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Rameses B - Neon Rainbow (feat. Anna Yvette)

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Topic Starter
Bergy
This beatmap was submitted using in-game submission on Tuesday, May 10, 2016 at 6:31:34 PM

Artist: Rameses B
Title: Neon Rainbow (feat. Anna Yvette)
Tags: monstercat drum and bass dnb
BPM: 174
Filesize: 3402kb
Play Time: 02:01
Difficulties Available:
  1. Hard (3.18 stars, 294 notes)
  2. Insane (5 stars, 454 notes)
  3. Normal (2.23 stars, 214 notes)
Download: Rameses B - Neon Rainbow (feat. Anna Yvette)
Information: Scores/Beatmap Listing
---------------


what do i put here
6th
[Normal]
00:12:456 (3) - Clap really doesn't fit here, the song is pretty calm
00:17:801 (3) - Please fix that spacing
00:23:318 (3) - ^. Avoid jumps in Normal, especially when they are unpredictable like that
00:24:392 - Hard to read, avoid overlaps like that
00:29:007 (3,4,5,6) - This is way too hard and unreadable. Also those SV changes are useless and injustified.
00:33:145 - Please make kiai clickable instead of making spinner end here
00:41:991 - This could look better https://osu.ppy.sh/ss/5018660
00:46:248 - It sounds really different from others, I don't recommand repeating slider here
Well, you're repeating the same errors during all the map imo.

[Hard]
00:11:766 (2) - Fix spacing here, it's the beginning and this is quite unpredictable
00:13:490 (7) - Pitch is higher here, don't follow previous pattern
00:14:697 - Make flow from here to (5) more curved
00:15:559 (6,8) - Don't overlap them, it feels like (8) is right after (6) which is really unpleasant to read
00:19:007 (8) - You can change spacing to make it look better.
00:34:654 - Same case as earlier
00:42:481 - This overlap is hard to read
Basically you're doing same errors as in Normal

[Insane]
This one is better than others but still needs work. Some jumps are really exagerated, for instance : 00:38:318 (1,2) - as big as 00:37:973 (1,2) - ??
You can make some efforts on esthetic, for example 00:55:991 - avoid overlap here. Try stacking notes to make them look more pretty, like 00:51:594 (3,5) -. You are also skipping really noticeable sounds like 01:00:559 -. You could really emphasize vocals by making it at least clickable. Same at 00:42:800 -.
00:42:111 (3,4) - What are you trying to emphasize here ?
Some parts are also hardly readable like 00:51:187 -. It just looks tricky.

You don't need to mod my map, hope it helped. Good luck !
B r o k e n
my modding queue

Normal
General, think about making the head and tail of sliders normal only instead of the entire slider making the sound during the drag(you'll have to add a timing point and make it soft and click the head and tail of sliders and make them normal)
00:23:318 (3) - too hard for a normal, distances this better(distance too big), may confuse new players
00:25:559 (7,8,9) - you have this distance pretty right, do what you did here for ^
00:29:007 (3) - turn this into 1.00 spd, it being 1.15 spd is not needed (normal should normally be 1.00 SPD)
00:30:042 (6,1) - you need some space before spin comes turn 00:30:042 (6) - into a single note or just remove it
00:59:870 (5,6,7) - doesn't look like its the same distance, for normal mode distance should pretty much be the same throughout the entire map
01:35:904 (6) - no, make this slider go a different direction instead towards #4 slider
01:36:594 (1,2,3,4) - I'm not so sure about this for a normal
01:43:490 (4,5,6,7) - bad flow, overlap, not good for a normal
01:52:283 (5) - blanket better
Distance all notes the same distance, a lot of different distances on this normal

I took a look at hard the biggest issue I would say is some slider overlapping

Insane 5*+ is too much for me

Hope this helped :D
Topic Starter
Bergy

6th wrote:

[Normal]
00:12:456 (3) - Clap really doesn't fit here, the song is pretty calm Agreed
00:17:801 (3) - Please fix that spacing Fixed
00:23:318 (3) - ^. Avoid jumps in Normal, especially when they are unpredictable like that Fixed
00:24:392 - Hard to read, avoid overlaps like that Fixed
00:29:007 (3,4,5,6) - This is way too hard and unreadable. Also those SV changes are useless and injustified. Agreed
00:33:145 - Please make kiai clickable instead of making spinner end here Fixed
00:41:991 - This could look better https://osu.ppy.sh/ss/5018660 Yep
00:46:248 - It sounds really different from others, I don't recommand repeating slider h ere Agreed
Well, you're repeating the same errors during all the map imo. :oops:

[Hard]
00:11:766 (2) - Fix spacing here, it's the beginning and this is quite unpredictable Fixed
00:13:490 (7) - Pitch is higher here, don't follow previous pattern Fixed
00:14:697 - Make flow from here to (5) more curved Fixed
00:15:559 (6,8) - Don't overlap them, it feels like (8) is right after (6) which is really unpleasant to read Fixed
00:19:007 (8) - You can change spacing to make it look better. Fixed
00:34:654 - Same case as earlier
00:42:481 - This overlap is hard to read Fixed
Basically you're doing same errors as in Normal

[Insane]
This one is better than others but still needs work. Some jumps are really exagerated, for instance : 00:38:318 (1,2) - as big as 00:37:973 (1,2) - ?? Don't know what you mean by this -- why are they exaggerated?
You can make some efforts on esthetic, for example 00:55:991 - avoid overlap here. Fixed Try stacking notes to make them look more pretty, like 00:51:594 (3,5) -. You are also skipping really noticeable sounds like 01:00:559 -. Agreed You could really emphasize vocals by making it at least clickable. Same at 00:42:800 -. Don't notice anything off on this one
00:42:111 (3,4) - What are you trying to emphasize here ? Fixed
Some parts are also hardly readable like 00:51:187 -. It just looks tricky. Yep

You don't need to mod my map, hope it helped. Good luck !
Thank you!
Topic Starter
Bergy

B r o k e n wrote:

my modding queue

[Normal]
General, think about making the head and tail of sliders normal only instead of the entire slider making the sound during the drag(you'll have to add a timing point and make it soft and click the head and tail of sliders and make them normal) Nah just made a silent slide/tick hitsound bc laziness and practicality
00:23:318 (3) - too hard for a normal, distances this better(distance too big), may confuse new players Fixed
00:25:559 (7,8,9) - you have this distance pretty right, do what you did here for ^
00:29:007 (3) - turn this into 1.00 spd, it being 1.15 spd is not needed (normal should normally be 1.00 SPD) Fixed all 4 SV changes
00:30:042 (6,1) - you need some space before spin comes turn 00:30:042 (6) - into a single note or just remove it Fixed
00:59:870 (5,6,7) - doesn't look like its the same distance, for normal mode distance should pretty much be the same throughout the entire map Fixed
01:35:904 (6) - no, make this slider go a different direction instead towards #4 slider Fixed
01:36:594 (1,2,3,4) - I'm not so sure about this for a normal I agree
01:43:490 (4,5,6,7) - bad flow, overlap, not good for a normal Fixed
01:52:283 (5) - blanket better Fixed
Distance all notes the same distance, a lot of different distances on this normal

I took a look at hard the biggest issue I would say is some slider overlapping

Insane 5*+ is too much for me :roll:

Hope this helped :D
Yes, thank you!
Frost
Hi ^^

I'm kinda new to modding, as you can probably tell, so don't feel obligated to make all the changes I suggest.
I hope I can still help in some way though lol.

I'll mod the hard and insane, I guess.

General

Slider Velocity seems a bit too fast in general, but it's kinda late to do anything about that now so idk lol. Might just be me though.
The difficulty gap between the hard and insane is HUGE. Seriously consider adding a Light Insane or something to fill the gap. 3.19* --> 5.06* is huge, but the difficulty settings gap is also ridiculously large. And maybe an easy too? 2.23* is really high for the lowest difficulty. You could probably scrape by without one though. I think. Maybe.

