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UNISON SQUARE GARDEN - Dareka ga Wasurete Iru kamo Shirenai

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Topic Starter
-NanoRIPE-
This beatmap was submitted using in-game submission on 09 Oktober 2016 at 16:06:32

Artist: UNISON SQUARE GARDEN
Title: Dareka ga Wasurete Iru kamo Shirenai Bokura ni Daiji na 001 no Koto (D.A mix)
Tags: DUGOUT ACCIDENT Akitoshi Mako Sakata cut version Toys Factory
BPM: 147
Filesize: 3726kb
Play Time: 01:44
Difficulties Available:
  1. Advanced (2,54 stars, 213 notes)
  2. Aki's Insane (4 stars, 316 notes)
  3. Easy (1,44 stars, 120 notes)
  4. Hard (3,06 stars, 267 notes)
  5. Mako's Light Insane (3,35 stars, 284 notes)
  6. Normal (1,79 stars, 157 notes)
Download: UNISON SQUARE GARDEN - Dareka ga Wasurete Iru kamo Shirenai Bokura ni Daiji na 001 no Koto (D.A mix)
Information: Scores/Beatmap Listing
---------------
Status : For Ranked!

Easy : 100% by me
Normal : 100% by me
Advanced : 100% by me
Hard : 100% by me
Light Insane : 100% by Mako Sakata
Insane : 100% by Akitoshi

Ready to Mod


Modders
Lefia
Hazu- 3x
Cookiebite
Yanganof
LeQuack
DeadMadeon
- Frontier -
CaffeAmericano
Kisses
CrzSword
-Nitrous
KuaranteMelodii
BigEarsMau
-Dave Strider-
Hanazawa Kana
-Nya-
Chibi Maruko
Exilis
Plaudible
Morgar
Eclipselotus
Whirl 2x
My Angel RangE
Akitoshi
Ireiisu
Abanes16
Cyrptic
Aozora
HydroCannon13
Fanteer
Minesweeper
DixMasterix
-Bumblebee- (IRC)
Axon
AgusOr
-Soramaru-
Misakiakill
Brdzxh
Mako Sakata
Stjpa
Kaifin
Revialink
Kocari
Naxess
Zosanfc
Snow--
Hanyuu_nanodesu
Kalibe
MeinGauche
M1k0
Electoz
Lit120
FoxyGrandpa
AmigoDoChroome
Ts8zs
Spiral527
Warpgenius
Deppyforce
_ Hatsune Miku
ProEzreal
Del05
Jonawanga
Underforest
Arusamour
Hobbes2
Hey lululu
Strategas
Momochikun
Yaleufeu
Garden
Fort
Laturn
Khy200610140
Modem (IRC)
MrSergio 4x
CrystilonZ
Rukaru
William K
Thzz
RyoKazuka
Beomsan 2x
Agatsu
Yohanes
Shurelia
O-Moei (IRC)
Pentori 2x

Special Thanks
Akitoshi : Guest Difficulty (Insane)
Mako Sakata : Guest Difficulty (Light Insane)
IamKwaN and alacat : for Metadata Check
MrSergio :
Pentori :


Lefia
From my queue

mod
[General]
- Artistnya ユニゾン・スクエア・ガーデン
- Tambahin tag lain?


[easy]
00:06:205 (1) buat lingkarannya diimpit sama nomor (4)
00:10:202 tambahin sesuatu disini
00:26:937 NC nya dari sini jangan dari 00:27:345
00:28:570 (2) buat slidernya diimpit sama nomor (5)
00:36:325 (1) slidernya ga pas
00:46:121 (1) hilangin suara whistle dibagian slidernya

[normal]
00:10:202 tambahin sesuatu disini
00:22:855 , 00:26:121 , 00:29:386 , kalau gini gimana?

00:45:304 (4) ctrl + j
01:05:713 (1) ctrl + h
01:08:978 kalau gini gimana?


[hard]
00:10:202 tambahin sesuatu disini
00:45:917 (7) ctrl + g
01:26:937 - 01:39:182 Recheck NC nya

Good luck~
Topic Starter
-NanoRIPE-

MadaoX wrote:

From my queue

mod
[General]
- Artistnya ユニゾン・スクエア・ガーデン - ok
- Tambahin tag lain? - hmm kurasa nggk deh


[easy]
00:06:205 (1) buat lingkarannya diimpit sama nomor (4) - kurasa nggk perlu
00:10:202 tambahin sesuatu disini - saya mengikuti suara drumnya jadi nggk deh
00:26:937 NC nya dari sini jangan dari 00:27:345 - ok
00:28:570 (2) buat slidernya diimpit sama nomor (5) - ok
00:36:325 (1) slidernya ga pas - nggk ngerti
00:46:121 (1) hilangin suara whistle dibagian slidernya - ok

[normal]
00:10:202 tambahin sesuatu disini - alasannya sama dengan yg level easy
00:22:855 , 00:26:121 , 00:29:386 , kalau gini gimana? - ok saya perbaiki tapi dengan cara yg lain

00:45:304 (4) ctrl + j - ok
01:05:713 (1) ctrl + h - ok
01:08:978 kalau gini gimana? - ok saya perbaiki tapi dengan cara yg lain


[hard]
00:10:202 tambahin sesuatu disini - alasannya sama dgn diff yg sebelumnya
00:45:917 (7) ctrl + g - ok
01:26:937 - 01:39:182 Recheck NC nya - ok


Good luck~
Makasih modnya :D
Hazu-
^ You didn't give Kudosu xd

UNISON SQUARE GARDEN <3
Because you asked me.

General

  1. 01:39:386 - Spinner?

Easy

  1. Check AiMod (Check Distance Snap)
  2. 00:06:937 (1) - x:400 y:96
  3. 00:26:529 - here's a cymbal sound quite prominent.
  4. 00:28:570 (2) - x:196 y:104
  5. 00:32:243 (1) - Delete NC.
  6. 00:33:060 (2) - Here it would be better NC, there is a strong sound. like this (00:42:855 (1) - Same sound), here you put NC.
  7. 00:34:284 (1) - Delete NC.
  8. 00:36:300 (1) - Unsnapped. Img
  9. 00:50:202 (2) - Ctrl+J
  10. 01:27:345 (1) - It works best as blanket.

Normal

  1. 00:26:529 - Same as Easy.
  2. 00:32:243 - You don't map the cymbal.
  3. 00:42:855 (1) - Ctrl+J
  4. 01:08:978 (4) - NC here, Delete NC (01:09:386 (1) - )

Hard

  1. 00:18:366 (4) - The red dot on the slider in x:304 y:284 Img
  2. 00:32:243 (1,2,3,1) - This better keep rhythm.
  3. 01:02:039 (4,1) - ^ This
  4. 01:38:570 (5) - Img

GL~
Topic Starter
-NanoRIPE-

Siiilver wrote:

^ You didn't give Kudosu xd - i'm almost forget :o

UNISON SQUARE GARDEN <3 - <3
Because you asked me.

