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WakaG - Yozora ni Saita Hana

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Topic Starter
TheBlaiZe
This beatmap was submitted using in-game submission on 2016. december 31. at 12:07:39

Artist: WakaG
Title: Yozora ni Saita Hana
Source: 天響ノ和樂2
Tags: Hatsune, Miku, Vocaloid, Yozora, Ni, Saita, Hana, Tenkyou no Wagaku 2
BPM: 180
Filesize: 4961kb
Play Time: 05:03
Difficulties Available:
  1. Beauty under the Moon (5,3 stars, 1044 notes)
Download: WakaG - Yozora ni Saita Hana
Information: Scores/Beatmap Listing
---------------
Going for the rank \|T|/
==08/05/2016==
- Over half of the map has been re-worked
- Fixed hitsounds
- J1NX1337's mod included

==09/05/ 2016==
- Polish and rearrangement
- Changed Hitsounds accordingly
- J1NX1337's mod included

==11/05/2016==
--Ran Yakumo-'s mod included
- J1NX1337's mod included

==14/05/2016==
- Reworked kiai sections
- Improved Spacing
- J1NX1337's mod included

==15/05/2016==
-J1NX1337's mod included (mad props)

==19/05/2016==
-Snapping fixed on a few notes and timing sections

==27/05/2016==
-Hitsound fixes and some minor pattern adjustments

==29/05/2016==
-Hitsound fixes 2: Electric Boogaloo
-Remapped a section with too many off-beat sliders

==31/05/2016==
--Zelos-'s mod included

==16/06/2016==
-Nerfed heptagon and adjusted sliders accordingly

==20/06/2016==
-Triangles /o/

==21/06/2016==
-xXx_Ivan_xXx's mod included
-Slightly more jumps

==26/06/2016==
-missa1912's mod included
-Combo update

==27/06/2016==
-Seri's mod included

==29/06/2016==
-SherryCherry's mod included

==30/06/2016==
-Net0's mod included

==04/07/2016==
-Ket's mod included

==28/07/2016==
-Mystyk's mod included

==05/08/2016==
-Lilyanna's mod included

==22/08/2016
-xVortexXz's mod included

Hitsounds should be done 100%
J1NX1337
IRC Mod
01:10 *J1NX1337 is editing [https://osu.ppy.sh/b/957137 WakaG - Yozora ni Saita Hana [Beauty under the Moon]]
01:11 J1NX1337: 01:20:668 (7,8,9) - you shouldn't overmap lol
01:13 TheBlaiZe: Ah, gotcha. Thanks for taking a look at it ^^
01:14 J1NX1337: there's a quite a bit of other stuff with it too, I'll just skim through it real quick
01:16 J1NX1337: 04:54:751 (6) - that's snapped incorrectly, for starters
01:17 J1NX1337: the second piano note here is on 04:54:890 -
01:17 J1NX1337: not 04:54:918 -
01:21 J1NX1337: might be a case of the offset as well
01:23 TheBlaiZe: Yeah, I thought that bit was weird, but I have no clue what to do with it, I guess I could modify the timing for it until it feels right
01:26 J1NX1337: 2984 seems alright for starters
01:28 J1NX1337: you'll just have to snap it on 04:54:872 -
01:30 J1NX1337: anyway aside from that stuff in the end
01:31 J1NX1337: 00:04:650 (6,1,2) - this could look better if you didn't overlap (6) and (2)
01:32 J1NX1337: the whole pattern would be better if positioned to the left side of 00:04:650 (6) - for optimal flow
01:32 TheBlaiZe: I'll get to it
01:32 J1NX1337: since the curve of the slider would imply the next note being to the left, flow-wise
01:34 J1NX1337: it would sound better to have a slider here 00:24:317 - for example
01:35 J1NX1337: rather than the upbeat, since sliders on downbeats usually sound the best
01:36 J1NX1337: also the way you map this 00:26:808 (1,2,3,1,2,3,4,5,6) - differs a lot from the previous section, you use full circles here and they're basically jumps
01:36 J1NX1337: even though the song is still pretty chill here, I don't see the point of doing it
01:37 J1NX1337: jumps are best used to emphasize song intensity and it doesn't do a very good job at it here so I find them unfitting
01:38 J1NX1337: I think the map could be a lot more interesting if you mapped more to the beat than vocals
01:39 J1NX1337: for sections like 00:34:974 (1,2,3,4,5,6,1,2,3,4,5,6) - it'd work better, since having so many consecutive circles is kinda weird
01:39 J1NX1337: you could also put a triplet at 00:45:473 - for example
01:41 J1NX1337: also mapping to the beats at 01:14:641 (4,5) - would be better since the sliders seem kinda abrupt and interrupt the musical flow of the map
01:42 TheBlaiZe: I'll get to all of these in a second, reworking the pattern in the beginning
01:42 J1NX1337: sure
01:42 J1NX1337: 01:44:141 (1,2,3,4,5,6,7,1,2,3,4) - this is also a very chill section of the song so having jumps like this isn't really emphasizing the song that well
01:43 J1NX1337: the kiai sections themselves lack intensity because you're mapping to the vocals only
01:45 J1NX1337: also spacing like that is kinda random as well 01:32:974 (1,2,3,4,1,2,3,4) -
01:46 J1NX1337: should have consistent spacing between the circles and a larger gap between 01:33:224 (4,1) -
01:46 J1NX1337: but anyway I don't think I should be getting too in-depth with the mod since it's arguably one of your first maps
01:47 J1NX1337: so general advice is something you'd need more I think
01:48 J1NX1337: when mapping, you should always take song intensity into account. If the song is really chill at some section, jumps don't work well to emphasize it. Low spacing works best and using less note density as well
01:48 J1NX1337: when the song starts picking up, you should increase spacing to emphasize this
01:48 TheBlaiZe: I actually appreciate this a lot, I thought being thrown in the deep would be a better way for me to learn to do things.
01:48 TheBlaiZe: Noted
01:50 J1NX1337: it's most important to learn what works and what doesn't
01:50 J1NX1337: and for what reasons
01:51 J1NX1337: major things here would be that you should rather map to the beat than vocals, since mapping purely to the vocals doesn't let you emphasize things that well
01:51 J1NX1337: usually if you map to the beat, it actually emphasizes the vocals in the process
01:52 TheBlaiZe: Yeah, I find myself focusing on the vocals way too much... Thanks for the hint
01:53 J1NX1337: do you know what downbeats and upbeats are?
01:53 TheBlaiZe: as in, rhythm-wise?
01:54 J1NX1337: well yea just generally what they mean
01:55 TheBlaiZe: If by that, you mean upbeat songs have more tempo for example, then yeah.
01:56 J1NX1337: ah nah lol
01:56 J1NX1337: viewtopic.php?f=56&t=58959
01:56 TheBlaiZe: xd
01:57 J1NX1337: that should be of use
02:01 TheBlaiZe: That's amazing
02:02 J1NX1337: also for the part at 03:57:640 - I'd use more variation, maybe slider+slider+4xcircle patterns or something
02:03 J1NX1337: 04:00:308 (1,2,3,4,1,2,3,4) - the way the spacing changes here completely is kinda random considering the song intensity stays the same here
02:05 J1NX1337: but yeah, recommend focusing on primary things first like song intensity emphasis through spacing and mapping more to the beat than vocals
02:07 J1NX1337: the ending might need some more stuff done to it in terms of timing
02:07 J1NX1337: and mapping to the correct beats, though it can probably wait
02:08 J1NX1337: that's it for a short skim of the map, if you want an opinion on anything feel free to ask lol
02:09 TheBlaiZe: Thanks a bunch, man. I really do appreciate it. I'll work on it and get back to you with the results :)
02:09 J1NX1337: sure, no problem, good luck on improving :)

