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Ray - Kimi to Ita Sora

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Tuesday, May 2, 2017 at 9:08:40 AM

Artist: Ray
Title: Kimi to Ita Sora
Source: 蒼の彼方のフォーリズム
Tags: Ao no Kanata no Four Rhythm ending visual novel eroge sprite fumika kantokun
BPM: 161
Filesize: 25959kb
Play Time: 01:23
Difficulties Available:
  1. Fumika's Hard (3.33 stars, 231 notes)
  2. Hard (2.87 stars, 182 notes)
  3. Insane (4.47 stars, 295 notes)
  4. Kanto's Easy (1.65 stars, 95 notes)
  5. Normal (1.89 stars, 141 notes)
Download: Ray - Kimi to Ita Sora
Download: Ray - Kimi to Ita Sora (no video)
Information: Scores/Beatmap Listing
---------------
#43 蒼の彼方のフォーリズム

Hard & Hitsound by Fumika
Easy by Kantokun

mashiro my <33
Fumika
:P :P :P :P :P :P :P :P :P :P :P :P
KantoKun
give me GDDDD
Deppyforce
m4m from your queue

[General]
i know its still wip but dont forget to fix source and tags


[Kanto]
widescreen support
00:29:213 - slidertick sound here shouldnt be clap sound
00:37:412 - u can start spinner here instead to map stream so u can map the part at 00:35:921 - properly
01:03:871 (2) - this sound in the song is pretty much same as other claps in the kiai, why use different sample lol

[Fumika]
00:04:617 (1,1) - flows a bit weird atm maybe try move 2nd slider to around x135 y137 so curve slider is pointing to the straight one
00:31:356 (1) - idrk but i find this nc ไม่จำเป็น
00:53:809 (1,2,1,2,3) - imo this rhythm works better http://puu.sh/oGY2f/08059c81b1.jpg try it pls
01:04:803 (1,2,3) - try ctrl+g rhythm here it fits better with vocal
01:21:200 (1) - maybe do http://puu.sh/oGYcj/80633ef475.jpg instead to map melody xd

[Insane]
00:17:660 (4,5) - merge this to 1/2 slider follows vocal and plays nicer imoo
00:24:368 (2,3) - maybe change this to 2 kicksliders to map piano
00:42:256 (2) - 00:45:238 (2) - nc? so its constant with 00:39:275 (1) -
00:58:095 (1,2,3,5) - is this blanketing anything?? xd if its not try blanket a circle pls i cant tell
01:20:641 (5,1) - try http://puu.sh/oGYxW/a811de95be.jpg instead to map piano (maybe nc 5 too

good luck!
Fumika

Deppyforce wrote:

m4m from your queue

[Fumika]
00:04:617 (1,1) - flows a bit weird atm maybe try move 2nd slider to around x135 y137 so curve slider is pointing to the straight one :arrow: That was my purpose.\
00:31:356 (1) - idrk but i find this nc ไม่จำเป็น :arrow: If it just triplet I wouldn't do that but it's 1/4 kick-slider, of course it needed new combo for that.
00:53:809 (1,2,1,2,3) - imo this rhythm works better http://puu.sh/oGY2f/08059c81b1.jpg try it pls :arrow: It's playable but it will getting bored for me, so no.
01:04:803 (1,2,3) - try ctrl+g rhythm here it fits better with vocal :arrow: In that case, that will break the flow on 01:05:548 - no for this.
01:21:200 (1) - maybe do http://puu.sh/oGYcj/80633ef475.jpg instead to map melody xd :arrow: nah, I want to keep my spinner for the vocal.

good luck!
Thanks for your modding, but no change for me :oops:
Lasse
m4m lo
mod this thanks: https://osu.ppy.sh/s/446085

[general]
lol I thought that cheer was some weird hitsound at first, it's so distracting but I guess it belongs to the song
01:13:188 - some form of whistle for this? high pitched sound is so strong - also for 01:04:244 - 01:05:735 -
01:23:623 - why do you put a whislte on the spinenr but silence it lol. since there is some sound, keeping the whistle and raising volume would be nice

