forum

soutaiseiriron - Shikaku Kakumei

posted
Total Posts
155
show more
Topic Starter
Deppyforce

Atamare wrote:

offset -13!!! kk

ez

nazi shiet

00:30:094 (1) - http://cs633221.vk.me/v633221809/37c22/V7feKE13kpE.jpg smth like this works better imo isnt it already like that

00:34:594 (3) - making this str8 (gay to straight) like here http://cs633221.vk.me/v633221809/37c29/MQtwiFdVFqs.jpg will again improve (or not improve) the flow no its more shite

00:36:094 (1) - http://cs633221.vk.me/v633221809/37c30/Z1D6C3O2pWs.jpg :dddd no i like my triangle

00:42:094 (1) - very strange hitler sleyder xoo can u do a normal wave or so? this is my normal!

00:57:844 (2) - interesting choice to do this caz u wanted to map 00:58:406 - this one.. not really sure but imo this plays badly and does some shit to the rhytm ze sound at start of 3 haz more priority!!!

its good enough
nothing in normal zzz

adv

these GAY stacks are ridiculous

00:38:344 (1,1) - make stack a bit different like the same if there was a circle instead of a slider. ye ikr that its osu shit but it may be unreadable for the newbies xd ok trying to do dat

00:44:344 (1,1) - same think ^

01:05:719 - here should be a note 100% cuz there is a sound in the music and also vocal ends on that beat nu random multipauses feels bad

01:09:281 (1,2,3,4,5,1,2,3,4,5,6) - ok in this place (and after!) those stacks are really tarded.. u combine 1/1 and 1/2 stacks and u do even dont change the stack. since its not cs6 i think u should somehow change these stacks or it will be unrankable. ye ikr its readable but not for a 3* mapz pleye maybe later but i think its fine since moi frend can play it

2 like my marks in da school :ooooo
if only i can testplay this but im 100pp trash ;((

prolly ar 9,3 can its better and mor pleyebe okAY

00:35:719 (3) - since in the other places like this u put nc on every samestrong beat, prolly u should nc this one too? :d no ze nc thing is like 3/3/2 4/4 3/3/2 4/4

00:54:657 (2,3,4) - even if i cant play this im sure that this flow is tarded and plays bad (ask any0ne) im sure its n0t

00:57:657 (2,3) - not sure if a sudden kicksleyder with such *good* stacking is ok, since its unique in the whole map and all the times uve used only the triplets

01:01:969 (1) - this slider is fucked lol. first thing - its fully stacked with 01:01:594 (1) - and the second one is that u fully go mapping vocals and ignore the music at all. not sure if thats a good thing, but that works. idk, ask some1 (this goes to all 1/1 sliders with the repeat in the kiai) i wil git more opinions

01:23:719 (4,5) - u might wanna move the fourth one to the left and the fifth to the right so the star will be regular (not sure how to say that in english!), but it will look like thies http://cs633221.vk.me/v633221809/37c8f/9XSNmyPsOYU.jpg tis already prefect shape cuz i use ctrl+shift+d to make it!!

this map needs cs 4 ar 9.2 diff so proplayers could dtfarm this!! mom pls ju can dt cs2 yes

gl anyways!!
ty!!
Yoshikawa Hoshi
сheK AIOMD seems lik u broke the map
Topic Starter
Deppyforce
forgot to move notes back after changing offset lol fixed!
ZekeyHache

As Requested from my queue~

General
  1. Your background is too big, turn it into a jpeg to compress it O_O
  2. I'm not completely sure, but I think the part that you didn't map at the beginning is 80 BPM and later becomes 160 at 00:24:081 -
    I don't know if you need to fix that even though you didn't map it, you should ask a timing person to clarify that ;w;

Easy
  1. 00:48:831 (2) - What if you do a smooth curve instead of pointy to make it feel more visually connected to the surrounding sliders?
  2. 00:57:831 (2) - This is the only 1/2 slider that you used in the whole diff, what if you remove/replace it for consistency?

Normal
  1. 00:57:081 (1) - I would consider moving this down a bit because is too close to the life bar, but is nothing to worry about~
  2. 00:59:331 (5,6,7) - This pattern feels too dense compared to the rest of the map, what if you use two 1/2 sliders? like this
  3. 01:11:331 (4,5,6) - ^

Advanced
  1. 00:32:143 (2,3) - It would be more comfortable to hit he circle if the slider's tail pointed directly to it imo, you know.. the slider is going down and you got the circle up there...
  2. 00:34:581 (1,2) - Same thing.. it just feels weird to me~ suggestion

Mk's Hard
  1. 00:48:831 (3,4) - When you move from slider (3) to slider (4) the movement is kinda requesting to go to the left but you did an almost straight slider going upwards and doesn't flow too goof imo, what if you curve it to the left to make the transition more smooth? like this

Kalibe's Insane
  1. 01:23:143 (3) - What about removing that repeat and adding a circle on the red tick (as a jump) to emphasize more the ending?
I don't go beyond Insane diffs, so that's all from my perspective~ Good luck! you should look for a BN now
Topic Starter
Deppyforce


ezek wrote:


As Requested from my queue~ hi!

General
  1. Your background is too big, turn it into a jpeg to compress it O_O its only 1024 768 but ok i changed it to jpg
  2. I'm not completely sure, but I think the part that you didn't map at the beginning is 80 BPM and later becomes 160 at 00:24:081 -
    I don't know if you need to fix that even though you didn't map it, you should ask a timing person to clarify that ;w; i think its fine since it wont affect gameplay at all and also 80 bpm is just the half of 160

Easy
  1. 00:48:831 (2) - What if you do a smooth curve instead of pointy to make it feel more visually connected to the surrounding sliders? i used pointy slider there so slidershapes would be more variable!
  2. 00:57:831 (2) - This is the only 1/2 slider that you used in the whole diff, what if you remove/replace it for consistency? ok

Normal
  1. 00:57:081 (1) - I would consider moving this down a bit because is too close to the life bar, but is nothing to worry about~ ok moved down a bit
  2. 00:59:331 (5,6,7) - This pattern feels too dense compared to the rest of the map, what if you use two 1/2 sliders? like this changed to circle+1/1+circle cuz i think it fits better with rhythm
  3. 01:11:331 (4,5,6) - ^ i think this one is actually fine cuz its best way to map that rhythm imo :c

Advanced
  1. 00:32:143 (2,3) - It would be more comfortable to hit he circle if the slider's tail pointed directly to it imo, you know.. the slider is going down and you got the circle up there... yo i think its fine since its same flow with 00:31:581 (1,2) -
  2. 00:34:581 (1,2) - Same thing.. it just feels weird to me~ suggestion i think this is fine anyway cuz its straight slider :x

Mk's Hard
  1. 00:48:831 (3,4) - When you move from slider (3) to slider (4) the movement is kinda requesting to go to the left but you did an almost straight slider going upwards and doesn't flow too goof imo, what if you curve it to the left to make the transition more smooth? like this i think its fitting in terms of aesthetics cuz all slider in that combo has linear shapes

I don't go beyond Insane diffs, so that's all from my perspective~ Good luck! you should look for a BN now will try!
thanks!
Mekki
okay i checked all the mods that i lost and fixed them. the round flow before kiai is proposital and it'll stay like that, the notes on kiai arent overmapped (following vocals), i wont separate the notes on stack its meant to be like that, whistle on tail is nice, i like dicks

hi
osu file format v14

[General]
AudioFilename: kakumei.mp3
AudioLeadIn: 0
PreviewTime: 60081
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24099
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Shikaku Kakumei
TitleUnicode:四角革命
Artist:Soutaisei Riron
ArtistUnicode:相対性理論
Creator:Deppyforce
Version:Mk's Hard
Source:
Tags:theory of relativity square revolution ハイファイ新書 hi-fi anatomia j-pop kayōkyoku kayokyoku mkguh kalibe fcl
BeatmapID:958662
BeatmapSetID:446062

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
81,375,4,2,1,40,1,0
60081,-83.3333333333333,4,2,1,50,0,1
83893,-100,4,2,1,50,0,0


[Colours]
Combo1 : 149,221,255
Combo2 : 157,255,221
Combo3 : 153,204,204
Combo4 : 222,222,188

