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Earth Star Dream - Yumeiro Toridori Parade

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Total Posts
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Topic Starter
Suimya
This beatmap was submitted using in-game submission on Tuesday, May 17, 2016 at 19:44:40

Artist: Earth Star Dream
Title: Yumeiro Toridori Parade
Source: 魔法少女なんてもういいですから。
Tags: アース・スター ドリーム Mouiidesukara Mahou Shoujo Nante Mou Iidesukara opening tvsize tv size Sekai-nyan Sekai Karia
BPM: 138
Filesize: 18558kb
Play Time: 00:44
Difficulties Available:
  1. Easy (1.31 stars, 46 notes)
  2. Hard (2.86 stars, 110 notes)
  3. Karia's Normal (1.76 stars, 74 notes)
  4. Mahou Shoujo (3.45 stars, 147 notes)
Download: Earth Star Dream - Yumeiro Toridori Parade
Download: Earth Star Dream - Yumeiro Toridori Parade (no video)
Information: Scores/Beatmap Listing
---------------
catchy song <3

Normal by Karia
Mekki
Did IRC with Sekaii in all of her diffs o3o
16:09 Sekaii: Hey MkGuh o3o/
16:09 MkGuh: Hello :D
16:10 Sekaii: btw
16:10 Sekaii: can you check my map ;w;
16:10 Sekaii: i mean modding orz
16:10 MkGuh: to bubble? ;o
16:10 Sekaii: lol no
16:11 MkGuh: oh modding
16:11 MkGuh: XD
16:11 MkGuh: cuz i'm not a bn :(
16:11 Sekaii: sp = 0
16:11 Sekaii: pls
16:11 Sekaii: lol
16:11 MkGuh: sure :)
16:11 MkGuh: i mena
16:11 MkGuh: maybe
16:11 MkGuh: :(
16:11 Sekaii: still new map
16:11 MkGuh: if song is nice :3
16:11 Sekaii: eeeeh
16:11 Sekaii: i'll take sure then =3=
16:11 Sekaii: not maybe D:
16:11 MkGuh: send me map
16:11 *Sekaii is listening to [https://osu.ppy.sh/b/957826 Earth Star Dream - Yumeiro Toridori Parade]
16:11 Sekaii: this
16:11 MkGuh: pls XD
16:12 Sekaii: short song is short =3=
16:12 MkGuh: oh just 43 seconds nice
16:12 Sekaii: yup
16:12 Sekaii: i'm lazy
16:12 Sekaii: even for tv size
16:12 MkGuh: what i don't like from short maps is that it's harder to find issues
16:12 Sekaii: lol
16:12 Sekaii: post anything xD
16:12 Sekaii: i just want sp
16:12 Sekaii: ladskfjlkj
16:12 Sekaii: i'm baka
16:12 MkGuh: SLKDLÇKDÇLAD
16:13 MkGuh: I know
16:13 MkGuh: don't worry
16:13 MkGuh: I'll try to make a good mod o3o
16:13 Sekaii: yay www
16:21 MkGuh: ♥
16:22 Sekaii: owo
16:22 Sekaii: inb4 you're enjoying the song
16:22 Sekaii: wwwww
16:22 MkGuh: yeah o3o
16:22 Sekaii: =w=
16:23 Sekaii: it's a happy song afterall wwww
16:23 MkGuh: yeah o3o
16:29 MkGuh: woooo diffs are very well done
16:29 MkGuh: could we irc on your easy? XD
16:30 Sekaii: lol
16:30 Sekaii: i thought hard would have many things to mod
16:30 Sekaii: since it's my first
16:30 Sekaii: and sure xD
16:30 MkGuh: i didn't check hard yet
16:30 MkGuh: just a quick
16:30 MkGuh: at
16:30 MkGuh: easy and normal
16:30 MkGuh: but let's go to easy first o3o
16:31 MkGuh: 00:04:043 (1,2,3) - so, cutie, don't you wanna to polish that a bit more?
16:31 Sekaii: btw
16:31 Sekaii: about normal
16:31 Sekaii: just post it instead
16:31 Sekaii: since gd
16:31 Sekaii: orz
16:31 Sekaii: btw
16:31 MkGuh: 00:04:912 (2,3) - flow here is a bit bad
16:31 MkGuh: cuz players go down they them go up suddenly
16:32 MkGuh: it's a bit weird
16:32 MkGuh: i think you could polish the shape of (1) and (2) and that'd fix the problem
16:32 MkGuh: like wait
16:32 MkGuh: i'll give a example
16:32 Sekaii: okay
16:32 Sekaii: i fixed it www
16:33 Sekaii: how's this? http://puu.sh/opCYg/0e4b14bf86.jpg
16:33 MkGuh: http://puu.sh/opCYr/ba702e06e5.txt
16:33 Sekaii: o.o
16:33 MkGuh: http://puu.sh/opCYJ/0e67fa4eed.jpg
16:33 MkGuh: http://puu.sh/opCZ8/3301c5060d.jpg
16:33 MkGuh: something like those two puushs
16:33 MkGuh: yeah you made it well too but move (3) lower
16:33 MkGuh: :<
16:33 MkGuh: it flows a bit bad cuz i explained o3o
16:35 Sekaii: but i think i wanna keep the (3) for now
16:35 MkGuh: 00:17:956 (3) - your comboing start to get a bit inconsistent here
16:35 MkGuh: you are ncing notes in every 2 downbeats
16:35 MkGuh: then, there you started to break it for no reason
16:35 Sekaii: since it'll ruin the whole flow xD
16:35 Sekaii: and i'm so lazy lol
16:35 MkGuh: 00:17:956 (3) - add nc there o3o
16:35 MkGuh: 00:19:695 (1) - then remove here
16:35 MkGuh: 00:21:434 (3) - and add here o3o
16:36 Sekaii: okay
16:36 Sekaii: i think it fits more
16:36 Sekaii: =w=
16:36 MkGuh: baka sekaii XD
16:36 MkGuh: s0 lazy pls
16:37 Sekaii: always =3=
16:37 Sekaii: and anything more o.o
16:38 MkGuh: 00:28:391 (5) - i honestly don't know here
16:38 MkGuh: this should be nced
16:38 MkGuh: but it'd be weird due symmetry
16:38 MkGuh: XD
16:38 Sekaii: lol
16:38 Sekaii: i don't mind adding nc
16:38 MkGuh: then add it there
