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soutaiseiriron - Shikaku Kakumei

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- Frontier -
I'll check this tonightm
- Frontier -
since the map itself has got lots of mods from bns and it is pretty neat so im not gonna mention things much

[Easy]
  1. I think you could use HP3 OD3 so it could arrange consecutively between easy normal and advanced (3,4,5).
  2. 01:13:585 (3,4) - The instrumental here is different from the previous section tho but pattern in the second kiai part is totally the same as the first kiai part. So you might make these hitobjects become the same as 01:01:585 (3,4) - for consistency.
[Normal]
  1. Could you increase more stack leniency to something like 6-7 even there is a slightly difference between 3 and 6.
  2. 01:10:585 (3,4) - Enable stacks here, you could see that the stack between 01:11:335 (4,5) - is quite unsettling. But the thing that I wanna mention is the spacing here is quite big. You could just make manually stacked here so the spacing here will be normal.
  3. 01:22:585 (4,5) - I think you shouldn't skip the vocals at 01:22:772 - which is pretty dominant and since most of the hitobjects have mainly been followed the vocals, making these hitobjects followed the vocals here could be better. I suggest you to make pattern here like this, this could represent the vocals better.
[Advanced]
  1. 00:30:835 (3,4) - This part has the same instrumental sound as 00:24:835 (3,4) - but they are mapped differently. You might consider making them the same, the first one looks more fit with the song so you might change the second one to be the same as the first one if you agree with this suggestion tho.
  2. 00:45:085 (1) - Since the instrumental rhythm here is 1/2 beat which is different from the others, so making this slider 1/2 might be more suitable with the song better.
  3. 01:21:835 (4,5) - You might make this become 1/2 slider because it has the same lyrics as 01:22:210 (6) -.
  4. 01:23:710 (5,1) - After I manipulated the slider velocity of this green line here to 1.1x, I noticed that the spacing here is 1.36x which normally the spacing is 1.3x. So you might lower the spacing here so it could be consistent, since typical advanced difficulties always use consistent spacing.
[Mk's Hard]
  1. CS 5 :benisok:
  2. 01:23:147 (1,3) - Players might not see the hitcircle at 01:23:897 (3) - because the slider 01:23:147 (1) - is overlapping the circle. It's not an objective issue but I suggest to move the circle 01:23:897 (3) - away so it could avoid having unfair reading ability.
[Kalibe's Insane]
  1. 00:41:335 (1,2,3,4) - In fact, the drum sounds in this part are only located at 00:41:335 (1,3) -. So you might remove the hitobjects at 00:41:428 (2,4) -.
[FCL's Another]
  1. 00:32:335 (5) - Shouldn't it have a reverse here as you have done it at 00:26:335 (5) -.
  2. 00:45:085 (1,2) - Maybe you could make the slider shape become different rather than making them the same, like how you did on previous sliders like 00:36:085 (1,2) - etc. Don't you intend to make the slider different? So if it is, consider making for these too!
  3. 01:22:585 (1,2) - This part could be swapped because the vocal sound at 01:22:960 - is less dominant than 01:22:585 - and 01:22:772 -.
  4. 01:23:710 (1,2) - I think this could be more emphasized by increasing the spacing here.
[Relation]
  1. 00:33:085 (1,2) - Pretty odd that you use reverses here but 00:30:085 (1,2,1,2) - don't. I think you should make them the same for consistency.
  2. 00:57:648 (2) - Because of the slider end which leads to downwards, players could easily think that the following sliders will be downwards without conscious of knowing that the following slider is located at the same point as 00:57:648 (2) -. I'd recommend to change this slider here to 2 circles with 1/4 beat gap between notes.
  3. 01:06:085 (1) - I think this slider isn't needed to add new combo here. As same as 01:15:085 (1) -, 01:03:085 (1) -, and 01:12:085 (1) -.

Please let me know if you finished playing ROV, and you and all GDers have replied mods.
Topic Starter
Deppyforce

- Frontier - wrote:

since the map itself has got lots of mods from bns and it is pretty neat so im not gonna mention things much

