1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted
cool to see u going for ranked(?) on something like this :D
posted
From my modding queue~ (probably)

[General]
Check AiMod. There are unsnapped objects in Ak1o's Oni.

Side comment: There's almost a 400-note difference between Muzukashii and Oni, and the other diffs have a 150-250 note difference. Maybe nerf Ak1o's Oni by ~100 notes? (I'm not sure if this is unrankable, though. You might want to ask someone else first.)

[Kantan]
00:35:030 - Add a d here? There are vocals here.
00:44:801 (2) - Delete? You normally use 1/1 snapping in this diff, and this is the only exception. (This note is fine for Futsuu, though.)
01:11:887 - Add a spinner or something? I would suggest slider, but you already used one at 01:16:858.
01:47:715 (115) - d?
01:48:401 (116,117,118,119,120) - Use kdddk to mirror the pattern at 01:42:915? Mirrored patterns seem to be a theme for this map, so I think it'd fit.
01:50:458 (121) - d?

[Futsuu]
00:16:172 (18) - Remove finisher? This is just personal preference, though. You probably wanted to emphasize the abrupt silence.
00:58:687 (43,44,45,46,47) - kdkkd?
01:00:744 (51) - d like 01:06:230?
01:38:458 (163,164,165,166) - dkdk? It mirrors the pattern at 01:33:316 (149,150,151).
01:42:572 (176,177,178,179,180) - Same suggestion as 00:58:687.

[Muzukashii]
00:16:172 - Same comment as Futsuu.
01:11:029 (261,262,263) - d k d? It mirrors the previous pattern.

[Ak1o's Oni]
00:15:144 (33,34,35,36,37,38,39) - Use kddkddk or kkkdddk? Using all d is a bit of a strange choice.
00:20:630 (75,76,77,78,79,80,81) - ^

Very fun set. I hope you can get it ranked! :)
posted

Protonori wrote:

From my modding queue~ (probably)

[General]
Check AiMod. There are unsnapped objects in Ak1o's Oni.

Side comment: There's almost a 400-note difference between Muzukashii and Oni, and the other diffs have a 150-250 note difference. Maybe nerf Ak1o's Oni by ~100 notes? (I'm not sure if this is unrankable, though. You might want to ask someone else first.)

[Kantan]
00:35:030 - Add a d here? There are vocals here. I intentionally skipped a bunch of vocals for the sake of both a general structure and keeping the density Kantan-appropriate
00:44:801 (2) - Delete? You normally use 1/1 snapping in this diff, and this is the only exception. (This note is fine for Futsuu, though.) I'm thinking this should be fine since I tried to give players enough time to prepare by using a spinner.. so I'll keep this for now
01:11:887 - Add a spinner or something? I would suggest slider, but you already used one at 01:16:858. I get what you're saying, however I don't want to clutter this section too much
01:47:715 (115) - d? sounds good in combiantion with the kdddk suggestion
01:48:401 (116,117,118,119,120) - Use kdddk to mirror the pattern at 01:42:915? Mirrored patterns seem to be a theme for this map, so I think it'd fit. yep, good catch
01:50:458 (121) - d? not entirely sure.. the vocals just sound more like k to me

[Futsuu]
00:16:172 (18) - Remove finisher? This is just personal preference, though. You probably wanted to emphasize the abrupt silence. I used it to sort of represent the static-y sound in the song
00:58:687 (43,44,45,46,47) - kdkkd? I ended up adjusting each 5-plet in both kiais to give them a clearer structure
01:00:744 (51) - d like 01:06:230? I'll keep this for the sake of variety, also there's a bunch of bass drum sounds at around 01:06:230 which are missing in the first half
01:38:458 (163,164,165,166) - dkdk? It mirrors the pattern at 01:33:316 (149,150,151). made it sound a little nicer
01:42:572 (176,177,178,179,180) - Same suggestion as 00:58:687.

