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Reol, Wotamin, Hanatan, 96neko, Yuikonnu - Utaite Compilatio

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Topic Starter
Kami-senpai
This beatmap was submitted using in-game submission on Thursday, August 11, 2016 at 7:45:14 PM

Artist: Reol, Wotamin, Hanatan, 96neko, Yuikonnu
Title: Utaite Compilation
Source: nico nico douga
Tags: reol, wotamin, hanatan, 96neko, yuikonnu, echo, rain stops good bye, orange, love colored canvas, wave, drop pop candy, hitorinbo envy, hibikase, isshin furan, yi er fanclub, kinyoubi no ohayou, senbonzakura, pilot panic, romeo to cinderella, netgame haijin sprechchor, plus danshi, chikyuu saigo no kokuhaku wo, hatsukoi no ehon, gigantic otn, caramel heaven, marathon
BPM: 66
Filesize: 21975kb
Play Time: 12:53
Difficulties Available:
  1. Utathon (6.09 stars, 2613 notes)
Download: Reol, Wotamin, Hanatan, 96neko, Yuikonnu - Utaite Compilation
Information: Scores/Beatmap Listing
---------------
Utaite!!


featuring:

Reol

Wotamin

Hanatan

96neko

Yuikonnu


Song list:


Reol
1.Echo

2. drop pop candy

3. Hibikase

4. Plus Danshi

Wotamin
1. rain stops, good-bye

2. Netgame Haijin Sphrechchor

3. Chikyuu Saigo no Kokuhaku wo

4. Gigantic O.T.N

Hanatan
1. Flower

2. Love Colored Canvas

3. Senbonzakura

4. Romeo to Cinderalla

96neko
1. WAVE

2. Hitorinbo Envy

3. Isshin Furan

4. Kinyoubi no Ohayou

Yuikonnu
1. Yi Er Fanclub

2. pilot*panic

3. Hatsukoi no Ehon

4. Caramel Heaven

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


MP3 edited by myself (I'm proud ok).
All songs and music go to their respective producers and singers.

If you mod this, I will give you big virtual hug.

Fully hitsounded as of 5/19/2016. May my soul rest in peace.
MBmasher
Here from my M4M

If it's in bold, that means you really need to change it. Otherwise, it's just a suggestion
Look at AIMod (Ctrl-Shift-A in the editor) and fix that stuff. I will still mention some of it in the mod.

Uta
  1. 00:26:657 (4,5,1,2,3,4,5) - This is overmapped. Overmapped is placing unnecessary jumps or streams. This part of the song is slow but yet you have a big jump here.
  2. 00:29:385 (5,6) - 00:29:839 (6) is at the exact same beat where 00:29:385 (5) ends!
  3. 00:40:294 (1) - Remove New Combo
  4. 00:43:930 (1) - Big jump here
  5. 01:30:526 (1) - You should start this slider at 01:30:692
  6. 02:18:316 (1) - This has a weird curve
  7. 02:25:212 (4) - You can remove this
  8. 03:01:315 (1) - Remove New Combo
  9. 03:00:623 (4,5,6) - Overmapped jumps
  10. 03:21:363 (3,4) - You need to fix this blanket. Here's a tip: Use the circle's approach circle as a guide:
  11. 03:44:902 (3,4) - Another overmap
  12. 03:46:517 (1) - This slider curve looks pretty bad imo
  13. 04:42:538 (5,6) - This jump isn't TOO bad, but I would reduce the "jumpyness" a bit
  14. 04:54:752 (1) - Why did you suddenly increase slider velocity here?
  15. 04:56:681 (5,6) - MASSIVE unnecessary jump.
  16. 06:58:897 (3) - If you want to follow my next mod, remove this
  17. 06:59:091 (1) - Ctrl-G on this because that stream will confuse people
  18. 06:59:871 (6) - Why are you doing this? It just looks weird and it's confusing. Ctrl-G, and if you do fix up the stream before and after it Also, New Combo
  19. 07:02:208 (1,6) - ^
  20. 07:02:987 (6) - New Combo
  21. 07:05:325 (1,6) - weird stream thing again
  22. 07:10:000 (1,2,3,4) - Jumps here are too big.
  23. 07:20:789 (1) - This isn't part of the mod, I just love this part of the song :) :)
  24. 07:22:101 (6,7,1,2,3,4,5,6,7,8) - Remove these and turn these into something other than that. You only need to start this stream at 07:23:039 (1)
  25. 08:04:069 (4) - I don't see why this should be here, I can't hear this in the song.
  26. 09:10:237 (3) - This slider is really boring to play, curve it
  27. 09:10:923 (6) - I can't hear this in the song
  28. 10:33:966 (2,3) - Big jump here
  29. 11:10:766 (5,6) - I think you should switch these two to keep your zig zag pattern, also to fix a MASSIVE JUMP after it.
  30. 11:33:119 (5,6) - You could get rid of these, I can't hear it in the song
  31. 12:13:280 (1,2,1,2) - Make these jumps a bit smaller

Some of your problems are overmapping. Just resist that urge. Jumps are fun to make, but sometimes they just don't fit with the song
Your other problems are bad sliders and weird patterns/jumps

Good luck with your map!
Topic Starter
Kami-senpai
Thanks for the mod!
Green = I agree, will change
Purple = Noted, but will not change just yet
Red = Disagree

jamimc2 wrote:

