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The Buggles - Video Killed The Radio Star

posted
Total Posts
62
Topic Starter
Mekki
This beatmap was submitted using in-game submission on segunda-feira, 23 de maio de 2016 at 14:44:59

Artist: The Buggles
Title: Video Killed The Radio Star
Tags: happyrocket88 retro The Age of Plastic 80's years 80 gta grand theft auto flash fm vice city rockstar games new wave synth pop synthpop just dance ezek bonsai marianna Trevor Horn toni collab collaboration ost
BPM: 130,96
Filesize: 25422kb
Play Time: 03:15
Difficulties Available:
  1. Collab Normal (1,66 stars, 208 notes)
  2. Radio Star (2,69 stars, 333 notes)
Download: The Buggles - Video Killed The Radio Star
Download: The Buggles - Video Killed The Radio Star (no video)
Information: Scores/Beatmap Listing
---------------
#6

Credits
Timing by Charles445, Maakkeli, jossieP, Bonsai and me
Normal diff by me, ezek, Marilanna del King (Marianna), Bonsai and HappyRocket88
Starred by Bakari
Bubbled by Bakari
Popped by Sonnyc
Rebubbled by Bakari
Ranked by Ipas
Marianna
00:51:201 - XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
/me DIES
Topic Starter
Mekki

Marianna wrote:

00:51:201 - XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
/me DIES
Querida, não é uma máquina de lavar. É UM RÁDIO XD
Marianna

MkGuh wrote:

Querida, não é uma máquina de lavar. É UM RÁDIO XD
ERAM TEMPOS DIFÍCEIS, NÃO ME CULPE
Topic Starter
Mekki

Marianna wrote:

MkGuh wrote:

Querida, não é uma máquina de lavar. É UM RÁDIO XD
ERAM TEMPOS DIFÍCEIS, NÃO ME CULPE
As pessoas eram muito mais felizes que a gente, mas tem uma pena. NÃO TINHA INÊS BRASIL
Marianna

MkGuh wrote:

As pessoas eram muito mais felizes que a gente, mas tem uma pena. NÃO TINHA INÊS BRASIL
INÊS É VIDA ♥
ZekeyHache
maquina de lavar POOOOOOOOOOOOOOOOOOMM!!!
Kyouren
How can a video killing the radio star? :o
Topic Starter
Mekki

KittyAdventure wrote:

How can a video killing the radio star? :o
Poor radio stars that got rekt by television on 70's and 80's years XD
Marianna

ezek wrote:

maquina de lavar POOOOOOOOOOOOOOOOOOMM!!!


YAS B*TCH, WORK FOR RANK THIS
riffy
I got asked to check stuff, I like retro.

[General]
  1. Can we hqave somebody to check the timing? I like it, but I still feel a bit uneasy about it.
  2. Sliderslide sound can be muted for the intro.
  3. Capitalise The, just like I told you in-game. Metadata
[Collab Normal]
  1. 00:33:791 (2,4) - ezek - can you move these two apart in some way? This would make things look way prettier!
  2. 02:53:450 (5) - HR88 - the curve makes slider look really shrunk, does not make a good impression, if you ask me. Try a plain straight slider?

    Cool!
[Hard]
  1. Here, we've done wa very quick IRC mod with the mapper where I've told them to put a bit more emphasis on the cocals here and there.

    Good job!
Let's try to get a couple more mods and make sure that the timing is good. Call me back afterwards!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
ZekeyHache

Bakari wrote:

I got asked to check stuff, I like retro. me too! yaay! ^^

[Collab Normal]
  1. 00:33:791 (2,4) - ezek - can you move these two apart in some way? This would make things look way prettier! Sure~
Thanks Mr. Bakarino!

Here's the fix~
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112,220,35166,2,0,B|104:196|104:196|112:168,1,55,4|2,0:3|0:0,0:3:0:0:
Topic Starter
Mekki
Addressed everything! Now let's wait for Rocket check the mod and while that I need to find someone to check timing :S

Thanks very much, Bakari!

