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Pusu feat. Pusu - Pantsu Hero

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Topic Starter
KiririnIchiban

B r o k e n wrote:

M4M my modding queue, it's fine if you don't mod my map back :D, seems like you're quite new to mapping, quick mod
you should view your map in 50% SPD,
my maps if you wanna mod back, pick one.
https://osu.ppy.sh/s/449396
https://osu.ppy.sh/s/440333

a good way to learn how to map, you should look into how other people map, like your fav. mappers or so.
the map doesn't have a background, at least according to AI Mod, crtl+shift+a on edit, you should fix issues on AI Mod
auto preview time is usually on the start of kiai mode 00:42:060I think its fine where it is
I think kiai mode would start better on 00:43:560

Mardoka's Normal
General things about normal, normal should have pretty much the same distancesnapping throughout the entire map
consider only making the head and tail of sliders auto(normal hit sound) or make the slider area soft
00:01:726 (3) - the placing can be confusing for new players, bring it up more
something like https://osu.ppy.sh/ss/5148230
00:06:226 (1,2,3,4) - this kind of flow can be confusing to new players
00:08:892 (1,2,3,4) - ^
00:11:559 (1,2,3,4) - can be confusing
00:13:392 (2) - distance this
00:17:559 (1,1) - new combo is not needed
00:20:892 (1,2,3) - distance them
00:31:892 (1) - spin way too short for normal, remove this, notes would be better instead
00:40:892 (1) - not enough space time to go into spin for normal, it's fine like this for like a hard and up, but normal and easy should have some space in between notes space into spin and spin into space notes
00:50:226 (1,2,3) - confusing flow for normal players
This difficulty is mapped for more like experienced players, you have to consider how new players would think of this
ctrl+shift+a, click check distance snap, for normal you should have it all clear, what i mean is that normal should be all same distance

hard
General things for hard
hit sound volume is too loud, consider reducing to like 40-60%fixed
consider doing hit sound only on head and tail, or just make the slider slide soft, by 2x clicking the slider's slide, to the left there is SImpleset, click soft
too much finish hit sounds, you should only use it like at strong vocal moments, beats, etc.-Hitsounded to the 808, i think it sounds fine
00:07:726 (1,2) - this isn't a good idea for hard-Replaced with another probably bad idea
00:11:560 (1) - distance this instead of an anti jump -Fixed
00:18:226 (1,2,3,4) - consider avoiding overlapping -Fixed
00:20:560 (5) - ^
00:21:893 (4) - ^-Fixed
00:23:560 (3) - blanket better -Dunno what was wrong with it before but adjusted anyway
00:24:893 (1,2,3) - overlaps -Fixed
00:30:560 (2) - overlaps -Fixed
00:31:060 (5) - distance this, this will be confusing -Fixed
00:34:393 (1) - hit sound volume is so loud that you can't even hear the drum that comes here
00:40:226 (1) - stacked or same distance single notes will be better then this return slider -Fixed
00:44:893 (1,2,3,4) - overlapping
you're mapping this almost like an Insane in a way, you have to consider what normal hard players would think of this, overall just too much overlapping, hit sounds too loud Changed some overlaps, left others because hopefully hard players move up to insanes and above, so they might as well to do them learn it now. ,


are both the insane mapped by you? they're both pretty much almost the same difficulty, consider mapping like a 4.20* Insane, or Ilsyne into 5.25+ Expert
I can't play 5*+ maps, so I won't be modding those. Ones a GD

just in case about stuff you don't know about xD
t/208596 blankets
https://osu.ppy.sh/news/61334266941 flow
Thanks for the mod!
RogueKitten
....
Pusu feat. Pusu? O_O
change to pusu?
propasy
I'm not sure but i don't think that background image will be accepted into ranked

Mardoka’s Normal
(lol I found normal harder than hard)
I think it’s more appropriate to Increase the circle size just 3
00:16:892 (1) – I think you should just make this two sliders like this: 00:17:559 (1,1) –
00:31:892 (1) – Since this is normal difficulty, I think you shouldn’t put a spinner here. Just add some sliders instead or some small and simple circle jumps. (but 00:40:892 (1) – this spinner should be fine since it reaches the chorus of the song)
00:44:892 (4) – I think you should make this two sliders with the second starting at 00:45:392
00:47:559 (3) – ^ Same with this with second slider starting at 00:48:059
00:58:226 (5) - ^ and this with this with second slider starting at 00:58:726

