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Mago de Oz - Maite zaitut

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Topic Starter
Halliday
This beatmap was submitted using in-game submission on domingo, 30 de octubre de 2016 at 15:21:30

Artist: Mago de Oz
Title: Maite zaitut
Tags: Finisterra 2015 Folk Metal Spanish Español Rock
BPM: 107,93
Filesize: 3324kb
Play Time: 03:12
Difficulties Available:
  1. Easy (1,1 stars, 127 notes)
  2. Gunter (3,4 stars, 377 notes)
  3. Hard (2,55 stars, 306 notes)
  4. Normal (1,88 stars, 209 notes)
Download: Mago de Oz - Maite zaitut
Information: Scores/Beatmap Listing
---------------



REDOWNLOAD AFTER 26/09/2016


#Gunterbestdiff <3


Mod this map pls </3


Im also looking for some nice hitsounds for the map... If anyone has any suggestion, please let me know.

Changelog
(Full mapset mods)

-Changed metadata
-Fixed all the things suggested by Xanandra (Thank you!)
-Cleaned up some patterns.
-Fixed some patterns structure I forgot to do last update on Hard
-Applied depzdai mod C:
-Applied Net0 mod :D (It included changing the MP3)
-Gunter is now hitsounded!
-Slight changes on Gunter hitsounds and deleted unused hitsound on the map's files.
-Hard is now hitsounded!
-Applied Noya mod :P
-Added a new star2.png! It's worth it!
-Small changes on Normal.
-Small change on the last section offset.
-Applied deadpon mod :D
-Remapped the last section of Normal & Hard, due to diff spread inconsistency.
-Normal is now hitsounded!
-Notorious change on Normal.
-All diffs all now hitsounded! <3
-Applied Mentai mod :D
-BIG timing fix on the first section.
-Remapped a couple parts of Normal and Hard.

For my modders, about the Kiai's
I used those Kiai sections because of the lyrics of the song.
It's Spanish, but it goes something like this:
AND IF I HAVE TO MOVE (Kiai) mountains that in my mind stop me from seeing you, my love, I WILL MOVE THEM (Kiai).
Etc, etc. It's hard to put in English, but the main reason behind those short Kiais are the strong lyrics of the song xD
depzdai
#modreq

Gunter
- I didn't hear any hitsounds apart from soft-hitnormal. Hasn't it been hitsounded? Oh sorry, you are just being lazy. :d
- 00:22:970 (3,4) - Blanket. Move the circle to x:264 y:320.
- 00:48:804 (3,4) - Blanket. But now move your slider to x:424 y:96 and adjust it like this: https://puu.sh/raGD5/954ca35ebe.png
- 00:59:637 (8,9) - Blanket. Modify your slider like this: https://puu.sh/raGME/4f5012577a.png
- 01:12:692 (5,6) - Blanket: https://puu.sh/raH3o/0f8eafc007.png
- 02:11:958 (1,2,3,4,1) - Turning the combo like this makes the flow better: https://puu.sh/raHsm/09b5bbd808.png
- 02:24:197 (3) - My suggestion: https://puu.sh/raHDe/f22d83a2e5.png
- 02:30:465 (1,2) - Why not make them parallel? : https://puu.sh/raI2W/49b0887dd3.png
- 02:35:689 (4,5,6,7,8) - Make it like this, just for less repetitive (maybe only I feel like that): https://puu.sh/raIaB/641bdc591d.png
- 03:11:400 (4,1) - Last blanket of the diff :d : https://puu.sh/raHSf/20b9e44785.png

Hard
- 00:22:137 (1,2) - Blanket.
- 00:56:581 (2,4) - These two sliders have wrong blanket, too.
- 02:01:809 (1) - Can't it be 1/3-beat reverse slider? : https://puu.sh/raJ1z/67fde5c76b.png
- 02:19:570 (3,1) - They looks a bit out of line. Move the circle to x:392 y:184 and the slider to x:432 y:160.
- 02:35:839 (4,5,6,7) - How about modifying the combo like this? : https://puu.sh/raJf3/8642564395.png
- 02:41:212 (1) - 1/3-beat reverse slider like above?
- 02:42:854 (4,5,6,7) - Like above of above.
Topic Starter
Halliday

depzdai wrote:

#modreq

Gunter
- I didn't hear any hitsounds apart from soft-hitnormal. Hasn't it been hitsounded? Oh sorry, you are just being lazy. :d Im going to hitsound soon, I just want to be sure about the mapping, so I don't have to remap AND hitsound again (It happened once), I promise :P
- 00:22:970 (3,4) - Blanket. Move the circle to x:264 y:320. Nice!
- 00:48:804 (3,4) - Blanket. But now move your slider to x:424 y:96 and adjust it like this: https://puu.sh/raGD5/954ca35ebe.png Using approach circles to create perfect blankets... Interesting!
- 00:59:637 (8,9) - Blanket. Modify your slider like this: https://puu.sh/raGME/4f5012577a.png Sure c:
- 01:12:692 (5,6) - Blanket: https://puu.sh/raH3o/0f8eafc007.png Good :D
- 02:11:958 (1,2,3,4,1) - Turning the combo like this makes the flow better: https://puu.sh/raHsm/09b5bbd808.png Alright! I also changed the previous slider to compensate the DS
- 02:24:197 (3) - My suggestion: https://puu.sh/raHDe/f22d83a2e5.png Fun! Im taking it (With a slight variation) c:
- 02:30:465 (1,2) - Why not make them parallel? : https://puu.sh/raI2W/49b0887dd3.png Right! Inversing the first one also makes more fun to play!
- 02:35:689 (4,5,6,7,8) - Make it like this, just for less repetitive (maybe only I feel like that): https://puu.sh/raIaB/641bdc591d.png Controvertial stack!... I'll think about it c:
- 03:11:400 (4,1) - Last blanket of the diff :d : https://puu.sh/raHSf/20b9e44785.png Right... That blanket still needed a little fix O:


Hard
- 00:22:137 (1,2) - Blanket. Sure. I used you Approach circles visual technique this time :P
- 00:56:581 (2,4) - These two sliders have wrong blanket, too. Fixed c:
- 02:01:809 (1) - Can't it be 1/3-beat reverse slider? : https://puu.sh/raJ1z/67fde5c76b.png Yeah! Actually, a 1/2 reverse slider doesnt fit there, the whole section is mapped with 1/3, I didn't notice that sudden rhytm change, ty! I checked how I mapped that verse in my other diffs and change that reverse slider to this:

Removing the awkwardness.