  • Talked about core mapping concepts like
  1. Song emphasis through spacing
  2. Mapping to the beat rather than vocals only
  3. Rhythmical mapping choices in general
-Ran Yakumo-
IRC
18:36 -Ran Yakumo-: Hi!
18:36 -Ran Yakumo-: i have some suggestions for your map
18:37 -Ran Yakumo-: instead of having this pattern as it is 00:59:317 (1,2,3,4) - why not delete 00:59:817 (3,4) - and make 00:59:317 (1,2) - symetric
18:38 -Ran Yakumo-: like this https://osu.ppy.sh/ss/5130377
18:38 -Ran Yakumo-: as for 01:00:317 (3) - CTRL + G with 01:00:650 (4) -
18:39 -Ran Yakumo-: 01:09:317 (1) - this could be better, it should be further away and should be kind of like, making flow
18:40 -Ran Yakumo-: like this http://osu.ppy.sh/ss/5130400
18:40 -Ran Yakumo-: CTRL + G ? 01:11:317 (2) -
18:41 -Ran Yakumo-: 01:20:650 (2) - CTRL + G too
18:41 -Ran Yakumo-: 01:25:317 (2,3) - CTRL + G
18:41 -Ran Yakumo-: 01:28:317 (3) - this could be a triplet that starts at 01:28:150 -
18:42 -Ran Yakumo-: stacking 01:44:150 (6) - on top of 01:44:317 (1) - would be better but maybe thats just me
18:43 -Ran Yakumo-: 01:52:650 (3) - move this a little
18:43 -Ran Yakumo-: uuuh are you there ?
18:46 -Ran Yakumo-: Are you here ?
18:46 TheBlaiZe: Sorrry, was afk :D
18:46 -Ran Yakumo-: Not a problem
18:46 TheBlaiZe: Thanks for contributing ^^
18:46 -Ran Yakumo-: i hope you saw the text from earlier
18:46 -Ran Yakumo-: i'm still not done tho
18:47 TheBlaiZe: yep
18:47 -Ran Yakumo-: you should move this a little 01:52:650 (3) -
18:47 TheBlaiZe: Take your time
18:47 -Ran Yakumo-: these type of curves 02:00:816 (4,5) - are really not good
18:47 -Ran Yakumo-: maybe CTRL + G them ?
18:48 -Ran Yakumo-: or stack 4 on top of 5
18:48 -Ran Yakumo-: uuuuh let me see
18:48 -Ran Yakumo-: something like this
18:49 -Ran Yakumo-: https://osu.ppy.sh/ss/5130505
18:49 -Ran Yakumo-: 02:18:317 (2,4) - CTRL + G
18:50 -Ran Yakumo-: 02:19:318 (1,2,1,2,3) -
18:50 -Ran Yakumo-: should be like this https://osu.ppy.sh/ss/5130515
18:50 -Ran Yakumo-: 02:22:651 (2,1) - are way too close
18:50 -Ran Yakumo-: 02:22:984 (1) - should take 02:23:317 (2) - place
18:51 -Ran Yakumo-: 02:32:650 (3) - move this so that 2's end and 3's end are the same
18:51 -Ran Yakumo-: btw i really really really like the song choice!! its so nice
18:51 -Ran Yakumo-: wow this is beautiful 02:43:317 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) -
18:52 TheBlaiZe: thanks :D
18:52 -Ran Yakumo-: 02:45:983 (2,2,1) - CTRL + G
18:52 -Ran Yakumo-: 02:51:874 - why not put a break here instead?
18:53 -Ran Yakumo-: so that the player can chill for a bit
18:53 -Ran Yakumo-: after all your map is 5 minutes long yet no breaks
18:53 -Ran Yakumo-: break can end here 03:00:317 -
18:54 TheBlaiZe: I thought I could get away with only mapping one diff since 5 minutes is the minimum for getting ranked
18:54 TheBlaiZe: and Instead
18:54 TheBlaiZe: I'd make slow parts
18:54 -Ran Yakumo-: oh
18:54 TheBlaiZe: to make up for the lack of breaks
18:54 -Ran Yakumo-: yea do that :D
18:55 TheBlaiZe: People can just pause if they want a break I guess ^^
18:55 TheBlaiZe: Anyhow
18:55 TheBlaiZe: I'll be playing some cs go now, could you do an IRC with the mod on the forums?
18:56 -Ran Yakumo-: wait
18:56 -Ran Yakumo-: you think i'm done ?
18:56 TheBlaiZe: nah, my friends are just nagging me
18:56 -Ran Yakumo-: so should we continue this later or ?
18:56 -Ran Yakumo-: do you want me to end my mod here
18:56 TheBlaiZe: I can stay online if you want
18:56 TheBlaiZe: I'll get back to you when I'm done
18:57 -Ran Yakumo-: alright ill keep modding then
18:57 -Ran Yakumo-: delete 03:08:317 (3,4) -
18:57 TheBlaiZe: Nah, it's fine, I'll just stay online and message you when I'm back
18:57 -Ran Yakumo-: and replace them with a copy pasted 03:06:983 (1,2) -
18:57 -Ran Yakumo-: take the copy pasted 03:06:983 (1,2) - and do CTRL + H
18:58 -Ran Yakumo-: 03:53:983 (3,6) - CTRL + G