[HitObjects]
128,152,24081,6,0,P|152:92|120:24,1,140,4|8,0:0|0:0,0:0:0:0:
68,92,24643,1,0,0:0:0:0:
128,152,24831,2,0,P|161:160|197:153,1,70,2|0,0:0|0:0,0:0:0:0:
335,91,25206,2,0,P|302:83|266:90,1,70,8|0,0:0|0:0,0:0:0:0:
301,192,25581,6,0,L|309:289,1,70,2|0,0:0|0:0,0:0:0:0:
195,153,25956,2,0,L|203:56,2,70,8|2|2,0:0|0:0|0:0,0:0:0:0:
146,221,26518,1,0,0:0:0:0:
78,116,26706,1,8,0:0:0:0:
30,185,26893,1,0,0:0:0:0:
146,221,27081,6,0,B|195:235|195:235|294:209,1,140,2|8,0:0|0:0,0:0:0:0:
341,154,27643,1,0,0:0:0:0:
404,209,27831,2,0,P|397:244|405:281,1,70,2|2,0:0|0:0,0:0:0:0:
473,323,28206,1,8,0:0:0:0:
351,362,28393,6,0,L|197:352,1,140,2|0,0:0|0:0,0:0:0:0:
116,265,28956,2,0,L|194:271,1,70,8|2,0:0|0:0,0:0:0:0:
249,215,29331,2,0,P|255:175|243:137,1,70,2|2,0:0|0:0,0:0:0:0:
195,80,29706,1,8,0:0:0:0:
195,80,29893,1,0,0:0:0:0:
308,32,30081,6,0,B|376:44|376:15|450:25,1,140,2|8,0:0|0:0,0:0:0:0:
508,82,30643,1,0,0:0:0:0:
457,149,30831,2,0,P|450:189|459:223,1,70,2|2,0:0|0:0,0:0:0:0:
401,281,31206,2,0,P|408:321|399:355,1,70,8|0,0:0|0:0,0:0:0:0:
321,374,31581,6,0,L|224:366,1,70,2|2,0:0|0:0,0:0:0:0:
179,324,31956,1,8,0:0:0:0:
218,249,32143,2,0,B|234:206|234:206|209:109,1,140,2|0,0:0|0:0,0:0:0:0:
146,60,32706,1,8,0:0:0:0:
225,33,32893,1,0,0:0:0:0:
327,97,33081,6,0,P|396:105|473:93,1,140,2|8,0:0|0:0,0:0:0:0:
508,23,33643,1,0,0:0:0:0:
465,95,33831,2,0,P|463:138|469:184,1,70,2|2,0:0|0:0,0:0:0:0:
504,239,34206,1,8,0:0:0:0:
412,293,34393,6,0,P|327:285|259:279,1,140,2|0,0:0|0:0,0:0:0:0:
191,248,34956,2,0,P|142:258|99:259,1,70,8|2,0:0|0:0,0:0:0:0:
227,163,35331,2,0,P|276:173|319:174,1,70,2|2,0:0|0:0,0:0:0:0:
190,76,35706,2,0,P|141:86|98:87,1,70,8|2,0:0|0:0,0:0:0:0:
280,13,36081,6,0,L|450:27,1,140,4|8,0:0|0:0,0:0:0:0:
500,35,36643,1,0,0:0:0:0:
486,59,36737,1,8,0:0:0:0:
471,83,36831,2,0,P|465:129|476:162,1,70,8|0,0:0|0:0,0:0:0:0:
498,237,37206,1,0,0:0:0:0:
498,237,37393,1,2,0:0:0:0:
324,332,38331,5,2,0:0:0:0:
324,332,38424,1,2,0:0:0:0:
324,332,38518,1,2,0:0:0:0:
249,293,38706,1,4,0:0:0:0:
249,293,39081,6,0,B|191:308|191:309|96:285,1,140,4|8,0:0|0:0,0:0:0:0:
43,239,39643,1,0,0:0:0:0:
61,217,39737,1,8,0:0:0:0:
78,194,39831,2,0,P|81:156|77:123,2,70,8|2|0,0:0|0:0|0:0,0:0:0:0:
43,315,40393,1,2,0:0:0:0:
243,189,41331,5,2,0:0:0:0:
247,258,41518,1,2,0:0:0:0:
300,303,41706,1,2,0:0:0:0:
300,303,42081,6,0,P|367:287|444:309,1,140,4|8,0:0|0:0,0:0:0:0:
497,248,42643,1,0,0:0:0:0:
497,248,42737,1,8,0:0:0:0:
497,248,42831,2,0,P|489:189|489:163,1,70,8|2,0:0|0:0,0:0:0:0:
504,95,43206,1,0,0:0:0:0:
504,95,43393,1,2,0:0:0:0:
229,60,44331,5,2,0:0:0:0:
229,60,44424,1,2,0:0:0:0:
229,60,44518,1,2,0:0:0:0:
148,34,44706,1,4,0:0:0:0:
148,34,45081,6,0,P|146:101|151:133,1,70,4|0,0:0|0:0,0:0:0:0:
182,180,45456,2,0,P|141:183|100:179,1,70,8|2,0:0|0:0,0:0:0:0:
75,161,45737,1,8,0:0:0:0:
75,161,45831,1,8,0:0:0:0:
20,231,46018,1,2,0:0:0:0:
29,261,46393,1,6,0:0:0:0:
192,342,46768,5,0,0:0:0:0:
192,342,46956,2,0,L|275:337,1,70,12|0,0:0|0:0,0:0:0:0:
338,301,47331,2,0,L|412:308,1,70,2|0,0:0|0:0,0:0:0:0:
407,307,47612,1,8,0:0:0:0:
407,307,47706,1,8,0:0:0:0:
487,271,47893,1,0,0:0:0:0:
418,169,48081,6,0,B|401:103|398:25,1,140,4|8,0:0|0:0,0:0:0:0:
319,1,48643,1,0,0:0:0:0:
238,25,48831,2,0,L|157:18,1,70,2|0,0:0|0:0,0:0:0:0:
82,123,49206,2,0,L|75:42,1,70,8|0,0:0|0:0,0:0:0:0:
148,174,49581,6,0,P|95:205|21:181,1,140,2|8,0:0|0:0,0:0:0:0:
42,313,50143,2,0,P|95:282|169:306,1,140,2|0,0:0|0:0,0:0:0:0:
240,343,50706,1,8,0:0:0:0:
240,343,50893,1,0,0:0:0:0:
312,300,51081,2,0,P|363:302|396:298,1,70,2|0,0:0|0:0,0:0:0:0:
453,257,51456,1,8,0:0:0:0:
453,257,51643,1,0,0:0:0:0:
406,157,51831,6,0,P|355:155|322:159,1,70,2|0,0:0|0:0,0:0:0:0:
256,184,52206,1,8,0:0:0:0:
175,156,52393,2,0,P|140:154|106:157,1,70,2|2,0:0|0:0,0:0:0:0:
43,214,52768,1,0,0:0:0:0:
89,284,52956,1,8,0:0:0:0:
138,351,53143,2,0,P|212:357|290:348,1,140,2|0,0:0|0:0,0:0:0:0:
355,319,53706,1,8,0:0:0:0:
355,319,53893,1,0,0:0:0:0:
273,230,54081,6,0,B|250:178|250:178|275:83,1,140,2|8,0:0|0:0,0:0:0:0:
338,47,54643,1,0,0:0:0:0:
271,97,54831,2,0,L|194:89,1,70,2|0,0:0|0:0,0:0:0:0:
334,173,55206,2,0,L|411:165,1,70,8|0,0:0|0:0,0:0:0:0:
268,254,55581,6,0,P|183:238|124:239,1,140,2|8,0:0|0:0,0:0:0:0:
73,300,56143,2,0,P|158:316|217:315,1,140,2|0,0:0|0:0,0:0:0:0:
268,254,56706,2,0,P|271:210|263:160,1,70,8|0,0:0|0:0,0:0:0:0:
228,110,57081,6,0,B|319:80|319:80|383:92,1,140,2|8,0:0|0:0,0:0:0:0:
422,146,57643,1,0,0:0:0:0:
422,146,57737,1,8,0:0:0:0:
422,146,57831,2,0,P|485:142|489:218,1,140,2|8,0:0|0:0,0:0:0:0:
468,324,58393,1,4,0:0:0:0:
352,272,58581,2,0,P|339:208|275:211,1,140,2|8,0:0|0:0,0:0:0:0:
188,220,59143,5,0,0:0:0:0:
109,190,59331,1,2,0:0:0:0:
33,154,59518,1,0,0:0:0:0:
33,154,59612,1,8,0:0:0:0:
33,154,59706,1,8,0:0:0:0:
69,78,59893,1,0,0:0:0:0:
232,110,60081,6,0,P|279:107|320:96,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
351,158,60456,2,0,P|386:133|410:99,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
483,115,60831,2,0,P|493:77|488:26,2,83.9999974365235,2|2|8,0:0|0:0|0:0,0:0:0:0:
447,178,61393,1,0,0:0:0:0:
351,158,61581,6,0,P|261:135|163:146,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
108,204,62143,1,0,0:0:0:0:
168,285,62331,2,0,P|258:308|356:297,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
426,265,62893,1,0,0:0:0:0:
426,265,63268,5,2,0:0:0:0:
426,265,63362,1,0,0:0:0:0:
426,265,63456,2,0,P|431:212|446:163,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
371,160,63831,2,0,P|401:113|443:79,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
362,51,64206,2,0,P|400:21|459:0,2,83.9999974365235,8|0|2,0:0|0:0|0:0,0:0:0:0:
304,88,64768,5,0,0:0:0:0:
152,48,64956,1,8,0:0:0:0:
200,136,65143,1,0,0:0:0:0:
152,48,65331,1,2,0:0:0:0:
152,48,65518,2,0,L|56:40,1,83.9999974365235,2|2,0:0|0:0,0:0:0:0:
8,124,65893,1,12,0:0:0:0:
68,208,66081,6,0,P|120:244|140:284,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
200,336,66456,1,8,0:0:0:0:
296,304,66643,1,0,0:0:0:0:
388,348,66831,1,2,0:0:0:0:
440,260,67018,1,0,0:0:0:0:
352,212,67206,1,8,0:0:0:0:
296,304,67393,1,0,0:0:0:0:
352,212,67581,6,0,P|364:128|356:32,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
256,108,68143,1,0,0:0:0:0:
153,45,68331,2,0,P|148:129|160:212,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
236,276,68893,1,2,0:0:0:0:
368,124,69268,6,0,P|352:76|324:52,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
256,124,69643,1,0,0:0:0:0:
185,53,69831,2,0,P|157:84|144:124,2,83.9999974365235,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,124,70393,1,0,0:0:0:0:
256,124,70581,6,0,L|256:292,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
168,244,71143,1,0,0:0:0:0:
256,292,71331,1,2,0:0:0:0:
344,244,71518,1,0,0:0:0:0:
316,152,71706,2,0,P|332:100|360:60,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
224,176,72081,6,0,P|176:112|148:20,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
248,8,72643,1,0,0:0:0:0:
149,29,72831,2,0,P|97:57|45:69,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
115,155,73206,2,0,P|82:204|41:239,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
205,210,73581,6,0,P|217:278|209:382,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
111,359,74143,1,0,0:0:0:0:
12,335,74331,2,0,P|0:271|4:223,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
49,164,74706,1,8,0:0:0:0:
49,164,74893,1,0,0:0:0:0:
256,72,75268,5,0,0:0:0:0:
256,72,75362,1,0,0:0:0:0:
256,72,75456,2,0,L|348:64,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
256,160,75831,2,0,L|164:152,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
264,252,76206,2,0,L|356:244,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
440,284,76581,5,2,0:0:0:0:
480,192,76768,1,0,0:0:0:0:
428,104,76956,1,8,0:0:0:0:
476,16,77143,1,0,0:0:0:0:
376,28,77331,2,0,P|316:32|268:20,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
196,4,77706,1,0,0:0:0:0:
108,56,77893,1,4,0:0:0:0:
160,192,78081,6,0,P|236:164|340:160,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
416,196,78643,1,0,0:0:0:0:
364,284,78831,2,0,P|304:300|264:304,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
456,288,79206,2,0,P|429:344|407:377,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
416,196,79581,6,0,P|376:132|300:56,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
208,88,80143,1,0,0:0:0:0:
312,65,80331,2,0,P|372:44|396:24,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
240,16,80706,1,8,0:0:0:0:
276,136,80893,6,0,P|328:132|444:80,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
504,160,81456,2,0,P|500:204|492:252,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
424,316,81831,1,2,0:0:0:0:
324,308,82018,1,0,0:0:0:0:
384,224,82206,1,8,0:0:0:0:
284,204,82393,1,0,0:0:0:0:
348,128,82581,1,2,0:0:0:0:
256,92,82768,1,2,0:0:0:0:
88,204,83143,6,0,P|48:252|32:272,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
183,228,83518,1,0,0:0:0:0:
250,169,83706,1,8,0:0:0:0:
182,112,83893,1,4,0:0:0:0:
Topic Starter
Deppyforce
updated!!
Come[Back]Home
m4m form your queue~