- 02:19:570 (3,1) - They looks a bit out of line. Move the circle to x:392 y:184 and the slider to x:432 y:160. OMG Thank you! Now its also lined with the next note! C:
- 02:35:839 (4,5,6,7) - How about modifying the combo like this? : https://puu.sh/raJf3/8642564395.png No... But I found I made a similar mistake to the previous one! A 1/2 reverse slider doesn't fit there, so I did the same as before :P Also detected I did the same in some other parts xD Fixed. Than you vm!! :D
- 02:41:212 (1) - 1/3-beat reverse slider like above? Fixed like above :P
- 02:42:854 (4,5,6,7) - Like above of above. Fixed I think!


Omg Thank you so much! It helped a lot!

And sorry for taking so long to answer, I thought everyone ignored the many times I asked for a mod in #modreqs :(

Kudosu for you <3
Net0
Hey there o/, came from #modreqs

[General]
  1. There's a major problem if you want to rank this set:
    Audio file bitrate is too high.
    audio.mp3 316kbps
    The highest it can get is 192kbps. You'll have to edit the mp3 using audacity or another one to set it to that bitrate. Also, when you do that, you will have to change offset and resnap everything.
  2. I suggest using this point here as the preview time point: 01:48:804 -

[Easy]
    1. There's an unsnapped inherented timing point here 01:32:137 - . It's 5ms before.
    2. There's like two bookmarks on top of each other, can you remove that? 01:51:063 -
    3. Try to keep Distance Snap constant. Variations of low value are ok, but this object here goes up to 1,08x 00:13:248 (3) - . Avoid this as much as you can. Same goes for this:
      00:16:581 (6) -
      00:25:469 (6) -
      00:29:915 (2,3) -
    4. Fix the blanket 02:07:182 (2,1) -
    5. Slider velocity changes are not ok on easy if they're so huge like this 03:12:600 (3) - . This is a guideline for all easy difficulites.
[Normal]
  1. Fix blanket 01:19:915 (1,2) -
  2. You can't map jumps on normals :'( 01:29:915 (2,3) -
  3. The same idea of constant DS should be followed here as well.

Really cool song. Good job on mapping it. Hopefully more ppl will mod it and make this even better so we can have some Folk among ranked stuff. Good luck o/
Topic Starter
Halliday

Net0 wrote:

Hey there o/, came from #modreqs

[General]
  1. There's a major problem if you want to rank this set:
    Audio file bitrate is too high.
    audio.mp3 316kbps
    The highest it can get is 192kbps. You'll have to edit the mp3 using audacity or another one to set it to that bitrate. Also, when you do that, you will have to change offset and resnap everything. I knooow :( I never get this, you know, I just want the best audio quality for everyone... It's 316 kbps because I got the MP3 from the Original CD, Finisterra 2015. But okay, I'll change it.

    Update: Changing the offset will was haaard, this whole point took me ages xD But is done.

  2. I suggest using this point here as the preview time point: 01:48:804 - I got your point, I changed the preview point, just not there

[Easy]
    1. There's an unsnapped inherented timing point here 01:32:137 - . It's 5ms before.
    2. There's like two bookmarks on top of each other, can you remove that? 01:51:063 - Sure (On all diffs) :B I dont know why I added 2 bookmarks there in the first place
    3. Try to keep Distance Snap constant. Variations of low value are ok, but this object here goes up to 1,08x 00:13:248 (3) - . Avoid this as much as you can. Same goes for this: Sure, but, I didnt changed DS on the Easy diff, I try to move those notes, but DS thinks it's okay and won't let me D: Maybe is because I used Grid 1 (?)
      00:16:581 (6) - ^
      00:25:469 (6) - ^
      00:29:915 (2,3) - ^
    4. Fix the blanket 02:07:182 (2,1) - Done.
    5. Slider velocity changes are not ok on easy if they're so huge like this 03:12:600 (3) - . This is a guideline for all easy difficulites. I lowered the SV. I choosed a high SV at first because I didn't want the reverse slider to be confusing due to a tiny size. I wanted both start and end circle to be completely visible.
[Normal]
  1. Fix blanket 01:19:915 (1,2) - Done :B
  2. You can't map jumps on normals :'( 01:29:915 (2,3) - Watch me Bv

    Jk, Im going to think about it, try to get some test plays from some new players, and see what happens. I think that jump is very intuitive, makes senses and match the song, so even in a Normal, a little challenge doesnt harm anyone :P But as I said, I'll confirm later with test plays and player's feedback


  3. The same idea of constant DS should be followed here as well.
I checked the DS again :P Smal changes done on all diffs.

Really cool song. Good job on mapping it. Hopefully more ppl will mod it and make this even better so we can have some Folk among ranked stuff. Good luck o/ asdfghjk Thank you so very much!
I already like you

Net0 wrote:

Do you know Gens? I think you would love his Blog. It contains a lot of very interesting ideas about mapping. Gens, such a cool guy <3

Thank you for the mod!
Noya
My end of the m4m

General
  1. Instead of having the kiai being split up into small sections I would just make it from 01:51:090 (1) - to 02:19:746 (1) - since this is the real climax of the song. The other sections aren't necessary.