16:38 Sekaii: i don't follow the rules of symmetry tbh xD
16:39 MkGuh: 00:30:130 (1,2) - then swap them here
16:39 MkGuh: like remove from 1 and on 2
16:39 MkGuh: it's weird having on 1 and not on 2 that is stronger and it's a start of new beat
16:39 MkGuh: dont you think? ;>
16:39 Sekaii: oh
16:40 Sekaii: i think that's more understandable now o.o
16:40 Sekaii: good baka =w=
16:40 MkGuh: hahaha <3
16:40 MkGuh: well
16:41 MkGuh: your easy seems nice rhythmically
16:41 MkGuh: etc
16:41 MkGuh: i'll just go to hard now
16:41 MkGuh: cuz it's fine already o3o
16:41 MkGuh: btw this is the first hard you made on your whole mapping ife? XD
16:41 Sekaii: =w=/
16:41 Sekaii: o3o
16:41 Sekaii: okay
16:41 Sekaii: so there something in hard too?
16:41 Sekaii: no
16:41 Sekaii: like in 3 years
16:41 Sekaii: lol
16:42 Sekaii: i don't map hards nowadays xD
16:42 Sekaii: just insane
16:42 MkGuh: well i have to say
16:42 MkGuh: it's not bad
16:42 MkGuh: but i guess i have some points
16:42 MkGuh: lemme see o3o
16:43 Sekaii: o3o/
16:44 MkGuh: 00:02:159 (1) - if you listen carefully to the song you'l see that there is no song on this note
16:44 MkGuh: 00:03:898 (1) - neither on this one
16:44 MkGuh: so it is overmapped
16:44 MkGuh: delete them ;<
16:44 MkGuh: like listen in 25%
16:45 Sekaii: oh wow
16:45 Sekaii: you're right
16:45 Sekaii: removed them
16:46 MkGuh: 00:02:159 (1) - this one could have a bit of consideration
16:46 MkGuh: but another one
16:46 MkGuh: is for sure not
16:46 MkGuh: anyways to be safe i recommend deleting both
16:46 MkGuh: XD
16:46 Sekaii: well
16:46 Sekaii: it is hard afterall
16:46 MkGuh: 00:04:912 (1) - would you mind NCing this note to make players more attent to snapping changing?
16:47 Sekaii: so it's better to just remove them lol
16:47 MkGuh: since you changed from 1/3 to 1/4
16:47 Sekaii: okay
16:48 MkGuh: 00:05:782 (1) - uh sorry for just touching on most comboing but :v
16:48 MkGuh: what do you think of adding nc there
16:48 MkGuh: 00:06:651 (2) - and removing here
16:49 Sekaii: oh
16:49 Sekaii: hmm
16:49 MkGuh: 00:10:999 (1) - song starts here not 00:10:782 (3) - here
16:49 Sekaii: i added it on two
16:49 Sekaii: for music change
16:49 Sekaii: that's why
16:49 Sekaii: but okay
16:49 Sekaii: fixed it
16:50 MkGuh: 00:17:738 (1,2,3) - same here
16:50 MkGuh: if you don't understand
16:50 MkGuh: wou should add nc on the downbeat (slider)
16:50 MkGuh: not on the triplets
16:50 Sekaii: well
16:50 Sekaii: i always add on triples
16:50 Sekaii: that's why
16:50 Sekaii: i don't like adding on sliders xD
16:50 MkGuh: 00:14:478 (1) - the beat is strong here :< why they are stacked
16:51 Sekaii: orz
16:51 MkGuh: doesn't flow very well for that part :P
16:51 MkGuh: the stacking
16:51 Sekaii: it doesn't flow good? D:
16:51 MkGuh: btw i think it's okay having nc on triplets o3o
16:52 MkGuh: nah, it flows well but it doesn't fit the song
16:52 MkGuh: dnon't you think that the fact of this being a strong beat
16:52 MkGuh: players should be able to catch them like a jump or at least regular distance
16:52 MkGuh: but not stack
16:52 Sekaii: oh
16:52 Sekaii: but well
16:53 Sekaii: it's hard diff, so it's fine i guess
16:53 MkGuh: well it is but try to keep that in my mind next times :(
16:54 Sekaii: okay ;w;
16:54 Sekaii: orz
16:54 MkGuh: 00:30:130 (1) - don't you wanna to direct the angle of that slider up? like that http://puu.sh/opEAG/e4943019c7.jpg
16:54 MkGuh: current way flows a bit bad :<
16:55 Sekaii: well
16:55 Sekaii: the current one still flows good tbh
16:55 Sekaii: so
16:56 Sekaii: maybe i'll just keep it for now ;w;
16:56 Sekaii: sorry :c
16:56 MkGuh: you don't need to be lazy though PLS XD you just have to move the next patterns a bit up ;3;http://puu.sh/opEHg/d1bf17ac8c.jpg
16:56 MkGuh: it's okay, i am just suggesting XD
16:56 Sekaii: lol i know
16:56 MkGuh: well rest seems fine :D
16:56 Sekaii: it's that i'm lazy
16:56 Sekaii: it still flows good too
16:56 Sekaii: that's why xD
16:58 MkGuh: for insane i'd say the same about ther overmapped notes o3o
16:58 Sekaii: so that's all? :o
16:58 MkGuh: nu
16:58 MkGuh: lemme check insane tho :<
16:58 Sekaii: orz
16:58 MkGuh: 00:03:173 (4) - why 1/1? :( I guess it'd be better if you use 1/2 here too aswell as you did in hard
16:58 MkGuh: then add a note
16:58 Sekaii: i think i followed the song correctly this time ;w;
16:59 MkGuh: 00:22:086 (4) - i know that you nc in every triplet, but giving hp boost to players like that it's a bit bad
16:59 MkGuh: like for no reason
16:59 MkGuh: better removing nc there
17:00 MkGuh: insane seems fine that's all ;D
17:00 MkGuh: i'll mod karias diff too later o3o