NOTE: Updated ezek's parts too!
Makeli
at least i tried to help with the timing
2016-04-28 21:21 MkGuh: perkel
2016-04-28 21:21 MkGuh: do you know how to time
2016-04-28 21:21 MkGuh: multiple bpm things ;<
2016-04-28 21:21 Maakkeli: first
2016-04-28 21:21 Maakkeli: is your map consistent or inconsistent?
2016-04-28 21:22 MkGuh: well let me tell yo
2016-04-28 21:22 MkGuh: it got starred by a qat
2016-04-28 21:22 MkGuh: and he said that timing must be checked
2016-04-28 21:22 MkGuh: like
2016-04-28 21:22 MkGuh: idk
2016-04-28 21:23 MkGuh: i feel there is some parts off
2016-04-28 21:23 MkGuh: and i need someone to fix it for me
2016-04-28 21:23 MkGuh: cuz rip
2016-04-28 21:23 MkGuh: idk if it's consistent or i
2016-04-28 21:23 MkGuh: ACTION is listening to [https://osu.ppy.sh/b/959007 The Buggles - Video Killed The Radio Star]
2016-04-28 21:23 MkGuh: here ;<
2016-04-28 21:23 Maakkeli: i can take a look at it
2016-04-28 21:23 MkGuh: 00:18:214 (1) - in this part it get really off due piano
2016-04-28 21:23 Maakkeli: but let me play this map first lol
2016-04-28 21:23 MkGuh: 00:21:879 (1) - and i guess it's normal here
2016-04-28 21:24 MkGuh: 01:46:180 (1) - though in this whole section might need checking
2016-04-28 21:24 MkGuh: 02:57:573 (1) - and it start to feel off here too
2016-04-28 21:24 MkGuh: i guess other parts are fine
2016-04-28 21:29 Maakkeli: it's definitely off at 00:18:214 (1) -
2016-04-28 21:29 Maakkeli: and it's also off at 00:21:879 (1) -
2016-04-28 21:29 Maakkeli: too
2016-04-28 21:31 MkGuh: no hate pls
2016-04-28 21:32 MkGuh: teach me :(
2016-04-28 21:32 MkGuh: do you think you can do the piano :<
2016-04-28 21:32 MkGuh: and check the other ones in last kiai aaaa
2016-04-28 21:33 Maakkeli: i'm trying to fix it
2016-04-28 21:34 MkGuh: ♥
2016-04-28 21:34 Maakkeli: i'm not really that good at timing though
2016-04-28 21:36 MkGuh: you are better than me
2016-04-28 21:36 MkGuh: and i guess two people checking
2016-04-28 21:36 MkGuh: will Make
2016-04-28 21:36 MkGuh: a better one o3o
2016-04-28 21:44 Maakkeli: ok i have a bit of it figured out
2016-04-28 21:44 Maakkeli: 00:18:184 (1) -
2016-04-28 21:44 Maakkeli: place a red line there
2016-04-28 21:45 Maakkeli: that should fix the piano
2016-04-28 21:45 Maakkeli: or at least it sounds fine to me
2016-04-28 21:46 MkGuh: then where should i place another red line
2016-04-28 21:46 Maakkeli: wait a sec
2016-04-28 21:46 MkGuh: nvm
2016-04-28 21:47 MkGuh: i guess i found it ouy
2016-04-28 21:47 Maakkeli: 00:32:878 (1) - at this point imo
2016-04-28 21:47 Maakkeli: since it starts to sound really off
2016-04-28 21:48 Maakkeli: tbh place it at 00:32:872 -
2016-04-28 21:48 Maakkeli: and that should be fine for the kiai too
2016-04-28 21:48 MkGuh: 875
2016-04-28 21:48 MkGuh: i'll place at 32:875
2016-04-28 21:48 MkGuh: so it'll be equal to what charles did
2016-04-28 21:48 MkGuh: for the general
2016-04-28 21:49 MkGuh: oke? o3o
2016-04-28 21:49 Maakkeli: ok
2016-04-28 21:49 Maakkeli: o charles timed this?
2016-04-28 21:49 MkGuh: ye timing was made by him but it's still wrong
2016-04-28 21:49 MkGuh: and he didn't time the whole map that's why
2016-04-28 21:50 Maakkeli: ah
2016-04-28 21:50 Maakkeli: i was like
2016-04-28 21:50 Maakkeli: he shouldn't make mistakes like this
2016-04-28 21:50 Maakkeli: since he is a pro at timing
2016-04-28 21:51 MkGuh: well i remember that he said
2016-04-28 21:51 MkGuh: as long that the timing is fast
2016-04-28 21:51 MkGuh: so he was prob tired
2016-04-28 21:51 MkGuh: XD
2016-04-28 21:51 MkGuh: that's why he didn't check for everything
2016-04-28 21:52 MkGuh: but your timing for piano at the start helped a lot
2016-04-28 21:52 MkGuh: now for last kiai
2016-04-28 21:52 MkGuh: 02:56:657 (5) - we could check a bit here
2016-04-28 21:52 MkGuh: XD
2016-04-28 21:53 MkGuh: tbh i think the point on the start of the first kiai should be like
2016-04-28 21:53 MkGuh: 191,900
2016-04-28 21:53 MkGuh: smth like that
2016-04-28 21:53 MkGuh: bpm seems a bit wrong
2016-04-28 21:53 MkGuh: XD
2016-04-28 21:55 Maakkeli: tbh
2016-04-28 21:55 Maakkeli: i have like no clue about this last kiai
2016-04-28 21:56 MkGuh: uhh i'll just leave liek that then XD
2016-04-28 21:56 Maakkeli: tbh you should get someone better than me to check it
2016-04-28 21:57 Maakkeli: i'm like one of the worst timers there is lol
2016-04-28 21:58 MkGuh: lol no you were helpful post it on thread and i'll kudosu you ;>
2016-04-28 22:00 Maakkeli: hm sure
HappyRocket88
Fixed!