General

  1. 01:39:386 - Spinner? - no spinner for this beatmap

Easy

  1. Check AiMod (Check Distance Snap) - No issues :roll:
  2. 00:06:937 (1) - x:400 y:96 - ok
  3. 00:26:529 - here's a cymbal sound quite prominent. - fixed
  4. 00:28:570 (2) - x:196 y:104 - nope
  5. 00:32:243 (1) - Delete NC. - ok
  6. 00:33:060 (2) - Here it would be better NC, there is a strong sound. like this (00:42:855 (1) - Same sound), here you put NC. - okay
  7. 00:34:284 (1) - Delete NC. - ok
  8. 00:36:300 (1) - Unsnapped. Img - I did not realize :o fixed
  9. 00:50:202 (2) - Ctrl+J - ok
  10. 01:27:345 (1) - It works best as blanket.
- ok

Normal

  1. 00:26:529 - Same as Easy. - ok
  2. 00:32:243 - You don't map the cymbal. - okay i will fixed
  3. 00:42:855 (1) - Ctrl+J - .......
  4. 01:08:978 (4) - NC here, Delete NC (01:09:386 (1) - ) - fixed

Hard

  1. 00:18:366 (4) - The red dot on the slider in x:304 y:284 Img - sorry i dont get it :(
  2. 00:32:243 (1,2,3,1) - This better keep rhythm. - fixed
  3. 01:02:039 (4,1) - ^ This - fixed
  4. 01:38:570 (5) - Img - fixed


GL~
Thanks for the mod :D
CookieBite
Hello there, from my modding queue.
*M4M

[Easy]
HP = 2
srs, check AiMod (tick the Distance Snap option)
00:14:284 (2,3) - blanket?
00:19:182 (4,5) - blanket improve
00:20:407 (1,2,3,4,1,2,3,4) - it is boring to just click the circle, should add some sliders (looks like 2009 mapping style lol)
00:35:917 (4,1) - blanket improve
01:06:937 (3,4) - ^
01:14:284 (4,5) - ^
01:26:937 (4,1) - blanket?

[Normal]
00:00:407 (1,2,3,4) - too far away
00:20:815 (1) - remove NC
00:35:509 (4,1) - blanket improve
01:06:529 (2,3) - ^

[Hard]
looks okay for me.

gl with your map!
Topic Starter
-NanoRIPE-

CookieBite wrote:

Hello there, from my modding queue.
*M4M

[Easy]
HP = 2 - fixed
srs, check AiMod (tick the Distance Snap option) - okay..
00:14:284 (2,3) - blanket? - aiready blanket
00:19:182 (4,5) - blanket improve - that's okay for me
00:20:407 (1,2,3,4,1,2,3,4) - it is boring to just click the circle, should add some sliders (looks like 2009 mapping style lol) - fixed and remap
00:35:917 (4,1) - blanket improve - remap
01:06:937 (3,4) - ^ that's okay for me
01:14:284 (4,5) - ^ ^
01:26:937 (4,1) - blanket? - aiready blanket

[Normal]
00:00:407 (1,2,3,4) - too far away - i'm use distance snap so that's okay
00:20:815 (1) - remove NC - fixed
00:35:509 (4,1) - blanket improve - fixed
01:06:529 (2,3) - ^ that's okay for me

[Hard]
looks okay for me.

gl with your map!
Thanks you for the mod~ :D
Yanganof
Heyo ~
from Queue

Nice bg :3

General:
00:05:100 (4) - mmmmmmmm... it's really hard to get this one right :/ but it's in right place ._.
this is within the first three diffs, maybe you can get everything to start one tick later and shorten it for one tick?
I mean, it's the same in Insane, but somewhat better there with the slider before it.

Easy
00:12:243 (2) - maybe make this one point a bit more onto following object?
00:15:100 (3) - Make this one a blanket?
00:17:549 (2) - ^^same
00:33:876 (2) - ^same
00:37:958 (3) - Missing DS Snap and ^same
00:42:039 (4) - ^^same
00:43:672 (2) - ^same
00:48:570 (4) - ^same
00:55:917 (1) - maybe here too? (just don't wanna write the same thing ll over :D)
00:57:549 (3) - Missing DS Snap
01:21:223 (2) - ^^same
01:33:468 (1) - ^same
01:34:692 (3) - this one is looking a bit strange

Some optional things sine they're alredy quite good

You could improve the blankets a litte (really not much though ^.^
this would only go for absolute perfection)
00:19:590 (5)
00:22:039 (4)
00:24:488 (4)
00:27:345 (2)
00:30:611 (2)
00:39:182 (5)
01:07:345 (4)
01:14:692 (5)
01:29:794 (4)

here for example it's perfect :)
00:35:100 (4)

Normal
maybe lower ar to 4?

00:14:284 (2,3) - maybe curve those two a bit more?

optional (same as in easy)
00:17:958 (3)
00:30:202 (2)
00:37:958 (3)
00:39:590 (1)
00:42:855 (4)
00:51:019 (4)
01:14:692 (4)
01:23:672 (3)

Nothing more in here

Hard
00:06:325 (3) - curve this one a bit more
00:24:896 (3) - i think this one should be moved down a bit
00:37:549 (3) - ^^same
00:45:917 (7) - dunno if this jump is intended, if not it's missing DS snap
00:58:366 (7) - ^^same
01:02:447 (1) - incorrect stack / stay with DS here as the slider ends on the other end
01:02:855 (1) - rotate this one a bit so its pointing more towards the next object
01:06:325 (2) - curve this one a bit more
01:12:651 (2) - ^same
01:14:284 (6) - ^same
01:19:386 (2) - ^same
01:21:019 (2) - ^same
01:23:672 (3) - ^same
01:26:937 (1) - ^same
01:28:570 (5) - ^same
01:33:876 (5) - ^same

and the optional:
00:13:468 (1)
00:16:733 (4)
00:17:549 (2)
00:50:202 (3)

Insane
These sliders do really look... interesting xD
00:00:407 (1) - isn't there one sliderpoint missing at the end?
00:03:672 (1) - maybe try to get those two sides equal
00:17:549 (3) - reverse this one so it's going through the mid of the other one
00:22:243 (4) - rotate or curve this one a bit more?
00:32:651 (4) - stack?
01:01:631 (5) - curve this one a bit more
01:05:100 (5) - ^same
01:33:060 (4) - stack?
01:37:549 (4) - curve this one a bit more
01:38:774 (2) - stack?

Blankets look nice.

gl with your map :)
Topic Starter
-NanoRIPE-

Yanganof wrote:

Heyo ~
from Queue

Nice bg :3

General:
00:05:100 (4) - mmmmmmmm... it's really hard to get this one right :/ but it's in right place ._.
this is within the first three diffs, maybe you can get everything to start one tick later and shorten it for one tick?
I mean, it's the same in Insane, but somewhat better there with the slider before it. - i think that's okay

Easy
00:12:243 (2) - maybe make this one point a bit more onto following object? - no need
00:15:100 (3) - Make this one a blanket? - fixed
00:17:549 (2) - ^^same - ehh nope
00:33:876 (2) - ^same - ^
00:37:958 (3) - Missing DS Snap and ^same - fixed for DS snap
00:42:039 (4) - ^^same - nope
00:43:672 (2) - ^same - ^
00:48:570 (4) - ^same - ^
00:55:917 (1) - maybe here too? (just don't wanna write the same thing ll over :D) - that's little bit strange
00:57:549 (3) - Missing DS Snap - fixed
01:21:223 (2) - ^^same - fixed
01:33:468 (1) - ^same fixed
01:34:692 (3) - this one is looking a bit strange - why?