On Karia's Normal I just have one point!

00:30:130 (1,2,3) - Don't you think the flow is pretty bad there? you are forcing players to go up then go down suddenly, that is not good for a Normal as beginners won't feel comfortable palying it.
Topic Starter
Suimya
Thanks MkGuh, with your helpful irc mod <3
Nakano Itsuki
short suggestion
repeats
2016-04-20 21:17 StarrStyx: seems good
2016-04-20 21:17 StarrStyx: c:
2016-04-20 21:18 Sekaii: =3=
2016-04-20 21:18 Sekaii: nothing to suggest?
2016-04-20 21:18 StarrStyx: =3=
2016-04-20 21:18 StarrStyx: not really
2016-04-20 21:18 Sekaii: orz
2016-04-20 21:18 StarrStyx: i suck at suggesting lol
2016-04-20 21:18 Sekaii: lol
2016-04-20 21:18 Sekaii: don't worry i suck at it too
2016-04-20 21:18 StarrStyx: especially when theres nothing evident in there i can see =3=
2016-04-20 21:19 Sekaii: =3=
2016-04-20 21:19 Sekaii: i thought there is many, but seems not :c
2016-04-20 21:19 StarrStyx: oh
2016-04-20 21:20 StarrStyx: looks like theres something
2016-04-20 21:20 StarrStyx: wait a sec
2016-04-20 21:20 StarrStyx: 00:39:259 (5,6,7) -
2016-04-20 21:20 Sekaii: o.o
2016-04-20 21:20 Sekaii: wow
2016-04-20 21:20 StarrStyx: i kno it's just to keep the same pattern
2016-04-20 21:21 StarrStyx: but imo i'd suggest putting the repeat instead of 00:39:259 (5) -
2016-04-20 21:21 StarrStyx: and then start the third stream 00:39:695
2016-04-20 21:22 Sekaii: hmm
2016-04-20 21:22 StarrStyx: just sounds weird
2016-04-20 21:23 Sekaii: oh wow
2016-04-20 21:23 Sekaii: it sounds much better now o3o
2016-04-20 21:23 Sekaii: fixed it
2016-04-20 21:23 Sekaii: good suggest <3
2016-04-20 21:23 StarrStyx: <3
2016-04-20 21:23 StarrStyx: others are fine imo
2016-04-20 21:23 StarrStyx: c:
2016-04-20 21:24 Sekaii: =w=
2016-04-20 21:24 Sekaii: just post that
2016-04-20 21:24 Sekaii: lol
Topic Starter
Suimya
Thanks baka Styx =3=/

Fixed it wwww
Hollow Delta
Easy
Very good, no problems.