Easy

00:24:081 (1,1) - Why do you skip the beats with those two sliders? I think its not consistent since you havent done that in this part again 00:27:831 - 00:36:081 - which is basically the same.
00:48:081 (1,2,3) - How about you make (2) curved aswell? Then we would have a combo where all the sliders are curved. Looks better imo.
00:52:581 (3) - I think you should move the red sliderpoint into the opposite direction so it will go better with the flow from the sliders before. Like this
00:57:081 (1,2,3) - This is weird to play. Why does (1) end on such a soft barely noticable sound? Its better to let it end on the white tick before, then you just have to rearrenge the objects after it. I think its cool to let (2) be here 00:57:831 - and (3) goes from 00:58:206 till 00:58:956 - because the downbeat does not really have a strong or noticeable sound so it is okay to skip it. Plays way better this way.

Normal

00:57:081 (1) - This one is almost touching the hp bar, you should move it down.
01:11:331 (4,5,6,1) - I think this would play better if (4,5) weren't stacked, it creates a cool movement to play it.
00:27:081 (1) - How about this one is curved into the opposite direction. It feels better to play 00:27:831 (2) - since it goes will with (1) then.
00:40:393 (4) - How about you move it too somewhere around 212/267 for a cool circular movement here 00:38:331 (5,1,2,3,4) - ?

Advanced

00:38:331 (1,1) - I think this one will look cooler when you unstack them just a bit more. Same here 00:44:331 (1,1) -
00:59:518 (4) - You should move this one down a bit, its too high.
01:11:893 - You should add a circle here since you've followed the vocals the whole part, to skip it here is inconsistent. Same here 01:16:393 -
00:54:831 (4) - This one is too high aswell

Kalibe's Insane

general

I think that Ar9 is too high for this difficulty, it fits with the harder ones, but for this one 8,7 should be enough.

modding

00:24:831 (3,4) - I dont think it fits to stack those, the sound on (4) is higher and stronger, so a stack with a soft sound is really unfitting. Same here 00:34:206 (5,1) -
00:49:581 (1,2) - I think that the overlap does not look nice in this case, would this look better? Click
00:52:581 (1) - You should ctrl+g this for a better flow, current one is not really good. Same here 01:04:581 (2) -

FCL's Another

00:37:393 (6,7) - I think those shouldnt be stacked under (5). It will play cooler is (6,7) were placed somewhere else. Same here 00:40:018 (5,6,7) - 00:43:018 (5,6,7) -
00:55:206 (5,6) - How about ctrl+g for a cool square pattern? It will flow good with the slider afterwards aswell
01:02:893 (5,1) - Why such a long jump even though theres basically nothing special in the background to do this?
01:11:331 (1,2,3,4) - How about you keep the spacing little but consistent, would look and feel better to play

Relation

00:33:081 (1,1) - I dont know why, but those repeat sliders really kill the good movement you had before.
00:37:206 (6,7) - Distance is a bit too high here imo. Uncomfortable to play
00:53:143 (2) - ctrl+g for a better flow
00:54:643 (2,3,4) - Idea is cool, but spacing is unnecessarily high, how about you reduce it just a tiny bit?