18:58 -Ran Yakumo-: 03:53:817 (2,5) - stack
18:59 -Ran Yakumo-: on the CTRL + G'd sliders
18:59 -Ran Yakumo-: 03:53:817 (2,5) - CTRL + G
18:59 -Ran Yakumo-: 04:11:984 (1,2,3,4) - CTRL + G
19:00 -Ran Yakumo-: then CTRL + G each one alone and not all of them at once
19:01 -Ran Yakumo-: 04:46:316 (3,4) - replace with this http://osu.ppy.sh/ss/5130630
19:10 -Ran Yakumo-: this isn't snapped to the beat 00:02:984 (1) -
19:11 -Ran Yakumo-: these are all the bpm's of the song http://img.prntscr.com/img?url=http://i ... arJYAX.png
19:11 -Ran Yakumo-: woops wrong link
19:11 -Ran Yakumo-: here http://prnt.sc/b2vfki
19:14 -Ran Yakumo-: and thats about all i have to say
19:14 -Ran Yakumo-: nice song, nice map
19:14 TheBlaiZe: Thanks <3
19:14 TheBlaiZe: I'll look at the mod when I'm done
19:14 -Ran Yakumo-: so i post he IRC log in forums ?
19:15 -Ran Yakumo-: also
19:15 -Ran Yakumo-: side note
19:15 -Ran Yakumo-: you should make OD higher
19:16 -Ran Yakumo-: or
19:16 -Ran Yakumo-: hmm wait
19:16 -Ran Yakumo-: maybe you should make it OD 8
19:16 -Ran Yakumo-: because such low OD makes notelock
19:16 -Ran Yakumo-: and note lock no bueno
19:17 TheBlaiZe: yep
19:17 TheBlaiZe: right, I'll do that later too :D
Nice song ;) :D
Topic Starter
TheBlaiZe
SPOILER
18:37 -Ran Yakumo-: instead of having this pattern as it is 00:59:317 (1,2,3,4) - why not delete 00:59:817 (3,4) - and make 00:59:317 (1,2) - symetric
18:38 -Ran Yakumo-: as for 01:00:317 (3) - CTRL + G with 01:00:650 (4) -
Changed. Actually gave this whole section a face-lift.
18:39 -Ran Yakumo-: 01:09:317 (1) - this could be better, it should be further away and should be kind of like, making flow
Done.
18:40 -Ran Yakumo-: CTRL + G ? 01:11:317 (2) -
Done.
18:41 -Ran Yakumo-: 01:20:650 (2) - CTRL + G too
Done.
18:41 -Ran Yakumo-: 01:25:317 (2,3) - CTRL + G
Done.
18:41 -Ran Yakumo-: 01:28:317 (3) - this could be a triplet that starts at 01:28:150 -
Done. How I didn't notice that is beyond me. Thanks for that.
18:42 -Ran Yakumo-: stacking 01:44:150 (6) - on top of 01:44:317 (1) - would be better but maybe thats just me
Kept. I feel it fits the rest of the segment better that way.
18:47 -Ran Yakumo-: these type of curves 02:00:816 (4,5) - are really not good
Changed. Changed placement and curvature.
18:50 -Ran Yakumo-: 02:19:318 (1,2,1,2,3) -
18:50 -Ran Yakumo-: should be like this https://osu.ppy.sh/ss/5130515
Done.
18:50 -Ran Yakumo-: 02:22:651 (2,1) - are way too close
18:50 -Ran Yakumo-: 02:22:984 (1) - should take 02:23:317 (2) - place
Done. I had the same Idea when I first made that pattern but I forgot about it ^^;;
18:51 -Ran Yakumo-: 02:32:650 (3) - move this so that 2's end and 3's end are the same
Done. That was actually not intentional, thanks for noticing it :3
18:52 -Ran Yakumo-: 02:45:983 (2,2,1) - CTRL + G
Changed. I don't know which ones you meant exactly, but I mixed them up a bit.
18:57 -Ran Yakumo-: delete 03:08:317 (3,4) -
18:57 -Ran Yakumo-: and replace them with a copy pasted 03:06:983 (1,2) -
18:57 -Ran Yakumo-: take the copy pasted 03:06:983 (1,2) - and do CTRL + H
Done.
18:58 -Ran Yakumo-: 03:53:983 (3,6) - CTRL + G
Done.
18:58 -Ran Yakumo-: 03:53:817 (2,5) - stack
18:59 -Ran Yakumo-: on the CTRL + G'd sliders
18:59 -Ran Yakumo-: 03:53:817 (2,5) - CTRL + G
Done. We'll see how it works. :)
18:59 -Ran Yakumo-: 04:11:984 (1,2,3,4) - CTRL + G
19:00 -Ran Yakumo-: then CTRL + G each one alone and not all of them at once
Done. Genius.
19:01 -Ran Yakumo-: 04:46:316 (3,4) - replace with this http://osu.ppy.sh/ss/5130630
Done.
19:10 -Ran Yakumo-: this isn't snapped to the beat 00:02:984 (1) -
Kept......? I dunno, I'm pretty sure it is. I can't really move it around either without using shift or messing with the bpm offset.
19:11 -Ran Yakumo-: these are all the bpm's of the song
19:11 -Ran Yakumo-: here http://prnt.sc/b2vfki
I love you so much actually.