Karia's Normal
00:42:521 (1,2,3) - The offbeat between 2 and 3 is odd considering how there were no other ones before that. 2 solutions to this.
Either put a note between 1 and 2 like this:http://puu.sh/opJr5/2a1a96881a.jpg
Or you could spread the notes out more to show the offbeat. Like this: http://puu.sh/opJvU/ce88eda4c5.jpg

Hard
Very good.

Mahou Shoujo
00:00:565 (1,2,3) - These are way too far apart. You might be able to get away with this if the sliders had a smoother play. Like this: http://puu.sh/opJPA/35b22641cc.jpg

Very good. Hopefully you get this ranked!
hyouri
Hello from hyouri's Modding Queue~

NM




  • General
  1. Consider these combo colors: http://puu.sh/opJ7O/39879f2819.png (You can do more or less)
  2. I suggest you add a storyboard because the song is so short, also it's a new experience adds life to the map :)


    Mahou Shoujo
  3. 00:00:565 - You could use 55% volume on this green tick instead of 60, 10% increase constant is better
  4. 00:02:159 (1) - There's no sound here, very unnecessary single
  5. 00:03:173 (4) - Wrong spacing here, you should do CTRL + C 00:02:304 (2) - on this, then CTRL + H to get the right placement
  6. 00:02:304 (2) - sliderend should end here 00:02:630 - on blue tick
  7. 00:03:898 (1) - I see you did same as first mod here, if you intend to use this atleast move it to the blue tick 00:03:934 -
  8. 00:04:912 (4,5,6,7) - This pattern can be remade into something like this https://osu.ppy.sh/ss/4975517
  9. 00:39:695 (6) - NC
  10. 00:42:956 (3) - Awkward spacing, move this a little
  11. 00:44:043 (6) - NC for the looks :)

    Good luck
Lily Bread
M4M from queue

[Easy]
nothing found.

[Karia's Normal]
00:43:173 - i feel there should be a circle here.

[Hard]
nothing found.

[Mahou Shoujo]
00:02:159 (1) - unnecessary circle, because there is no music here.
00:03:898 (1) - ^
00:37:738 (1) - this stream is a bit weird, because it should start at - 00:37:086 -, but you mapped vocal at - 00:37:086 (8) - ... a better way is change - 00:37:086 (8) - into a stream, because stream can express vocal too.

solid set, so i can't find much... good luck
Janpai
M4M from your queue

General
  1. Why Hard has a lot of custom combo colors while other diffs have only 5? and also Combo color 2 and 4 looks like the same or it's just my skin? xD

Easy
  1. 00:17:956 (1,2) - I think it's better if you blanket these two
  2. 00:21:434 (1) - Rhythm seems weird, vocals stops at 00:21:869, maybe make it 1/2 and add a 3/4 slider on 00:22:304 then add a circle on 00:23:608, it will have a gap but rhythm is more fitting than yours
  3. 00:26:651 (3) - Maybe make this vertical? Looks muce cleaner than horizontal
  4. 00:30:130 (3) - Raise the slider on the direction of the tail of 00:29:260 (2) I think it's much easier to play
  5. 00:38:825 (1) - slider looks groggy, put 2 white anchors in the middle like a staight line vertical and it will look nice
  6. Put spinner? so that people in the scoreboard will have different scores :v

Karia's Normal
  1. 00:02:738 (2,1) - Overlap is pretty noticeable
  2. 00:18:391 (2) - Put clap?\
  3. 00:20:130 (2) - ^
  4. 00:32:086 (2) - ^
  5. 00:42:521 (1,2,3) - Rhythm suggestion, make 00:42:521 (1) - 1/2 then add a circle on the redtick, next put the 00:43:391 (2) - in the white tick or you could make (2) 1/2 reverse so it follows the vocal

Hard
  1. 00:02:304 (4) - NC?
  2. 00:03:173 (6) - Slider looks unpolished
  3. 00:04:043 (7) - NC
  4. 00:04:912 (1) - Remove Nc, looks the following have are NC'd in a wrong way, try to be consistent on NCing on big white ticks
  5. 00:30:999 (3,5) - Blanket this two?
  6. 00:33:173 (4) - Ctrl+G?