Hard

In general, hards aren't supposed to have many jumps, but I'll point out and critique them individually. You did a good job with the spacing of the jumps, though.
00:11:076 (1,2) - It's a nice pattern and all, but the spacing is really close for a 1/1 beat. It may be the beginning of the map, allowing retry spam, but that doesn't mean you could just spam deathjumps and get away with it lol.
00:21:076 (1,2,3) - Shouldn't be a jump imo, there's not really enough emphasis. 3 circles is fine, just space them less.
00:31:766 (1) - You could end this 1 beat earlier and start the kiai 1 beat earlier too. Seems weird to have to much emphasis on the end of a spinner.
00:34:352 (3,4) - Not enough spacing, it looks like a 1/4.
00:37:628 (6,7) - Not even spacing with the notes after it. :/
00:41:421 (1,2) - Where are the claps? :c Kinda throws you off, especially on a hard.
00:51:421 (5,6) - Not enough emphasis for a jump imo.
00:56:593 (4,5) - Looks like a 1/4. Could use a bit more spacing.
01:12:111 (1,2,3) - Ehhhh it's kinda debatable but think about it yourself and decide if that should be a jump or not. It IS your map, so...
01:16:766 (1,2,3) - Timing seems off here to me?
01:17:283 (3) - Maybe make this a 1/2 slider to capture that little noise on the red tick after it?
01:32:801 (4,5,6) - That's a really good placement of a jump, follow that example.
01:55:904 (1,2,3,4,1,2,3,4,1) - Really strong finish, nice.

Insane

I don't think I can point out every spacing concern, but in general, I have problems with jumps that don't really fit the music with their spacing. I will address some specific point though, if I feel it's necessary. Some examples would be : 00:46:251 (5,6,7,8) , 00:50:044 (2,3) <-- it's just a tad too spaced for me..., 00:57:285 (7,8) , 01:19:009 (5,6,7,8) . If the music is intense, space more. If not, space less. Sorry about not addressing each individual one, but I think you get the idea. Just give it a look, if you would. :s
Keep in mind that spacing is subjective, however, the community, which is subjective itself, is what will evaluate your mapping.
00:36:941 (5) - Either NC this or don't NC the combo behind it; I think they should appear the same.
01:05:561 (2,3,4,5,6,7,8,9) - NICE. One of the most appropriate uses of an accelerating stream I've ever seen.
01:21:768 (2,3,4,5,6) - The end notes are emphasized way more than the first 2 notes, maybe replaced the first 2 jumps with a slider or something?
01:37:975 (1,2,3,4,5,6) - Having 4, 5, and 6 spaced the same amount is a bit misleading, even at ar9.2. You could try stacking 5 and 6 or moving them farther away, either would probably work.
01:42:113 (4,1) - I feel that the emphasis between them is stronger than that of the jumps before it, so this needs a pretty good deal more spacing imo.
01:49:009 (7) - NC here?
01:49:699 (10) - Possibly make this a repeating slider? You'll notice that there is a sound after the end of the slider, and it could help to improve the flow of that kind of technical area of the song.
01:57:285 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like the shape, but I think this stream should be more spaced at the end than the beginning to fit the music better.

I'd like to just say that I'm not trying to bully you or anything, you did a really good job, it's just that this is a somewhat more difficult song to map, because of certain complicated beats and melodies.

So nice job and good luck getting it ranked! :)
Topic Starter
Bergy

Frost wrote:

Hi ^^

I'm kinda new to modding, as you can probably tell, so don't feel obligated to make all the changes I suggest.
I hope I can still help in some way though lol.

I'll mod the hard and insane, I guess.

General

Slider Velocity seems a bit too fast in general, but it's kinda late to do anything about that now so idk lol. Might just be me though. Fixed in some spots
The difficulty gap between the hard and insane is HUGE. Seriously consider adding a Light Insane or something to fill the gap. 3.19* --> 5.06* is huge, but the difficulty settings gap is also ridiculously large. And maybe an easy too? 2.23* is really high for the lowest difficulty. You could probably scrape by without one though. I think. Maybe.