[insane]
maybe raise od to ~7.5?
00:17:660 (4,5,1) - two things here: 1 could really use some kind of jump instead of being in a low spaced line since it'S pretty strong and that would also be consistent with how you structured your spacing around here. also: 00:17:474 (3,4,5) - makes for really awkward movement as the spacing diffence is huge but the angle is really wide. even sth like http://lasse.s-ul.eu/jH2Z4q6a.png would work to solve both things
00:36:294 (2) - would go well with some more emphasis imo
00:38:902 (6,1) - how about spacing this like your other 1/1 gaps instead of stacking?
00:54:927 (1) - suddenly dropping the spacing onto this note doesnt work that well with how the music builds up, so maybe sth like http://i.imgur.com/yUfpwYa.jpg ?
01:20:082 (2,3,4) - could use a little more spacing, you have so much buildup with 01:17:660 (1,2,3,4,5,1,2,3,4,5,6,7) - and then suddenly those babyjumps
xd
also 01:20:641 (5) - could work well with a way more acute angle to make it feel more emphasized

[fumika]
is that nc spam for the intro really needed? making pairs of 2 would make much more sense imo to go better with finishes and strong vocals
00:08:716 (3,1) - idk how you did that, but this is the same comboclor twice in a row which is unrankable lol
http://i.imgur.com/DNmfV4N.jpg
same on 01:19:896 (1,1) - . might have missed some idk, just check for yourself lol
00:13:561 - seems way too strong for a sliderend, how about removing repeat and adding a circle?
00:18:964 (3,4) - only time you stack this pattern and doesnt really work since 4 is quite strong
00:31:356 (1) - this just feels so wrong to play. you click that really weak sound and then end it on cymbal, just put two circles or skip the blue tick imo

[normal]
looks fine so far lol

[kanto]
00:17:287 (2,4) - can be a bit easy to misread here since 4 appears so early and 1-2 movement suggests sth like http://i.imgur.com/j4wMCcw.jpg
00:32:194 (2,3) - not covering half the sldier und the last object would be nice lol
01:03:871 (2) - wrong sampleset? dont think you wanted default clap here

seems nice
gl
KantoKun
SPOILER
osu file format v14

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AudioLeadIn: 0
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[Metadata]
Title:Kimi Toita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:Momochikun
Version:Kanto's Easy
Source:
Tags:
BeatmapID:969644
BeatmapSetID:445879

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Fumika
did fix only nc and add some missing hs :roll:
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Title:Kimi Toita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:Momochikun
Version:Fumika's Hard
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//Storyboard Sound Samples

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Combo2 : 128,255,255
Combo3 : 128,255,128