Some optional things sine they're alredy quite good

You could improve the blankets a litte (really not much though ^.^
this would only go for absolute perfection)
00:19:590 (5) - no need
00:22:039 (4) - fixed
00:24:488 (4) - nope
00:27:345 (2) - ^
00:30:611 (2) - ^
00:39:182 (5) - ^
01:07:345 (4) - ^
01:14:692 (5) - ^
01:29:794 (4) - fixed

here for example it's perfect :)
00:35:100 (4)

Normal
maybe lower ar to 4? - fixed ar to 4,5

00:14:284 (2,3) - maybe curve those two a bit more? - fixed

optional (same as in easy)
00:17:958 (3) - fixed
00:30:202 (2) - nope
00:37:958 (3) - ^
00:39:590 (1) - ^
00:42:855 (4) - ^
00:51:019 (4) - ^
01:14:692 (4) - ^
01:23:672 (3) - fixed

Nothing more in here

Hard
00:06:325 (3) - curve this one a bit more - nope
00:24:896 (3) - i think this one should be moved down a bit - fixed
00:37:549 (3) - ^^same - fixed
00:45:917 (7) - dunno if this jump is intended, if not it's missing DS snap - this is jump
00:58:366 (7) - ^^same - ?
01:02:447 (1) - incorrect stack / stay with DS here as the slider ends on the other end - fixed in another way
01:02:855 (1) - rotate this one a bit so its pointing more towards the next object - nope
01:06:325 (2) - curve this one a bit more - fixed
01:12:651 (2) - ^same - nope
01:14:284 (6) - ^same - ^
01:19:386 (2) - ^same - ^
01:21:019 (2) - ^same - ^
01:23:672 (3) - ^same - ^
01:26:937 (1) - ^same - ^
01:28:570 (5) - ^same - ^
01:33:876 (5) - ^same - ^

and the optional:
00:13:468 (1) - fixed
00:16:733 (4) - nope
00:17:549 (2) - ^
00:50:202 (3) - fixed


gl with your map :)
Thank you for the mod!! :D
LeQuack
Here's a mod for you :)

Easy
00:05:509 (5) - Extend this so it ends on the red tick
00:50:202 (2) - Reduce this to previous white tick and add a note at 00:51:427
01:07:345 (4) - This is more just a preference but i think it sounds better if you bring it back to the previous white tick and add another repeat
01:26:937 (4,1) - Timing wise i think these should be switched
01:29:386 (3) - This note doesn't feel suited to the rhythm i suggest deleting it as well as 01:31:427 (2) that way you can move the current sliders timing wise and fit in an extra slider which suits the rhythm better
01:33:468 (1,2,3) - Should be changed to something like this the better follows the rhythm
01:37:549 (2) - Delete this note and move 01:37:958 (3,4) - back to where it was
01:39:182 - Add a spinner here, i would recommend ending it between 01:43:264 and 01:44:896 based on what you think sounds good, furthermore i would add a timing point that reduces the volume of hitsounds so the end of the spinner isn't loud

Normal
00:05:100 (4) - i would have the NC here as it is timed differently from the notes in this combo
00:41:631 (2,3) - probably doesn't matter too much but for some reason i think this would go well as a repeat slider instead of having the note afterwards
00:55:304 (5) - Reduce length to the white tick and move 00:55:917 (6) to where it originally ended
01:29:386 (1) - This note(as well as all the other single notes in this section) throw the sliders off into the off beats which seems wrong. i suggest having only these notes come in pairs so the sliders aren't affected and making sure sliders start on notes 1 and 3 of each bar they are in

Hard
00:11:631 (4) - I think a rhythm like this feels better and goes with the music more
01:13:264 (3,4) - It's weird that this is stacked but the same pattern in front and behind is not i think it should be made consistent
01:27:549 (2,3) - Again the stack is inconsistent
01:33:264 (3,4) - Delete this single note and make a repeat slider
01:33:876 (4) - For this slider and the ones after it, set them up in a way that ensures they start and end on a red tick so it follows the music

Aki's Insane
i don't see a reason why the combo colour should be different unless you are going to add your own
01:23:876 (2) - I would change this to be two notes that join with the slider to make a triplet

GL with the map :D
Akitoshi

Yanganof wrote:

These sliders do really look... interesting xD :o
00:00:407 (1) - isn't there one sliderpoint missing at the end? I only following guitar on this part so it's ok to skip that imo
00:03:672 (1) - maybe try to get those two sides equal
00:17:549 (3) - reverse this one so it's going through the mid of the other one it's fine as is atm
00:22:243 (4) - rotate or curve this one a bit more? blanket with 00:21:835 (2) -
00:32:651 (4) - stack? I prefer this one
01:01:631 (5) - curve this one a bit more
01:05:100 (5) - ^same will break symmetry
01:33:060 (4) - stack? ^
01:37:549 (4) - curve this one a bit more
01:38:774 (2) - stack? ^

Blankets look nice.

gl with your map :)

LeQuack wrote:

i don't see a reason why the combo colour should be different unless you are going to add your own will fix
01:23:876 (2) - I would change this to be two notes that join with the slider to make a triplet if you listen to the song carefully, it's 1/6 beat.

GL with the map :D
no reply = fixed. thanks!

o
osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62447
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19998,102039
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Darekaga wasure teru kamo shirenai Bokura ni daijina 001 no koto
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:ユニゾン・スクエア・ガーデン Akitoshi
BeatmapID:988323
BeatmapSetID:445845

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Couple-Wallpaper-Backgrounds.jpg",0,0
//Break Periods
2,7345,10095
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
407,408.163265306122,4,1,1,60,1,0
407,-133.333333333333,4,1,1,60,0,0
5100,-100,4,2,1,60,0,0
5509,-100,4,1,1,60,0,0
10815,-100,4,2,1,40,0,0
11223,-100,4,2,0,40,0,0
11427,-100,4,1,1,40,0,0
13468,-100,4,1,1,60,0,0
46121,-111.111111111111,4,3,1,60,0,0
55917,-100,4,1,1,60,0,0
62447,-83.3333333333333,3,1,1,75,0,1
74692,-83.3333333333333,3,1,1,75,0,0
75509,-83.3333333333333,3,1,1,75,0,1
86937,-100,3,1,1,60,0,0
99284,-100,3,2,1,40,0,0
102039,-100,3,2,1,30,0,0

[Colours]
Combo1 : 204,135,250
Combo2 : 255,255,255
Combo3 : 128,128,255
Combo4 : 179,188,232