Hard
00:26:893 (8) – I think you should increase or decrease the slider velocity because of the background music (I think both increase and decrease can work)


Insane
00:42:393 (1,2,3,4) - – Move circle 2 to be on the same level as circle 1. Also move circle 1 to the left a little more to create symmetry for 00:42:393 (1,2,3) – and move circle 4 to be exactly above circle 3
00:47:560 (1,2) – Move slider 2 slightly lower to create a straight line for 1 and 2
00:48:060 (4,6,7) – To make a more appealing look to the beatmap, align circle 4 with circle 6 and 7


Ilsyne
00:03:060 (4,5,6) - increase of spacing feels unnecessary. I think you should keep the distance of these three notes the same. It also seems to effects the readability of clicking circle 7
00:05:393 (3,4,5) – ^ Here as well
00:05:726 (6,7,8) - ^ and here
00:23:893 (2,3,4) – make slider 2 face the same direction as slider 3 and 4
00:28:393 (7,8) – I think these two notes should move to the right more to be distinguished better from 00:28:060 (4,5,6) and 00:28:643 (9,10,11,1) –
00:30:810 (3,4) – I think it would look more appealing if you move these two notes up a little (and obviously align the two circles with 00:31:060 (5,6) -)
00:31:893 (3,5) – I think you should move these two circles up or down a little
00:32:393 (6,7) – Move these two circles up a little
00:35:226 (6) – I think you should start a new combo here
00:37:393 (2,3,4,5,6) – I think the curve isn’t very distinct. Instead I would create a normal stream. But I would assume you did this to create variety of patterns
00:42:060 You should start a kiai mode here that ends here 01:02:226 (which is the end of the beatmap :3 )
00:44:726 (4,5,1) – I think a triangle would be better
00:47:560 (1,2,3) – Again, I think the increase in spacing here is unnecessary. Since the music is in its chorus, I think it would be appropriate for the spacing distance of circle 1 and 2 be the same as 2 and 3
00:52:060 (4,5) – I think you should move this more to the left and maybe start a new combo
00:52:393 (6,7,8) - ^ this too
00:54:143 (9,1) – Move these two a bit closer to each other
Topic Starter
KiririnIchiban

RogueKitten wrote:

....
Pusu feat. Pusu? O_O
change to pusu?
http://puu.sh/oRXas/8b6f09da98.png

That's what it says in the media info so I'm keeping it
Topic Starter
KiririnIchiban

propasy wrote:

I'm not sure but i don't think that background image will be accepted into ranked

Mardoka’s Normal
(lol I found normal harder than hard)
I think it’s more appropriate to Increase the circle size just 3
00:16:892 (1) – I think you should just make this two sliders like this: 00:17:559 (1,1) –
00:31:892 (1) – Since this is normal difficulty, I think you shouldn’t put a spinner here. Just add some sliders instead or some small and simple circle jumps. (but 00:40:892 (1) – this spinner should be fine since it reaches the chorus of the song)
00:44:892 (4) – I think you should make this two sliders with the second starting at 00:45:392
00:47:559 (3) – ^ Same with this with second slider starting at 00:48:059
00:58:226 (5) - ^ and this with this with second slider starting at 00:58:726

Hard
00:26:893 (8) – I think you should increase or decrease the slider velocity because of the background music (I think both increase and decrease can work) Fixed -1.1 section till 34


Insane
00:42:393 (1,2,3,4) - – Move circle 2 to be on the same level as circle 1. Also move circle 1 to the left a little more to create symmetry for 00:42:393 (1,2,3) – and move circle 4 to be exactly above circle 3 -Fixed
00:47:560 (1,2) – Move slider 2 slightly lower to create a straight line for 1 and 2 -Fixed (Ithink)
00:48:060 (4,6,7) – To make a more appealing look to the beatmap, align circle 4 with circle 6 and 7-Fixed