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344,44,66294,1,2,0:0:0:0:
428,88,66480,2,0,P|448:116|448:156,1,72.5,0|2,1:0|0:0,0:0:0:0:
320,204,66853,2,0,P|300:176|300:136,1,72.5,8|2,0:0|0:0,0:0:0:0:
228,256,67225,6,0,P|192:272|148:260,1,72.5,0|2,1:0|0:0,0:0:0:0:
80,148,67598,2,0,L|76:224,1,72.5,8|2,0:0|0:0,0:0:0:0:
180,116,67971,2,0,L|184:192,1,72.5,0|2,1:0|0:0,0:0:0:0:
272,84,68343,6,0,L|276:36,3,36.25,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
284,116,68716,6,0,P|328:132|364:120,1,72.5,4|2,1:0|0:0,0:0:0:0:
400,256,69089,2,0,P|432:244|460:208,1,72.5,8|2,0:0|0:0,0:0:0:0:
304,232,69461,2,0,L|300:308,1,72.5,0|2,1:0|0:0,0:0:0:0:
212,196,69834,2,0,L|208:272,1,72.5,8|2,0:0|0:0,0:0:0:0:
104,360,70207,6,0,P|68:364|36:348,1,72.5,0|2,1:0|0:0,0:0:0:0:
8,260,70579,1,8,0:0:0:0:
36,168,70766,2,0,B|68:148|68:148|108:144,1,72.5,2|0,0:0|1:0,0:0:0:0:
204,48,71138,2,0,B|240:60|240:60|264:88,1,72.5,2|8,0:0|0:0,0:0:0:0:
292,220,71511,1,2,0:0:0:0:
204,324,71697,6,0,L|132:320,2,72.5,0|2|8,1:0|0:0|0:0,0:0:0:0:
288,364,72256,1,2,0:0:0:0:
372,324,72443,2,0,L|444:320,1,72.5,0|2,1:0|0:0,0:0:0:0:
500,244,72815,1,8,0:0:0:0:
480,152,73002,1,2,0:0:0:0:
320,56,73188,6,0,B|316:84|316:84|328:108|328:108|320:140,2,72.5,0|2|8,1:0|0:0|0:0,0:0:0:0:
160,148,73747,6,0,P|120:156|88:136,1,72.5,2|0,0:0|1:0,0:0:0:0:
132,56,74120,1,2,0:0:0:0:
224,36,74306,1,8,0:0:0:0:
288,100,74492,1,2,0:0:0:0:
424,84,74679,6,0,L|428:12,1,72.5,4|2,1:0|0:0,0:0:0:0:
480,152,75051,2,0,P|444:172|392:156,1,72.5,8|2,0:0|0:0,0:0:0:0:
320,112,75424,2,0,P|284:92|232:108,1,72.5,0|2,1:0|0:0,0:0:0:0:
172,144,75797,1,8,0:0:0:0:
164,236,75983,1,2,0:0:0:0:
216,312,76169,2,0,L|288:316,1,72.5,0|2,1:0|0:0,0:0:0:0:
124,320,76542,6,0,L|52:316,1,72.5,8|2,0:0|0:0,0:0:0:0:
192,220,76915,2,0,L|264:216,1,72.5,0|2,1:0|0:0,0:0:0:0:
124,148,77287,2,0,L|52:152,1,72.5,8|2,0:0|0:0,0:0:0:0:
188,52,77660,6,0,P|224:44|260:52,1,72.5,0|2,1:0|0:0,0:0:0:0:
328,112,78033,1,8,0:0:0:0:
352,204,78219,2,0,L|348:280,1,72.5,2|0,0:0|1:0,0:0:0:0:
440,184,78592,2,0,L|436:260,1,72.5,2|8,0:0|0:0,0:0:0:0:
500,108,78964,1,2,0:0:0:0:
424,32,79151,21,0,1:0:0:0:
396,36,79244,1,2,0:0:0:0:
368,40,79337,1,2,0:0:0:0:
340,44,79430,1,2,0:0:0:0:
312,48,79523,70,0,L|280:76,3,36.25,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,72,79896,70,0,L|240:108,3,36.25,2|2|2|2,1:0|0:0|0:0|0:0,0:0:0:0:
216,120,80269,22,0,L|216:160,3,36.25,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
216,184,80641,21,2,0:0:0:0:
256,192,81200,12,2,83623,0:0:0:0:
__Hatsune_Miku
[basic]
  1. Trun off Widescreen Support
  2. Add Tag [a-gain ao no kanata no four rhythm across the blue aokana short version edit tv size ] Please I found Same map
[Kanto's Easy]

  1. 00:04:617 (1) - make better blanket.
  2. 00:32:940 (3) - avoid Overlap 00:32:940 (3) -
  3. 00:38:157 (3) - blanket 00:38:902 (1) -
[Insane]
  1. HP - 7.5 / AR - 8 / OD - 7
  2. Remove x0.95 Green line (is not good)
I can't Catch problem well.. sorry
Underforest
since you will revive this why not take a better mp3? the character voice looks noising and it will distract the players :(
Mafumafu
[Kanto's Easy]
AR OD -1 HP -1.5
00:32:194 (2,3) - Do not overlap in Easy difficulty!
01:04:244 (3,1) - ^
3/2 sliders sounds offbeat to me. ;w;

[Normal]
HP+0.5
00:20:269 (3,5) - Avoid this overlap
00:42:256 - This should be clickable
00:44:865 (1) - ^
00:53:809 (1,2,3,4,5) - Rhythm is too hard for Normal

[Fumika's Hard]
Gap between Normal and Hard is too large.
AR 7.5 HP 5.5
00:10:579 (1,2,3,4,1,2,1,2,1,2) - Rhythm should be nerfed Same at 00:23:995 (1,2,1,2) - . Use some 1/2 sliders instead.
00:16:915 (1,2,1,2,1,2) - Having so many singletaps is imbalancedly difficult for Hard.
00:31:356 (1,1) - This stack is not recommended. It's too hard to read
01:03:685 (4,1) - DS too large

This diff contains too many Insane patterns.