Really cool mapset. Good luck with it~
Topic Starter
Deppyforce

Come[Back]Home wrote:

m4m form your queue~

Easy

00:24:081 (1,1) - Why do you skip the beats with those two sliders? I think its not consistent since you havent done that in this part again 00:27:831 - 00:36:081 - which is basically the same. i did on 2nd stanza, 3 and 4 being harder than 1 and 2 is normal
00:48:081 (1,2,3) - How about you make (2) curved aswell? Then we would have a combo where all the sliders are curved. Looks better imo. i intenionally make it different lol
00:52:581 (3) - I think you should move the red sliderpoint into the opposite direction so it will go better with the flow from the sliders before. Like this kk
00:57:081 (1,2,3) - This is weird to play. Why does (1) end on such a soft barely noticable sound? Its better to let it end on the white tick before, then you just have to rearrenge the objects after it. I think its cool to let (2) be here 00:57:831 - and (3) goes from 00:58:206 till 00:58:956 - because the downbeat does not really have a strong or noticeable sound so it is okay to skip it. Plays way better this way. did something

Normal

00:57:081 (1) - This one is almost touching the hp bar, you should move it down. it doesnt so its fine
01:11:331 (4,5,6,1) - I think this would play better if (4,5) weren't stacked, it creates a cool movement to play it. i think that thing is too hard for normal diff so i dont use that spacing in normal
00:27:081 (1) - How about this one is curved into the opposite direction. It feels better to play 00:27:831 (2) - since it goes will with (1) then. suer
00:40:393 (4) - How about you move it too somewhere around 212/267 for a cool circular movement here 00:38:331 (5,1,2,3,4) - ? no lol i dont like circular movements

Advanced

00:38:331 (1,1) - I think this one will look cooler when you unstack them just a bit more. Same here 00:44:331 (1,1) - nop i wanted it to look same with other stack s
00:59:518 (4) - You should move this one down a bit, its too high. its fine lol https://osu.ppy.sh/ss/5475801
01:11:893 - You should add a circle here since you've followed the vocals the whole part, to skip it here is inconsistent. Same here 01:16:393 - 1st one would be too long 1/2 , 2nd one makes no sense to me cuz i dont think that stretch sound should be clikcable
00:54:831 (4) - This one is too high aswell its not

Relation

00:33:081 (1,1) - I dont know why, but those repeat sliders really kill the good movement you had before. idk no change
00:37:206 (6,7) - Distance is a bit too high here imo. Uncomfortable to play i think its fine ;;
00:53:143 (2) - ctrl+g for a better flow ok
00:54:643 (2,3,4) - Idea is cool, but spacing is unnecessarily high, how about you reduce it just a tiny bit? i think its fine, might change later tho


Really cool mapset. Good luck with it~
thanks!!
Kalibe

Atamare wrote:

offset -13!!!

inz 1

00:29:143 (2,4) - since ur map is too neat and u even use this stack leniency shit, prolly this overlap wont look cool overall meh, wanna leave this : o

00:47:518 (5,6,7) - u map triplets this way only two times on the whole map and both of them are in the one moment. prolly ud like to add some more such triplets? or just stack these two (it goes to 00:45:643 (3,4,5) - this one too actually) like the others actually those triplets plays pretty good with song tho

00:53:143 (3,4,5,6) - http://cs633221.vk.me/v633221809/37c52/gplVZS6hQzA.jpg smth like this will look much more interesting ok

01:00:081 (1,2) - dont understand those stacks.. like u stack the nore that goes to music and the note that goes to vocal. looks kinda strange and prolly this stacks would fit more, if they were mapped on the same vocal like kaku kaku kuru kuru etc xd changed something in here lel


gl anyways!! yo thanks for mod o/
Also thanks CBH for mod, fixed all things!

perkele code deppy wwww
Topic Starter
Deppyforce
updated d
FCL

Come[Back]Home wrote:

m4m form your queue~

FCL's Another

00:37:393 (6,7) - I think those shouldnt be stacked under (5). It will play cooler is (6,7) were placed somewhere else. Same here 00:40:018 (5,6,7) - 00:43:018 (5,6,7) - i don't think so, at least it isn't confusing
00:55:206 (5,6) - How about ctrl+g for a cool square pattern? It will flow good with the slider afterwards aswell notlikethis
01:02:893 (5,1) - Why such a long jump even though theres basically nothing special in the background to do this? idk, i feel melody at white tick is pretty strong
01:11:331 (1,2,3,4) - How about you keep the spacing little but consistent, would look and feel better to play nah this is cool too

Really cool mapset. Good luck with it~
I sorry, but thanks for cheking
Kalibe
ded
Electoz
ded
Topic Starter
Deppyforce
lol cant find mods
Sotarks
ded
Topic Starter
Deppyforce
no
GlaZe08
The relation difficulty is good but i feel like the CS is to big ;)
Kyouren
Sorry for really very late!
Will tell you if finsihed!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Clear!
[Easy]
  1. 00:32:331 (4,1) - I don't understand with that flow
  2. 00:58:206 - I hear a sound strange, how about add a note or make a slider from 00:57:831 (2) to stop here
[Normal]
  1. 00:34:956 (5,1) - Blanket is too far
  2. 00:42:081 (1,2) - ^
  3. 00:54:081 (1,2) - ^
  4. 01:19:581 (4,5) - ^
  5. 01:23:893 (2) - NC
[Advanced]
  1. 00:28:018 (4,1) - Blanket is nice but overlap is nope :(
  2. 00:48:831 (2) - How about if you're stack with 00:49:018 (3)
  3. 01:23:893 (2) - NC
[FLC's Another]
  1. 01:23:893 (2) - NC
[Relation]
  1. 00:49:581 (1,2) - Blanket
  2. 01:12:456 (1,2,1,2,1,2,1,2) - Weird flow
  3. 01:23:893 (2) - NC
No KDS if my mod is not fixed all!

Good Luck~
Topic Starter
Deppyforce

GlaZe08 wrote:

The relation difficulty is good but i feel like the CS is to big ;)
yea it supposed to be big bcuz fcl diff has small cs so its a bit interesting spread! aka meme

KittyAdventure wrote:

Sorry for really very late!
Will tell you if finsihed!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Clear!
[Easy]
  1. 00:32:331 (4,1) - I don't understand with that flow i think the curve plays fine tho!
  2. 00:58:206 - I hear a sound strange, how about add a note or make a slider from 00:57:831 (2) to stop here extended slider
[Normal]
  1. 00:34:956 (5,1) - Blanket is too far fix all including the nc
  2. 00:42:081 (1,2) - ^
  3. 00:54:081 (1,2) - ^
  4. 01:19:581 (4,5) - ^
  5. 01:23:893 (2) - NC
[Advanced]
  1. 00:28:018 (4,1) - Blanket is nice but overlap is nope :( keep cuz too hard for me to fix, sorry ( i think its fine since its the end of slider anyway!)
  2. 00:48:831 (2) - How about if you're stack with 00:49:018 (3) no cuz i stack notes thats has 1/1 gap before them
  3. 01:23:893 (2) - NC ok
[Relation]
  1. 00:49:581 (1,2) - Blanket not supposed to be, its suppose to be same with 00:49:019 (4,5) -
  2. 01:12:456 (1,2,1,2,1,2,1,2) - Weird flow but its fine though :C
  3. 01:23:893 (2) - NC no lol actually want to emphasize 2 last jumps here
No KDS if my mod is not fixed all!

Good Luck~
thanks for mod!!
ekafjr
Hi m4m

[Easy]
  1. 00:51:081 (1,2,3) - make more beautiful like this http://puu.sh/qP2o5.jpg up to you
  2. 01:01:581 (3,4) - you can blanket this
  3. 01:11:893 (6) - i think no need circle at here just using 1/1 for this 01:11:518 (5) -
  4. 01:01:956 clickable same at here01:07:581 (3,4) - - [/color]
[advance]
  1. 00:26:706 (3) - how about stack with 00:27:268 (2) - just sugest
  2. 00:38:331 (1,1) - stack ?
  3. 00:46:956 (2) - clickable on slider end
  4. 01:11:893 (7) - clickable up to you
  5. 01:23:893 (2) - NC
[Relation]
  1. 00:28:206 (1,2) - i think slider will be better at here
  2. 00:31:206 (1,2) - same ^
  3. 00:38:706 (5,1,2,3,4) - i not understand about this spacing why you use same spacing at here 00:39:081 (1,2,3,4) - i know you want emphasize at here 00:39:081 (1) - but it so long maybe you can reduce this spacing
  4. 00:38:706 (5,1,2,3,4,1,2) - same ^
  5. 00:52:581 (1) - clickable
Nice mapset

Good Luck
Topic Starter
Deppyforce

ekafjr wrote:

Hi m4m

[Easy]
  1. 00:51:081 (1,2,3) - make more beautiful like this http://puu.sh/qP2o5.jpg up to you no real reason to change though :c
  2. 01:01:581 (3,4) - you can blanket this fix
  3. 01:11:893 (6) - i think no need circle at here just using 1/1 for this 01:11:518 (5) - lol theres no circle there??
  4. 01:01:956 clickable same at here01:07:581 (3,4) - - its fine lol [/color]
[advance]
  1. 00:26:706 (3) - how about stack with 00:27:268 (2) - just sugest no cuz ds
  2. 00:38:331 (1,1) - stack ? i made it so it looks like stack xd cuz if i stack it it just doesnt do the auto stacking xd
  3. 00:46:956 (2) - clickable on slider end nah ruins my aesthetics xd
  4. 01:11:893 (7) - clickable up to you would be too long 1/2 for this diff imo
  5. 01:23:893 (2) - NC its already nc'd wat
[Relation]
  1. 00:28:206 (1,2) - i think slider will be better at here no lol cuz it should be constant with other part, i think this fits best with rhythm
  2. 00:31:206 (1,2) - same ^
  3. 00:38:706 (5,1,2,3,4) - i not understand about this spacing why you use same spacing at here 00:39:081 (1,2,3,4) - i know you want emphasize at here 00:39:081 (1) - but it so long maybe you can reduce this spacing wat its fine, theres no sound that shuold be highlight/mapped on red tho so i just make it land on some actual sound
  4. 00:38:706 (5,1,2,3,4,1,2) - same ^
  5. 00:52:581 (1) - clickable its alraedy clikable wat
Nice mapset

Good Luck
thanks this mod looks extermely weird but thanks
Grrum
Hi. I think I saw this in modreqs a while ago. Really great song, thanks for sharing it. I have a few opinions about the map that I want to get your feedback from first, so I'll continue to mod the mapset if it seems like you like the suggestions I'm giving, though I wouldn't be surprised to see everything rejected which is why I'll start here.

[Relation]

00:54:644 (2,3,4) – Why the linear flow?

01:01:956 (1) – I find this object questionable. Your SV is pretty low, which can work to your advantage sometimes, but this has a large effect in reducing the intensity of the map here. What's the purpose behind this? Like, I can see why 01:01:956 – might not be a strong note, but the way you execute it in the map, it's so weak that you make the player sit in the same spot for so long. What about the note at 01:02:331 - ? Since you're going with the singer here, doesn't this deserve a little bit more emphasis (since there is an increase in pitch on the singer)? Consider a rhythm like this: http://puu.sh/qRn56/eabdde4e71.jpg with a spacing along the lines of: http://puu.sh/qRn7F/9819e045b5.jpg ---- http://puu.sh/qRn8s/b1e9fe3838.jpg
In testing, I found that 01:03:456 (1) – became relatively weak, so if you accept something like this suggestion, revisit this note and make sure it is emphasized in a consistent way.
01:07:956 (2) - ^ same here and every other reverse slider like it.

01:07:956 (2,3,1) – Having a slight bend might feel better: http://puu.sh/qRnLy/44b1931756.jpg

01:09:831 (1,2,1,2,1,2,1,2,1,2,1,2,1) – The use of repetition is good here since it really conveys what's going on with the singer. Except for at 01:11:331 (1) - . Here, the singer goes down in pitch. It feels different than the 'guru guru' tone she uses. I think a different flow would really convey this more. Furthermore, the decreased pitch signals a decreasing intensity in the singer, which is then contrasted with an increasing intensity as the drums do a finish. So you should start going down in intensity to match the singer by not jumping as hard at 01:11:331 (1) - until you transition to the drum by then going up. So try something like this: http://puu.sh/qRnyF/99b5118105.jpg

01:23:706 (1) – This does not have that strong of spacing. Don't get me wrong, 6.33 is a big jump, but it's not big relative to what's around it, so it doesn't actually feel emphasized in the map despite having a strong percussion here. To make this feel stronger, you should consider nerfing the distance into and out of 01:23:331 (2) - . While I'm here, and I'll input my opinion on the flow. 01:22:581 (1,2) – This horizontal flow goes with the 'kuru kuru' of the singer. 01:23:144 (1) – is the start of a new line in the vocals. To express the difference in the music here, 01:22:769 (2,1) – shouldn't continue the same horizontal flow. So try placing 01:23:144 (1) – in a way that will set up a nerfed spacing into (2) that uses a different flow structure, like maybe: http://puu.sh/qRoig/5711a11a3c.jpg
Topic Starter
Deppyforce

pinataman wrote:

Hi. I think I saw this in modreqs a while ago. Really great song, thanks for sharing it. I have a few opinions about the map that I want to get your feedback from first, so I'll continue to mod the mapset if it seems like you like the suggestions I'm giving, though I wouldn't be surprised to see everything rejected which is why I'll start here.

[Relation]

00:54:644 (2,3,4) – Why the linear flow? cuz the instrument is kinda like that too!

01:01:956 (1) – I find this object questionable. Your SV is pretty low, which can work to your advantage sometimes, but this has a large effect in reducing the intensity of the map here. What's the purpose behind this? Like, I can see why 01:01:956 – might not be a strong note, but the way you execute it in the map, it's so weak that you make the player sit in the same spot for so long. What about the note at 01:02:331 - ? Since you're going with the singer here, doesn't this deserve a little bit more emphasis (since there is an increase in pitch on the singer)? Consider a rhythm like this: http://puu.sh/qRn56/eabdde4e71.jpg with a spacing along the lines of: http://puu.sh/qRn7F/9819e045b5.jpg ---- http://puu.sh/qRn8s/b1e9fe3838.jpg
In testing, I found that 01:03:456 (1) – became relatively weak, so if you accept something like this suggestion, revisit this note and make sure it is emphasized in a consistent way. nah tbh i think this is good for dt and ya i map the vocals but i think this is enough
01:07:956 (2) - ^ same here and every other reverse slider like it.

01:07:956 (2,3,1) – Having a slight bend might feel better: http://puu.sh/qRnLy/44b1931756.jpg ok

01:09:831 (1,2,1,2,1,2,1,2,1,2,1,2,1) – The use of repetition is good here since it really conveys what's going on with the singer. Except for at 01:11:331 (1) - . Here, the singer goes down in pitch. It feels different than the 'guru guru' tone she uses. I think a different flow would really convey this more. Furthermore, the decreased pitch signals a decreasing intensity in the singer, which is then contrasted with an increasing intensity as the drums do a finish. So you should start going down in intensity to match the singer by not jumping as hard at 01:11:331 (1) - until you transition to the drum by then going up. So try something like this: http://puu.sh/qRnyF/99b5118105.jpg i think this plays nicer with the part after that though (01:12:456 (1,2,1,2,1,2,1,2,1) - ) cuz its kinda reversing that and i think its cool xd

01:23:706 (1) – This does not have that strong of spacing. Don't get me wrong, 6.33 is a big jump, but it's not big relative to what's around it, so it doesn't actually feel emphasized in the map despite having a strong percussion here. To make this feel stronger, you should consider nerfing the distance into and out of 01:23:331 (2) - . While I'm here, and I'll input my opinion on the flow. 01:22:581 (1,2) – This horizontal flow goes with the 'kuru kuru' of the singer. 01:23:144 (1) – is the start of a new line in the vocals. To express the difference in the music here, 01:22:769 (2,1) – shouldn't continue the same horizontal flow. So try placing 01:23:144 (1) – in a way that will set up a nerfed spacing into (2) that uses a different flow structure, like maybe: http://puu.sh/qRoig/5711a11a3c.jpg idk i think its fine since its a star shape at the end to follow vocals cuz 5 of them feels like they should be mapped together and i just increase the spacing on 2 last notes so it emphasize cymbals more properly. i think its fine but might change if more people mention it or something
thanks!
_DT3
So, here for the M4M o/
You asked me to mod 2 diffs, if you want me to mod more, just call me back after you modded my map
Also, I am sorry if you decline everything I say or if I am modding really unclearly, this mapset is really good and I am a bit tired
Spork Lover helped me on this :D

[FCL]

I noticed that you sometimes didn't really follow the pitch of the vocals, maybe that's part of your style in this diff, but it still is worth mentioning though

00:28:206 (3,4,5) - Just me or is the spacing here incredibly big for this rather calm part? Also this flows very different in comparison to 00:34:206 (3,4,1) - which seems very inconsistent. A suggestion would be to ctrl + h 00:28:581 (1,2) - and place them back in the original spot

00:29:331 (3,4,5) - The pitch decreases 00:29:518 (4,5) - but yet the spacing is the same as 00:29:331 (3,4) - . Any reasons for this other than maybe aesthetics?

