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Happy Clover - PUNCH*MIND*HAPPINESS

posted
Total Posts
37
Topic Starter
rui
This beatmap was submitted using in-game submission on 2016年8月27日 at 20:01:41

Artist: Happy Clover
Title: PUNCH*MIND*HAPPINESS
Source: あんハピ♪
Tags: unne happy opening tv anime Moester Rizia kawaiwkyik
BPM: 158
Filesize: 15362kb
Play Time: 01:28
Difficulties Available:
  1. Hard (3.28 stars, 253 notes)
  2. Insane (4.6 stars, 355 notes)
  3. Moester's Standard (2.56 stars, 148 notes)
  4. Normal (1.68 stars, 132 notes)
  5. wkyik's Insane (4.66 stars, 322 notes)
Download: Happy Clover - PUNCH*MIND*HAPPINESS
Download: Happy Clover - PUNCH*MIND*HAPPINESS (no video)
Information: Scores/Beatmap Listing
---------------
Insane2 - Rizia
Insane - me
Hard - me
Standard - Moester
Normal - me

Ready for mod
zyoi
moe <333
Moester
PUN-PUN-PUNCH MIND~ PUN-PUN-PUN-PUN-PUNCH MIND<3
Namki
Hi.
[Easy]
  1. 00:37:119 (1,2) - make 4 circles here instead of 00:41:676 (3,1,2,3) - . In terms of consistency — 00:24:967 (1,2,3,4) - .
  2. 00:15:853 (1) - normal whistle instead. There's similar sound in the music, so whistle will fit better.
    And the same here 00:56:866 (3) - , finish sound bad here, because of vocal.
  3. 00:48:322 (3) - I suggest to emphasis this beat, place a circle instead of reverse.
  4. 00:14:334 (3) - why did you decide to make 4/1 slider, make 3/1 and circle as you did before.
  5. 01:09:967 (1) - is there any reason to NC this slider, if not delete NC.
[Standart]
  1. 00:06:360 - you can put a circle here! And this will sound fine.
  2. 00:07:689 (2,3) - I don't like those small overlaps, I think it's not needed.
  3. 00:31:803 (3) - / 00:33:322 (3) - / 00:34:841 (3) - / 00:36:360 (6) - as I can hear that sound starts from here 00:31:993 - and "...nara" in the vocal should be emphasized by placing 2 circles.
  4. 00:37:119 (1,2,1,2) - make spacing the same as in the previous pattern (00:24:967 (1,2,3,4) - ). Delete NC her 00:37:879 (1) - or place it here 00:25:727 (3) - , because music is really similar in this parts, consistency in those patterns would be nice.
[Hard]
  1. 00:03:701 (1) - seems like you missed clap.
  2. 00:15:853 (1) - same with whistle.
  3. 00:28:385 (1) - something here, it's quite strong. I like normal whistle here!!!
  4. 01:09:398 (3) - forget whistle.
  5. 00:34:081 (1) - / 00:37:119 (1) - what a random NC.
    00:59:334 (4) - here as well, and others like this 01:00:853 (4) - , just I can't see any reason to put NC.
  6. 00:00:664 (1,3) - snap those two with red tick.
[Insane]
  1. 00:01:993 (5) - / 01:24:018 (5) - / 01:27:056 (5) - I'd suggest to make slider til this tick instead, circle sounds off because of next coming strong vocals.
  2. 00:18:417 (2,3,4,5,6) - woah, this stream makes me sad, no reason to make it so spaced, I'd suggest to decrease spacing til ~1.3 - 1.4
  3. 00:42:056 (1,2,3,4) - but increase spacing here, those overlaps looks really awful imo.
  4. 01:28:575 (3) - 1/2 slider instead of the circle.
  5. Same hitsound suggestion as above.
good luck~
Topic Starter
rui

Namki wrote:

Hi.
[Easy]
  1. 00:37:119 (1,2) - make 4 circles here instead of 00:41:676 (3,1,2,3) - . In terms of consistency — 00:24:967 (1,2,3,4) - . fixed
  2. 00:15:853 (1) - normal whistle instead. There's similar sound in the music, so whistle will fit better. ok
    And the same here 00:56:866 (3) - , finish sound bad here, because of vocal. removed
  3. 00:48:322 (3) - I suggest to emphasis this beat, place a circle instead of reverse. keep
  4. 00:14:334 (3) - why did you decide to make 4/1 slider, make 3/1 and circle as you did before. fixed
  5. 01:09:967 (1) - is there any reason to NC this slider, if not delete NC. fixed
[Hard]
  1. 00:03:701 (1) - seems like you missed clap. opp...
  2. 00:15:853 (1) - same with whistle. ok
  3. 00:28:385 (1) - something here, it's quite strong. I like normal whistle here!!! nope
  4. 01:09:398 (3) - forget whistle. yay :X
  5. 00:34:081 (1) - / 00:37:119 (1) - what a random NC. remove NC
    00:59:334 (4) - here as well, and others like this 01:00:853 (4) - , just I can't see any reason to put NC. Inform change distance
  6. 00:00:664 (1,3) - snap those two with red tick. omg
[Insane]
  1. 00:01:993 (5) - / 01:24:018 (5) - / 01:27:056 (5) - I'd suggest to make slider til this tick instead, circle sounds off because of next coming strong vocals. keep patern
  2. 00:18:417 (2,3,4,5,6) - woah, this stream makes me sad, no reason to make it so spaced, I'd suggest to decrease spacing til ~1.3 - 1.4 sorry I'm favorite pattern
  3. 00:42:056 (1,2,3,4) - but increase spacing here, those overlaps looks really awful imo. keep
  4. 01:28:575 (3) - 1/2 slider instead of the circle. nope
  5. Same hitsound suggestion as above. fixed whistel
good luck~
Thank you Namki
Moester

Namki wrote:

Hi.
[Standart]
  1. 00:06:360 - you can put a circle here! And this will sound fine. sorry to deny this because It's too hard to handle spacing issue x.x
  2. 00:07:689 (2,3) - I don't like those small overlaps, I think it's not needed. fixed
  3. 00:31:803 (3) - / 00:33:322 (3) - / 00:34:841 (3) - / 00:36:360 (6) - as I can hear that sound starts from here 00:31:993 - and "...nara" in the vocal should be emphasized by placing 2 circles. those pattern are creation rhythm, btw I don't know how to fix this solid part if you can give me a batter solution I will fix it :3
  4. 00:37:119 (1,2,1,2) - make spacing the same as in the previous pattern (00:24:967 (1,2,3,4) - ). Delete NC her 00:37:879 (1) - or place it here 00:25:727 (3) - , because music is really similar in this parts, consistency in those patterns would be nice. fixed NC but I can't change the pattern for this part ;w;
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57056
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 664,6739,18891,29524,31043,33322,43195,52309,55727,58385,70537,82689
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:PUNCH*MIND*HAPPINESS
TitleUnicode:PUNCH☆MIND☆HAPPINESS
Artist:Happy Clover
ArtistUnicode:Happy Clover
Creator:rui
Version:Moester's Standard
Source:あんハピ♪
Tags:unne happy opening tv anime Moester
BeatmapID:964677
BeatmapSetID:446853