[Insane]
00:24:368 (2) - This is not a nice rhythm. Player may mistake at when the kick slider ends and cannot hit the 1/4 circle correctly.
00:29:213 (4,5) - No specific reason to use 1/4
00:43:188 (6) - NC

Good luck!
Topic Starter
Momochikun
i want to add video so cutting the mp3 from the show itself is the best choice, as the full ver of this song have different ending so it can't be cut to fit the video.

added easier Hard diff, will check the mods later
thanks :3

Deppyforce wrote:

m4m from your queue


[Insane]
00:17:660 (4,5) - merge this to 1/2 slider follows vocal and plays nicer imoo i prefer notes tbh
00:24:368 (2,3) - maybe change this to 2 kicksliders to map piano yes
00:42:256 (2) - 00:45:238 (2) - nc? so its constant with 00:39:275 (1) -
00:58:095 (1,2,3,5) - is this blanketing anything?? xd if its not try blanket a circle pls i cant tell lol i dont attend it there
01:20:641 (5,1) - try http://puu.sh/oGYxW/a811de95be.jpg instead to map piano (maybe nc 5 too

good luck!

Regraz wrote:

[Normal]
HP+0.5 ok
00:20:269 (3,5) - Avoid this overlap
00:42:256 - This should be clickable
00:44:865 (1) - ^
00:53:809 (1,2,3,4,5) - Rhythm is too hard for Normal


[Insane]
00:24:368 (2) - This is not a nice rhythm. Player may mistake at when the kick slider ends and cannot hit the 1/4 circle correctly. changed
00:29:213 (4,5) - No specific reason to use 1/4
00:43:188 (6) - NC it's per 2 stanza though

Good luck!

Lasse wrote:

m4m lo
mod this thanks: https://osu.ppy.sh/s/446085

[general]
lol I thought that cheer was some weird hitsound at first, it's so distracting but I guess it belongs to the song hitsound credited to fumika i dont do anything lul
01:13:188 - some form of whistle for this? high pitched sound is so strong - also for 01:04:244 - 01:05:735 -
01:23:623 - why do you put a whislte on the spinenr but silence it lol. since there is some sound, keeping the whistle and raising volume would be nice

[insane]
maybe raise od to ~7.5? yes
00:17:660 (4,5,1) - two things here: 1 could really use some kind of jump instead of being in a low spaced line since it'S pretty strong and that would also be consistent with how you structured your spacing around here. also: 00:17:474 (3,4,5) - makes for really awkward movement as the spacing diffence is huge but the angle is really wide. even sth like http://lasse.s-ul.eu/jH2Z4q6a.png would work to solve both things tbh i kinda want to make it diagonal notes like this
00:36:294 (2) - would go well with some more emphasis imo
00:38:902 (6,1) - how about spacing this like your other 1/1 gaps instead of stacking? nope, it would ruin stuff
00:54:927 (1) - suddenly dropping the spacing onto this note doesnt work that well with how the music builds up, so maybe sth like http://i.imgur.com/yUfpwYa.jpg ?
01:20:082 (2,3,4) - could use a little more spacing, you have so much buildup with 01:17:660 (1,2,3,4,5,1,2,3,4,5,6,7) - and then suddenly those babyjumps
xd changed this pattern
also 01:20:641 (5) - could work well with a way more acute angle to make it feel more emphasized

seems nice
gl
still editing hmm
Fumika
Since Mochi add his easier Hard diff everything should be fine for the gap between my diff and Normal diff.
It's not really too hard IMO...
_Meep_
Star4u <3
sahuang
From queue
[Easy]
  1. AR3OD2HP2,current setting is way too high.
  2. 00:32:194 (2,3) - the overlap in easy plays awkward...try to avoid this.
  3. 00:38:902 (1,2,1) - redo the NC here,it's unnecessary to spam.

[Normal]
  1. HP4?

[Hard]
  1. 00:32:008 (2,4) - stack?overlap seems messy now
  2. 00:19:896 (1) - the rhythm is too simplified here,you should remove the reverse slider imo.
  3. 00:46:728 (6,7) - blanket may be better here
  4. 01:17:660 (1) - ctrl+G
  5. 01:20:641 - make it clickable?

