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Harada Hitomi - nachu*nachu

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Muya
後半使われていないようなのでmp3をカットしておきました
よかったらどうぞ
http://puu.sh/M9S
Topic Starter
Thite
>muya
ありがとうございます、使わせていただきますヽ(*´3`)ノ chu!
Sharp
hey
Nnknht_old
a
Topic Starter
Thite
>sharp nnknht
thx starヽ(*´3`)ノ chu!
loli_milk
chu*chu~ :D
Topic Starter
Thite
>loli_milk
star thx~ヽ(*´3`)ノ chu!!
wiza
:oops:
rask_old
:) :D ;)
Topic Starter
Thite
>wiza rask
thx star~ヽ(*´3`)ノ chu!
Astom
Hi~

[General]
-Fix the preview point in all diff.

[Normal]
-00:32:347 (1,2,3,4,5) - sound a little out of place to me, all the beats of the diff. are in 1/1 so try to finish 00:32:816 (2) - in 00:33:128 - or try to do something different.

[Nachu]
-unsnapped objects, open AIMod and fix them.
-01:30:316 change of BPM for change the speed of sliders is not allowed anymore.
-00:59:222 - 01:00:237, I wonder if the use of kiai time like that is a good idea or not.
-snap timing points.

[gow's Hard]
-unsnapped objects, open AIMod and fix them.

By the way, nice song <3~ Star~
pokedigi
Of course Star LOL
Topic Starter
Thite

Astom wrote:

Hi~

[General]
-Fix the preview point in all diff.

[Normal]
-00:32:347 (1,2,3,4,5) - sound a little out of place to me, all the beats of the diff. are in 1/1 so try to finish 00:32:816 (2) - in 00:33:128 - or try to do something different.

[Nachu]
-unsnapped objects, open AIMod and fix them.
-01:30:316 change of BPM for change the speed of sliders is not allowed anymore.
-00:59:222 - 01:00:237, I wonder if the use of kiai time like that is a good idea or not.
-snap timing points.

[gow's Hard]
-unsnapped objects, open AIMod and fix them.

By the way, nice song <3~ Star~
>astom
thanks your mod~ :oops:
fixedヽ(*´3`)ノ chu!
Topic Starter
Thite

pokedigi wrote:

Of course Star LOL
thank you :oops:
wring
:D
Apriy
~~~:3
Topic Starter
Thite
>wring r1ca
thx for star~ヽ(*´3`)ノ chu!
S o r d a
ososugita :o
star~
Topic Starter
Thite

S o r d a wrote:

ososugita :o
star~
ieie~ :oops:
thx starヽ(*´3`)ノ chu!
Recruit_old
=)
ponsaku
nice song & nine map!!>.</
chu~ :oops:
Topic Starter
Thite
>recruit
thx star! :)

ponsaku wrote:

nice song & nine map!!>.</
chu~ :oops:
arigato~ヽ(*´3`)ノ chu!
Sylfear
chu~ :)
Topic Starter
Thite
>sylfear
thx star~
chu :oops:
Holoaz
General
Rank狙うなら☆3以下必須ですのでEasyを作ってください
ゲームか何かの曲ならsourceにそれのタイトルを書いておいてください
ComboColorは揃えた方がいいです
Normal
good
gow's Hard
good
nachu
00:29:066 (1,3) - 形が違うので揃えたほうがいいかと
01:27:034 (7) - 形がアレだったのでだいたいこんな感じで http://osu.ppy.sh/ss/52644
Insane
00:13:441 (2,3) - スライダーのスタート地点重ねた方がいいかと
00:37:191 (2) - 1grid up
01:02:503 (10) - ^
01:11:409 (6) - 1grid up & right

nice map :)
good luck
Topic Starter
Thite

Holoaz wrote:

General
Rank狙うなら☆3以下必須ですのでEasyを作ってください
ゲームか何かの曲ならsourceにそれのタイトルを書いておいてください
ComboColorは揃えた方がいいです
Normal
good
gow's Hard
good
nachu
00:29:066 (1,3) - 形が違うので揃えたほうがいいかと
01:27:034 (7) - 形がアレだったのでだいたいこんな感じで http://osu.ppy.sh/ss/52644
Insane
00:13:441 (2,3) - スライダーのスタート地点重ねた方がいいかと
00:37:191 (2) - 1grid up
01:02:503 (10) - ^
01:11:409 (6) - 1grid up & right

nice map :)
good luck
thx mod and star~ :oops:
ヽ(*´3`)ノ chu!
mooai
good map~ :)
star~~
Topic Starter
Thite
>mooai
thx star~ :oops:
LKs
Umm..... :(
there is a bad news that i cant mod your map in 24 hours..
I will leave my home tomorrow and wouldn't come back until Feb 3
whats more,now i have to go to sleep DX
i just forgot this big event, you know, Spring festival in China is coming.
but, i will mod your map, please wait for some days, sorry.

starrrr
Topic Starter
Thite

LKs wrote:

Umm..... :(
there is a bad news that i cant mod your map in 24 hours..
I will leave my home tomorrow and wouldn't come back until Feb 3
whats more,now i have to go to sleep DX
i just forgot this big event, you know, Spring festival in China is coming.
but, i will mod your map, please wait for some days, sorry.

starrrr
i see :)
i'm so glad,thank you~
LKs
hi

Normal

[00:11:878] clap
[00:28:441] 1 grid up (grid level=4)
[00:46:253] clap
[00:46:878] clap
[00:47:503] clap
[00:48:284] add a note
[01:15:003] add a note

gow's Hard

fine

nachu

[00:16:878] mistaken cover-note
[01:37:659] ^

Insane

Okay

only the one thing i cant very sure is the diff arrangement
i think gow's Hard seems like a insane more than a hard
here forms too lager a diff difference between these EHII
but,indeed,not bad map ;)
Topic Starter
Thite

LKs wrote:

hi

Normal

[00:11:878] clap
[00:28:441] 1 grid up (grid level=4)
[00:46:253] clap
[00:46:878] clap
[00:47:503] clap
[00:48:284] add a note
[01:15:003] add a note

gow's Hard

fine

nachu

[00:16:878] mistaken cover-note
[01:37:659] ^

Insane

Okay

only the one thing i cant very sure is the diff arrangement
i think gow's Hard seems like a insane more than a hard
here forms too lager a diff difference between these EHII
but,indeed,not bad map ;)
thx for your mod and star :oops:
Pokie
:)
Topic Starter
Thite
>Pokie
thx star :)
Shiro
General
The difficulty spread would be a lot better with an Easy diff.

Normal
The 1/1 all the way through makes it very repetitive.
00:40:316 (1) - I'm not sure having a note so soon after the spinner so far from the center is a good idea. Remember that this is the easiest diff of the map and is meant to new players. And new players have a hard time spinning, so retreiving their aim so fast is not possible for them. Make the spinner shorter ?
00:43:284 (6) - This rhythm is a bit surprising because the map has been 1/1 all the way through until now, and you suddenly use a 3/2 rhythm.
00:57:503 (1,2,3,4) - Why the spacing in this combo lower ?
These breaks during the kiai time play weird. You should map something in.
01:30:316 (1) - Too far from previous object - it's surprising and makes the rhythm hard to read.
01:40:316 (1) - A note so soon after the spinner and so far from the center of the screen might be too hard to play for new players. Make the spinner shorter ?
01:57:503 (1) - Too far from previous object. It makes the spacing hard to read.

Insane
