00:00:250 (1) - This slider shape would look better with fewer nodes, extra nodes are just making the look more forced then smooth
keep00:01:621 (2) - fix the blanket or either move some pixels left
fixed00:11:221 (1,2,3,4) - This rhythm is a bit poor honestly; 00:11:221 (1) - You have a strong snare landing on a sliderend, which doesn't really emphasize really that well, i don't really see a reason why (its even a stronger beat then the sliderhead) easily fixed though
http://puu.sh/tzLMK/b1ca0a500f.jpg No change00:12:250 (4) - is a 3/4 slider really that appropriate in a calm part?
No change00:13:107 (2) - bad, osu! is a game about clicking circles on the beat, easily fixed though, shorten the reverse slider by one repeat and add a 1/2 circle
http://puu.sh/tzMhN/a29348c47a.jpg No change00:13:964 (1,2,3,4) - Well, more poor rhythm, these don't feel mapped on anything 00:14:478 (2,3,4) -
http://puu.sh/tzMw4/9f5e38ea66.jpg No changewell, really recommend you to keep using the same rhythm for structure for the calm part so it's structured and not just randomly cycling through the song :/
a bit of a conceptual issue which is harder to fix
Dont you feel the change in the calm part? If I change to same rhythm then this map is boring. I dont want make a boring map.00:16:192 (4,5,6) - No, this is really bad, there is no triplet in the song
don't overmap triplets and the triple is
not rhythmically capable of being there, so it feels really awkward
No changeOkay starting from here, 00:15:335 (1) - the songs volume keeps accelerating so i suggest increasing the volume over time with green timing points
here is Four measures. i tried but its too not cool00:17:050 (3,4,1,2,3,4) - a bit of a lackluster though with how you placed this :/ try having no overlaps
fixed myself00:16:364 (6,1,2) - this feels suddenly largedly spaced, also you suddenly have sharp angles, you should structure your placement
Fixed00:18:592 (2,3,4,5,6) - I don't really think overmapping streams on a calm part is appropriate,
No change00:54:507 - undermapped, there's a note here
Fixed[/b]
00:54:850 - ^
No change00:55:107 (3,4,5,6) - beats landing on sliderends, bit poor rhythm again easily fixed though
No change00:57:678 (1) - these vocals are just snippets in 1/4,
No change01:00:421 (1,2,3) - these 1/4 triplets are overmapped but here they are more acceptable it kinda fits? so good job but..
No change 01:03:164 (4,1) - why don't you do it between here? you have to keep consistent with your ideas.
No change01:06:078 (1) - mapping to the vocals here isn't a really good mapping decision here imo, it emphasizes awkwardly cause the song intensity goes up and the map keeps the same making it feel somewhat stale, a bit harder to fix cause of your structure unfortunately
No change01:33:164 (2) - song gets a bit louder here think you should increase the volume a bit? (at least 10%)
ok01:35:221 (2,3,4,5) - a bit confusing pattern, rhythm is really poor here, (4) is mapped on nothing which is a bit confusing
No change and 01:35:221 (2,3) - this jump is too huge
fixed 01:41:221 (1) - inconsistent reverse slider, a previous slider is 1 repeat longer; so do the same with here! i don't know see a reason they wouldn't be the same length
keep01:46:707 (1,2,3) - - there's almost nothing in the song, spamming 1/4 sliders on nothing is not really appropriate
and they are unsnapped,
landing on 1/16 which is unrankable keep because i didnt see 1/16 is unrankable In std01:51:164 (1) - awkward that its not a reverse slider, 1/6 reverse instead of just a 1/4 slider is better
No change01:52:021 (1,1,1) - these reverse slider flow a bit badly, can you make them face the other next reverse slider on the end?
No change04:49:107 (1,2,3) - this should be using the 1/4 snap divisor not,
1/16 is unrankable I missed