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UNISON SQUARE GARDEN - Dareka ga Wasurete Iru kamo Shirenai

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Lefia
From my queue

mod
[General]
- Artistnya ユニゾン・スクエア・ガーデン
- Tambahin tag lain?


[easy]
00:06:205 (1) buat lingkarannya diimpit sama nomor (4)
00:10:202 tambahin sesuatu disini
00:26:937 NC nya dari sini jangan dari 00:27:345
00:28:570 (2) buat slidernya diimpit sama nomor (5)
00:36:325 (1) slidernya ga pas
00:46:121 (1) hilangin suara whistle dibagian slidernya

[normal]
00:10:202 tambahin sesuatu disini
00:22:855 , 00:26:121 , 00:29:386 , kalau gini gimana?

00:45:304 (4) ctrl + j
01:05:713 (1) ctrl + h
01:08:978 kalau gini gimana?


[hard]
00:10:202 tambahin sesuatu disini
00:45:917 (7) ctrl + g
01:26:937 - 01:39:182 Recheck NC nya

Good luck~
Topic Starter
-NanoRIPE-

MadaoX wrote:

From my queue

mod
[General]
- Artistnya ユニゾン・スクエア・ガーデン - ok
- Tambahin tag lain? - hmm kurasa nggk deh


[easy]
00:06:205 (1) buat lingkarannya diimpit sama nomor (4) - kurasa nggk perlu
00:10:202 tambahin sesuatu disini - saya mengikuti suara drumnya jadi nggk deh
00:26:937 NC nya dari sini jangan dari 00:27:345 - ok
00:28:570 (2) buat slidernya diimpit sama nomor (5) - ok
00:36:325 (1) slidernya ga pas - nggk ngerti
00:46:121 (1) hilangin suara whistle dibagian slidernya - ok

[normal]
00:10:202 tambahin sesuatu disini - alasannya sama dengan yg level easy
00:22:855 , 00:26:121 , 00:29:386 , kalau gini gimana? - ok saya perbaiki tapi dengan cara yg lain

00:45:304 (4) ctrl + j - ok
01:05:713 (1) ctrl + h - ok
01:08:978 kalau gini gimana? - ok saya perbaiki tapi dengan cara yg lain


[hard]
00:10:202 tambahin sesuatu disini - alasannya sama dgn diff yg sebelumnya
00:45:917 (7) ctrl + g - ok
01:26:937 - 01:39:182 Recheck NC nya - ok


Good luck~
Makasih modnya :D
Hazu-
^ You didn't give Kudosu xd

UNISON SQUARE GARDEN <3
Because you asked me.

General

  1. 01:39:386 - Spinner?

Easy

  1. Check AiMod (Check Distance Snap)
  2. 00:06:937 (1) - x:400 y:96
  3. 00:26:529 - here's a cymbal sound quite prominent.
  4. 00:28:570 (2) - x:196 y:104
  5. 00:32:243 (1) - Delete NC.
  6. 00:33:060 (2) - Here it would be better NC, there is a strong sound. like this (00:42:855 (1) - Same sound), here you put NC.
  7. 00:34:284 (1) - Delete NC.
  8. 00:36:300 (1) - Unsnapped. Img
  9. 00:50:202 (2) - Ctrl+J
  10. 01:27:345 (1) - It works best as blanket.

Normal

  1. 00:26:529 - Same as Easy.
  2. 00:32:243 - You don't map the cymbal.
  3. 00:42:855 (1) - Ctrl+J
  4. 01:08:978 (4) - NC here, Delete NC (01:09:386 (1) - )

Hard

  1. 00:18:366 (4) - The red dot on the slider in x:304 y:284 Img
  2. 00:32:243 (1,2,3,1) - This better keep rhythm.
  3. 01:02:039 (4,1) - ^ This
  4. 01:38:570 (5) - Img

GL~
Topic Starter
-NanoRIPE-

Siiilver wrote:

^ You didn't give Kudosu xd - i'm almost forget :o

UNISON SQUARE GARDEN <3 - <3
Because you asked me.

General

  1. 01:39:386 - Spinner? - no spinner for this beatmap

Easy

  1. Check AiMod (Check Distance Snap) - No issues :roll:
  2. 00:06:937 (1) - x:400 y:96 - ok
  3. 00:26:529 - here's a cymbal sound quite prominent. - fixed
  4. 00:28:570 (2) - x:196 y:104 - nope
  5. 00:32:243 (1) - Delete NC. - ok
  6. 00:33:060 (2) - Here it would be better NC, there is a strong sound. like this (00:42:855 (1) - Same sound), here you put NC. - okay
  7. 00:34:284 (1) - Delete NC. - ok
  8. 00:36:300 (1) - Unsnapped. Img - I did not realize :o fixed
  9. 00:50:202 (2) - Ctrl+J - ok
  10. 01:27:345 (1) - It works best as blanket.
- ok

Normal

  1. 00:26:529 - Same as Easy. - ok
  2. 00:32:243 - You don't map the cymbal. - okay i will fixed
  3. 00:42:855 (1) - Ctrl+J - .......
  4. 01:08:978 (4) - NC here, Delete NC (01:09:386 (1) - ) - fixed

Hard

  1. 00:18:366 (4) - The red dot on the slider in x:304 y:284 Img - sorry i dont get it :(
  2. 00:32:243 (1,2,3,1) - This better keep rhythm. - fixed
  3. 01:02:039 (4,1) - ^ This - fixed
  4. 01:38:570 (5) - Img - fixed


GL~
Thanks for the mod :D
CookieBite
Hello there, from my modding queue.
*M4M

[Easy]
HP = 2
srs, check AiMod (tick the Distance Snap option)
00:14:284 (2,3) - blanket?
00:19:182 (4,5) - blanket improve
00:20:407 (1,2,3,4,1,2,3,4) - it is boring to just click the circle, should add some sliders (looks like 2009 mapping style lol)
00:35:917 (4,1) - blanket improve
01:06:937 (3,4) - ^
01:14:284 (4,5) - ^
01:26:937 (4,1) - blanket?

[Normal]
00:00:407 (1,2,3,4) - too far away
00:20:815 (1) - remove NC
00:35:509 (4,1) - blanket improve
01:06:529 (2,3) - ^

[Hard]
looks okay for me.

gl with your map!
Topic Starter
-NanoRIPE-

CookieBite wrote:

Hello there, from my modding queue.
*M4M

[Easy]
HP = 2 - fixed
srs, check AiMod (tick the Distance Snap option) - okay..
00:14:284 (2,3) - blanket? - aiready blanket
00:19:182 (4,5) - blanket improve - that's okay for me
00:20:407 (1,2,3,4,1,2,3,4) - it is boring to just click the circle, should add some sliders (looks like 2009 mapping style lol) - fixed and remap
00:35:917 (4,1) - blanket improve - remap
01:06:937 (3,4) - ^ that's okay for me
01:14:284 (4,5) - ^ ^
01:26:937 (4,1) - blanket? - aiready blanket

[Normal]
00:00:407 (1,2,3,4) - too far away - i'm use distance snap so that's okay
00:20:815 (1) - remove NC - fixed
00:35:509 (4,1) - blanket improve - fixed
01:06:529 (2,3) - ^ that's okay for me

[Hard]
looks okay for me.

gl with your map!
Thanks you for the mod~ :D
Yanganof
Heyo ~
from Queue

Nice bg :3

General:
00:05:100 (4) - mmmmmmmm... it's really hard to get this one right :/ but it's in right place ._.
this is within the first three diffs, maybe you can get everything to start one tick later and shorten it for one tick?
I mean, it's the same in Insane, but somewhat better there with the slider before it.

Easy
00:12:243 (2) - maybe make this one point a bit more onto following object?
00:15:100 (3) - Make this one a blanket?
00:17:549 (2) - ^^same
00:33:876 (2) - ^same
00:37:958 (3) - Missing DS Snap and ^same
00:42:039 (4) - ^^same
00:43:672 (2) - ^same
00:48:570 (4) - ^same
00:55:917 (1) - maybe here too? (just don't wanna write the same thing ll over :D)
00:57:549 (3) - Missing DS Snap
01:21:223 (2) - ^^same
01:33:468 (1) - ^same
01:34:692 (3) - this one is looking a bit strange

Some optional things sine they're alredy quite good

You could improve the blankets a litte (really not much though ^.^
this would only go for absolute perfection)
00:19:590 (5)
00:22:039 (4)
00:24:488 (4)
00:27:345 (2)
00:30:611 (2)
00:39:182 (5)
01:07:345 (4)
01:14:692 (5)
01:29:794 (4)

here for example it's perfect :)
00:35:100 (4)

Normal
maybe lower ar to 4?

00:14:284 (2,3) - maybe curve those two a bit more?

optional (same as in easy)
00:17:958 (3)
00:30:202 (2)
00:37:958 (3)
00:39:590 (1)
00:42:855 (4)
00:51:019 (4)
01:14:692 (4)
01:23:672 (3)

Nothing more in here

Hard
00:06:325 (3) - curve this one a bit more
00:24:896 (3) - i think this one should be moved down a bit
00:37:549 (3) - ^^same
00:45:917 (7) - dunno if this jump is intended, if not it's missing DS snap
00:58:366 (7) - ^^same
01:02:447 (1) - incorrect stack / stay with DS here as the slider ends on the other end
01:02:855 (1) - rotate this one a bit so its pointing more towards the next object
01:06:325 (2) - curve this one a bit more
01:12:651 (2) - ^same
01:14:284 (6) - ^same
01:19:386 (2) - ^same
01:21:019 (2) - ^same
01:23:672 (3) - ^same
01:26:937 (1) - ^same
01:28:570 (5) - ^same
01:33:876 (5) - ^same

and the optional:
00:13:468 (1)
00:16:733 (4)
00:17:549 (2)
00:50:202 (3)

Insane
These sliders do really look... interesting xD
00:00:407 (1) - isn't there one sliderpoint missing at the end?
00:03:672 (1) - maybe try to get those two sides equal
00:17:549 (3) - reverse this one so it's going through the mid of the other one
00:22:243 (4) - rotate or curve this one a bit more?
00:32:651 (4) - stack?
01:01:631 (5) - curve this one a bit more
01:05:100 (5) - ^same
01:33:060 (4) - stack?
01:37:549 (4) - curve this one a bit more
01:38:774 (2) - stack?

Blankets look nice.

gl with your map :)
Topic Starter
-NanoRIPE-

Yanganof wrote:

Heyo ~
from Queue

Nice bg :3

General:
00:05:100 (4) - mmmmmmmm... it's really hard to get this one right :/ but it's in right place ._.
this is within the first three diffs, maybe you can get everything to start one tick later and shorten it for one tick?
I mean, it's the same in Insane, but somewhat better there with the slider before it. - i think that's okay

Easy
00:12:243 (2) - maybe make this one point a bit more onto following object? - no need
00:15:100 (3) - Make this one a blanket? - fixed
00:17:549 (2) - ^^same - ehh nope
00:33:876 (2) - ^same - ^
00:37:958 (3) - Missing DS Snap and ^same - fixed for DS snap
00:42:039 (4) - ^^same - nope
00:43:672 (2) - ^same - ^
00:48:570 (4) - ^same - ^
00:55:917 (1) - maybe here too? (just don't wanna write the same thing ll over :D) - that's little bit strange
00:57:549 (3) - Missing DS Snap - fixed
01:21:223 (2) - ^^same - fixed
01:33:468 (1) - ^same fixed
01:34:692 (3) - this one is looking a bit strange - why?