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"movie.avi"
0,0,"31529-ANNE_HAPPY-PC .jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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84,336,71296,1,0,0:0:0:0:
116,244,71486,2,8,P|124:216|128:180,1,59.9999981689454
308,328,72056,6,0,P|360:336|428:336,1,119.999996337891,0|8,0:0|0:0,0:0:0:0:
480,252,72626,1,2,0:0:0:0:
428,336,72815,1,0,0:0:0:0:
396,244,73005,2,8,P|388:216|384:180,1,59.9999981689454
216,40,73575,6,0,B|140:40|140:40|112:52,2,89.9999972534181,0|2|0,0:0|0:0|0:0,0:0:0:0:
296,96,74334,2,0,B|372:96|372:96|400:108,2,89.9999972534181,0|2|0,0:0|0:0|0:0,0:0:0:0:
204,124,75094,2,0,L|204:204,1,59.9999981689454,0|2,0:0|0:0,0:0:0:0:
256,264,75474,1,2,0:0:0:0:
144,368,75664,2,0,B|144:276|144:276|172:256,2,119.999996337891,0|2|4,0:0|0:0|0:0,0:0:0:0:
428,316,76993,5,0,0:0:0:0:
468,228,77182,2,0,P|472:192|460:156,2,59.9999981689454,0|2|0,0:0|0:0|0:0,0:0:0:0:
428,316,77752,2,0,L|364:320,1,59.9999981689454,0|2,0:0|0:0,0:0:0:0:
296,256,78132,1,0,0:0:0:0:
388,228,78322,1,2,0:0:0:0:
368,319,78512,1,2,0:0:0:0:
275,344,78701,1,0,0:0:0:0:
92,288,79081,6,0,L|24:304,2,59.9999981689454,0|2|8,0:0|0:0|0:0,0:0:0:0:
220,224,79841,2,0,L|288:240,2,59.9999981689454,0|2|8,0:0|0:0|0:0,0:0:0:0:
92,156,80600,2,0,L|24:172,2,59.9999981689454,0|2|0,0:0|0:0|0:0,0:0:0:0:
176,112,81170,2,0,P|240:128|312:132,1,119.999996337891,2|8,0:0|0:0,0:0:0:0:
388,300,81929,2,0,P|328:305|270:320,1,119.999996337891,2|8,0:0|0:0,0:0:0:0:
112,292,82689,5,4,0:0:0:0:
80,212,83069,1,4,0:0:0:0:
48,136,83448,2,2,L|20:64,2,75,4|2|0,0:2|0:1|0:1,0:1:0:0:
148,148,84208,6,0,L|204:144,1,50,4|0,0:0|0:0,0:0:0:0:
272,172,84588,2,0,L|328:176,1,50,4|0,1:2|0:0,0:0:0:0:
396,140,84967,2,2,L|423:70,2,75,6|2|0,0:2|0:1|0:1,0:1:0:0:
388,220,85727,5,4,0:0:0:0:
312,240,86107,1,4,0:0:0:0:
236,264,86486,2,2,P|196:252|144:248,2,75,6|2|0,0:2|0:1|0:1,0:1:0:0:
296,320,87246,5,4,2:0:0:0:
256,192,87436,12,4,88575,1:0:0:0:

thanks your mod ^^
DeRandom Otaku
Hello ~ From my queue

General :
  1. Disable countdown
  2. Disable wide screen support in normal , standard and hard
Insane :
  1. Reduce OD
  2. 00:20:410 (1) - curve this a bit more?
  3. 00:21:550 (4,5) - ctrl+G for better flow , if u follow this suggestion change this pattern also 00:21:929 (6,1,2) -
  4. 01:16:423 (6) - maybe the last anchor point inside like this http://puu.sh/oIeBz/08982980c5.jpg
  5. 01:28:005 (1,2,3) - too much spacing ;_;
Moester's Standard :
  1. Increase AR to 5.5
Rest is up to you~ Great map!! :3

Good Luck!~
Topic Starter
rui

DeRandom Otaku wrote:

Hello ~ From my queue

General :
  1. Disable countdown fixed
  2. Disable wide screen support in normal , standard and hard fixed
Insane :
  1. Reduce OD sorry. My Insane always OD8.
  2. 00:20:410 (1) - curve this a bit more? nope
  3. 00:21:550 (4,5) - ctrl+G for better flow , if u follow this suggestion change this pattern also 00:21:929 (6,1,2) - nope
  4. 01:16:423 (6) - maybe the last anchor point inside like this http://puu.sh/oIeBz/08982980c5.jpg nope
  5. 01:28:005 (1,2,3) - too much spacing ;_; fixed


Rest is up to you~ Great map!! :3 Thank you :)

Good Luck!~
Thank you for modding DeRandom Otaku
polunochnik
Hi! NM
Normal
It's well mapped but overlapping here looks not good. For normal difficulty it's ok to use circle size 3 or 4, try it.

Moester's Standard
01:09:398(5, 6) - should be better place them closer together.
01:17:657 - 01:18:891 - overlapping here is not well.
01:24:208 - such sliders looks not well. Should be better make them a little longer. Try increase speed to 1.5 for them. It will not create some discomfort if you'll make spacing correct.