Here from my M4M

Uta
  1. 00:26:657 (4,5,1,2,3,4,5) - This is overmapped. Overmapped is placing unnecessary jumps or streams. This part of the song is slow but yet you have a big jump here. This is to preserve balance of the map. If I make this part too easy, then the shock of the faster parts will kill some people.
  2. 00:29:385 (5,6) - 00:29:839 (6) is at the exact same beat where 00:29:385 (5) ends! 00:30:066 (6) - is mapped to the instrumental, not the vocal
  3. 00:40:294 (1) - Remove New Combo It's starting both a new measure and a new statement in the song, so new combo is appropriate
  4. 00:43:930 (1) - Big jump here Same as first thing I said.
  5. 01:30:526 (1) - You should start this slider at 01:30:692 Actually, the vocal starts earlier than that, but you made me listen closer and it actually starts at 1:30:359. Thanks.
  6. 02:18:316 (1) - This has a weird curve Not sure what you mean by weird, but I made it a bit curvier if that fixes anything
  7. 02:25:212 (4) - You can remove this It is mapped to a hi hat in the instrumental so no
  8. 03:01:315 (1) - Remove New Combo I really wanted to emphasize her sigh, but noted.
  9. 03:00:623 (4,5,6) - Overmapped jumps Not bothering to fix jumps right now. If I get other mods telling me this, I will reconsider.
  10. 03:21:363 (3,4) - You need to fix this blanket. Here's a tip: Use the circle's approach circle as a guide: Fixed.
  11. 03:44:902 (3,4) - Another overmap Same reason
  12. 03:46:517 (1) - This slider curve looks pretty bad imo Yeah I agree. Wanted to make it a "D" for drop pop candy, but eh. Will fix once I get better at slider art.
  13. 04:42:538 (5,6) - This jump isn't TOO bad, but I would reduce the "jumpyness" a bit
  14. 04:54:752 (1) - Why did you suddenly increase slider velocity here? To get the dubstep effect of jerky, slow fast beats.
  15. 04:56:681 (5,6) - MASSIVE unnecessary jump. Moved a bit closer, but keeping the jump.
  16. 06:58:897 (3) - If you want to follow my next mod, remove this
  17. 06:59:091 (1) - Ctrl-G on this because that stream will confuse people I have had many testers to this point, and no confusion yet. The AR will make everything clear. Plus this is a fairly common stream pattern.
  18. 06:59:871 (6) - Why are you doing this? It just looks weird and it's confusing. Ctrl-G, and if you do fix up the stream before and after it Also, New Combo Will not fix stream for reasons above, but did add new combos.
  19. 07:02:208 (1,6) - ^
  20. 07:02:987 (6) - New Combo
  21. 07:05:325 (1,6) - weird stream thing again
  22. 07:10:000 (1,2,3,4) - Jumps here are too big.
  23. 07:20:789 (1) - This isn't part of the mod, I just love this part of the song :) :) Yup so catchy
  24. 07:22:101 (6,7,1,2,3,4,5,6,7,8) - Remove these and turn these into something other than that. You only need to start this stream at 07:23:039 (1) Are you listening to the music?
  25. 08:04:069 (4) - I don't see why this should be here, I can't hear this in the song. It's in the vocal. Can't be more obvious.
  26. 09:10:237 (3) - This slider is really boring to play, curve it Done.
  27. 09:10:923 (6) - I can't hear this in the song Yeah, the only thing is, without that note, it doesn't flow well and is very unpredictable. Noted, however.
  28. 10:33:966 (2,3) - Big jump here Lol not at all
  29. 11:10:766 (5,6) - I think you should switch these two to keep your zig zag pattern, also to fix a MASSIVE JUMP after it. Continuous zig zag for short sliders is too predictable and honestly quite boring for 4+ sliders. Also, jump is fine.
  30. 11:33:119 (5,6) - You could get rid of these, I can't hear it in the song Originally it was a slider, but for some reason that made it absolutely impossible to predict. Noted, though.
  31. 12:13:280 (1,2,1,2) - Make these jumps a bit smaller
Agreed. Done.

Some of your problems are overmapping. Just resist that urge. Jumps are fun to make, but sometimes they just don't fit with the song
Your other problems are bad sliders and weird patterns/jumps

I will have to completely disagree with your overmapping statement. Not to be presumptuous or arrogant, but I listen extremely closely to the music and vocals and I map strictly according to what I hear (with the exception of some compromises for flow). Big jumps are made for emphasis on certain parts of the song or when the chorus has reached it's climax. While this map does get progressively harder, I still need to preserve balance, and to do that on slower songs, jumps are a must. However, I will agree my sliders are complete and utter shit. I need to improve on that. With a lot of testers, nobody has told me that the jump patterns are weird or unpredictable, so I will refrain from modifying those.

Good luck with your map!

Thank you for your mod!
Flowey
I wasn't sure if your M4M queue was open and/or if you would've accepted my map, but since I like long maps, here's a free mod.

[Uta]
Replay: http://puu.sh/ow4Sv/7593874142.osr
General Thoughts: Although I liked a lot of the songs in this compilation, I found a lot of the map boring to play through. With long maps like these, you definitely need something more to keep me interested:
  1. This map really needs a wider variety of hitsounds.
  2. Something else you can do is vary the difficulty throughout the map instead of gradually increasing the difficulty. In this case, you end up with a lot of easy stuff in the beginning, and a lot of slightly harder stuff in the end, but it all feels the same because the changes are so gradual. Keep in mind that these are just my opinions (aong with the rest of the mod), so take this with a grain of salt, but I'm sure I'm not the only one with these opinions. There are a lot of interesting articles and videos explaining the concept.
  3. Also, most of the sliders/shapes in this map can be improved. I listed some of the ones that I noticed below, but it's nowhere near a complete list.
  4. Also, a note about randomly placing things. For a short map, it's fine, but when you have randomly placed jumps and sliders throughout multiple songs, it gets boring really fast. Having good shapes will make the map a lot more fun to play.
Okay, on to the details!

