downbeat, to follow the song better.
[Cup]
  1. 00:27:072 (3) - A clap should be present on the tail of this slider as there's a snare, unless this was meant for something else. But I would like the hitsounds to be consistently emphasizing the snares, so I would recommend you to add a clap if possible.
  2. 00:36:568 (3) - Maybe you could curve the slider like you did on 00:29:662 (3) - , to emphasize on the same vocal 'syllabus'.
  3. 00:58:799 (1,2,3,1,2,3) - Although they play out fine, the sudden change in what you are following might throw some beginners off, as they can't get adapted to too many rhythms. To avoid this from happening, I would follow the similar rhythm like you did on 00:45:202 (1,2,3,1,2,3) - for consistency, so that beginners get what they expect.
  4. Well other than that, solid difficulty :D
[Salad]
  1. 00:12:396 (1,2,3) - In Cup you followed both of the trumpet sound sections, but in Salad you didn't do it here. Even when compared with 00:05:489 (2,3,4,5,6) - , they are of the same synth, so I believe the rhythm should be like this, to follow consistency.
  2. 00:24:482 (1) - I believe a finish goes to the head of this slider if this is following the same hitsounding pattern.
  3. 00:27:504 (6) - Same like I'd mentioned in Cup, a clap should be here for the same reason.
  4. 00:46:065 (2) - I'm probably just repeating what koliron said, but I do feel this slider in particular doesn't require too much repeats on it to produce more movement. This is very nitpicky, but the vocal's intensity on this slider compared to the other notes are a little bit less - so in order to reflect on that tiny detail, I believe you could just make this a 1/1 slider.
  5. 01:13:691 (5,6,7,8,9,10,11,12) - I understand all other streams because they are all clearly heard in the background, but for this, the 1/4 drum beats are not quite clear, so in a low difficulty like this, it might be just increasing the note density unnecessarily. I believe the rhythm should be simple and easy to follow(not following the faint sounds), so this stream could be replced with just simple 1/2 sliders, then at 01:14:554 (1,2,3,4,5,6) - , the rhythm could be altered in this way, to follow the hearable toms in the background.
  6. 01:17:612 (3,4) - I was wondering why's the movement so hard here, but then I realised (3) is snapped to one of the 1/12 ticks LOL Fix this pls o.o Right now because of this the dash is really hard for Salad players.
[Platter]
  1. 00:14:770 (3,4,5) - I believe the triplet here should be removed, as all other rhythms(example at 00:18:223 (3) - ), you didn't emphasize this same beat. And after this triplet 50% of your other triplets emphasize on the vocals, not on this beat, making the rhythm inconsistent.
  2. 00:17:252 (5) - Same goes here, this specific sound isn't emphasized on all other rhythms, so I would remove this note for consistency.
  3. 00:20:381 (4) - And here too, as the 1/4 rhythm isn't emphasized on all other rhythms once again, I would remove the repeat and instead create 2 circles on 1/2 rhythm for consistency.
  4. 00:21:353 - Speaking of the triplets following the vocals, you could add a circle here as the vocals land here.
  5. Tl;dr I would like to see those triplets being used consistently, whether they are following the vocals, the drums, or both. Tbh I don't actually hear any 1/4 drum beats in this section of the song(except those streams), so I believe the 1/4 vocals should be the only thing getting emphasized(hence my suggestions).
  6. 00:27:504 (4) - Like I've mentioned in the other 2 difficulties, a clap should be added.
  7. 00:44:338 (3) - You could give a little bit more curve to this slider to emphasize better on the vocals like you did on 00:42:612 (3) - . Vertical slider here feels really plain imo.
  8. 00:59:230 (1,2,3,4,5,6,7) - I had to make this bold because this really is overmapping. In the background, there is certainly no drum/vocals/any other instrument you want to name it is not even landing on any of the blue ticks. Even when heard at 75% or 50% playback rate you certainly can't hear anything on the blue ticks(delete all notes). Same goes for 01:00:957 (3,4,5,6,7,8,1) - , with the same reason for having no instruments or vocals to support it. I would change up the entire rhythm to be following the secondary vocals, to keep consistency with the other difficulties, like this(00:58:799 (4,5) - these were also affected), then adding hypers to 00:58:799 - , 01:00:525 - and 01:02:468 - .
  9. 01:14:554 (1,2,1,2) - If you followed my suggestion on Salad at 01:14:554 (1,2,3,4,5,6) - , then on this rhythm it should be emphasizing the same thing(the toms), for consistency. I mean, since this is a harder difficulty than Salad, it could be good if the rhythm here was more intense than Salad, so altering the rhythm in a similar way could better fit the spread.
[Seeking Happiness]
  1. 00:03:331 (2) - Does this note really deserve the hyper? I mean, the only prominent sound that it has is the open hi-hat sound, not like the other hypers where they have cymbals and trumpets supporting them. The long slider's shape can be changed to this, so that it gets closer to (2).
  2. The inconsistent 1/4 rhythm usage from Platter applies in this difficulty as well, check over them. Well most of the troubling notes are similar, so it shouldn't be too hard to catch them. If I were to point out a few of them :
  3. 00:14:770 (2,3,4) - Like mentioned in Platter, for the same reason (3) should be removed.
  4. 00:17:144 (3,4) - 00:20:597 (6,7,8,9) - This were following the consistent drum beat nicely, but from 00:24:051 (5) - the consistency is broken. Since again, there are no actual 1/4 drum beats landing on those blue ticks of the mentioned streams, I would remove the circles in the blue tick.
  5. 00:21:353 - Like I'd mentioned in Platter again, a circle here would be good to follow that vocal syllabus.
  6. 00:27:504 (5) - Just mentioning the hitsound :(irrelevant to the overmapping point) like I mentioned in all other difficulties, a clap should be added for the same reason.
  7. 00:45:417 (2,3,4) - And again, like mentioned in Platter, no beats of the drums or the vocals are actually landing on those blue ticks. I again strongly recommend you to simplify the rhythm into 1/2s, the usage of this 1/4 rhythm could be questionnable for DQs. And this applies to all other similar streams(like 00:47:144 (2,3,4,5,6,7) - , 00:59:230 (2,3,4,5,6,7) - , etc.), so apply the changes to them as well.
  8. 00:57:504 (2) - You are totally missing out on the clap on the tail of this slider lol
  9. 01:12:180 (4) - I believe this note doesn't deserve a hyper, as the vocal's pitch isn't too strong like it was on 01:10:669 (5) - , unless this is following something else.
  10. 01:15:741 - A tom is heard in the background on this tick, so you might want to add it in, considering this is the hardest difficulty.
I believe the higher difficulties can use some more rhythm management, before pushing this forward.
Maybe call me back after you get few more mods :3
Anyway that's all for me, GL!
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

So the forums won't let me post with editing, so I had to double-post ;-;