Thanks for the mod, was really helpful :)
J1NX1337
IRC Mod
15:06 J1NX1337: ey, I could take a look at your map now
15:06 TheBlaiZe: o/
15:06 TheBlaiZe: Thanks m8
15:10 J1NX1337: 01:10:817 (9,2) - the stack's off
15:10 J1NX1337: if it's meant to be one
15:10 J1NX1337: with the slider end
15:11 TheBlaiZe: oh right
15:11 TheBlaiZe: I might have missed things like this, was kinda tired by the time I was done
15:12 J1NX1337: right
15:12 J1NX1337: would be nice if these were a jump 01:14:817 (7,1) -
15:12 J1NX1337: because the vocals are different, a jump would emphasize the change well
15:13 J1NX1337: 01:16:317 (1,2,3,4) - would personally add more spacing for these
15:13 J1NX1337: since they're merely beat-separated
15:14 J1NX1337: maybe something like http://puu.sh/oSDyD/d75319be0e.jpg
15:15 J1NX1337: would also add more spacing for 01:17:650 (1,2,3,4,5,6,1,2,3,4,5,6) - since the previous section used more spacing as well
15:16 J1NX1337: for each section of the song it's usually a good idea to use an appropriate amount of spacing and so that they're not too inconsistent
15:17 J1NX1337: this means the most intense sections of the song, namely kiai sections, should be easy to tell apart in their intensity through spacing compared to calmer sections
15:18 TheBlaiZe: Yeah, the reason why I space the latter half of kiai sections was because by that time the initial rush would wear off
15:19 TheBlaiZe: and it picks up again in the second half of the last kiai
15:19 TheBlaiZe: since at the halfway point there's a calmer part
15:21 J1NX1337: sure, though it should still be done in moderation
15:21 J1NX1337: if there's a non-kiai section that's a lot more intense than that latter half, it doesn't really make sense
15:26 J1NX1337: 01:21:483 (6,1) - spacing between these seems pretty high compared to everything else
15:26 J1NX1337: also not sure why you have a silenced circle here 01:21:817 (2) -
15:26 J1NX1337: all hitsounds that are clickable (slider starts and circles) should be audible
15:26 TheBlaiZe: oh
15:27 TheBlaiZe: that must be a leftover
15:27 TheBlaiZe: from previous versions
15:27 J1NX1337: yeah take care when remaking sections so you don't run into stuff like this lol
15:28 J1NX1337: 01:21:650 (1,2,3,4) - also the flow you use here isn't very optimal
15:31 J1NX1337: when you think about flow, you think about how the player is supposed to move their cursor to hit the objects. In this case, it goes back from (2) to (3) like an average back and forth flow pattern would, however, (3) leads the player back towards the center of (1,2) and after that goes down to (4), all in all the flow here is quite messy and not very intuitive, it's sort of not advancing as much as it should
15:35 TheBlaiZe: right
15:36 J1NX1337: t/86329 here's this if you haven't read it before
15:41 TheBlaiZe: I feel like some of that is subjective and arbitrary, but who am I to argue xd
15:41 J1NX1337: yea it depends
15:42 J1NX1337: 01:23:817 (4,1) - these are also off if they're meant to stack
15:42 TheBlaiZe: oh lol
15:43 J1NX1337: 01:24:650 (2,3) - replacing these with a slider like 01:24:317 (1) - might work better for emphasis
15:43 J1NX1337: and then just increasing the spacing between all of 01:24:317 (1,2,3,4,5) -
15:43 J1NX1337: since I think it's too low
15:46 J1NX1337: 01:33:233 (4,1) - could add spacing between these
15:46 J1NX1337: since 01:33:233 (4) - is a kickslider, you don't need to click the sliderend, thus you can afford to make the next note a jump
15:46 J1NX1337: so for example http://puu.sh/oSF0b/00fd22ff74.jpg would work fine too
15:47 TheBlaiZe: yeah, that's sorta what I changed it to
15:47 J1NX1337: 01:34:983 (1,4) - would move these higher personally
15:48 J1NX1337: encourages more movement
15:48 J1NX1337: tbh
15:48 J1NX1337: 01:33:650 (1,2,1,2,3,4) - switching places between the sliders and circles would work better
15:48 J1NX1337: because then you could map to those instruments that play on 01:33:650 - etc.
15:49 J1NX1337: which would be better emphasized with 4 clickable circles for 4 sounds rather than 2 clickable sliders
15:50 J1NX1337: meanwhile for the part at 01:34:983 - sliders would work better since they don't have those 4 sounds on the beats, only kicks and snares
15:50 J1NX1337: but that's just me
15:51 J1NX1337: 01:42:983 (1,2,3,4,5) - star pattern could look a bit smoother
15:52 TheBlaiZe: oh yeah, that 5 is retarded >.>
15:53 J1NX1337: again 01:44:817 (3,4) - would sound better on the beats rather than offbeats
15:53 J1NX1337: same for the rest of this part
15:54 J1NX1337: 01:58:650 (1) - kind of random NC
15:54 TheBlaiZe: whoops
15:55 J1NX1337: 02:17:983 (3,4,5,1,2,3) - the huge amount of overlapping here looks kinda bad, might wanna remake it
15:57 J1NX1337: 03:21:608 (5,6) - should be on the beats
15:58 TheBlaiZe: also a leftover lol
15:59 J1NX1337: 04:10:983 (2) - your NCs are still inconsistent here
16:00 J1NX1337: they should be on the 1/4 downbeats aka the big white ticks
16:00 TheBlaiZe: gotcha
16:00 J1NX1337: 03:46:984 (1,2,3,4) - spacing is too low
16:01 J1NX1337: generally with sliders, you can afford much larger spacing since you only have to click on every beat and none of the half beats
16:01 J1NX1337: 03:49:650 (5) - should also be an NC
16:01 J1NX1337: could also NC 04:20:317 (3) -
16:02 J1NX1337: 04:26:649 (1,2) - also inconsistent here
16:02 J1NX1337: 04:24:317 (4) - this too, with 01:33:567 (3,1) -
16:02 TheBlaiZe: fixed
16:03 TheBlaiZe: oh that one
16:03 TheBlaiZe: yeah
16:03 TheBlaiZe: the reason why I left that is because I thought it looked ugly otherwise
16:03 TheBlaiZe: but I'll change it
16:04 J1NX1337: rhythm consistency is more important
16:04 J1NX1337: 04:49:317 - seemingly unnecessary BPM change
16:05 TheBlaiZe: Yeah, that note is meant to be snapped to the new bpm there
16:05 TheBlaiZe: overlooked that part
16:06 J1NX1337: I think it's fine where it currently is?
16:06 J1NX1337: also it doesn't make sense to first decrease BPM to 132 and then increase it to 150
16:07 J1NX1337: and the "52BPM" in the end is also wrong, and the last reverse slider is therefore incorrectly snapped
16:07 J1NX1337: you can hear it's off if you slow it down to 25% speed
16:07 TheBlaiZe: Someone linked the bpm list on the forums, thought I would include that
16:07 TheBlaiZe: And I still have no clue what to do with the last slider
16:07 TheBlaiZe: it's a cunt
16:08 J1NX1337: well first you need to remove the 52BPM timing point since it makes it impossible to snap the slider correctly
16:08 TheBlaiZe: the last bpm might be incorrect though
16:09 TheBlaiZe: yeah
16:09 J1NX1337: obviously a drop from 140 to 52 bpm is far too much
16:10 TheBlaiZe: if I just remove the last bpm change and elongate the slider, it fits perfectly >.>
16:10 TheBlaiZe: Weird
16:12 J1NX1337: yeah
16:12 J1NX1337: low BPM = less beats to snap on
16:12 J1NX1337: not as dense
16:13 J1NX1337: remember to snap the spinner stoo
16:14 TheBlaiZe: I might have to do something to make last spinner more visible tho
16:14 TheBlaiZe: should I
16:14 TheBlaiZe: snap it right after
16:14 TheBlaiZe: the first one?
16:16 J1NX1337: more visible?
16:16 TheBlaiZe: People might stop playing after the first one lol I watched my friend play it yesterday and he only noticed it halway in
16:17 J1NX1337: personally I don't think it's a fitting place for a spinner
16:18 J1NX1337: but I guess you'll be needing it if you want 5 minutes of drain
16:18 TheBlaiZe: yeah, that's why I have it
16:19 TheBlaiZe: I mean, if other songs got away with it, might as well, right? :D
16:22 J1NX1337: or you could map the jingles here 00:00:317 -
16:23 TheBlaiZe: I have no clue how I'd do that in a way that's not dumb though :/
16:26 J1NX1337: maybe a single, quite circle at 00:00:317 - xd
16:26 J1NX1337: quiet*
16:26 J1NX1337: if only they had made the song a couple seconds longer with something to map
16:27 TheBlaiZe: yeah :\
16:28 TheBlaiZe: I mean, the slider is passable I think. And even if it wasn't, I've seen ranked songs with 4:58 seconds of drain, so I don't think those few seconds would matter that much ¯\_(ツ)_/¯
16:28 TheBlaiZe: spinner*
16:28 TheBlaiZe: even
16:33 J1NX1337: those seconds of drain don't count the spinners
16:34 TheBlaiZe: they... dont? ... ok ... then.
16:35 TheBlaiZe: It's fine to remove the last spinner then, I suppose
16:35 J1NX1337: what I mean is that they're actually 5 mins or over in drain time
16:36 J1NX1337: but the system doesn't count the spinners as drain afaik
16:36 TheBlaiZe: So then what on earth am I supposed to do with it?
16:41 J1NX1337: leave the spinner for now
16:45 J1NX1337: if it's a problem for nominators then you'll have to think of something else
16:46 TheBlaiZe: will do
16:46 TheBlaiZe: That's just about everything done on my part again, except for an offbeat slider galore that I cba to change right now, update should be up in a few.
16:47 TheBlaiZe: Thanks yet again ^^
16:48 J1NX1337: no problem lol