^
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Deadmadeon
Hi!, here is my mod from my NM queue
I have nothing to say to collab normal, i think is perfect 8-) i'll give a kds star for that xD

Radio Star
01:36:100 (3,4) - in the entire song the distance between notes like these don't match with the other distances, as these are too much i'll only put some of them
01:44:347 (5,6) -
00:20:932 (8,1) -
00:24:598 (7,1) -
00:35:623 (7,1) -

Sometimes is right to put the notes as the previously said, anyway the mapping technique is very good 8-)
Gero
I've fixed some sliders that were unsnapped, the one that is unsnapped in normal should be remapped because slider-repeats are not easier to fix at all, there's no way to fix it anyways.

Radio Star
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 122551
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14544
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Video Killed The Radio Star
TitleUnicode:Video Killed The Radio Star
Artist:The Buggles
ArtistUnicode:The Buggles
Creator:MkGuh
Version:Radio Star
Source:
Tags:The Age of Plastic 80's years 80 gta grand theft auto flash fm vice city rockstar games new wave synth pop synthpop just dance ezek bonsai marianna
BeatmapID:959007
BeatmapSetID:446547

[Difficulty]
HPDrainRate:5.7
CircleSize:4
OverallDifficulty:6.3
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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Video,-1270,"Guh wil kill you.avi"
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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252,183,168410,2,0,B|301:176|335:187|335:187|367:198|422:191,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
507,238,169097,1,0,0:0:0:0:
446,318,169326,2,0,P|370:310|399:380,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
196,300,170243,6,0,P|136:284|88:292,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
44,216,170701,2,0,P|88:184|104:140,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
200,136,171159,2,0,P|212:180|240:212,2,83.9999974365235,2|0|8,0:0|0:0|0:0,0:0:0:0:
260,56,171846,2,0,L|436:48,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
496,124,172533,1,8,0:0:0:0:
472,224,172763,1,0,0:0:0:0:
444,320,172992,2,0,P|388:308|300:308,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
292,312,173450,2,0,P|264:324|236:328,3,41.9999987182618,4|8|0|0,0:3|0:3|3:3|3:3,0:0:0:0:
208,300,173908,6,0,L|200:196,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
124,152,174366,2,0,P|200:120|296:172,1,167.999994873047,8|2,0:0|0:0,0:0:0:0:
364,196,175053,1,0,0:0:0:0:
452,248,175282,1,8,0:0:0:0:
368,348,175511,2,0,B|304:360|304:360|200:336,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
168,240,176199,2,0,B|67:216|67:216|3:228,2,167.999994873047,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,96,177573,6,0,L|256:12,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
160,88,178031,2,0,L|187:168,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