Ilsyne
00:03:060 (4,5,6) - increase of spacing feels unnecessary. I think you should keep the distance of these three notes the same. It also seems to effects the readability of clicking circle 7
00:05:393 (3,4,5) – ^ Here as well
00:05:726 (6,7,8) - ^ and here
00:23:893 (2,3,4) – make slider 2 face the same direction as slider 3 and 4
00:28:393 (7,8) – I think these two notes should move to the right more to be distinguished better from 00:28:060 (4,5,6) and 00:28:643 (9,10,11,1) –
00:30:810 (3,4) – I think it would look more appealing if you move these two notes up a little (and obviously align the two circles with 00:31:060 (5,6) -)
00:31:893 (3,5) – I think you should move these two circles up or down a little
00:32:393 (6,7) – Move these two circles up a little
00:35:226 (6) – I think you should start a new combo here
00:37:393 (2,3,4,5,6) – I think the curve isn’t very distinct. Instead I would create a normal stream. But I would assume you did this to create variety of patterns
00:42:060 You should start a kiai mode here that ends here 01:02:226 (which is the end of the beatmap :3 )
00:44:726 (4,5,1) – I think a triangle would be better
00:47:560 (1,2,3) – Again, I think the increase in spacing here is unnecessary. Since the music is in its chorus, I think it would be appropriate for the spacing distance of circle 1 and 2 be the same as 2 and 3
00:52:060 (4,5) – I think you should move this more to the left and maybe start a new combo
00:52:393 (6,7,8) - ^ this too
00:54:143 (9,1) – Move these two a bit closer to each other
Thanks for the mod!
Faithium
Helllo

Insane:

00:26:893 (3) - this slider isn't placed very well it touches this one 00:26:560 (2) -. You can do this http://i.imgur.com/KyhLs4h.jpg

00:39:226 (1) - I recommend you to use singles instead of a long slider back (by playing the map I missed this slider by thiking it will end earlier)

00:37:726 - be careful the stream ends here then its 1/2 (listen to the music in 25% playback rate)

You should use a single here 00:51:226 -

you can use a spinner at the end 01:02:226 -

Ilsyne diff:

00:01:726 (4,5,6,7) - 00:04:393 (4,5,6,7) - I think it's better to use a sliderback for these

00:03:060 (4,5,6) - A very hard triplet at the beginning for a map with 5.2 star diff

00:05:226 (2,3,4,5,6,7,8) - I couldn't read this at all

00:28:060 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1) - Same here, it could be fin if u dont use the triplets on the same area

00:34:893 (3,4,5,6,7,8) - Very hard to read

00:37:393 (2,3,4,5,6) - Don't make a stream like this, it's so hard to aim

In my opinion you should review streams and triplets of Ilsyne diff because they are so hard to read for a 5.2 star map

Good luck :)
Topic Starter
KiririnIchiban

Faithium wrote:

Helllo

Insane:

00:26:893 (3) - this slider isn't placed very well it touches this one 00:26:560 (2) -. You can do this http://i.imgur.com/KyhLs4h.jpg -Fixed

00:39:226 (1) - I recommend you to use singles instead of a long slider back (by playing the map I missed this slider by thiking it will end earlier) -Sorta changed, sounds like the vocal continues there to me, gonna keep something there for now

00:37:726 - be careful the stream ends here then its 1/2 (listen to the music in 25% playback rate)-Fixed

You should use a single here 00:51:226 - -Fixed

you can use a spinner at the end 01:02:226 - Don't think it needs one

Ilsyne diff:

00:01:726 (4,5,6,7) - 00:04:393 (4,5,6,7) - I think it's better to use a sliderback for these

00:03:060 (4,5,6) - A very hard triplet at the beginning for a map with 5.2 star diff

00:05:226 (2,3,4,5,6,7,8) - I couldn't read this at all

00:28:060 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1) - Same here, it could be fin if u dont use the triplets on the same area

00:34:893 (3,4,5,6,7,8) - Very hard to read

00:37:393 (2,3,4,5,6) - Don't make a stream like this, it's so hard to aim

In my opinion you should review streams and triplets of Ilsyne diff because they are so hard to read for a 5.2 star map

Good luck :)
Thanks for the mod!
Moeruattack
Well have you seeing this on wallpaper:
https://osu.ppy.sh/s/24315

Its Fine \o/
Gid

propasy wrote:

]00:03:060 (4,5,6) - increase of spacing feels unnecessary. I think you should keep the distance of these three notes the same. It also seems to effects the readability of clicking circle 7
I disagree, I think it fits the music pretty well. The reading difficulty is also intended to prepare the player for a non-standard map.
00:05:393 (3,4,5) – ^ Here as well
00:05:726 (6,7,8) - ^ and here
00:23:893 (2,3,4) – make slider 2 face the same direction as slider 3 and 4

