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Ayakura Mei - Romantic Fall

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Total Posts
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Topic Starter
1Computer
This beatmap was submitted using in-game submission on Saturday, May 07, 2016 at 7:06:07 PM

Artist: Ayakura Mei
Title: Romantic Fall
Source: Touhou
Tags: alstroemeria records mountain of faith
BPM: 175
Filesize: 9211kb
Play Time: 05:51
Difficulties Available:
  1. Aki (5.39 stars, 1244 notes)
Download: Ayakura Mei - Romantic Fall
Information: Scores/Beatmap Listing
---------------



Maps:

Aki by me ~ Mods pls



MP3 and timing 'borrowed' from here.

People who helped
TheOnlyLeon
Maranami
THESYRUPKIDD
-Amithinda-
Hanburgeric
-Fluffy
...and a bunch of other cool guys!

Modders
MokouSmoke
DeRandom Otaku
wonders
HI~

Do you need a insane GD? XD
Topic Starter
1Computer

wonders wrote:

HI~

Do you need a insane GD? XD
If you want to, go ahead! A guest difficulty would be nice.
wonders

1Computer wrote:

wonders wrote:

HI~

Do you need a insane GD? XD
If you want to, go ahead! A guest difficulty would be nice.
:) thanks
http://puu.sh/oru2y/bf842c5e3e.osu
try~
Topic Starter
1Computer

wonders wrote:

:) thanks
http://puu.sh/oru2y/bf842c5e3e.osu
try~
Umm... the map feels really incomplete. I don't mean mapping all 6 minutes of course (I haven't finished mine), but you've seem to have left a lot of the music not mapped.
wonders

1Computer wrote:

wonders wrote:

:) thanks
http://puu.sh/oru2y/bf842c5e3e.osu
try~
Umm... the map feels really incomplete. I don't mean mapping all 6 minutes of course (I haven't finished mine), but you've seem to have left a lot of the music not mapped.
its just the begining, i mean would you like this? i will finish it if you want this GD :)
Topic Starter
1Computer

wonders wrote:

1Computer wrote:

Umm... the map feels really incomplete. I don't mean mapping all 6 minutes of course (I haven't finished mine), but you've seem to have left a lot of the music not mapped.
its just the begining, i mean would you like this? i will finish it if you want this GD :)
I know it's just the beginning, but it just doesn't feel right with me, and the timing seems off.
MokouSmoke
from my queue~
[Aki]
  1. nice sliderart
  2. 75% volume in the beginning is too loud for me. Try 50-65%
  3. 00:16:699 (6) - add clap on slidertail
  4. 00:33:499 (1,2,3) - starting triplets on a white tick isn't usually a good idea since it leads to emphasis on a red tick beat which isn't strong. I would move 00:33:585 (2) - to 00:33:414 - to follow drums better and emphasize downbeat properly. Same thing at 00:44:471 (1,2,3) - 00:55:442 (1,2,3) - 01:06:414 (1,2,3) - etc...
  5. 00:36:242 (1,2,3) - spacing would be more consistent if you stacked 00:36:414 (2) - on slidertail of 00:35:899 (5) - imo
  6. 00:38:985 (1,2,3) - shallow angle makes this play not very well. Try rotate this -18 degrees and stack slidertail on top of 00:38:642 (5) - gives better structure as well imo
  7. 00:38:985 (1,2) - maybe nerf this spacing to 2.0-2.2x
  8. 00:41:728 (1,3) - can you avoid this overlap
  9. 00:42:928 (6,1,2) - bad spacing. (1) is still a strong beat here, so (6,1) should have similar spacing to (1,2). try stacking 00:43:099 (1) - on slidertail of 00:43:442 (3) -
  10. 00:52:871 (2,3) - bad flow. http://puu.sh/oCxGn/946b6f0619.jpg suggestion: http://puu.sh/oCxXl/ee8150318a.jpg
  11. 00:52:699 (1,4) - fix stack
  12. 00:56:128 (5,7) - I won't point them all out, but try to avoid overlaps like these.
  13. 00:58:357 (2) - move this to [40,87] for rectangle pattern 00:57:842 (5,1,2,3,4) -
  14. 00:59:728 (2,3) - bad flow
  15. 01:10:528 (1,2,3,4,5,6) - bad spacing. (2,3) should have equal or bigger spacing than (3,4) since (3) is strong beat. Beats should be grouped in two here, not three. same thing at 01:16:014 (1,2,3,4,5,6) -
  16. 01:12:757 - strong beat since drum and vocal land here. suggest you ctrl+g rhythm at 01:12:414 (3,4) - same thing at 01:15:157 (3,4) - 01:20:642 (3,4) - 01:23:728 - etc...
  17. 01:24:585 (2) - this slider skips so many strong vocal and drum beats x.x
  18. 01:49:957 (7,8) - make this spacing bigger
  19. 01:51:671 (1) - absolutely no reason to play around with SV since all these vocals sound similar Just stick with a one, slower SV until 02:01:271 -
  20. 02:04:014 (1,2,3,4) - rotate this like -60 degrees for better flow between 02:03:671 (4,1) -
  21. 02:06:757 (1) - break into two notes to follow drum better. also make spacing at 02:06:757 (1,2,3) - more consistent, don't see why (1,2) has such larger spacing compared to the rest of your "jumps"
  22. 02:08:128 (1,2,3,4) - 02:09:499 (1,2,3,4) - shallow angles don't play well, since it makes it hard to snap to notes properly
  23. 02:12:242 (1,2,3,4,5,6) - yeah... be very careful about where you start your triplets. all of these should end on white ticks imo
  24. rest of the map is pretty similar, so instead of repeating myself over and over again, just apply what I said to the rest of your map if you agree
Not bad for a new mapper. Some patterns and flows could use a bit more polishing, but the basics are ok.
Cheers~
Topic Starter
1Computer
Thank you for the mod!