  • Talked about
  1. things
-Zelos-
Hi
from #modreq~

[General]
  1. add Source "天響ノ和樂2" . its from this page this page
  2. add tag "Tenkyou no Wagaku 2" this is a source converted to romaji, "初音ミク"
  3. it is a better to add a comb color changed from default color
[Beauty under the Moon]
  1. 00:17:650 (3) - delete clap. 00:16:317 (1,2,3,4) - it is strange a little for only (3) added clap
  2. 00:27:317 (3) - stack
  3. 00:27:817 (2) - ^
  4. 00:50:150 (6) - delete clap
  5. 01:06:983 (1) - delete clap and add finish
  6. 01:07:817 (5) - stack
  7. 01:15:983 (4) - ^
  8. 01:24:317 (1) - ^
  9. 01:59:150 (2) - add finish on sliderend
  10. 01:59:817 (4) - ^
  11. 02:16:651 (2) - stack
  12. 02:26:983 (1) - delete clap and add finish
  13. 02:43:317 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - you should make it more beautiful. for example copy 02:43:317 (1,2) - and ctrl +shift + R to change 60 degree angle
  14. 02:45:650 (1) - not same shape on 02:45:983 (2) -
  15. 03:33:650 (1) - delet clap and add finish
  16. 03:34:650 (6) - stack
  17. 03:35:483 (3) - ^
  18. 03:35:483 (3) - ^
  19. 03:37:983 (1) - ^
  20. 03:37:650 (8,1) - blanket
  21. 03:41:983 (1) - stack
  22. 03:55:150 (2) - ^
  23. 04:02:983 (1,2,3,4) - stack? this is your attention, keep okok :3
  24. 04:10:650 (7) - stack
  25. 04:41:650 (3) - I sound no single tap piano. maybe kick is better
  26. 04:44:317 (5) - ^.maybe kick
  27. 04:52:743 (4) - ^
GL~
Topic Starter
TheBlaiZe
SPOILER
[General]

- add Source "天響ノ和樂2" . its from this page this page
- add tag "Tenkyou no Wagaku 2" this is a source converted to romaji, "初音ミク"
Done. Thanks for this, I've been looking for a source forever x)
- it is a better to add a comb color changed from default color
Kept......?I'm not sure what you mean here, should I tick "Enable Custom Colors?

[Beauty under the Moon]

- 00:17:650 (3) - delete clap. 00:16:317 (1,2,3,4) - it is strange a little for only (3) added clap
Done.
- 00:27:317 (3) - stack
Done.
- 00:27:817 (2) - ^
Done.
- 00:50:150 (6) - delete clap
Done.
- 01:06:983 (1) - delete clap and add finish
Done.
- 01:07:817 (5) - stack
Done.
- 01:15:983 (4) - ^
Done.
- 01:24:317 (1) - ^
Done.
- 01:59:150 (2) - add finish on sliderend
Done.
- 01:59:817 (4) - ^
Done.
- 02:16:651 (2) - stack
Done.
- 02:26:983 (1) - delete clap and add finish
Done.
- 02:43:317 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - you should make it more beautiful. for example copy 02:43:317 (1,2) - and ctrl +shift + R to change 60 degree angle
Done.
- 02:45:650 (1) - not same shape on 02:45:983 (2) -
Done.
- 03:33:650 (1) - delet clap and add finish
Done.
- 03:34:650 (6) - stack
Done.
- 03:35:483 (3) - ^
Done.
- 03:35:483 (3) - ^
Done.
- 03:37:983 (1) - ^
Done.
- 03:37:650 (8,1) - blanket
Done.
- 03:41:983 (1) - stack
Done.
- 03:55:150 (2) - ^
Done.
- 04:02:983 (1,2,3,4) - stack? this is your attention, keep okok :3
Done. That was bugging me so much, now that I actually know how to change stack leniency, it's a whole new world :D Thanks for that!
- 04:10:650 (7) - stack
Done.
- 04:41:650 (3) - I sound no single tap piano. maybe kick is better
- 04:44:317 (5) - ^.maybe kick
- 04:52:743 (4) - ^
Done.