Easy
  1. You have a lot of distance snap errors. Consult AiMod for those~
  2. 00:19:942 (2,3) - Blanket?
  3. 00:49:942 (2,3) - Blanket.
  4. 00:54:386 (5,6,7) - Make in a straight line like the others.
  5. 01:09:942 (4) - NC.
  6. 01:19:942 (1) - Redo, it doesn't look good imo ;w;
  7. 01:24:386 (1,1,1,1) - Put notes in between the sliders? It feels weird not having anything for the guitar beat there.
  8. 02:03:627 (6,7,8) - Make straight line.
  9. 02:41:239 (1) - ctrl + g?
  10. 02:48:403 (1,2,3,4) - Move these around a bit to keep the ends from overlapping each other.
  11. 02:57:627 (2,3) - Space out more and blanket.

Normal
  1. Distance snap needs to be followed on Normals as well~
  2. 01:01:053 (1,2,3,4,5) - Make this like the rhythms around it?
  3. 01:15:497 (1,1) - Wouldn't put these on top of each other. Hard to read for newer players.
  4. 01:24:386 (1,1,1) - ^
  5. 02:09:000 (6) - NC.
  6. 02:18:851 (9) - Move out from under 02:17:955 (8) - .
  7. 02:48:403 (1,2,3,4,1,2,3,4) - Patterns are hard to read.

Hard
  1. 00:25:219 (5,6) - This would be a nice blanket if 00:25:497 (6) - opened the other way.
  2. 00:47:442 (1,2) - Blanket?
  3. 00:52:164 (2) - Start the combo here instead of 00:51:608 (1) - .
  4. 01:08:831 (9) - Blanket.
  5. 02:06:761 (4,5) - Open other direction and blanket or make 02:07:209 (5) - come after 02:06:761 (4) - .
  6. 02:07:507 (6,7) - Bring this closer to 02:07:209 (5) - .
  7. 02:12:433 (1,2,3,4,5,1,2,3,1,2,3) - Make this one combo?
  8. 03:01:227 (2) - Move out from under 03:00:627 (1) - .
  9. 03:03:027 (6,7) - ^

Gunter
  1. 01:15:775 (2,3,4,5,6,7,8) - It looks nice, but it doesn't visually fit well with the other streams.
  2. 01:22:164 (1,2) - Bring these closer; it's only 3.5 stars.
  3. 01:31:053 (1,2) - ^
  4. 02:33:179 (6,7,8,1,2,3) - Make spacing consistent through this.
    I like this diff, couldn't find much else.

Good luck with ranking! ;D
Topic Starter
Halliday

Noya wrote:

My end of the m4m

General
  1. Instead of having the kiai being split up into small sections I would just make it from 01:51:090 (1) - to 02:19:746 (1) - since this is the real climax of the song. The other sections aren't necessary.
Not true! I used those Kiai sections because of the lyrics of the song.
It goes something like this for example:
AND IF I HAVE TO MOVE (Kiai) mountains that in my mind stop me from seeing you, my love, I WILL MOVE THEM (Kiai).
Etc, etc. It's hard to put in English, but the main reason behind those short Kiais are the lyrics of the song xD

Easy
  1. You have a lot of distance snap errors. Consult AiMod for those~ That's because I used Grid 1 xD Used Grid 2 this time and re arranged most of them.
  2. 00:19:942 (2,3) - Blanket? Where? D: ... I changed the pattern (Made it symmetrical), because I dont know how would you like me to blanket those...
  3. 00:49:942 (2,3) - Blanket. Sure C:
  4. 00:54:386 (5,6,7) - Make in a straight line like the others. Sure C:
  5. 01:09:942 (4) - NC. Sure C:
  6. 01:19:942 (1) - Redo, it doesn't look good imo ;w; Curved it to improve it's appeal B)
  7. 01:24:386 (1,1,1,1) - Put notes in between the sliders? It feels weird not having anything for the guitar beat there. Alright O:
  8. 02:03:627 (6,7,8) - Make straight line. Sure c:
  9. 02:41:239 (1) - ctrl + g? Nope, slider start circle would be too close to 6 :O
  10. 02:48:403 (1,2,3,4) - Move these around a bit to keep the ends from overlapping each other. But that's the whole point! It looks pretty thar way C:
  11. 02:57:627 (2,3) - Space out more and blanket. I cant do the blanket, the space is too short D:


Normal
  1. Distance snap needs to be followed on Normals as well~ Fixed some... If some others make sense, cant I play with DS a little? :^)
  2. 01:01:053 (1,2,3,4,5) - Make this like the rhythms around it? Done, I think (? It wasnt very clear
  3. 01:15:497 (1,1) - Wouldn't put these on top of each other. Hard to read for newer players. Except it's not for newer players, It's a normal, a bit more advanced than an Easy. When I played Normals, I always liked some challenge, nothing wrong with a little fun, right?
  4. 01:24:386 (1,1,1) - ^ Lowered the SV and sticked to the DS, also changed some visuals to make more readable, but still: ^
  5. 02:09:000 (6) - NC. C: Sure
  6. 02:18:851 (9) - Move out from under 02:17:955 (8) - . Alright C:
  7. 02:48:403 (1,2,3,4,1,2,3,4) - Patterns are hard to read. ^^ It's fun! New players can learn something new with a little challenge :D I don't want a map that every single person can first-try-FC.