Mahou Shoujo
  1. 00:02:159 (1) - Seems no beat here and in hard this is also empty
  2. 00:03:173 (4) - Sounds odd unlike the previous rhythms, make it 2 slider ends at the blue tick
  3. 00:03:898 (1) - Remove same reason above
  4. 00:12:304 (5) - Ctrl+G?
Remembering the days that I always play your old maps feels nostalgic :O Goodluck!!! here's my map, https://osu.ppy.sh/s/443589 you don't have to mod all diffs, just mod what you feel you like :)
sahuang
M4M from queue
Such a short song:) May not have a lot to say i guess

[General]
  1. maybe widescreen support?

[Easy]
  1. 00:17:956 (1,2) - blanket
  2. 00:24:043 (3,1) - ^ move 1 to 411|282 maybe
  3. 00:31:869 (1) - flow here is kinda weird,what about move it to 375|262 and stack with 00:29:260 (2) - ?

[Normal]
  1. 00:36:217 (2) - straight line is ok and 00:38:825 (3,4) - i dont understand why u use 3 dots
  2. 00:41:434 - miss a note.same as 00:40:564 (1) -
  3. 00:43:173 - miss a note

[Hard]
  1. 00:02:304 (4,5) - blanket
  2. 00:29:260 (4,5) - ^

[Mahou]
  1. ar-0.5
  2. 00:10:130 (2,3) - make 3 a slider as 2
  3. 00:42:738 (2,4) - blanket

GL :)

My map is here. Only mod Easy,Normal and Hard please, :)
Gaia
w
23:17 Gaia: can i rank aria
23:17 Gaia: or should i slap u to death so u'll do it yourself
23:17 Gaia: :>
23:18 Sekaii: D:
23:18 Sekaii: baka ;w;
23:18 Gaia: =.=
23:18 Sekaii: that's so mean orz
23:18 Gaia: no u
23:18 Sekaii: well :c
23:18 Gaia: are too lazy
23:18 Gaia: D:
23:18 Sekaii: orz
23:18 Sekaii: well
23:18 Sekaii: i'll try to revive it
23:19 Sekaii: and ask for bn =3=
23:19 Gaia: ok
23:19 Gaia: good
23:19 Gaia: now
23:19 Gaia: can i rank pleasure treasure
23:19 Gaia: or should i slap you to death before you'll do it
23:19 Gaia: :>
23:19 Sekaii: . . .
23:19 Sekaii: slap me?
23:19 Gaia: haha
23:19 Sekaii: ;w;
23:19 Sekaii: honestly
23:20 Gaia: ok ♥
23:20 *Gaia SLAPS SLAPS SLAPS SLAPS SLAPS SLAPS SLAPS SLAPS SLAPS SLAPS SLAPS SLAPS YOU
23:20 Sekaii: ;w;
23:20 Sekaii: t-that'
23:20 Sekaii: s
23:20 Sekaii: hurts orz
23:20 Gaia: good
23:20 Sekaii: btw
23:20 Gaia: ^-^
23:20 Gaia: it's supposed to hurt
23:20 Gaia: :D
23:20 Sekaii: testplay my map
23:20 Sekaii: =3=
23:20 Gaia: okie
23:21 Gaia: np
23:21 Gaia: me
23:21 Sekaii: and
23:21 Sekaii: maybe irc
23:21 Sekaii: lol
23:21 Gaia: sure
23:21 Gaia: np me
23:21 *Sekaii is listening to [https://osu.ppy.sh/b/957826 Earth Star Dream - Yumeiro Toridori Parade]
23:21 Sekaii: it's short anyways ww
23:25 Gaia: remap
23:25 Gaia: kds pls
23:25 Sekaii: orz
23:25 Sekaii: =3=
23:25 Sekaii: be serious pls ;w;
23:26 Gaia: 00:02:159 (1) - why does this note even exist theres nothing here
23:26 Sekaii: oh wait
23:26 Sekaii: lol
23:26 Sekaii: i thought i removed them
23:26 Gaia: 00:03:898 (1) - same
23:26 Sekaii: orz
23:27 Gaia: 00:07:412 - maybe?
23:27 Sekaii: triples?
23:27 Sekaii: hmm
23:28 Sekaii: okay
23:28 Gaia: 00:41:651 (4,1) - this pause felt a little awkward
23:28 Gaia: 00:19:478 (1) - idk maybe just me but this felt further than it looks lol
23:28 Sekaii: hmm
23:29 Sekaii: lol
23:29 Gaia: 00:22:195 (5) - i think remove this
23:29 Gaia: just try this http://puu.sh/oqeu1/40e4d04c8c.jpg
23:30 Gaia: 00:27:630 (5) - = =
23:30 Gaia: triples are here 00:27:847 -
23:30 Sekaii: orz
23:30 Sekaii: i thought i added it right now
23:31 Sekaii: orz
23:31 Sekaii: okay i'll fix it
23:31 Gaia: actually i think a bunch of ur triples are overmapped lol
23:32 Sekaii: :c
23:32 Gaia: actually
23:32 Gaia: nvm its not too bad
23:32 Sekaii: i had to make them
23:32 Sekaii: since this is insane
23:32 Sekaii: and this song is slow orz
23:33 Gaia: doesnt mean u should overmap = =
23:33 Gaia: hentai
23:33 Gaia: tentacle
23:33 Sekaii: :<
23:33 Sekaii: gomen
23:33 Sekaii: so anything else? :o
23:33 Sekaii: and post this if you're done tho =3=
23:34 Gaia: nah
23:34 Gaia: its good
23:35 Gaia: u might wanna consider changing 00:00:565 (1) - 00:04:043 (2) - into 1/3 repeats tho
23:36 Gaia: 00:03:173 (4) - and i know theres a tiny little sound on the red tick but u might as well make this into a 1/1
23:36 Gaia: consistent following the same instrument
23:36 Gaia: and watch out for spacing btwn 00:03:173 (4,1) -
23:37 Sekaii: orz
23:37 Sekaii: so it'll be huge spacing
23:37 Gaia: wat
23:37 Sekaii: i guess i should fix that too
23:37 Gaia: no just make it not so close lol
23:37 Gaia: make it reasonable
23:37 Sekaii: you mean this 00:03:173 (6,1) - ?
23:37 Sekaii: o.o
23:37 Gaia: wat
23:37 Gaia: 00:03:173 (4,1) -
23:38 Sekaii: oh lol
23:38 Sekaii: i fixed it hue
23:38 Gaia: alright now go mod my tv sizu insane too
23:38 Sekaii: :<
Topic Starter
Suimya
Thanks guys, fixed almost everything <3
lolia