Hard

In general, hards aren't supposed to have many jumps, but I'll point out and critique them individually. You did a good job with the spacing of the jumps, though.
00:11:076 (1,2) - It's a nice pattern and all, but the spacing is really close for a 1/1 beat. It may be the beginning of the map, allowing retry spam, but that doesn't mean you could just spam deathjumps and get away with it lol. Fixed
00:21:076 (1,2,3) - Shouldn't be a jump imo, there's not really enough emphasis. 3 circles is fine, just space them less. Fixed
00:31:766 (1) - You could end this 1 beat earlier and start the kiai 1 beat earlier too. Seems weird to have to much emphasis on the end of a spinner.Kiai is fine, though started pattern 1 beat earlier
00:34:352 (3,4) - Not enough spacing, it looks like a 1/4. Fixed
00:37:628 (6,7) - Not even spacing with the notes after it. :/ Fixed
00:41:421 (1,2) - Where are the claps? :c Kinda throws you off, especially on a hard. Fixed, must have missed it
00:51:421 (5,6) - Not enough emphasis for a jump imo. Agreed
00:56:593 (4,5) - Looks like a 1/4. Could use a bit more spacing. Fixed
01:12:111 (1,2,3) - Ehhhh it's kinda debatable but think about it yourself and decide if that should be a jump or not. It IS your map, so... I like it there, I will remove it if there are any other major complaints about it
01:16:766 (1,2,3) - Timing seems off here to me? I don't think it's off
01:17:283 (3) - Maybe make this a 1/2 slider to capture that little noise on the red tick after it? Agreed
01:32:801 (4,5,6) - That's a really good placement of a jump, follow that example.
01:55:904 (1,2,3,4,1,2,3,4,1) - Really strong finish, nice. :D

Insane

I don't think I can point out every spacing concern, but in general, I have problems with jumps that don't really fit the music with their spacing. I will address some specific point though, if I feel it's necessary. Some examples would be : 00:46:251 (5,6,7,8) , 00:50:044 (2,3) <-- it's just a tad too spaced for me..., 00:57:285 (7,8) , 01:19:009 (5,6,7,8) . If the music is intense, space more. If not, space less. Sorry about not addressing each individual one, but I think you get the idea. Just give it a look, if you would. :s Fixed most easily noticable large jumps
Keep in mind that spacing is subjective, however, the community, which is subjective itself, is what will evaluate your mapping.
00:36:941 (5) - Either NC this or don't NC the combo behind it; I think they should appear the same. Fixed
01:05:561 (2,3,4,5,6,7,8,9) - NICE. One of the most appropriate uses of an accelerating stream I've ever seen. :)
01:21:768 (2,3,4,5,6) - The end notes are emphasized way more than the first 2 notes, maybe replaced the first 2 jumps with a slider or something? Reworked this area
01:37:975 (1,2,3,4,5,6) - Having 4, 5, and 6 spaced the same amount is a bit misleading, even at ar9.2. You could try stacking 5 and 6 or moving them farther away, either would probably work. Fixed
01:42:113 (4,1) - I feel that the emphasis between them is stronger than that of the jumps before it, so this needs a pretty good deal more spacing imo. Fixed
01:49:009 (7) - NC here? Must have missed that
01:49:699 (10) - Possibly make this a repeating slider? You'll notice that there is a sound after the end of the slider, and it could help to improve the flow of that kind of technical area of the song. Didn't hear that sound at first, but now I do.
01:57:285 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like the shape, but I think this stream should be more spaced at the end than the beginning to fit the music better. Reshaped the end

I'd like to just say that I'm not trying to bully you or anything, you did a really good job, it's just that this is a somewhat more difficult song to map, because of certain complicated beats and melodies. If I asked you for a mod, I hope that I would be able to handle criticism :)