00:31:956 (3) - I feel like these two should be clickable like 00:32:331 (4,5) - etc. because both have the same intensity as the rest of the jumps there. Also, also mentioning this for consistency here with 00:25:956 (3,4) - , so 00:32:331 (4,5,6) - this could be changed too because it seems to change which notes belong together and which ones don't from 00:26:331 (5) - by stacking 00:32:331 (4,5) - but here 00:26:331 (5) - connecting all three notes with a slider

00:30:081 (1,2) - Minor, but maybe moving these red points a bit a bit more towards the middle of the slider (not necessarily the middle) would make it cleaner

00:36:737 (3,4,5) - This could be rather hard to read, but I can't really tell

00:50:143 (3,4) - 00:56:143 (3,4) - Increase spacing here a bit maybe? The vocal gets louder here at these points but gets less emphasized than the rest (except for the stacks)

01:00:081 (1) - While this probably was intentional, this is very hard to catch because this appears just a bit before the slider 01:00:268 (2) - does. The player will focus more on the slider and easily miss the hitcircle because it's directly stacked under 00:59:611 (6) -

01:08:143 (2) - I find it weird how this slider ends on a stronger note (vocals). You could ctrl + g 01:07:956 (1,2) - with the rhythm to emphasize the vocals more

01:11:331 (1,2,3,4) - This is probably not a problem but by how this is spaced, a player could think this is a stream

[Relation]
This definitely was intentional but the fact that this is CS 2 makes it all feel cramped. I tried CS 2.5 and I liked that more tbh

01:01:581 (1,1) - This could be unrankable due to the fact that the hitcircle covers the repeat slider

There is not much to say about this diff imo, it is very consistent and follows the music nicely. GJ :D

I am sorry I couldn't point out much, but this mapset is good. >.<
If you think this isn't enough, it's fine if you don't want to mod my map, GL!
Topic Starter
Deppyforce

_DT3 wrote:

So, here for the M4M o/ helo
You asked me to mod 2 diffs, if you want me to mod more, just call me back after you modded my map
Also, I am sorry if you decline everything I say or if I am modding really unclearly, this mapset is really good and I am a bit tired
Spork Lover helped me on this :D

[Relation]
This definitely was intentional but the fact that this is CS 2 makes it all feel cramped. I tried CS 2.5 and I liked that more tbh lol this definitely is intentional

01:01:581 (1,1) - This could be unrankable due to the fact that the hitcircle covers the repeat slider yehaj fixed

There is not much to say about this diff imo, it is very consistent and follows the music nicely. GJ :D tyty

I am sorry I couldn't point out much, but this mapset is good. >.< yehaj dont worry i like short mods that only point the important things rather than nazi 50 suggestions per diff mod just so it looks fair for m4m
If you think this isn't enough, it's fine if you don't want to mod my map, GL!
thanks for mod!
Mafumafu
Hmm from my M4M queue.
I could say the layout, rhythm and patterns are nice however the CS and SV setting of this map are beyond my ability of playing and modding. So I cannot provide much help here ;w;.
But this is an creative map, good luck!
Topic Starter
Deppyforce
thanks for checking though!
pls kill me now
Makeli
im gya
Topic Starter
Deppyforce
i agree
Shyotamaze
ranked when
Topic Starter
Deppyforce
bns when
Lully
im not a bn


easy
00:30:081 (1) - should be a long slider since u did that dah too 00:24:081 (1,1) -
00:33:081 (1) - ^ - the long slider ver. is better since it follows the rythm just.. much better than the kickslider thing - i really suggest u to fix that lol
00:42:081 (1) - i dont really like this shape.. looks pretty unclean - how about something like this http://puu.sh/ryxpo.jpg
01:18:831 (2,4) - they both could have the same shape, would look cool. <:

man, i cant handle that small cs.

relation
At least here you should have mapped the beginning

00:24:644 (1,2,3) - let the spacing increase a bit
00:33:081 (1,1) - both could be straight, would look better
00:37:581 (8) - delete this circle, "its no use" lol - no really, the last beat was at 00:37:393 -
00:40:581 (7) - ^
00:43:581 (7) - i know what you are trying to do.. but its just bad. - ^
00:49:019 (4,5,1,2) - they flow pretty weird, you may fix that somehow

you may also search for a hq bg


wub
Topic Starter
Deppyforce

nyu - wrote:

im not a bn


easy
00:30:081 (1) - should be a long slider since u did that dah too 00:24:081 (1,1) - its constant with next one for more variable rhythm
00:33:081 (1) - ^ - the long slider ver. is better since it follows the rythm just.. much better than the kickslider thing - i really suggest u to fix that lol this is also good the reverse lands on snare lol
00:42:081 (1) - i dont really like this shape.. looks pretty unclean - how about something like this http://puu.sh/ryxpo.jpg i disagree, its cool
01:18:831 (2,4) - they both could have the same shape, would look cool. <: no cuz different vocals LO

man, i cant handle that small cs.

relation
At least here you should have mapped the beginning no

00:24:644 (1,2,3) - let the spacing increase a bit i agree
00:33:081 (1,1) - both could be straight, would look better i disagree, i like to emphasize similar sounds with same shape and change shape if the sound is different, in this case these sliders differ with 00:32:331 (1) -
00:37:581 (8) - delete this circle, "its no use" lol - no really, the last beat was at 00:37:393 - theres a hihat even fcl mapped it
00:40:581 (7) - ^
00:43:581 (7) - i know what you are trying to do.. but its just bad. - ^
00:49:019 (4,5,1,2) - they flow pretty weird, you may fix that somehow fixed i think

you may also search for a hq bg na this is fine


wub
thank
FCL

_DT3 wrote:

[FCL]

I noticed that you sometimes didn't really follow the pitch of the vocals, maybe that's part of your style in this diff, but it still is worth mentioning though

00:28:206 (3,4,5) - Just me or is the spacing here incredibly big for this rather calm part? Also this flows very different in comparison to 00:34:206 (3,4,1) - which seems very inconsistent. A suggestion would be to ctrl + h 00:28:581 (1,2) - and place them back in the original spot deincreased spacing a bit, but there's no need to change the flow imo

00:29:331 (3,4,5) - The pitch decreases 00:29:518 (4,5) - but yet the spacing is the same as 00:29:331 (3,4) - . Any reasons for this other than maybe aesthetics? i don't feel same, and think that 00:29:331 (3,4) - sound same. Even if you are right, I would keep it, cuz i try to care less about ephasize in this diff, giving priority to nice patterns

00:31:956 (3) - I feel like these two should be clickable like 00:32:331 (4,5) - etc. because both have the same intensity as the rest of the jumps there. Also, also mentioning this for consistency here with 00:25:956 (3,4) - , so 00:32:331 (4,5,6) - this could be changed too because it seems to change which notes belong together and which ones don't from 00:26:331 (5) - by stacking 00:32:331 (4,5) - but here 00:26:331 (5) - connecting all three notes with a slider agreed

00:30:081 (1,2) - Minor, but maybe moving these red points a bit a bit more towards the middle of the slider (not necessarily the middle) would make it cleaner nah, i like it more, no needs

00:36:737 (3,4,5) - This could be rather hard to read, but I can't really tell tested a lot times and it's being read fine

00:50:143 (3,4) - 00:56:143 (3,4) - Increase spacing here a bit maybe? The vocal gets louder here at these points but gets less emphasized than the rest (except for the stacks) increased in second only, don't want to make it too harder

01:00:081 (1) - While this probably was intentional, this is very hard to catch because this appears just a bit before the slider 01:00:268 (2) - does. The player will focus more on the slider and easily miss the hitcircle because it's directly stacked under 00:59:611 (6) - don't understand properlly what does you mean, the placement is changed anyways

01:08:143 (2) - I find it weird how this slider ends on a stronger note (vocals). You could ctrl + g 01:07:956 (1,2) - with the rhythm to emphasize the vocals more y

01:11:331 (1,2,3,4) - This is probably not a problem but by how this is spaced, a player could think this is a stream lol no
ty
strategas
osu file format v14

[General]
AudioFilename: kakumei.mp3
AudioLeadIn: 0
PreviewTime: 60081
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 24099
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Shikaku Kakumei
TitleUnicode:四角革命
Artist:Soutaisei Riron
ArtistUnicode:相対性理論
Creator:Deppyforce
Version:FCL's Another
Source:
Tags:theory of relativity square revolution ハイファイ新書 hi-fi anatomia j-pop kayōkyoku kayokyoku mkguh kalibe fcl
BeatmapID:960918
BeatmapSetID:446062