[Insane]
  1. HP6-6.5 is enough.
  2. 00:38:157 (7,1) - swap NC
  3. 00:46:169 (1) - cancel NC
  4. 00:49:710 (5,6,7) - imo you should increase spacing,in 1/2 you have 00:51:200 (2,3) - so big ds,but here 1/1 the distance is even smaller
  5. 01:00:890 (6,7) - no reason to do a big jump compared with 01:00:517 (4,5,6) -
  6. 01:05:735 (1,2) - 01:06:480 (3,4) - ds inconsistent

[Fumika]
  1. 00:01:635 (1,1,1,1,1,1,1,1) - wtf NC spam...you have so many NC in the map,please reduce at least by half.

good luck :)
Pentori
hey
[General]
can u get an mp3 without all that unnecessary stuff at the start

unused
normal-sliderslide.wav
normal-sliderslide2.wav

[Kanto's Easy]
00:01:635 (1) - 00:28:467 (1) - 00:56:790 (1) - a lot of these 3/2 repeating sliders aren't following the music at all, eg. with 00:01:635 (1) - the more dominant vocal is on 00:02:381 - yet its snapped to the weaker beat. 00:03:126 (2) - these follow the vocals much better
00:32:940 (3,4) - up to this point u have all the white ticks clicked on these sounds 00:26:977 (3,4) - 00:29:958 (2,3) - so suddenly switching to the offbeats when the player anticipates something else can be really confusing
00:39:275 (2) - 00:42:256 (2) - these kinda skip over too much of the music, the strongest sound you should be looking to represent here r these 00:40:207 - 00:43:188 . maybe try a longer slider to cover these sounds? as using a repeat wont let you map the red tick http://puu.sh/vkSyN/c2bf678de8.jpg
00:40:766 (1) - also this doesnt really need an nc
00:48:964 (2,3) - should really avoid these consecutive 1/2s in an easy cos they can be too fast. you could do something like https://puu.sh/vkSCi/414a998158.jpg to emphasise the offbeat, or https://puu.sh/vkSEA/7354111d02.jpg if u want to avoid having the polarity changes
00:56:790 (1) - 00:59:772 (1) - 01:08:716 (1) - like i stated at the start u should look to follow the stronger vocal + drum on the white ticks 00:57:536 - if u want to map these 3/2 sliders, you should have them where the music supports it like 00:58:840 - 01:01:822 - etc.

[Normal]
00:39:275 (1,2,3) - 00:41:884 (1,2,3) - 00:44:865 (1,2,3,4) - i dont really like how you end up changing what gets emphasised every time. 00:39:275 (1) - here the finish gets clicked but the other two times theyre on slider ends. the music really just repeats so u should try clarify what ur following since its only a normal. i'd much prefer for 00:42:256 - to be clicked cos the music pauses after 00:41:884
01:08:530 - why's the volume so low here :< there r still sounds in the music

[Hard]
01:10:766 (2,3) - mm i think the 1/1 gap is introduced to suddenly, everything else uses 1/2 gaps so thats what the player will anticipate. also cos like 01:10:952 - is much stronger than 01:11:138 - it can cause ppl to click early

[Fumika's Hard]
00:04:617 (1) - 00:06:107 (1,1) - what are you basing these spacing changes on? also i dont think you need all those nc's x(
00:15:051 (1,2,3,4) - your rhythms later 00:18:033 (1,2,3,4) - on showed that you gave some attention to the vocals, but this stuff 00:15:424 (2,3) - ignore the red ticks
00:16:915 (1,2,1,2,1,2) - this pattern seems a bit more difficult than everything else, yet the music is mostly the same
00:31:076 (4,1,1) - you should avoid overlapping 00:31:822 (1) - in this instance, since you're doing something unexpected and overlapping the next note can cause more confusion regarding the rhythm. could maybe try something like http://puu.sh/vkU6V/4c6bd4a279.jpg that uses time-distance equality to help identify the rhythms. also the nc isnt really needed on 00:31:356 (1)
00:35:548 (1,2) - swap ncs for downbeat?
00:37:784 (1,1) - not really getting why u need all the combos this is just a normal slider stream
00:40:579 (1,2,3,4) - 00:43:561 (1,2,3,4,1) - try to make your 1/2 and 1/1 spacings more defined, right now they look quite similar so players will have to rely on approach circles which isnt fun
01:02:381 (7,1) - this doesnt look that nice, stacking or having more overlap would be more consistent with how u mapped other stuff 00:44:865 (1,1)
01:13:747 (1) - 01:19:896 (1,1) - why nc