[Easy]
  1. I think you could use HP3 OD3 so it could arrange consecutively between easy normal and advanced (3,4,5). yes
  2. 01:13:585 (3,4) - The instrumental here is different from the previous section tho but pattern in the second kiai part is totally the same as the first kiai part. So you might make these hitobjects become the same as 01:01:585 (3,4) - for consistency. but because they have different instruments is the reason why they have different rhythm usage :thonk:
[Normal]
  1. Could you increase more stack leniency to something like 6-7 even there is a slightly difference between 3 and 6. k set to 6
  2. 01:10:585 (3,4) - Enable stacks here, you could see that the stack between 01:11:335 (4,5) - is quite unsettling. But the thing that I wanna mention is the spacing here is quite big. You could just make manually stacked here so the spacing here will be normal. what? they are autostacked tho?
  3. 01:22:585 (4,5) - I think you shouldn't skip the vocals at 01:22:772 - which is pretty dominant and since most of the hitobjects have mainly been followed the vocals, making these hitobjects followed the vocals here could be better. I suggest you to make pattern here like this, this could represent the vocals better. i agree
[Advanced]
  1. 00:30:835 (3,4) - This part has the same instrumental sound as 00:24:835 (3,4) - but they are mapped differently. You might consider making them the same, the first one looks more fit with the song so you might change the second one to be the same as the first one if you agree with this suggestion tho. they both fits with the song, i dont think it needs to be changed. this is also for the sake of a little more variety in the map
  2. 00:45:085 (1) - Since the instrumental rhythm here is 1/2 beat which is different from the others, so making this slider 1/2 might be more suitable with the song better. tried, but had to keep the stack usage if i do so. take a look at this: http://puu.sh/zcRVe/1d12c3f2ad.jpg / this overlap makes me a n g e r y
  3. 01:21:835 (4,5) - You might make this become 1/2 slider because it has the same lyrics as 01:22:210 (6) -. makes sense
  4. 01:23:710 (5,1) - After I manipulated the slider velocity of this green line here to 1.1x, I noticed that the spacing here is 1.36x which normally the spacing is 1.3x. So you might lower the spacing here so it could be consistent, since typical advanced difficulties always use consistent spacing. moved the last note up 2 pixels
[Kalibe's Insane]

  1. 00:41:335 (1,2,3,4) - In fact, the drum sounds in this part are only located at 00:41:335 (1,3) -. So you might remove the hitobjects at 00:41:428 (2,4) -. ya idk why he did this lol
[Relation]
  1. 00:33:085 (1,2) - Pretty odd that you use reverses here but 00:30:085 (1,2,1,2) - don't. I think you should make them the same for consistency. theyre still following the same rhythm sequence of 1/2: 3-3-2 in the measure like the other ones before, so theyre fine
  2. 00:57:648 (2) - Because of the slider end which leads to downwards, players could easily think that the following sliders will be downwards without conscious of knowing that the following slider is located at the same point as 00:57:648 (2) -. I'd recommend to change this slider here to 2 circles with 1/4 beat gap between notes. but no one follows the 1/4 sliderpath, they just hold at head. especially when this is an extra-short looking one, stacking it here would actually be more convenient for players imo
  3. 01:06:085 (1) - I think this slider isn't needed to add new combo here. As same as 01:15:085 (1) -, 01:03:085 (1) -, and 01:12:085 (1) -. i think the current way i used nc matches up with the vocal sequence better so i think nc's at those points are necessary.

Please let me know if you finished playing ROV, and you and all GDers have replied mods.
thank
FCL

- Frontier - wrote:

[FCL's Another]
00:32:335 (5) - Shouldn't it have a reverse here as you have done it at 00:26:335 (5) -. I prefer slider plus note here
00:45:085 (1,2) - Maybe you could make the slider shape become different rather than making them the same, like how you did on previous sliders like 00:36:085 (1,2) - etc. Don't you intend to make the slider different? So if it is, consider making for these too! k
01:22:585 (1,2) - This part could be swapped because the vocal sound at 01:22:960 - is less dominant than 01:22:585 - and 01:22:772 -. +
01:23:710 (1,2) - I think this could be more emphasized by increasing the spacing here. this distance is acceptable as well
ty
osu file format v14