00:43:930 (1,2) - The first slider looks a bit random, like it doesn't belong. You can definitely arrange these two sliders in a better looking way.

01:13:329 - You probably can't do much about this, but the harmony that starts in the mp3 sounds off here. Not a really big deal.

02:10:574 (1) - Almost none of the curvy "V" shaped sliders ("フ" shaped) look good in the map.

02:13:236 (2,3,4) - This shape is a bit strange.

02:14:203 (5) - Can probably blanket with something.

02:17:107 (3,4,5) - Spacing between end of slider 3 and circles 4 and 5 are slightly off.

02:18:316 (1,2,3) - Similar point about the "フ" shaped slider above. It just seems randomly placed just for the sake of having a different slider. If you change the placement/shape of the next two sliders, you can probably make slider 1 fit in better.

02:24:849 (3,4,5,6,1,2,3,4) - The circle shape is a bit boring. Especially for the long slider 02:26:058 (1).

02:27:994 (1,2) - Fix blanket.
Suggested on left, original on right

Slider code:
156,256,147994,2,0,B|196:248|248:204|224:136|224:136|268:80,1,209.000006378174

02:29:929 (1,2,3,4,5,6,7,8) - The shape of slider 1 doesn't really fit well with the shape of the other circles.

02:43:315 (1,2,3) - You can definitely up the difficulty here to make things more interesting. These sliders don't feel intense enough for the music that's playing right now.

03:22:286 (1,2,3,4) - I would move circles 2, 3, and 4 above the slider and blanket.

03:43:517 (5,6,7) - Overlap is a bit messy.

03:46:517 (1) - Reconsider this shape.

04:18:630 (7,1) - Slightly overmapped. I would just remove circle 1 and extend slider 7 one more tick.

04:19:085 (1,2) - Check NCs here.

04:28:395 (2,3,4) - I think the following shape looks better and is easier to read:

04:30:859 (5,6) - Not sure what circle 6 is supposed to be rhythmically. Hitsounding would probably fix this though.

04:40:181 (1,2) - Reconsider this overlap.
04:41:038 (3,4,5) - ^

04:54:752 (1,2) - The shape of 1 is fine, but the overlap with 2 doesn't look as good.

05:17:954 (3) - Reconsider this shape.

06:15:607 (1,3) - These two shapes don't work well together.
Suggested on right. It's a bit different from what you have right now.

Slider Code:
400,136,375607,2,0,B|368:124|368:124|328:112|288:132|248:172|256:256,1,209.000006378174
328,352,376407,2,0,B|376:268|292:216|346:190|346:190|389:205,1,209.000006378174

06:18:807 (1,2) - NC might work better on slider 2.

06:59:091 (1,2,3,4,5,1,2,3,4,5) - The flow of the sliders don't really match the flow on the streams. I think 07:00:650 (1,2,3,4,5,6) is much better, and it feels better to play.
07:02:208 (1,2,3,4,5,1,2,3,4,5) - ^
07:05:325 (1,2,3,4,5,1,2,3,4,5) - ^

07:04:546 (4,5,6,7,8) - Reconsider this messy zigzag shape. It doesn't really fit in a smooth sounding song like Senbonzakura.

07:34:101 (1,3) - Reconsider this overlap.

07:37:101 (1,2,3) - This is a lot better than the other slider/circle arrangements that you have in your map.

07:43:664 (2,3,4,5,6,7) - Align 3 and 5 vertically, and align 2, 4, and 6 vertically. Maybe put 7 under 5.

07:45:164 (2,3,4,5,6,7) - Circle 6 feels like it should be near circles 2 and 4. I would place circle 6 somewhere near circles 2 and 4, and I would move circle 7 to around the same direction as 5.

07:56:040 (1) - Personally, I think this shape is a bit boring.

08:01:334 (4,1) - Fix blanket.
08:03:099 (1,2) - ^

08:24:275 (1,2,1,2) - I would use 2 reverse sliders instead. The hitsounds on the end of both slider 1s don't match anything in the music.

08:43:666 (1,3) - Make these 2 parallel.
08:44:523 (6,8) - ^
08:44:180 (4,6) - Reconsider overlap.
08:44:352 (5) - NC would make this look a bit nicer. Especially since the sliders 5-8 are in a different "shape" than sliders 1-4.

08:45:037 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) - Recheck NCs in this section. I would personally move the NC from 08:45:723 (1) and put it on 08:45:552 (5) instead.
08:45:552 (5,6,1,2,3,4,1,2,3,4) - I personally don't like how curved zigzags like these look.

09:13:837 (1,2,3,4,5,6,7,8) - You can only have random jumps so many times before they start to get monotonous.

09:17:094 (4) - Make this parallel with the rest. You probably just want to copy/paste one of the sliders multiple times and flip them.
09:17:266 (5,6,7,8) - Make 6 parallel with 8. Also NC on 5.

09:47:014 (1,2) - It would look better if these two were blanketed or symmetric (see image on next comment).

09:48:347 (1,2) - Add symmetry. Actually, since you don't really use symmetry, having some would be a nice contrast.

09:49:680 (1,2) - Blanket or symmetry.