[HitObjects]
15,43,407,6,0,B|39:102|39:102|18:163|18:163|87:141|130:199|130:199|180:133|262:166,1,382.500014591218,4|0,0:0|2:0,0:0:0:0:
243,160,2039,6,0,B|265:199|238:258|238:258|295:214|268:95|268:95|315:121|329:178,1,382.500014591218,4|0,0:0|2:0,0:0:0:0:
329,178,3672,6,0,B|385:238|499:204|499:204|401:277|469:382,1,382.500014591218,4|0,0:0|0:0,0:0:0:0:
364,288,5100,1,4,0:0:0:0:
364,288,5509,5,8,0:0:0:0:
420,117,5713,1,8,0:0:0:0:
250,167,5917,1,2,0:0:0:0:
250,167,6019,1,2,0:0:0:0:
250,167,6121,2,0,B|206:160|206:160|140:166,1,85,8|0,0:0|0:0,0:0:0:0:
23,219,6529,1,2,0:0:0:0:
26,252,6631,1,2,0:0:0:0:
30,285,6733,1,2,0:0:0:0:
34,318,6835,1,2,0:0:0:0:
38,351,6937,5,8,0:0:0:0:
124,116,10815,5,0,0:0:0:0:
124,116,10917,1,0,0:0:0:0:
124,116,11019,2,0,L|221:112,1,85,2|4,0:0|0:0,0:0:0:0:
361,105,11427,5,4,0:0:0:0:
241,203,11631,1,2,0:0:0:0:
282,52,11835,1,2,0:0:0:0:
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208,112,12243,1,4,0:0:0:0:
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431,37,83672,5,8,0:0:0:0:
456,239,83876,2,0,L|455:282,2,33.9999989624024,0|0|0,3:0|3:0|3:0,3:0:0:0:
441,224,84080,2,0,P|395:233|329:212,1,101.999996887207,0|12,3:0|0:0,0:0:0:0:
210,64,84488,2,0,P|256:55|322:76,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
162,211,84896,2,0,P|116:220|50:199,1,101.999996887207,0|0,0:0|2:0,0:0:0:0:
32,36,85304,5,12,0:0:0:0:
0,259,85509,1,0,2:0:0:0:
133,78,85713,1,12,0:0:0:0:
101,301,85918,1,0,2:0:0:0:
271,164,86121,5,2,0:0:0:0:
13,130,86325,1,2,0:0:0:0:
272,128,86529,1,2,0:0:0:0:
14,162,86733,1,2,0:0:0:0:
255,30,86937,6,0,B|318:24|318:24|362:36|362:36|451:27,1,170,6|8,0:0|0:0,0:0:0:0:
503,149,87549,1,0,0:0:0:0:
378,222,87753,2,0,P|347:289|385:383,1,170,2|8,0:0|0:0,0:0:0:0:
460,300,88366,1,0,0:0:0:0:
407,140,88570,6,0,B|356:126|320:158|320:158|285:188|210:169,1,170,2|8,0:0|0:0,0:0:0:0:
106,141,89182,1,0,0:0:0:0:
27,262,89386,2,0,L|34:362,1,85,2|0,0:0|2:0,0:0:0:0:
175,326,89794,2,0,L|168:226,1,85,8|0,0:0|0:0,0:0:0:0:
163,54,90202,6,0,B|223:48|223:48|275:67|275:67|355:59,1,170,2|8,0:0|0:0,0:0:0:0:
472,44,90815,1,0,0:0:0:0:
383,157,91019,2,0,B|363:198|388:241|388:241|419:286|383:340,1,170,2|8,0:0|0:0,0:0:0:0:
452,195,91631,1,0,0:0:0:0:
325,286,91835,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
14,281,92447,1,0,0:0:0:0:
99,164,92651,2,0,P|125:125|95:39,1,127.5,2|0,0:0|0:0,0:0:0:0:
101,34,93060,2,0,P|142:39|199:26,1,85,8|0,0:0|2:0,0:0:0:0:
353,15,93468,5,6,0:0:0:0:
218,119,93672,1,0,0:0:0:0:
387,119,93876,2,0,P|426:96|453:53,1,85,8|0,0:0|0:0,0:0:0:0:
303,152,94284,2,0,B|298:211|298:211|312:256|312:256|305:351,1,170,2|8,0:0|0:0,0:0:0:0:
384,197,94896,1,0,0:0:0:0:
221,270,95100,6,0,P|145:280|72:209,1,170,2|8,0:0|0:0,0:0:0:0:
40,82,95713,1,0,0:0:0:0:
175,33,95917,2,0,B|298:11|219:61|363:40,1,170,2|8,0:0|0:0,0:0:0:0:
502,26,96529,1,0,0:0:0:0:
465,191,96733,5,6,0:0:0:0:
423,35,96937,1,0,0:0:0:0:
310,162,97141,2,0,B|274:165|274:165|192:149,1,85,8|0,0:0|0:0,0:0:0:0:
85,121,97549,2,0,P|144:154|165:260,1,170,2|8,0:0|0:0,0:0:0:0:
130,382,98162,1,0,0:0:0:0:
289,322,98366,6,0,B|375:314|375:314|428:332,1,127.5,6|0,0:0|0:0,0:0:0:0:
429,334,98774,1,8,0:0:0:0:
492,187,98978,1,0,0:0:0:0:
498,171,99080,1,0,0:0:0:0:
505,155,99182,5,6,0:0:0:0:
256,192,99284,12,0,102039,0:0:0:0:
Deadmadeon
Hi , here is my mod from your queue, (M4M)

Easy
00:13:060 (3) - Fix the distance, it must be 1,00x from the previous note, i recommend to use distance snap on easy and normal difficulties for a constant distance
I suggest to change this slider 01:38:774 (4) - then add circle and after add a spinner at 01:39:182 - until 01:43:264 -

No changes for normal

Hard
00:34:692 (3) - bend It down instead of bending It up as you did

Insane
Why you didn't change the colours? :S
nice insane :3

GL!
- Frontier -

Hi ~ From TH modding queue



[Easy]
00:19:590 (5) - move to 348|80 for a perfectly blanket
01:14:692 (5) - 368|148 ^
01:38:774 (4) - I think after this note you should make a spinner here cuz there's a long sound after this note.

[Normal]
more 1/2 plz
00:06:121 (2,3) - IMO you should make a 1/2 slider here. Some newbie players can't click that 1/2 triplet D:
00:35:509 (4) - 200|92 for a perfectly blanket with 00:35:100 (3) and 00:36:325 (1)
00:39:182 (4) - 284|104 ^
01:38:978 (4) - like easy

[Hard]
more notes plz This isn't different with Advanced diff. No, Adv diff is harder D:
01:14:896 (7) - there's stream note here but why you use 1/2 rev slider D:
01:38:978 (1) - like easy

[Aki's Insane]
00:06:121 (5) - I suggested you to ctrl+j ;)

I prefer to Aki's Insane <3 <3
Good map! Good luck!!
Topic Starter
-NanoRIPE-

LeQuack wrote:

Here's a mod for you :)

Easy
00:05:509 (5) - Extend this so it ends on the red tick - fixed
00:50:202 (2) - Reduce this to previous white tick and add a note at 00:51:427 - fixed
01:07:345 (4) - This is more just a preference but i think it sounds better if you bring it back to the previous white tick and add another repeat - fixed
01:26:937 (4,1) - Timing wise i think these should be switched - thats okay for me
01:29:386 (3) - This note doesn't feel suited to the rhythm i suggest deleting it as well as 01:31:427 (2) that way you can move the current sliders timing wise and fit in an extra slider which suits the rhythm better - fixed
01:33:468 (1,2,3) - Should be changed to something like this the better follows the rhythm - nope ~
01:37:549 (2) - Delete this note and move 01:37:958 (3,4) - back to where it was - fixed
01:39:182 - Add a spinner here, i would recommend ending it between 01:43:264 and 01:44:896 based on what you think sounds good, furthermore i would add a timing point that reduces the volume of hitsounds so the end of the spinner isn't loud - for my map 0 spinner so i dont need spinner ~