325,168,178489,2,0,L|352:88,2,83.9999974365235,2|0|8,0:0|0:0|0:0,0:0:0:0:
312,268,179177,2,0,P|256:320|200:264,1,167,2|8,0:0|0:0,0:0:0:0:
256,184,179860,5,8,0:0:0:0:
244,84,180087,1,0,0:0:0:0:
152,40,180315,2,0,L|68:32,1,83.9999974365235,2|8,0:0|0:0,0:0:0:0:
52,132,180769,2,0,L|136:140,1,83.9999974365235,8|2,0:0|0:0,0:0:0:0:
228,276,181207,6,0,P|312:292|382:210,1,181.999991668702,4|8,0:0|0:0,0:0:0:0:
418,129,181894,1,0,0:0:0:0:
372,32,182123,2,0,B|328:20|328:60|268:36,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
180,80,182581,1,8,0:0:0:0:
80,124,182810,2,0,B|68:176|96:212|136:224|136:224|100:304,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
188,352,183497,1,8,0:0:0:0:
188,352,183726,1,0,0:0:0:0:
292,320,183955,1,2,0:0:0:0:
292,320,184185,1,0,0:0:0:0:
396,360,184414,2,0,L|496:356,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
500,248,184872,6,0,P|492:176|472:136,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
396,96,185330,2,0,P|440:60|492:44,2,90.9999958343508,8|0|2,0:0|0:0|0:0,0:0:0:0:
308,160,186017,1,0,0:0:0:0:
208,112,186246,1,8,0:0:0:0:
208,112,186475,1,2,0:0:0:0:
108,160,186704,6,0,B|56:208|44:284,1,136.499993751526,8|4,0:3|0:3,0:0:0:0:
72,324,187163,2,0,B|120:300|196:300,1,90.9999958343508,0|0,3:0|0:0,0:0:0:0:
264,336,187621,2,0,B|312:336|351:313,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
448,260,188079,1,8,0:0:0:0:
440,240,188193,1,8,0:3:0:0:
436,216,188308,1,2,0:3:0:0:
440,192,188422,1,4,0:3:0:0:
452,168,188537,6,0,P|456:104|360:36,1,181.999991668702,4|8,0:0|0:0,0:0:0:0:
284,100,189224,1,0,0:0:0:0:
184,56,189453,2,0,L|76:52,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
24,136,189911,1,8,0:0:0:0:
119,188,190141,1,0,0:0:0:0:
215,239,190370,2,0,P|223:291|211:331,2,90.9999958343508,2|0|8,0:0|0:0|0:0,0:0:0:0:
119,188,191057,1,0,0:0:0:0:
159,86,191286,2,0,P|236:57|333:89,1,181.999991668702,2|8,0:0|0:0,0:0:0:0:
352,129,192202,6,0,P|335:167|331:212,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
419,227,192660,2,0,P|436:189|440:144,2,77.0000023498536,8|0|2,0:0|0:0|0:0,0:0:0:0:
359,297,193348,1,0,0:0:0:0:
266,289,193577,2,0,L|164:282,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
101,313,194035,1,2,0:0:0:0:
256,192,194149,12,4,195867,0:0:0:0:

Good luck.
Topic Starter
Mekki

Deadmadeon wrote:

Hi!, here is my mod from my NM queue
I have nothing to say to collab normal, i think is perfect 8-) i'll give a kds star for that xD

Radio Star
01:36:100 (3,4) - in the entire song the distance between notes like these don't match with the other distances, as these are too much i'll only put some of them
01:44:347 (5,6) -
00:20:932 (8,1) -
00:24:598 (7,1) -
00:35:623 (7,1) -

To be honest them seems fine in my opinion. It doesn't need to be consistent in the whole map, it can be changed.
Sometimes is right to put the notes as the previously said, anyway the mapping technique is very good 8-)
thanks q
jossieP
#TimingReq