So nice job and good luck getting it ranked! :)
Thank you for your mod!
Kujinn
Hi Hi

Notes seem to close together on all diffs generally but I'll just point out some things on Insane and Hard

Insane
00:12:285 (5,6) - Make it 1/1 Slider
00:27:285 (7,1,2) - hard to read
00:32:803 (13) - slow down slider velocity
01:03:492 (1,2,3,4,5) - Doesnt fit rhythm of the music
01:14:181 (5) - Looks better like this https://osu.ppy.sh/ss/5061606
01:36:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream is shaped really badly
01:44:009 (3) - Ctrl G
01:57:975 (9,10,11,12,13,14,15,16,17) - New combo wouldn't be so bad here, but its not needed

Hard
00:19:007 (8) - Ctrl G
00:23:318 (1,2) - not needed, keep rhythm consistant
00:26:076 (4,5,6,7) - Nevermind
00:46:939 (1) - Ctrl G
01:00:387 (6,7) - change 6 -7 around
01:09:007 (1) - Ctrl G
01:53:145 (3) - Doesn't flow unless it ends where 01:53:663 (4) - starts

I literally fell in love with the song, If you need GD just hit me

Other than That Good Luck with the map
Topic Starter
Bergy

Panda King wrote:

Hi Hi Hey Hey

Notes seem to close together on all diffs generally but I'll just point out some things on Insane and Hard

00:12:285 (5,6) - Make it 1/1 Slider Fixed
00:27:285 (7,1,2) - hard to read Fixed slightly (hopefully)
00:32:803 (13) - slow down slider velocity Fixed
01:03:492 (1,2,3,4,5) - Doesnt fit rhythm of the music I think it's fine
01:14:181 (5) - Looks better like this https://osu.ppy.sh/ss/5061606 Fixed
01:36:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream is shaped really badly Yeah I've always thought that I was just too lazy to fix it :D
01:44:009 (3) - Ctrl G Fixed
01:57:975 (9,10,11,12,13,14,15,16,17) - New combo wouldn't be so bad here, but its not needed Done

00:19:007 (8) - Ctrl G Reversed the 7 instead of 8 so it leads into the next slider better
00:23:318 (1,2) - not needed, keep rhythm consistant
00:26:076 (4,5,6,7) - Nevermind
00:46:939 (1) - Ctrl G Reworked this section completely to get rid of overlap
01:00:387 (6,7) - change 6 -7 around I don't really see a need to do this
01:09:007 (1) - Ctrl G Flipped the one before it
01:53:145 (3) - Doesn't flow unless it ends where 01:53:663 (4) - starts Reworked whole section