Hard
  1. 00:02:182 (1,2,3,4)
  2. 00:08:258 (1,2,3,4)
  3. 00:14:334 (1,2,3,4)
  4. 01:24:208 (1,2,3,4)
    This moments REALLY hard to read with AR8 (It took me about ten attempts :cry: ). Use AR9 for this difficulty or rework this moments by someway.
.

I hope I could help!
Good luck! :)
P.S. PUNCH PUNCH PUNCH MIND
Pentori
konichwaa~ nm from my q

[General]
resize bg to either 1280 x 720 or 1366 x 768

[Normal]
00:00:664 (1,2) - fix blanket
00:01:423 (2,3) - distance
00:09:398 (4,1) - fix blanket
00:11:296 (3,4,1) - let it flow straight into 1 http://puu.sh/oOR1G/0b0f75eb3c.jpg this lets you shift 00:13:575 (2) - so that 00:12:815 (1,3) - don't overlap
00:20:410 (3,4) - rework rhythm so that the downbeat 00:21:929 - is clickable something like http://puu.sh/oOR7h/be00eeb09d.jpg
00:52:309 (1,2,3,1,2,1,2,3) - use of claps is a little inconsistent or maybe i don't know what you're following. it makes sense to add claps to all since its normal and your playing 1/1 so you can do that if you want to
01:22:689 (1,2) - fix blanket
01:24:208 (3,2) - this overlaps the slider end so it doesn't look very good

[Moester's Standard]
00:08:258 (3) - mm the blue tick doesn't land on anything so i don't think this is a good rhythm
00:22:309 (1,2) - super confusing pattern for a 2.5* map. it looks like the flow is going towards 00:23:069 (1) - because of the low AR
00:31:803 (3) - 00:33:322 (3) - hm ok so your creating your own rhythm here. mapping is about using what is given by the music not what isn't. you should change these rhythms (you can find the rest)
00:42:056 - what happened to these beats? you can use these because theres still ~450ms recovery time which is ok for 2.5 stars
00:43:195 (1) - you should increase sv to 0.8-0.9. your map has 1.5 sv's so 0.6 sv is too big of a variance
00:51:360 (4,1,2) - completely different rhythm yet you used the same ds? you should spread things out after 00:52:309 (1)
01:17:182 (2,3,4,5,6,7) - this pattern is too hard to read
01:24:967 (3,1,2) - same story with ds

[Hard]
00:01:423 (3) - slider end not snapped
00:21:550 (5,1) - maybe be difficult to read since it isn't stacked
00:26:107 (4,1) - blanket
00:31:043 (1,2) - ^
00:32:372 (3,5) - bad overlap
00:34:081 (1,2) - blanket
00:43:195 (1) - sv is just way to low its not really entertaining to play. change to 0.8 - 0.9
00:43:955 - should be clickable vocal like u did with 00:48:322 (4) -
00:55:347 (1) - claps
00:56:296 (1,2) - 00:54:967 (4) - the claps here have the wrong addition

gl!
Topic Starter
rui

Pentori wrote:

konichwaa~ nm from my q

[General]
resize bg to either 1280 x 720 or 1366 x 768

[Normal]
00:00:664 (1,2) - fix blanket
00:01:423 (2,3) - distance opps
00:09:398 (4,1) - fix blanket fixed
00:11:296 (3,4,1) - let it flow straight into 1 http://puu.sh/oOR1G/0b0f75eb3c.jpg this lets you shift 00:13:575 (2) - so that 00:12:815 (1,3) - don't overlap
00:20:410 (3,4) - rework rhythm so that the downbeat 00:21:929 - is clickable something like http://puu.sh/oOR7h/be00eeb09d.jpg fixed
00:52:309 (1,2,3,1,2,1,2,3) - use of claps is a little inconsistent or maybe i don't know what you're following. it makes sense to add claps to all since its normal and your playing 1/1 so you can do that if you want to all 1/1 pattern not good. some add note
01:22:689 (1,2) - fix blanket nope
01:24:208 (3,2) - this overlaps the slider end so it doesn't look very good move to note