10:07:914 (1,2,3) - Making these somewhat symmetric will make it look better.
Just an example

136,156,607914,6,0,B|100:180|184:220|112:248|112:248|132:292|180:296|180:296|212:272,1,237.5
304,274,608861,1,0,0:0:0:0:
340,292,609019,2,0,B|376:292|400:248|400:248|328:220|412:180|376:156,1,190

10:51:187 (1,3,4) - Make slider 3 and 4 "V" shaped to match slider 1.

11:10:134 (1,2,3,4,5,6) - Reconsider the shape of these. It would probably look better if you arranged them in a hexagonal shape around the center.
Just an example

136,128,670134,6,0,L|192:152,1,35.625001358986
376,128,670292,2,0,L|320:152,1,35.625001358986
136,256,670450,2,0,L|192:232,1,35.625001358986
376,256,670608,2,0,L|320:232,1,35.625001358986
256,320,670766,2,0,L|256:260,1,35.625001358986
256,64,670923,2,0,L|256:124,1,35.625001358986

11:45:356 (5,6) - I think it feels a bit better if you Ctrl+G these.

11:59:672 - Caramel Heaven has a disproportionately large amount of time mapped compared to the other songs in this compilation - almost twice as long as anything else. Intentional or not, it makes this map feel less like a compilation: "Wait, what? I thought I was playing a compilation map. Why did it suddenly turn into the end of a Caramel Heaven map?" I would end the map at 12:34:311 (1) to prevent this.

12:53:950 (1) - If you ignored the previous comment, there are better slider shapes you can use. Also, you probably don't want slider ticks playing on this.

[]
Good luck with your map!
Topic Starter
Kami-senpai
First of all, just wanted to thank you dearly for your mod. It means so much to me!

Nephroid wrote:

I wasn't sure if your M4M queue was open and/or if you would've accepted my map, but since I like long maps, here's a free mod.

[Uta]
Replay: http://puu.sh/ow4Sv/7593874142.osr
General Thoughts: Although I liked a lot of the songs in this compilation, I found a lot of the map boring to play through. With long maps like these, you definitely need something more to keep me interested:
  1. This map really needs a wider variety of hitsounds. Yea waiting for mods before I go hitsound
  2. Something else you can do is vary the difficulty throughout the map instead of gradually increasing the difficulty. In this case, you end up with a lot of easy stuff in the beginning, and a lot of slightly harder stuff in the end, but it all feels the same because the changes are so gradual. Keep in mind that these are just my opinions (aong with the rest of the mod), so take this with a grain of salt, but I'm sure I'm not the only one with these opinions. There are a lot of interesting articles and videos explaining the concept. Thank you, will look into it
  3. Also, most of the sliders/shapes in this map can be improved. I listed some of the ones that I noticed below, but it's nowhere near a complete list. Sliders are hard .-.
  4. Also, a note about randomly placing things. For a short map, it's fine, but when you have randomly placed jumps and sliders throughout multiple songs, it gets boring really fast. Having good shapes will make the map a lot more fun to play. Noted
Okay, on to the details!

00:43:930 (1,2) - The first slider looks a bit random, like it doesn't belong. You can definitely arrange these two sliders in a better looking way. Just made it simpler for now

01:13:329 - You probably can't do much about this, but the harmony that starts in the mp3 sounds off here. Not a really big deal. kek

02:10:574 (1) - Almost none of the curvy "V" shaped sliders ("フ" shaped) look good in the map. Yea I know, but I'm not really sure what to change it to. I'll look at other maps.

02:13:236 (2,3,4) - This shape is a bit strange. Moved it to connect linearly with the slider before

02:14:203 (5) - Can probably blanket with something. Blanketed with above slider

02:17:107 (3,4,5) - Spacing between end of slider 3 and circles 4 and 5 are slightly off. I've literally had so much trouble with this. I just said screw it and stacked them for now XD

02:18:316 (1,2,3) - Similar point about the "フ" shaped slider above. It just seems randomly placed just for the sake of having a different slider. If you change the placement/shape of the next two sliders, you can probably make slider 1 fit in better.
I'll take your suggestion

02:24:849 (3,4,5,6,1,2,3,4) - The circle shape is a bit boring. Especially for the long slider 02:26:058 (1). Changed to a snakey slider. Hopefully that makes it a bit better

02:27:994 (1,2) - Fix blanket. Looks better. Thanks so much!
Suggested on left, original on right

Slider code:
156,256,147994,2,0,B|196:248|248:204|224:136|224:136|268:80,1,209.000006378174

02:29:929 (1,2,3,4,5,6,7,8) - The shape of slider 1 doesn't really fit well with the shape of the other circles. Changed to straight slider parallel to the zigzag jumps

02:43:315 (1,2,3) - You can definitely up the difficulty here to make things more interesting. These sliders don't feel intense enough for the music that's playing right now. I agree. I upped the slider velocity to 1.2 and spaced them farther apart in an overlap. Hope it looks better

03:22:286 (1,2,3,4) - I would move circles 2, 3, and 4 above the slider and blanket. Done

03:43:517 (5,6,7) - Overlap is a bit messy. Separated them a bit

03:46:517 (1) - Reconsider this shape. Just made it a circle for now until I look into slider art

04:18:630 (7,1) - Slightly overmapped. I would just remove circle 1 and extend slider 7 one more tick. I see.

04:19:085 (1,2) - Check NCs here. NCed it after extending above slider

04:28:395 (2,3,4) - I think the following shape looks better and is easier to read:
You're right. Much better

04:30:859 (5,6) - Not sure what circle 6 is supposed to be rhythmically. Hitsounding would probably fix this though. If you listen closely, there's a wub sound right at 6

04:40:181 (1,2) - Reconsider this overlap. Just stacked them for now
04:41:038 (3,4,5) - ^

04:54:752 (1,2) - The shape of 1 is fine, but the overlap with 2 doesn't look as good. Wanted to keep the change in direction so I pointed the slider down

05:17:954 (3) - Reconsider this shape. Extended it a bit so that the slider blankets with 05:18:800 (5) -

06:15:607 (1,3) - These two shapes don't work well together.
Suggested on right. It's a bit different from what you have right now.