Normal
00:05:100 (4) - i would have the NC here as it is timed differently from the notes in this combo - fixed
00:41:631 (2,3) - probably doesn't matter too much but for some reason i think this would go well as a repeat slider instead of having the note afterwards - fixed
00:55:304 (5) - Reduce length to the white tick and move 00:55:917 (6) to where it originally ended - fixed
01:29:386 (1) - This note(as well as all the other single notes in this section) throw the sliders off into the off beats which seems wrong. i suggest having only these notes come in pairs so the sliders aren't affected and making sure sliders start on notes 1 and 3 of each bar they are in - fixed


Hard
00:11:631 (4) - I think a rhythm like this feels better and goes with the music more - fixed
01:13:264 (3,4) - It's weird that this is stacked but the same pattern in front and behind is not i think it should be made consistent - fixed
01:27:549 (2,3) - Again the stack is inconsistent - fixed
01:33:264 (3,4) - Delete this single note and make a repeat slider - fixed
01:33:876 (4) - For this slider and the ones after it, set them up in a way that ensures they start and end on a red tick so it follows the music - fixed


GL with the map :D

Deadmadeon wrote:

Hi , here is my mod from your queue, (M4M)

Easy
00:13:060 (3) - Fix the distance, it must be 1,00x from the previous note, i recommend to use distance snap on easy and normal difficulties for a constant distance - i'm aiready use it
I suggest to change this slider 01:38:774 (4) - then add circle and after add a spinner at 01:39:182 - until 01:43:264 - fixed the sliderr

No changes for normal

Hard
00:34:692 (3) - bend It down instead of bending It up as you did - no need



GL!
Thank you for the Mod~
Topic Starter
-NanoRIPE-

- Frontier - wrote:

Hi ~ From TH modding queue



[Easy]
00:19:590 (5) - move to 348|80 for a perfectly blanket - fixed
01:14:692 (5) - 368|148 ^ - fixed
01:38:774 (4) - I think after this note you should make a spinner here cuz there's a long sound after this note. - 0 spinner for my diff

[Normal]
more 1/2 plz
00:06:121 (2,3) - IMO you should make a 1/2 slider here. Some newbie players can't click that 1/2 triplet D: - fixed
00:35:509 (4) - 200|92 for a perfectly blanket with 00:35:100 (3) and 00:36:325 (1) - fixed
00:39:182 (4) - 284|104 ^ - fixed
01:38:978 (4) - like easy - same as easy

[Hard]
more notes plz This isn't different with Advanced diff. No, Adv diff is harder D: - i'm not good for make Hard diff :cry:
01:14:896 (7) - there's stream note here but why you use 1/2 rev slider D: - fixed
01:38:978 (1) - like easy - same as easy

I prefer to Aki's Insane <3 <3 - Okay.... :(
Good map! Good luck!!
Thank you for the mod!
Akitoshi

- Frontier - wrote:

[Aki's Insane]
00:06:121 (5) - I suggested you to ctrl+j ;) the next note is on the bottom part sooo maybe I keep this.
no change for now, thanks for your check~
CaffeAmericano
Hi hi

  • General
  1. Consider adding an audio lead in for people who use offset. reference: t/207477
  • EZ
  1. 00:00:407 (1,2,3) - how about an NC?
  2. 00:21:631 (3,4) - nazi blanket
  3. 00:24:080 (3,4) - 00:26:733 (1,2) - 00:30:202 (1,2) - 00:38:774 (4) - Blanket could be better (http://puu.sh/parFt/ebe6d84467.jpg)
  4. 00:26:529 (1,3) - stack?
  5. 00:59:998 (2,3) - 3/2 gaps are confusing for beginners :/
  6. 01:23:672 (3,2) - This isn't a bad overlap, but still better to avoid it imo.
  7. 01:39:284 - How about a spinner to go with fading sound?

  • Normal
  1. I strongly recommend you use significantly more 1/2 notes in normal. As it is, most of it looks like easy, and I'm said how difficulty spread jumps from Easy: mostly 1/1, Normal: mostly 1/1, some 1/2, Hard: mostly 1/2, some 1/4. In short, gap between normal and hard is bit too much. This could mean remapping... yup Dx. Maybe it's fine, but I'm sure some people will not like this spread. so I'd suggest you ask someone with much more experience than me to double check.
  • Hard
  1. 00:40:406 (3,4) - 01:33:060 (6,1) - blanket could be better
  2. 01:39:284 - How about a spinner to go with fading sound?
GL~
Akitoshi
since you modding my memes two times already so
idk maybe let's do this as a teamwork or sth xd

General
  1. idk if we really need letterbox during break, can removed
  2. maybe need light insane thingy if you'll not boost the SR on hard
Easy
  1. 00:15:100 (3) - maybe you intended to sth rotated ver of 00:14:284 (2) - but hey it can be blanket
  2. 00:25:713 (5) - just a very smalllllllllll thing it's not parallel with 00:26:529 (1) -
  3. 00:29:794 (4) - nazi stack with 00:27:345 (2) -
  4. 00:31:427 (3) - it's not symmetrical with 00:30:611 (2) - :( you can copypasta and rotate then omggg better flow
  5. 00:36:325 (1,2) - isn't should be parallel? I don't like the flow as a easy tho :(
  6. 00:38:774 (4) - blanket with 00:37:958 (3) - will be niceee
  7. 00:48:570 (4) - trim to 1/1 since 00:49:386 - deserves more for clickable thingy than 00:49:794 (1) -
  8. 01:02:447 (1,2,3) - I prefer more circular flow to looks more sexy kek
  9. 01:14:692 (5) - noooooooooooooo why you reverse this, tail as entering the cymbals-stronk beat is so bad :( 01:15:509 - should be clickable
Normal
  1. how about CS 3.3 or 3.5 since SR is pretty low
  2. Same as easy, you doing slidertail as where the more deserving to be clicked lol 00:12:651 (4) - is the good example
  3. 00:57:141 (2) - this should be start on 00:56:937 - cuz vocals
  4. 00:58:366 (4) - ^ start this on 00:58:162 -
  5. 01:38:978 (4) - maybe 2 circles will be fine since this is the very last part
Hard
  1. too many 1/1 gaps, it's hard already so why holding back too much?
  2. 00:14:896 (4,5) - and 00:15:713 (1,2) - why this one stacked while others are nottt
  3. 00:26:529 (1) - would slide till 00:26:733 - bc there's a note
  4. 00:27:958 - add note
  5. 00:30:406 - 00:31:223 - 00:32:039 - add note as well and follow the beat pattern like this on next sections as well
  6. 01:02:447 - w h y y o u d o d i s e b r i t i e m
  7. 01:14:284 (6,7,8) - idk I prefer this pattern in hard
  8. 01:23:468 - add note pls
  9. 01:25:917 - ^
  10. 01:32:447 (5,6) - isn't having a triples around here?
idk hope it helps at least a bit lol
Topic Starter
-NanoRIPE-

CaffeAmericano wrote:

Hi hi

  • General
  1. Consider adding an audio lead in for people who use offset. reference: t/207477 - but idk how to fix it :cry:
  • EZ
  1. 00:00:407 (1,2,3) - how about an NC? - fixed
  2. 00:21:631 (3,4) - nazi blanket - what type blanket is that ,_,,i'm never heard blanket like that so idk ~
  3. 00:24:080 (3,4) - 00:26:733 (1,2) - 00:30:202 (1,2) - 00:38:774 (4) - Blanket could be better (http://puu.sh/parFt/ebe6d84467.jpg) - hmm nope ~
  4. 00:26:529 (1,3) - stack? - fixed?
  5. 00:59:998 (2,3) - 3/2 gaps are confusing for beginners :/ - fixed
  6. 01:23:672 (3,2) - This isn't a bad overlap, but still better to avoid it imo. - fixed
  7. 01:39:284 - How about a spinner to go with fading sound? - 0 spinner for my diff



  • Normal
  1. I strongly recommend you use significantly more 1/2 notes in normal. As it is, most of it looks like easy, and I'm said how difficulty spread jumps from Easy: mostly 1/1, Normal: mostly 1/1, some 1/2, Hard: mostly 1/2, some 1/4. In short, gap between normal and hard is bit too much. This could mean remapping... yup Dx. Maybe it's fine, but I'm sure some people will not like this spread. so I'd suggest you ask someone with much more experience than me to double check. - Remap? Nope ~ but i add some circles and sliders to make this normal little bit difficult than before
  • Hard
  1. 00:40:406 (3,4) - 01:33:060 (6,1) - blanket could be better - nope ~
  2. 01:39:284 - How about a spinner to go with fading sound? - 0 spinner for my diff
GL~
Thank you for your mod ~

Akitoshi wrote:

since you modding my memes two times already so
idk maybe let's do this as a teamwork or sth xd

General
  1. idk if we really need letterbox during break, can removed
  2. maybe need light insane thingy if you'll not boost the SR on hard
Easy
  1. 00:15:100 (3) - maybe you intended to sth rotated ver of 00:14:284 (2) - but hey it can be blanket - no thanks ~
  2. 00:25:713 (5) - just a very smalllllllllll thing it's not parallel with 00:26:529 (1) - hmm that's okay for me
  3. 00:29:794 (4) - nazi stack with 00:27:345 (2) - what the hell is nazi stack?
  4. 00:31:427 (3) - it's not symmetrical with 00:30:611 (2) - :( you can copypasta and rotate then omggg better flow -fixed
  5. 00:36:325 (1,2) - isn't should be parallel? I don't like the flow as a easy tho :( - but i like it ~ :)
  6. 00:38:774 (4) - blanket with 00:37:958 (3) - will be niceee - fixed
  7. 00:48:570 (4) - trim to 1/1 since 00:49:386 - deserves more for clickable thingy than 00:49:794 (1) - fixed
  8. 01:02:447 (1,2,3) - I prefer more circular flow to looks more sexy kek - fixed
  9. 01:14:692 (5) - noooooooooooooo why you reverse this, tail as entering the cymbals-stronk beat is so bad :( 01:15:509 - should be clickable - okay fixed ~
Normal
  1. how about CS 3.3 or 3.5 since SR is pretty low - fixed
  2. Same as easy, you doing slidertail as where the more deserving to be clicked lol 00:12:651 (4) - is the good example - fixed
  3. 00:57:141 (2) - this should be start on 00:56:937 - cuz vocals - fixed in another way
  4. 00:58:366 (4) - ^ start this on 00:58:162 - ^
  5. 01:38:978 (4) - maybe 2 circles will be fine since this is the very last part - Nope ~
Hard
  1. too many 1/1 gaps, it's hard already so why holding back too much? - i'm not good to make hard difficluty :cry:
  2. 00:14:896 (4,5) - and 00:15:713 (1,2) - why this one stacked while others are nottt - fixed
  3. 00:26:529 (1) - would slide till 00:26:733 - bc there's a note - fixed
  4. 00:27:958 - add note - fixed
  5. 00:30:406 - 00:31:223 - 00:32:039 - add note as well and follow the beat pattern like this on next sections as well - fixed
  6. 01:02:447 - w h y y o u d o d i s e b r i t i e m - for some reasons
  7. 01:14:284 (6,7,8) - idk I prefer this pattern in hard - fixed in another way
  8. 01:23:468 - add note pls - fixed
  9. 01:25:917 - ^ - fixed
  10. 01:32:447 (5,6) - isn't having a triples around here? - fixed
idk hope it helps at least a bit lol - lol you were very helpful
Thank you for your mod Akitoshi ~ :D
_handholding

Easy

  1. 00:15:100 (3) - Blanket could be better
  2. 00:19:590 (5) - ^
  3. 00:33:876 (2) - Why is this slider drown weirdly
  4. 00:55:917 (1) - suggestion http://puu.sh/pb1HJ/f16b4c8dac.jpg
  5. 00:59:998 (2) - ^ http://puu.sh/pb1LO/375f176875.jpg The white ticks dont have sounds to them
  6. 01:08:570 (5,1) - Dont stack. Generally you dont stack in easy diffs. Also this is the only stack in the map and it will come off as confusing
  7. 01:18:366 (5,1) - ^
  8. 01:12:243 (1) - You could have placed it on the other side for better structure http://puu.sh/pb1UY/bd735a2dc0.jpg
  9. 01:34:692 (3) - replacing with a circle and 1/1 slider would be much better imo. I dont see a reason why you skipped the downbeat when there's a sound here and its no different to the rest of the rhythm.

Normal

  1. 00:00:407 (1,2,3) - NC like your easy diff?
  2. 00:05:509 (2) - How about this? http://puu.sh/pb26Q/8d721069f2.jpg
  3. 00:10:815 (1) - drum whistles?
  4. 00:38:978 (4) - would look better as a normal curve
  5. 01:07:141 - add circle here since you added one at 01:06:325 (2)
  6. 01:29:794 (2) - Turn Into circle to reduce the chain of notes 01:30:202 (3,4,1,2,3,4,5,6,1) -

Hard

  1. 00:05:917 (2) - drum claps?
  2. 00:11:427 (3,4) - 1/2 slider
  3. 00:26:529 (1) - you followed the vocals here but then switched to the drums and it felt awkard. How about this? http://puu.sh/pb2Bx/ed3b0816d7.jpg
  4. 00:45:917 (8) - delete and make a 1/1 slider at 00:46:121
  5. 00:52:651 (1,2) - the flow is a bit awkward. The angle is too tight
  6. 00:57:345 (4,5) - why didnt you stack these?
  7. 01:14:896 (8,1) - Dont use spacing like this from 1/4 sliders because it's really hard to read. Try this http://puu.sh/pb2Rj/fc71172f7f.jpg
  8. 01:20:815 (1) - delete NC

Aki

  1. 01:32:651 (3,4) - Why did you use such close spacing for these 1/4 spacing towards the end of the song?
  2. 01:38:366 (1,2) - ^
GL!
Akitoshi

Kisses wrote:

Aki

  1. 01:32:651 (3,4) - Why did you use such close spacing for these 1/4 spacing towards the end of the song? o shoot fixed.
  2. 01:38:366 (1,2) - ^ this one is intended since it's not slider-slider but slider-circle. It's same with 00:32:243 (3,4) -
Thank you!

osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62447
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19998,102039
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Darekaga wasure teru kamo shirenai Bokura ni daijina 001 no koto
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:ユニゾン・スクエア・ガーデン Akitoshi
BeatmapID:988323
BeatmapSetID:445845

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Couple-Wallpaper-Backgrounds.jpg",0,0
//Break Periods
2,7345,10095
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
407,408.163265306122,4,1,1,60,1,0
407,-133.333333333333,4,1,1,60,0,0
5100,-100,4,2,1,60,0,0
5509,-100,4,1,1,60,0,0
10815,-100,4,2,1,40,0,0
11223,-100,4,2,0,40,0,0
11427,-100,4,1,1,40,0,0
13468,-100,4,1,1,60,0,0
46121,-111.111111111111,4,3,1,60,0,0
55917,-100,4,1,1,60,0,0
62447,-83.3333333333333,3,1,1,75,0,1
74692,-83.3333333333333,3,1,1,75,0,0
75509,-83.3333333333333,3,1,1,75,0,1
86937,-100,3,1,1,60,0,0
99284,-100,3,2,1,40,0,0
102039,-100,3,2,1,30,0,0


[Colours]
Combo1 : 204,135,250
Combo2 : 255,255,255
Combo3 : 128,128,255
Combo4 : 179,188,232

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224,159,78366,2,0,P|246:117|297:87,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
303,348,78774,6,0,P|261:326|231:275,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
161,89,79182,1,8,0:0:0:0:
15,232,79386,2,0,B|5:271|5:271|13:347,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
158,190,79794,2,0,B|168:151|168:151|160:75,1,101.999996887207,0|8,2:0|0:0,0:0:0:0:
108,286,80202,1,0,2:0:0:0:
305,170,80406,6,0,B|385:136|429:210|516:158,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
266,244,81019,2,0,P|227:200|229:141,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
403,62,81427,1,0,2:0:0:0:
455,259,81631,2,0,L|450:378,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
205,358,82039,6,0,B|208:286|208:286|224:237|224:237|227:156,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
90,5,82651,1,0,2:0:0:0:
63,207,82855,2,0,L|66:320,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
268,266,83264,2,0,L|272:150,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
431,37,83672,5,8,0:0:0:0:
456,239,83876,2,0,L|455:282,2,33.9999989624024,0|0|0,3:0|3:0|3:0,3:0:0:0:
441,224,84080,2,0,P|395:233|329:212,1,101.999996887207,0|12,3:0|0:0,0:0:0:0:
210,64,84488,2,0,P|256:55|322:76,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
162,211,84896,2,0,P|116:220|50:199,1,101.999996887207,0|0,0:0|2:0,0:0:0:0:
32,36,85304,5,12,0:0:0:0:
0,259,85509,1,0,2:0:0:0:
133,78,85713,1,12,0:0:0:0:
101,301,85918,1,0,2:0:0:0:
271,164,86121,5,2,0:0:0:0:
13,130,86325,1,2,0:0:0:0:
272,128,86529,1,2,0:0:0:0:
14,162,86733,1,2,0:0:0:0:
255,30,86937,6,0,B|318:24|318:24|362:36|362:36|451:27,1,170,6|8,0:0|0:0,0:0:0:0:
503,149,87549,1,0,0:0:0:0:
378,222,87753,2,0,P|347:289|385:383,1,170,2|8,0:0|0:0,0:0:0:0:
460,300,88366,1,0,0:0:0:0:
407,140,88570,6,0,B|356:126|320:158|320:158|285:188|210:169,1,170,2|8,0:0|0:0,0:0:0:0:
106,141,89182,1,0,0:0:0:0:
27,262,89386,2,0,L|34:362,1,85,2|0,0:0|2:0,0:0:0:0:
175,326,89794,2,0,L|168:226,1,85,8|0,0:0|0:0,0:0:0:0:
163,54,90202,6,0,B|223:48|223:48|275:67|275:67|355:59,1,170,2|8,0:0|0:0,0:0:0:0:
472,44,90815,1,0,0:0:0:0:
383,157,91019,2,0,B|363:198|388:241|388:241|419:286|383:340,1,170,2|8,0:0|0:0,0:0:0:0:
452,195,91631,1,0,0:0:0:0:
325,286,91835,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
15,286,92447,1,0,0:0:0:0:
77,155,92651,2,0,B|93:115|77:68|77:68|106:31,1,127.5,2|0,0:0|0:0,0:0:0:0:
172,25,93060,2,0,P|213:30|274:18,1,85,8|0,0:0|2:0,0:0:0:0:
407,6,93468,5,6,0:0:0:0:
282,94,93672,1,0,0:0:0:0:
433,104,93876,2,0,P|473:82|502:39,1,85,8|0,0:0|0:0,0:0:0:0:
351,138,94284,2,0,B|346:197|346:197|360:242|360:242|353:337,1,170,2|8,0:0|0:0,0:0:0:0:
432,183,94896,1,0,0:0:0:0:
269,256,95100,6,0,P|193:266|109:209,1,170,2|8,0:0|0:0,0:0:0:0:
44,93,95713,1,0,0:0:0:0:
175,33,95917,2,0,B|298:11|219:61|363:40,1,170,2|8,0:0|0:0,0:0:0:0:
502,26,96529,1,0,0:0:0:0:
465,191,96733,5,6,0:0:0:0:
423,35,96937,1,0,0:0:0:0:
310,162,97141,2,0,B|274:165|274:165|192:149,1,85,8|0,0:0|0:0,0:0:0:0:
85,121,97549,2,0,P|144:154|165:260,1,170,2|8,0:0|0:0,0:0:0:0:
130,382,98162,1,0,0:0:0:0:
289,322,98366,6,0,B|375:314|375:314|428:332,1,127.5,6|0,0:0|0:0,0:0:0:0:
429,334,98774,1,8,0:0:0:0:
492,187,98978,1,0,0:0:0:0:
498,171,99080,1,0,0:0:0:0:
505,155,99182,5,6,0:0:0:0:
256,192,99284,12,0,102039,0:0:0:0:
Topic Starter
-NanoRIPE-

Kisses wrote:

Easy

  1. 00:15:100 (3) - Blanket could be better - No thanks ~
  2. 00:19:590 (5) - ^ - ^
  3. 00:33:876 (2) - Why is this slider drown weirdly - really? i dont think this is weird
  4. 00:55:917 (1) - suggestion http://puu.sh/pb1HJ/f16b4c8dac.jpg - fixed in another way
  5. 00:59:998 (2) - ^ http://puu.sh/pb1LO/375f176875.jpg The white ticks dont have sounds to them - fixed
  6. 01:08:570 (5,1) - Dont stack. Generally you dont stack in easy diffs. Also this is the only stack in the map and it will come off as confusing - fixed
  7. 01:18:366 (5,1) - ^ - fixed
  8. 01:12:243 (1) - You could have placed it on the other side for better structure http://puu.sh/pb1UY/bd735a2dc0.jpg - fixed
  9. 01:34:692 (3) - replacing with a circle and 1/1 slider would be much better imo. I dont see a reason why you skipped the downbeat when there's a sound here and its no different to the rest of the rhythm. - fixed