If you want to insert them by code you will need to re-do all your hitsounding, I ruined it, sorry
Code
[TimingPoints]
-100,458.015267175573,4,1,0,100,1,0
14549,-133.333333333333,4,1,1,100,0,0
15465,-133.333333333333,4,1,1,100,0,0
16381,-133.333333333333,4,1,1,100,0,0
17298,-133.333333333333,4,1,1,100,0,0
18184,-111.111111111111,4,1,1,100,0,0
32875,-100,4,1,0,100,0,0
43870,-90.9090909090909,4,1,0,100,0,0
51201,-83.3333333333333,4,1,0,100,0,1
58531,-100,4,1,0,100,0,0
62196,-90.9090909090909,4,1,0,100,0,0
65862,-100,4,1,0,100,0,0
76857,-90.9090909090909,4,1,0,100,0,0
84188,-83.3333333333333,4,1,0,100,0,1
91518,-100,4,1,0,100,0,0
98849,-90.9090909090909,4,1,0,100,0,0
106180,-90.9090909090909,4,1,0,100,0,0
106647,458.015267175573,4,1,0,100,1,0
108041,458.015267175573,4,1,0,100,1,0
108052,-90.9090909090909,4,1,0,100,0,0
111722,-90.9090909090909,4,1,0,100,0,0
113547,-90.9090909090909,4,1,0,100,0,0
115389,-90.9090909090909,4,1,0,100,0,0
117191,-133.333333333333,4,1,0,100,0,0
122670,-83.3333333333333,4,1,0,100,0,1
122681,458.015267175573,4,1,0,100,1,1
122784,-83.3333333333333,4,1,0,100,0,0
124040,-71.4285714285714,4,1,0,100,0,0
125418,-90.9090909090909,4,1,0,100,0,0
126326,458.015267175573,4,1,0,100,1,1
126337,-83.3333333333333,4,1,0,100,0,1
131834,-83.3333333333333,4,1,0,100,0,1
133652,-166.666666666667,4,1,0,100,0,0
137310,-125,4,1,0,100,0,0
140969,-100,4,1,0,100,0,0
148286,-100,4,1,0,100,0,0
149658,-100,4,1,0,100,0,0
151030,-100,4,1,0,100,0,0
151942,458.015267175573,4,1,0,100,1,0
159247,-100,4,1,0,100,0,0
164745,-100,4,1,0,100,0,0
164746,458.015267175573,4,1,0,100,1,0
166577,-83.3333333333333,4,1,0,100,0,1
173908,-83.3333333333333,4,1,0,100,0,1
179406,-83.3333333333333,4,1,0,100,0,0
181204,458.015267175573,4,1,0,100,1,1
181207,-76.9230769230769,4,1,0,100,0,1
188537,-76.9230769230769,4,1,0,100,0,1
192202,-90.9090909090909,4,1,0,100,0,1
194035,-100,4,1,0,100,0,0
195867,-100,4,1,0,100,0,0
Makeli


the memeturtle has visited this map
Deppyforce
cool
FCL


the memeturtle has visited this map
Topic Starter
Mekki

Deppyforce wrote:

cool
ZekeyHache

MkGuh wrote:

Deppyforce wrote:

cool
Electoz

MkGuh wrote:

Deppyforce wrote:

cool
Underforest

MkGuh wrote:

Deppyforce wrote:

cool
Marianna
Hellow~

Normal


  1. 03:06:700 (2) - Unsnapped slider repeat
  2. 01:09:527 (1) -Here could be many things, I do not think it is necessary one spinner
  3. 01:40:681 (5) - Maybe one NC here?
  4. 02:26:685 - Aqui tem uma batida tão forte, acho que não deveria ser ignorada
  5. 02:40:630 - lol here should be Finish + Drum
  6. 02:49:328 (5,6,1,2,3) - 02:56:645 (5,6,1,2,3) - That's a bit intense do not you think? It's the only part of the map with many 1/2

Radio Star *Boom*


  1. Acho que o unico erro dessa diff é não ter muitos jumps ou destaques em notas
    02:11:608 (5) - E esse unsnapped slider end