MkGuh wrote:

On Karia's Normal I just have one point!

00:30:130 (1,2,3) - Don't you think the flow is pretty bad there? you are forcing players to go up then go down suddenly, that is not good for a Normal as beginners won't feel comfortable palying it. fixed

Bubblun wrote:

Karia's Normal
00:42:521 (1,2,3) - The offbeat between 2 and 3 is odd considering how there were no other ones before that. 2 solutions to this.
Either put a note between 1 and 2 like this:http://puu.sh/opJr5/2a1a96881a.jpg
Or you could spread the notes out more to show the offbeat. Like this: http://puu.sh/opJvU/ce88eda4c5.jpg fixed

Lily Bread wrote:

[Karia's Normal]
00:43:173 - i feel there should be a circle here. Feels a bit weird to me cuz I didn't follow vocals on here

Janpai wrote:

Karia's Normal
  1. 00:02:738 (2,1) - Overlap is pretty noticeable It's fine in-game
  2. 00:18:391 (2) - Put clap?\ Keep current HS patterns for emphasizing 00:19:260 - this beat.
  3. 00:20:130 (2) - ^ Same as above
  4. 00:32:086 (2) - ^ Keep for now. Seems no problem with current hs
  5. 00:42:521 (1,2,3) - Rhythm suggestion, make 00:42:521 (1) - 1/2 then add a circle on the redtick, next put the 00:43:391 (2) - in the white tick or you could make (2) 1/2 reverse so it follows the vocal You're right, but I didn't follow that vocal on here

sahuang wrote:

[Normal]
  1. 00:36:217 (2) - straight line is ok and 00:38:825 (3,4) - i dont understand why u use 3 dots Just my taste
  2. 00:41:434 - miss a note.same as 00:40:564 (1) - Current rhythm is right for vocal
  3. 00:43:173 - miss a note The last rhythms are not following the vocal
Thanks for moddings!
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7521,10999,14478,17956,21434,22956,24912,28391,31869,35347,37086,40564,42521
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:Earth Star Dream
Creator:Sekaii
Version:Karia's Normal
Source:魔法少女なんてもういいですから。
Tags:Mahou Shoujo Nante Mou Iidesukara opening tvsize tv size Sekai-nyan Sekai Karia
BeatmapID:957933
BeatmapSetID:445895

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"45555.jpg",0,0
Video,158,"video.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
565,434.782608695652,4,2,1,60,1,0
4043,-100,4,2,1,65,0,0
10999,-100,4,2,1,75,0,1
11108,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 255,170,255
Combo3 : 176,87,249
Combo4 : 64,64,255
Combo5 : 255,145,145
Combo6 : 157,255,157
Combo7 : 100,177,255
Combo8 : 255,255,136

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Nakano Itsuki

Gaia wrote:

rank aria

Gaia wrote:

rank aria

Gaia wrote:

rank aria

Gaia wrote:

rank aria

Gaia wrote:

rank aria
Hollow Delta
Are you accepting Guest Difficulties? If so I'd like to make an Insane / Extra for this song.
Topic Starter
Suimya

Bubblun wrote:

Are you accepting Guest Difficulties? If so I'd like to make an Insane / Extra for this song.
Sorry but i'm not taking more gds for this!
Hollow Delta