Some optional things sine they're alredy quite good

You could improve the blankets a litte (really not much though ^.^
this would only go for absolute perfection)
00:19:590 (5) - no need
00:22:039 (4) - fixed
00:24:488 (4) - nope
00:27:345 (2) - ^
00:30:611 (2) - ^
00:39:182 (5) - ^
01:07:345 (4) - ^
01:14:692 (5) - ^
01:29:794 (4) - fixed

here for example it's perfect :)
00:35:100 (4)

Normal
maybe lower ar to 4? - fixed ar to 4,5

00:14:284 (2,3) - maybe curve those two a bit more? - fixed

optional (same as in easy)
00:17:958 (3) - fixed
00:30:202 (2) - nope
00:37:958 (3) - ^
00:39:590 (1) - ^
00:42:855 (4) - ^
00:51:019 (4) - ^
01:14:692 (4) - ^
01:23:672 (3) - fixed

Nothing more in here

Hard
00:06:325 (3) - curve this one a bit more - nope
00:24:896 (3) - i think this one should be moved down a bit - fixed
00:37:549 (3) - ^^same - fixed
00:45:917 (7) - dunno if this jump is intended, if not it's missing DS snap - this is jump
00:58:366 (7) - ^^same - ?
01:02:447 (1) - incorrect stack / stay with DS here as the slider ends on the other end - fixed in another way
01:02:855 (1) - rotate this one a bit so its pointing more towards the next object - nope
01:06:325 (2) - curve this one a bit more - fixed
01:12:651 (2) - ^same - nope
01:14:284 (6) - ^same - ^
01:19:386 (2) - ^same - ^
01:21:019 (2) - ^same - ^
01:23:672 (3) - ^same - ^
01:26:937 (1) - ^same - ^
01:28:570 (5) - ^same - ^
01:33:876 (5) - ^same - ^

and the optional:
00:13:468 (1) - fixed
00:16:733 (4) - nope
00:17:549 (2) - ^
00:50:202 (3) - fixed


gl with your map :)
Thank you for the mod!! :D
LeQuack
Here's a mod for you :)

Easy
00:05:509 (5) - Extend this so it ends on the red tick
00:50:202 (2) - Reduce this to previous white tick and add a note at 00:51:427
01:07:345 (4) - This is more just a preference but i think it sounds better if you bring it back to the previous white tick and add another repeat
01:26:937 (4,1) - Timing wise i think these should be switched
01:29:386 (3) - This note doesn't feel suited to the rhythm i suggest deleting it as well as 01:31:427 (2) that way you can move the current sliders timing wise and fit in an extra slider which suits the rhythm better
01:33:468 (1,2,3) - Should be changed to something like this the better follows the rhythm
01:37:549 (2) - Delete this note and move 01:37:958 (3,4) - back to where it was
01:39:182 - Add a spinner here, i would recommend ending it between 01:43:264 and 01:44:896 based on what you think sounds good, furthermore i would add a timing point that reduces the volume of hitsounds so the end of the spinner isn't loud

Normal
00:05:100 (4) - i would have the NC here as it is timed differently from the notes in this combo
00:41:631 (2,3) - probably doesn't matter too much but for some reason i think this would go well as a repeat slider instead of having the note afterwards
00:55:304 (5) - Reduce length to the white tick and move 00:55:917 (6) to where it originally ended
01:29:386 (1) - This note(as well as all the other single notes in this section) throw the sliders off into the off beats which seems wrong. i suggest having only these notes come in pairs so the sliders aren't affected and making sure sliders start on notes 1 and 3 of each bar they are in

Hard
00:11:631 (4) - I think a rhythm like this feels better and goes with the music more
01:13:264 (3,4) - It's weird that this is stacked but the same pattern in front and behind is not i think it should be made consistent
01:27:549 (2,3) - Again the stack is inconsistent
01:33:264 (3,4) - Delete this single note and make a repeat slider
01:33:876 (4) - For this slider and the ones after it, set them up in a way that ensures they start and end on a red tick so it follows the music

Aki's Insane
i don't see a reason why the combo colour should be different unless you are going to add your own
01:23:876 (2) - I would change this to be two notes that join with the slider to make a triplet

GL with the map :D
Akitoshi

Yanganof wrote:

These sliders do really look... interesting xD :o
00:00:407 (1) - isn't there one sliderpoint missing at the end? I only following guitar on this part so it's ok to skip that imo
00:03:672 (1) - maybe try to get those two sides equal
00:17:549 (3) - reverse this one so it's going through the mid of the other one it's fine as is atm
00:22:243 (4) - rotate or curve this one a bit more? blanket with 00:21:835 (2) -
00:32:651 (4) - stack? I prefer this one
01:01:631 (5) - curve this one a bit more
01:05:100 (5) - ^same will break symmetry
01:33:060 (4) - stack? ^
01:37:549 (4) - curve this one a bit more
01:38:774 (2) - stack? ^

Blankets look nice.

gl with your map :)

LeQuack wrote:

i don't see a reason why the combo colour should be different unless you are going to add your own will fix
01:23:876 (2) - I would change this to be two notes that join with the slider to make a triplet if you listen to the song carefully, it's 1/6 beat.

GL with the map :D
no reply = fixed. thanks!

o
osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62447
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19998,102039
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Darekaga wasure teru kamo shirenai Bokura ni daijina 001 no koto
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:ユニゾン・スクエア・ガーデン Akitoshi
BeatmapID:988323
BeatmapSetID:445845

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Couple-Wallpaper-Backgrounds.jpg",0,0
//Break Periods
2,7345,10095
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
407,408.163265306122,4,1,1,60,1,0
407,-133.333333333333,4,1,1,60,0,0
5100,-100,4,2,1,60,0,0
5509,-100,4,1,1,60,0,0
10815,-100,4,2,1,40,0,0
11223,-100,4,2,0,40,0,0
11427,-100,4,1,1,40,0,0
13468,-100,4,1,1,60,0,0
46121,-111.111111111111,4,3,1,60,0,0
55917,-100,4,1,1,60,0,0
62447,-83.3333333333333,3,1,1,75,0,1
74692,-83.3333333333333,3,1,1,75,0,0
75509,-83.3333333333333,3,1,1,75,0,1
86937,-100,3,1,1,60,0,0
99284,-100,3,2,1,40,0,0
102039,-100,3,2,1,30,0,0

[Colours]
Combo1 : 204,135,250
Combo2 : 255,255,255
Combo3 : 128,128,255
Combo4 : 179,188,232

[HitObjects]
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250,167,5917,1,2,0:0:0:0:
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452,195,91631,1,0,0:0:0:0:
325,286,91835,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
14,281,92447,1,0,0:0:0:0:
99,164,92651,2,0,P|125:125|95:39,1,127.5,2|0,0:0|0:0,0:0:0:0:
101,34,93060,2,0,P|142:39|199:26,1,85,8|0,0:0|2:0,0:0:0:0:
353,15,93468,5,6,0:0:0:0:
218,119,93672,1,0,0:0:0:0:
387,119,93876,2,0,P|426:96|453:53,1,85,8|0,0:0|0:0,0:0:0:0:
303,152,94284,2,0,B|298:211|298:211|312:256|312:256|305:351,1,170,2|8,0:0|0:0,0:0:0:0:
384,197,94896,1,0,0:0:0:0:
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40,82,95713,1,0,0:0:0:0:
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130,382,98162,1,0,0:0:0:0:
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Deadmadeon
Hi , here is my mod from your queue, (M4M)

Easy
00:13:060 (3) - Fix the distance, it must be 1,00x from the previous note, i recommend to use distance snap on easy and normal difficulties for a constant distance
I suggest to change this slider 01:38:774 (4) - then add circle and after add a spinner at 01:39:182 - until 01:43:264 -

No changes for normal

Hard
00:34:692 (3) - bend It down instead of bending It up as you did

Insane
Why you didn't change the colours? :S
nice insane :3

GL!
- Frontier -

Hi ~ From TH modding queue



[Easy]
00:19:590 (5) - move to 348|80 for a perfectly blanket
01:14:692 (5) - 368|148 ^
01:38:774 (4) - I think after this note you should make a spinner here cuz there's a long sound after this note.

[Normal]
more 1/2 plz
00:06:121 (2,3) - IMO you should make a 1/2 slider here. Some newbie players can't click that 1/2 triplet D:
00:35:509 (4) - 200|92 for a perfectly blanket with 00:35:100 (3) and 00:36:325 (1)
00:39:182 (4) - 284|104 ^
01:38:978 (4) - like easy

[Hard]
more notes plz This isn't different with Advanced diff. No, Adv diff is harder D:
01:14:896 (7) - there's stream note here but why you use 1/2 rev slider D:
01:38:978 (1) - like easy

[Aki's Insane]
00:06:121 (5) - I suggested you to ctrl+j ;)

I prefer to Aki's Insane <3 <3
Good map! Good luck!!
Topic Starter
-NanoRIPE-

LeQuack wrote:

Here's a mod for you :)

Easy
00:05:509 (5) - Extend this so it ends on the red tick - fixed
00:50:202 (2) - Reduce this to previous white tick and add a note at 00:51:427 - fixed
01:07:345 (4) - This is more just a preference but i think it sounds better if you bring it back to the previous white tick and add another repeat - fixed
01:26:937 (4,1) - Timing wise i think these should be switched - thats okay for me
01:29:386 (3) - This note doesn't feel suited to the rhythm i suggest deleting it as well as 01:31:427 (2) that way you can move the current sliders timing wise and fit in an extra slider which suits the rhythm better - fixed
01:33:468 (1,2,3) - Should be changed to something like this the better follows the rhythm - nope ~
01:37:549 (2) - Delete this note and move 01:37:958 (3,4) - back to where it was - fixed
01:39:182 - Add a spinner here, i would recommend ending it between 01:43:264 and 01:44:896 based on what you think sounds good, furthermore i would add a timing point that reduces the volume of hitsounds so the end of the spinner isn't loud - for my map 0 spinner so i dont need spinner ~


Normal
00:05:100 (4) - i would have the NC here as it is timed differently from the notes in this combo - fixed
00:41:631 (2,3) - probably doesn't matter too much but for some reason i think this would go well as a repeat slider instead of having the note afterwards - fixed
00:55:304 (5) - Reduce length to the white tick and move 00:55:917 (6) to where it originally ended - fixed
01:29:386 (1) - This note(as well as all the other single notes in this section) throw the sliders off into the off beats which seems wrong. i suggest having only these notes come in pairs so the sliders aren't affected and making sure sliders start on notes 1 and 3 of each bar they are in - fixed


Hard
00:11:631 (4) - I think a rhythm like this feels better and goes with the music more - fixed
01:13:264 (3,4) - It's weird that this is stacked but the same pattern in front and behind is not i think it should be made consistent - fixed
01:27:549 (2,3) - Again the stack is inconsistent - fixed
01:33:264 (3,4) - Delete this single note and make a repeat slider - fixed
01:33:876 (4) - For this slider and the ones after it, set them up in a way that ensures they start and end on a red tick so it follows the music - fixed