00:28:393 (7,8) – I think these two notes should move to the right more to be distinguished better from 00:28:060 (4,5,6) and 00:28:643 (9,10,11,1) –
00:30:810 (3,4) – I think it would look more appealing if you move these two notes up a little (and obviously align the two circles with 00:31:060 (5,6) -)
00:31:893 (3,5) – I think you should move these two circles up or down a little
k
00:32:393 (6,7) – Move these two circles up a little
k
00:35:226 (6) – I think you should start a new combo here
k
00:37:393 (2,3,4,5,6) – I think the curve isn’t very distinct. Instead I would create a normal stream. But I would assume you did this to create variety of patterns
I think the drums sound fragmented enough to make this work. It's also not very hard to aim on cs3
00:42:060 You should start a kiai mode here that ends here 01:02:226 (which is the end of the beatmap :3 )
Correct, my b
00:44:726 (4,5,1) – I think a triangle would be better
Yes
00:47:560 (1,2,3) – Again, I think the increase in spacing here is unnecessary. Since the music is in its chorus, I think it would be appropriate for the spacing distance of circle 1 and 2 be the same as 2 and 3
I actually agree on this one. Not neccesary like the other bit.
00:52:060 (4,5) – I think you should move this more to the left and maybe start a new combo
I don't really think it's neccesary, I like it visually when it's closer together, and does the song warrant the comboes? Maybe you're right, will change if I get more input like this.
00:52:393 (6,7,8) - ^ this too
00:54:143 (9,1) – Move these two a bit closer to each other
Fixed the spacing a bit.

Thanks for the mod!


Faithium wrote:

Ilsyne diff:

00:01:726 (4,5,6,7) - 00:04:393 (4,5,6,7) - I think it's better to use a sliderback for these
I disagree with this. I don't think the song calls for sliders.


00:03:060 (4,5,6) - A very hard triplet at the beginning for a map with 5.2 star diff
Best to set the tone of the map early, so a player doesn't get confused later on. Paraphrasing from a well known mapper.

00:05:226 (2,3,4,5,6,7,8) - I couldn't read this at all
It's not easy to read, but I don't think that should be an issue. When you can read it, it plays well.

00:28:060 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1) - Same here, it could be fin if u dont use the triplets on the same area
^

00:34:893 (3,4,5,6,7,8) - Very hard to read
^

00:37:393 (2,3,4,5,6) - Don't make a stream like this, it's so hard to aim
I don't think it's hard to aim on cs3

In my opinion you should review streams and triplets of Ilsyne diff because they are so hard to read for a 5.2 star map

Pattern complexity and reading difficulty is not calculated in stars, sadly.


Good luck :)
Thanks for modding!
Ashton
Hard diff
00:11:560 (1,2,3,4) - Nice flow but the pattern looks weird consider making it like this: http://puu.sh/oTgYC/fc84da04d4.jpg
00:34:393 (1) - move this note up a bit, It will make it look neater
IlSyne diff
00:03:060 (4,5,6,7) - try to make this match this same pattern 00:01:726 (4,5,6,7) - Like this: http://puu.sh/oThj8/4d8a2a66a7.jpg
00:05:226 (2,3,4,5,6,7,8) - This looks messy, try to fix it up like this: http://puu.sh/oThrk/70fac1d988.jpg
00:06:226 (1,2,3,4,1,2,3,4,1,2,3,4) - The 'jumps' Look weird and aren't seperated correctly, try using distance snap, there's lots of jumps like that
so i'm not gonna show them all too you
00:27:560 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - Remap, It's messy and very hard to read, try to 'organise' your notes a bit better :P
Kudos Please?
Topic Starter
KiririnIchiban

Whirl wrote:

Hard diff
00:11:560 (1,2,3,4) - Nice flow but the pattern looks weird consider making it like this: http://puu.sh/oTgYC/fc84da04d4.jpg -Fixed
00:34:393 (1) - move this note up a bit, It will make it look neater -Fixed
IlSyne diff
00:03:060 (4,5,6,7) - try to make this match this same pattern 00:01:726 (4,5,6,7) - Like this: http://puu.sh/oThj8/4d8a2a66a7.jpg
00:05:226 (2,3,4,5,6,7,8) - This looks messy, try to fix it up like this: http://puu.sh/oThrk/70fac1d988.jpg
00:06:226 (1,2,3,4,1,2,3,4,1,2,3,4) - The 'jumps' Look weird and aren't seperated correctly, try using distance snap, there's lots of jumps like that
so i'm not gonna show them all too you
00:27:560 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - Remap, It's messy and very hard to read, try to 'organise' your notes a bit better :P
Kudos Please?
Kudos=Given
Thanks for the mod!
sahuang
BG looks unrankable...
Topic Starter
KiririnIchiban

sahuang wrote:

BG looks unrankable...
Theres worse stuff out there, I think itll be fine
Nondt
Here's your mod, from your Queue

Normal
00:08:226 (4) - maybe try blanketing over 00:09:226 (1)
00:10:226 (1) - Blanket this over 00:10:892 (2) or 00:09:226 (1) and move them over eachother
00:16:226 (3,4,1) - make the shape triangular
00:32:892 (1,2) - make the jump smaller, I don't think normal players can handle that distance, maybe use distance snap for that one
00:35:559 (1,2) 00:38:226 (1,2) - These are the same beats as 00:32:892 (1,2), Try to make them all the same distance for consistency
00:51:559 (1,2) - Make the two sliders closer, the distance is too far for normal 1/2 jump, same with 00:52:726 (1,2)

Hard
00:00:893 - Your song starts here, use this as the offset instead for the timing point of the map
00:11:226 - Expected a beat here
00:20:226 (4,5) - separate this
00:26:893 - A single note would work better I think
00:43:560 - Start your kiai time here, that's where the chorus starts. The part before is just a build up

Insane
00:00:893 - Your song starts here, use this as the offset instead for the timing point of the map
00:05:393 (3,4) - Expected a triplet here
00:13:393 (3,4) - Change these into a slider, works better imo
00:43:560 - Start your kiai time here
00:51:560 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - This section may be too hard for an insane, Make the jumps generally smaller
00:59:393 (6) - This should be a triplet leading into a slider
01:00:060 - Maybe you should somehow get this beat into the map

Ilsyne
00:00:893 - Your song starts here, use this as the offset instead for the timing point of the map
00:07:893 (2) - Exits the screen
00:19:893 (2,3,4) - Seperate these
00:40:226 (4,5,6,7) - Not quite a square yet
00:44:226 (3) - Exit's screen
00:58:476 (2,3) - Too far, make shorter
01:01:143 (2,3) - ^

Suggestions
-Nerf the hard and insane difficulty or add an advanced difficulty in between, the difference between the normal, hard and insane difficulties are too high.
-Ilsyne should be renamed to Ilsy's extra or something, The difficulty May be less that 5.25 but the patterns are way to difficult for an insane player.
-make insane CS4 AR9 and decrease OD. Increase Ilsyne's AR and OD.
-The mapper for Ilsyne changed their name to ilsytomatosnake, you should Change the tags from Ilsydragoncat to their new username.

Good luck with the map!
Gid

kayiedee wrote:

00:00:893 - Your song starts here, use this as the offset instead for the timing point of the map
Indeed
00:07:893 (2) - Exits the screen
Not anymore
00:19:893 (2,3,4) - Seperate these
00:40:226 (4,5,6,7) - Not quite a square yet
Ye, fixed
00:44:226 (3) - Exit's screen
Not anymore
00:58:476 (2,3) - Too far, make shorter
Slightly changed
01:01:143 (2,3) - ^
Slightly changed

Changed the OD to 8 since it's not really spaced streams. AR will remain 9, because it's only 180 bpm.
Good luck with the map!
Thanks for the mod!
Lune
Kk hi, here from M4M. :P

General :
You should change your normal name to Advanced or create an advenced one (as I think because there's too much level between normal and hard. I also can do an Advanced one if you need to.)
And this wallpaper looks unrankable, maybe you should pick a wallpaper like that -> https://images3.alphacoders.com/679/679021.png
normal
00:16:892 (1,2,3) - looks too spaced for a normal, you should change it to something like

Same for 00:03:392 (1,2) - put them at the same place or make a slider
00:20:892 (1,2,3) - That's too hard for normal..