Hard
  1. 00:25:219 (5,6) - This would be a nice blanket if 00:25:497 (6) - opened the other way. Nice C;
  2. 00:47:442 (1,2) - Blanket? No, because it goes with 00:48:831 (4) -
  3. 00:52:164 (2) - Start the combo here instead of 00:51:608 (1) - . Sure c: This also made me consider changing some other combos, which I did, so thank you!
  4. 01:08:831 (9) - Blanket. O:!
  5. 02:06:761 (4,5) - Open other direction and blanket or make 02:07:209 (5) - come after 02:06:761 (4) - . I think it's okey for a Hard. I asked for a second thought on #modreqs and they think it's okay too

  6. 02:07:507 (6,7) - Bring this closer to 02:07:209 (5) - . ... Okay
  7. 02:12:433 (1,2,3,4,5,1,2,3,1,2,3) - Make this one combo? Changed the combos, but not one single combo C:
  8. 03:01:227 (2) - Move out from under 03:00:627 (1) - . Alright
  9. 03:03:027 (6,7) - ^ ^

Gunter
  1. 01:15:775 (2,3,4,5,6,7,8) - It looks nice, but it doesn't visually fit well with the other streams. Because it isnt intended to xD I tried to give those the shape of shattered organic snakes B)
  2. 01:22:164 (1,2) - Bring these closer; it's only 3.5 stars. Aaaay
  3. 01:31:053 (1,2) - ^ LMAO
  4. 02:33:179 (6,7,8,1,2,3) - Make spacing consistent through this. It's all tidy now c:
    I like this diff, couldn't find much else.

Good luck with ranking! ;D
Thank you very much!
Ozato Fumika
General
  1. either the bpm is wrong, or the offset is wrong. later in the map, things get out of places.
Hard
  1. 01:15:775 (2,3) - I don't think these should be in group of 3 beat. played awkward
  2. 01:24:386 (1) - normally i don't recommend 2+ repeats on 1/2 sliders. It's too short to read the next repeat, and most of the mappers don't use them. it's confusing
Gunter
  1. 00:34:386 (6) - I don't understand why you need a slow slider here. not fitting imo

it's been awhile since i last modded. good luck
Topic Starter
Halliday

Momoka wrote:

General
  1. either the bpm is wrong, or the offset is wrong. later in the map, things get out of places. I think the offset was off for the last section... Fixed.
Hard
  1. 01:15:775 (2,3) - I don't think these should be in group of 3 beat. played awkward I dont see the problem :O
  2. 01:24:386 (1) - normally i don't recommend 2+ repeats on 1/2 sliders. It's too short to read the next repeat, and most of the mappers don't use them. it's confusing I don't see the problem D:
Gunter
  1. 00:34:386 (6) - I don't understand why you need a slow slider here. not fitting imo That's because in the song, a note is -holded- for longer that the previous ones.

it's been awhile since i last modded. good luck
Im sorry, but I can't give you Kudos for this :( Practically no changes made, you didn't mod the full map, and didn't explained very properly the things you suggested...

EDIT:
Well, your mod did helped me notice the offset was wrong for the last section, plus, I see that's just how you mod, you are a lazy modder xD So take your Kudo anyway.
deadpon3
Hey there! M4M for my Disco Polo map :3

General:

I can't say if way you made kiai's is good, honestly multiple kiai's from 01:15:497 - 01:32:719 could be a single one, the drops between instruments are not that calm. Aaaand this kiai 01:51:090 - 01:52:433 is 1 second long lmao xd. It repeats few times later tho. You need to find the most awesome moments and make longer kiai for them, don't separate them only because... becausseeeee... idk really xd. Offset seems kinda broken too, I'll take a look at it later and we can discuss it via chat.

Easy:

Well, there are some general problems. Diff isn't mapped using Distance Snap, objects are random and that makes it unrankable. You need to remap it using DS. Second problem is SV Changes, diffs on Easy/Normal diffs should always stay at 1x so they stay minimal and easy to play! Change every inherited point to 1x and remove those which will not change anything after setting SV to normal.

00:15:497 (4,5,6,1) - Look, the circles set flow to the left, and then there's a slider on the right, change their direction, it will look and flow better.

00:47:719 (1,2) - Hmm, blaanket xd

00:24:386 (4,5,6) - Linear pattern, seems boring :/ You can fix it by placing 00:22:164 (3,4) - on Y:288 value
and continuing the triple this way:


00:34:386 (1,1) - Break between spinner and another note on easy diff needs to be 4 measures free.

02:01:836 (5) - I don't like this double reverse, it may confuse newbies.

02:07:209 (2,1) - They don't blanket very well.

02:41:239 (1,2) - That's a pretty sharp flow, nerf it.

02:53:776 (4,1) - I don't like this overlap here :c

03:12:654 (3) - Why is there kiai lol xd

As I said, diff needs remap so it's rankable.

Normal:

Again no Distance Snap applied, baaaaa >.<
SV changes are not welcome in this diff too, always 1x remember :3

00:34:386 (1,1) - Normal needs 2 measures free after a spinner (two 1/1 ticks)

01:15:497 (1,1) - That is 100% unrankable if it's not Expert diff :p

01:19:942 (1,2) - Broken blanket.

01:24:386 (1,1) - This is so 2B style holy shit xd But it can not overlap like that, even if the say MZ (Cool idea but not that way it is now)

02:19:746 (1,2,3,4,5,6,7) - I'll tell you why this is not the best idea. Newbies don't really know 1/3, that's why Easy and Normal diffs focus on 1/1 and 1/2 ticks. Though the song forces you to use 1/3, you should not make this kind of a overlap, especially like 02:21:537 (5,6,7) - because they confuse players too much :/

02:46:612 (4,5,6) - Hard to read, spacing doesn't tell you anything about the break between 02:46:612 (4,5) - give them some space.

02:48:403 (1,3) - Another unrankable stacked overlap.

It repeats few times later.

Hard:

00:17:719 (1) - Looks cool like that


00:24:386 (4) - Same here.