GL with the map :D

Deadmadeon wrote:

Hi , here is my mod from your queue, (M4M)

Easy
00:13:060 (3) - Fix the distance, it must be 1,00x from the previous note, i recommend to use distance snap on easy and normal difficulties for a constant distance - i'm aiready use it
I suggest to change this slider 01:38:774 (4) - then add circle and after add a spinner at 01:39:182 - until 01:43:264 - fixed the sliderr

No changes for normal

Hard
00:34:692 (3) - bend It down instead of bending It up as you did - no need



GL!
Thank you for the Mod~
Topic Starter
-NanoRIPE-

- Frontier - wrote:

Hi ~ From TH modding queue



[Easy]
00:19:590 (5) - move to 348|80 for a perfectly blanket - fixed
01:14:692 (5) - 368|148 ^ - fixed
01:38:774 (4) - I think after this note you should make a spinner here cuz there's a long sound after this note. - 0 spinner for my diff

[Normal]
more 1/2 plz
00:06:121 (2,3) - IMO you should make a 1/2 slider here. Some newbie players can't click that 1/2 triplet D: - fixed
00:35:509 (4) - 200|92 for a perfectly blanket with 00:35:100 (3) and 00:36:325 (1) - fixed
00:39:182 (4) - 284|104 ^ - fixed
01:38:978 (4) - like easy - same as easy

[Hard]
more notes plz This isn't different with Advanced diff. No, Adv diff is harder D: - i'm not good for make Hard diff :cry:
01:14:896 (7) - there's stream note here but why you use 1/2 rev slider D: - fixed
01:38:978 (1) - like easy - same as easy

I prefer to Aki's Insane <3 <3 - Okay.... :(
Good map! Good luck!!
Thank you for the mod!
Akitoshi

- Frontier - wrote:

[Aki's Insane]
00:06:121 (5) - I suggested you to ctrl+j ;) the next note is on the bottom part sooo maybe I keep this.
no change for now, thanks for your check~
CaffeAmericano
Hi hi

  • General
  1. Consider adding an audio lead in for people who use offset. reference: t/207477
  • EZ
  1. 00:00:407 (1,2,3) - how about an NC?
  2. 00:21:631 (3,4) - nazi blanket
  3. 00:24:080 (3,4) - 00:26:733 (1,2) - 00:30:202 (1,2) - 00:38:774 (4) - Blanket could be better (http://puu.sh/parFt/ebe6d84467.jpg)
  4. 00:26:529 (1,3) - stack?
  5. 00:59:998 (2,3) - 3/2 gaps are confusing for beginners :/
  6. 01:23:672 (3,2) - This isn't a bad overlap, but still better to avoid it imo.
  7. 01:39:284 - How about a spinner to go with fading sound?

  • Normal
  1. I strongly recommend you use significantly more 1/2 notes in normal. As it is, most of it looks like easy, and I'm said how difficulty spread jumps from Easy: mostly 1/1, Normal: mostly 1/1, some 1/2, Hard: mostly 1/2, some 1/4. In short, gap between normal and hard is bit too much. This could mean remapping... yup Dx. Maybe it's fine, but I'm sure some people will not like this spread. so I'd suggest you ask someone with much more experience than me to double check.
  • Hard
  1. 00:40:406 (3,4) - 01:33:060 (6,1) - blanket could be better
  2. 01:39:284 - How about a spinner to go with fading sound?
GL~
Akitoshi
since you modding my memes two times already so
idk maybe let's do this as a teamwork or sth xd

General
  1. idk if we really need letterbox during break, can removed
  2. maybe need light insane thingy if you'll not boost the SR on hard
Easy
  1. 00:15:100 (3) - maybe you intended to sth rotated ver of 00:14:284 (2) - but hey it can be blanket
  2. 00:25:713 (5) - just a very smalllllllllll thing it's not parallel with 00:26:529 (1) -
  3. 00:29:794 (4) - nazi stack with 00:27:345 (2) -
  4. 00:31:427 (3) - it's not symmetrical with 00:30:611 (2) - :( you can copypasta and rotate then omggg better flow
  5. 00:36:325 (1,2) - isn't should be parallel? I don't like the flow as a easy tho :(
  6. 00:38:774 (4) - blanket with 00:37:958 (3) - will be niceee
  7. 00:48:570 (4) - trim to 1/1 since 00:49:386 - deserves more for clickable thingy than 00:49:794 (1) -
  8. 01:02:447 (1,2,3) - I prefer more circular flow to looks more sexy kek
  9. 01:14:692 (5) - noooooooooooooo why you reverse this, tail as entering the cymbals-stronk beat is so bad :( 01:15:509 - should be clickable
Normal
  1. how about CS 3.3 or 3.5 since SR is pretty low
  2. Same as easy, you doing slidertail as where the more deserving to be clicked lol 00:12:651 (4) - is the good example
  3. 00:57:141 (2) - this should be start on 00:56:937 - cuz vocals
  4. 00:58:366 (4) - ^ start this on 00:58:162 -
  5. 01:38:978 (4) - maybe 2 circles will be fine since this is the very last part
Hard
  1. too many 1/1 gaps, it's hard already so why holding back too much?
  2. 00:14:896 (4,5) - and 00:15:713 (1,2) - why this one stacked while others are nottt
  3. 00:26:529 (1) - would slide till 00:26:733 - bc there's a note
  4. 00:27:958 - add note
  5. 00:30:406 - 00:31:223 - 00:32:039 - add note as well and follow the beat pattern like this on next sections as well
  6. 01:02:447 - w h y y o u d o d i s e b r i t i e m
  7. 01:14:284 (6,7,8) - idk I prefer this pattern in hard
  8. 01:23:468 - add note pls
  9. 01:25:917 - ^
  10. 01:32:447 (5,6) - isn't having a triples around here?
idk hope it helps at least a bit lol
Topic Starter
-NanoRIPE-

CaffeAmericano wrote:

Hi hi

  • General
  1. Consider adding an audio lead in for people who use offset. reference: t/207477 - but idk how to fix it :cry:
  • EZ
  1. 00:00:407 (1,2,3) - how about an NC? - fixed
  2. 00:21:631 (3,4) - nazi blanket - what type blanket is that ,_,,i'm never heard blanket like that so idk ~
  3. 00:24:080 (3,4) - 00:26:733 (1,2) - 00:30:202 (1,2) - 00:38:774 (4) - Blanket could be better (http://puu.sh/parFt/ebe6d84467.jpg) - hmm nope ~
  4. 00:26:529 (1,3) - stack? - fixed?
  5. 00:59:998 (2,3) - 3/2 gaps are confusing for beginners :/ - fixed
  6. 01:23:672 (3,2) - This isn't a bad overlap, but still better to avoid it imo. - fixed
  7. 01:39:284 - How about a spinner to go with fading sound? - 0 spinner for my diff



  • Normal
  1. I strongly recommend you use significantly more 1/2 notes in normal. As it is, most of it looks like easy, and I'm said how difficulty spread jumps from Easy: mostly 1/1, Normal: mostly 1/1, some 1/2, Hard: mostly 1/2, some 1/4. In short, gap between normal and hard is bit too much. This could mean remapping... yup Dx. Maybe it's fine, but I'm sure some people will not like this spread. so I'd suggest you ask someone with much more experience than me to double check. - Remap? Nope ~ but i add some circles and sliders to make this normal little bit difficult than before
  • Hard
  1. 00:40:406 (3,4) - 01:33:060 (6,1) - blanket could be better - nope ~
  2. 01:39:284 - How about a spinner to go with fading sound? - 0 spinner for my diff
GL~
Thank you for your mod ~

Akitoshi wrote:

since you modding my memes two times already so
idk maybe let's do this as a teamwork or sth xd

General
  1. idk if we really need letterbox during break, can removed
  2. maybe need light insane thingy if you'll not boost the SR on hard
Easy
  1. 00:15:100 (3) - maybe you intended to sth rotated ver of 00:14:284 (2) - but hey it can be blanket - no thanks ~
  2. 00:25:713 (5) - just a very smalllllllllll thing it's not parallel with 00:26:529 (1) - hmm that's okay for me
  3. 00:29:794 (4) - nazi stack with 00:27:345 (2) - what the hell is nazi stack?
  4. 00:31:427 (3) - it's not symmetrical with 00:30:611 (2) - :( you can copypasta and rotate then omggg better flow -fixed
  5. 00:36:325 (1,2) - isn't should be parallel? I don't like the flow as a easy tho :( - but i like it ~ :)
  6. 00:38:774 (4) - blanket with 00:37:958 (3) - will be niceee - fixed
  7. 00:48:570 (4) - trim to 1/1 since 00:49:386 - deserves more for clickable thingy than 00:49:794 (1) - fixed
  8. 01:02:447 (1,2,3) - I prefer more circular flow to looks more sexy kek - fixed
  9. 01:14:692 (5) - noooooooooooooo why you reverse this, tail as entering the cymbals-stronk beat is so bad :( 01:15:509 - should be clickable - okay fixed ~
Normal
  1. how about CS 3.3 or 3.5 since SR is pretty low - fixed
  2. Same as easy, you doing slidertail as where the more deserving to be clicked lol 00:12:651 (4) - is the good example - fixed
  3. 00:57:141 (2) - this should be start on 00:56:937 - cuz vocals - fixed in another way
  4. 00:58:366 (4) - ^ start this on 00:58:162 - ^
  5. 01:38:978 (4) - maybe 2 circles will be fine since this is the very last part - Nope ~
Hard
  1. too many 1/1 gaps, it's hard already so why holding back too much? - i'm not good to make hard difficluty :cry:
  2. 00:14:896 (4,5) - and 00:15:713 (1,2) - why this one stacked while others are nottt - fixed
  3. 00:26:529 (1) - would slide till 00:26:733 - bc there's a note - fixed
  4. 00:27:958 - add note - fixed
  5. 00:30:406 - 00:31:223 - 00:32:039 - add note as well and follow the beat pattern like this on next sections as well - fixed
  6. 01:02:447 - w h y y o u d o d i s e b r i t i e m - for some reasons
  7. 01:14:284 (6,7,8) - idk I prefer this pattern in hard - fixed in another way
  8. 01:23:468 - add note pls - fixed
  9. 01:25:917 - ^ - fixed
  10. 01:32:447 (5,6) - isn't having a triples around here? - fixed
idk hope it helps at least a bit lol - lol you were very helpful
Thank you for your mod Akitoshi ~ :D
_handholding

Easy

  1. 00:15:100 (3) - Blanket could be better
  2. 00:19:590 (5) - ^
  3. 00:33:876 (2) - Why is this slider drown weirdly
  4. 00:55:917 (1) - suggestion http://puu.sh/pb1HJ/f16b4c8dac.jpg
  5. 00:59:998 (2) - ^ http://puu.sh/pb1LO/375f176875.jpg The white ticks dont have sounds to them
  6. 01:08:570 (5,1) - Dont stack. Generally you dont stack in easy diffs. Also this is the only stack in the map and it will come off as confusing
  7. 01:18:366 (5,1) - ^
  8. 01:12:243 (1) - You could have placed it on the other side for better structure http://puu.sh/pb1UY/bd735a2dc0.jpg
  9. 01:34:692 (3) - replacing with a circle and 1/1 slider would be much better imo. I dont see a reason why you skipped the downbeat when there's a sound here and its no different to the rest of the rhythm.