00:28:892 (3,4) - No jumps in normal
00:34:892 (2,3) - Too space
00:35:559 (1,2) - Too close
00:37:392 (2) - I think you should do a big slider instead of this
00:43:559 (1,2,3,1,2) - If the normal space is 1,09 or close to it, don't jump with 1,29
00:46:226 (1,2,3) - Too much spaced
00:51:559 (1,2) - Same
00:52:059 (2,1) - Too much closed
00:53:226 (2,3) - Same
00:53:892 (3,1) - Start with a slider like that :

00:55:559 (1,2) - Too much closed. I mean, don't change the space right now or change all of the 1,09 to 0,96
01:00:892 (1,2) - Make them closer

That's all for me hueheh ~
Topic Starter
KiririnIchiban

kayiedee wrote:

Here's your mod, from your Queue

Normal
00:08:226 (4) - maybe try blanketing over 00:09:226 (1) Fixed
00:10:226 (1) - Blanket this over 00:10:892 (2) or 00:09:226 (1) and move them over eachother Fixed
00:16:226 (3,4,1) - make the shape triangular
00:32:892 (1,2) - make the jump smaller, I don't think normal players can handle that distance, maybe use distance snap for that one If I get more feedback like this ill change it, I think its fine
00:35:559 (1,2) 00:38:226 (1,2) - These are the same beats as 00:32:892 (1,2), Try to make them all the same distance for consistency Fixed
00:51:559 (1,2) - Make the two sliders closer, the distance is too far for normal 1/2 jump, same with 00:52:726 (1,2) Fixed

Hard
00:00:893 - Your song starts here, use this as the offset instead for the timing point of the map
00:11:226 - Expected a beat here Sounds awk going from vocals to drum so im not putting anything there
00:20:226 (4,5) - separate this No
00:26:893 - A single note would work better I think Fixed
00:43:560 - Start your kiai time here, that's where the chorus starts. The part before is just a build up Fixed

Insane
00:00:893 - Your song starts here, use this as the offset instead for the timing point of the map
00:05:393 (3,4) - Expected a triplet hereFixed
00:13:393 (3,4) - Change these into a slider, works better imo I think its fine
00:43:560 - Start your kiai time here Fixed
00:51:560 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - This section may be too hard for an insane, Make the jumps generally smaller I think its fine
00:59:393 (6) - This should be a triplet leading into a slider Fixed
01:00:060 - Maybe you should somehow get this beat into the mapNo

Ilsyne
00:00:893 - Your song starts here, use this as the offset instead for the timing point of the map
00:07:893 (2) - Exits the screen
00:19:893 (2,3,4) - Seperate these
00:40:226 (4,5,6,7) - Not quite a square yet
00:44:226 (3) - Exit's screen
00:58:476 (2,3) - Too far, make shorter
01:01:143 (2,3) - ^

Suggestions
-Nerf the hard and insane difficulty or add an advanced difficulty in between, the difference between the normal, hard and insane difficulties are too high. I'll probably make a light insane inbetween
-Ilsyne should be renamed to Ilsy's extra or something, The difficulty May be less that 5.25 but the patterns are way to difficult for an insane player.
-make insane CS4 AR9 and decrease OD. Increase Ilsyne's AR and OD. He's making a nonstandard map and I'm trying to give pp so they are (mostly) going to remain the same
-The mapper for Ilsyne changed their name to ilsytomatosnake, you should Change the tags from Ilsydragoncat to their new username. xD

Good luck with the map!
Thanks for the mod!
Topic Starter
KiririnIchiban

[ M I N A K O ] wrote:

Kk hi, here from M4M. :P

General :
You should change your normal name to Advanced or create an advenced one (as I think because there's too much level between normal and hard. I also can do an Advanced one if you need to.)
And this wallpaper looks unrankable, maybe you should pick a wallpaper like that -> https://images3.alphacoders.com/679/679021.png I can find worse bgs, I think its fine
normal
00:16:892 (1,2,3) - looks too spaced for a normal, you should change it to something like
No playtesters have complained so I'm leaving it unless more people say stuff about it
Same for 00:03:392 (1,2) - put them at the same place or make a slider Fixed
00:20:892 (1,2,3) - That's too hard for normal.. No playtesters have complained so I'm leaving it unless more people say stuff about it