Normal

  1. 00:00:407 (1,2,3) - NC like your easy diff? - lol fixed
  2. 00:05:509 (2) - How about this? http://puu.sh/pb26Q/8d721069f2.jpg - fixed
  3. 00:10:815 (1) - drum whistles? - Nope ~
  4. 00:38:978 (4) - would look better as a normal curve - fixed
  5. 01:07:141 - add circle here since you added one at 01:06:325 (2) - fixed
  6. 01:29:794 (2) - Turn Into circle to reduce the chain of notes 01:30:202 (3,4,1,2,3,4,5,6,1) - fixed

Hard

  1. 00:05:917 (2) - drum claps? - hmm okay ~
  2. 00:11:427 (3,4) - 1/2 slider - nope ~
  3. 00:26:529 (1) - you followed the vocals here but then switched to the drums and it felt awkard. How about this? http://puu.sh/pb2Bx/ed3b0816d7.jpg - fixed
  4. 00:45:917 (8) - delete and make a 1/1 slider at 00:46:121 - fixed
  5. 00:52:651 (1,2) - the flow is a bit awkward. The angle is too tight - fixed
  6. 00:57:345 (4,5) - why didnt you stack these? - hehe fixed
  7. 01:14:896 (8,1) - Dont use spacing like this from 1/4 sliders because it's really hard to read. Try this http://puu.sh/pb2Rj/fc71172f7f.jpg - fixed
  8. 01:20:815 (1) - delete NC - fixed
GL!
Thanks for your mod~
[Crz]Makii
m4m from my queue
[Aki's Insane]
  1. 00:12:243 (5,6,1) - this big jump is suddenly,00:11:427 (1,2,3,4,5) - you used a small distance's five star,and this jump is confusing.try to decrease distance or increase five star's distance.
  2. 00:19:182 (3) - NC here?show a stream start.
  3. 00:58:570 (5) - ^
  4. 01:23:876 (2,3) - ahh it's might be a difficulty point with sliderbreak for dt players,imo avoid 1/6 slider following a normal slider too close,players will fell upset when they get an S but have a sliderbreak...so delete 01:24:080 (3) - and put a circle in 01:24:284 - with stack
  5. 01:26:937 (1) - move to x274y90?01:26:121 (1,2,3,4) - these are regular jump,why not follow these pattern?it feels much better.If accepted don't forget adjust 01:27:549 (2) -
  6. rip my eyes can't read 8.2dt
I am not good at modding ENH so sorry ;w;
gl!
Nitrous
From my Modding Queue

Easy
  1. 00:12:243 (2,3) - Fix DS
  2. 01:20:406 (3,4) - ^
  3. 01:14:692 (5) - Try blanketing?
  4. 01:35:509 (4,5) - Fix DS
Normal
  1. 01:11:223 (5,6) - Fix DS
  2. 01:37:345 (2,3) - ^
  3. 01:38:162 (4,5) - ^
Hard
  1. 00:23:060 (6,1) - Try blanketing?
  2. 00:49:386 (1,2,3) - Fix blanket
  3. 00:49:998 (2,3) - Fix blanket
You again? I thought I had enough of your diffs' Insane
  1. 01:42:039 - Set Volume to 5%
  2. Teach me Senπ

Good Luck in Ranking! and thanks for the mod and for using my Queue!
-Atri-
I really wanted to do an M4M, really.

[Hard]
  1. 00:06:733 (5) - Turn into triples here?
    Screenshots

    (Make sure to make the distance bigger on 1 so it won't touch together
    or
  2. 00:11:427 (3) - Hmmmm... This should be a jumps there, judging from the DS it seems you give emphasis on 00:11:631 (4) - , while the finish sound is on 00:11:427 (3) -
  3. 00:12:447 - & 00:12:855 - put a note on both? or maybe something like this?
  4. 00:18:366 (4) - Would you mind to make it better, because the curve is supposed to blanket 00:18:162 (3) - ?
  5. 00:23:264 (1) - Blanket :p
  6. 00:23:264 (1,2) - Nazi, but symmetry plz, from what i see is they're not in the same shape
  7. 00:32:651 (2) - Try this rhythm:
  8. 00:33:876 (2,3) - Even more nazi symmetry, but i think you can do it better.
  9. 00:47:243 - Add a note there?
  10. 00:47:753 (5,7) - Symmetry, but this one is more obvious because you kinda want to make a symmetry pattern there
  11. 00:49:386 (1,3) - blanket

    Monstrata wrote:

    How to do nice blankets really quickly
    First, go to 1/16 snap. Then fine the time where the Approach circle overlaps the white border of the slider's head.


    Now just scroll to 1/4.


    Now get control point in the middle to overlap as best you can.


    And then do the tail.


    This should take like 5 seconds to do once you get how to do it.
  12. 01:14:896 (8) - Player won't notice how long the repeat slider is, and the most common repeat slider is to repeat 4 times, so i recommend to change it so it won't make major playability issue
  13. 01:38:978 (1) - make the end clickable? a triplet or 2 circles is okay
  14. Okay so..... This map is kinda plain for hard, the DS is acceptable but it always stays on a same area so there's no obvious emphasis on stronger notes like 00:13:468 (1) - , 00:16:733 (4) - ,00:19:998 (3) - etc, for hard, a small jump doesn't hurt the quality anyways, for those part, i guess DS 1.9 will work well, also, don't be too shy on putting 1/4 rhythms, 5 noted streams or triples is okay on hard, if the stream is too long, like on 00:19:182 - to 00:19:998 - , you can use repeat slider like this:
  15. The second major problem is the consistency on NC placing, i won't go though all the NC problems it have, usually they put NC on Big white ticks (downbeats) (or NC per 2 downbeats for Normal and Easy, or in slow parts), or have a major SV changes, in complicated situation you can NC a tiny part to highlight certain sounds, but to do so, you must have a lot of experience so i don't recommend to do so
    Examples on Basic NCing:
    https://osu.ppy.sh/s/403810
    https://osu.ppy.sh/s/343583 (wkyik's Insane)
    Examples on complicated NCing:
    https://osu.ppy.sh/b/963404&m=0 ([ -Scarlet- ]'s Extra)
    https://osu.ppy.sh/s/310508 (Skystar's Chocolate)
    https://osu.ppy.sh/s/432822
  16. In speaking on downbeats, The third major problem is that some sliders ended on downbeats even there's a sound supporting the downbeat (like 00:32:651 (2) - (Drum), 00:37:549 (3) - (vocals) , 00:44:080 (4) - , 00:58:978 (8) - etc) , But there's some exception, when a certain sound is stronger then downbeat, you'll have an excuse to skip the downbeat with slider like this:

    This usually is acceptable if a certain sound (mostly vocals) is hold past downbeat and there's no sound on the big white tick
  17. Last thing, try to check the entire structure on the entire map with Ctrl+A, not pretty important on gameplay but i am pretty sure that you can fill up those spaces:
    Try to check Aki's diff for reference

[Hentai Akitoshi]
  1. 00:28:774 (2,3,4) - Flow is not nice imo, especially on 2, which is kinda forcing the cursor to go down, and the backward flow between 3>4 is kinda hurt the playability on there , yet the jumps on 00:29:386 (4,1) - is not supporting the music imo

GL~
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