Bonsai
Hello hello, seeing Bakari looking at this map ingame made me hurry xd

Collab Normal
  1. 00:33:791 (2) - 00:35:623 (5) - You know that you could just add finishes on those too, right? Leaving them out here seems a bit random since they continue to be there in the music, but suddenly are missing in the map ^^
  2. 02:13:652 - The decrease in volume seems too strong for me, making it go 40%/60%/80% would fit better imo and still be very noticable (same for Hard ^^)
    Also, how about slightly changing the SVs for the first two sliders, like making the first one x0,9 and the second one x0,95 or something like that? This isn't forbidden at all in low diffs as long as it's not too extreme and makes sense, and imo it would fit very well here ^^
  3. 01:37:016 (3,4,5,6,1) - The hitsounding here seems really aggressive, at least to me the song's beats which those hitsounds represent aren't even audible anymore, whereas they are suddenly clearly audible at the gaps at 01:38:162 and 01:38:620 -, so that feels a bit imbalanced to me - May I suggest this rhythm with a Clap on both head and tail of (4), drum-finishes at head&tail of (5) and then Clap on (6) again? That would feel more natural to me
  4. From 01:46:180 on: Since you are already leaving out the basic beat at 01:47:578 to emphasize the offbeats, it feels weird to me that you suddenly map 01:48:044 again because there is nothing important there, whereas you're leaving out the previously emphasized note at 01:48:273 -, feels imo pretty unnatural, so deleting 01:47:811 (3) and moving the next slider there instead would feel much better to me. Ofc the same applies to the next two combos, where this change would also make it possible to insert a circle at 01:52:178 since there are additional notes there in the music, but right now there is no difference in the map, so that would emphasize those better too ^^
  5. 02:02:681 (1,2,3,4) - Similar to the previous point for ezek but more minor: I don't really see why you mapped 02:04:513 (2) since you didn't map that the few seconds before that, and imo letting (1) reverse one more time would make it possible to have a circle at 02:05:429 which would imo express the change in rhythm better ^^
  6. 02:12:743 (5) - Having two normal-claps in a row seems weird to me, how about making it a drum-clap since you put a drum-finish right before that and it's the same sound as at 02:13:197 (6) anyways?
  7. 02:27:371 (1) - How about making the volume-decrease a bit smoother by making it go 55% at 02:29:200 and then 40% at 02:30:115 -? (just as a hint, 50% to 30% is a bigger difference than 70% to 50% since that stuff is relative - for example, 10% is double as much as 5% so that difference is much more noticeable than the one between 95% and 100% would be ^^) (also, I made the very last spinner smoother myself rn, maybe copy that into your Hard too)
  8. 02:39:256 (1,2,3,4,5,1,2,3,4) - The hitsounding here seems really messy, you start with having finishes on every beat, which fits the music, but the music continues to have those while you are completely stopping to do that at (1), which seems very unnatural, so I'd rather advise not to start hitsounding those in the first place, to avoid that "where did the hitsounds go"-feeling ^^
  9. 02:50:015 (6) and 02:57:332 (6) - Those parts of the Kiai feel way more dense than all other Kiais because there aren't any empty gaps for such a long time, removing these two circles would help that very much without destroying anything imo
Hard
  1. 00:28:263 (6,7,8,1) - Firstly, stacking different rhythms, like 1/2 and 1/1 here, in one continuous stack is very hard to read (and also a really big pain for Hidden-players) - I see that you use manual 'stacks' like 00:35:623 (7,1) later on, why not use it here too for (8,1)?
    The second point here would've been that auto-stack caused those notes to shift so much that there was a followpoint visible between 00:27:805 (5,6) -, but if you unstack (1) from that then it disappears again anyways ^^ (but I will use this to advise you that not viewing auto-stacking in the editor can lead to a lot of impolished-looking patterns, having it viewed has nothing but advantages since it shows you how the map will actually look ingame ^^)
  2. 00:57:157 (6,7,1) - HAH, here we have one of those situations where auto-stack ruins something, because here (7) appears shifted to the top-left of (6), while (8) is one the same place as (6), which just looks really messy, have a look yourself lol
  3. 01:14:108 (4,5,6) - To me, this gap and the following offbeat-slider seem rather weird, how about ctrl-g'ing (5,6) rhythmic-wise and then stacking (5) next to (4) like you did a lot of times previously? This way, the pause in the vocals gets emphasized more instead of just having an unexpected gap where the reason for it is rather hard to detect when playing it the first time
  4. 01:52:178 (6) - The beat on the tail is really strong, and you emphasized it before, why not here too? imo just making that slider two circles would already be great
  5. 01:59:005 (2,3) - Maybe NC those for HP-balance, it's NCd in the Normal too ^^
  6. 02:39:256 (1,2,3,4,1,2,3,4,1,2,3,4) - I'd advise either keeping the drum-finishes consistent all the way through or not starting with them in the first place, hitsounding them first but then suddenly stopping seems very weird since the song just keeps on going the same way
  7. 02:44:762 (1,2,3) - I'd suggest making this one 3/4-sliders to highlight the rhythm here better, also builds a better contrast to the previous monotonous rhythm to this pre-Kiai-measure
  8. 02:47:954 (4,5) - It seems weird to me that you map the downbeat at the head of (5) here, but don't map it the next four times, for consistency I would change the rhythm here too
  9. 02:11:608 (5) - Hello AiMod, this sliderend is unsnapped since it crosses multiple BPM-sections, here's how to do it, if you don't understand it feel free to ask me ofc ^^
I checked the timing, told MkGuh to move one short section by -3ms, the rest is fine :D