Normal

  1. 00:00:407 (1,2,3) - NC like your easy diff?
  2. 00:05:509 (2) - How about this? http://puu.sh/pb26Q/8d721069f2.jpg
  3. 00:10:815 (1) - drum whistles?
  4. 00:38:978 (4) - would look better as a normal curve
  5. 01:07:141 - add circle here since you added one at 01:06:325 (2)
  6. 01:29:794 (2) - Turn Into circle to reduce the chain of notes 01:30:202 (3,4,1,2,3,4,5,6,1) -

Hard

  1. 00:05:917 (2) - drum claps?
  2. 00:11:427 (3,4) - 1/2 slider
  3. 00:26:529 (1) - you followed the vocals here but then switched to the drums and it felt awkard. How about this? http://puu.sh/pb2Bx/ed3b0816d7.jpg
  4. 00:45:917 (8) - delete and make a 1/1 slider at 00:46:121
  5. 00:52:651 (1,2) - the flow is a bit awkward. The angle is too tight
  6. 00:57:345 (4,5) - why didnt you stack these?
  7. 01:14:896 (8,1) - Dont use spacing like this from 1/4 sliders because it's really hard to read. Try this http://puu.sh/pb2Rj/fc71172f7f.jpg
  8. 01:20:815 (1) - delete NC

Aki

  1. 01:32:651 (3,4) - Why did you use such close spacing for these 1/4 spacing towards the end of the song?
  2. 01:38:366 (1,2) - ^
GL!
Akitoshi

Kisses wrote:

Aki

  1. 01:32:651 (3,4) - Why did you use such close spacing for these 1/4 spacing towards the end of the song? o shoot fixed.
  2. 01:38:366 (1,2) - ^ this one is intended since it's not slider-slider but slider-circle. It's same with 00:32:243 (3,4) -
Thank you!

osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62447
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19998,102039
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Darekaga wasure teru kamo shirenai Bokura ni daijina 001 no koto
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:ユニゾン・スクエア・ガーデン Akitoshi
BeatmapID:988323
BeatmapSetID:445845

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Couple-Wallpaper-Backgrounds.jpg",0,0
//Break Periods
2,7345,10095
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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407,-133.333333333333,4,1,1,60,0,0
5100,-100,4,2,1,60,0,0
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10815,-100,4,2,1,40,0,0
11223,-100,4,2,0,40,0,0
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86937,-100,3,1,1,60,0,0
99284,-100,3,2,1,40,0,0
102039,-100,3,2,1,30,0,0


[Colours]
Combo1 : 204,135,250
Combo2 : 255,255,255
Combo3 : 128,128,255
Combo4 : 179,188,232

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272,128,86529,1,2,0:0:0:0:
14,162,86733,1,2,0:0:0:0:
255,30,86937,6,0,B|318:24|318:24|362:36|362:36|451:27,1,170,6|8,0:0|0:0,0:0:0:0:
503,149,87549,1,0,0:0:0:0:
378,222,87753,2,0,P|347:289|385:383,1,170,2|8,0:0|0:0,0:0:0:0:
460,300,88366,1,0,0:0:0:0:
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106,141,89182,1,0,0:0:0:0:
27,262,89386,2,0,L|34:362,1,85,2|0,0:0|2:0,0:0:0:0:
175,326,89794,2,0,L|168:226,1,85,8|0,0:0|0:0,0:0:0:0:
163,54,90202,6,0,B|223:48|223:48|275:67|275:67|355:59,1,170,2|8,0:0|0:0,0:0:0:0:
472,44,90815,1,0,0:0:0:0:
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452,195,91631,1,0,0:0:0:0:
325,286,91835,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
15,286,92447,1,0,0:0:0:0:
77,155,92651,2,0,B|93:115|77:68|77:68|106:31,1,127.5,2|0,0:0|0:0,0:0:0:0:
172,25,93060,2,0,P|213:30|274:18,1,85,8|0,0:0|2:0,0:0:0:0:
407,6,93468,5,6,0:0:0:0:
282,94,93672,1,0,0:0:0:0:
433,104,93876,2,0,P|473:82|502:39,1,85,8|0,0:0|0:0,0:0:0:0:
351,138,94284,2,0,B|346:197|346:197|360:242|360:242|353:337,1,170,2|8,0:0|0:0,0:0:0:0:
432,183,94896,1,0,0:0:0:0:
269,256,95100,6,0,P|193:266|109:209,1,170,2|8,0:0|0:0,0:0:0:0:
44,93,95713,1,0,0:0:0:0:
175,33,95917,2,0,B|298:11|219:61|363:40,1,170,2|8,0:0|0:0,0:0:0:0:
502,26,96529,1,0,0:0:0:0:
465,191,96733,5,6,0:0:0:0:
423,35,96937,1,0,0:0:0:0:
310,162,97141,2,0,B|274:165|274:165|192:149,1,85,8|0,0:0|0:0,0:0:0:0:
85,121,97549,2,0,P|144:154|165:260,1,170,2|8,0:0|0:0,0:0:0:0:
130,382,98162,1,0,0:0:0:0:
289,322,98366,6,0,B|375:314|375:314|428:332,1,127.5,6|0,0:0|0:0,0:0:0:0:
429,334,98774,1,8,0:0:0:0:
492,187,98978,1,0,0:0:0:0:
498,171,99080,1,0,0:0:0:0:
505,155,99182,5,6,0:0:0:0:
256,192,99284,12,0,102039,0:0:0:0:
Topic Starter
-NanoRIPE-

Kisses wrote:

Easy

  1. 00:15:100 (3) - Blanket could be better - No thanks ~
  2. 00:19:590 (5) - ^ - ^
  3. 00:33:876 (2) - Why is this slider drown weirdly - really? i dont think this is weird
  4. 00:55:917 (1) - suggestion http://puu.sh/pb1HJ/f16b4c8dac.jpg - fixed in another way
  5. 00:59:998 (2) - ^ http://puu.sh/pb1LO/375f176875.jpg The white ticks dont have sounds to them - fixed
  6. 01:08:570 (5,1) - Dont stack. Generally you dont stack in easy diffs. Also this is the only stack in the map and it will come off as confusing - fixed
  7. 01:18:366 (5,1) - ^ - fixed
  8. 01:12:243 (1) - You could have placed it on the other side for better structure http://puu.sh/pb1UY/bd735a2dc0.jpg - fixed
  9. 01:34:692 (3) - replacing with a circle and 1/1 slider would be much better imo. I dont see a reason why you skipped the downbeat when there's a sound here and its no different to the rest of the rhythm. - fixed

Normal

  1. 00:00:407 (1,2,3) - NC like your easy diff? - lol fixed
  2. 00:05:509 (2) - How about this? http://puu.sh/pb26Q/8d721069f2.jpg - fixed
  3. 00:10:815 (1) - drum whistles? - Nope ~
  4. 00:38:978 (4) - would look better as a normal curve - fixed
  5. 01:07:141 - add circle here since you added one at 01:06:325 (2) - fixed
  6. 01:29:794 (2) - Turn Into circle to reduce the chain of notes 01:30:202 (3,4,1,2,3,4,5,6,1) - fixed

Hard

  1. 00:05:917 (2) - drum claps? - hmm okay ~
  2. 00:11:427 (3,4) - 1/2 slider - nope ~
  3. 00:26:529 (1) - you followed the vocals here but then switched to the drums and it felt awkard. How about this? http://puu.sh/pb2Bx/ed3b0816d7.jpg - fixed
  4. 00:45:917 (8) - delete and make a 1/1 slider at 00:46:121 - fixed
  5. 00:52:651 (1,2) - the flow is a bit awkward. The angle is too tight - fixed
  6. 00:57:345 (4,5) - why didnt you stack these? - hehe fixed
  7. 01:14:896 (8,1) - Dont use spacing like this from 1/4 sliders because it's really hard to read. Try this http://puu.sh/pb2Rj/fc71172f7f.jpg - fixed
  8. 01:20:815 (1) - delete NC - fixed
GL!
Thanks for your mod~
[Crz]Makii
m4m from my queue
[Aki's Insane]
  1. 00:12:243 (5,6,1) - this big jump is suddenly,00:11:427 (1,2,3,4,5) - you used a small distance's five star,and this jump is confusing.try to decrease distance or increase five star's distance.
  2. 00:19:182 (3) - NC here?show a stream start.
  3. 00:58:570 (5) - ^
  4. 01:23:876 (2,3) - ahh it's might be a difficulty point with sliderbreak for dt players,imo avoid 1/6 slider following a normal slider too close,players will fell upset when they get an S but have a sliderbreak...so delete 01:24:080 (3) - and put a circle in 01:24:284 - with stack
  5. 01:26:937 (1) - move to x274y90?01:26:121 (1,2,3,4) - these are regular jump,why not follow these pattern?it feels much better.If accepted don't forget adjust 01:27:549 (2) -
  6. rip my eyes can't read 8.2dt
I am not good at modding ENH so sorry ;w;
gl!
Nitrous
From my Modding Queue

Easy
  1. 00:12:243 (2,3) - Fix DS
  2. 01:20:406 (3,4) - ^
  3. 01:14:692 (5) - Try blanketing?
  4. 01:35:509 (4,5) - Fix DS
Normal
  1. 01:11:223 (5,6) - Fix DS
  2. 01:37:345 (2,3) - ^
  3. 01:38:162 (4,5) - ^
Hard
  1. 00:23:060 (6,1) - Try blanketing?
  2. 00:49:386 (1,2,3) - Fix blanket
  3. 00:49:998 (2,3) - Fix blanket
You again? I thought I had enough of your diffs' Insane
  1. 01:42:039 - Set Volume to 5%
  2. Teach me Senπ

Good Luck in Ranking! and thanks for the mod and for using my Queue!
-Atri-
I really wanted to do an M4M, really.

[Hard]
  1. 00:06:733 (5) - Turn into triples here?
    Screenshots

    (Make sure to make the distance bigger on 1 so it won't touch together
    or
  2. 00:11:427 (3) - Hmmmm... This should be a jumps there, judging from the DS it seems you give emphasis on 00:11:631 (4) - , while the finish sound is on 00:11:427 (3) -
  3. 00:12:447 - & 00:12:855 - put a note on both? or maybe something like this?
  4. 00:18:366 (4) - Would you mind to make it better, because the curve is supposed to blanket 00:18:162 (3) - ?
  5. 00:23:264 (1) - Blanket :p
  6. 00:23:264 (1,2) - Nazi, but symmetry plz, from what i see is they're not in the same shape
  7. 00:32:651 (2) - Try this rhythm:
  8. 00:33:876 (2,3) - Even more nazi symmetry, but i think you can do it better.
  9. 00:47:243 - Add a note there?
  10. 00:47:753 (5,7) - Symmetry, but this one is more obvious because you kinda want to make a symmetry pattern there
  11. 00:49:386 (1,3) - blanket

    Monstrata wrote:

    How to do nice blankets really quickly
    First, go to 1/16 snap. Then fine the time where the Approach circle overlaps the white border of the slider's head.


    Now just scroll to 1/4.


    Now get control point in the middle to overlap as best you can.


    And then do the tail.