Thank you!
Pippi Longsocks
Hey,so i would recommend some fixes on this map,i would call this a tiny mod
01:07:483 - 01:09:150 i find those "jumps" confusing,i would rather make a so called flower like you did on 01:19:650 - 01:10:317
02:14:483 and note after it-put a single note and remove slider and note after it,put slider so it lasts from 02:14:817 - 02:14:983
from #modreq,and here you go i hope this helped you a bit 8-)
Topic Starter
TheBlaiZe
SPOILER
Hey,so i would recommend some fixes on this map,i would call this a tiny mod
01:07:483 - 01:09:150 i find those "jumps" confusing,i would rather make a so called flower like you did on 01:19:650 - 01:10:317
Done.
02:14:483 and note after it-put a single note and remove slider and note after it,put slider so it lasts from 02:14:817 - 02:14:983
Kept. Since the notes are based on the beats rather than the vocals, moving these objects would mean breaking consistency, not to mention I'd have to replace the stream with something else.
from #modreq,and here you go i hope this helped you a bit 8-)

Every little bit helps, believe me. :)

Thank you!
Pippi Longsocks
No problem,i just love this song and i would like to get it ranked :D
missa1912
hi! from #modreq :3

General

  1. Stack latency is 0, i think you should use 7, for example on this part 02:43:317 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - looks better with stacking imo

Beauty under the Moon

  1. 00:21:650 (1,2,3,4) - map on the red ticks, theres a nice beat on those, try make the actual square 2 like this https://osu.ppy.sh/ss/5473579 just ctrl+c and ctrl+v, and then ctrl+shift+r and rotate it 45º
  2. 01:42:317 (2) - same as adove, theres strong 1/2 beats there
  3. 04:32:983 (2) - ^
  4. 01:42:983 (1,2,3,4,5) - make perfect that star, make it with ctrl+shift+d like: http://puu.sh/pG0Xj/4bedbad5c7.jpg and just move the circles in time making a star: https://osu.ppy.sh/ss/5473622
  5. 00:56:067 - missing a stream(?
  6. 01:54:651 (4) - since theres a nice beat, here should be a bigger spacing between 3 and 4
  7. 02:16:651 (2,4,6,1) - bad stacking in here
  8. 02:27:484 (3,5) - ^
  9. 02:36:317 (1,3) - ^
  10. 02:28:483 (2,4) - fix stack here, and stack it with 02:29:650 (1,5) -
  11. 02:50:983 (5) - this is a nazi suggestion but, what about make a spiner in here, like: https://osu.ppy.sh/ss/5473695
  12. 03:26:483 (5,9) - i feel these 2 a bit off, probably cause theres no beat in there, move 5 in time to the middle of 6 and 7, and move 9 to the red tick after 8 like: https://osu.ppy.sh/ss/5473738
  13. 03:30:983 (5) - this need to be a bigger jump than 03:30:317 (1,2,3,4) -
  14. 04:18:817 - a triple(?
  15. 04:44:317 (5) - NC
  16. 04:52:743 (4) - ^
  17. 04:55:207 (1,1) - make the first spiner end at 05:00:243 - and the second start at 05:00:350 - looks better imo
fun map to play, gl :)
Topic Starter
TheBlaiZe
Hey, thanks a lot for the mod! I'll do a write up of what I changed tomorrow, I'm just completely beat right now ^^;; Map should be updated too.

EDIT:

SPOILER
General
-Stack latency is 0, i think you should use 7, for example on this part 02:43:317 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - looks better with stacking imo
Done.

Beauty under the Moon
-00:21:650 (1,2,3,4) - map on the red ticks, theres a nice beat on those, try make the actual square 2 like this https://osu.ppy.sh/ss/5473579 just ctrl+c and ctrl+v, and then ctrl+shift+r and rotate it 45º
Changed. Sliders can solve anything :3
-01:42:317 (2) - same as adove, theres strong 1/2 beats there
Done. ^
-04:32:983 (2) - ^
Done. ^
-01:42:983 (1,2,3,4,5) - make perfect that star, make it with ctrl+shift+d like: http://puu.sh/pG0Xj/4bedbad5c7.jpg and just move the circles in time making a star: https://osu.ppy.sh/ss/5473622
Done.
-00:56:067 - missing a stream(?
Changed. Whoops :P I actually have mixed feelings about this section, might change it later based on feedback.
-01:54:651 (4) - since theres a nice beat, here should be a bigger spacing between 3 and 4
Done.
-02:16:651 (2,4,6,1) - bad stacking in here
Done.
-02:27:484 (3,5) - ^
Done.
-02:36:317 (1,3) - ^
Done.
-02:28:483 (2,4) - fix stack here, and stack it with 02:29:650 (1,5) -
Done.
-02:50:983 (5) - this is a nazi suggestion but, what about make a spiner in here, like: https://osu.ppy.sh/ss/5473695
Done. Not nazi at all, it fits perfectly. I'll shorten it a bit though so that it matches the beat.
-03:26:483 (5,9) - i feel these 2 a bit off, probably cause theres no beat in there, move 5 in time to the middle of 6 and 7, and move 9 to the red tick after 8 like: https://osu.ppy.sh/ss/5473738
Changed. Yep, it was off. Also added another note to the end of this section.
-03:30:983 (5) - this need to be a bigger jump than 03:30:317 (1,2,3,4) -
Done. Actually never noticed this...
-04:18:817 - a triple(?
Yes.
-04:44:317 (5) - NC
Done.
-04:52:743 (4) - ^
Done.
-04:55:207 (1,1) - make the first spiner end at 05:00:243 - and the second start at 05:00:350 - looks better imo
Done. It does, and the second spinner is much more noticable too.

Was a really nice mod, thank you!
Seri
Hi, just a few things I'd change personally:

  1. 00:28:317 (1) - Reverse this slider, seems to fit the flow better
  2. 00:50:317 (7) - Since you follow the vocals, remove this circle
  3. 00:51:650 (2,3,4,5,6,1,2,3,4,5,6) - This star may be pretty but doesn't really follow anything. I'd either change it or add a circle at 00:51:483 to make it follow the guitar
  4. 01:48:317 (1) - It's too close to the previous slider, consider changing it to something like this instead
  5. 02:43:317 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - The jump distances vary pretty widely on this star
  6. 03:01:650 (2,1,2,3,1,2,3,4,1,2,1,2) - A bit undermapped - there are some kicks that you miss out on - also makes this slow part a bit more interesting
  7. 03:10:650 (5) - Consider following the drums here, either by moving this circle to 03:10:817 or adding another one here
  8. 04:52:293 (3,1) - these two objects need to be moved by about -50ms, seems like you need another red line in there :)
Topic Starter
TheBlaiZe
Hey there o/

SPOILER
-00:28:317 (1) - Reverse this slider, seems to fit the flow better
Done.
-00:50:317 (7) - Since you follow the vocals, remove this circle
Kept. It's actually following the drums if you listen closely.
-00:51:650 (2,3,4,5,6,1,2,3,4,5,6) - This star may be pretty but doesn't really follow anything. I'd either change it or add a circle at 00:51:483 to make it follow the guitar
Done.
-01:48:317 (1) - It's too close to the previous slider, consider changing it to something like this instead
Done... sort of.
-02:43:317 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - The jump distances vary pretty widely on this star
Done. Big f***ing whoops here. I changed the stack leniency recently and failed to notice that the jumps here were retarded as a result... I changed them up a bit, now. Should work and still looks ok I think.
-03:01:650 (2,1,2,3,1,2,3,4,1,2,1,2) - A bit undermapped - there are some kicks that you miss out on - also makes this slow part a bit more interesting
Done. Added some notes and moved some of the sliders a bit, it should be better now.
-03:10:650 (5) - Consider following the drums here, either by moving this circle to 03:10:817 or adding another one here
Done. Thanks for noticing this for me. Always slipped by. ^^;;
-04:52:293 (3,1) - these two objects need to be moved by about -50ms, seems like you need another red line in there :)
Done. 1/8 it is, then. 8-)