[General]
  1. Looks like 'normal-slidertick2.wav' isn't used in any of the difficulties, please remove it if there is no use to that file.
  2. If there's 'billards' in the tags, why not add 'darts' and 'poker' to the tags as well? They are in the background too :3
  3. 00:07:216 - to 00:14:122 - For all difficulties, there are no snare sound actually present in this section, yet there are claps to emphasize those 'snares'. They shouldn't be emphasizing that as the only drum instrument in the background is the kicks, so I recommend you to add kicks to every downbeat, to follow the song better. I adjusted these a bit, but I more use them for the emphasis of the beat rather than the sounds themselves. But yeah, adjusted a bit.
[Cup]
  1. 00:27:072 (3) - A clap should be present on the tail of this slider as there's a snare, unless this was meant for something else. But I would like the hitsounds to be consistently emphasizing the snares, so I would recommend you to add a clap if possible. must've forgot this O:
  2. 00:36:568 (3) - Maybe you could curve the slider like you did on 00:29:662 (3) - , to emphasize on the same vocal 'syllabus'.
  3. 00:58:799 (1,2,3,1,2,3) - Although they play out fine, the sudden change in what you are following might throw some beginners off, as they can't get adapted to too many rhythms. To avoid this from happening, I would follow the similar rhythm like you did on 00:45:202 (1,2,3,1,2,3) - for consistency, so that beginners get what they expect.
  4. Well other than that, solid difficulty :D
[Salad]
  1. 00:12:396 (1,2,3) - In Cup you followed both of the trumpet sound sections, but in Salad you didn't do it here. Even when compared with 00:05:489 (2,3,4,5,6) - , they are of the same synth, so I believe the rhythm should be like this, to follow consistency.
  2. 00:24:482 (1) - I believe a finish goes to the head of this slider if this is following the same hitsounding pattern.
  3. 00:27:504 (6) - Same like I'd mentioned in Cup, a clap should be here for the same reason.
  4. 00:46:065 (2) - I'm probably just repeating what koliron said, but I do feel this slider in particular doesn't require too much repeats on it to produce more movement. This is very nitpicky, but the vocal's intensity on this slider compared to the other notes are a little bit less - so in order to reflect on that tiny detail, I believe you could just make this a 1/1 slider.
  5. 01:13:691 (5,6,7,8,9,10,11,12) - I understand all other streams because they are all clearly heard in the background, but for this, the 1/4 drum beats are not quite clear, so in a low difficulty like this, it might be just increasing the note density unnecessarily. I believe the rhythm should be simple and easy to follow(not following the faint sounds), so this stream could be replced with just simple 1/2 sliders, then at 01:14:554 (1,2,3,4,5,6) - , the rhythm could be altered in this way, to follow the hearable toms in the background.
  6. 01:17:612 (3,4) - I was wondering why's the movement so hard here, but then I realised (3) is snapped to one of the 1/12 ticks LOL Fix this pls o.o Right now because of this the dash is really hard for Salad players.
[Platter]
  1. 00:14:770 (3,4,5) - I believe the triplet here should be removed, as all other rhythms(example at 00:18:223 (3) - ), you didn't emphasize this same beat. And after this triplet 50% of your other triplets emphasize on the vocals, not on this beat, making the rhythm inconsistent. The triplet here is to emphasize the syllables of the vocal, so I think its fine o:
  2. 00:17:252 (5) - Same goes here, this specific sound isn't emphasized on all other rhythms, so I would remove this note for consistency.
  3. 00:20:381 (4) - And here too, as the 1/4 rhythm isn't emphasized on all other rhythms once again, I would remove the repeat and instead create 2 circles on 1/2 rhythm for consistency.
  4. 00:21:353 - Speaking of the triplets following the vocals, you could add a circle here as the vocals land here.
  5. Tl;dr I would like to see those triplets being used consistently, whether they are following the vocals, the drums, or both. Tbh I don't actually hear any 1/4 drum beats in this section of the song(except those streams), so I believe the 1/4 vocals should be the only thing getting emphasized(hence my suggestions).
  6. 00:27:504 (4) - Like I've mentioned in the other 2 difficulties, a clap should be added.
  7. 00:44:338 (3) - You could give a little bit more curve to this slider to emphasize better on the vocals like you did on 00:42:612 (3) - . Vertical slider here feels really plain imo.
  8. 00:59:230 (1,2,3,4,5,6,7) - I had to make this bold because this really is overmapping. In the background, there is certainly no drum/vocals/any other instrument you want to name it is not even landing on any of the blue ticks. Even when heard at 75% or 50% playback rate you certainly can't hear anything on the blue ticks(delete all notes). Same goes for 01:00:957 (3,4,5,6,7,8,1) - , with the same reason for having no instruments or vocals to support it. I would change up the entire rhythm to be following the secondary vocals, to keep consistency with the other difficulties, like this(00:58:799 (4,5) - these were also affected), then adding hypers to 00:58:799 - , 01:00:525 - and 01:02:468 - . I'm going to remove them in the Platter, but not in the Rain. I think that, even though, yes, it's overpatterned a bit, that it's in my opinion as a mapper to utilize my own sense on how I think a pattern should be formed. Correct, there's nothing on the blue ticks, but it's not absurd to hear this stream alongside this part, especially since it's the kiai. It's not like I'm adding a stream to something that is silent or unworthy of it, it just alters the rhythm to something that isn't quite there. Hopefully my wishes can be respected for the Rain, since I really love this ;w;
  9. 01:14:554 (1,2,1,2) - If you followed my suggestion on Salad at 01:14:554 (1,2,3,4,5,6) - , then on this rhythm it should be emphasizing the same thing(the toms), for consistency. I mean, since this is a harder difficulty than Salad, it could be good if the rhythm here was more intense than Salad, so altering the rhythm in a similar way could better fit the spread. adjusted slightly
[Seeking Happiness]
  1. 00:03:331 (2) - Does this note really deserve the hyper? I mean, the only prominent sound that it has is the open hi-hat sound, not like the other hypers where they have cymbals and trumpets supporting them. The long slider's shape can be changed to this, so that it gets closer to (2). It's not necessarily supported, but they're both used as "platforms" for the next hyperdash sliders, so I'd like to keep
  2. The inconsistent 1/4 rhythm usage from Platter applies in this difficulty as well, check over them. Well most of the troubling notes are similar, so it shouldn't be too hard to catch them. If I were to point out a few of them :
  3. 00:14:770 (2,3,4) - Like mentioned in Platter, for the same reason (3) should be removed.
  4. 00:17:144 (3,4) - 00:20:597 (6,7,8,9) - This were following the consistent drum beat nicely, but from 00:24:051 (5) - the consistency is broken. Since again, there are no actual 1/4 drum beats landing on those blue ticks of the mentioned streams, I would remove the circles in the blue tick. eee keeping it this time since highest diff allows a bit more freedom for me:3
  5. 00:21:353 - Like I'd mentioned in Platter again, a circle here would be good to follow that vocal syllabus.
  6. 00:27:504 (5) - Just mentioning the hitsound :(irrelevant to the overmapping point) like I mentioned in all other difficulties, a clap should be added for the same reason.
  7. 00:45:417 (2,3,4) - And again, like mentioned in Platter, no beats of the drums or the vocals are actually landing on those blue ticks. I again strongly recommend you to simplify the rhythm into 1/2s, the usage of this 1/4 rhythm could be questionnable for DQs. And this applies to all other similar streams(like 00:47:144 (2,3,4,5,6,7) - , 00:59:230 (2,3,4,5,6,7) - , etc.), so apply the changes to them as well.
  8. 00:57:504 (2) - You are totally missing out on the clap on the tail of this slider lol
  9. 01:12:180 (4) - I believe this note doesn't deserve a hyper, as the vocal's pitch isn't too strong like it was on 01:10:669 (5) - , unless this is following something else. I'm kinda using them to show the intensity of the voice, even though it's not as high as the previous
  10. 01:15:741 - A tom is heard in the background on this tick, so you might want to add it in, considering this is the hardest difficulty.
I believe the higher difficulties can use some more rhythm management, before pushing this forward.
Maybe call me back after you get few more mods :3
Anyway that's all for me, GL!
no reply = fix

sorry for being difficult with overmapping and my noob hitsounding :3
Chromoxx
hi there,
this is my first CtB mod so please be gentle! :D

[General]
bitrate: is ok, could be higher ^^
BG: good
metadata: seems good
[Cup]
00:08:943 (2) - maybe increase the distance to the last object, since it's a major beat and the distance is less than that of the sliderbounces in both sliders
00:29:662 (3) - either end this slider at 00:30:310 - and add a note here 00:30:525 - to emphasize the strong vocal on "skies", or you can also end it at 00:30:094 - and add 2 hits after it, have the sliderend as a clap hitsound (if you have 2 notes after it the next one too) and the note at 00:30:525 - as a normal hitsound
00:36:568 (3) - basically the same thing
00:47:144 - maybe add a note here to emphasize the "tsubasa" more, it feels a bit empty like this, you can also add one at 00:47:576 -
01:00:957 - same thing

nice diff, not really much to point out tbh ^^
[Salad]
00:31:389 (1,1) - these sliders feel a bit weird, maybe try to follow the vocals a bit more, my suggestion would be to end the slider at 00:31:820 - , add a slider from 00:32:036 - to 00:32:468 - , then another 1/2 slider at 00:32:684 - . then for 00:33:115 (1) - i'd suggest ending the slider at 00:33:547 - and adding a 1/1 bouncing slider from 00:33:763 - to 00:34:626 -
01:09:374 (1) - i'd suggest ending the slider at 01:09:806 - and adding a note on 01:09:806 - to follow the "flying" better
01:11:101 (1) - same thing

also nice diff, not much to point out ^^
[Platter]
00:27:935 (1) - i feel like this is a pretty heavy sound that could be emphasized with a dash (or even hyperdash)
00:34:842 (1) - same
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same
00:52:108 (1,2) - i'd change this to 2 sliders, because this way 00:52:324 - is being emphasized more through a jump than 00:52:540 - , which is the heavier sound, therefore the jump should be to that note imo

also pretty solid diff as far as i can tell
[Seeking Happiness]
00:50:381 (1,2) - i'd change this to 2 sliders because 00:50:813 - is the heavier sound, where the jump should occur. not 00:51:029 (2) -
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same

can't really say much more about this diff, since i can't play it
hope this was helpful, sorry i can't really do any micromanagement for jumps, giving exact coordinates etc. I think you will have better sense for that than me, so i just pointed out some general rythm and emphasis suggestions.
Topic Starter
Ascendance

Chromoxx wrote:

hi there,
this is my first CtB mod so please be gentle! :D

[General]
bitrate: is ok, could be higher ^^
BG: good
metadata: seems good
[Cup]
00:08:943 (2) - maybe increase the distance to the last object, since it's a major beat and the distance is less than that of the sliderbounces in both sliders I think it's fine O: The pattern is made to be simple here, and with that much movement already, it's best to keep it small
00:29:662 (3) - either end this slider at 00:30:310 - and add a note here 00:30:525 - to emphasize the strong vocal on "skies", or you can also end it at 00:30:094 - and add 2 hits after it, have the sliderend as a clap hitsound (if you have 2 notes after it the next one too) and the note at 00:30:525 - as a normal hitsound
00:36:568 (3) - basically the same thing
00:47:144 - maybe add a note here to emphasize the "tsubasa" more, it feels a bit empty like this, you can also add one at 00:47:576 -
01:00:957 - same thing These are both fine, I'd rather emphasize the beats more than the vocal here

nice diff, not really much to point out tbh ^^
[Salad]
00:31:389 (1,1) - these sliders feel a bit weird, maybe try to follow the vocals a bit more, my suggestion would be to end the slider at 00:31:820 - , add a slider from 00:32:036 - to 00:32:468 - , then another 1/2 slider at 00:32:684 - . then for 00:33:115 (1) - i'd suggest ending the slider at 00:33:547 - and adding a 1/1 bouncing slider from 00:33:763 - to 00:34:626 - They're meant to follow the vocal upswing, but I altered them a bit.
01:09:374 (1) - i'd suggest ending the slider at 01:09:806 - and adding a note on 01:09:806 - to follow the "flying" better
01:11:101 (1) - same thing Both of these are meant to follow the trumpet start, as well as amplify the vocals, so I'd rather keep them as is.