[Muzukashii]
00:16:172 - Same comment as Futsuu.
01:11:029 (261,262,263) - d k d? It mirrors the previous pattern. I wanna keep the 1/4 patterns mono-colored but I did tweak it a little bit

[Ak1o's Oni]
00:15:144 (33,34,35,36,37,38,39) - Use kddkddk or kkkdddk? Using all d is a bit of a strange choice.
00:20:630 (75,76,77,78,79,80,81) - ^

Very fun set. I hope you can get it ranked! :)
Thanks so much for your input :)
posted

Protonori wrote:

From my modding queue~ (probably)

[General]
Check AiMod. There are unsnapped objects in Ak1o's Oni. fixed.

Side comment: There's almost a 400-note difference between Muzukashii and Oni, and the other diffs have a 150-250 note difference. Maybe nerf Ak1o's Oni by ~100 notes? (I'm not sure if this is unrankable, though. You might want to ask someone else first.)

[Ak1o's Oni]
00:15:144 (33,34,35,36,37,38,39) - Use kddkddk or kkkdddk? Using all d is a bit of a strange choice. changed the patterns to be kkdkddd
00:20:630 (75,76,77,78,79,80,81) - ^

Very fun set. I hope you can get it ranked! :)
Thank you as well!
posted
hello there

General:

Add tags: chipmusic metal dance

Timing felt a bit early to me especially during the slowdown, might want to double-check that

Inner Oni has bugged SV. Open the diff in notepad and change it to 1.6

Same deal with Kantan, change it to 1.4 via notepad

boi your BG is way too small as 780x549, gotta resize it to something like 1366x768 or higher that is a common 16:9 / 16:10 resolution


[Kantan]

00:23:030 (19,24) - consider ctrl+g'ing these notes, in my opinion kkd works better for the former vocal phrases and kdd for the latter due to the pitch

00:28:515 (28) - I'd delete this note, as it gives the two upcoming notes more impact in terms of vocal emphasis. additionally, 1/1 quadruplets can be quite confusing for beginners, especially when they're combined with even more 1/1 chains afterwards

00:30:915 (32,33,34) - that triplet could be kdk, provides a nice contrast and putting the kat at the end of the triplet will capture

00:44:630 (1,2) - this shouldn't be used in a kantan diff and you know that (seriously, 1/2 are highly discouraged in kantans, even if the set is aiming to be difficult overall. due to how the spinner may confuse beginners already and the upcoming notechain I'd just delete both to be honest, even though the sounds are strong and significant it'll be way more lenient on players to give them a 4/1 break after the spinner)

01:07:087 - you can delete that green line as it does nothing. if the volume change isn't on spot with just one you should probably resnap it. this goes for all diffs

01:18:058 - ^

eh, from the last kiai onwards you should really add a 4/1 break somewhere. I get that it's the climax of the song, but looking at the overall density with 1/1 5-plets, triplets and stuff it can be really straining, more so because there isn't even such a break afterwards. Don't get me wrong, the rhythm choice is perfectly fine after the Kiai, but 3/1 aren't enough. my suggestion would be to remove 01:44:972 (106) - right after the 5-plet. you'd have to sacrifice the rather prominent vocals, though. maybe you can think of a different way of fixing that, as I said, removing that note is just my personal suggestion

02:06:929 (143,144,145,146) - I think that'd be better done like the other bpm changes. with both the notechains from this bpm and the next note from the bpm change you have multiple notes with different scroll speeds on the screen at the same time, which is rather confusing for beginners. just a 2/1 break ahead of the bpm change should be enough, at least on 4:3. no idea how much it differs from 16:9, though


[Futsuu]

00:44:630 (1,2) - yeah in this diff the 1/2 themselves are fine, but I'd just make them normal notes. 1/2 finish notes are still somewhat hard to play on futsuu level and I'd argue that the kicks are not strong enough to be emphasized like that.. at least not on this level of difficulty