    This should take like 5 seconds to do once you get how to do it.
  12. 01:14:896 (8) - Player won't notice how long the repeat slider is, and the most common repeat slider is to repeat 4 times, so i recommend to change it so it won't make major playability issue
  13. 01:38:978 (1) - make the end clickable? a triplet or 2 circles is okay
  14. Okay so..... This map is kinda plain for hard, the DS is acceptable but it always stays on a same area so there's no obvious emphasis on stronger notes like 00:13:468 (1) - , 00:16:733 (4) - ,00:19:998 (3) - etc, for hard, a small jump doesn't hurt the quality anyways, for those part, i guess DS 1.9 will work well, also, don't be too shy on putting 1/4 rhythms, 5 noted streams or triples is okay on hard, if the stream is too long, like on 00:19:182 - to 00:19:998 - , you can use repeat slider like this:
  15. The second major problem is the consistency on NC placing, i won't go though all the NC problems it have, usually they put NC on Big white ticks (downbeats) (or NC per 2 downbeats for Normal and Easy, or in slow parts), or have a major SV changes, in complicated situation you can NC a tiny part to highlight certain sounds, but to do so, you must have a lot of experience so i don't recommend to do so
    Examples on Basic NCing:
    https://osu.ppy.sh/s/403810
    https://osu.ppy.sh/s/343583 (wkyik's Insane)
    Examples on complicated NCing:
    https://osu.ppy.sh/b/963404&m=0 ([ -Scarlet- ]'s Extra)
    https://osu.ppy.sh/s/310508 (Skystar's Chocolate)
    https://osu.ppy.sh/s/432822
  16. In speaking on downbeats, The third major problem is that some sliders ended on downbeats even there's a sound supporting the downbeat (like 00:32:651 (2) - (Drum), 00:37:549 (3) - (vocals) , 00:44:080 (4) - , 00:58:978 (8) - etc) , But there's some exception, when a certain sound is stronger then downbeat, you'll have an excuse to skip the downbeat with slider like this:

    This usually is acceptable if a certain sound (mostly vocals) is hold past downbeat and there's no sound on the big white tick
  17. Last thing, try to check the entire structure on the entire map with Ctrl+A, not pretty important on gameplay but i am pretty sure that you can fill up those spaces:
    Try to check Aki's diff for reference

[Hentai Akitoshi]
  1. 00:28:774 (2,3,4) - Flow is not nice imo, especially on 2, which is kinda forcing the cursor to go down, and the backward flow between 3>4 is kinda hurt the playability on there , yet the jumps on 00:29:386 (4,1) - is not supporting the music imo

GL~
Surono
malah fixed fixed wae koe ki kwkwkwkw >L_<
BigEarsMau
Hi hi
M4M from my queue

[General]
  1. Disable Widescreen Support since you didn't use any storyboards
  2. Also, please turn off the Letterboxes. People are dying to see that beautiful BG
[Hard]
  1. 00:11:835 (1,2,3,4) - Kyknya pattern ini tdk terlalu ngeh utk saya krn ada bagian2 yg masih kosong walaupun didalamnya ada suara drum (contoh : 00:12:447 - 00:12:855 - ). Lebih cocok kalau patternnya seperti ini
  2. 00:16:529 (3,4) - Blanket masih blm rapih
  3. 00:17:345 (1,2) - ^
  4. 00:21:631 (3) - Mendingan ini dijadiin slider agar bisa cocok dgn liriknya
  5. 00:24:896 (3) - ^
  6. 00:26:937 (2,3) - Blanketnya tlg dirapihin
  7. 00:28:162 (5,6,7) - Di bagian ini, liriknya berulang beberapa kali. Pattern ini tidak sesuai dengan lirik yg berulang-ulang tsb. Coba pattern ini
  8. 00:35:304 - Tambahin circle utk cocokin sama liriknya
  9. 00:37:345 - ^
  10. 00:36:325 (1) - Mendingan ini diganti jadi slider utk cocokin sama suara vokalisnya yg dikit panjang
  11. 00:38:978 (1) - Ini NC tlg dihilangin krn musiknya masih dlm verse yg sama. Setelah itu, NC 00:39:590 (2) krn verse lirik yg baru mulai disini
  12. 00:55:100 (1) - ^ Sama kasus nya seperti diatas. Tlg hilangin NC ini krn versenya masih sama
  13. 01:02:039 (4) - Ini slider dikit aneh utk dimainin krn slidertailnya berakhir di sebuah downbeat (white tick). Lebih cocok kl km pendekin ini sampai 01:02:243 trus tambahin circle di 01:02:447 (jgn lupa NCin circlenya)
  14. 01:39:284 - Taruhin spinner disini, sama seperti diffnya Aki

[Aki's Insane]
  1. 00:19:182 (3) - Would be fitting if you NC this because 00:19:182 (3,4,5,6,7,8,9,10) this whole stream is very long and make the combos inconsistent
  2. 00:58:570 (5) - ^
  3. 00:29:386 (4) - I agree with what KuranteMelodii said about this. This slider really breaks the flow from 00:28:978 (3) , making it awkward to play. Sure, it would fit for any song that has high BPM, unfortunately, look again, this song does NOT have that kind of BPM. Make a new pattern that flows well

Hope this helps
Good luck in being ranked :)
Akitoshi

[Crz]Sword wrote:

m4m from my queue
[Aki's Insane]
  1. 00:12:243 (5,6,1) - this big jump is suddenly,00:11:427 (1,2,3,4,5) - you used a small distance's five star,and this jump is confusing.try to decrease distance or increase five star's distance. how this will be confusing? And that jump isn't hard to hit yo
  2. 00:19:182 (3) - NC here?show a stream start.
  3. 00:58:570 (5) - ^ ^
  4. 01:23:876 (2,3) - ahh it's might be a difficulty point with sliderbreak for dt players,imo avoid 1/6 slider following a normal slider too close,players will fell upset when they get an S but have a sliderbreak...so delete 01:24:080 (3) - and put a circle in 01:24:284 - with stack Slider velocity is enough for giving them a consideration for the area that can be avoid from sliderbreak, and set further away is not good as well for me. Plus, don't base my diff with DT :^)))))
  5. 01:26:937 (1) - move to x274y90?01:26:121 (1,2,3,4) - these are regular jump,why not follow these pattern?it feels much better.If accepted don't forget adjust 01:27:549 (2) - for ending the kiai, it will looks more clean if I unstack this from that jump.
  6. rip my eyes can't read 8.2dt no pp 4 u
I am not good at modding ENH so sorry ;w;
gl!

-Nitrous wrote:

You again? I thought I had enough of your diffs' Insane ???
  1. 01:42:039 - Set Volume to 5% 5 is too much, maybe 15 works better since there's still have sth echo thingy from ze guitar
  2. Teach me Senπ meh.
[/notice]

KuranteMelodii wrote:

[Hentai Akitoshi]
wtf I'm not hentai :v
  1. 00:28:774 (2,3,4) - Flow is not nice imo, especially on 2, which is kinda forcing the cursor to go down, and the backward flow between 3>4 is kinda hurt the playability on there , yet the jumps on 00:29:386 (4,1) - is not supporting the music imo ok re-mapped this section I wish it will b better[/color]

BigEarsMau wrote:

[Aki's Insane]
  1. 00:19:182 (3) - Would be fitting if you NC this because 00:19:182 (3,4,5,6,7,8,9,10) this whole stream is very long and make the combos inconsistent
  2. 00:58:570 (5) - ^
  3. 00:29:386 (4) - I agree with what KuranteMelodii said about this. This slider really breaks the flow from 00:28:978 (3) , making it awkward to play. Sure, it would fit for any song that has high BPM, unfortunately, look again, this song does NOT have that kind of BPM. Make a new pattern that flows well
[/notice]
No reply / blue = fixed thanks guys~

osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62447
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19998,102039
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Darekaga wasure teru kamo shirenai Bokura ni daijina 001 no koto
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:ユニゾン・スクエア・ガーデン Akitoshi
BeatmapID:988323
BeatmapSetID:445845

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Couple-Wallpaper-Backgrounds.jpg",0,0
//Break Periods
2,7345,10095
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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407,-133.333333333333,4,1,1,60,0,0
5100,-100,4,2,1,60,0,0
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86937,-100,3,1,1,60,0,0
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Combo2 : 255,255,255
Combo3 : 128,128,255
Combo4 : 179,188,232

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163,54,90202,6,0,B|223:48|223:48|275:67|275:67|355:59,1,170,2|8,0:0|0:0,0:0:0:0:
472,44,90815,1,0,0:0:0:0:
383,157,91019,2,0,B|363:198|388:241|388:241|419:286|383:340,1,170,2|8,0:0|0:0,0:0:0:0:
452,195,91631,1,0,0:0:0:0:
325,286,91835,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
15,286,92447,1,0,0:0:0:0:
77,155,92651,2,0,B|93:115|77:68|77:68|106:31,1,127.5,2|0,0:0|0:0,0:0:0:0:
172,25,93060,2,0,P|213:30|274:18,1,85,8|0,0:0|2:0,0:0:0:0:
407,6,93468,5,6,0:0:0:0:
282,94,93672,1,0,0:0:0:0:
433,104,93876,2,0,P|473:82|502:39,1,85,8|0,0:0|0:0,0:0:0:0:
351,138,94284,2,0,B|346:197|346:197|360:242|360:242|353:337,1,170,2|8,0:0|0:0,0:0:0:0:
432,183,94896,1,0,0:0:0:0:
269,256,95100,6,0,P|193:266|109:209,1,170,2|8,0:0|0:0,0:0:0:0:
44,93,95713,1,0,0:0:0:0:
175,33,95917,2,0,B|298:11|219:61|363:40,1,170,2|8,0:0|0:0,0:0:0:0:
502,26,96529,1,0,0:0:0:0:
465,191,96733,5,6,0:0:0:0:
423,35,96937,1,0,0:0:0:0:
310,162,97141,2,0,B|274:165|274:165|192:149,1,85,8|0,0:0|0:0,0:0:0:0:
85,121,97549,2,0,P|144:154|165:260,1,170,2|8,0:0|0:0,0:0:0:0:
130,382,98162,1,0,0:0:0:0:
289,322,98366,6,0,B|375:314|375:314|428:332,1,127.5,6|0,0:0|0:0,0:0:0:0:
429,334,98774,1,8,0:0:0:0:
492,187,98978,1,0,0:0:0:0:
498,171,99080,1,0,0:0:0:0:
505,155,99182,5,6,0:0:0:0:
256,192,99284,12,0,102039,0:0:0:0:
Topic Starter
-NanoRIPE-

BigEarsMau wrote:

Hi hi
M4M from my queue

[General]
  1. Disable Widescreen Support since you didn't use any storyboards - ok
  2. Also, please turn off the Letterboxes. People are dying to see that beautiful BG - lol fixed
[Hard]
  1. 00:11:835 (1,2,3,4) - Kyknya pattern ini tdk terlalu ngeh utk saya krn ada bagian2 yg masih kosong walaupun didalamnya ada suara drum (contoh : 00:12:447 - 00:12:855 - ). Lebih cocok kalau patternnya seperti ini - sebenarnya dah di perbaiki cuma lupa update beatmapnya hehe ~
  2. 00:16:529 (3,4) - Blanket masih blm rapih - ok deh di rapiin *padahal menurutku dah rapih ~
  3. 00:17:345 (1,2) - ^ ^
  4. 00:21:631 (3) - Mendingan ini dijadiin slider agar bisa cocok dgn liriknya - hmm ok
  5. 00:24:896 (3) - ^ ^
  6. 00:26:937 (2,3) - Blanketnya tlg dirapihin - ok
  7. 00:28:162 (5,6,7) - Di bagian ini, liriknya berulang beberapa kali. Pattern ini tidak sesuai dengan lirik yg berulang-ulang tsb. Coba pattern ini - masuk akal ~
  8. 00:35:304 - Tambahin circle utk cocokin sama liriknya - ok ~
  9. 00:37:345 - ^ ^
  10. 00:36:325 (1) - Mendingan ini diganti jadi slider utk cocokin sama suara vokalisnya yg dikit panjang - bener juga
  11. 00:38:978 (1) - Ini NC tlg dihilangin krn musiknya masih dlm verse yg sama. Setelah itu, NC 00:39:590 (2) krn verse lirik yg baru mulai disini - wadoh bener nggk sadar saya kwkwk
  12. 00:55:100 (1) - ^ Sama kasus nya seperti diatas. Tlg hilangin NC ini krn versenya masih sama - ^
  13. 01:02:039 (4) - Ini slider dikit aneh utk dimainin krn slidertailnya berakhir di sebuah downbeat (white tick). Lebih cocok kl km pendekin ini sampai 01:02:243 trus tambahin circle di 01:02:447 (jgn lupa NCin circlenya) - ok ok
  14. 01:39:284 - Taruhin spinner disini, sama seperti diffnya Aki - Nggk ~

Hope this helps
Good luck in being ranked :) - Thanks i will do my best ~
Makasih modnya ~
Topic Starter
-NanoRIPE-

KuranteMelodii wrote:

I really wanted to do an M4M, really.

[Hard]
  1. 00:06:733 (5) - Turn into triples here? - done
    Screenshots

    (Make sure to make the distance bigger on 1 so it won't touch together
    or
  2. 00:11:427 (3) - Hmmmm... This should be a jumps there, judging from the DS it seems you give emphasis on 00:11:631 (4) - , while the finish sound is on 00:11:427 (3) - hmm okay ~
  3. 00:12:447 - & 00:12:855 - put a note on both? or maybe something like this? - okay ~
  4. 00:18:366 (4) - Would you mind to make it better, because the curve is supposed to blanket 00:18:162 (3) - done
  5. 00:23:264 (1) - Blanket :p - done
  6. 00:23:264 (1,2) - Nazi, but symmetry plz, from what i see is they're not in the same shape - okay fixed
  7. 00:32:651 (2) - Try this rhythm: - okay ~
  8. 00:33:876 (2,3) - Even more nazi symmetry, but i think you can do it better. - nazi?
  9. 00:47:243 - Add a note there? - done
  10. 00:47:753 (5,7) - Symmetry, but this one is more obvious because you kinda want to make a symmetry pattern there - ehhh nope ~
  11. 00:49:386 (1,3) - blanket - fixed?

    Monstrata wrote:

    How to do nice blankets really quickly
    First, go to 1/16 snap. Then fine the time where the Approach circle overlaps the white border of the slider's head.


    Now just scroll to 1/4.


    Now get control point in the middle to overlap as best you can.


    And then do the tail.


    This should take like 5 seconds to do once you get how to do it.
  12. 01:14:896 (8) - Player won't notice how long the repeat slider is, and the most common repeat slider is to repeat 4 times, so i recommend to change it so it won't make major playability issue - hmm makes sense ~
  13. 01:38:978 (1) - make the end clickable? a triplet or 2 circles is okay - Triplet ~
  14. Okay so..... This map is kinda plain for hard, the DS is acceptable but it always stays on a same area so there's no obvious emphasis on stronger notes like 00:13:468 (1) - , 00:16:733 (4) - ,00:19:998 (3) - etc, for hard, a small jump doesn't hurt the quality anyways, for those part, i guess DS 1.9 will work well, also, don't be too shy on putting 1/4 rhythms, 5 noted streams or triples is okay on hard, if the stream is too long, like on 00:19:182 - to 00:19:998 - , you can use repeat slider like this: - okay ~ i will follow your advice
  15. The second major problem is the consistency on NC placing, i won't go though all the NC problems it have, usually they put NC on Big white ticks (downbeats) (or NC per 2 downbeats for Normal and Easy, or in slow parts), or have a major SV changes, in complicated situation you can NC a tiny part to highlight certain sounds, but to do so, you must have a lot of experience so i don't recommend to do so - i think i'm okay with NCing hehe ~
    Examples on Basic NCing:
    https://osu.ppy.sh/s/403810
    https://osu.ppy.sh/s/343583 (wkyik's Insane)
    Examples on complicated NCing:
    https://osu.ppy.sh/b/963404&m=0 ([ -Scarlet- ]'s Extra)
    https://osu.ppy.sh/s/310508 (Skystar's Chocolate)
    https://osu.ppy.sh/s/432822
  16. In speaking on downbeats, The third major problem is that some sliders ended on downbeats even there's a sound supporting the downbeat (like 00:32:651 (2) - (Drum), 00:37:549 (3) - (vocals) , 00:44:080 (4) - , 00:58:978 (8) - etc) , But there's some exception, when a certain sound is stronger then downbeat, you'll have an excuse to skip the downbeat with slider like this: - hmm okay ~ i will consider it

    This usually is acceptable if a certain sound (mostly vocals) is hold past downbeat and there's no sound on the big white tick
  17. Last thing, try to check the entire structure on the entire map with Ctrl+A, not pretty important on gameplay but i am pretty sure that you can fill up those spaces: - okay ~ i will try
    Try to check Aki's diff for reference - okay ~


GL~
Thanks for your big mods ~ :D
[ Shamwow ]
my mod for m4m!

general


correct me if im wrong, but a pure white combo color might not be rankable?

normal


00:41:631 (2,3,4) - this looks weird to me, maybe make it look like this? looks neater imo
00:46:121 (1) - probably a nitpick but i'd straighten it out, looks weird 'cause its slightly crooked

sorry this is a really short mod, i couldn't find any other issues >_> i'll shoot a star, u can ask me to mod another map if you want since this mod wasn't too good. good luck though!
Topic Starter
-NanoRIPE-

-Dave Strider- wrote:

my mod for m4m!

general


correct me if im wrong, but a pure white combo color might not be rankable? really? but white color combo suits with the background ;v;

normal


00:41:631 (2,3,4) - this looks weird to me, maybe make it look like this? looks neater imo i - fixed
00:46:121 (1) - probably a nitpick but i'd straighten it out, looks weird 'cause its slightly crooked - ehhh? i dont think its weird so no change ~

sorry this is a really short mod, i couldn't find any other issues >_> i'll shoot a star, u can ask me to mod another map if you want since this mod wasn't too good. good luck though!
Thanks for your mod ~
Topic Starter
-NanoRIPE-
Remap Hard in certain section ~
Hanazawa Kana
Sorry for late

[Aki's Insane]
00:21:631 (1,2,3) - have a try of 00:28:978 (3) - I think two notes here is better cuz the drums
00:35:509 (5,6) - Same here,make it four notes sounds better.And if you think there are too much notes,make 00:34:692 (1,2,3,4) - into two 1/2 sliders
00:38:774 (4,5) - ∧
00:42:039 (3,4) - ∧
00:56:529 - 00:57:141 - 00:57:753 - Try to make it clickable

[Hard]
00:00:407 (1,1,1) - maybe use slow sliders? these note are hard to have a accuracy click(cant express well.i mean,it's hard to do acc on slow rhythm notes)
00:11:223 (2,3,4) - these ds are too huge for a start part try to reduce it
00:51:835 (2) - why curved
And you can slightly add ds in the kiai part
Why not add a spiner at the end of the song like the highest diff

[Normal]
00:00:407 (1,1,1) - Same as Hard diff
00:33:468 (1) -
try this
http://puu.sh/pdZFI.jpg

and make 00:35:100 (3) - to the place of 1


[Easy]
fine

Overall i think you dont have to make these much curved sliders,make it more straight and that would make the maps looks cleaner.

Good Luck.
Topic Starter
-NanoRIPE-

Hanazawa Kana wrote:

Sorry for late - i think you not late for the mod ;v;

[Hard]
00:00:407 (1,1,1) - maybe use slow sliders? these note are hard to have a accuracy click(cant express well.i mean,it's hard to do acc on slow rhythm notes) - okay
00:11:223 (2,3,4) - these ds are too huge for a start part try to reduce it - fixed
00:51:835 (2) - why curved - because that make it better
And you can slightly add ds in the kiai part
Why not add a spiner at the end of the song like the highest diff - 0 spinner for my diff

[Normal]
00:00:407 (1,1,1) - Same as Hard diff - hmm nope ~
00:33:468 (1) -
try this
http://puu.sh/pdZFI.jpg

and make 00:35:100 (3) - to the place of 1 - done


[Easy]
fine

Overall i think you dont have to make these much curved sliders,make it more straight and that would make the maps looks cleaner. - i will consider it

Good Luck.
Thanks for your mods ~
-Nya-
Heya~ M4M here.

General:
  1. The white combo colour may be a problem, because of the white background. The white background will make it hard to see the white combo colour. One of my maps’ bubbles got popped because of this, so I suggest either changing the BG or changing the white combo colour to a different colour.
  2. It’s usually advised that all the diffs have to end on the same spot, but the Insane doesn’t.

Easy:
  1. Just check AiMod (Ctrl+Shift+A) There are two spacing mistakes apparently. I’ll probably point them out later in the mod if I spot them.
  2. 00:02:039 (1,1) –I don’t really think these new combos are necessary. In an Insane it will probably be alright but I don’t think it fits in an Easy.
  3. 00:05:100 (2,4) –It would be much better if you can avoid this overlap. And also, I think you can make the pattern/rhythm a bit easier. It’s too difficult for an Easy imo. Perhaps try something like this instead:
  4. 00:11:631 (1,2) –Same with this rhythm/pattern. Try making it more beginner friendly. I suggest doing this:
  5. 00:14:284 (2,3) –I don’t usually point out blankets, but this one I can clearly see. Please try to make the blanket here better.
  6. 00:24:488 (4,5) –I guess this flow can be improved by using a curved slider. Something like this:
  7. 01:06:937 (3,5) –Sometimes QAT’s/BN’s have problems with stacks like this, since it will be a bit hard to spot this circle: 01:08:570 (5) – because it’s stacked. I suggest Ctrl+G’ing 01:07:345 (4) – and then placing the (5) near the head. Like this:
  8. 01:16:325 (3,5) –Same thing here about the stack. Place the circle in the curve of 01:17:141 (4) – Like this:
  9. 01:23:672 (3,2) -^
  10. 01:38:366 (3) –This flow can be improved. Try this:

Normal:
  1. Check AiMod here as well. Sometimes it’s incorrect about the spacings, but I guess just check it to make sure.
  2. The BPM isn’t that big, so I suggest raising your distance spacing, so that the objects doesn’t touch each other. 1.5X will work great imo.
  3. 00:02:039 (1,1,1) –Like in Easy, I don’t think the new combos fit in Normal either.
  4. 00:05:100 (1,4) –I don’t really like this overlap, but if it’ll be too difficult to fix then I guess it’s fine.
  5. 00:19:998 (5,1) –Rather place the new combo on the (5)(the big white tick) since the strong beat is on that tick.
  6. 00:19:998 (5,3) –Please avoid this overlap. It’s a bit unnecessary.
  7. 00:41:223 (1) –Remove the new combo here and add it here: 00:43:264 (5) – and then remove it here: 00:43:672 (1) –
  8. 00:45:509 (4,2) –Either perfect the stack here or avoid the overlap for neatness purposes.
  9. 00:59:182 (7) –Add new combo here and remove it here: 00:59:590 (1) –
  10. 01:01:835 (5) –Perhaps make this slider longer to this tick: 01:02:243 – since there’s a beat there and I think it’s important to map it out.
  11. 01:02:447 (1,2,3) –I would rather place this pattern on the right side of the grid to avoid the overlapping with 01:01:019 (3,4,5) –
  12. 01:03:672 (3,4,5) –Move this pattern a few ticks backward to catch the vocals better. Do something like this:
  13. 01:10:202 (3,4,5,6,7,1) –Be careful not to make a pattern too crowded. I did something:
  14. 01:31:019 (1) –Remove new combo here and add new combo here: 01:31:835 (3) –

Hard:
  1. 00:05:100 (1,2) –Since there’s a long pause between these two notes, I suggest stacking them on top of each other.
  2. 00:15:713 (1) –Remove the new combo here and add it here: 00:16:733 (4) – and then remove it here again: 00:17:345 (1) –
  3. 00:19:998 (7) –Add new combo here and remove it here: 00:20:406 (1) –
  4. 00:22:855 (1) –Remove new combo here and add it here: 00:23:264 (2) –
  5. 00:25:509 (6,7) –I suggest following the vocal here. Something like this:
    So just swap the (6) and (7).
  6. 00:26:325 (1) –Remove the new combo here and add it here: 00:26:529 (2) –
  7. 00:33:060 (8,1) –Swap the new combo here.
  8. 00:35:304 (5,6) –Swap the slider and the circle so the slider is following the vocal.
  9. 00:36:121 (1) –Remove NC here and add NC here: 00:36:325 (2) –
  10. 00:42:039 (1) –Remove NC here and add NC here: 00:42:855 (3) –
  11. 00:44:284 (1) –Remove NC here.
  12. 00:45:917 –Add a note here since there’s a vocal.
  13. 00:48:162 (2,3) –You can follow the vocals better, like this:
  14. 00:49:794 (2) -^
  15. 00:56:325 (1,2,3,4,5,6,7) –This rhythm sounds a bit off to me. I suggest following the vocals.
  16. 00:58:672 –I hear a drum beat here, so I suggest mapping it out.
  17. 01:02:345 -^, make this 01:02:039 (4) – repeat slider one repeat longer.
  18. 01:02:855 (2) –I would try to add more notes here. A single repeat slider is a bit too simple imo.
  19. 01:04:692 –The long vocal actually starts here so I suggest doing this instead:
    I would also add a note here: 01:05:509 – since there’s a beat there
  20. 01:07:958 (6,7) –I usually discourage a stack like this since it disrupts flow.
  21. 01:08:774 –Add a note here as well, since there’s a beat there
  22. 01:12:243 –This beat is strong so I would rather make it clickable and not place a slider’s end on it.
  23. 01:15:406 –There’s a drum beat here that you’ll have to map out. Add another repeat here 01:15:100 (8) –
  24. 01:15:509 (1,2) –Increase the spacing between these two notes or stack since the pause between them is rather long.
  25. 01:16:733 (3) –You can break this slider up into a short slider and a circle to make it a bit more challenging.
  26. 01:17:753 (5,6) –Switch the slider and the circle here so that the slider follows the long vocal.
  27. 01:20:202 (4) –Break this up into two circles so that a circle is on this important beat: 01:20:406 – and then also add a note here: 01:20:611 –
  28. 01:31:835 (4,5) –Why are these two so close? Fix the spacing.
  29. 01:39:386 –A spinner can be added here. Same for the previous two diffs as well I guess.

The only thing that really bothered me in the Insane was the big spacings in the kiai. I guess I just feel that the difficulty of the diff can be raised in another way instead of placing big spacings between notes where I feel it doesn’t really make sense. This spacing: 01:10:611 (1,2,3) – for example is a bit too big for a part that isn’t really that intense.

I noticed that the difference between the star rating of the Hard and Insane are rather big. The kiai time in the Hard can be made a bit more difficult. I already pointed out a few places where notes can be added and where long sliders can be split up to raise the difficulty. I’m not sure if that’s enough though so my second choice would be to maybe make the Insane a bit easier so that the gap isn’t that big.

Good Luck~! :D
Akitoshi
The song tells me that I can be set the notes pretty far regardless of average-low bpm and the song itself isn't really hears calm because of drums+e.guitar+male vocal so ye.

as I said when I modded this maybe Light insane can be solved for our 3rd choice xd

I will check other opinions. Thanks!
Topic Starter
-NanoRIPE-

-Nya- wrote:

Heya~ M4M here.

General:
  1. The white combo colour may be a problem, because of the white background. The white background will make it hard to see the white combo colour. One of my maps’ bubbles got popped because of this, so I suggest either changing the BG or changing the white combo colour to a different colour. - Really? okay i will change white color combo with gray ~
  2. It’s usually advised that all the diffs have to end on the same spot, but the Insane doesn’t.

Easy:
  1. Just check AiMod (Ctrl+Shift+A) There are two spacing mistakes apparently. I’ll probably point them out later in the mod if I spot them. - okay ~
  2. 00:02:039 (1,1) –I don’t really think these new combos are necessary. In an Insane it will probably be alright but I don’t think it fits in an Easy. - hmm okay fixed ~
  3. 00:05:100 (2,4) –It would be much better if you can avoid this overlap. And also, I think you can make the pattern/rhythm a bit easier. It’s too difficult for an Easy imo. Perhaps try something like this instead: - Used it
  4. 00:11:631 (1,2) –Same with this rhythm/pattern. Try making it more beginner friendly. I suggest doing this: - Used it
  5. 00:14:284 (2,3) –I don’t usually point out blankets, but this one I can clearly see. Please try to make the blanket here better. - nope ~
  6. 00:24:488 (4,5) –I guess this flow can be improved by using a curved slider. Something like this: - fixed
  7. 01:06:937 (3,5) –Sometimes QAT’s/BN’s have problems with stacks like this, since it will be a bit hard to spot this circle: 01:08:570 (5) – because it’s stacked. I suggest Ctrl+G’ing 01:07:345 (4) – and then placing the (5) near the head. Like this: - okay used it ~
  8. 01:16:325 (3,5) –Same thing here about the stack. Place the circle in the curve of 01:17:141 (4) – Like this: - Used it ~
  9. 01:23:672 (3,2) -^ fixed?
  10. 01:38:366 (3) –This flow can be improved. Try this: - USed it ~

Normal:
  1. Check AiMod here as well. Sometimes it’s incorrect about the spacings, but I guess just check it to make sure. - Done
  2. The BPM isn’t that big, so I suggest raising your distance spacing, so that the objects doesn’t touch each other. 1.5X will work great imo. - hmm no thanks ~
  3. 00:02:039 (1,1,1) –Like in Easy, I don’t think the new combos fit in Normal either. - Fixed
  4. 00:05:100 (1,4) –I don’t really like this overlap, but if it’ll be too difficult to fix then I guess it’s fine. - i think thats okay for normal diff
  5. 00:19:998 (5,1) –Rather place the new combo on the (5)(the big white tick) since the strong beat is on that tick. - Fixed
  6. 00:19:998 (5,3) –Please avoid this overlap. It’s a bit unnecessary. - ?
  7. 00:41:223 (1) –Remove the new combo here and add it here: 00:43:264 (5) – and then remove it here: 00:43:672 (1) – Done
  8. 00:45:509 (4,2) –Either perfect the stack here or avoid the overlap for neatness purposes. - Nope ~
  9. 00:59:182 (7) –Add new combo here and remove it here: 00:59:590 (1) – Done
  10. 01:01:835 (5) –Perhaps make this slider longer to this tick: 01:02:243 – since there’s a beat there and I think it’s important to map it out. - okay Fixed ~
  11. 01:02:447 (1,2,3) –I would rather place this pattern on the right side of the grid to avoid the overlapping with 01:01:019 (3,4,5) – fixed?
  12. 01:03:672 (3,4,5) –Move this pattern a few ticks backward to catch the vocals better. Do something like this: - Used it ~
  13. 01:10:202 (3,4,5,6,7,1) –Be careful not to make a pattern too crowded. I did something: Used it ~
  14. 01:31:019 (1) –Remove new combo here and add new combo here: 01:31:835 (3) –

Hard:
  1. 00:05:100 (1,2) –Since there’s a long pause between these two notes, I suggest stacking them on top of each other. - okay ~
  2. 00:15:713 (1) –Remove the new combo here and add it here: 00:16:733 (4) – and then remove it here again: 00:17:345 (1) – done
  3. 00:19:998 (7) –Add new combo here and remove it here: 00:20:406 (1) – done
  4. 00:22:855 (1) –Remove new combo here and add it here: 00:23:264 (2) – done
  5. 00:25:509 (6,7) –I suggest following the vocal here. Something like this: - fixed
    So just swap the (6) and (7).
  6. 00:26:325 (1) –Remove the new combo here and add it here: 00:26:529 (2) – done
  7. 00:33:060 (8,1) –Swap the new combo here. - done
  8. 00:35:304 (5,6) –Swap the slider and the circle so the slider is following the vocal. - okay ~
  9. 00:36:121 (1) –Remove NC here and add NC here: 00:36:325 (2) – done
  10. 00:42:039 (1) –Remove NC here and add NC here: 00:42:855 (3) – done
  11. 00:44:284 (1) –Remove NC here. fixed
  12. 00:45:917 –Add a note here since there’s a vocal. okay ~
  13. 00:48:162 (2,3) –You can follow the vocals better, like this: used it
  14. 00:49:794 (2) -^ done
  15. 00:56:325 (1,2,3,4,5,6,7) –This rhythm sounds a bit off to me. I suggest following the vocals. - okay ~
  16. 00:58:672 –I hear a drum beat here, so I suggest mapping it out. - okay ~
  17. 01:02:345 -^, make this 01:02:039 (4) – repeat slider one repeat longer. - done
  18. 01:02:855 (2) –I would try to add more notes here. A single repeat slider is a bit too simple imo. - yeah,you're right,i will add a circle and slider here
  19. 01:04:692 –The long vocal actually starts here so I suggest doing this instead: used it
    I would also add a note here: 01:05:509 – since there’s a beat there
  20. 01:07:958 (6,7) –I usually discourage a stack like this since it disrupts flow. - fixed
  21. 01:08:774 –Add a note here as well, since there’s a beat there - okay ~
  22. 01:12:243 –This beat is strong so I would rather make it clickable and not place a slider’s end on it. - ok
  23. 01:15:406 –There’s a drum beat here that you’ll have to map out. Add another repeat here 01:15:100 (8) – done
  24. 01:15:509 (1,2) –Increase the spacing between these two notes or stack since the pause between them is rather long. - done
  25. 01:16:733 (3) –You can break this slider up into a short slider and a circle to make it a bit more challenging. - okay ~
  26. 01:17:753 (5,6) –Switch the slider and the circle here so that the slider follows the long vocal. - done
  27. 01:20:202 (4) –Break this up into two circles so that a circle is on this important beat: 01:20:406 – and then also add a note here: 01:20:611 – done and done
  28. 01:31:835 (4,5) –Why are these two so close? Fix the spacing. okay ~
  29. 01:39:386 –A spinner can be added here. Same for the previous two diffs as well I guess. - no spinner

The only thing that really bothered me in the Insane was the big spacings in the kiai. I guess I just feel that the difficulty of the diff can be raised in another way instead of placing big spacings between notes where I feel it doesn’t really make sense. This spacing: 01:10:611 (1,2,3) – for example is a bit too big for a part that isn’t really that intense.