also nice diff, not much to point out ^^
[Platter]
00:27:935 (1) - i feel like this is a pretty heavy sound that could be emphasized with a dash (or even hyperdash)
00:34:842 (1) - same This one is fine, I don't wanna overcomplicate things.
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same same
00:52:108 (1,2) - i'd change this to 2 sliders, because this way 00:52:324 - is being emphasized more through a jump than 00:52:540 - , which is the heavier sound, therefore the jump should be to that note imo I use this for vocal emphasis so its k :3

also pretty solid diff as far as i can tell
[Seeking Happiness]
00:50:381 (1,2) - i'd change this to 2 sliders because 00:50:813 - is the heavier sound, where the jump should occur. not 00:51:029 (2) -
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same sa me

can't really say much more about this diff, since i can't play it
hope this was helpful, sorry i can't really do any micromanagement for jumps, giving exact coordinates etc. I think you will have better sense for that than me, so i just pointed out some general rythm and emphasis suggestions.
no reply = fixed

Thanks for your mod<3
guineaQ
this is my first time second if you include that one line cup mod i did for hinsvar

p-please be gentle
actually, I like it rough

only modding to platter because I'm shit in this game mode and can't pass your rain (4* is like my borderline)

Cup

  1. 00:05:489 (1,2,3,4,5) - I would honestly prefer for you to map this part exactly like 00:12:396 (1,2,3,4,5) -, since the latter pattern did feel more forgiving to play as a cup diff (you are moving in relatively same area, so i feel that gives more elbow room for beginners to make errors in the catcher control) and it isn't musically incorrect either to use the latter pattern.
  2. 00:08:943 (2) - I really really usually don't mod hitsounds but shouldn't you have a clap on the 1st reverse like you did on 00:07:216 (1) - lol
  3. 00:29:662 (3,4) - Having the larger droplet for the sound of 00:30:094 - felt quite underwhelming for me. Especially since there isn't much movement in playing that slider in the first place. I would suggest using 1/1 slider -> 1/2 slider instead of 3/2 slider to a note.
  4. 00:36:568 (3,4) - ^^
  5. 00:52:324 (1) - I personally believe it would be better to make this into a reverse slider to continue the rhythm instead of chopping it here as it felt quite intrusive unlike other rhythm simplification.
  6. 01:11:101 (1) - nice question mark
  7. 01:18:223 - isn't this inherited timing point redundant lol
good stuff

I think I actually get cup mapping a bit more now lol

fk it im lazy
Yuii-
Call me after bubble, good set ;)
Setomi
Hello... It's me

[Cup]

01:04:410 (1,2) - Hightlight these two and move a bit to the left


[Salad]

00:10:238 (3) - Move a bit to the right
00:22:971 (2) - This one is kinda connected to two dashes. Consider nerfing a bit
00:24:482 (1,2,3,4,1,2,3,4,5) - Could have made something a bit more intressting to play
00:54:698 (3) - Move a bit to the right
01:13:691 (1,2) - Highlight these and move to x:112

[Platter]

00:05:489 (1,2,3,4,5,1) - I think you should get someone that's more experienced to look at this. I think this might be a bit difficult for platter players, especially because of the HDash
00:13:043 (3,4) - I'd suggest rearranging to something like this for better flow.
00:14:122 (1) - Move to x:288
00:18:871 (4) - Move to x:240
00:19:302 (1,2,3) - These shouldn't all be on the some distance from eachother
00:20:813 (6) - Move to x:80
00:21:029 (1) - Feels like this could be flow-break and moving upcoming notes accordingly
00:23:187 (4) - Move to x:320
00:23:835 (6,7) - Highlight these and move to x:244
00:24:914 (2,3,4) - These could give more movement
00:34:842 (1) - Move more to the right. You could also make this flow-break and move upcoming notes accordingly
00:52:971 (3) - Move a bit to the right

Most of the kiai is good and fun to play

[Seeking Happiness]

00:06:461 (3,4) - Either ctrl + g this or move a bit to the right
00:11:101 (2) - Move to x:296
00:14:770 (2) - Move this more to the right. Currently it's just a half-assed jump from (1) to (2) and I think you could increase that distance (x:344)
00:18:871 (6) - Don't think this should be vertical due to the sound it's on. Also move more to the left
Not changing it to more horizontal is fine even tho it could be a bit boring. I still recommend moving it to the left
00:19:518 (2) - Move this a bit to the right (x:336)
00:22:863 (1) - This one's a bit weird. You've been dashing a lot and then this comes being a bit low in distance. I'd recommend making this two circles and spacing them a bit
00:27:072 (4) - Change this for the same reason as 00:18:871 (6) - This doesn't need change in placement tho
00:32:684 (8) - & 00:33:547 (4) - Needs more distance from previous pattern
00:40:022 (1,2) - These shouldn't be a flow break so I consider rearranging 00:40:022 (1,2,3,4) - The patterns are fine but move them around a bit
00:41:964 (2,3) - I'd suggest highlighting these and move them to x:176. Feels a bit weird having to dash after the stream
00:59:015 (1) - This feels a bit forced. Two HDashes are connected to this and that's a bit much for a rain. I'd consider moving it (x:376)
01:04:194 (1,2) - Highlight these and move to x:208
01:07:648 (1) - Move to somewhere like x:168
01:14:986 (2,3,4,5,1) - Highlight these and move them a bit to the left (x:232)

[Cup Summary]
Good, not much to say here

[Salad Summary]
Generally good but some parts are a bit of distance & some lacks creativeness

[Platter Summary]
Generally good just a few distance issues that's easily fixed

[Seeking Happiness Summary]
Generally good here as well, mostly distance issues but most of the patterns are good
Topic Starter
Ascendance

guineaQ wrote:

this is my first time second if you include that one line cup mod i did for hinsvar

p-please be gentle
actually, I like it rough

only modding to platter because I'm shit in this game mode and can't pass your rain (4* is like my borderline)

Cup

  1. 00:05:489 (1,2,3,4,5) - I would honestly prefer for you to map this part exactly like 00:12:396 (1,2,3,4,5) -, since the latter pattern did feel more forgiving to play as a cup diff (you are moving in relatively same area, so i feel that gives more elbow room for beginners to make errors in the catcher control) and it isn't musically incorrect either to use the latter pattern.
  2. 00:08:943 (2) - I really really usually don't mod hitsounds but shouldn't you have a clap on the 1st reverse like you did on 00:07:216 (1) - lol
  3. 00:29:662 (3,4) - Having the larger droplet for the sound of 00:30:094 - felt quite underwhelming for me. Especially since there isn't much movement in playing that slider in the first place. I would suggest using 1/1 slider -> 1/2 slider instead of 3/2 slider to a note. I changed the movement of the slider here rather than the complexity of the rhythm
  4. 00:36:568 (3,4) - ^^ bop ^^
  5. 00:52:324 (1) - I personally believe it would be better to make this into a reverse slider to continue the rhythm instead of chopping it here as it felt quite intrusive unlike other rhythm simplification.
  6. 01:11:101 (1) - nice question mark
  7. 01:18:223 - isn't this inherited timing point redundant lol
good stuff

I think I actually get cup mapping a bit more now lol

fk it im lazy
thank no reply = fix

Setomi wrote:

Hello... It's me

[Cup]

01:04:410 (1,2) - Hightlight these two and move a bit to the left


[Salad]

00:10:238 (3) - Move a bit to the right
00:22:971 (2) - This one is kinda connected to two dashes. Consider nerfing a bit
00:24:482 (1,2,3,4,1,2,3,4,5) - Could have made something a bit more intressting to play Meh, the rhythm is meant to be kept simple here.
00:54:698 (3) - Move a bit to the right
01:13:691 (1,2) - Highlight these and move to x:112

[Platter]

00:05:489 (1,2,3,4,5,1) - I think you should get someone that's more experienced to look at this. I think this might be a bit difficult for platter players, especially because of the HDash I lowered the distances a bit but it should be fine.
00:13:043 (3,4) - I'd suggest rearranging to something like this for better flow. Seems a bit fine to me :v
00:14:122 (1) - Move to x:288 this makes an unrankable 1/4 hdash >w>
00:18:871 (4) - Move to x:240
00:19:302 (1,2,3) - These shouldn't all be on the some distance from eachother
00:20:813 (6) - Move to x:80
00:21:029 (1) - Feels like this could be flow-break and moving upcoming notes accordingly lower distances
00:23:187 (4) - Move to x:320
00:23:835 (6,7) - Highlight these and move to x:244
00:24:914 (2,3,4) - These could give more movement changed slightly
00:34:842 (1) - Move more to the right. You could also make this flow-break and move upcoming notes accordingly
00:52:971 (3) - Move a bit to the right

Most of the kiai is good and fun to play

[Seeking Happiness]