[Insane]
00:24:461 (6) - there isn't really anything significant here.. so why are you highlighting it with a 1/2 slider? its quite hard to follow too because nothing is on that beat while the piano gets skipped 00:24:554
00:38:157 (7,1) - this transition is pretty awkward too, cause you begin the stream again on the blue tick. it'd be much better if u deleted 00:38:436 (1) - and added a repeat to 00:38:157 (7)
Topic Starter
Momochikun

My Angel Azusa wrote:

From queue
[notice][Normal]
  1. HP4? 3,5 enough imo

[Hard]
  1. 00:32:008 (2,4) - stack?overlap seems messy now nope
  2. 00:19:896 (1) - the rhythm is too simplified here,you should remove the reverse slider imo.
  3. 00:46:728 (6,7) - blanket may be better here
  4. 01:17:660 (1) - ctrl+G
  5. 01:20:641 - make it clickable?

[Insane]
  1. HP6-6.5 is enough.
  2. 00:38:157 (7,1) - swap NC fixed both
  3. 00:46:169 (1) - cancel NC
  4. 00:49:710 (5,6,7) - imo you should increase spacing,in 1/2 you have 00:51:200 (2,3) - so big ds,but here 1/1 the distance is even smaller
  5. 01:00:890 (6,7) - no reason to do a big jump compared with 01:00:517 (4,5,6) -
  6. 01:05:735 (1,2) - 01:06:480 (3,4) - ds inconsistent

good luck :)

Pentori wrote:

hey
[General]
can u get an mp3 without all that unnecessary stuff at the start its cropped right from the video, also the full mp3 got different ending so idk

unused removed
normal-sliderslide.wav
normal-sliderslide2.wav


[Normal]
00:39:275 (1,2,3) - 00:41:884 (1,2,3) - 00:44:865 (1,2,3,4) - i dont really like how you end up changing what gets emphasised every time. 00:39:275 (1) - here the finish gets clicked but the other two times theyre on slider ends. the music really just repeats so u should try clarify what ur following since its only a normal. i'd much prefer for 00:42:256 - to be clicked cos the music pauses after 00:41:884
01:08:530 - why's the volume so low here :< there r still sounds in the music fixed both

[Hard]
01:10:766 (2,3) - mm i think the 1/1 gap is introduced to suddenly, everything else uses 1/2 gaps so thats what the player will anticipate. also cos like 01:10:952 - is much stronger than 01:11:138 - it can cause ppl to click early not really a problem imo, since its not a right place for a jump i think the spacing give enough clue

[Insane]
00:24:461 (6) - there isn't really anything significant here.. so why are you highlighting it with a 1/2 slider? its quite hard to follow too because nothing is on that beat while the piano gets skipped 00:24:554 the piano thing at 00:24:554 - isnt rly noticeable so i think this one should be given 1/2
00:38:157 (7,1) - this transition is pretty awkward too, cause you begin the stream again on the blue tick. it'd be much better if u deleted 00:38:436 (1) - and added a repeat to 00:38:157 (7) kinda fixed
thanks, fixed and updated other diffs too because fumi asked me to fix his diff and i cant find kanto anyway
Pentori
i cut out the intro and replaced it with one that doesn't have all that extra noise. u should be able to just replace the mp3 if u want to use it
http://puu.sh/vxNI2/26a483e8ff.mp3

kanto
make sure you copy hitsounds again
00:28:467 (1) - 3/2 slider thing applies here too

normal
00:41:511 (5) - check ds
00:44:865 (1,2) - i would swap nc, next phrase begins on 00:45:238 (2)

fumika's hard
gonna need replies for 00:15:051 (1,2,3,4) - and 00:01:635 . the pattern at the start could be thought out better imo, if u had the spacing changes on the finishes or something, since it seems like the jumps are on downbeats until 00:05:362 (2,3,4)

