rank wrong thanks
Thanks for modding!Pentori wrote:
hi
[Crisis]
00:34:513 (4,5,6,7) - using a duplet pattern would make this more consistent with 00:37:210 (3,4,5,6,7) - and 00:39:906 (3,4,5,6,7) - since the sounds are the same - Done
01:03:165 (5,6,7) - would look nicer if you used a lower spacing, then stacked 01:04:007 (2) - on 7 http://puu.sh/uk45Q/eb11b4d305.jpg. the 1/4 spacing you used just seemed a little inappropriate compared to your sv, since later on you did stuff like 01:08:558 (4,5,6) - Done
01:23:726 (6) - too much of a reading hazard. in this instance, both slider head and tail are covered completely. and since the sliders are very short in length, the slider path isn't very visible. you could either overlap these to make the slider more visible or do something like 01:17:996 (4,5,6) - Changed it to what I had in the previous pattern
01:31:564 (5) - not exactly sure what this is following. would be better if you started on the white tick 01:31:648 - to maintain a similar patterned build up 01:30:299 (6,7,8,9) - They can be heard on these 01:30:637 (1,2,4,5,6) -
01:45:131 (6) - would be cool if you extended this to the blue tick for the held sound. 01:45:468 (1) - isnt very spaced so this works - Done
02:00:299 (1,2,3) - use consistent spacing? - Done
02:03:839 (4) - use a 1/8 slider instead? the sound identical to 02:03:333 (1) - Done
02:48:839 (1) - why not make this a kick slider? the 1/2 spacing between 02:48:839 (1,2) - is really small - Done
03:14:288 (1) - i dont need u need an nc here, the sv change isn't noticeable - okay
03:16:985 - if you're going to drag the break's start time out, its better to snap it to a strong beat 03:17:153 - 03:15:805 . otherwise just drag it back to how it normally would be - Changed
03:51:788 (5) - use 1/4 from white tick? to be consistent with 03:50:524 (6,7,8,9) - Same as above!
03:54:063 (3,4) - kinda breaks flow and plays really uncomfortably, since 03:52:715 (3,4) - and 03:53:389 (6,1) - used up and down motions while this uses a wider angle and isn't as far down - Changed
04:06:704 (6) - extend to blue tick? - Sure!
04:25:412 (4) - mayb use 1/8 slider - okay
04:26:592 (3) - the reverse arrow is covered by 04:26:255 (2) . you'll have to work around this. could also extend the reverse slider to the blue tick for the held sound - Changed
04:42:266 (2,3) - jump seems a bit excessive, i would move 04:42:266 (2) - in closer since it uses a completely different area of the playfield compared to everything else -
04:50:524 (5) - 04:51:198 (5) - nc? - okay!
04:52:462 (2) - the kick drums are much more prominent here, so mapping the quieter 1/4 ruins that. would play much nicer if you made 04:52:041 (1,2,1) - a mirrored copy of 04:51:535 (1,2,3) - Done
05:02:322 (1,2) - surprised you didn't use a slider instead like 02:40:749 (1)
really nice, will have to pop for things in bold. call me when you're ready
Okorin wrote:
answer that mod
also
i think ar 9.4 is enough, idk i don't play high ar so i might be biased but i think 9.4 is more than enough - alright!
00:44:541 (3,4) - 00:47:238 (4,5) - etc for the part being this calm i don't think these need to be sliders, i would start having these soudns be sliders from 00:58:024 (4,5) - this one onwards - okii!
01:00:805 (6) - sliderend muting forgotten? - yep forgot
00:42:097 (1,2,3,4,5,6,7,8) - 01:19:850 (1,2,3,4) - 03:40:075 (1,2,3,4,1,2,3,4,5,6) - why is 2nd/3rd pattern so much easier while happening over same and more intense melody i think that should be circles or at least logically swapped - I changed it but idk if this is ok lol
this happens in other patterns too that go for the same sort of melody and i don't get it it just seems like you did that stuff on different days and then that happened or something - not even sure
01:37:378 (1) - that these things aren't hitsounded with some sort of sliderwhistle seems like a waste, i'd recommend at least trying out how a louder version of https://osu.ppy.sh/b/147375 soft-sliderslide as a sliderwhistle sound on it - Spent 30 minutes looking for one but I can't find a good one.. If it's really necessary I will spend some more time searching I guess ;;
02:15:805 (3,6) - 04:03:502 (3,6) - 04:37:378 (3,6) - etc would avoid and at least custom stack due to the amount of confusion fails it can cause, the spirit of the perfectly stacking rule applies to this sort of thing - okii okii (not sure if this is okay though, should check)
03:08:558 (5,6) - shouldn't this be something like https://puu.sh/vFrSr/7d85516bbb.png fit the way the instruments do something unique and interesting here way better?
i'd recommend following the more interesting and loud instrument if you have it around for this buildup because it's what makes this part unique but ends up completely ignored in your map + the song is repetitive enough so this feels like a missed chance to me - Changed it!