00:06:461 (3,4) - Either ctrl + g this or move a bit to the right
00:11:101 (2) - Move to x:296
00:14:770 (2) - Move this more to the right. Currently it's just a half-assed jump from (1) to (2) and I think you could increase that distance (x:344)
00:18:871 (6) - Don't think this should be vertical due to the sound it's on. Also move more to the left
Not changing it to more horizontal is fine even tho it could be a bit boring. I still recommend moving it to the left
00:19:518 (2) - Move this a bit to the right (x:336)
00:22:863 (1) - This one's a bit weird. You've been dashing a lot and then this comes being a bit low in distance. I'd recommend making this two circles and spacing them a bit
00:27:072 (4) - Change this for the same reason as 00:18:871 (6) - This doesn't need change in placement tho
00:32:684 (8) - & 00:33:547 (4) - Needs more distance from previous pattern
00:40:022 (1,2) - These shouldn't be a flow break so I consider rearranging 00:40:022 (1,2,3,4) - The patterns are fine but move them around a bit
00:41:964 (2,3) - I'd suggest highlighting these and move them to x:176. Feels a bit weird having to dash after the stream
00:59:015 (1) - This feels a bit forced. Two HDashes are connected to this and that's a bit much for a rain. I'd consider moving it (x:376)
01:04:194 (1,2) - Highlight these and move to x:208
01:07:648 (1) - Move to somewhere like x:168
01:14:986 (2,3,4,5,1) - Highlight these and move them a bit to the left (x:232)

[Cup Summary]
Good, not much to say here

[Salad Summary]
Generally good but some parts are a bit of distance & some lacks creativeness

[Platter Summary]
Generally good just a few distance issues that's easily fixed

[Seeking Happiness Summary]
Generally good here as well, mostly distance issues but most of the patterns are good
fixed a few things in seeking happiness by remapping a bit , so I can't reply to them properly

thanks!!
koliron
WELL
3 hours checking your map c.c this was already fine to be ranked but who cares i only nominate perfect maps :^)

bubbled!