Sekaii wrote:

Bubblun wrote:

Are you accepting Guest Difficulties? If so I'd like to make an Insane / Extra for this song.
Sorry but i'm not taking more gds for this!
Well good luck anyways.
Hollow Delta

Sekaii wrote:

Bubblun wrote:

Are you accepting Guest Difficulties? If so I'd like to make an Insane / Extra for this song.
Sorry but i'm not taking more gds for this!
Well, good luck anyways!
Naxess
From Queue

[ Easy]
SPOILER
00:21:434 (1) - Ctrl + Shift + R -10 degrees, move to (175; 102) for minor improvement in flow between 00:20:999 (4,1)

00:30:130 (3) - In terms of flow, this object is placed badly. Look at the flow between 00:29:260 (2,3,1)
Consider following these steps:
  1. 00:26:651 (3) - Ctrl + Shift + R 15 degrees on selection center.
  2. 00:28:391 (1) - Same here, but -15 degrees instead (symmetry).
  3. 00:29:260 (2) - Move this to (475; 211) and use it to blanket 00:28:391 (1)
  4. 00:30:130 (3) - Move to (317; 302) and use it to blanket 00:31:869 (1)
00:41:434 (4) - How about moving the tail of this slider further from 00:42:738 (1) so the transition is smoother?

00:44:043 (3) - I noticed this wasn't linear to the path of the previous slider, it's slightly off. Consider moving it to (87; 113), for example.

That's about all I would change in this one.

[ Karia's Normal]
SPOILER
00:42:521 (1,2,3) - This rhythm seems a bit off considering that you've been following vocal throughout the rest of the song.
Consider using this one, for example:


There seem to be a lot of sliders with excess control points.
00:38:825 (3,4) and 00:42:521 (1,2) - Here's some straight sliders with excess white points in their path, for example.
Even though they don't really matter, I'd still suggest removing them for the sake of professionalism.

00:11:869 (3) and 00:25:782 (3) or 00:35:347 (1) - Just a suggestion, but you could make these notes tight elbow sliders for variation.
Seems like tight elbows and sliderkinks work really well on sliders that have a loud sound on their tail...



00:12:738 (1) and 00:26:651 (1) or 00:15:347 (2) and 00:29:260 (2) - Something similar could be done here, either using a tight elbow here as well (which gets repetitive imo if you've included the two others) or using a sliderkink.


Well, basically just suggestions.

[ Hard]
SPOILER
00:05:564 (2) - I'd move this circle to (185; 27) to continue the flow of 00:04:912 (3)

00:14:478 (1) - I'd make this slider straight to follow vocal better.
00:17:956 (3) - This one, however, you could have a red point in.
Will also make it's slider shape consistent over it's combo which is good for aesthetics.

00:07:086 (2) - Change this slider to a flipped copy of 00:06:651 (1) for better flow.
Then to fix the flow with the circles and also make it more intuitive to play and watch:
00:07:521 (3) - Move to (191; 288)
00:08:391 (4) - Move to (190; 310)
This sort of an effect will make it seem like the circle is moving downwards slowly, which looks better than simply clicking on seemingly stacked circles at the same position over and over again.

00:21:325 (2,5) - I can't hear any sounds on these notes, but they still play well... successful overmapping? :P

00:38:391 (7) - NC
00:38:608 (1) - Remove NC
00:39:695 (6) - NC
00:37:086 (1,2) and 00:38:391 (1,2) and 00:39:695 (1,2) - has inconsistent DS
Either way, I think you should change this part's rhythm:
00:37:086 - Here is a downbeat and the start of the measure. One pattern will be used from here to 00:38:717
00:38:825 - Here is another downbeat and the start of a parallel measure of the other one, which suggests that they use the same rhythm.
Basically 00:37:086 - 00:38:717 should use the same rhythm as 00:38:825 - 00:40:456 for the sake of consistency.
Plus it'll allow you to NC and mirror it better by having a pattern that fills a whole measure.
(If you don't decide to make them parallel, see the striked notes instead)

00:26:217 - This sound is clickable, but the same sound at 00:27:086 is not. It's a bit too much to sacrifice an emphasization like this, even considering that you're using a pattern of 1/1 sliders at the start of downbeats during this section. Try this, for example:

To keep this sort of pattern consistent I'll point out some other places as well during this section that should be made like this:
00:30:130 (1) - Make two 1/2 sliders or some circles, as long as 00:30:130 and 00:30:564 are clickable.
00:33:608 (1) - Same, current head and tail should be clickable instead.