I noticed that the difference between the star rating of the Hard and Insane are rather big. The kiai time in the Hard can be made a bit more difficult. I already pointed out a few places where notes can be added and where long sliders can be split up to raise the difficulty. I’m not sure if that’s enough though so my second choice would be to maybe make the Insane a bit easier so that the gap isn’t that big.

Good Luck~! :D
Thanks for your big mods!!
Topic Starter
-NanoRIPE-

Akitoshi wrote:

as I said when I modded this maybe Light insane can be solved for our 3rd choice xd
hmm idk if i can make light insane diff,but i will try and do my best for make it ;v;
Chibi Maruko
Hi. M4M from my queue

Hard
  1. 00:06:733 (5,1) - Change this to triple circles
  2. 00:28:366 (2) - Ctrl + H to make better flow
  3. 00:51:835 (2) - Slanting slider since between 1 and 3 are slanting sliders
  4. 00:55:304 (3) - Ctrl + > to make better flow
  5. 01:03:264 (3) - Ctrl + H to make better flow
  6. 00:35:304 (5) - NC here

Aki
  1. 00:31:427 (1) - Please stop at red white tick
  2. 00:56:937 (4) - Ctrl + H to make better flow
  3. 01:00:611 (1) - Don't NC here. NC at next rhythm

Ok, gl with your map
/me runs away
Akitoshi

Hanazawa Kana wrote:

[Aki's Insane]
00:21:631 (1,2,3) - have a try of it will ruin stacks and stuff00:28:978 (3) - I think two notes here is better cuz the drums well true but I emphasized on vocals
00:35:509 (5,6) - Same here,make it four notes sounds better.And if you think there are too much notes,make 00:34:692 (1,2,3,4) - into two 1/2 sliders
00:38:774 (4,5) - ∧ this one is fine imo
00:42:039 (3,4) - ∧
00:56:529 - 00:57:141 - 00:57:753 - Try to make it clickable they're all emphasizing vocals

Chibi Maruko wrote:

Aki
  1. 00:31:427 (1) - Please stop at red white tick
  2. 00:56:937 (4) - Ctrl + H to make better flow meh
  3. 01:00:611 (1) - Don't NC here. NC at next rhythm
No reply = fixed. thanks

osu file format v14

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Title:Darekaga Wasure Teru Kamo Shirenai Bokura ni Daijina 001 no Koto
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:ユニゾン・スクエア・ガーデン Akitoshi
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390,342,59182,6,0,B|310:374|310:325|222:349,1,170,2|8,0:0|0:0,0:0:0:0:
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179,255,59998,1,4,3:0:0:0:
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134,150,60406,1,4,3:0:0:0:
223,348,60611,1,8,0:0:0:0:
223,348,61019,6,0,L|318:342,1,85
477,335,61427,1,0,0:0:0:0:
477,335,61529,1,8,0:0:0:0:
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354,52,62243,1,2,0:0:0:0:
312,62,62345,1,2,0:0:0:0:
277,86,62447,6,0,B|226:115|181:95|181:95|119:63|61:104,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
219,8,63060,1,0,2:0:0:0:
128,176,63264,2,0,P|73:188|23:169,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
206,129,63672,2,0,P|218:184|199:234,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
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128,176,64284,1,0,2:0:0:0:
281,277,64488,1,8,0:0:0:0:
79,260,64692,2,0,P|42:222|36:149,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
159,45,65100,2,0,P|196:83|202:156,1,101.999996887207,0|8,2:0|0:0,0:0:0:0:
168,309,65509,1,0,2:0:0:0:
363,270,65713,6,0,L|471:264,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
301,180,66121,1,8,0:0:0:0:
233,350,66325,2,0,L|341:344,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
464,264,66733,1,0,2:0:0:0:
357,114,66937,2,0,B|351:75|351:75|358:8,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
387,214,67345,6,0,P|296:198|259:84,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
357,114,67958,1,0,2:0:0:0:
253,265,68162,2,0,P|213:230|187:169,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
159,6,68570,1,8,0:0:0:0:
86,174,68774,1,0,2:0:0:0:
255,104,68978,6,0,B|333:96|333:96|381:111|381:111|465:103,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
362,9,69590,1,0,2:0:0:0:
255,183,69794,2,0,P|187:141|230:30,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
362,9,70406,1,0,2:0:0:0:
472,181,70611,6,0,L|467:289,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
286,378,71019,1,8,0:0:0:0:
148,227,71223,2,0,P|92:220|32:246,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
110,363,71631,1,0,2:0:0:0:
281,253,71835,2,0,B|290:211|290:211|278:143,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
121,24,72243,5,6,0:0:0:0:
148,227,72447,1,2,0:0:0:0:
254,50,72651,1,8,0:0:0:0:
281,253,72855,1,2,0:0:0:0:
116,130,73060,2,0,P|62:174|79:301,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
266,367,73672,5,0,2:0:0:0:
376,195,73876,2,0,L|482:198,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
281,253,74284,2,0,L|175:250,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
21,244,74692,5,8,0:0:0:0:
4,206,74794,1,0,0:0:0:0:
1,165,74896,1,0,0:0:0:0:
17,127,74998,1,0,0:0:0:0:
59,145,75100,5,8,0:0:0:0:
103,155,75202,1,0,0:0:0:0:
148,149,75304,1,0,0:0:0:0:
185,123,75406,1,0,0:0:0:0:
217,83,75509,6,0,B|281:81|281:81|338:100|338:100|417:97,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
330,15,76121,1,0,2:0:0:0:
148,149,76325,2,0,P|127:110|132:48,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
315,179,76733,2,0,P|276:200|214:195,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
22,143,77141,6,0,L|29:249,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
203,350,77549,1,8,0:0:0:0:
315,179,77753,2,0,B|351:171|351:171|429:179,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
303,348,78162,1,0,2:0:0:0:
224,159,78366,2,0,P|246:117|297:87,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
303,348,78774,6,0,P|261:326|231:275,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
161,89,79182,1,8,0:0:0:0:
15,232,79386,2,0,B|5:271|5:271|13:347,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
158,190,79794,2,0,B|168:151|168:151|160:75,1,101.999996887207,0|8,2:0|0:0,0:0:0:0:
108,286,80202,1,0,2:0:0:0:
305,170,80406,6,0,B|385:136|429:210|516:158,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
266,244,81019,2,0,P|227:200|229:141,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
403,62,81427,1,0,2:0:0:0:
455,259,81631,2,0,L|450:378,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
205,358,82039,6,0,B|208:286|208:286|224:237|224:237|227:156,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
90,5,82651,1,0,2:0:0:0:
63,207,82855,2,0,L|66:320,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
268,266,83264,2,0,L|272:150,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
431,37,83672,5,8,0:0:0:0:
456,239,83876,2,0,L|455:282,2,33.9999989624024,0|0|0,3:0|3:0|3:0,3:0:0:0:
441,224,84080,2,0,P|395:233|329:212,1,101.999996887207,0|12,3:0|0:0,0:0:0:0:
210,64,84488,2,0,P|256:55|322:76,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
162,211,84896,2,0,P|116:220|50:199,1,101.999996887207,0|0,0:0|2:0,0:0:0:0:
32,36,85304,5,12,0:0:0:0:
0,259,85509,1,0,2:0:0:0:
133,78,85713,1,12,0:0:0:0:
101,301,85918,1,0,2:0:0:0:
271,164,86121,5,2,0:0:0:0:
13,130,86325,1,2,0:0:0:0:
272,128,86529,1,2,0:0:0:0:
14,162,86733,1,2,0:0:0:0:
255,30,86937,6,0,B|318:24|318:24|362:36|362:36|451:27,1,170,6|8,0:0|0:0,0:0:0:0:
503,149,87549,1,0,0:0:0:0:
378,222,87753,2,0,P|347:289|385:383,1,170,2|8,0:0|0:0,0:0:0:0:
460,300,88366,1,0,0:0:0:0:
407,140,88570,6,0,B|356:126|320:158|320:158|285:188|210:169,1,170,2|8,0:0|0:0,0:0:0:0:
106,141,89182,1,0,0:0:0:0:
27,262,89386,2,0,L|34:362,1,85,2|0,0:0|2:0,0:0:0:0:
175,326,89794,2,0,L|168:226,1,85,8|0,0:0|0:0,0:0:0:0:
163,54,90202,6,0,B|223:48|223:48|275:67|275:67|355:59,1,170,2|8,0:0|0:0,0:0:0:0:
472,44,90815,1,0,0:0:0:0:
383,157,91019,2,0,B|363:198|388:241|388:241|419:286|383:340,1,170,2|8,0:0|0:0,0:0:0:0:
452,195,91631,1,0,0:0:0:0:
325,286,91835,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
15,286,92447,1,0,0:0:0:0:
77,155,92651,2,0,B|93:115|77:68|77:68|106:31,1,127.5,2|0,0:0|0:0,0:0:0:0:
172,25,93060,2,0,P|213:30|274:18,1,85,8|0,0:0|2:0,0:0:0:0:
407,6,93468,5,6,0:0:0:0:
282,94,93672,1,0,0:0:0:0:
433,104,93876,2,0,P|473:82|502:39,1,85,8|0,0:0|0:0,0:0:0:0:
351,138,94284,2,0,B|346:197|346:197|360:242|360:242|353:337,1,170,2|8,0:0|0:0,0:0:0:0:
432,183,94896,1,0,0:0:0:0:
269,256,95100,6,0,P|193:266|109:209,1,170,2|8,0:0|0:0,0:0:0:0:
44,93,95713,1,0,0:0:0:0:
175,33,95917,2,0,B|298:11|219:61|363:40,1,170,2|8,0:0|0:0,0:0:0:0:
502,26,96529,1,0,0:0:0:0:
465,191,96733,5,6,0:0:0:0:
423,35,96937,1,0,0:0:0:0:
310,162,97141,2,0,B|274:165|274:165|192:149,1,85,8|0,0:0|0:0,0:0:0:0:
85,121,97549,2,0,P|144:154|165:260,1,170,2|8,0:0|0:0,0:0:0:0:
130,382,98162,1,0,0:0:0:0:
289,322,98366,6,0,B|375:314|375:314|428:332,1,127.5,6|0,0:0|0:0,0:0:0:0:
429,334,98774,1,8,0:0:0:0:
492,187,98978,1,0,0:0:0:0:
498,171,99080,1,0,0:0:0:0:
505,155,99182,5,6,0:0:0:0:
256,192,99284,12,0,102039,0:0:0:0:
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