This plays weird. The constant 1/2 even when I didn't expect it, and the random 1/4 streams, made me click furiously without trying to understand what rhythm is used or what to follow. The patterns are sometmes very confusing and hardly readable. I'll just point out the main spacing issues:
00:41:097 (4,5) -
01:40:316 (1,2,3,4,5) -

gow's Hard
This is absolutely not a Hard. Given the BPM, the constant 1/2, the random 1/4 streams, and the patterns that are for many hard to read and confusing. Rename to gowww's Insane.
00:05:316 (1,2,3) - Why this stream ? It doesn't make sense to me.
00:07:816 (1,2,3) - Why this stream ? It doesn't make sense to me.
00:26:409 (4,5,6) - These don't overlap correctly under (3,4) ingame.
00:32:347 (1) - Why this slider ? It doesn't make much sense and makes the rest harder to play because it's unexpected.
00:58:909 (5,6) - Why this stream ? It doesn't make sense to me.
01:32:347 (1) - Why this slider ?...
01:58:909 (5,6) - Why this stream ?...
It looks like you only mapped half the song, and copy pasted what you mapped onto the other half.

nachu
Why is this named nachu ? Wouldn't it be better to name it ABBA's Insane ?
01:30:316 - This red section is used only to reduce the slider speed, which is unrankable.
That's all I will say. The rest was pretty fine, although I disagree with the use of such small circles with such high spacing and overall difficulty, and the placement of random 1/4 triples/streams.


Map needs a lot of work for the hardest diffs. Catch me ingame, I will help you o/
Topic Starter
Thite

Odaril wrote:

General
The difficulty spread would be a lot better with an Easy diff.

Normal
The 1/1 all the way through makes it very repetitive.
00:40:316 (1) - I'm not sure having a note so soon after the spinner so far from the center is a good idea. Remember that this is the easiest diff of the map and is meant to new players. And new players have a hard time spinning, so retreiving their aim so fast is not possible for them. Make the spinner shorter ?
00:43:284 (6) - This rhythm is a bit surprising because the map has been 1/1 all the way through until now, and you suddenly use a 3/2 rhythm.
00:57:503 (1,2,3,4) - Why the spacing in this combo lower ?
These breaks during the kiai time play weird. You should map something in.
01:30:316 (1) - Too far from previous object - it's surprising and makes the rhythm hard to read.
01:40:316 (1) - A note so soon after the spinner and so far from the center of the screen might be too hard to play for new players. Make the spinner shorter ?
01:57:503 (1) - Too far from previous object. It makes the spacing hard to read.

Insane
This plays weird. The constant 1/2 even when I didn't expect it, and the random 1/4 streams, made me click furiously without trying to understand what rhythm is used or what to follow. The patterns are sometmes very confusing and hardly readable. I'll just point out the main spacing issues:
00:41:097 (4,5) -
01:40:316 (1,2,3,4,5) -

gow's Hard
This is absolutely not a Hard. Given the BPM, the constant 1/2, the random 1/4 streams, and the patterns that are for many hard to read and confusing. Rename to gowww's Insane.
00:05:316 (1,2,3) - Why this stream ? It doesn't make sense to me.
00:07:816 (1,2,3) - Why this stream ? It doesn't make sense to me.
00:26:409 (4,5,6) - These don't overlap correctly under (3,4) ingame.
00:32:347 (1) - Why this slider ? It doesn't make much sense and makes the rest harder to play because it's unexpected.
00:58:909 (5,6) - Why this stream ? It doesn't make sense to me.
01:32:347 (1) - Why this slider ?...
01:58:909 (5,6) - Why this stream ?...
It looks like you only mapped half the song, and copy pasted what you mapped onto the other half.

nachu
Why is this named nachu ? Wouldn't it be better to name it ABBA's Insane ?
01:30:316 - This red section is used only to reduce the slider speed, which is unrankable.
That's all I will say. The rest was pretty fine, although I disagree with the use of such small circles with such high spacing and overall difficulty, and the placement of random 1/4 triples/streams.


Map needs a lot of work for the hardest diffs. Catch me ingame, I will help you o/
thx for your mod~ :oops:
Garven
As per your request:

[General]
BG is 1023x767... can you extend it to 1024x768? Sounds dumb, but it'll eliminate tiny borders that show up in previews.

[Easy]
So short. ;_;
Raise some difficulty settings please. HP drain -> 3 at least, maybe OD/AR +2 or 3
00:17:816 (1) - Short repeating sliders like this are kind of hard for new players to figure out when it is going to end - especially if you have beats right after it. I recommend you try something else.
00:19:066 (2,3,4) - Also not a fan of stacks in easy difficulties, but this is more optional. There are others in this difficulty as well, if you wish to take care of those.
00:26:566 (2) - Maybe reposition this so it doesn't have that slight overlap with 1?
00:40:316 (1) - This is too soon after a spinner for an easy. With this BPM, I'd like to see at least three beats before the next note. Maybe start the spinner at 00:37:659 - and end it at 00:39:066 - ?
00:50:316 (1) - Same thing here... Maybe start the spinner at 00:50:316 (1) - and end it at 00:48:909 - with a normal hit instead of a finish?
00:57:191 (3) - Please don't stack under slider ends on easy difficulties. Those are the hardest to discern the rhythm.
01:17:503 (1) - Hrm, maybe extend this spinner to 01:20:316 - and set your timing section at 01:17:503 (1) - to be at zero volume, move it to 01:19:730 - and set a new timing section at 01:20:316 - at full volume? I think this would be much cooler than what you have now. Let me know if this is confusing. -_-


[Normal]
Difficulty settings are way too low. +2 to HP Drain, maybe 1-2 for AR/OD please.
00:30:003 (4) - This doesn't flow very well. Maybe if you changed the 3 slider to something like this it would help a little bit.
00:30:003 (4,1) - This spacing intentional?
00:34:378 (4) - Also doesn't flow very well. The back and forth motion isn't very smooth compared to how you mapped a lot of the rest of the difficulty up until this point, so it feels off.
00:40:316 (1) - Way too soon after a spinner. Try to aim for 2-3 beats for a normal at this BPM. Maybe end the spinner at 00:39:534 - ?
00:56:566 (3,1) - Spacing?
There are very few hit sounds used during the kiai sections. Maybe spruce it up a bit?
01:38:128 (1) - End this spinner at 01:39:534 - ?
01:41:566 (3,5) - Didn't like this overlap much
02:08:128 (1) - Extend spinner to 02:10:316 - Don't forget to move your timing section there too.

[gow's Hard]
00:26:409 (4,5,6) - Lower one grid down and one grid right so that it doesn't stack weird
01:09:066 (1) - Extend this spinner to 01:10:316 - (also the timing section)

[nachu]
00:59:222 - All these kiai fountains really aren't needed. -_-
01:30:316 - Yeah, as was said before, you cannot use uninherited timing sections (red lines) to alter slider speed like that. What you can do to achieve the same speeds is to set your current slider speeds to twice their value (so 1.0 -> 2.0, .75 -> 1.50) and set your slider velocity to half (so .9)
02:02:503 (1,2,1,2,1,2,1,2) - Aaah, so cool. <3
Really fun - I like this!

[Insane]
01:39:066 - Add a note here? You lose half of your health here. ;_;
Pretty fun here too~

Call me back - especially if you have questions with the stuff for [nachu].
日本語で説明やって見られてけど、あまり上手じゃありません。
Lizbeth
Hello there~

Agree with Odaril, spread could be better.

Insane
00:16:409 (1) - remove new combo?
00:26:722 (1,2,3) - not sure about this jump, there is no change in music to put those jumps, just my opinion.
00:42:034 (1) - remove new combo?
00:46:566 (1,1,2,3,4,5,6) - I think all should be in same combo
01:30:316 (1,2,1,2,3,4) - Same as above
01:51:722 (1) - remove new combo?
Add a break time
Maybe low hitsounds volume a bit, map is kinda noise with the higher volume D:
I felt diff a bit over mapped,
soft parts were nice ^^ <3

nachu
Same of the hitsounds
Add a break time
01:30:316 (1) - I'm not against of slowdowns but only when fit, and this one doesn't fit at all, totally threw me off while playing.
But this diff is pretty nice ^^ And is not over mapped. Good work.

Normal
Same of the hitsounds
Add a breaktime

gowww diff is fine for me.

Good luck~!
Topic Starter
Thite

Garven wrote:

As per your request:

[General]