check
2016-06-03 20:46 koliron: go salad
2016-06-03 20:46 koliron: 00:05:489 (2,3,4,5) - is this supposed to be a dash?
2016-06-03 20:46 Ascendance: ACTION is editing [https://osu.ppy.sh/b/967040 BRADIO - Flyers [Salad]]
2016-06-03 20:47 Ascendance: 00:05:813 (3,4) -
2016-06-03 20:47 koliron: then i'd suggest to reduce the distance between
2016-06-03 20:47 koliron: 00:05:489 (2,3) -
2016-06-03 20:47 koliron: 00:06:137 (4,5) -
2016-06-03 20:47 koliron: to be noticeable
2016-06-03 20:47 Ascendance: done
2016-06-03 20:47 koliron: 00:06:784 (6,1) - why so close?
2016-06-03 20:48 Ascendance: oop
2016-06-03 20:48 koliron: 00:13:691 (5,1) - well this could be really hard for a salad player D: why not make 00:13:691 (5) - more vertical, to no be necessary the movement
2016-06-03 20:49 Ascendance: sure, and moved to x352
2016-06-03 20:50 koliron: i thikn is necessary to add a note in 00:19:086 - , the rhythm souds weird, if you want to keep the density you could replace 00:19:302 (1,2,3) - with a 1/1 slider
2016-06-03 20:51 Ascendance: 00:18:655 (4) - ill turn this to repeat?
2016-06-03 20:52 koliron: sure
2016-06-03 20:52 koliron: and maybe doing it a bit less horizontal
2016-06-03 20:52 koliron: to not be a lot fo distance
2016-06-03 20:52 koliron: hueuheue
2016-06-03 20:52 Ascendance: sure
2016-06-03 20:53 koliron: so if you did it probably the movement 00:18:655 (4,1) - is almost-dash, like 00:19:950 (4,5) -
2016-06-03 20:53 koliron: so would be better to move all of this pattern (00:19:302 - to 00:20:166 - ) a bit to the right imo
2016-06-03 20:54 koliron: 00:27:504 (6,1) - i expected a dash here ):
2016-06-03 20:54 Ascendance: yeah, done before that
2016-06-03 20:55 koliron: 00:31:389 (1,1) - even the cup has more density than here D:
2016-06-03 20:55 koliron: for a lot XD
2016-06-03 20:57 Ascendance: fixed
2016-06-03 20:59 koliron: i will go dinner
2016-06-03 23:06 Ascendance: dfsgsdfg
2016-06-03 23:06 koliron: the salad is much better now
2016-06-03 23:06 Ascendance: :3
2016-06-03 23:06 koliron: but i still have some suggestions here
2016-06-03 23:06 koliron: gogogo
2016-06-03 23:07 Ascendance: gogogo
2016-06-03 23:07 koliron: as you did in 00:13:691 (5,1) - i think would be better to do the same i n00:27:504 (6,1) -
2016-06-03 23:07 Ascendance: fixed
2016-06-03 23:08 koliron: 00:37:863 (3,1,2) - 3-1 is supposed to be a dash? if yes then pls put 1 some grids to the right
2016-06-03 23:08 koliron: to be easier to notice
2016-06-03 23:08 koliron: wtf
2016-06-03 23:08 koliron: 00:38:619 -
2016-06-03 23:08 koliron: overmap
2016-06-03 23:08 koliron: really
2016-06-03 23:08 koliron: ASCENDANCE THE ONLY WHO CAN OVERMAP IN A SALAD
2016-06-03 23:08 Ascendance: NAH
2016-06-03 23:08 Ascendance: ITS VOCAL
2016-06-03 23:09 koliron: but sounds weird :V if you will add 1/4 notes in salad (its a weird thing) make sure that those soudns are easy to notice
2016-06-03 23:10 Ascendance: its noticeable to me :(
2016-06-03 23:10 koliron: because you mapped it
2016-06-03 23:10 koliron: huehue
2016-06-03 23:10 Ascendance: hue
2016-06-03 23:10 koliron: if you want some 1/4 you could for example in v
2016-06-03 23:10 koliron: 00:39:482 -
2016-06-03 23:11 koliron: cmon just remove that note c.c the flow will not be destroyed for it XD
2016-06-03 23:11 Ascendance: but that vocal is straightforward
2016-06-03 23:11 Ascendance: aaaaaaaaaa
2016-06-03 23:11 Ascendance: a
2016-06-03 23:11 Ascendance: a
2016-06-03 23:11 koliron: duuu
2016-06-03 23:11 koliron: ok
2016-06-03 23:11 koliron: c.c
2016-06-03 23:11 Ascendance: <3
2016-06-03 23:12 koliron: i would prefer the dash to 00:48:655 - following vocal-instrument-hitsond
2016-06-03 23:12 koliron: wait no vocal
2016-06-03 23:12 koliron: dfsgkldsfkljmdsfk
2016-06-03 23:12 koliron: 00:55:777 (2,3) - !where obvious distance
2016-06-03 23:13 koliron: 00:57:504 (2,3) - !same
2016-06-03 23:13 koliron: 00:59:015 (1) - if you want to follow the "2nd" vocal here, i think this should start in v
2016-06-03 23:13 koliron: 00:58:799 -
2016-06-03 23:14 koliron: as 01:00:525 (1) -
2016-06-03 23:14 koliron: dksfjhjk
2016-06-03 23:15 Ascendance: mh I want rhythm to be simple for
2016-06-03 23:15 Ascendance: 00:59:015 (1) -
2016-06-03 23:15 koliron: but sounds weird ))):
2016-06-03 23:15 koliron: try it
2016-06-03 23:15 koliron: is much better XD
2016-06-03 23:16 Ascendance: fffffffffffine
2016-06-03 23:16 koliron: DO IT :C
2016-06-03 23:16 Ascendance: i did
2016-06-03 23:17 koliron: yay
2016-06-03 23:17 koliron: 01:15:633 (4,1) - i think this dash deserves more distance
2016-06-03 23:17 koliron: that sound is the strongest in whole the songo
2016-06-03 23:17 koliron: sldkjfsgdl
2016-06-03 23:17 koliron: lmk when you finish
2016-06-03 23:17 koliron: and gogo platter
2016-06-03 23:17 Ascendance: added sine dustabce
2016-06-03 23:17 Ascendance: distance
2016-06-03 23:18 koliron: 00:04:842 - kek
2016-06-03 23:19 Ascendance: kek
2016-06-03 23:19 koliron: overmap
2016-06-03 23:19 koliron: c.c
2016-06-03 23:19 koliron: if you want to keep it reduce the volume at least
2016-06-03 23:20 koliron: and add a dash to 00:05:058 (2) - to be a convincing reason to keep it
2016-06-03 23:20 koliron: 00:14:878 - kekek
2016-06-03 23:21 Ascendance: i removed the dash on that one cause yuii told me
2016-06-03 23:21 koliron: yui is the worst bn of osu
2016-06-03 23:21 koliron: dont take in care what she say
2016-06-03 23:21 Ascendance: sh
2016-06-03 23:21 Ascendance: he gives me good advices
2016-06-03 23:21 Ascendance: the 1/4 triplets are fine :3
2016-06-03 23:21 koliron: i dont believe
2016-06-03 23:21 koliron: (?
2016-06-03 23:21 koliron: hahah
2016-06-03 23:21 koliron: fine
2016-06-03 23:21 koliron: yeah
2016-06-03 23:21 koliron: fine overmapped
2016-06-03 23:22 koliron: how can you hear something there :C
2016-06-03 23:22 Ascendance: its only overpattern (?
2016-06-03 23:22 koliron: i think you have a 12.5% playback rate or something
2016-06-03 23:23 koliron: 00:14:878 - you didnt even added this note in the rain
2016-06-03 23:23 koliron: just remove it plzpzlpzl
2016-06-03 23:23 koliron: or i will slap you
2016-06-03 23:23 koliron: oh wai
2016-06-03 23:23 Ascendance: ok fine
2016-06-03 23:23 koliron: thanks
2016-06-03 23:23 Ascendance: remove
2016-06-03 23:24 koliron: 00:24:051 (7,1,2,3,4) - i'd prefer to see dash for every slider
2016-06-03 23:24 koliron: thats feels much better following the vocal
2016-06-03 23:24 Ascendance: ehh.. I want to keep the pattern simple
2016-06-03 23:25 koliron: oko
2016-06-03 23:25 koliron: 00:26:101 (5,1) - dash hwy not
2016-06-03 23:25 koliron: try with something like this
2016-06-03 23:26 Ascendance: added a little distance
2016-06-03 23:26 koliron: :
2016-06-03 23:26 koliron: o
2016-06-03 23:26 koliron: ok
2016-06-03 23:26 koliron: 00:34:194 (3,1) - distance where
2016-06-03 23:27 Ascendance: add
2016-06-03 23:27 Ascendance: yeeeeeee
2016-06-03 23:27 koliron: 00:52:971 (3) - i like these curves but in a 3/4 sliders is not the best
2016-06-03 23:28 koliron: specially in a platter
2016-06-03 23:28 Ascendance: i'll make horizontal
2016-06-03 23:30 koliron: 01:15:633 (2,1) - !WHERE HYPER
2016-06-03 23:30 koliron: as the salad
2016-06-03 23:30 koliron: this really deserves it
2016-06-03 23:30 koliron: one
2016-06-03 23:30 koliron: mvfdlfdvsm
2016-06-03 23:30 Ascendance: whoops
2016-06-03 23:30 Ascendance: it used to be hyper
2016-06-03 23:30 koliron: 01:17:360 - overmap
2016-06-03 23:31 Ascendance: oh well \:D/
2016-06-03 23:31 koliron: :CCCCCCCCCCCCCCCCCCCCC
2016-06-03 23:32 koliron: thats a yes
2016-06-03 23:32 koliron: ???'
2016-06-03 23:32 koliron: ewe
2016-06-03 23:32 Ascendance: yeah its overmap but is only 1 note
2016-06-03 23:32 Ascendance: and it's used as a "boost" note
2016-06-03 23:33 koliron: then add clap(?
2016-06-03 23:33 Ascendance: <:
2016-06-03 23:33 koliron: hitsounds are part of the rhythm as well
2016-06-03 23:33 koliron: so why not
2016-06-03 23:33 Ascendance: added
2016-06-03 23:33 koliron: 01:17:360 - same in rain
2016-06-03 23:33 Ascendance: clap
2016-06-03 23:34 koliron: ok lets see how overmapped is this :^)
2016-06-03 23:35 Ascendance: :^)
2016-06-03 23:35 koliron: ok here is much better
2016-06-03 23:35 Ascendance: no overmap
2016-06-03 23:36 koliron: 00:40:669 (4,1) - why not hyper
2016-06-03 23:37 koliron: 00:45:417 (2,3,4) - isnt overmapped but personally i think is better to follow the vocal with 1/2 sliders
2016-06-03 23:37 koliron: i mean 00:45:417 - to00:45:633 - and 00:45:741 - to 00:45:957 -
2016-06-03 23:38 Ascendance: mh, I kinda like what i have now to differentiate from platter
2016-06-03 23:38 koliron: mh ok
2016-06-03 23:39 koliron: 00:47:792 (8,9,1) - i think the strongest hyper should be to 00:48:655 - for the finish
2016-06-03 23:39 koliron: 00:51:245 (3,4,5) - why so close of (2) lol
2016-06-03 23:41 Ascendance: fixed
2016-06-03 23:41 koliron: 00:51:892 (5,1) - pp
2016-06-03 23:42 Ascendance: :3
2016-06-03 23:42 koliron: nope
2016-06-03 23:42 koliron: reduce v.v
2016-06-03 23:42 koliron: oh wait maybe that was reduced with the previous suggestion
2016-06-03 23:42 koliron: right
2016-06-03 23:42 koliron: kjdlfgdflj
2016-06-03 23:42 Ascendance: i reduced again a little
2016-06-03 23:42 koliron: oko
2016-06-03 23:43 koliron: 01:00:957 (2,3,4) - this plays like overmap
2016-06-03 23:43 koliron: you can fix it with more movements
2016-06-03 23:43 koliron: i mean
2016-06-03 23:43 Ascendance: this one was to the vocals this time
2016-06-03 23:43 koliron: something like thishttp://osu.ppy.sh/ss/5308660
2016-06-03 23:43 Ascendance: the movement is represent the audio
2016-06-03 23:44 koliron: yeah i know that fits with the vocal
2016-06-03 23:44 koliron: but with more movements is easier to notice
2016-06-03 23:45 koliron: 01:02:684 (2,3,4,5,6) - same sounds but 6 has a strong 1/4 hyper ;__;
2016-06-03 23:45 Ascendance: I changed a little ;a;
2016-06-03 23:45 koliron: c.c
2016-06-03 23:46 koliron: 01:04:194 (1,2) - a hyper here would be nice following the vocal
2016-06-03 23:46 Ascendance: added hdash
2016-06-03 23:47 koliron: go cup
2016-06-03 23:48 koliron: 00:29:662 (3,4) - i think sound better with the end of this slider in 1/1
2016-06-03 23:48 koliron: thats an important sound imo
2016-06-03 23:48 koliron: 00:36:960 - same
2016-06-03 23:49 Ascendance: done both
2016-06-03 23:50 koliron: 00:58:799 - i think would be better to follow the strongest vocal here, as you did in the salad
2016-06-03 23:51 Ascendance: Mm, I originally had that, but I think it's better to follow the more simple one here
2016-06-03 23:51 koliron: ok
2016-06-03 23:51 koliron: update
2016-06-03 23:52 Ascendance: ok
2016-06-03 23:52 Ascendance: updated
2016-06-03 23:58 koliron: what the fuck
2016-06-03 23:59 koliron: 00:27:072 (5,6) -
2016-06-03 23:59 koliron: salad
2016-06-03 23:59 koliron: XDDDDDDDD
2016-06-03 23:59 koliron: YOU DUMB
2016-06-03 23:59 Ascendance: oLMAO
2016-06-04 00:00 Ascendance: WHOOPS
2016-06-04 00:00 Ascendance: updated again
2016-06-04 00:06 koliron: |oh audio 128kbps noob
2016-06-04 00:06 koliron: anyway is acceptable
2016-06-04 00:06 Ascendance: :3
2016-06-04 00:07 koliron: where did you use slidertick2?
2016-06-04 00:08 Ascendance: no clue
2016-06-04 00:08 Ascendance: i used hitsound copier
2016-06-04 00:08 Ascendance: I'll delete it
2016-06-04 00:08 koliron: omfg
2016-06-04 00:08 Ascendance: LMAO
2016-06-04 00:08 koliron: you are the worst ctb mapper
2016-06-04 00:08 koliron: ACTION runs
2016-06-04 00:08 koliron: hahaha
2016-06-04 00:09 Ascendance: re-re-reupdated
2016-06-04 00:09 koliron: this is my longest irc
2016-06-04 00:09 Ascendance: LOL
2016-06-04 00:09 koliron: sliderslide?
2016-06-04 00:10 Ascendance: I only have hitclap now
2016-06-04 00:10 koliron: this boi
2016-06-04 00:10 Ascendance: :3
2016-06-04 00:11 koliron: dont update
2016-06-04 00:11 koliron: i will check the rest
2016-06-04 00:11 Ascendance: ok
2016-06-04 00:12 koliron: do you have the source of the metadata?
2016-06-04 00:13 Ascendance: http://bradio-web.com/wpmusic
2016-06-04 00:13 Ascendance: scroll to Flyers
2016-06-04 00:13 koliron: ya
2016-06-04 00:17 Ascendance: ya
2016-06-04 00:19 koliron: I HAVE A LAST SUGGESTION
2016-06-04 00:19 koliron: PROMISED
2016-06-04 00:19 koliron: IS THE LAST ONE
2016-06-04 00:19 Ascendance: AAA
2016-06-04 00:19 koliron: 01:10:453 (4,5,6) - THIS IS NOT A DELUGE
2016-06-04 00:19 01:10:453 (4,5,6,1) - *
2016-06-04 00:20 koliron: cant you remove the hyper in 01:10:669 (5,6) -
2016-06-04 00:20 Ascendance: 01:10:669 - has a high note
2016-06-04 00:20 koliron: duu
2016-06-04 00:20 koliron: at least reduce the distances, please
2016-06-04 00:20 koliron: c.c
2016-06-04 00:20 koliron: 01:10:453 (4,6) - to the right
2016-06-04 00:20 koliron: would be fine
2016-06-04 00:21 koliron: 01:12:180 (4) - same(?
2016-06-04 00:21 Ascendance: done
2016-06-04 00:21 koliron: AFTER IT UPDATE AND I WILL
2016-06-04 00:23 Ascendance: updated
2016-06-04 00:26 koliron: omg you removed one of those hypers
2016-06-04 00:26 koliron: now its much better
2016-06-04 00:26 koliron: kjfdsfhdsjk
2016-06-04 00:26 koliron: OK
2016-06-04 00:27 Ascendance: WAIT
2016-06-04 00:27 Ascendance: WAIT
2016-06-04 00:27 Ascendance: its a timing jump
2016-06-04 00:27 Ascendance: LOL
2016-06-04 00:27 Ascendance: its not meant to be removed
2016-06-04 00:28 koliron: lol
2016-06-04 00:28 Ascendance: FINAL UPDATED
2016-06-04 00:28 Ascendance: LOL
2016-06-04 00:28 koliron: OH LOL ITS TRUE
2016-06-04 00:28 koliron: I DIDNT NOTICE
2016-06-04 00:28 koliron: XDDDDDDDDD
2016-06-04 00:28 Ascendance: GOOD THING YOU POINTED THAT OUT
2016-06-04 00:28 koliron: i meant about the previous one which is a normal dash
2016-06-04 00:28 koliron: hahahah
2016-06-04 00:29 Ascendance: I WAS LIKE
2016-06-04 00:29 koliron: oh shit
2016-06-04 00:29 Ascendance: "wait a sec
2016-06-04 00:29 Ascendance: i didnt remove a dash"
2016-06-04 00:29 koliron: check maps is so fun with you XDDDDDD
2016-06-04 00:29 Ascendance: lololol
2016-06-04 00:29 Ascendance: <3
2016-06-04 00:29 koliron: update
2016-06-04 00:29 Ascendance: i did
2016-06-04 00:29 koliron: oh ok
2016-06-04 00:30 koliron: i will bubble now
2016-06-04 00:30 koliron: daaaa
2016-06-04 00:30 Ascendance: daaa
Sc4v4ng3r
Ahh I wanted to bubble ;w;
R.I.P
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