00:50:801 (18,19,20,21,22,23,24,25) - since most of the section is vocal-oriented, I suggest to rearrange this pattern to something like this, as it follows that more nicely without overemphasizing stuff with too many kats

looking at the first and third Kiai, I feel like the way you arranged the dkk + dkkdd and dkd + dkkkd (kkd + kdkkd and kdd + kdkkk in the third) is pretty counter-intuitive in the sense of I'd expect the 5-plets to share the same properties of kat note density with the triplets (for example, the kdkkk in the third Kiai being kdkdd instead to complement with the kdd triplet). That may be rather subjective, but take it as a suggestion nonetheless

[Muzukashii]

00:38:458 - I see you're mapping to the funny 8 bit sound but imo the way it turned out doesn't really complement a muzu diff at all in the sense of how you use multicolor doublets and 3/4 breaks at the same time as that can be really confusing, how it breaks consistency with the vocal mapping which you still put a strong focus on in this diff and throughout the set in general

01:20:715 (304) - two 1/4 triplets in a row don't make much sense at that spot imo, it's not like the climax of the song which could be reflected like that. in other words, it's just unnecessarily dense. I'd suggest to split up either of the triplets

01:26:201 (334) - same deal as above. if you apply that, you should split the counter-colored triplet too

01:44:630 (413,414,415,416) - alright I understand that you want to distance yourself from oversimplifying stuff in this kiai as it is the most intense part and therefore provides room for more dense / complex patterns but I don't know how I feel about this honestly, it's still pretty demanding for muzu players to hit non mono-colored 1/3 and 1/4 properly, especially if there are more than just one type of pattern of that kind. that said, I'd just suggest you to keep all sort of stuff at a mono-color level for playability's sake

01:50:800 (446) - maybe make this a finish to keep the 1+3 quadruplet + finish pattern all consistent?

01:51:658 (448,449,450) - eww multicolored 1/4 in muzus. I wouldn't mind that if you had introduced it in the map properly and not like "it's near the end so I'm gonna ruin your life with a brand new pattern you don't know". so uh, maybe just split this and the next ddk 1/4 into normal d k? additionally, to keep it all sort of consistent you could split the standalone kkk 1/4 after the 2nd (?) slowdown

02:12:908 (538,539,540,541,542,543,544) - you should probably do something about this as well, kddkddK 1/3 is just pure poison to muzu players


[Oni]

00:17:801 (44,45) - ctrl+g? kdkkd works pretty well with the synth and plays more smoothly with the kkd d

00:26:458 (95) - could be a kat to complement the idk what sound that is thing and to keep it consistent with 01:11:630 (366,367) -

00:28:430 (108) - that note is kinda unnecessary considering the overall density of this part, I think you could remove it

00:39:144 (174,175,176,177) - could be dk kk instead, as the 8 bit sounds you're mapping to feel pretty different compared to 00:40:515 (182,183,184,185) -. alternatively, you could go for a more straigh-forward and simple emphasis by making both doublet patterns dk dk flat. that'd make sense considering how you mapped 00:41:887 (190,191,192,193) - as dkd k, similar sounds, similar patterning

01:01:430 (307) - why did you stop the 1/3 thing + finish pattern, like you did in muzu all the way and still in this diff at 00:15:144 (28,29,30,31,32,33,34) - ? goes for 01:45:315 (567) - as well

01:26:801 (455) - to achieve the same contrast between these funny 8 bit sounds, you could do ddd ddk dkk instead of ddk ddk dkk


[Ak1o's Inner Oni]

00:25:944 (26) - this note could be changed to kat, as it is supported by the percussions and makes the contrast to 00:26:115 (27) - regarding vocal pitch clear

00:31:430 (64) - same as above, although that'd work for 65 too

00:36:401 (19,20,21,22,23) - that 5-plet works much better as kkkkd or kdkkd for me, as it flows with the vocals more smoothly. in addition to that, 00:36:915 (24) - could be changed to don. that'd mean you'd have to sacrifice the percussion and maybe most straightforward vocal emphasis on this note to transition into the drum pattern you've mapped at 00:37:087 - smoothly, as the structure is recognizable more clearly through bare sounding

00:52:687 (57,58) - could be ctrl+g'd, the current 4 1/2 kats just sound kinda awkward with the melody, also there's a pretty noticeable snare sound on 00:52:858 - that supports the idea while still keeping the counterpart effect of the kdk and dkd.