BG is 1023x767... can you extend it to 1024x768? Sounds dumb, but it'll eliminate tiny borders that show up in previews.

[Easy]
So short. ;_;
Raise some difficulty settings please. HP drain -> 3 at least, maybe OD/AR +2 or 3
00:17:816 (1) - Short repeating sliders like this are kind of hard for new players to figure out when it is going to end - especially if you have beats right after it. I recommend you try something else.
00:19:066 (2,3,4) - Also not a fan of stacks in easy difficulties, but this is more optional. There are others in this difficulty as well, if you wish to take care of those.
00:26:566 (2) - Maybe reposition this so it doesn't have that slight overlap with 1?
00:40:316 (1) - This is too soon after a spinner for an easy. With this BPM, I'd like to see at least three beats before the next note. Maybe start the spinner at 00:37:659 - and end it at 00:39:066 - ?
00:50:316 (1) - Same thing here... Maybe start the spinner at 00:50:316 (1) - and end it at 00:48:909 - with a normal hit instead of a finish?
00:57:191 (3) - Please don't stack under slider ends on easy difficulties. Those are the hardest to discern the rhythm.
01:17:503 (1) - Hrm, maybe extend this spinner to 01:20:316 - and set your timing section at 01:17:503 (1) - to be at zero volume, move it to 01:19:730 - and set a new timing section at 01:20:316 - at full volume? I think this would be much cooler than what you have now. Let me know if this is confusing. -_-


[Normal]
Difficulty settings are way too low. +2 to HP Drain, maybe 1-2 for AR/OD please.
00:30:003 (4) - This doesn't flow very well. Maybe if you changed the 3 slider to something like this it would help a little bit.
00:30:003 (4,1) - This spacing intentional?
00:34:378 (4) - Also doesn't flow very well. The back and forth motion isn't very smooth compared to how you mapped a lot of the rest of the difficulty up until this point, so it feels off.
00:40:316 (1) - Way too soon after a spinner. Try to aim for 2-3 beats for a normal at this BPM. Maybe end the spinner at 00:39:534 - ?
00:56:566 (3,1) - Spacing?
There are very few hit sounds used during the kiai sections. Maybe spruce it up a bit?
01:38:128 (1) - End this spinner at 01:39:534 - ?
01:41:566 (3,5) - Didn't like this overlap much
02:08:128 (1) - Extend spinner to 02:10:316 - Don't forget to move your timing section there too.

[gow's Hard]
00:26:409 (4,5,6) - Lower one grid down and one grid right so that it doesn't stack weird
01:09:066 (1) - Extend this spinner to 01:10:316 - (also the timing section)

[nachu]
00:59:222 - All these kiai fountains really aren't needed. -_-
01:30:316 - Yeah, as was said before, you cannot use uninherited timing sections (red lines) to alter slider speed like that. What you can do to achieve the same speeds is to set your current slider speeds to twice their value (so 1.0 -> 2.0, .75 -> 1.50) and set your slider velocity to half (so .9)
02:02:503 (1,2,1,2,1,2,1,2) - Aaah, so cool. <3
Really fun - I like this!

[Insane]
01:39:066 - Add a note here? You lose half of your health here. ;_;
Pretty fun here too~

Call me back - especially if you have questions with the stuff for [nachu].
日本語で説明やって見られてけど、あまり上手じゃありません。
thx mod and star:3

almost all fixed :oops:
Topic Starter
Thite

Lizbeth wrote:

Hello there~

Agree with Odaril, spread could be better.

Insane
00:16:409 (1) - remove new combo?
00:26:722 (1,2,3) - not sure about this jump, there is no change in music to put those jumps, just my opinion.
00:42:034 (1) - remove new combo?
00:46:566 (1,1,2,3,4,5,6) - I think all should be in same combo
01:30:316 (1,2,1,2,3,4) - Same as above
01:51:722 (1) - remove new combo?
Add a break time
Maybe low hitsounds volume a bit, map is kinda noise with the higher volume D:
I felt diff a bit over mapped,
soft parts were nice ^^ <3

nachu
Same of the hitsounds
Add a break time
01:30:316 (1) - I'm not against of slowdowns but only when fit, and this one doesn't fit at all, totally threw me off while playing.
But this diff is pretty nice ^^ And is not over mapped. Good work.

Normal
Same of the hitsounds
Add a breaktime

gowww diff is fine for me.

Good luck~!
thx for your mod :oops:
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