insane
00:24:461 (6) - still doesn't really make sense as to why this is on the blue tick. 00:24:088 (2,3,4) - follows similar sounds where 00:24:181 (3) - is much softer than the blue ticks except u have that mapped. the drum patterning isnt obvious enough for a player to pick up on the technical rhythms, especially since the map had none of that beforehand
Topic Starter
Momochikun
replaced with new mp3 and fixed the stuffs, updated
thanks a bunch !
Pentori
e

does this icon mean anything anymore lol
Topic Starter
Momochikun
thanks :3
Lasse
already modded this like a year ago so just a few things:

general
01:23:623 - could add whistle on spinnerend

insane
00:54:741 (3) - feels way too emphasized. you put so much pressure on it despite being one of the weakest sounds of the whole part
00:58:188 (2) - think 1/4s like this and your other chorus 1/4s feel much more natural to play if you hitsound them somehow (like just adding the whistle from note before here too)
01:06:480 (3,4) - with how you mapped other 1/4 gaps like 01:05:735 (1,2) - this seems too much like 1/2. could for example rearrange the pattern a bit to get something like http://lasse.s-ul.eu/AuuD0D8Z.jpg ?


fumika
00:39:927 (3) - would probably be nicer if you added normalw here // 00:42:908 (4) -
00:54:927 (3) - seems a bit too undermapped for this buildup, how about 2 circles?
01:08:343 (1) - so inconsistent with your other 3x repeats, would make more sense if it was leading into the next object. maybe something like http://lasse.s-ul.eu/fSoOdFIS.jpg


kanto
00:09:461 - remove the hitsound or at least use like half volume. currently it gives same feedback as sliderhead which is really gross
same for others
things like 00:15:051 (3) - are even worse, here the ticks give more hitsound feedback than the repeat
00:32:194 (2,3) - bit too much overlapping for such a low difficulty. why not just something like http://lasse.s-ul.eu/CiOVIeMV.jpg

00:38:157 (3,1,2,3,1,2,3,1,2) - basically this: http://lasse.s-ul.eu/2nhgzGUQ.jpg

things like 00:41:138 (3) - could probably just be one or two circles
01:00:890 (2) - clap

yea, I'l qualify if the slidertick hitsounds on easy are removed/less irritating
Topic Starter
Momochikun

Lasse wrote:

already modded this like a year ago so just a few things:

general
01:23:623 - could add whistle on spinnerend tbh i prefer to keep this silence

insane
00:54:741 (3) - feels way too emphasized. you put so much pressure on it despite being one of the weakest sounds of the whole part i feel it has similiar level with 00:54:182 (3) - so its worth pressure, well moved a bit closer though
00:58:188 (2) - think 1/4s like this and your other chorus 1/4s feel much more natural to play if you hitsound them somehow (like just adding the whistle from note before here too) added
01:06:480 (3,4) - with how you mapped other 1/4 gaps like 01:05:735 (1,2) - this seems too much like 1/2. could for example rearrange the pattern a bit to get something like http://lasse.s-ul.eu/AuuD0D8Z.jpg ? rearranged with a bit personal taste


fumika
00:39:927 (3) - would probably be nicer if you added normalw here // 00:42:908 (4) - added
00:54:927 (3) - seems a bit too undermapped for this buildup, how about 2 circles? it feels fine considering he mapped the previous part with sliders too
01:08:343 (1) - so inconsistent with your other 3x repeats, would make more sense if it was leading into the next object. maybe something like http://lasse.s-ul.eu/fSoOdFIS.jpg k


kanto
00:09:461 - remove the hitsound or at least use like half volume. currently it gives same feedback as sliderhead which is really gross
same for others
things like 00:15:051 (3) - are even worse, here the ticks give more hitsound feedback than the repeat i reduce all of the slidertick hitsound into 45 - 50 % so they dont sound disturbing at this point
00:32:194 (2,3) - bit too much overlapping for such a low difficulty. why not just something like http://lasse.s-ul.eu/CiOVIeMV.jpg changed myself

00:38:157 (3,1,2,3,1,2,3,1,2) - basically this: http://lasse.s-ul.eu/2nhgzGUQ.jpg ok

things like 00:41:138 (3) - could probably just be one or two circles
01:00:890 (2) - clap added

yea, I'l qualify if the slidertick hitsounds on easy are removed/less irritating
thanks!
updated
Lasse
qualified
- Ed -
Grats! :)
Asuka_-
gratz~!
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