00:58:344 (102,103,104,105,106,107,108,109,110) - I think you could be more strict with your abekobe-ish patterning between each pair of 9-plets that are mapped to this kind of sound, therefore this could be ddkkdddkd instead. doesn't sound too bad, either

01:07:001 (179) - imo, a don on this plays better out of the 1/3 pattern into the finisher

01:34:257 (40) - could also be a don for flow and consistency purposes

what I've mentioned in the first kiai also goes for the third one, as they are the same

02:03:503 (11,12) - you can ctrl+g these for the sake of keeping the abekobe 9-plets consistent


[Inner Oni]

Honestly, there's nothing I'd change. Very well-executed patterning, it's interesting yet incredibly fun throughout the entire map and it plays really well. Great job, take a star!


Hope this helped, good luck!
posted

Greenshell wrote:

hello there

General:


[Ak1o's Inner Oni]

00:25:944 (26) - this note could be changed to kat, as it is supported by the percussions and makes the contrast to 00:26:115 (27) - regarding vocal pitch clear I tried to keep up an abekobe here, compared to 00:24:744 (17,18,19,20,21) -. not a bad suggestion but I prefer my setup a bit more; no changes

00:31:430 (64) - same as above, although that'd work for 65 too for the sake of consistency no change as well

00:36:401 (19,20,21,22,23) - that 5-plet works much better as kkkkd or kdkkd for me, as it flows with the vocals more smoothly. in addition to that, 00:36:915 (24) - could be changed to don. that'd mean you'd have to sacrifice the percussion and maybe most straightforward vocal emphasis on this note to transition into the drum pattern you've mapped at 00:37:087 - smoothly, as the structure is recognizable more clearly through bare sounding nice suggestion, changed

00:52:687 (57,58) - could be ctrl+g'd, the current 4 1/2 kats just sound kinda awkward with the melody, also there's a pretty noticeable snare sound on 00:52:858 - that supports the idea while still keeping the counterpart effect of the kdk and dkd. changed

00:58:344 (102,103,104,105,106,107,108,109,110) - I think you could be more strict with your abekobe-ish patterning between each pair of 9-plets that are mapped to this kind of sound, therefore this could be ddkkdddkd instead. doesn't sound too bad, either good thing the percussions are on point with the kats as well; applied

01:07:001 (179) - imo, a don on this plays better out of the 1/3 pattern into the finisher might be, but the current setup still fits the song very well and is not too hard or uncomfortable to play either

01:34:257 (40) - could also be a don for flow and consistency purposes more details on the consistency point needed, also flow is kind of whatever here, since the current pattern fits the song good enough to be justified by it; no change

what I've mentioned in the first kiai also goes for the third one, as they are the same aye

02:03:503 (11,12) - you can ctrl+g these for the sake of keeping the abekobe 9-plets consistent changed


Hope this helped, good luck! Yes and thank you!
posted

Greenshell wrote:

hello there

General:

Add tags: chipmusic metal dance added metal, idk about the others

Timing felt a bit early to me especially during the slowdown, might want to double-check that it sounds fine to me, but if it happens to be brough up again I'll ask someone more knowledgeable than myself to look into it

Inner Oni has bugged SV. Open the diff in notepad and change it to 1.6 but whyyyyy

Same deal with Kantan, change it to 1.4 via notepad aaaaaaaaaaaa

boi your BG is way too small as 780x549, gotta resize it to something like 1366x768 or higher that is a common 16:9 / 16:10 resolution ye


[Kantan]

00:23:030 (19,24) - consider ctrl+g'ing these notes, in my opinion kkd works better for the former vocal phrases and kdd for the latter due to the pitch works much better actually