00:34:386 (6) - SV change forces you to make a New Combo on the first slider, keep that in mind :p

00:56:331 (7,1) - Blanket ded

00:58:275 (2) - It should end on 00:58:831 and 00:59:386 (3) - needs to be clickable (circle ofc) It fits way better

01:04:386 (6) - Make it a circle

01:15:775 (2,3) - If you make something like that, don't separate beat at BLUE tick, it's inconsistent. It starts from a red tick, consistency forces you to make the next white tick clickable.


01:51:836 (2,3) - Why not stack?

01:55:418 (2,3) - ^

Gunter madafaka:

00:45:497 (5,6) - You should reverse their shapes and blanket 00:46:053 (6,7) -


01:13:275 (6) - New Combo (SV change)

01:51:836 (2,3) - Stack these like I mentioned in Hard diff.

01:52:731 (4,5) - ^

01:55:418 (2,3) - And many others later

02:17:806 (5,6,7,8,1,2,3,1,2,3,1,2,3,1) - I don't think jumpstreams are good for a 3,37* map

03:13:854 (2,3,4) - There's no need for them to be so spaced.

Overall, mapset needs a lot of work. I hope my mod was helpful, good luck! 8-)
Topic Starter
Halliday

deadpon3 wrote:

Hey there! M4M for my Disco Polo map :3

General:

I can't say if way you made kiai's is good, honestly multiple kiai's from 01:15:497 - 01:32:719 could be a single one, the drops between instruments are not that calm. Aaaand this kiai 01:51:090 - 01:52:433 is 1 second long lmao xd. It repeats few times later tho. You need to find the most awesome moments and make longer kiai for them, don't separate them only because... becausseeeee... idk really xd. Check map description for explanation about Kiai's xd Offset seems kinda broken too, I'll take a look at it later and we can discuss it via chat. Double checked OOO: Didn't found anything, but sure.

Easy:

Well, there are some general problems. Diff isn't mapped using Distance Snap, objects are random and that makes it unrankable. You need to remap it using DS. Second problem is SV Changes, diffs on Easy/Normal diffs should always stay at 1x so they stay minimal and easy to play! Change every inherited point to 1x and remove those which will not change anything after setting SV to normal.
But I DID used DS for this diff D: What. Anyway, double checked every note in my diff, now with Grid 4, so it has more precision now.



00:15:497 (4,5,6,1) - Look, the circles set flow to the left, and then there's a slider on the right, change their direction, it will look and flow better. I wanted a "S" shape flow.

00:47:719 (1,2) - Hmm, blaanket xd Yes

00:24:386 (4,5,6) - Linear pattern, seems boring :/ You can fix it by placing 00:22:164 (3,4) - on Y:288 value
and continuing the triple this way:


No... Im keeping that way. I like it and it fits with the mapping overall.

00:34:386 (1,1) - Break between spinner and another note on easy diff needs to be 4 measures free. I agree, and shorten it, but now it may too short D: I cant make it longer because it hears bad.

02:01:836 (5) - I don't like this double reverse, it may confuse newbies. Okay c:
02:07:209 (2,1) - They don't blanket very well. I think they do.


02:41:239 (1,2) - That's a pretty sharp flow, nerf it. But the song is sharp too Bv I dont see the issue.

02:53:776 (4,1) - I don't like this overlap here :c It isnt there anymore :D

03:12:654 (3) - Why is there kiai lol xd Check description ^

As I said, diff needs remap so it's rankable. No.

Normal:

Again no Distance Snap applied, baaaaa >.< I did used DS D: Anyway, did a full recheck.
SV changes are not welcome in this diff too, always 1x remember :3 Talking about boring maps... Normal diff players aren't that noob in my opinion OOO:
Normal diffs should always be 1x? They need to be minimal? :C This always triggers me...
When I started playing I was always up for a challenge, and It was hard to me to find Normal maps that were actually fun, and not repetitive.
New players can't have Normal maps with at least a bit of creativity, maps that actually can teach them new things? :C
Why a Normal needs to be SS'd at first try? D:
I'll have to ask a few pro-creativity mappers about my map, if they think it is unnecessarily "extreme" for Normal diffs... Well, I'll remap it ._.'


00:34:386 (1,1) - Normal needs 2 measures free after a spinner (two 1/1 ticks) Im keeping it, its a normal, and in all that part, the notes are 1 white tick separated, so I think its understandable.

01:15:497 (1,1) - That is 100% unrankable if it's not Expert diff :p Hmmm I dont know about that...

01:19:942 (1,2) - Broken blanket. Not really a blanket, but fixed.

01:24:386 (1,1) - This is so 2B style holy shit xd But it can not overlap like that, even if the say MZ (Cool idea but not that way it is now) Fixed

02:19:746 (1,2,3,4,5,6,7) - I'll tell you why this is not the best idea. Newbies don't really know 1/3, that's why Easy and Normal diffs focus on 1/1 and 1/2 ticks. Though the song forces you to use 1/3, you should not make this kind of a overlap, especially like 02:21:537 (5,6,7) - because they confuse players too much :/ Well, that's a dilema, because that part cannot be mapped using 1/2 and 1/1 (I tried before). And the only way for those to not overlap while keeping the original cool idea, is to change the DS, but as you said, thats forbidden xdDd Im keeping it that way for now.

02:46:612 (4,5,6) - Hard to read, spacing doesn't tell you anything about the break between 02:46:612 (4,5) - give them some space. That's because there isnt one whole white tick of space, it starts before, on the purple tick. I used the spacing suggested by the DS.

02:48:403 (1,3) - Another unrankable stacked overlap. I don't know about that neither.