Slider Code:
400,136,375607,2,0,B|368:124|368:124|328:112|288:132|248:172|256:256,1,209.000006378174
328,352,376407,2,0,B|376:268|292:216|346:190|346:190|389:205,1,209.000006378174
Honestly, thank you so much. this is amazing

06:18:807 (1,2) - NC might work better on slider 2. Done

06:59:091 (1,2,3,4,5,1,2,3,4,5) - The flow of the sliders don't really match the flow on the streams. I think 07:00:650 (1,2,3,4,5,6) is much better, and it feels better to play.
07:02:208 (1,2,3,4,5,1,2,3,4,5) - ^
07:05:325 (1,2,3,4,5,1,2,3,4,5) - ^ I'm not really sure what you mean. Should I get rid of the sliders as a whole? Or just make the sliders flow more linearly with the streams?

07:04:546 (4,5,6,7,8) - Reconsider this messy zigzag shape. It doesn't really fit in a smooth sounding song like Senbonzakura. Will do

07:34:101 (1,3) - Reconsider this overlap. Made the sliders blanket each other

07:37:101 (1,2,3) - This is a lot better than the other slider/circle arrangements that you have in your map. Lmao thanks. It's really just hit and miss with me

07:43:664 (2,3,4,5,6,7) - Align 3 and 5 vertically, and align 2, 4, and 6 vertically. Maybe put 7 under 5. Aligned. Would move 7 as well, but ran out of space at the bottom (lel) and the music at 7 is the upbeat to a different statement, so i wanted to emphasize that

07:45:164 (2,3,4,5,6,7) - Circle 6 feels like it should be near circles 2 and 4. I would place circle 6 somewhere near circles 2 and 4, and I would move circle 7 to around the same direction as 5.
Suggestion taken

07:56:040 (1) - Personally, I think this shape is a bit boring. Sort of fixed lol. Still don't know whether it's good or not.

08:01:334 (4,1) - Fix blanket.
08:03:099 (1,2) - ^ Done

08:24:275 (1,2,1,2) - I would use 2 reverse sliders instead. The hitsounds on the end of both slider 1s don't match anything in the music. Wanted to up difficulty but eh. Didn't know what to do for slider shape so just did a random thing and will fix later.

08:43:666 (1,3) - Make these 2 parallel.
08:44:523 (6,8) - ^
08:44:180 (4,6) - Reconsider overlap.
08:44:352 (5) - NC would make this look a bit nicer. Especially since the sliders 5-8 are in a different "shape" than sliders 1-4. Fixed all above. Thanks

08:45:037 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) - Recheck NCs in this section. I would personally move the NC from 08:45:723 (1) and put it on 08:45:552 (5) instead.
08:45:552 (5,6,1,2,3,4,1,2,3,4) - I personally don't like how curved zigzags like these look. Made them straight lol

09:13:837 (1,2,3,4,5,6,7,8) - You can only have random jumps so many times before they start to get monotonous. Idk what else to do. Sliders?

09:17:094 (4) - Make this parallel with the rest. You probably just want to copy/paste one of the sliders multiple times and flip them.
09:17:266 (5,6,7,8) - Make 6 parallel with 8. Also NC on 5. Done

09:47:014 (1,2) - It would look better if these two were blanketed or symmetric (see image on next comment).

09:48:347 (1,2) - Add symmetry. Actually, since you don't really use symmetry, having some would be a nice contrast.
Looks a lot better. Thank you

09:49:680 (1,2) - Blanket or symmetry. Done

10:07:914 (1,2,3) - Making these somewhat symmetric will make it look better.
Just an example

 [color=#00FF00]It does. Thanks[/color]
136,156,607914,6,0,B|100:180|184:220|112:248|112:248|132:292|180:296|180:296|212:272,1,237.5
304,274,608861,1,0,0:0:0:0:
340,292,609019,2,0,B|376:292|400:248|400:248|328:220|412:180|376:156,1,190

10:51:187 (1,3,4) - Make slider 3 and 4 "V" shaped to match slider 1. Done

11:10:134 (1,2,3,4,5,6) - Reconsider the shape of these. It would probably look better if you arranged them in a hexagonal shape around the center.
Just an example

136,128,670134,6,0,L|192:152,1,35.625001358986
376,128,670292,2,0,L|320:152,1,35.625001358986
136,256,670450,2,0,L|192:232,1,35.625001358986
376,256,670608,2,0,L|320:232,1,35.625001358986
256,320,670766,2,0,L|256:260,1,35.625001358986
256,64,670923,2,0,L|256:124,1,35.625001358986
Does look great. I switched the jump pattern from yours a bit, but the hexagon looks much cleaner

11:45:356 (5,6) - I think it feels a bit better if you Ctrl+G these. Done

11:59:672 - Caramel Heaven has a disproportionately large amount of time mapped compared to the other songs in this compilation - almost twice as long as anything else. Intentional or not, it makes this map feel less like a compilation: "Wait, what? I thought I was playing a compilation map. Why did it suddenly turn into the end of a Caramel Heaven map?" I would end the map at 12:34:311 (1) to prevent this.