I literally fell in love with the song, If you need GD just hit me

Other than That Good Luck with the map Thank you!
Doormat
hi hi from my queue
[General]
  1. iirc you need at least one diff under 2 stars if you’re going for ranked. consider adding an Easy diff
  2. first of all, your offset for Insane is different from the offset for Normal/Hard. second of all, all the offsets feels off anyways; the music is coming in too early compared to the notes; try adjusting offset by -25, i.e. change offset to 17
[Normal]
  1. this diff needs a lot of work imo so i’ll go over some general points
  2. your distance snap is very, very inconsistent. try to at the very least maintain distance snap for Easies and Normals; it has a nicer presentation for these lower diffs. for example, the break in distance snap between the notes 00:14:870 (6,7) – creates this kind of bad overlap between the two sliders; 00:29:007 (3,4,5) – the overlaps between these notes looks pretty bad; 00:54:525 (4,5) – this sudden shift in spacing makes it look weird in comparison to previous sliders like 00:52:456 (1,2) -; i could go on, but i won’t because I’m pretty sure you get the gist of what i’m saying
  3. 01:05:559 (4) – DON’T USE 1/4 REPEAT SLIDERS LIKE THIS FOR NORMALS. at a bpm of 174, which is kind of moderately fast, most beginners won’t really be used to these types of sliders and they’ll most likely miss or break combo, and create for some confusing rhythms that beginners won’t necessarily be comfortable with playing, e.g. 01:16:766 (1,2,3) –
  4. a lot of the notes overlap each other, which isn’t necessarily a bad thing, but it’s done so poorly that it kind of looks bad aesthetically imo, like 01:32:283 (5,7) – for example is a pretty bad overlap. 01:20:732 (2,3) – is a good overlap but the distance snap throughout the song is so inconsistent it feels a bit weird imo
[Hard]
  1. just my opinion, but at this bpm, AR7.5 to AR8 would be more appropriate
  2. again, some kind of bad overlaps, like at 00:27:628 (1,2,3,4) – these look kind of bad
  3. 00:30:387 (1,2,3,4) – I think this would look nicer if you stuck to similar angled sliders instead of changing up the angles like this; looks kind of messy because of that
  4. 00:50:387 (3) – kind of a bad slider shape imo; would be nicer if you just made it a more simple curve kind of like this http://puu.sh/oM9mK/c4541ced58.jpg
  5. 00:55:559 (1,3) – again, kind of a bad overlap because the (1) obstructs the path of the (3) and this causes some readability issues
  6. 00:57:628 (6,2) – move the slider end of the (2) so that it’s stacked with the (6)
  7. 01:13:834 (8,1,1) – this looks really messy; i’d recommend changing the pattern here, or at the very least moving the (8) to stack with 01:15:041 (1) –
  8. 01:32:283 (3,4) – maybe make these parallel?
  9. 01:34:352 (2,3) – blanket here could be nicer
  10. quite frankly i think this diff could use some more work too
[Insane]
  1. 00:30:388 (1,2,3,4) – making equal spacing here would help this look nicer; some sliders overlap more than others and it kind of looks bad
  2. 00:31:423 (4,1) – really awkward to play imo; the (1) is really far in comparison to the (4) and since the (4) doesn’t really lead into the (1) that nicely, the sudden shift in momentum feels weird as a result
  3. 00:48:147 (5,1) – bad flow imo; the (5) has an upwards curve which would lead players into moving their cursor upwards. but then the next note is below the (5) so it creates this really sharp change in flow that doesn’t feel appropriate here
  4. 01:22:802 (1,3) – some more bad overlaps
  5. 01:27:803 (4,5) – I kind of expected a larger jump here because of the momentum built up when you move from the (3) to the (4)
  6. 01:28:665 (2,3) – bad flow again; same reason as before
  7. this one could also use some more work
there’re a couple of things i didn’t mention because i’d basically be here repeating myself all day. hope this helps out!
Topic Starter
Bergy

Doormat wrote:

hi hi from my queue
[General]
  1. iirc you need at least one diff under 2 stars if you’re going for ranked. consider adding an Easy diff
  2. first of all, your offset for Insane is different from the offset for Normal/Hard. second of all, all the offsets feels off anyways; the music is coming in too early compared to the notes; try adjusting offset by -25, i.e. change offset to 17 Moved -20
[Normal]
  1. this diff needs a lot of work imo so i’ll go over some general points
  2. your distance snap is very, very inconsistent. try to at the very least maintain distance snap for Easies and Normals; it has a nicer presentation for these lower diffs. for example, the break in distance snap between the notes 00:14:870 (6,7) – Fixed spacing creates this kind of bad overlap between the two sliders; 00:29:007 (3,4,5) – Fixed overlapthe overlaps between these notes looks pretty bad; 00:54:525 (4,5) – this sudden shift in spacing makes it look weird in comparison to previous sliders like 00:52:456 (1,2) - I don't see anything wrong with the spacing here; i could go on, but i won’t because I’m pretty sure you get the gist of what i’m saying
  3. 01:05:559 (4) – DON’T USE 1/4 REPEAT SLIDERS LIKE THIS FOR NORMALS. at a bpm of 174, which is kind of moderately fast, most beginners won’t really be used to these types of sliders and they’ll most likely miss or break combo, and create for some confusing rhythms that beginners won’t necessarily be comfortable with playing, e.g. 01:16:766 (1,2,3) – Fixed
  4. a lot of the notes overlap each other, which isn’t necessarily a bad thing, but it’s done so poorly that it kind of looks bad aesthetically imo, like 01:32:283 (5,7) – for example is a pretty bad overlap. 01:20:732 (2,3) – is a good overlap but the distance snap throughout the song is so inconsistent it feels a bit weird imo
[Hard]
  1. just my opinion, but at this bpm, AR7.5 to AR8 would be more appropriate
  2. again, some kind of bad overlaps, like at 00:27:628 (1,2,3,4) – these look kind of bad Fixed
  3. 00:30:387 (1,2,3,4) – I think this would look nicer if you stuck to similar angled sliders instead of changing up the angles like this; looks kind of messy because of that Fixed
  4. 00:50:387 (3) – kind of a bad slider shape imo; would be nicer if you just made it a more simple curve kind of like this http://puu.sh/oM9mK/c4541ced58.jpg Fixed
  5. 00:55:559 (1,3) – again, kind of a bad overlap because the (1) obstructs the path of the (3) and this causes some readability issues Fixed
  6. 00:57:628 (6,2) – move the slider end of the (2) so that it’s stacked with the (6) Fixed
  7. 01:13:834 (8,1,1) – this looks really messy; i’d recommend changing the pattern here, or at the very least moving the (8) to stack with 01:15:041 (1) – Reworked
  8. 01:32:283 (3,4) – maybe make these parallel? Didn't like these sliders, reworked this bit
  9. 01:34:352 (2,3) – blanket here could be nicer Fixed
  10. quite frankly i think this diff could use some more work too
[Insane]
  1. 00:30:388 (1,2,3,4) – making equal spacing here would help this look nicer; some sliders overlap more than others and it kind of looks bad Fixed
  2. 00:31:423 (4,1) – really awkward to play imo; the (1) is really far in comparison to the (4) and since the (4) doesn’t really lead into the (1) that nicely, the sudden shift in momentum feels weird as a result Fixed
  3. 00:48:147 (5,1) – bad flow imo; the (5) has an upwards curve which would lead players into moving their cursor upwards. but then the next note is below the (5) so it creates this really sharp change in flow that doesn’t feel appropriate here Fixed
  4. 01:22:802 (1,3) – some more bad overlaps Fixed
  5. 01:27:803 (4,5) – I kind of expected a larger jump here because of the momentum built up when you move from the (3) to the (4) True
  6. 01:28:665 (2,3) – bad flow again; same reason as before Fixed
  7. this one could also use some more work
there’re a couple of things i didn’t mention because i’d basically be here repeating myself all day. hope this helps out! Thank you!
jeanbernard8865
Hi don’t mind the 3 months late + idc if you even read that mod tbh, if you don’t want to cause you don’t wanna work on your map it’s fine I just wanted to empty my q ( + I’ve been bored af lately cause my mouse rip not gonna lie lol )

Normal
00:13:817 (5) - You want a NC there as this is a normal diff and it should have smaller combos to be easier ( hitting a last combo note gives more hp back )

00:11:058 (1,2,3,4) - consistency error ; you should do like 00:11:058 (1,2,3,4) cause the song is at the same point

00:19:334 (6) - NC

00:19:334 (1,2,3,4) - consistency ; do like 00:13:817 (1,2,3,4)

00:24:852 (5) - NC

00:29:334 (4,5,6) - weird flow : you want 00:29:679 (5,6) to be going towards the left

00:35:886 (6) - NC

00:41:403 (6) - NC

00:42:093 (2,3) - the blanket is good but you might wanna center 00:42:610 (3) a bit more

00:46:920 (1) - NC

01:16:920 (2) - I hear drums here ; while placing a triple wouldn’t fit a normal, make 01:16:920 (2) a 1/2 slider

01:20:714 (2,3) - weird flow

01:22:783 (1,2,3,4,5) - consistency error : do like 01:17:610 (1,2,3,4,5,6)