It repeats few times later. ¯\_(ツ)_/¯

Hard:

00:17:719 (1) - Looks cool like that
Changed its shape a little

00:24:386 (4) - Same here. ^^^

00:34:386 (6) - SV change forces you to make a New Combo on the first slider, keep that in mind :p Alright

00:56:331 (7,1) - Blanket ded resurrected

00:58:275 (2) - It should end on 00:58:831 and 00:59:386 (3) - needs to be clickable (circle ofc) It fits way better Done I think O:

01:04:386 (6) - Make it a circle Lyrics: "Al largo silencio, y a la soleDAAAD (That's the slider)".

01:15:775 (2,3) - If you make something like that, don't separate beat at BLUE tick, it's inconsistent. It starts from a red tick, consistency forces you to make the next white tick clickable. Very nice! :DD Never forgetting this.


01:51:836 (2,3) - Why not stack? I want the 1/3 sections to be very clear, stacked 1/3 notes are almost unrecognizable from 1/2 stacks.

01:55:418 (2,3) - ^ ^^^

Gunter madafaka:

00:45:497 (5,6) - You should reverse their shapes and blanket 00:46:053 (6,7) - No thank you, Im keeping them like that C:


01:13:275 (6) - New Combo (SV change) Alright

01:51:836 (2,3) - Stack these like I mentioned in Hard diff. Same think I said before

01:52:731 (4,5) - ^
^


01:55:418 (2,3) - And many others later ^

02:17:806 (5,6,7,8,1,2,3,1,2,3,1,2,3,1) - I don't think jumpstreams are good for a 3,37* map I have seem -jumpstreams- ranked in a 3* diff before O: Plus, they are not that extreme

03:13:854 (2,3,4) - There's no need for them to be so spaced. You are right

Overall, mapset needs a lot of work. I hope my mod was helpful, good luck! 8-)
Fml
Yeah, it was helpfull. Although I don't agree with your idea on Normal diffs about a single DS and SV for the entire map C:

Sorry for taking so long to finish it, the DS check on Easy and Normal took a lot of time.

Thank you!
Mentai
[General]
  1. kiai is switched on and off way too much, not everything deserves kiai, and once activated, i would just leave it on until you find where the music becomes less epic
  2. timing in terms of offset for the 108 bpm is not correct, i do not have the ability to use my giant metronome at this hour, maybe poke me in game later and we can find a solution for you
  3. no custom hitsounds? that's a shame, i think a fat snare sound could be used to great effect in this song
[Hard]

00:34:386 (1) - since you're following this counter-clockwise flow, i would just ctrl+h this slider to make it follow the same motion

00:41:053 (5,6,7) - the 5 slider seems out of place with its angle, as the 7 slider and the slider after that are the same angle

00:44:386 (3) - this slider is telling me that the flow will be counter clockwise, but then 00:45:497 (4,5) go clockwise. i think the slider should be moved to show that the flow is clockwise. The reason it looks troublesome is that 00:43:275 (1,2,3) is clockwise, and then only the 3 slider body is different, so it seems like its emphasizing the 3 slider, which it doesn't seem like was your intention

00:46:608 (6) - i don't think there should be a 1/2 rhythm here, following the 1/1 rhythm of circles i think is a better choice because ther guitar in the background is completely overshadowed by the strong voice on the white ticks being played

00:51:608 (1) - not a useful NC, doesn't really mean too much

00:53:275 (3,4,5) - see here, you cxlearly show with a sharp movement that you want to emphasize unique to 4 and 5, i recommend you do that to the pattern mentioned before

00:55:497 (6) - same as before, but at least the structure is consistent

01:15:497 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - aesthetically, this seems the most bothering to the eye the entire map, and this really boils down to this: why are the kick sliders into the reverse sliders this huge sudden ds change with 2.4 while the circle afterwards is a small but consistently used 1.5? all beats in the sounds that are being played sound eaually important, if anything i think the 1/2 circles deserve more ds than the actual 1/4 notes themselves. i think you mayv have to sit down and think of a good way to remap this section that emphasizes the correct beats, and then the aesthetics will come with it

01:32:164 (7,8,9) - this arguable should have the highest ds in the entire section, it's a very large impact point. why is it so small?

02:18:851 (5,6,7,1,2,3) - the spacing on this stream is very inconsistent. did you use ctrl+shift+f to make 2 separate sliders into streams? if not, i recommend you do

02:18:851 (5) - also i'd just do a NC here, makes more sense than the way you have it now

02:26:239 (1,2,3) - since you are in compound time the entire time since the break until now, this ttriple stack in 1/4 is not subtle at all and will cause a lot of problems to players. this happens because we are in triplet time in a new bpm since the break, the player has not been exposed to any 1/2 or 1/4 to know the timing of this triple in 1/4. i recommend any time this happens, you should just use a reverse sliderin 1/4 to emulate a triple without messing people up too bad

02:28:254 (2) - i also reccomend using the end of the triple slider's position with this circle, simply to clean up a flow that you're already attempting to use

02:40:567 (1,2,3) - as stated earlier

03:05:454 (1,2,3,4,5) - i don't recommend mapping the slider and circle combination differently here as the music does not change whatsoever

03:07:854 (1) - why are all of the rest of the patterns 1/2 patterns but this one is an exception, using an extended slider?

03:07:854 (1) - very out of place whistle on the slider body

03:10:254 (1,2,3,4,5) - same here, why are the rhythms 1/1 based and now all circles? what's the exception and why?