12:53:950 (1) - If you ignored the previous comment, there are better slider shapes you can use. Also, you probably don't want slider ticks playing on this. Yea sorry, Ignored previous comment XD. The reason is because I would like the compilation to end on a finishing note, whereas if I ended it in the middle like you suggested, it feels incomplete, like that "that's the end?" feeling. Sorry if that's a stupid reason XD On a different note, I will again look into end slider art and see if I can make it look less derpy. I will also remove the slider tick sound once I start hitsounding.

[]
Good luck with your map!
I just can't thank you enough for putting the time and effort into modding my map. I'm still fairly new to mapping (and quite noob as you can tell) so this mod really helped open my eyes up to the nuances and aesthetics of beatmapping. There's probably not much I can do for you, but if you would ever like a GD or a mod or anything, just let me know and I will help out! Again thank you so much! Please accept the kudosu XD
CyberX
Here we go my mod
note that everythings here is just my opinons
your diff name should be Marathon

Reol-Netoge Haijin Sprechcor bezt part
Uta
00:03:476 (2,3) - Fix blanket
00:07:339 (1,2) - Fix design
00:11:657 (5,7) - Fix blanket
00:34:839 (1) - NC shouldnt be here
00:35:748 (1) - NC
00:44:612 - should be clickable
01:06:438 (2,3,4) - too close
01:09:478 (3) - this slider should end at the next red tick
01:11:100 (3) - ^
01:12:519 - start new slider here
01:30:359 - should higher the SV here
01:31:859 - don't ignore this sound
01:45:692 (6,7) - better blanket than stack
01:47:359 (2,3,4,5,1) - DS not proper
02:04:405 - dont ignore this sound http://puu.sh/oEsgU/a58e9ba764.jpg
02:06:703 (1,2) - can be blanket
02:16:623 (1) - slider, more fit the song
02:19:405 - dont ignore the sound
02:48:277 - ^
02:56:238 (1,2) - blanket
03:01:315 (1,1) - prefer this to be in at the middle
03:17:786 (5) - no sound ._.
03:20:440 (1,2) - better blanket than stack
03:25:171 - the sound is not dominant enough to be mapped
03:27:825 (1,3) - blanket
03:43:517 (5,6) - can be improve
04:09:653 - sound here
04:18:517 - sound here
04:36:324 (7,1) - bad flow
04:46:074 - no sound
04:51:645 (6) - prefer not to be clickable
05:34:322 (2,3) - it suppose to be blanket right? then fix it
05:56:407 (1,2,3,4) - better blanket
05:58:007 (1,2) - stack bad idea
06:08:007 (2,3) - this gap should be shorten because of the next singel tap, or do the opposite
06:15:607 (1) - wat? fix design looks ugly
06:50:130 (2) - x:252 y:136 for better flow and blanket
06:59:481 (2,3,4,5,1,2,3,4,5,1) - the flow is bad, i know its beautiful, but still flow matters
06:59:481 (2,3,4,5,1,2,3,4,5,1) - ^
07:05:715 (2,3,4,5,1,2,3,4,5,1) - ^
08:09:452 (3,4,5) - too close compare to the pervious jump
08:22:158 (3,4) - fix blanket
08:22:864 - prefer this http://puu.sh/oEt53/b2f3522803.jpg
08:36:809 (1,2) - blanket
08:40:409 (5,6,7) - prefer not stack triplet
08:42:294 (1,2) - can be blanket
09:04:752 (3,4,5) - stack better
09:33:680 (1,1,1,1) - no need to spam NC here
09:34:680 (1) - fix looks ugly
09:36:347 (1,3) - can be blanket
09:37:680 (1,2) - ^
09:39:014 (1,2,3) - idk why you make this closer than the pervious jump
09:49:680 (1,2) - bad flow
10:18:651 (3) - this hard to notice, please dont stack this thing
11:28:619 (3,4) - blanket
11:47:883 (4,5,6,7,8,9,10,11,1) - the curve pattern can be improve
12:34:311 (1,2,3) - the sound is louder and you put the DS smaller here than the pervious stream, fix please


Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
Kami-senpai
No reply = fixed
Purple = noted but didn't fix yet
Red = disagree didn't fix

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons
your diff name should be Marathon