[Hard]
00:01:423 (3) - slider end not snapped keep
00:21:550 (5,1) - maybe be difficult to read since it isn't stacked fixed
00:26:107 (4,1) - blanket
00:31:043 (1,2) - ^
00:32:372 (3,5) - bad overlap
00:34:081 (1,2) - blanket
00:43:195 (1) - sv is just way to low its not really entertaining to play. change to 0.8 - 0.9 It is my mapping stlye. no change
00:43:955 - should be clickable vocal like u did with 00:48:322 (4) - 00:44:714 (3) - same this. keep
00:55:347 (1) - claps not need imo
00:56:296 (1,2) - 00:54:967 (4) - the claps here have the wrong addition fixed

gl!
Thank you Pentori
Moester

polunochnik wrote:

Moester's Standard
01:09:398(5, 6) - should be better place them closer together.
01:17:657 - 01:18:891 - overlapping here is not well.
01:24:208 - such sliders looks not well. Should be better make them a little longer. Try increase speed to 1.5 for them. It will not create some discomfort if you'll make spacing correct. fixed looks better

Pentori wrote:

[Moester's Standard]
00:08:258 (3) - mm the blue tick doesn't land on anything so i don't think this is a good rhythm
00:22:309 (1,2) - super confusing pattern for a 2.5* map. it looks like the flow is going towards 00:23:069 (1) - because of the low AR um... I don't think it's big problem... obviously those spacing are same as 00:19:651 (2,3,1) - .
00:31:803 (3) - 00:33:322 (3) - hm ok so your creating your own rhythm here. mapping is about using what is given by the music not what isn't. you should change these rhythms (you can find the rest) can't changed it, if you have better solution, please tell me how to change it
00:42:056 - what happened to these beats? you can use these because theres still ~450ms recovery time which is ok for 2.5 stars don't want to add some note/slider here. I think it's still quite suddenly to standard diff
00:43:195 (1) - you should increase sv to 0.8-0.9. your map has 1.5 sv's so 0.6 sv is too big of a variance x0.6 sv here but it's doesn't mean spacing must be reduce to 0.6 right?
00:51:360 (4,1,2) - completely different rhythm yet you used the same ds? you should spread things out after 00:52:309 (1)
01:17:182 (2,3,4,5,6,7) - this pattern is too hard to read added nc
01:24:967 (3,1,2) - same story with ds
http://puu.sh/oPRDf/a463a4f44e.osu
thanks all
propasy
Hard
01:03:701 (2,3) - I think these two notes should be a bit closer to make circle 1-4 more even

Insane
00:06:739 (1,2) – Because the trumpet played the same tune, I think both sliders should be facing the same direction
00:43:195 to 00:52:309 – I think the sliders should be more distinctly curved since the music becomes more sluggish and lazy
Topic Starter
rui

propasy wrote:

Hard
01:03:701 (2,3) - I think these two notes should be a bit closer to make circle 1-4 more even changed a little placement

Insane
00:06:739 (1,2) – Because the trumpet played the same tune, I think both sliders should be facing the same direction keep
00:43:195 to 00:52:309 – I think the sliders should be more distinctly curved since the music becomes more sluggish and lazy I think to the contrary. It should not bend enough to quiet part
Thank you propasy
just click
Hey, M4M.


Normal


00:27:246 (2,1) - Uneven blanket.

Nothing really else I can find.

Moester's Standard


00:03:701 (5) - You could curve this so that it forms a blanket with the previous slider. By also curving it, it will match this section of the song more as well since all of the sliders are curved except for this one.

00:18:891 (1,2) - You can curve (1) so that it aligns with (2) better. It looks uneven currently if you look closely.

00:26:486 (1,2) - These aren't the same curvature, so they aren't blanketing each other evenly. Look towards (2)'s tail compared to the head and you will see what I mean.

00:38:638 (1) - You can make this shape a bit more noticeable, I think it would look better.

00:43:195 (1,2) - You can make these curves less sharp so that (2) can blanket with the (3) more evenly.

00:43:955 (2,4) - Uneven blanket.

00:46:423 (1) - Curve can be less sharp for a smoother blanket with (4) in the previous combo.

00:58:385 (1,3) - Curve can be less sharp for a smoother blanket.

00:59:904 (1,3) - ^

01:11:296 (3) - This stack looks different compared to 01:12:815 (3).