oh yeah @ that one point from Marianna's mod, I like to have a bit variety here so I think a spinner fits well ^^
Topic Starter
Mekki

Bonsai wrote:

Hello hello, seeing Bakari looking at this map ingame made me hurry xd

Collab Normal
  1. 02:12:743 (5) - Having two normal-claps in a row seems weird to me, how about making it a drum-clap since you put a drum-finish right before that and it's the same sound as at 02:13:197 (6) anyways? I guess a normal clap there fits more than a drum clap

I checked the timing, told MkGuh to move one short section by -3ms, the rest is fine :D

oh yeah @ that one point from Marianna's mod, I like to have a bit variety here so I think a spinner fits well ^^
fixed everything from hard and non replied in normal were fixed too ty
Marianna
@Bonsai For me, the rhythm goes well in that part then sorry
ZekeyHache

Marianna wrote:

Hellow~ it's me♪

Normal


  1. 01:40:681 (5) - Maybe one NC here? No! >:o That would break my combo consistency~

Bonsai wrote:

Hello hello, seeing Bakari looking at this map ingame made me hurry xd speedy Bonsy~

Collab Normal
  1. 00:33:791 (2) - 00:35:623 (5) - You know that you could just add finishes on those too, right? Leaving them out here seems a bit random since they continue to be there in the music, but suddenly are missing in the map ^^ I'll leave hitsounding to MkGuh, it's his map after all~
  2. From 01:46:180 on: Since you are already leaving out the basic beat at 01:47:578 to emphasize the offbeats, it feels weird to me that you suddenly map 01:48:044 again because there is nothing important there, whereas you're leaving out the previously emphasized note at 01:48:273 -, feels imo pretty unnatural, so deleting 01:47:811 (3) and moving the next slider there instead would feel much better to me. Ofc the same applies to the next two combos, where this change would also make it possible to insert a circle at 01:52:178 since there are additional notes there in the music, but right now there is no difference in the map, so that would emphasize those better too ^^ oki~ I followed the rhythm you told me, but at 01:52:178 I decided to use a 1/2 since I don't want to ignore the sound at the red tick
Thanks for the mods... collab partners O_O
watch out with the code replacement since I deleted some notes~

~fixed part~
136,80,107811,2,0,B|188:88|188:88|244:80,1,110,4|0,0:0|0:0,0:0:0:0:
352,52,108733,2,0,B|408:44|408:44|460:52,1,110,4|8,0:0|0:0,0:0:0:0:
488,100,109423,1,8,0:0:0:0:
424,192,109883,6,0,B|432:216|432:216|424:244,2,55,4|2|8,0:0|0:0|0:0,0:0:0:0:
380,160,110572,2,0,P|328:152|272:160,1,110,4|0,0:0|0:0,0:0:0:0:
216,256,111492,2,0,P|268:264|324:256,1,110,4|0,0:0|0:0,0:0:0:0:
380,244,112178,2,0,L|436:248,1,55,2|0,0:0|0:0,0:0:0:0:
380,344,112862,1,8,0:0:0:0:
380,344,113090,1,8,0:0:0:0:
264,344,113547,6,0,L|196:348,1,55,4|2,0:0|0:0,0:0:0:0:
160,324,114007,1,8,0:0:0:0:
160,324,114237,2,0,P|152:276|160:216,1,110,4|0,0:0|0:0,0:0:0:0:
212,116,115159,2,0,L|328:104,1,110,4|0,0:0|0:0,0:0:0:0:
412,164,116057,2,0,B|440:212|428:248|428:248|416:284|432:324,1,165,4|4,0:0|0:3,0:0:0:0:
Topic Starter
Mekki
updated
HappyRocket88
Fixed everything from mods! thank you very much guys!