[General]
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[Metadata]
Title:Shikaku Kakumei
TitleUnicode:四角革命
Artist:soutaiseiriron
ArtistUnicode:相対性理論
Creator:Deppyforce
Version:FCL's Another
Source:
Tags:theory of relativity square revolution やくしまる えつこ yakushimaru etsuko ハイファイ新書 hi-fi anatomia j-pop kayōkyoku kayokyoku mkguh kalibe fcl
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476,205,67585,5,0,0:0:0:0:
352,71,67772,1,0,0:0:0:0:
404,215,67960,6,0,L|292:209,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
226,108,68334,1,0,0:0:0:0:
161,279,68522,1,0,0:0:0:0:
307,209,68710,1,8,0:0:0:0:
116,141,68897,1,0,0:0:0:0:
208,181,69085,5,0,0:0:0:0:
224,334,69272,1,0,0:0:0:0:
224,334,69460,1,8,0:0:0:0:
343,271,69647,1,0,0:0:0:0:
163,238,69835,5,0,0:0:0:0:
340,196,70022,1,0,0:0:0:0:
208,324,70210,5,8,0:0:0:0:
236,142,70397,1,0,0:0:0:0:
287,318,70585,5,0,0:0:0:0:
169,163,70772,1,0,0:0:0:0:
270,51,70960,5,8,0:0:0:0:
168,22,71147,1,0,0:0:0:0:
236,142,71335,5,0,0:0:0:0:
239,159,71522,1,8,3:0:0:0:
236,174,71710,1,8,3:0:0:0:
233,180,71897,1,0,0:0:0:0:
198,333,72085,5,4,0:0:0:0:
78,274,72272,1,0,0:0:0:0:
323,230,72460,2,0,P|335:183|301:118,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
244,18,72835,5,0,0:0:0:0:
403,122,73022,1,0,0:0:0:0:
219,29,73210,5,8,0:0:0:0:
446,70,73397,1,0,0:0:0:0:
191,44,73585,6,0,L|61:41,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
19,188,73960,1,8,0:0:0:0:
102,115,74147,1,0,0:0:0:0:
117,224,74335,1,0,0:0:0:0:
216,110,74522,1,0,0:0:0:0:
228,293,74710,2,0,L|376:298,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
499,305,75085,5,0,0:0:0:0:
366,346,75272,2,0,P|352:287|377:215,1,100.62500191927,0|8,0:0|0:0,0:0:0:0:
483,138,75647,5,0,0:0:0:0:
328,296,75835,2,0,L|228:293,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
168,137,76210,1,8,0:0:0:0:
327,184,76397,1,0,0:0:0:0:
138,228,76585,6,0,P|115:293|131:354,1,100.62500191927
168,137,76960,2,0,B|179:104|179:104|163:16,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
343,4,77335,1,0,0:0:0:0:
256,72,77522,1,0,0:0:0:0:
397,162,77710,1,0,0:0:0:0:
228,57,77897,1,12,0:0:0:0:
425,85,78085,6,0,P|470:122|475:186,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
411,292,78460,1,8,0:0:0:0:
411,99,78647,1,0,0:0:0:0:
492,262,78835,5,0,0:0:0:0:
331,197,79022,1,0,0:0:0:0:
195,342,79210,2,0,L|198:241,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
283,97,79585,5,0,0:0:0:0:
361,257,79772,1,0,0:0:0:0:
220,147,79960,5,8,0:0:0:0:
404,111,80147,1,0,0:0:0:0:
205,177,80335,5,0,0:0:0:0:
306,219,80522,1,0,0:0:0:0:
377,289,80710,1,8,0:0:0:0:
479,329,80897,1,0,0:0:0:0:
401,193,81085,6,0,P|397:133|403:73,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
225,57,81460,2,0,L|342:62,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
492,71,81835,5,0,0:0:0:0:
316,131,82022,1,0,0:0:0:0:
489,141,82210,5,8,0:0:0:0:
325,61,82397,1,0,0:0:0:0:
473,218,82585,5,0,0:0:0:0:
473,218,82773,2,0,L|476:318,1,100.62500191927,0|8,0:0|0:0,0:0:0:0:
301,361,83147,1,0,0:0:0:0:
378,189,83335,1,0,0:0:0:0:
411,378,83522,1,0,0:0:0:0:
290,235,83710,5,8,0:0:0:0:
442,258,83897,1,12,0:0:0:0:
- Frontier -
i haven't seen mkguh replied mods since -nya- 's mod. so you'd better reply them, as code of conduct says iirc.
Topic Starter
Deppyforce
since mkguh is not replying so i will instead
01:23:147 (1,3) - looks fine because over 50% of the circle is still visible, and probably he did it because of the triangle aesthetics with the slider

updated fcl's diff
- Frontier -
poke ren
Mekki
i was abot to reply but i forgot
- Frontier -
gya
DeRandom Otaku
poke ren
Topic Starter
Deppyforce
thank took only 2 years
Faust
Finally a Sotaisei Riron track...

..And it's not even the full thing ?? !?

Why.
Topic Starter
Deppyforce
hello! try this one https://osu.ppy.sh/s/540242
Faust

Deppyforce wrote:

hello! try this one https://osu.ppy.sh/s/540242
Oh nice.

Pretty sure it's "Sotaisei Riron" though.
Topic Starter
Deppyforce

Deppyforce wrote:

cool i went to check it
its soutaiseiriron with lowercase https://puu.sh/vLubo/6f45333c7d.jpg on their website http://mirairecords.com/stsr/

since they use this lowercase on THIS album, i think this is what i should use here
Shmiklak
fast rank
schoolboy
grats
Mekki
i forgot how bad my diff was xDDDDDDD
Topic Starter
Deppyforce
old maps xd
Kyouren
Congratulations!
faygo

KittyAdventure wrote:

Congratulations!
Incomp
Congrats, but why not use an HD version of this background? Here's a 1920x1200 version.
Topic Starter
Deppyforce
hm doesnt matter now. this map was old and i couldnt find a better resolution bg in that time
also this one looks fine tho
Incomp

Deppyforce wrote:

hm doesnt matter now. this map was old and i couldnt find a better resolution bg in that time
also this one looks fine tho
looks fine on my

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