00:28:515 (28) - I'd delete this note, as it gives the two upcoming notes more impact in terms of vocal emphasis. additionally, 1/1 quadruplets can be quite confusing for beginners, especially when they're combined with even more 1/1 chains afterwards fuck these vocals, man.. I really don't know how to work this out.. I'll delete 00:28:858 (29) instead for now

00:30:915 (32,33,34) - that triplet could be kdk, provides a nice contrast and putting the kat at the end of the triplet will capture I think kdd works better with the vocals

00:44:630 (1,2) - this shouldn't be used in a kantan diff and you know that (seriously, 1/2 are highly discouraged in kantans, even if the set is aiming to be difficult overall. due to how the spinner may confuse beginners already and the upcoming notechain I'd just delete both to be honest, even though the sounds are strong and significant it'll be way more lenient on players to give them a 4/1 break after the spinner) 'twas fun while it lasted.. I'll just go ahead and extend the spinner :(

01:07:087 - you can delete that green line as it does nothing. if the volume change isn't on spot with just one you should probably resnap it. this goes for all diffs but it does do something.. it makes sure that the right volume is applied to the right note even if the player hits it too early, whereas the second line ends off the kiai.. and since the change in volume is quite significant in the song I wanna make sure that everything works and sounds as intended

01:18:058 - ^ went with a gradual volume increase over the course of the slider.. also bumped up the kiai volume to 90% (boi I never noticed how LOUD that gameboy-synth is

eh, from the last kiai onwards you should really add a 4/1 break somewhere. I get that it's the climax of the song, but looking at the overall density with 1/1 5-plets, triplets and stuff it can be really straining, more so because there isn't even such a break afterwards. Don't get me wrong, the rhythm choice is perfectly fine after the Kiai, but 3/1 aren't enough. my suggestion would be to remove 01:44:972 (106) - right after the 5-plet. you'd have to sacrifice the rather prominent vocals, though. maybe you can think of a different way of fixing that, as I said, removing that note is just my personal suggestion deleted 01:50:801 (116) to reduce the density ever so slightly.. other than that I'll probably leave it as is since the section doesn't go on for all that long

02:06:929 (143,144,145,146) - I think that'd be better done like the other bpm changes. with both the notechains from this bpm and the next note from the bpm change you have multiple notes with different scroll speeds on the screen at the same time, which is rather confusing for beginners. just a 2/1 break ahead of the bpm change should be enough, at least on 4:3. no idea how much it differs from 16:9, though yeah, that pattern was too ambitious anyway, changed to a kdk triplet which is consistent with the finishers at the end as well


[Futsuu]

00:44:630 (1,2) - yeah in this diff the 1/2 themselves are fine, but I'd just make them normal notes. 1/2 finish notes are still somewhat hard to play on futsuu level and I'd argue that the kicks are not strong enough to be emphasized like that.. at least not on this level of difficulty fair enough

00:50:801 (18,19,20,21,22,23,24,25) - since most of the section is vocal-oriented, I suggest to rearrange this pattern to something like this, as it follows that more nicely without overemphasizing stuff with too many kats ended up inverting these two 00:52:515 (24,25)

looking at the first and third Kiai, I feel like the way you arranged the dkk + dkkdd and dkd + dkkkd (kkd + kdkkd and kdd + kdkkk in the third) is pretty counter-intuitive in the sense of I'd expect the 5-plets to share the same properties of kat note density with the triplets (for example, the kdkkk in the third Kiai being kdkdd instead to complement with the kdd triplet). That may be rather subjective, but take it as a suggestion nonetheless I love the main premise of your idea.. what I ended up doing was re-arrange the patterns in a way that turns each 5-plet into a continuation of the previous triplet, basically turning the triplets into clues

[Muzukashii]