---

MokouSmoke wrote:

  1. nice sliderart ~ thanks!
  2. 75% volume in the beginning is too loud for me. Try 50-65% ~ fixed
  3. 00:16:699 (6) - add clap on slidertail ~ fixed
  4. 00:33:499 (1,2,3) - starting triplets on a white tick isn't usually a good idea since it leads to emphasis on a red tick beat which isn't strong. I would move 00:33:585 (2) - to 00:33:414 - to follow drums better and emphasize downbeat properly. Same thing at 00:44:471 (1,2,3) - 00:55:442 (1,2,3) - 01:06:414 (1,2,3) - etc... ~ fixed all of the ones i thought were a problem
  5. 00:36:242 (1,2,3) - spacing would be more consistent if you stacked 00:36:414 (2) - on slidertail of 00:35:899 (5) - imo ~ changed
  6. 00:38:985 (1,2,3) - shallow angle makes this play not very well. Try rotate this -18 degrees and stack slidertail on top of 00:38:642 (5) - gives better structure as well imo ~ changed
  7. 00:38:985 (1,2) - maybe nerf this spacing to 2.0-2.2x ~ nerfed
  8. 00:41:728 (1,3) - can you avoid this overlap ~ done
  9. 00:42:928 (6,1,2) - bad spacing. (1) is still a strong beat here, so (6,1) should have similar spacing to (1,2). try stacking 00:43:099 (1) - on slidertail of 00:43:442 (3) ~ fixed, although i just did something different rather than doing what you said, the core idea is still there
  10. 00:52:871 (2,3) - bad flow. http://puu.sh/oCxGn/946b6f0619.jpg suggestion: http://puu.sh/oCxXl/ee8150318a.jpg ~ fixed
  11. 00:52:699 (1,4) - fix stack ~ fixed
  12. 00:56:128 (5,7) - I won't point them all out, but try to avoid overlaps like these. ~ i think i got them all
  13. 00:58:357 (2) - move this to [40,87] for rectangle pattern 00:57:842 (5,1,2,3,4) - ~ done
  14. 00:59:728 (2,3) - bad flow ~ fixed
  15. 01:10:528 (1,2,3,4,5,6) - bad spacing. (2,3) should have equal or bigger spacing than (3,4) since (3) is strong beat. Beats should be grouped in two here, not three. same thing at 01:16:014 (1,2,3,4,5,6) - ~ fixed
  16. 01:12:757 - strong beat since drum and vocal land here. suggest you ctrl+g rhythm at 01:12:414 (3,4) - same thing at 01:15:157 (3,4) - 01:20:642 (3,4) - 01:23:728 - etc... ~ i hope i fixed all of these
  17. 01:24:585 (2) - this slider skips so many strong vocal and drum beats x.x ~ sowwy, fixed
  18. 01:49:957 (7,8) - make this spacing bigger ~ fixed
  19. 01:51:671 (1) - absolutely no reason to play around with SV since all these vocals sound similar Just stick with a one, slower SV until 02:01:271 - ~ done, except for the first sliders which is not a vocal
  20. 02:04:014 (1,2,3,4) - rotate this like -60 degrees for better flow between 02:03:671 (4,1) - ~ changed
  21. 02:06:757 (1) - break into two notes to follow drum better. also make spacing at 02:06:757 (1,2,3) - more consistent, don't see why (1,2) has such larger spacing compared to the rest of your "jumps" ~ fixed
  22. 02:08:128 (1,2,3,4) - 02:09:499 (1,2,3,4) - shallow angles don't play well, since it makes it hard to snap to notes properly ~ fixed
  23. 02:12:242 (1,2,3,4,5,6) - yeah... be very careful about where you start your triplets. all of these should end on white ticks imo ~ fixed, made it into bursts
DeRandom Otaku
Hi~ from my queue