[Difficulty]
HPDrainRate:6
CircleSize:5.5
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
81,375,4,2,1,40,1,0
38706,-200,4,2,1,40,0,0
39081,-100,4,2,1,40,0,0
41424,-100,4,2,1,5,0,0
41518,-100,4,2,1,40,0,0
41612,-100,4,2,1,5,0,0
41706,-200,4,2,1,40,0,0
42081,-100,4,2,1,40,0,0
44706,-200,4,2,1,40,0,0
45081,-100,4,2,1,40,0,0
46393,-133.333333333333,4,2,1,40,0,0
46956,-100,4,2,1,40,0,0
60081,-90.9090909090909,4,2,1,50,0,1
72081,-86.9565217391304,4,2,1,50,0,1
83893,-100,4,2,1,50,0,0


[Colours]
Combo1 : 149,221,255
Combo2 : 157,255,221
Combo3 : 153,204,204
Combo4 : 222,222,188

[HitObjects]
167,112,24081,6,0,L|78:106,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
269,213,24643,2,0,L|358:207,2,87.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
119,312,25206,1,8,0:0:0:0:
299,349,25393,1,0,0:0:0:0:
130,210,25581,5,0,0:0:0:0:
130,210,25768,1,0,0:0:0:0:
328,170,25956,1,8,0:0:0:0:
206,290,26143,1,0,0:0:0:0:
202,95,26331,2,0,L|200:3,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
347,187,26893,1,0,0:0:0:0:
172,275,27081,6,0,P|99:280|51:261,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
323,124,27643,2,0,P|396:119|444:138,2,87.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
130,209,28206,1,8,0:0:0:0:
347,240,28393,1,0,0:0:0:0:
143,111,28581,6,0,P|155:68|152:25,1,87.5
198,252,28956,2,0,P|195:296|207:338,1,87.5,8|0,0:0|0:0,0:0:0:0:
205,144,29331,1,0,0:0:0:0:
318,265,29518,1,8,0:0:0:0:
366,106,29706,1,0,0:0:0:0:
293,172,29893,1,0,0:0:0:0:
165,336,30081,6,0,B|108:344|108:344|59:331,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
355,206,30643,2,0,B|412:214|412:214|461:201,2,87.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,148,31206,1,8,0:0:0:0:
280,58,31393,1,0,0:0:0:0:
209,255,31581,5,0,0:0:0:0:
209,255,31768,1,0,0:0:0:0:
294,80,31956,1,8,0:0:0:0:
321,243,32143,1,0,0:0:0:0:
488,197,32331,2,0,L|384:191,1,87.5
301,101,32706,1,8,0:0:0:0:
506,37,32893,1,0,0:0:0:0:
361,214,33081,6,0,L|356:335,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,101,33643,2,0,L|192:13,2,87.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
103,280,34206,1,8,0:0:0:0:
84,94,34393,1,0,0:0:0:0:
196,245,34581,6,0,P|251:257|315:247,1,87.5,0|0,0:0|0:0,0:0:0:0:
432,116,34956,2,0,P|377:128|313:118,1,87.5,8|0,0:0|0:0,0:0:0:0:
163,49,35331,1,0,0:0:0:0:
235,197,35518,1,0,0:0:0:0:
72,132,35706,1,8,0:0:0:0:
199,124,35893,1,0,0:0:0:0:
66,313,36081,6,0,P|58:262|77:201,1,87.5,0|0,0:0|0:0,0:0:0:0:
130,63,36456,2,0,B|139:109|139:109|126:179,1,87.5,8|0,0:0|0:0,0:0:0:0:
139,192,36737,1,8,0:0:0:0:
154,197,36830,1,8,0:0:0:0:
274,37,37018,1,0,0:0:0:0:
274,37,37393,1,0,0:0:0:0:
274,37,37581,1,0,0:0:0:0:
336,105,38331,5,0,0:0:0:0:
334,118,38424,1,0,0:0:0:0:
333,131,38518,1,0,0:0:0:0:
332,144,38612,1,0,0:0:0:0:
331,157,38706,2,0,L|247:160,1,65.625,0|0,0:0|0:0,0:0:0:0:
210,194,39081,6,0,L|332:191,1,87.5,0|0,0:0|0:0,0:0:0:0:
119,258,39456,2,0,P|105:304|121:360,1,87.5,8|8,0:0|0:0,0:0:0:0:
153,365,39737,1,8,0:0:0:0:
161,349,39830,1,8,0:0:0:0:
50,158,40018,1,0,0:0:0:0:
50,158,40393,1,0,0:0:0:0:
50,158,40581,1,0,0:0:0:0:
125,180,41331,6,0,L|147:119,1,43.75,0|0,0:0|0:0,0:0:0:0:
226,82,41518,2,0,L|211:123,1,43.75,0|0,0:0|0:0,0:0:0:0:
228,240,41706,6,0,L|255:176,1,65.625,0|0,0:0|0:0,0:0:0:0:
302,126,42081,6,0,P|324:172|311:217,1,87.5,0|0,0:0|0:0,0:0:0:0:
225,315,42456,2,0,B|266:335|266:335|343:328,1,87.5,8|0,0:0|0:0,0:0:0:0:
349,307,42737,1,8,0:0:0:0:
353,290,42830,1,8,0:0:0:0:
304,84,43018,1,0,0:0:0:0:
304,84,43393,1,0,0:0:0:0:
304,84,43581,1,0,0:0:0:0:
161,104,44331,5,0,0:0:0:0:
156,120,44424,1,0,0:0:0:0:
154,138,44518,1,0,0:0:0:0:
155,155,44612,1,0,0:0:0:0:
158,172,44706,6,0,P|194:184|235:177,1,65.625,0|0,0:0|0:0,0:0:0:0:
276,153,45081,6,0,P|245:196|236:262,1,87.5,0|0,0:0|0:0,0:0:0:0:
170,368,45456,2,0,P|156:326|129:292,1,87.5,8|0,0:0|0:0,0:0:0:0:
82,281,45737,1,8,0:0:0:0:
81,263,45830,1,8,0:0:0:0:
286,331,46018,1,0,0:0:0:0:
286,331,46393,6,0,L|281:170,1,131.25000500679,0|0,0:0|0:0,0:0:0:0:
281,199,46956,1,8,0:0:0:0:
281,199,47331,1,0,0:0:0:0:
161,287,47518,1,0,0:0:0:0:
132,296,47611,1,8,0:0:0:0:
101,294,47705,1,8,0:0:0:0:
19,188,47893,1,0,0:0:0:0:
181,270,48081,6,0,L|287:273,1,87.5,0|0,0:0|0:0,0:0:0:0:
129,202,48456,2,0,B|121:164|121:164|137:98,1,87.5,8|0,0:0|0:0,0:0:0:0:
249,26,48831,1,0,0:0:0:0:
225,168,49018,1,0,0:0:0:0:
121,31,49206,2,0,P|65:26|8:41,1,87.5,8|0,0:0|0:0,0:0:0:0:
5,217,49581,6,0,L|101:211,1,87.5,0|0,0:0|0:0,0:0:0:0:
216,71,49956,1,8,0:0:0:0:
161,268,50143,1,0,0:0:0:0:
74,113,50331,1,0,0:0:0:0:
74,113,50518,1,0,0:0:0:0:
214,202,50706,2,0,P|261:182|299:132,1,87.5,8|0,0:0|0:0,0:0:0:0:
154,249,51081,6,0,L|145:349,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
74,113,51643,1,0,0:0:0:0:
210,35,51831,2,0,P|255:30|332:54,1,87.5,0|0,0:0|0:0,0:0:0:0:
128,68,52206,1,8,0:0:0:0:
285,156,52393,1,0,0:0:0:0:
106,238,52581,5,0,0:0:0:0:
174,139,52768,1,0,0:0:0:0:
153,317,52956,1,8,0:0:0:0:
153,317,53143,1,0,0:0:0:0:
99,160,53331,2,0,P|98:118|142:60,1,87.5,0|0,0:0|0:0,0:0:0:0:
266,252,53706,2,0,P|294:221|367:211,1,87.5,8|0,0:0|0:0,0:0:0:0:
114,275,54081,6,0,L|103:169,1,87.5,0|0,0:0|0:0,0:0:0:0:
231,33,54456,2,0,L|221:120,1,87.5,8|0,0:0|0:0,0:0:0:0:
114,275,54831,1,0,0:0:0:0:
231,218,55018,1,0,0:0:0:0:
37,152,55206,1,8,0:0:0:0:
156,98,55393,1,0,0:0:0:0:
213,287,55581,6,0,P|271:280|304:235,1,87.5,0|0,0:0|0:0,0:0:0:0:
343,70,55956,1,8,0:0:0:0:
178,114,56143,1,0,0:0:0:0:
343,195,56331,1,0,0:0:0:0:
343,195,56518,1,0,0:0:0:0:
172,279,56706,2,0,L|72:282,1,87.5,8|0,0:0|0:0,0:0:0:0:
113,44,57081,6,0,P|130:107|119:151,1,87.5,0|0,0:0|0:0,0:0:0:0:
63,297,57456,1,8,0:0:0:0:
191,213,57643,1,0,0:0:0:0:
191,213,57737,1,0,0:0:0:0:
191,213,57831,2,0,L|201:117,1,87.5,0|0,0:0|0:0,0:0:0:0:
169,342,58206,1,8,0:0:0:0:
365,198,58393,1,4,0:0:0:0:
303,325,58581,5,0,0:0:0:0:
303,325,58768,1,0,0:0:0:0:
239,160,58956,2,0,P|235:106|252:49,1,87.5,8|0,0:0|0:0,0:0:0:0:
449,19,59331,1,0,0:0:0:0:
363,131,59518,1,0,0:0:0:0:
361,161,59611,1,8,0:0:0:0:
359,192,59705,1,8,0:0:0:0:
321,63,59893,1,0,0:0:0:0:
294,207,60081,5,4,0:0:0:0:
132,128,60268,2,0,P|119:75|131:30,1,96.250002937317,0|8,0:0|0:0,0:0:0:0:
301,119,60643,1,0,0:0:0:0:
184,240,60831,5,0,0:0:0:0:
201,74,61018,1,0,0:0:0:0:
272,270,61206,5,8,0:0:0:0:
98,167,61393,1,0,0:0:0:0:
301,119,61581,5,0,0:0:0:0:
185,298,61768,1,0,0:0:0:0:
273,126,61956,6,0,L|278:19,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
435,136,62331,1,0,0:0:0:0:
332,160,62518,1,0,0:0:0:0:
326,265,62706,1,8,0:0:0:0:
182,318,62893,1,0,0:0:0:0:
332,160,63081,5,0,0:0:0:0:
186,222,63268,2,0,L|181:346,1,96.250002937317,0|8,0:0|0:0,0:0:0:0:
189,146,63643,1,0,0:0:0:0:
55,248,63831,5,0,0:0:0:0:
263,222,64018,1,0,0:0:0:0:
76,152,64206,5,8,0:0:0:0:
114,322,64393,1,0,0:0:0:0:
174,166,64581,5,0,0:0:0:0:
31,262,64768,1,0,0:0:0:0:
223,247,64956,6,0,P|281:234|328:200,2,96.250002937317,8|0|0,0:0|0:0|0:0,0:0:0:0:
76,152,65518,1,0,0:0:0:0:
153,79,65706,1,0,0:0:0:0:
100,263,65893,1,12,0:0:0:0:
242,314,66081,5,0,0:0:0:0:
329,192,66268,2,0,P|327:119|334:73,1,96.250002937317,0|8,0:0|0:0,0:0:0:0:
485,32,66643,1,0,0:0:0:0:
430,150,66831,5,0,0:0:0:0:
328,5,67018,1,0,0:0:0:0:
404,215,67206,5,8,0:0:0:0:
397,15,67393,1,0,0:0:0:0:
476,205,67581,5,0,0:0:0:0:
352,71,67768,1,0,0:0:0:0:
404,215,67956,6,0,L|292:209,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
226,108,68330,1,0,0:0:0:0:
161,279,68518,1,0,0:0:0:0:
264,256,68706,1,8,0:0:0:0:
90,212,68893,1,0,0:0:0:0:
208,181,69081,5,0,0:0:0:0:
224,334,69268,1,0,0:0:0:0:
343,271,69456,1,8,0:0:0:0:
343,271,69643,1,0,0:0:0:0:
163,238,69831,5,0,0:0:0:0:
340,196,70018,1,0,0:0:0:0:
208,324,70206,5,8,0:0:0:0:
236,142,70393,1,0,0:0:0:0:
287,318,70581,5,0,0:0:0:0:
169,163,70768,1,0,0:0:0:0:
270,51,70956,5,8,0:0:0:0:
168,22,71143,1,0,0:0:0:0:
236,142,71331,5,0,0:0:0:0:
239,159,71518,1,8,3:0:0:0:
236,174,71706,1,8,3:0:0:0:
233,180,71893,1,0,0:0:0:0:
198,333,72081,5,4,0:0:0:0:
78,274,72268,1,0,0:0:0:0:
323,230,72456,2,0,P|335:183|301:118,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
244,18,72831,5,0,0:0:0:0:
403,122,73018,1,0,0:0:0:0:
219,29,73206,5,8,0:0:0:0:
446,70,73393,1,0,0:0:0:0:
191,44,73581,6,0,L|61:41,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
19,188,73956,1,8,0:0:0:0:
102,115,74143,1,0,0:0:0:0:
117,224,74331,1,0,0:0:0:0:
216,110,74518,1,0,0:0:0:0:
228,293,74706,2,0,L|376:298,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
499,305,75081,5,0,0:0:0:0:
366,346,75268,2,0,P|352:287|377:215,1,100.62500191927,0|8,0:0|0:0,0:0:0:0:
483,138,75643,5,0,0:0:0:0:
328,296,75831,2,0,L|228:293,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
168,137,76206,1,8,0:0:0:0:
327,184,76393,1,0,0:0:0:0:
138,228,76581,6,0,P|115:293|131:354,1,100.62500191927
168,137,76956,2,0,B|177:82|177:82|163:16,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
343,4,77331,1,0,0:0:0:0:
256,72,77518,1,0,0:0:0:0:
397,162,77706,1,0,0:0:0:0:
228,57,77893,1,12,0:0:0:0:
425,85,78081,6,0,P|470:122|475:186,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
411,292,78456,1,8,0:0:0:0:
411,99,78643,1,0,0:0:0:0:
492,262,78831,5,0,0:0:0:0:
331,197,79018,1,0,0:0:0:0:
195,342,79206,2,0,L|198:241,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
283,97,79581,5,0,0:0:0:0:
361,257,79768,1,0,0:0:0:0:
220,147,79956,5,8,0:0:0:0:
404,111,80143,1,0,0:0:0:0:
205,177,80331,5,0,0:0:0:0:
306,220,80518,1,0,0:0:0:0:
407,264,80706,1,8,0:0:0:0:
508,306,80893,1,0,0:0:0:0:
401,193,81081,6,0,P|397:133|403:73,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
225,57,81456,2,0,L|342:62,1,100.62500191927,8|0,0:0|0:0,0:0:0:0:
492,71,81831,5,0,0:0:0:0:
316,131,82018,1,0,0:0:0:0:
489,141,82206,5,8,0:0:0:0:
325,61,82393,1,0,0:0:0:0:
473,218,82581,6,0,L|477:333,1,100.62500191927,0|0,0:0|0:0,0:0:0:0:
476,318,82956,1,8,0:0:0:0:
301,361,83143,1,0,0:0:0:0:
378,189,83331,1,0,0:0:0:0:
411,378,83518,1,0,0:0:0:0:
290,235,83706,1,8,0:0:0:0:
290,235,83893,1,12,0:0:0:0:
Shyotamaze


やくしまるえつこ Yakushimaru Etsuko



ya cool map
Topic Starter
Deppyforce
who is etsuko tho
Shyotamaze
the singer of the band
Topic Starter
Deppyforce
ok then added thanks
Chocobo
Hi, from my queue~;
Modded another and extra;
Relation
1. Holy cs2;
2. 01:22:768 (2) - ctrl g for better flow;
Another
1. 00:28:581 (1) - bad flow, is it intended?
2. 00:59:331 (4,5,6,7) - ^;
I'm not very satisfied with the layout of this set, maybe because of such high cs. It feels like notes are placed rather randomly, especially when I check them with AR0;
e.g:
1. 00:36:456 (2,3,4) - At least move note 4 to (168, 164);
2. 00:39:081 (1,2) - Overlapping like this really makes the map unclean;
3. 00:39:081 (1,2) - Spacing problem;
Old mapper like FCL should not make such mistakes XDD
Advise
1. I think u can gradually increase the jump distance during the kiai time to emphasize the rhythm;
2. Why not map the previous 24s XDD
3. In kiai time, hit-sound can be added like 24 clap;
Well, personally I like the map, so take my star and I'm looking forward for ranking~
show more
Please sign in to reply.

New reply