Hi ^^
I'm kinda new to modding, as you can probably tell, so don't feel obligated to make all the changes I suggest.
I hope I can still help in some way though lol.
I'll mod the hard and insane, I guess.
General
Slider Velocity seems a bit too fast in general, but it's kinda late to do anything about that now so idk lol. Might just be me though.
The difficulty gap between the hard and insane is HUGE. Seriously consider adding a Light Insane or something to fill the gap. 3.19* --> 5.06* is huge, but the difficulty settings gap is also ridiculously large. And maybe an easy too? 2.23* is really high for the lowest difficulty. You could probably scrape by without one though. I think. Maybe.
Hard
In general, hards aren't supposed to have many jumps, but I'll point out and critique them individually. You did a good job with the spacing of the jumps, though.
00:11:076 (1,2) - It's a nice pattern and all, but the spacing is really close for a 1/1 beat. It may be the beginning of the map, allowing retry spam, but that doesn't mean you could just spam deathjumps and get away with it lol.
00:21:076 (1,2,3) - Shouldn't be a jump imo, there's not really enough emphasis. 3 circles is fine, just space them less.
00:31:766 (1) - You could end this 1 beat earlier and start the kiai 1 beat earlier too. Seems weird to have to much emphasis on the end of a spinner.
00:34:352 (3,4) - Not enough spacing, it looks like a 1/4.
00:37:628 (6,7) - Not even spacing with the notes after it. :/
00:41:421 (1,2) - Where are the claps? :c Kinda throws you off, especially on a hard.
00:51:421 (5,6) - Not enough emphasis for a jump imo.
00:56:593 (4,5) - Looks like a 1/4. Could use a bit more spacing.
01:12:111 (1,2,3) - Ehhhh it's kinda debatable but think about it yourself and decide if that should be a jump or not. It IS your map, so...
01:16:766 (1,2,3) - Timing seems off here to me?
01:17:283 (3) - Maybe make this a 1/2 slider to capture that little noise on the red tick after it?
01:32:801 (4,5,6) - That's a really good placement of a jump, follow that example.
01:55:904 (1,2,3,4,1,2,3,4,1) - Really strong finish, nice.
Insane
I don't think I can point out every spacing concern, but in general, I have problems with jumps that don't really fit the music with their spacing. I will address some specific point though, if I feel it's necessary. Some examples would be : 00:46:251 (5,6,7,8) , 00:50:044 (2,3) <-- it's just a tad too spaced for me..., 00:57:285 (7,8) , 01:19:009 (5,6,7,8) . If the music is intense, space more. If not, space less. Sorry about not addressing each individual one, but I think you get the idea. Just give it a look, if you would. :s
Keep in mind that spacing is subjective, however, the community, which is subjective itself, is what will evaluate your mapping.
00:36:941 (5) - Either NC this or don't NC the combo behind it; I think they should appear the same.
01:05:561 (2,3,4,5,6,7,8,9) - NICE. One of the most appropriate uses of an accelerating stream I've ever seen.
01:21:768 (2,3,4,5,6) - The end notes are emphasized way more than the first 2 notes, maybe replaced the first 2 jumps with a slider or something?
01:37:975 (1,2,3,4,5,6) - Having 4, 5, and 6 spaced the same amount is a bit misleading, even at ar9.2. You could try stacking 5 and 6 or moving them farther away, either would probably work.
01:42:113 (4,1) - I feel that the emphasis between them is stronger than that of the jumps before it, so this needs a pretty good deal more spacing imo.
01:49:009 (7) - NC here?
01:49:699 (10) - Possibly make this a repeating slider? You'll notice that there is a sound after the end of the slider, and it could help to improve the flow of that kind of technical area of the song.
01:57:285 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like the shape, but I think this stream should be more spaced at the end than the beginning to fit the music better.
I'd like to just say that I'm not trying to bully you or anything, you did a really good job, it's just that this is a somewhat more difficult song to map, because of certain complicated beats and melodies.
So nice job and good luck getting it ranked!