Thank you for the mod, appreciate it!
tatemae
hi

00:07:317 (6) - You seriously need to changed this slider, but this looks pretyt shitty imo :/
00:13:650 (1,2,3,4,5,6,7,8) - a small build-up in spacing would make this great
00:16:317 (1,2) - PLS HAVE THIS CLICKABE !!!! Its such a shame to let this go to waste under a slider end of a repeat slider D:
00:35:817 (5,6,7,1,2,3) - Well, i found stuff like this a bit questionable cuz the jump/flwbreak doesn't follow the music too well imo
01:03:650 (1,2) - These could be paralleled better
01:06:650 (5) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape
02:37:650 (2) - ^
04:15:317 (3) - ^
04:18:983 (1) - ^
04:24:649 (2,3) - remove nc
04:33:983 (1,1,1) - Unnecessary NC

Good luck~
Topic Starter
TheBlaiZe
SPOILER
-00:07:317 (6) - You seriously need to changed this slider, but this looks pretyt shitty imo :/
Done.
-00:13:650 (1,2,3,4,5,6,7,8) - a small build-up in spacing would make this great
Done. You're right, it feels much better ^^
-00:16:317 (1,2) - PLS HAVE THIS CLICKABE !!!! Its such a shame to let this go to waste under a slider end of a repeat slider D:
Done. Added some hitsound changes too, to fit better. Hope it's not too retarded now.
-00:35:817 (5,6,7,1,2,3) - Well, i found stuff like this a bit questionable cuz the jump/flwbreak doesn't follow the music too well imo
Kept. For now. I might change it based on further reception.
-01:03:650 (1,2) - These could be paralleled better
Except they are literally mirrored with Ctrl+H ^^;;
-01:06:650 (5) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape
Done.
02:37:650 (2) - ^
Done.
04:15:317 (3) - ^
Done.
04:18:983 (1) - ^
Done.
04:24:649 (2,3) - remove nc
Kept. Not sure which NC you meant.
04:33:983 (1,1,1) - Unnecessary NC
Kept. It's for the looks, man :)

Thank you for the mod!
Net0
Hey there, just a few suggestions for your map :)

1) In this section you made a jump with a circular flow 00:37:317 (5,1,2,3,4,5,1,2,3,4,5) - , btw it looks really cool, however, really close to this section, here 00:39:150 (6,1,2,3) - you broke that flow out of the blue. Try using a reverse slider in this one 00:39:150 (6) - and than a hit circle here 00:39:983 (3) - so you can actually change the flow more gently.

2)In this point here 01:06:150 - there's a clear bass line unmapped, i believe it's up to you since this is really hard to map considering the structure of how you made this sections before the chorus, but consider trying to make a sound out of it :D

3)You have been following the vocal for this entire section 01:10:983 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - , but as you can see there's no vocal here 01:14:483 - , I can't really hear what you mapped here, but considering that your intentions are to rank this I know why you mapped it :P . But still i think this stills works you just delete this one note 01:14:483 (5) - .

4)01:32:983 (4,5,6,7,8,9,10) - Nicely done stream. There's an issue that I'd like to point out as a player. This slider here 01:33:233 (7) - . First this slider is ending on a strong beat and the rest of the stream is starting in a blue tick, I don't think this is really natural to play. The second issue is the spacing. The sliderend and the next note are really far. You can at least in this one ctrol+shift+r it in "selection centre" and go for a 15º change to make it a bit more playable.

5)This feels weird, however it's totally inside the song. In the future if you think about another pattern that would also work here, consider changing this one 03:22:983 (1,1,1,1) -

That's it. I trully like this tune and I can feel this song in your map. Hope to see it ranked someday. Best of luck o/
Topic Starter
TheBlaiZe
Heya o/

SPOILER
1) In this section you made a jump with a circular flow 00:37:317 (5,1,2,3,4,5,1,2,3,4,5) - , btw it looks really cool, however, really close to this section, here 00:39:150 (6,1,2,3) - you broke that flow out of the blue. Try using a reverse slider in this one 00:39:150 (6) - and than a hit circle here 00:39:983 (3) - so you can actually change the flow more gently.
Done.
2)In this point here 01:06:150 - there's a clear bass line unmapped, i believe it's up to you since this is really hard to map considering the structure of how you made this sections before the chorus, but consider trying to make a sound out of it :D
Done. Sliders for the rescue /o/ Nice hearing man, never actually noticed that.
3)You have been following the vocal for this entire section 01:10:983 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - , but as you can see there's no vocal here 01:14:483 - , I can't really hear what you mapped here, but considering that your intentions are to rank this I know why you mapped it :P . But still i think this stills works you just delete this one note 01:14:483 (5) - .
Kept. I'm actually mapping to the beats, and making sliders wherever I feel the vocals (or other elements) allow for them, and there's clearly a drum-beat there that i have to make clickable.
4)01:32:983 (4,5,6,7,8,9,10) - Nicely done stream. There's an issue that I'd like to point out as a player. This slider here 01:33:233 (7) - . First this slider is ending on a strong beat and the rest of the stream is starting in a blue tick, I don't think this is really natural to play. The second issue is the spacing. The sliderend and the next note are really far. You can at least in this one ctrol+shift+r it in "selection centre" and go for a 15º change to make it a bit more playable.
Done.
5)This feels weird, however it's totally inside the song. In the future if you think about another pattern that would also work here, consider changing this one 03:22:983 (1,1,1,1) -
Done. Yeah, I see what you mean. For now I'll just use regular reverse sliders, since I really don't have anything in mind. Even the ones you mentioned here were for snowflaking, if anything. I just got to the point where I'm using way too many patterns and I'm running out of ideas :/

Thank you for the mod!
Ket
02:17:817 (2,3,4) - slider position feels weird with the flow, switching the positions of the first 2 sliders feels much better.
04:23:649 (4,5,6,7,8,9,10,1) - feel like this should just be a full stream or a jump stream, the slider doesnt feel necessary but its not the worst thing
Topic Starter
TheBlaiZe
Hola!