Hard


00:15:474 (2) - I think rotating this more so that it faces the next note more would flow better.

00:37:119 (1,2,3,4) - If possible, you can try to make these symmetrical over the y-axis to create a mirror effect since it's not exactly perfect over the axis.

00:43:195 (1,3) - Personally, I don't like how you have these overlapping. Possibly curve (3) the opposite way so that there is a less overlap?

01:09:967 (1) - You can CTRL + G this so that it ends facing towards the next note. I think it would look nicer this way and it gives a sense of direction as to where the next note will appear.

01:13:575 (1,3) - You can make these the same shape for a symmetrical look.

01:28:575 (3) - You can adjust this note a little to the left so that it's off to the side, similar to the tail of (1) and head of (2).
Insane


00:04:461 (3,4,5) - If it's possible, you can try to make these notes the same structure as 00:01:423 (3,4) to stay consistent with the pattern. Towards the end of the song, you make those sections of the song the same structure as well, so it would make sense to do this here also.

00:10:157 (3,4) - Uneven blanket.

00:13:195 (3) - Slightly tilt this to evenly blanket with (4)?

00:18:891 (1) - You can curve this a bit more to form a more even blanket. If you do this, make sure the next slider has the same curvature afterwards.

01:15:284 (2,4) - Uneven blanket.

It's a good mapset and looks already well polished to me, so I can't really find too much to suggest or point out. Good job! Here's a star.

If it's also possible, could you find a better resolution for the current background image you have? It looks really blurry to me.
Topic Starter
rui
Why double post
Topic Starter
rui

rui wrote:

Breezy wrote:

Hey, M4M.


Normal


00:27:246 (2,1) - Uneven blanket. fixed

Nothing really else I can find.

Hard


00:15:474 (2) - I think rotating this more so that it faces the next note more would flow better. I don't like the curve 1/4 slider

00:37:119 (1,2,3,4) - If possible, you can try to make these symmetrical over the y-axis to create a mirror effect since it's not exactly perfect over the axis. no change

00:43:195 (1,3) - Personally, I don't like how you have these overlapping. Possibly curve (3) the opposite way so that there is a less overlap? It was re-placed

01:09:967 (1) - You can CTRL + G this so that it ends facing towards the next note. I think it would look nicer this way and it gives a sense of direction as to where the next note will appear. good idea fixed

01:13:575 (1,3) - You can make these the same shape for a symmetrical look. fixed

01:28:575 (3) - You can adjust this note a little to the left so that it's off to the side, similar to the tail of (1) and head of (2). fixed
Insane


00:04:461 (3,4,5) - If it's possible, you can try to make these notes the same structure as 00:01:423 (3,4) to stay consistent with the pattern. Towards the end of the song, you make those sections of the song the same structure as well, so it would make sense to do this here also. It was re-placed

00:10:157 (3,4) - Uneven blanket. fixed

00:13:195 (3) - Slightly tilt this to evenly blanket with (4)? fixed

00:18:891 (1) - You can curve this a bit more to form a more even blanket. If you do this, make sure the next slider has the same curvature afterwards. It is intentional. I want to use a loose curve next slider. It is to keep the next slider and symmetry

01:15:284 (2,4) - Uneven blanket. same reason

It's a good mapset and looks already well polished to me, so I can't really find too much to suggest or point out. Good job! Here's a star.

If it's also possible, could you find a better resolution for the current background image you have? It looks really blurry to me.
Thank you for modding and star Breezy :)
Moester

Breezy wrote:

Moester's Standard


00:03:701 (5) - You could curve this so that it forms a blanket with the previous slider. By also curving it, it will match this section of the song more as well since all of the sliders are curved except for this one. Don't think it's really needed... I want make it a bit different for previous pattern, so I make it straight.

00:18:891 (1,2) - You can curve (1) so that it aligns with (2) better. It looks uneven currently if you look closely. I don't want to change it, reason:
00:26:486 (1,2) - These aren't the same curvature, so they aren't blanketing each other evenly. Look towards (2)'s tail compared to the head and you will see what I mean. looks better now

00:38:638 (1) - You can make this shape a bit more noticeable, I think it would look better. ok

00:43:195 (1,2) - You can make these curves less sharp so that (2) can blanket with the (3) more evenly. ok

00:43:955 (2,4) - Uneven blanket. don't know which one it's you want lol

00:46:423 (1) - Curve can be less sharp for a smoother blanket with (4) in the previous combo.