Reol-Netoge Haijin Sprechcor bezt part
Uta
00:03:476 (2,3) - Fix blanket
00:07:339 (1,2) - Fix design Not sure what you mean
00:11:657 (5,7) - Fix blanket
00:34:839 (1) - NC shouldnt be here It's start of new statement and it's downbeat, so I think NC should be there
00:35:748 (1) - NC ^
00:44:612 - should be clickable
01:06:438 (2,3,4) - too close
01:09:478 (3) - this slider should end at the next red tick There is sound in bg so i mapped according to that
01:11:100 (3) - ^ ^
01:12:519 - start new slider here
01:30:359 - should higher the SV here
01:31:859 - don't ignore this sound I don't want to introduce a jump so early into the song. Plus the sound isn't too emphatic
01:45:692 (6,7) - better blanket than stack
01:47:359 (2,3,4,5,1) - DS not proper
02:04:405 - dont ignore this sound http://puu.sh/oEsgU/a58e9ba764.jpg Listen 25% speed. There's no sound at all at blue tick
02:06:703 (1,2) - can be blanket Wanted to make a zigzag pattern. Did change slider shape tho
02:16:623 (1) - slider, more fit the song I wanted 02:16:865 (2) - , which is start of vocals to be emphasized, not just a slider end sound
02:19:405 - dont ignore the sound Again, there is no sound
02:48:277 - ^ ^
02:56:238 (1,2) - blanket
03:01:315 (1,1) - prefer this to be in at the middle 03:01:777 (1) - this is at middle
03:17:786 (5) - no sound ._. It's part of vocals
03:20:440 (1,2) - better blanket than stack I like the jump distance with stack better
03:25:171 - the sound is not dominant enough to be mapped Vocals are always prominent enough to be mapped
03:27:825 (1,3) - blanket
03:43:517 (5,6) - can be improve Don't know what you want, but I did move the end circle a bit
04:09:653 - sound here Nope
04:18:517 - sound here There's a faint echo, but mapping it would overpower that. You can't even hear it other than 25% speed anyways
04:36:324 (7,1) - bad flow Seems fine to me, but noted
04:46:074 - no sound There's a wub sound
04:51:645 (6) - prefer not to be clickable Mapped to wub sound in bg
05:34:322 (2,3) - it suppose to be blanket right? then fix it
05:56:407 (1,2,3,4) - better blanket
05:58:007 (1,2) - stack bad idea Blanketed instead
06:08:007 (2,3) - this gap should be shorten because of the next singel tap, or do the opposite The sounds on those are really emphasized, which is why I made distance higher
06:15:607 (1) - wat? fix design looks ugly Changed flow a bit, but keeping slider shape
06:50:130 (2) - x:252 y:136 for better flow and blanket Too far for 1/4 timing gap. However, I did blanket it better
06:59:481 (2,3,4,5,1,2,3,4,5,1) - the flow is bad, i know its beautiful, but still flow matters Lol at least it's beautiful ;-;. Will fix once I get an idea of what to do
06:59:481 (2,3,4,5,1,2,3,4,5,1) - ^
07:05:715 (2,3,4,5,1,2,3,4,5,1) - ^
08:09:452 (3,4,5) - too close compare to the pervious jump I like the jump flow from high distance to low distance. Will keep until someone else says otherwise
08:22:158 (3,4) - fix blanket Lol what blanket
08:22:864 - prefer this http://puu.sh/oEt53/b2f3522803.jpg
08:36:809 (1,2) - blanket Already correctly blanketed
08:40:409 (5,6,7) - prefer not stack triplet
08:42:294 (1,2) - can be blanket
09:04:752 (3,4,5) - stack better
09:33:680 (1,1,1,1) - no need to spam NC here
09:34:680 (1) - fix looks ugly
09:36:347 (1,3) - can be blanket
09:37:680 (1,2) - ^
09:39:014 (1,2,3) - idk why you make this closer than the pervious jump Continuous high jumps are tedious, plus the vocals here are less powerful
09:49:680 (1,2) - bad flow
10:18:651 (3) - this hard to notice, please dont stack this thing Not really stacked, but eh. Moved it a little farther apart
11:28:619 (3,4) - blanket 11:28:304 (1,4) - Blanketed these instead
11:47:883 (4,5,6,7,8,9,10,11,1) - the curve pattern can be improve
12:34:311 (1,2,3) - the sound is louder and you put the DS smaller here than the pervious stream, fix please If you didn't notice, all sounds of that type are mapped with low distance space or stacked or kick slider. It flows better, trust


Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Thank you for the mod!
[Crz]Makii
sorry for late ;w;
I'm busy these days so I will mod your marathon on next Monday or Tuesday,sorry ;w;
[Crz]Makii
m4m from your queue
[Utathon]
  1. od7.6 is low for 6.05 stars,try to increase it?
  2. 00:09:157 (4,5) - I think these can use 1/16 slider,music has a 1/16 rhythm there,better to catch.
  3. 00:23:021 (5) - add a NC here?sounds like a new rhythm and lyric start,I think NC is better.
  4. 00:27:566 (1,2,3) - a little confusing,increasing jumping suddenly without any rhythm's change.like 00:20:294 (1,2,3) - they are better.
  5. If you want to change ds I think 00:31:203 - and after can change a big ds xD
  6. 00:38:021 (4,1) - stack here?ok,I found lots of this patterns in your map,maybe it's your own idea,I agree it xD
  7. 01:16:573 (4,5) - well,this stack is not good,01:16:167 (2,3,4) - these are good idea,suddenly stack will make players feel unconfortable.
  8. 01:35:692 (7) - imo ctrl+G is better for flow,and more confortable.
  9. 01:39:692 (1) - I think you can make a blanket instead of stacking,like http://osu.ppy.sh/ss/5218018
  10. 01:40:692 (2,3,4) - make them follow 01:39:692 (1) - 's flow is better
  11. to make this part's break in 01:49:359 - , just need adjust break time
  12. 02:03:800 (3) - it breaks your flow,better to fix
  13. 03:19:517 (5) - NC here,to show the increase ds
  14. 03:46:517 (1) - can improve blanket like http://osu.ppy.sh/ss/5218317
  15. 04:04:880 (2,3) - these stack are strange,it break flow and make player feel strange.try to follow this part's flow.
  16. 04:41:038 (3,4,5) - well,people will ignore stack because of 04:40:181 (1,2) - influence,they will think it's same.remove the circle or make them visuaible
  17. 05:41:977 (7) - make it closer
  18. 05:56:407 (1,2,3,4) - you can make a blanket,avoid double sliders touched. http://osu.ppy.sh/ss/5218323
  19. 06:08:407 (4) - NC to show the decrease ds.
  20. 06:31:039 (1,2,3,1,2,1,1,2) - ...I can't understand your NC,try this? http://osu.ppy.sh/ss/5218330
  21. 06:37:858 (3,4) - also can make a blanket
  22. 06:55:585 (7,1) - poor flow,06:55:974 (1,2,1,2) - every a ctrl+G can improved imo
  23. 07:04:546 (1,2,3,4,5) - these flow is poor too,try this http://osu.ppy.sh/ss/5218340
  24. 07:05:228 (7) - better to remove it,a little comfortable
  25. 07:22:101 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - can you increase some ds?it's too crowded ;w;
  26. 07:31:664 (2,3,4,5,6,7) - this jump is too large,better to decrease ds.ds is not similar as 07:43:664 (2,3,4,5,6,7) - though they has same rhythm.
  27. 08:07:599 (2,3) - also a stack which breaks flow
  28. 08:50:094 (4,5) - ^
  29. 09:01:494 (1,2) - this stacked but 09:01:837 (1,2) - not,and you used same NC patterns,it's so confusing,thy to make them same patterns or remove NC
  30. 09:05:180 (4,5) - again problem
  31. 10:11:388 (4) - NC here,and 10:11:545 (1) - cancel NC
  32. 10:19:756 (2,3) - poor flow..better to fix
  33. 11:37:777 (1,2,3,4,5,6,7,8) - this stream is too large ds,I don't think put these in marathon's ending is a good idea.
  34. 12:15:290 (4) - increase ds
  35. 12:18:074 (1) - out screen,unrankable
  36. 12:26:733 (1) - ctrl+G
  37. 12:34:311 (1,2,3) - better to change to a 1/2 slider
sorry for too late xD
Topic Starter
Kami-senpai