03:12:654 (6) - now here is where you can deviate a good amount as the music changes largely and focuses completely on 1/2. i think you can be more creative than this

it's 3:30 am right now, i'll mod the top diff in the morning on this same post, ok back to business

[Gunter]

00:26:608 (1,3) - in terms of structure, i don't see a point of having unique sliders here, as the music hasn't changed really where you should deviate from using the curves and linear sliders you used earlier. i would save these things for the kiai

00:29:386 (7,8) - to have this become a clockwise flow feels odd and does not look very good aesthetically, i would just copy paste 00:28:831 (5,6) to finish the zig zag pattern exactly, without using ctrl+j to change the movement of flow

00:36:608 (1,2) - this is a very odd thing to map right here, being a 2/1 change rather than mapping the guitar normally in 1/2. just seems out of place

00:38:831 (2) - I just realized, you have to reset timing here, the downbeats in the editor do not line up with the downbeats in the song. add another red line here in 4/4 time to fix this problem

00:38:831 (2) - also, NC should start here on the vocals

00:41:886 (7) - if you are going to reuse these locations 00:39:664 (3,5) please stack them, the way they are make it actually seem less organized

00:52:164 (1,2,3,4,5) - why is this pattern only comprised of circles, where literally all of the other ones used an extended slider to begin with? what is the exception?

01:15:775 (2,3,4,5,6,7,8) - 01:17:997 (2,3,4,5,6,7,8) - 01:20:219 (2,3,4,5,6,7,8) - please redo these streams using the slider to stream converter ctrl+shift+f. these look very very displeasing to the eye

01:24:386 (1,2,3,4) - 01:26:608 (1,2,3,4) - 01:28:831 (1,2,3,4) - these hitsounds are way too loud, 100% volume with normal sampleset whistles are just ear piercing. i recommend dropping the volume of these to at least 75%

01:27:164 (3,6) - are you sure you want this overlap to happen?

01:57:657 (1,2,3,4) - i just reccomend every stream you make using the slider to stream converter, yours are not equally spaced and do not look very good

02:04:821 (1,2) - i don't think this NC is doing anything

02:05:418 (1,3) - this is a good thought reusing the locations of he slider ends, but please stack them or don't do it. it either looks really good or awful depending if you stack it correctly or not

02:05:866 (2,4) - same here

02:11:090 (7,8,9) - a small thing, can we make the 9 be more upward to follow the curvalinear idea used at the end of this combo? it would feel nicer leading into that stream

02:17:806 (5,6,7,8,1,2,3,1,2,3,1,2) - make stream spacing in each combo consistent, it looks very not good

02:26:239 (7,8,9) - same thing as i said in the last difficulty, this triple will probably make players get a couple 100s on it because 1/4 is a new idea that has
not been introduced in this tempo. please fix

02:27:806 (3,5) - is this an overlap you want, you seem that you,ve been trying to avoid these

02:33:179 (6,7,8,1,2,3) - please make this stream conmsistent with the others

02:40:567 (7,8,9) - same as before

02:47:507 (6,7,8,1,2,3) - all of the streams just look weird : (((((

02:48:851 (2,3,4,5) - 02:50:642 (2,3,4,5) - 02:52:433 (2,3,4,5) - these actually look pretty good!

02:55:854 (1) - what is this whistle doing here? please, if you are going to use whistles on slider bodies, please just make the volume way lower for them

03:12:654 (1) - again, i trust you to be more creative here than this lol


I think that covers most of my issues with the top diffs, hope it helps
Topic Starter
Halliday

Mentai wrote:

[General]
  1. kiai is switched on and off way too much, not everything deserves kiai, and once activated, i would just leave it on until you find where the music becomes less epic Read map description please
  2. timing in terms of offset for the 108 bpm is not correct, i do not have the ability to use my giant metronome at this hour, maybe poke me in game later and we can find a solution for you :OOO Alright. Doing a timing check...
  3. no custom hitsounds? that's a shame, i think a fat snare sound could be used to great effect in this songI don't know about custom hitsounds :( I'll Ask on #modreqs
[Hard]

00:34:386 (1) - since you're following this counter-clockwise flow, i would just ctrl+h this slider to make it follow the same motion Alright

00:41:053 (5,6,7) - the 5 slider seems out of place with its angle, as the 7 slider and the slider after that are the same angle You are right

00:44:386 (3) - this slider is telling me that the flow will be counter clockwise, but then 00:45:497 (4,5) go clockwise. i think the slider should be moved to show that the flow is clockwise. The reason it looks troublesome is that 00:43:275 (1,2,3) is clockwise, and then only the 3 slider body is different, so it seems like its emphasizing the 3 slider, which it doesn't seem like was your intention Fixed

00:46:608 (6) - i don't think there should be a 1/2 rhythm here, following the 1/1 rhythm of circles i think is a better choice because ther guitar in the background is completely overshadowed by the strong voice on the white ticks being played But it still is clickable, and I used that slider as a transition... So Im keeping it I think :O

00:51:608 (1) - not a useful NC, doesn't really mean too much If you say so

00:53:275 (3,4,5) - see here, you cxlearly show with a sharp movement that you want to emphasize unique to 4 and 5, i recommend you do that to the pattern mentioned before I see what you meant now, changed in both cases.

00:55:497 (6) - same as before, but at least the structure is consistent

01:15:497 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - aesthetically, this seems the most bothering to the eye the entire map, and this really boils down to this: why are the kick sliders into the reverse sliders this huge sudden ds change with 2.4 while the circle afterwards is a small but consistently used 1.5? all beats in the sounds that are being played sound eaually important, if anything i think the 1/2 circles deserve more ds than the actual 1/4 notes themselves. i think you mayv have to sit down and think of a good way to remap this section that emphasizes the correct beats, and then the aesthetics will come with it Remapped! Thank you!

01:32:164 (7,8,9) - this arguable should have the highest ds in the entire section, it's a very large impact point. why is it so small? Changed :O

02:18:851 (5,6,7,1,2,3) - the spacing on this stream is very inconsistent. did you use ctrl+shift+f to make 2 separate sliders into streams? if not, i recommend you do Nice tip!