00:58:385 (1,3) - Curve can be less sharp for a smoother blanket.

00:59:904 (1,3) - ^

01:11:296 (3) - This stack looks different compared to 01:12:815 (3).
thanks your mod :)
http://puu.sh/oXgx7/29d7376d1e.osu
-NanoRIPE-
Hi ~

[Normal]
00:05:220 (1) - remove finish
00:49:081 (3) - add finish
00:53:828 (1) - ^
00:55:347 (1) - ^
01:09:967 (5) - remove slider and add circle

[Advanced]
00:12:815 (1) - add finish
00:15:853 (1) - why put spinner here? i think put spinner here isn't suitable
00:34:081 (1) - remove finish
00:43:195 (1) - add finish
00:49:081 (3) - ^
00:52:689 (2,3) - remove finish
00:54:208 (2,3) - ^
01:23:069 (2,3) - ^
01:24:588 (2,3) - ^
01:26:107 (2,3) - ^
01:27:246 (1) - ^

[Hard]
00:05:220 (1) - remove finish
00:49:081 (5) - add finish
00:53:828 (1) - ^
00:55:347 (1) - ^
01:22:689 (1) - add finish

[Insane]
00:49:081 (1) - finish
00:53:828 (3) - ^
00:55:347 (1) - ^
01:22:689 (1) - ^
01:25:727 (1) - ^
01:27:246 (1) - ^

GL ~
and I hope this map ranked :)
Topic Starter
rui

-NanoRIPE- wrote:

Hi ~

[Normal]
00:05:220 (1) - remove finish nope
00:49:081 (3) - add finish fixed
00:53:828 (1) - ^ fixed
00:55:347 (1) - ^ fixed
01:09:967 (5) - remove slider and add circle nope

[Hard]
00:05:220 (1) - remove finish nope
00:49:081 (5) - add finish fixed
00:53:828 (1) - ^ fixed
00:55:347 (1) - ^ fixed
01:22:689 (1) - add finish fixed

[Insane]
00:49:081 (1) - finish fixed
00:53:828 (3) - ^ fixed
00:55:347 (1) - ^ fixed
01:22:689 (1) - ^ fixed
01:25:727 (1) - ^ fixed
01:27:246 (1) - ^ nope

GL ~
and I hope this map ranked :)
Thank you -NanoRIPE-.
Moester
fixed some thanks -NanoRIPE-.
btw my diff name is Standard not Advanced lol
http://puu.sh/p5jUc/e1f538b514.osu
Lefia
Hey from my NM queue

[Normal]
00:46:233 I suggest you to do something in this big white tick (i don't know what is called)
00:55:347 (1,2,3) overlap (maybe)

I don't know, normal diff is my weakness

[standard]

How about you change the diff name into Moester's Advanced?
Set OD into 4,5

00:03:701 (5) NC?
00:15:853 try smth like this, it'll better

00:26:486 Try smth like this

00:46:233 I suggest you to do something in this big white tick (i don't know what is called)

[Hard]
Set HP into 5,5

GL~
Moester

MadaoX wrote:

[standard]

How about you change the diff name into Moester's Advanced? it's up to rui
Set OD into 4,5

00:03:701 (5) NC? ok
00:15:853 try smth like this, it'll better ok

00:26:486 Try smth like this sry but I want to keep mine

00:46:233 I suggest you to do something in this big white tick (i don't know what is called) I followed voice here, that's the reason for why I don't want to add some note or smth here.
thanks MadaoX
http://puu.sh/p7vJO/d5ca3b650f.osu
Topic Starter
rui

MadaoX wrote:

Hey from my NM queue

[Normal]
00:46:233 I suggest you to do something in this big white tick (i don't know what is called) keep
00:55:347 (1,2,3) overlap (maybe) keep

I don't know, normal diff is my weakness

[Hard]
Set HP into 5,5 ok

GL~
Thank you MadaoX
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