asereje aja deje
204,140,159256,6,0,B|204:180|192:192|192:192|204:208|204:248,1,110,4|2,0:3|0:3,0:0:0:0:
312,244,160172,2,0,B|311:206|323:190|323:190|311:178|311:138,1,110,4|2,0:3|0:3,0:0:0:0:
236,60,161088,2,0,P|176:56|128:96,1,110,4|2,0:3|0:3,0:0:0:0:
64,164,162004,1,4,0:3:0:0:
124,256,162462,1,2,0:3:0:0:
64,348,162920,6,0,P|152:360|188:160,1,330,4|4,0:3|0:3,0:0:0:0:
128,256,164762,1,8,0:0:0:0:
54,174,165216,1,2,0:3:0:0:
127,92,165671,2,0,L|127:28,2,55,2|2|8,0:0|0:0|0:3,0:0:0:0:
157,196,166580,6,0,B|177:228|213:228|213:228|277:228,1,110,4|8,0:0|0:0,0:0:0:0:
349,284,167496,2,0,P|363:239|343:167,1,110,2|8,0:0|0:0,0:0:0:0:
312,138,168183,2,0,P|288:90|324:26,1,110,2|0,0:0|0:0,0:0:0:0:
353,11,168870,1,8,0:0:0:0:
353,11,169328,2,0,B|317:11|301:-5|301:-5|285:11|233:11,1,110,2|8,0:0|0:0,0:0:0:0:
149,53,170244,6,0,L|141:113,1,55,2|0,0:0|0:0,0:0:0:0:
143,162,170702,2,0,L|163:230,1,55,8|0,0:0|0:0,0:0:0:0:
128,260,171160,2,0,P|180:324|248:296,2,165,2|2|8,0:0|0:0|0:0,0:0:0:0:
213,190,172992,1,2,0:0:0:0:
316,226,173450,2,0,B|348:234|348:234|372:226,1,55,8|2,0:0|0:0,0:0:0:0:
413,199,173897,6,0,L|389:331,1,110,4|8,0:0|0:0,0:0:0:0:
296,359,174813,2,0,P|244:343|220:279,1,110,2|8,0:0|0:0,0:0:0:0:
188,251,175500,2,0,P|180:311|128:343,1,110,2|0,0:0|0:0,0:0:0:0:
92,364,176187,1,8,0:0:0:0:
92,364,176645,2,0,B|112:288|112:288|100:244,1,110,2|8,0:0|0:0,0:0:0:0:
32,172,177561,6,0,L|16:116,1,55,2|0,0:0|0:0,0:0:0:0:
40,68,178019,2,0,B|68:60|68:60|100:64,1,55,8|0,0:0|0:0,0:0:0:0:
136,100,178477,2,0,P|196:100|180:16,2,165,2|0|8,0:0|0:0|0:0,0:0:0:0:
32,60,180309,2,0,L|27:119,1,55,2|8,0:0|0:0,0:0:0:0:
56,160,180767,1,8,0:0:0:0:
Topic Starter
Mekki
updated i guess everything is ready for a recheck now
riffy
Okay, a few minor things.

[Collab Normal]
  1. 01:38:391 (6,1) - ezek or MkGuh - this pattern really should be unstacked, as it may trick low-skilled players into thinking this is an 1/2 stack.
[Hard]
  1. 00:27:118 (4) - lyrics suggest a stop in the music and for that reason a stack of two circles with 1/1 snap would go super-well.
  2. 02:05:429 (1) - try ssplitting it into two circles and fix the spacing afterwards? This would emphasise the two independent beats being placed on those ticks better than a slider.
  3. 03:08:074 (4,5,6,7) - it feels really surprising and unnatural as this is practically the only 1/4 pattern in the difficulty.
Call me back!
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