General :
  1. Choose Combo Colors
Aki :
  1. Increase AR to 9.2 maybe
  2. 00:17:042 (1,2) - fix blanket
  3. 00:20:814 (4) - it should be on 233,177
  4. 00:28:357 (3) - unbend it a very little from the end
  5. 00:55:442 - add finish
  6. 01:06:757 (2,4) - fix blanket
  7. 01:34:528 (4) - move right to x:100
  8. 01:37:099 (3) - move to 134,166
  9. 01:39:328 - add finish
  10. 02:01:271 (1) - move to 238,294
  11. 02:24:071 (4) - move to 304,329
  12. 02:35:042 (4) - remove clap and add clap to 02:35:214 (5) -
  13. 03:09:328 (2) - move to 161,249
  14. 03:10:871 (3) - move to 204,113
  15. 03:26:985 (4,6) - make blanket
  16. 04:09:499 (2) - move up to y:241
  17. 04:53:385 (4,6) - fix blanket
  18. 05:10:528 (1) - the red anchor point should be in the middle of the slider
  19. 05:51:671 - add finish
Thats all from me ~

Good Luck!~
Topic Starter
1Computer
Thank you for the mod!

---

DeRandom Otaku wrote:

General :
  1. Choose Combo Colors ~ i chose some oranges and reds

Aki :
  1. Increase AR to 9.2 maybe ~ that does seem better. i'll have to ask some people which they like more
  2. 00:17:042 (1,2) - fix blanket
  3. 00:20:814 (4) - it should be on 233,17
  4. 00:28:357 (3) - unbend it a very little from the end
  5. 00:55:442 - add finish
  6. 01:06:757 (2,4) - fix blanket
  7. 01:34:528 (4) - move right to x:100
  8. 01:37:099 (3) - move to 134,166
  9. 01:39:328 - add finish
  10. 02:01:271 (1) - move to 238,294
  11. 02:24:071 (4) - move to 304,329
  12. 02:35:042 (4) - remove clap and add clap to 02:35:214 (5) -
  13. 03:09:328 (2) - move to 161,249
  14. 03:10:871 (3) - move to 204,113
  15. 03:26:985 (4,6) - make blanket
  16. 04:09:499 (2) - move up to y:241
  17. 04:53:385 (4,6) - fix blanket
  18. 05:10:528 (1) - the red anchor point should be in the middle of the slider
  19. 05:51:671 - add finish
    everything above have been fixed, although some of them actually broke blankets (fixed it afterwards)
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