00:30:782 (2,3) - Make these a 1/2 slider instead. Placement is perfect though, so it'd look something like this:

[ General]
SPOILER
  1. Sound files are fine.
  2. Audio is of reasonable quality.
  3. Background is right resolution.
  4. There are no song setup inconsistencies.
  5. Nice! ;)

Good luck! :)
Topic Starter
Suimya

Naxess wrote:

From Queue

[ Easy]
SPOILER
00:21:434 (1) - Ctrl + Shift + R -10 degrees, move to (175; 102) for minor improvement in flow between 00:20:999 (4,1) I don't think it fits

00:30:130 (3) - In terms of flow, this object is placed badly. Look at the flow between 00:29:260 (2,3,1) I don't think there is anything wrong with it, it follows the song nicely, so i might just keep it
Consider following these steps:
  1. 00:26:651 (3) - Ctrl + Shift + R 15 degrees on selection center.
  2. 00:28:391 (1) - Same here, but -15 degrees instead (symmetry).
  3. 00:29:260 (2) - Move this to (475; 211) and use it to blanket 00:28:391 (1)
  4. 00:30:130 (3) - Move to (317; 302) and use it to blanket 00:31:869 (1)
00:41:434 (4) - How about moving the tail of this slider further from 00:42:738 (1) so the transition is smoother? nah, i think it's still nice tho. So maybe not

00:44:043 (3) - I noticed this wasn't linear to the path of the previous slider, it's slightly off. Consider moving it to (87; 113), for example. Fixed it

That's about all I would change in this one.


[ Hard]
SPOILER
00:05:564 (2) - I'd move this circle to (185; 27) to continue the flow of 00:04:912 (3) I don't think i like how you did it, and i think i'll just keep it as it is for now. Sorry ></

00:14:478 (1) - I'd make this slider straight to follow vocal better. ^ same
00:17:956 (3) - This one, however, you could have a red point in. I don't think it needed any changing, it still fits the song tbh, so maybe not
Will also make it's slider shape consistent over it's combo which is good for aesthetics.

00:07:086 (2) - Change this slider to a flipped copy of 00:06:651 (1) for better flow. well, maybe it would be nice, but with the flow on my hard diff, i think it'll be better if i just keep it for now, sorry~
Then to fix the flow with the circles and also make it more intuitive to play and watch:
00:07:521 (3) - Move to (191; 288) no changes, I kinda like it like this
00:08:391 (4) - Move to (190; 310) ^
This sort of an effect will make it seem like the circle is moving downwards slowly, which looks better than simply clicking on seemingly stacked circles at the same position over and over again.

00:21:325 (2,5) - I can't hear any sounds on these notes, but they still play well... successful overmapping? :P

00:38:391 (7) - NC no, it'll ruin my nc patterns
00:38:608 (1) - Remove NC ^
00:39:695 (6) - NC ^
00:37:086 (1,2) and 00:38:391 (1,2) and 00:39:695 (1,2) - has inconsistent DS okay, fixed them~
Either way, I think you should change this part's rhythm:
00:37:086 - Here is a downbeat and the start of the measure. One pattern will be used from here to 00:38:717 I really think this will ruin my rhythm so maybe not
00:38:825 - Here is another downbeat and the start of a parallel measure of the other one, which suggests that they use the same rhythm. ^ same
Basically 00:37:086 - 00:38:717 should use the same rhythm as 00:38:825 - 00:40:456 for the sake of consistency. ^
Plus it'll allow you to NC and mirror it better by having a pattern that fills a whole measure.
(If you don't decide to make them parallel, see the striked notes instead)

00:26:217 - This sound is clickable, but the same sound at 00:27:086 is not. It's a bit too much to sacrifice an emphasization like this, even considering that you're using a pattern of 1/1 sliders at the start of downbeats during this section. Try this, for example: I don't think this fits my diff, so no

To keep this sort of pattern consistent I'll point out some other places as well during this section that should be made like this: ^ same
00:30:130 (1) - Make two 1/2 sliders or some circles, as long as 00:30:130 and 00:30:564 are clickable. ^
00:33:608 (1) - Same, current head and tail should be clickable instead. ^

00:30:782 (2,3) - Make these a 1/2 slider instead. Placement is perfect though, so it'd look something like this:

Good luck! :)
Thanks for the mod and updated Karia's diff!
Mekki
how to get many mods in so short time teach me baka senpai XD
Okoratu
Topic Starter
Suimya
wow! it's much better, thanks so much Oko owo/

I'll update the map now =w=/
AmigoDoChroome
hi, simple mod

easy
perfect easy! congts

normal
00:04:043 (1) - x512 y248
00:32:521 (3) - x276 y168
00:34:695 (4) - x268 y276
00:37:956 (2) - x116 y144

hard
00:12:304 (4) - curved
00:17:086 (3) - x108 y140
00:17:086 (3,5,6) - curved
00:27:521 (3) - x80 y228
00:42:304 (5) - note here

mahou~
ar 8 please
00:21:217 (1) - wrong nc
00:22:956 (1) - ^^
00:31:651 (1) - ^^
00:33:391 (1) - ^^
00:35:130 (1) - ^^
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