00:28:892 (3,4) - No jumps in normal Slightly Changed
00:34:892 (2,3) - Too space No playtesters have complained so I'm leaving it unless more people say stuff about it
00:35:559 (1,2) - Too close No
00:37:392 (2) - I think you should do a big slider instead of this Sounds weird to not map to the drum
00:43:559 (1,2,3,1,2) - If the normal space is 1,09 or close to it, don't jump with 1,29 Fixed
00:46:226 (1,2,3) - Too much spaced Fixed
00:51:559 (1,2) - Same No playtesters have complained so I'm leaving it unless more people say stuff about it
00:52:059 (2,1) - Too much closed No
00:53:226 (2,3) - Same No
00:53:892 (3,1) - Start with a slider like that :
Fixed
00:55:559 (1,2) - Too much closed. I mean, don't change the space right now or change all of the 1,09 to 0,96 I think its fine the way it is
01:00:892 (1,2) - Make them closer I dont want them to overlap, so no

That's all for me hueheh ~
Thanks for the mod! I'll do your M4M over the weekend
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
I think this BG is unrankable i'm 14, can i delete this bg?:D
Your .mp3 bitrate is 320kbps, it's unrankable so change it to ~192kbps
Fix all mistakes from AIMod (%image%)
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:04:892 (1,1) - don't overlap
00:09:892 (3,1) - strange jump, avoid it
00:12:892 (3,3) - stack
00:14:226 (3,2) - ^
00:15:559 (1,2,3,4) - it's strange pattern, try to make rhombus
00:18:892 (1) - remove nc
00:19:559 (1,2) - players wait repeating once, but you make double. Make like in %image%
00:22:226 (1,2) - ^
00:24:892 (1,2) - ^
00:30:559 (2,1,3) - so many objects in one place omg
00:34:892 (2,3) - don't boost sliders, it's confused
00:37:392 (2,3) - ^, also you have very strange 2
00:46:892 (3,1) - make jump here
00:50:226 (4,1) - stack
00:53:226 (2,3) - ^
00:54:226 (1,2) - ^
00:55:559 (1) - very strange slider because it have 3 repeats
00:58:226 (4) - ^
00:59:559 (1,1,2) - stack or fix overlap, also fix 1 (slider)
In Hard your main mistakes - overlaps. Fix all or most of this.
Also your mistakes in all diffs - flow. Read this guide please.
Good luck!
{end of mod}
Ayyri
just for you lee
http://puu.sh/paui0/b9f15c48c7.rar
(it's a .rar because custom hitsounds.)
Topic Starter
KiririnIchiban

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
I think this BG is unrankable i'm 14, can i delete this bg?:D
Your .mp3 bitrate is 320kbps, it's unrankable so change it to ~192kbps
Fix all mistakes from AIMod (%image%)
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:04:892 (1,1) - don't overlapFixed
00:09:892 (3,1) - strange jump, avoid itFixed
00:12:892 (3,3) - stack Its fine
00:14:226 (3,2) - ^ Still fine
00:15:559 (1,2,3,4) - it's strange pattern, try to make rhombus Changed a bit
00:18:892 (1) - remove nc Fixed
00:19:559 (1,2) - players wait repeating once, but you make double. Make like in %image% Not sure what you mean by wait, but normal players arent good enough to play that in single taps, they cant mess up sliders
00:22:226 (1,2) - ^Same
00:24:892 (1,2) - ^Same
00:30:559 (2,1,3) - so many objects in one place omgNo change, I think its fine
00:34:892 (2,3) - don't boost sliders, it's confused Would look too short otherwise, might change later
00:37:392 (2,3) - ^, also you have very strange 2 No
00:46:892 (3,1) - make jump here I dont think a normal player could do that
00:50:226 (4,1) - stack Fixed
00:53:226 (2,3) - ^Fixed
00:54:226 (1,2) - ^ No
00:55:559 (1) - very strange slider because it have 3 repeats Its not hard to leave your curosr in one place, not changed
00:58:226 (4) - ^ Same
00:59:559 (1,1,2) - stack or fix overlap, also fix 1 (slider) Fixed
In Hard your main mistakes - overlaps. Fix all or most of this. Intentional, if other people complain ill change it but play-testers dont seem to care
Also your mistakes in all diffs - flow. Read this guide please. xD
Good luck!
{end of mod}
Thanks for the mod
Ayyri
Hello.

Remove Pantsu Hero from the tags, since it's in the title of the song. Add Ayyri to the tags since I made an Easy difficulty for this set. (If this is still active.)


no kds
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