02:18:851 (5) - also i'd just do a NC here, makes more sense than the way you have it now Yep

02:26:239 (1,2,3) - since you are in compound time the entire time since the break until now, this ttriple stack in 1/4 is not subtle at all and will cause a lot of problems to players. this happens because we are in triplet time in a new bpm since the break, the player has not been exposed to any 1/2 or 1/4 to know the timing of this triple in 1/4. i recommend any time this happens, you should just use a reverse sliderin 1/4 to emulate a triple without messing people up too bad I understand, but no can do :( I corrected the DS to make it more clear (That this is a 1/4 triplet). I think the song warns about that triplet.

02:28:254 (2) - i also reccomend using the end of the triple slider's position with this circle, simply to clean up a flow that you're already attempting to use Excellent! :D

02:40:567 (1,2,3) - as stated earlier Yep :D

03:05:454 (1,2,3,4,5) - i don't recommend mapping the slider and circle combination differently here as the music does not change whatsoever Fixed

03:07:854 (1) - why are all of the rest of the patterns 1/2 patterns but this one is an exception, using an extended slider? I think it sounds really nice C: And that way this part isnt that repetitive, I think is readable, right?

03:07:854 (1) - very out of place whistle on the slider body Its not out of place, the hitsounds for that part follow this pattern:

So I didnt wanted that one to be the exception.


03:10:254 (1,2,3,4,5) - same here, why are the rhythms 1/1 based and now all circles? what's the exception and why? ^ And as a transition

03:12:654 (6) - now here is where you can deviate a good amount as the music changes largely and focuses completely on 1/2. i think you can be more creative than this I was! On Gunter xD In all the other diffs I did it like this, Im good with it.

it's 3:30 am right now, i'll mod the top diff in the morning on this same post, ok back to business Yeh :) :)

[Gunter]

00:26:608 (1,3) - in terms of structure, i don't see a point of having unique sliders here, as the music hasn't changed really where you should deviate from using the curves and linear sliders you used earlier. i would save these things for the kiai Alright :O

00:29:386 (7,8) - to have this become a clockwise flow feels odd and does not look very good aesthetically, i would just copy paste 00:28:831 (5,6) to finish the zig zag pattern exactly, without using ctrl+j to change the movement of flow Naisu!

00:36:608 (1,2) - this is a very odd thing to map right here, being a 2/1 change rather than mapping the guitar normally in 1/2. just seems out of place :O Erased and put a break instead, probably doing it for the other diffs too.

00:38:831 (2) - I just realized, you have to reset timing here, the downbeats in the editor do not line up with the downbeats in the song. add another red line here in 4/4 time to fix this problem Sure sure sure :OOO

00:38:831 (2) - also, NC should start here on the vocals Yes

00:41:886 (7) - if you are going to reuse these locations 00:39:664 (3,5) please stack them, the way they are make it actually seem less organized Done, very good eye!

00:52:164 (1,2,3,4,5) - why is this pattern only comprised of circles, where literally all of the other ones used an extended slider to begin with? what is the exception? No reason :O Changed. Idk, I supposse that when Im mapping repetitive parts I always lose consistency at some point.

01:15:775 (2,3,4,5,6,7,8) - 01:17:997 (2,3,4,5,6,7,8) - 01:20:219 (2,3,4,5,6,7,8) - please redo these streams using the slider to stream converter ctrl+shift+f. these look very very displeasing to the eye Re-arranged

01:24:386 (1,2,3,4) - 01:26:608 (1,2,3,4) - 01:28:831 (1,2,3,4) - these hitsounds are way too loud, 100% volume with normal sampleset whistles are just ear piercing. i recommend dropping the volume of these to at least 75% Sure :D

01:27:164 (3,6) - are you sure you want this overlap to happen? Yep

01:57:657 (1,2,3,4) - i just reccomend every stream you make using the slider to stream converter, yours are not equally spaced and do not look very good m not very used to it, but yes, I'll try :D

02:04:821 (1,2) - i don't think this NC is doing anything Okey

02:05:418 (1,3) - this is a good thought reusing the locations of he slider ends, but please stack them or don't do it. it either looks really good or awful depending if you stack it correctly or not Didnt noticed it wasnt stacked.

02:05:866 (2,4) - same here ^

02:11:090 (7,8,9) - a small thing, can we make the 9 be more upward to follow the curvalinear idea used at the end of this combo? it would feel nicer leading into that stream Nice :D

02:17:806 (5,6,7,8,1,2,3,1,2,3,1,2) - make stream spacing in each combo consistent, it looks very not good Sure

02:26:239 (7,8,9) - same thing as i said in the last difficulty, this triple will probably make players get a couple 100s on it because 1/4 is a new idea that has
not been introduced in this tempo. please fix Same as before, I think DS and the song itself makes it clear enough :O

02:27:806 (3,5) - is this an overlap you want, you seem that you,ve been trying to avoid these You are right!

02:33:179 (6,7,8,1,2,3) - please make this stream conmsistent with the others What do you mean by this? :O Fixed, I think.

02:40:567 (7,8,9) - same as before ^

02:47:507 (6,7,8,1,2,3) - all of the streams just look weird : ((((( Made It different this time :(((

02:48:851 (2,3,4,5) - 02:50:642 (2,3,4,5) - 02:52:433 (2,3,4,5) - these actually look pretty good! Eeehh :D :D :D

02:55:854 (1) - what is this whistle doing here? please, if you are going to use whistles on slider bodies, please just make the volume way lower for them Lowered the volume

03:12:654 (1) - again, i trust you to be more creative here than this lol Maybe, but since I started the map I wanted that last sequence to be like that, so Im keeping it.


I think that covers most of my issues with the top diffs, hope it helps
HIGH QUALITY MOD RIGHT HERE

Thank you, It was really, really helpful 8-) 8-)
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