Ahh I wanted to bubble ;w;
R.I.P
Ikazuchi is in desperate need of one ;w; this is my safe map
Yuii-
Either today or tomorrow, but expect the qualify soon!
Topic Starter
Ascendance

Yuii- wrote:

Either today or tomorrow, but expect the qualify soon!
yesssssssssssssssssssss
MBomb

Yuii- wrote:

Either today or tomorrow, but expect the qualify soon!
nice dude

[Cup]

00:06:784 (5) - I feel like this note could be emphasised more with a higher distance, and also the distance to the next note is a little too strong. Both of these can be fixed by moving this to x:272.
00:38:295 (1) - Distances here are quite low, would feel nicer if you moved this a bit further out, like x:96.
01:03:979 (3,1,2) - I think it's best to move this section to x:256, for stronger movement to 3, it currently feels quite small, making movement feel kinda awkward.

[Salad]

00:17:576 (1) - This is on a downbeat, but the vocal, and music itself here, are quite weak, I'd just ctrl+g this and put it on x:416 to get rid of this dash.
00:23:403 (3) - This dash feels kinda edge right now, it'd feel a lot nicer for flow if you reduced it to x:288.
00:29:446 (4) - Because of the speed having to actually increase here before the antiflow, the movement feels very strange, the best way to do this whilst still keeping the current concept would just be to move this to x:112, doesn't completely fix it but makes it feel better.
00:32:684 (2,1) - Increases on these distances would be a lot better, they feel really underemphasised right now.
00:38:295 (1) - Dash feels pretty edge again, I'd try x:352 on this instead.
00:40:885 (3) - I assume it's supposed to be a dash to this, so try increasing distance slightly to make the dash more obvious, it's currently walkable, only just, but enough for a lot of salad players to try walking it.
00:41:748 (1) - ^
00:44:338 (3) - This is definitely a strong enough vocal for a higher distance, try moving it to x:304.
00:47:144 (1) - Higher distance to this, the lack of distance for a pretty strong vocal feels really bad here.
00:47:792 (2) - I think this'd work better as a 1/1 slider, followed by a circle on the 1/2 and the next 1/1, to better fit vocals that you've been following until now, and match the strong sound on the downbeat with something stronger than a slider end.
00:48:871 (1) - Another edge dash, move it to something like x:304 and change next patterns accordingly.
00:50:166 (5) - Might get fixed with the previous suggestion, but if it doesn't, this note isn't very strong, so a dash here doesn't fit, but the current movement is very strong for a non-dash. Try something closer, like x:416 instead.
00:51:245 (3) - Increase distance to this slightly to make dash more obvious, you might have to reshape the slider slightly though.
00:51:892 - I feel it'd be nice to add a circle here for the vocal.
00:54:698 (3) - Slight reduction on both the jump to and from this would be nice, to because it's nearly an edge dash, and from to be more consistent with the pattern just before kiai. x:144 fixes both of this brilliantly.
01:17:792 (3) - Increase this to x:320 to make the dash more obvious.

[Platter]

00:01:604 (2) - Maybe best to not have a dash here, not a dash currently but it feels really close to one, so a reduction would be nice, like x:224.
00:16:497 (3) - Because of how this vocal sounds, it may be nice to have a dash to it, as it is definitely strong enough for one. Try x:96 (and then you might have to rearrange the slider slightly for flow reasons).
00:32:036 (2) - Dash to this for how strong the vocal is would sound nice, try x:272 instead.
00:33:763 (2) - Making this horizontal and moving it to x:240 would be nice for flow and also add some nice dashes to and from this for the strong vocals.
00:42:612 (3) - Dash to this would be nice for the strong vocal, try x:304 and then arrange shape to flow better into the next note.
00:44:338 (3) - Same with this, x:160 would be a better dash for the vocal.
00:47:144 (2) - Would be nice to have more distance to this, too, something like x:320 feels good, for dashes to the strong vocals.
00:48:223 (4,5,6) - And again, there's a strong vocal on 4, a normal dash would feel good, try 4 on x:320, and 5 on x:384 for a nice curve pattern here.
00:56:425 (3) - x:224 and rearrange slider for better flow into next note, again this vocal is pretty powerful.
00:58:151 (3) - x:368, for the same reasons as above.
00:59:877 (5) - A dash to this for the "go!" would be nice.
01:01:604 (1) - ^, as well as the strong high pitched vocal as well.
01:04:410 (2) - x:224 on this would be nice for more emphasis on the strong vocal, both here and on the next note.
01:08:511 (3,4,5,6,7,8,9) - Dash to this stream would be nice for the strength of the drums here.

[Seeking Happiness]

00:23:187 (2,3) - Dash to this feels kinda edge, best to reduce it to like x:456 instead.
00:30:957 (3) - This vocal is strong enough to warrant a normal dash, try x:304 on this instead.
00:32:684 (8) - Maybe have a dash to this for how strong the vocal is here, move it to x:464 and use a more vertical shape here.
00:33:547 (4) - Shouldn't the HDash be to this sliderend? That's where the strong vocal is, so the current structure feels kinda weird.
00:36:353 (4) - This note is weaker than others were you didn't use a dash, so I'm not sure why there is a dash to and from this, reduce it to like x:384.
00:37:863 (7) - Again, this is a strong vocal, so a normal dash to it would be nice, something like a more vertical slider at x:368.
00:44:338 (4) - Reduce the distance to this slightly, the quick change in momentum is too difficult for a rain, so it'd be best to reduce this slightly and make the slider more horizontal.
00:46:065 (5) - The antiflow to this slider is kinda strong, and also the dash from it feels a bit too strong considering it's followed by an antiflow HDash, so it'd be best to reduce this to something like x:360 to fix both of these issues.
00:59:338 (3) - After the HDash, a higher distance to this would feel nicer, something like x:104 feels better to play, to keep momentum a bit longer before the direction switch.
00:59:878 (7) - No dash to this feels weird considering how strong the vocal of "go" is. I'd rearrange these patterns slightly to better emphasise that vocal in particular, probably even add a HDash to it.
01:17:576 (3,4) - Jump to this feels too strong, try to reduce it to something like x:160 instead.

Done, I think.
Topic Starter
Ascendance

- Magic Bomb - wrote:

Yuii- wrote:

Either today or tomorrow, but expect the qualify soon!
nice dude

[Cup]

00:06:784 (5) - I feel like this note could be emphasised more with a higher distance, and also the distance to the next note is a little too strong. Both of these can be fixed by moving this to x:272.
00:38:295 (1) - Distances here are quite low, would feel nicer if you moved this a bit further out, like x:96.
01:03:979 (3,1,2) - I think it's best to move this section to x:256, for stronger movement to 3, it currently feels quite small, making movement feel kinda awkward.