01:33:127 (7) - this plays very weirdly due to the slider breaking the flow for no reason ; rotate 90° anti-clockwise ( ctrl + , on azerty keyboard so probably ctrl + m on qwerty ? idk )

01:33:817 (1,2,3,4,5,6) - consistency : do like 01:28:299 (1,2,3,4,5,6)

01:35:886 (6) - flows weirdly cause forces the cursor to turn around

01:37:955 (5) - NC

01:44:507 (6,7) - consistency ; do like 01:41:748 (6)

01:49:679 (6) - why 1/4 ? there’s nothing in the song calling for it, also NC

Hard
00:13:817 (1,2,3) - weird flow ; I’d drop the blanket since it seems to be what resets it for no reason

00:16:576 (1,2,3,4,5,6,7,8) - consistency ; do like 00:11:058 (1,2,3,4,5,6,7)

00:19:334 (1,2,3,4,1,2,3) - consistency ; do like 00:13:817 (1,2,3,4,5,6,7,8,9)

00:21:058 (1) - why NC ? there’s nothing there

00:23:300 (1) - move NC to 00:23:472 (3)

00:26:058 (4) - I don’t get why you didn’t NC while there’s one at 00:23:300 (1)

00:29:334 (2,3) - why ? Keep the sliders

00:36:403 (2) - weird positionment makes a weird flow

00:36:576 (3) - same with flow ; the blanket ruins it, give it up

00:37:955 (7,8,9) - overmapped, there’s nothing in the song that calls for it

00:38:645 (1,2,3,4,5,6,7) - consistency ; do like 00:33:127 (1,2,3,4,5,6,7,8)

00:41:403 (1,2,3,4,5) - consistency ; do like 00:35:886 (1,2,3,4,5,6,7,8,9)

00:49:679 (1,2,3,4,5,6,7,8) - consistency blah blah, you get the pattern now

00:55:541 (1) - move NC to 00:55:196 (5)

01:01:403 (1) - move NC to 01:00:713 (8)

01:06:231 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - consistency ; do like 00:55:541 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8)

01:12:093 (1,2,3,4,5,6,7,8,9) - consistency ; do like 01:00:714 (8,1,2,3,4,5,6)

01:14:507 (1,2) - weird flow due to the slider pattern

01:17:265 (3) - NC

01:22:783 (1,2,3,4,5,6,7,8,9) - consistency blah blah

01:25:541 (1,2,3,4) - ^

01:28:300 (1,2,3,4,5,6,7,8) - ^

01:31:058 (1,2,3,4,5,6) - ^

01:33:817 (1,2,3,1,2,3,4) - ^

01:36:576 (1,2,3,4) - way overmapped, 4 1/2 sliders would have been enough

01:44:852 (1,2,3,4,5,6,7,8,9) - consistency

01:47:610 (1,2,3,4,5,6,7,8,9) - same, also why random 1/4 slider and whistle on 01:50:024 (9)

01:50:368 (1,2,3,4,5) - consistency

01:54:506 (1) - why random NC and SV change ? also consistency

Insane
Same thing as the other diffs with consistency ; not pointing them out anymore cause I don’t wanna repeat myself forever

00:14:162 (2) - should be clickable

00:18:299 (6,7,8) - weird flow

00:33:127 (1) - new phrase so you should reset the flow here

01:05:541 (2,3,4,5,6,7,8,9,1) - this stream is horribly ugly. Also NC on 01:05:541 (2)

01:10:196 (7) - why random DS lowering ?

01:21:230 (7) - NC

01:36:575 (1,2,3,4,5,6,7,8) - a better buildup would be to make those repeat sliders ( so that would be 2 sliders for the 8 note stream

01:38:472 (4) - same thing as 01:10:196 (7) abut spacing

01:43:989 (3) - this flows kinda weirdly due to the direction it’s going in, rotate it around 20° ( clockwise )

01:58:817 (1) - that spinner just looks very lazy

Ok that’s all I have to say for this map, good luck with the rest of it :3
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