03:50:861 (1,2,3,4) - 01:30:637 (1,2,3,4) - melody seems way more interesting and worthwhile to follow here - Did it more for 03:50:861 (1,2,4,5) - this rhythm!
01:31:985 - and same corresponding part later that you did not increase SV along with the pitch here is such a waste of potential imo you have a lot of other stuff going on on more subtle things and ignore this somewhat o: - I'm not sure, it would be really messy so I just went with increased spacing qq
04:27:266 (1,3) - dont you usually custom stack them if they do this - If it's on the head I do, but not on the tail and more than 1/4 (I think)
rest seems fine ?
good call not mapping the very last section
Okorin wrote:
answer that mod
It's a joke mod from a friend of mine aaaAAAAAAAAAAAAAAaaaaStrategas wrote:
Okorin wrote:
answer that mod
Swerro wrote:
Hello, here you have a swerro-mod, whatever I say down here, do the opposite.
- 00:00:300 Look at the sliderpoints. The first 2 red points have smaller spacing then the second 2 red points. By decreasing the spacing between the second 2 red points you'll also make it so the all sliderlengthparts are equal, like the very second slider is equal in lengths too. - It's already like that
- The same for the slider at 00:02:996 . I suggest mapping with sliderends on to see what I mean ! - I map with the standard skin with slider ends already..
- I suggest moving the preview point to 01:48:165. That seems like the start of the chorus while the one you have at this time starts at a short 'build-up' section between the 1st and 2nd half of the first chorus. Imagine yourself scrolling through beatmaps and coming past this one: you want to be into the main section of the song the very second you click the map - This kind of build up is where I usually go for. Almost before the kiai, a section that is diferent from the rest or build ups!
- 01:57:603 and 04:19:176 I wouldn't turn off Kiai mode at these 2 sections here. These short sections are different from the other short Kiai-gaps. These sections still sound quite intense and also contain a somewhat intense stream. Continuing the Kiai mode would fit more in my opinion. - Refer to reply to okorin
Take this from a professional mapper, I know what I'm talking about !
T HNKA YOuSwerro wrote:
Hello, here you have a swerro-mod, whatever I say down here, do the opposite.
Okorin wrote:
lol
ok
are you sure 02:07:462 (2) - 04:29:035 (2) - aren't supposed to 1/3 and not whatever they do atm? - fixed
the only pattern that got more intuitive through changes to the overlapping shenanigans to me is, 02:26:592 (3,4,5,6) - , majority of the changes feel lackluster when it comes to these patterns, im not sure if any of these are actual improvements to how the patterns themselves play - It definitely reads better imo and they seem to play okay I think
03:09:064 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - i assumed you'd do this for the entirety of this section because you agreed to following the loudest instrument more closely so maybe that was worded badly from my side - fixed
other patterns with rising melody would be 02:24:906 (2,3,1,2,3,4,1,2,3,4) - 01:57:603 (1,2,3,4,5,1,2,3,4,5,1,2) - 04:19:176 (1,2,3,4,5,1,2,3,4,5,1,2) - ?
03:40:075 (1,2,3,4,5,6,7,8) - this is a great pattern holy shit - LOL
03:43:614 (4,6) - this now looks like a once in a map kind of thing that you're just doing cuz you're too lazy to rethink placement a bit? - Is this better?
04:04:007 (6,7,1) - 01:42:434 (6,7,1) - first pattern (the 4 min one) sticks out a lot because contrary to the other one movement isn't in a way that you can just stay in one place for the first slider and then naturally move into double, it's more like breaking movement which in turn makes it stick out a lot and im not sure if you want that - I think it's better now 0:
04:03:502 (3,6) - edgy lo - lo
Okorin wrote:
since snapping was changed and snapping changes are generally fixing unrankables i redid a bubblepop
04:37:715 (5,6) - 02:16:142 (5,6) - seem esp forced in a way that you expect way more space because you have a lot of momentum coming from prev sliderhead to that circle - The snare is what gives more spacing for me. 02:15:805 (3,4) - These are pretty low spaced as wel. 04:37:378 (3,4) - Same here!
rest seems to be in a way that i can't really way anything
What do you mean?vipto wrote:
this map slipped under the radar it seems, i dont understand how anyone looked at this and didnt get the urge to dq mod it.
for future maps, please try not to force streams and kicksliders on everything and try to not completely mess up any kind of emphasis.
02:47:659 (2,3,4,5,6,7,8,9,10) -
02:20:524 (1,2,3) -
Just two examples