[Salad]

00:17:576 (1) - This is on a downbeat, but the vocal, and music itself here, are quite weak, I'd just ctrl+g this and put it on x:416 to get rid of this dash. I like the dash here since it starts the beginning of a new segment of vocals. Though, I reduced it slightly.
00:23:403 (3) - This dash feels kinda edge right now, it'd feel a lot nicer for flow if you reduced it to x:288.
00:29:446 (4) - Because of the speed having to actually increase here before the antiflow, the movement feels very strange, the best way to do this whilst still keeping the current concept would just be to move this to x:112, doesn't completely fix it but makes it feel better.
00:32:684 (2,1) - Increases on these distances would be a lot better, they feel really underemphasised right now.
00:38:295 (1) - Dash feels pretty edge again, I'd try x:352 on this instead.
00:40:885 (3) - I assume it's supposed to be a dash to this, so try increasing distance slightly to make the dash more obvious, it's currently walkable, only just, but enough for a lot of salad players to try walking it.
00:41:748 (1) - ^
00:44:338 (3) - This is definitely a strong enough vocal for a higher distance, try moving it to x:304.
00:47:144 (1) - Higher distance to this, the lack of distance for a pretty strong vocal feels really bad here.
00:47:792 (2) - I think this'd work better as a 1/1 slider, followed by a circle on the 1/2 and the next 1/1, to better fit vocals that you've been following until now, and match the strong sound on the downbeat with something stronger than a slider end. Adjusted a bit differently
00:48:871 (1) - Another edge dash, move it to something like x:304 and change next patterns accordingly. adjusted with the above
00:50:166 (5) - Might get fixed with the previous suggestion, but if it doesn't, this note isn't very strong, so a dash here doesn't fit, but the current movement is very strong for a non-dash. Try something closer, like x:416 instead.
00:51:245 (3) - Increase distance to this slightly to make dash more obvious, you might have to reshape the slider slightly though.
00:51:892 - I feel it'd be nice to add a circle here for the vocal.
00:54:698 (3) - Slight reduction on both the jump to and from this would be nice, to because it's nearly an edge dash, and from to be more consistent with the pattern just before kiai. x:144 fixes both of this brilliantly.
01:17:792 (3) - Increase this to x:320 to make the dash more obvious.

[Platter]

00:01:604 (2) - Maybe best to not have a dash here, not a dash currently but it feels really close to one, so a reduction would be nice, like x:224.
00:16:497 (3) - Because of how this vocal sounds, it may be nice to have a dash to it, as it is definitely strong enough for one. Try x:96 (and then you might have to rearrange the slider slightly for flow reasons).
00:32:036 (2) - Dash to this for how strong the vocal is would sound nice, try x:272 instead.
00:33:763 (2) - Making this horizontal and moving it to x:240 would be nice for flow and also add some nice dashes to and from this for the strong vocals.
00:42:612 (3) - Dash to this would be nice for the strong vocal, try x:304 and then arrange shape to flow better into the next note.
00:44:338 (3) - Same with this, x:160 would be a better dash for the vocal.
00:47:144 (2) - Would be nice to have more distance to this, too, something like x:320 feels good, for dashes to the strong vocals.
00:48:223 (4,5,6) - And again, there's a strong vocal on 4, a normal dash would feel good, try 4 on x:320, and 5 on x:384 for a nice curve pattern here.
00:56:425 (3) - x:224 and rearrange slider for better flow into next note, again this vocal is pretty powerful.
00:58:151 (3) - x:368, for the same reasons as above.did 352 instead here
00:59:877 (5) - A dash to this for the "go!" would be nice.
01:01:604 (1) - ^, as well as the strong high pitched vocal as well. reworked a bit so i can squeeze some extra distance in
01:04:410 (2) - x:224 on this would be nice for more emphasis on the strong vocal, both here and on the next note.
01:08:511 (3,4,5,6,7,8,9) - Dash to this stream would be nice for the strength of the drums here.

[Seeking Happiness]

00:23:187 (2,3) - Dash to this feels kinda edge, best to reduce it to like x:456 instead.
00:30:957 (3) - This vocal is strong enough to warrant a normal dash, try x:304 on this instead.
00:32:684 (8) - Maybe have a dash to this for how strong the vocal is here, move it to x:464 and use a more vertical shape here.
00:33:547 (4) - Shouldn't the HDash be to this sliderend? That's where the strong vocal is, so the current structure feels kinda weird.
00:36:353 (4) - This note is weaker than others were you didn't use a dash, so I'm not sure why there is a dash to and from this, reduce it to like x:384. Only reduced a bit, cause I wanted the emphasis to be on the drop of "dancing"
00:37:863 (7) - Again, this is a strong vocal, so a normal dash to it would be nice, something like a more vertical slider at x:368.
00:44:338 (4) - Reduce the distance to this slightly, the quick change in momentum is too difficult for a rain, so it'd be best to reduce this slightly and make the slider more horizontal.
00:46:065 (5) - The antiflow to this slider is kinda strong, and also the dash from it feels a bit too strong considering it's followed by an antiflow HDash, so it'd be best to reduce this to something like x:360 to fix both of these issues.
00:59:338 (3) - After the HDash, a higher distance to this would feel nicer, something like x:104 feels better to play, to keep momentum a bit longer before the direction switch. I actually fixed this section with deif, since the 1/4 into 1/2 HyperSnap didn't mesh with the new Ranking Criteria, so the positions are changed to accomodate.
00:59:878 (7) - No dash to this feels weird considering how strong the vocal of "go" is. I'd rearrange these patterns slightly to better emphasise that vocal in particular, probably even add a HDash to it.
01:17:576 (3,4) - Jump to this feels too strong, try to reduce it to something like x:160 instead.

Done, I think.
no reply = fix

Thanks a ton for this!
Yuii-
Rebub, poke koli so you don't have to wait another 24 hours.
I didn't receive any kudos last time :(