SPOILER
-02:17:817 (2,3,4) - slider position feels weird with the flow, switching the positions of the first 2 sliders feels much better.
Done. You're right, I did the good old Ctrl+G , this one seems to flow better :)
-04:23:649 (4,5,6,7,8,9,10,1) - feel like this should just be a full stream or a jump stream, the slider doesnt feel necessary but its not the worst thing
Kept. I kept this since it's on beat and a similar pattern was used earlier in the map. Might change it based on further feedback.

Thank you!
Lilyanna
Hi from modreqhfjf because idk ;w;
Beauty under the mod
00:18:649 (4) - check AiMod this is unsnapped
00:11:650 (1) - remove nc its still 0.50 sv
00:12:317 - inherit point is not snapped btw i suggest u stay with 0.50 sv for this slide 00:12:317 (1) - and change here 00:13:650 -
00:13:650 (1) - dont think the slider shapes are appealing
00:34:483 (2,3) - maybe increas ds here as a bigger jump to emphasize the strong beat here 00:34:650 -
01:27:150 (2,3) - blaket make the slider less curved
01:32:567 (2,3,4) - imo looks confusing there is a beat here 01:32:650 - and u start a kick slider on blue tick its feels wrong imo and the spacing
01:54:484 (3,4) - same here spacing bigger maybe
02:25:650 - finish note here with the stream
02:37:317 (1) - move to x73 y317
03:01:150 (1) - remove nc
03:01:650 (2) - nc here
03:10:983 (1,2) - swap nc
03:26:983 (1,2) - ^
hope i helped little sorry if i didnt
Good luck
Topic Starter
TheBlaiZe
Hello there o/
SPOILER
Beauty under the mod
Why did I laugh at this as much as I did?

-00:18:649 (4) - check AiMod this is unsnapped
Done. Whoops ~
-00:11:650 (1) - remove nc its still 0.50 sv
Done.
-00:12:317 - inherit point is not snapped btw i suggest u stay with 0.50 sv for this slide 00:12:317 (1) - and change here 00:13:650 -
Done.
-00:13:650 (1) - dont think the slider shapes are appealing
Changed. Let's make a flower /o/
-00:34:483 (2,3) - maybe increas ds here as a bigger jump to emphasize the strong beat here 00:34:650 -
Done.
-01:27:150 (2,3) - blaket make the slider less curved
Done.
-01:32:567 (2,3,4) - imo looks confusing there is a beat here 01:32:650 - and u start a kick slider on blue tick its feels wrong imo and the spacing
Kept. Can't really do anything about the ticks, I'm mapping to the instruments : / Might change the spacing up at a later date.
-01:54:484 (3,4) - same here spacing bigger maybe
Done.
-02:25:650 - finish note here with the stream
Done. Also added a little jump, to the bass(?).
-02:37:317 (1) - move to x73 y317
Done.
-03:01:150 (1) - remove nc
Done.
-03:01:650 (2) - nc here
Done.
-03:10:983 (1,2) - swap nc
Done.
-03:26:983 (1,2) - ^
Done.

Thanks for the mod, really do appreciate it :)
Cyron
From #modreqs
00:13:650 (1,2,1,2,1,2,1,2) - those slider look weird but that's just my opinion
00:26:650 - there is no sound here
00:29:483 (4) - maybe ctrl+g
00:32:317 (2,3,4,5,6,7) - it's weird that this is not spaced and 00:34:317 (1,2,3) is since the notes on this are closer to each other
00:34:317 (1,2,3) - add note here and make 00:34:317 (1,2,3) - into a square with the previous note
00:49:983 - NC here
00:51:483 - NC should start here not on 00:50:983
00:54:817 (4) - you can remove this and make the slider 00:54:483 (3) - longer
00:59:650 - add note here (you can clearly hear the bass there if you play it slower), unless you mapped it after voice
01:31:650 (5,6) - not sure about this, maybe try different slider placement
01:54:150 - same as 00:34:317 (1,2,3)
02:10:317 - same as 00:59:650 even though here it seems quieter
02:14:483 (3,4) - same as 00:54:817 (4)
02:22:983 (1,2,1,2) - make this go in circle like 02:21:651 (1,2,1,2) goes but in the other direction it would emphasize the stream which goes in circles after that
03:26:483 - add note
03:27:650 - ^^
03:42:983 (1) - maybe remove this and just add a note
04:26:983 (1,2) - those look kinda ugly

Note placement looks pretty good to me overall.
I don't think the song is long enough to get approved as a marathon map. From what i know it needs at least 5 min drain and this has 3 seconds 4:57 drain
Hope it helps. GL!
Topic Starter
TheBlaiZe
Heya!
SPOILER
00:13:650 (1,2,1,2,1,2,1,2) - those slider look weird but that's just my opinion
Kept. Noted :)
00:26:650 - there is no sound here
Kept. There is though? >.>
00:29:483 (4) - maybe ctrl+g
Done. Notes moved accordingly
00:32:317 (2,3,4,5,6,7) - it's weird that this is not spaced and 00:34:317 (1,2,3) is since the notes on this are closer to each other
Kept Yeah, the reason behind this is the intensity of the song. Or well, a lack thereof.
00:34:317 (1,2,3) - add note here and make 00:34:317 (1,2,3) - into a square with the previous note
Changed. I added the note as you said, but instead of making a square, I decided to change the flow of this section a bit. It should be better now.
00:49:983 - NC here
Done.
00:51:483 - NC should start here not on 00:50:983
Done.
00:54:817 (4) - you can remove this and make the slider 00:54:483 (3) - longer
Done.
00:59:650 - add note here (you can clearly hear the bass there if you play it slower), unless you mapped it after voice
Done.
01:31:650 (5,6) - not sure about this, maybe try different slider placement
Done. These ones have curves now. I like curves. Also flows better.
01:54:150 - same as 00:34:317 (1,2,3)
Done.
02:10:317 - same as 00:59:650 even though here it seems quieter
Done.
02:14:483 (3,4) - same as 00:54:817 (4)
Done.
02:22:983 (1,2,1,2) - make this go in circle like 02:21:651 (1,2,1,2) goes but in the other direction it would emphasize the stream which goes in circles after that
Done. Yeah, you're right, it feels a lot smoother.
03:26:483 - add note
Done.
03:27:650 - ^^
Done.
03:42:983 (1) - maybe remove this and just add a note
Done.
04:26:983 (1,2) - those look kinda ugly
Done. Plastic surgery to the rescue.
Thanks a lot! :)

I don't think the song is long enough to get approved as a marathon map. From what i know it needs at least 5 min drain and this has 3 seconds 4:57 drain
I've seen a lot of maps with a bit less drain than 5 minutes ranked, I mean, it's not like 3 seconds is going to change much. Also, if spinners counted towards the drain, It'd definitely be at least 5 minutes. I guess we'll see how it goes :)
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