[Crz]Sword wrote:

m4m from your queue
[Utathon]
  1. od7.6 is low for 6.05 stars,try to increase it?
  2. 00:09:157 (4,5) - I think these can use 1/16 slider,music has a 1/16 rhythm there,better to catch. Hard to read, unfortunately, with the song being so slow
  3. 00:23:021 (5) - add a NC here?sounds like a new rhythm and lyric start,I think NC is better.
  4. 00:27:566 (1,2,3) - a little confusing,increasing jumping suddenly without any rhythm's change.like 00:20:294 (1,2,3) - they are better.
  5. If you want to change ds I think 00:31:203 - and after can change a big ds xD
  6. 00:38:021 (4,1) - stack here?ok,I found lots of this patterns in your map,maybe it's your own idea,I agree it xD
  7. 01:16:573 (4,5) - well,this stack is not good,01:16:167 (2,3,4) - these are good idea,suddenly stack will make players feel unconfortable.
  8. 01:35:692 (7) - imo ctrl+G is better for flow,and more confortable.
  9. 01:39:692 (1) - I think you can make a blanket instead of stacking,like http://osu.ppy.sh/ss/5218018
  10. 01:40:692 (2,3,4) - make them follow 01:39:692 (1) - 's flow is better
  11. to make this part's break in 01:49:359 - , just need adjust break time
  12. 02:03:800 (3) - it breaks your flow,better to fix
  13. 03:19:517 (5) - NC here,to show the increase ds
  14. 03:46:517 (1) - can improve blanket like http://osu.ppy.sh/ss/5218317 Not sure what it's supposed to be blanketing
  15. 04:04:880 (2,3) - these stack are strange,it break flow and make player feel strange.try to follow this part's flow. It is an anti-jump to the next note
  16. 04:41:038 (3,4,5) - well,people will ignore stack because of 04:40:181 (1,2) - influence,they will think it's same.remove the circle or make them visuaible
  17. 05:41:977 (7) - make it closer
  18. 05:56:407 (1,2,3,4) - you can make a blanket,avoid double sliders touched. http://osu.ppy.sh/ss/5218323
  19. 06:08:407 (4) - NC to show the decrease ds.
  20. 06:31:039 (1,2,3,1,2,1,1,2) - ...I can't understand your NC,try this? http://osu.ppy.sh/ss/5218330
  21. 06:37:858 (3,4) - also can make a blanket whut
  22. 06:55:585 (7,1) - poor flow,06:55:974 (1,2,1,2) - every a ctrl+G can improved imo
  23. 07:04:546 (1,2,3,4,5) - these flow is poor too,try this http://osu.ppy.sh/ss/5218340
  24. 07:05:228 (7) - better to remove it,a little comfortable
  25. 07:22:101 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - can you increase some ds?it's too crowded ;w; But I like the super-stacked stream ;-;
  26. 07:31:664 (2,3,4,5,6,7) - this jump is too large,better to decrease ds.ds is not similar as 07:43:664 (2,3,4,5,6,7) - though they has same rhythm.
  27. 08:07:599 (2,3) - also a stack which breaks flow Same reason as above
  28. 08:50:094 (4,5) - ^ ^
  29. 09:01:494 (1,2) - this stacked but 09:01:837 (1,2) - not,and you used same NC patterns,it's so confusing,thy to make them same patterns or remove NC With hs, the sounds make it clear what I intended
  30. 09:05:180 (4,5) - again problem ^
  31. 10:11:388 (4) - NC here,and 10:11:545 (1) - cancel NC
  32. 10:19:756 (2,3) - poor flow..better to fix
  33. 11:37:777 (1,2,3,4,5,6,7,8) - this stream is too large ds,I don't think put these in marathon's ending is a good idea. I think since the stream shape is very linear and the bpm is fast, it should be ok. I have yet to miss a note on that stream
  34. 12:15:290 (4) - increase ds
  35. 12:18:074 (1) - out screen,unrankable
  36. 12:26:733 (1) - ctrl+G
  37. 12:34:311 (1,2,3) - better to change to a 1/2 slider
sorry for too late xD
Thanks for the mod! Will get to yours soon
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