Logs
2016-06-03 02:17 Yuii-: Ok, les du it
2016-06-03 02:18 Ascendance: whee
2016-06-03 02:18 Yuii-: 00:59:230 (2,3,4,5,6,7) - no
2016-06-03 02:19 Ascendance: what if i just delete 00:59:554 (5) -
2016-06-03 02:19 Yuii-: Nah, delete all that stream
2016-06-03 02:19 Ascendance: e
2016-06-03 02:19 Yuii-: Also, 01:12:396 (5,6,7,8) - this kinda kills the motion of the stream
2016-06-03 02:20 Ascendance: made 01:12:612 (7,8) - fully horizontal then
2016-06-03 02:21 Yuii-: I know the meme, but some sounds are mapped the same way as others even if they are not even similar
2016-06-03 02:22 Yuii-: 00:12:396 (1,2,3,4) - #MakeCtBARhythmModeAgain
2016-06-03 02:22 Ascendance: I tried emphasizing what iwas going for with the finishes on the white ticks
2016-06-03 02:23 Ascendance: plus it's mostly supposed to be a build up, rather than the stuff at the beginning
2016-06-03 02:24 Yuii-: Rather http://puu.sh/peWb8/21fb58a9f6.jpg ?
2016-06-03 02:26 Yuii-: 00:37:216 (6) - Would go for the reverse, actually, you can hitsound thatz
2016-06-03 02:27 Ascendance: trying to fix placements for 00:13:691 (5,6) - right now
2016-06-03 02:27 Yuii-: 00:40:022 (1,2,3,4) - Why the linear, thouhhhghgh
2016-06-03 02:27 Ascendance: since I changed to your previous suggestion
2016-06-03 02:27 Yuii-: Sure, sure!
2016-06-03 02:27 Yuii-: I actually think 00:13:691 (5,6) - 's rhythm is fine
2016-06-03 02:28 Ascendance: I can add a hyper between 00:40:238 (2,3) - ?
2016-06-03 02:29 Yuii-: I was thinking about something like https://osu.ppy.sh/ss/5301836}
2016-06-03 02:30 Yuii-: Typical standard pattern, plays good
2016-06-03 02:31 Ascendance: https://osu.ppy.sh/ss/5301839 how is this?
2016-06-03 02:31 Yuii-: 00:40:238 (2,4) - They sound the same, ass
2016-06-03 02:31 Yuii-: Make it clean
2016-06-03 02:32 Ascendance: gonna add a note at 00:40:777 -
2016-06-03 02:33 Ascendance: https://osu.ppy.sh/ss/5301847
2016-06-03 02:33 Yuii-: Nah
2016-06-03 02:33 Ascendance: well, theres a sound there
2016-06-03 02:34 Yuii-: I agree w you
2016-06-03 02:34 Yuii-: But you don't have to map every single sound
2016-06-03 02:35 Ascendance: Yeah of course not
2016-06-03 02:35 Yuii-: Nice
2016-06-03 02:35 Yuii-: 00:52:108 (1,2,3,4) - Change this, too
2016-06-03 02:35 Ascendance: I just need to use that sound to make the pattern you suggested without changing the whole map
2016-06-03 02:35 Yuii-: 00:45:417 (2,3,4) - What's this
2016-06-03 02:35 Yuii-: Why not, hey
2016-06-03 02:36 Ascendance: fixed
2016-06-03 02:38 Yuii-: Now, let me point out a couple of spacing things
2016-06-03 02:38 Yuii-: 00:01:820 (1,2) - I'd definitely recommend you not to use a hd here
2016-06-03 02:39 Yuii-: an hd*
2016-06-03 02:39 Ascendance: :( I was kinda using (2) as a "boost" for the next pattern but
2016-06-03 02:39 Ascendance: sure I'll drop it abit
2016-06-03 02:40 Ascendance: actually
2016-06-03 02:40 Yuii-: What if you Ctrl+G then?
2016-06-03 02:40 Ascendance: I'll ctrl+g so it keeps 00:03:331 (2,1) - hdash
2016-06-03 02:40 Yuii-: +it
2016-06-03 02:40 Yuii-: YEAH
2016-06-03 02:40 Yuii-: YES
2016-06-03 02:40 Yuii-: EXACTLY
2016-06-03 02:40 Yuii-: OH BOY, YOU GET IT!
2016-06-03 02:40 Ascendance: :D
2016-06-03 02:42 Yuii-: 00:24:806 (2,3) - Dash maybe? Would fit a lot
2016-06-03 02:42 Yuii-: Kinda a mess right now
2016-06-03 02:42 Ascendance: added some spacing
2016-06-03 02:43 Yuii-: Awesome
2016-06-03 02:44 Ascendance: I LOVED THIS
2016-06-03 02:44 Ascendance: LOL
2016-06-03 02:45 Yuii-: 00:27:935 (1,2) - What if you just make them equal? Y'know, copy-paste (1), same sound, would be awesome
2016-06-03 02:45 Ascendance: aren't they the same already?
2016-06-03 02:46 Yuii-: 00:32:684 (8,1,2,3) - Don't create a hyper here heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
2016-06-03 02:46 Yuii-: Nah, they aren't
2016-06-03 02:46 Yuii-: You rotated (2) by 10°
2016-06-03 02:46 Ascendance: o
2016-06-03 02:46 Ascendance: removed hyper
2016-06-03 02:49 Yuii-: 01:17:360 (2,3,4) - You could try something like https://osu.ppy.sh/ss/5301886 for more emphasis on that clap
2016-06-03 02:50 Ascendance: good idea
2016-06-03 02:50 Ascendance: fix
2016-06-03 02:50 Yuii-: I guess that's it
2016-06-03 02:50 Yuii-: It's not a bad map whatsoever
2016-06-03 02:50 Ascendance: <3
2016-06-03 02:51 Yuii-: Now don't give up
2016-06-03 02:51 Yuii-: Update the fucking map
2016-06-03 02:51 Yuii-: And keep on getting mods
2016-06-03 02:51 Yuii-: YOU ASS
2016-06-03 02:51 Ascendance: AAAAAAAAA
2016-06-03 02:52 Ascendance: koli said just remove overmap in rain and lower density in salad and she bub
2016-06-03 02:52 Ascendance: but is uck dicks at salad
2016-06-03 02:52 Ascendance: so fuck
2016-06-03 02:52 Yuii-: Didn't see the Salad
2016-06-03 02:52 Yuii-: Holy shit, these sliders are fucking bad
2016-06-03 02:53 Ascendance: =w=
2016-06-03 02:54 Ascendance: im doomed
2016-06-03 02:55 Yuii-: But it isn't /that/ bad
2016-06-03 02:57 Ascendance: its super dense
2016-06-03 02:57 Ascendance: remap
2016-06-03 02:57 Ascendance: i feel like i need to
2016-06-03 02:57 Yuii-: Want me to work on it?
2016-06-03 02:57 Yuii-: I can give you the .osu later
2016-06-03 02:58 Ascendance: o:
2016-06-03 02:58 Ascendance: Sure, if you aren't bothered by that
2016-06-03 02:59 Yuii-: You'll need to rework on distances, though
2016-06-03 02:59 Yuii-: 00:06:784 (6,1) - This compared to 00:05:813 (3,4) - is FUCKING UNACCEPTABLE
2016-06-03 02:59 Ascendance: ;w;;
2016-06-03 02:59 Yuii-: ;;w;
2016-06-03 03:00 Ascendance: im the worst salad mapper
2016-06-03 03:01 Yuii-: Yeah
2016-06-03 03:01 Ascendance: good thing my cups and platters are quite good or else no one would ask me for gd's
2016-06-03 03:03 Yuii-: 00:41:964 (5) - HAHAHA SNAPZ
2016-06-03 03:03 Ascendance: <:
2016-06-03 03:03 Yuii-: Oh wait, is it on purpose?
2016-06-03 03:04 Ascendance: yeah>w>...
2016-06-03 03:11 Yuii-: It's heavily nerfed now
2016-06-03 03:12 Yuii-: Let me see it one more time
2016-06-03 03:12 Ascendance: sure
ursa
*Do some Little IRC mod & Suggestion :)
*Chatlog
09:53 ursa: anyway
09:53 *ursa is editing [https://osu.ppy.sh/b/959794 BRADIO - Flyers [Seeking Happiness]]
09:54 ursa: 00:46:928 (1) - still possible to move to x=456 without breaking the hyper
09:55 Ascendance: oop line catch
09:55 Ascendance: nice*
09:55 ursa: 00:48:439 (9) - x=88
09:56 Ascendance: yap
09:57 ursa: 00:50:166 (6) - x=320
09:58 Ascendance: done
10:00 Ascendance: updated~
10:00 ursa: that's all that i can notice
10:01 Ascendance: thanks your help <3
10:01 Ascendance: you can post for kd if you want
10:01 ursa: :3
10:01 Ascendance: before it gets qualified xD
10:02 Ascendance: :3
10:03 ursa: ok
koliron
Re-re-re-checked, we just fixed some hard jumps, really nice map! WoOoOo~

qualified!
Sc4v4ng3r
Ayyy qualified
I'm sad I couldn't icon this ;w;
JBHyperion

[Sc4v4ng3r] wrote:

Ayyy qualified
I'm sad I couldn't icon this ;w;
Request DQ so you can rebubble (^:
Badis
(ノ ゚∀ ゚)ノ゚ EVERYBODY (ノ ゚∀ ゚)ノ゚ PUT YOUR HANDS UP (ノ ゚∀ ゚)ノ゚
Sotarks

Badis wrote:

(ノ ゚∀ ゚)ノ゚ EVERYBODY (ノ ゚∀ ゚)ノ゚ PUT YOUR HANDS UP (ノ ゚∀ ゚)ノ゚
DEATH PARADE BIG FAN
Topic Starter
Ascendance

Sotarks wrote:

Badis wrote:

(ノ ゚∀ ゚)ノ゚ EVERYBODY (ノ ゚∀ ゚)ノ゚ PUT YOUR HANDS UP (ノ ゚∀ ゚)ノ゚
DEATH PARADE BIG FAN
SOTARKS DUDE SDFJKHKFHASKDFSADFS DFKLASDF BIG FAN
-Sh1n1-
Gratz~~ :333
Topic Starter
Ascendance

-Sh1n1- wrote:

Gratz~~ :333
thank you!! <3
_handholding
This is how you make a Magic Bomb; take notes mapset
JBHyperion
Is it just me, or does the offset seem really early? I find the alternating 1/2 > 3/4 patterns at the kiai start 00:41:768 (1,2) especially noticeable. Personally I think something like 330ms offset (+20) works better.

No major issues besides that, nice map.
Kurokami
The offset is off by 10 actually. Please use it to 320 instead.
JBHyperion

Kurokami wrote:

The offset is off by 10 actually. Please use it to 320 instead.
Lol, I was equally wrong in the opposite direction xD

Call me once you fixed the offset and I'll be happy to help with requalification.
autofanboy
sad
JBHyperion
Offset has been fixed, and we tweaked a few things throughout the set, chat log below:

Stuff
17:45 Ascendance: so, the offset kurokami gave is correct?
17:46 JBHyperion: check Discord PM
17:57 *JBHyperion is editing [https://osu.ppy.sh/b/970179 BRADIO - Flyers [Cup]]
17:57 JBHyperion: 01:17:586 (3) - why not make this circle+slider like other diffs?
17:57 JBHyperion: 550ms inconsistency in end time
17:58 Ascendance: originally it was for rhythm simplicity but
17:58 Ascendance: changed
17:58 JBHyperion: let me just recheck diffs again to be safe
17:59 Ascendance: sure
18:02 *JBHyperion is editing [https://osu.ppy.sh/b/967039 BRADIO - Flyers [Platter]]
18:02 JBHyperion: perhaps give 00:27:514 (4,5,6,7) - a slight;y higher spacing, since you can overshoot by walking quite easily atm
18:02 JBHyperion: 1.0x between each is nice
18:04 Ascendance: done
18:05 Ascendance: also in the same diff
18:05 Ascendance: 00:41:327 (1) - i nc'd this
18:05 JBHyperion: cool
18:05 *JBHyperion is editing [https://osu.ppy.sh/b/967040 BRADIO - Flyers [Salad]]
18:06 JBHyperion: 00:41:327 (4,1,2) - double dash here is a little unexpected even for kiai start considering (4) is a wiggle - I'd move (2) a little closer
18:07 JBHyperion: you didn't have a second jump at 00:55:571 (1,2) - for example
18:07 JBHyperion: so maybe you want to remove it on the first iteration too
18:08 Ascendance: the double dash was made as an indicator that "hey the kiai is coming up" but I've reduced it a bit so its not so harsh
18:08 JBHyperion: that should be fine
18:08 JBHyperion: it was just a little bit too much of a diif spike
18:10 Ascendance: my salad knowledge is subpar <:
18:10 JBHyperion: xd
18:10 JBHyperion: that should be everything if you fixed the Cup ending
18:10 Ascendance: yep
18:11 Ascendance: updating
18:11 JBHyperion: kkkk
18:12 Ascendance: doneeeeeeeee
18:13 JBHyperion: 01:17:802 (4) - add finish in all diffs? >.<
18:14 JBHyperion: ripriprip
18:14 Ascendance: donedone

Let's get this back to Qualified /o/

Rebubbled~
Yuii-
added a green line
ZiRoX
Congrats
Topic Starter
Ascendance

ZiRoX wrote:

Congrats
thanks desu
-Sh1n1-
It was too fast, I wanted to point out something but meh, this map is fine, ReGratz Ascendance <3
Topic Starter
Ascendance

-Sh1n1- wrote:

It was too fast, I wanted to point out something but meh, this map is fine, ReGratz Ascendance <3
<3 thanks

If you want to point it out still I will go over it and dq it if it's worth it
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