00:38:458 - I see you're mapping to the funny 8 bit sound but imo the way it turned out doesn't really complement a muzu diff at all in the sense of how you use multicolor doublets and 3/4 breaks at the same time as that can be really confusing, how it breaks consistency with the vocal mapping which you still put a strong focus on in this diff and throughout the set in general I think a change in emphasis is justified in this section because of how uniquely it is structured compared to the rest of the verse.. I actually mixed things up for this section in every single diff. You're right about the difficulty spike though.. I made the doubles mono-colored, so the section is mostly kats now, which should be fine I hope

01:20:715 (304) - two 1/4 triplets in a row don't make much sense at that spot imo, it's not like the climax of the song which could be reflected like that. in other words, it's just unnecessarily dense. I'd suggest to split up either of the triplets I think they do work well with what the synth is doing, however I can see how 2 triplets in a row could be too brutal in an already dense section

01:26:201 (334) - same deal as above. if you apply that, you should split the counter-colored triplet too ^

01:44:630 (413,414,415,416) - alright I understand that you want to distance yourself from oversimplifying stuff in this kiai as it is the most intense part and therefore provides room for more dense / complex patterns but I don't know how I feel about this honestly, it's still pretty demanding for muzu players to hit non mono-colored 1/3 and 1/4 properly, especially if there are more than just one type of pattern of that kind. that said, I'd just suggest you to keep all sort of stuff at a mono-color level for playability's sake I'm gonna keep these for now.. my intention was to ease players into them by same sequence of notes twice in a row with one them being a 1/4 triplet + 1 single which is then followed by said 1/3

01:50:800 (446) - maybe make this a finish to keep the 1+3 quadruplet + finish pattern all consistent? I never even meant for these notes to be finishers, lol. The only one I'm keeping is 00:16:172 (24) because of the static-y sound

01:51:658 (448,449,450) - eww multicolored 1/4 in muzus. I wouldn't mind that if you had introduced it in the map properly and not like "it's near the end so I'm gonna ruin your life with a brand new pattern you don't know". so uh, maybe just split this and the next ddk 1/4 into normal d k? additionally, to keep it all sort of consistent you could split the standalone kkk 1/4 after the 2nd (?) slowdown got rid of the ddk 1/4 but I'm keeping the kkk triplets

02:12:908 (538,539,540,541,542,543,544) - you should probably do something about this as well, kddkddK 1/3 is just pure poison to muzu players yeah probably


[Oni]

00:17:801 (44,45) - ctrl+g? kdkkd works pretty well with the synth and plays more smoothly with the kkd d I didn't wanna use one of the arguably hardest patterns in the map right at the start, but as long as that's not an issue I'm more than happy to apply this

00:26:458 (95) - could be a kat to complement the idk what sound that is thing and to keep it consistent with 01:11:630 (366,367) - right,
nice catch


00:28:430 (108) - that note is kinda unnecessary considering the overall density of this part, I think you could remove it I think it's fine the way it is

00:39:144 (174,175,176,177) - could be dk kk instead, as the 8 bit sounds you're mapping to feel pretty different compared to 00:40:515 (182,183,184,185) -. alternatively, you could go for a more straigh-forward and simple emphasis by making both doublet patterns dk dk flat. that'd make sense considering how you mapped 00:41:887 (190,191,192,193) - as dkd k, similar sounds, similar patterning I think kk dk sounds and plays a lot nicer though

01:01:430 (307) - why did you stop the 1/3 thing + finish pattern, like you did in muzu all the way and still in this diff at 00:15:144 (28,29,30,31,32,33,34) - ? goes for 01:45:315 (567) - as well same as muzu

01:26:801 (455) - to achieve the same contrast between these funny 8 bit sounds, you could do ddd ddk dkk instead of ddk ddk dkk oh right, I was too focused on trying to have each triplet end in a kat


[Inner Oni]

Honestly, there's nothing I'd change. Very well-executed patterning, it's interesting yet incredibly fun throughout the entire map and it plays really well. Great job, take a star! POGOCHAMP


Hope this helped, good luck!
Thanks for the mod, I really appreciate the effort you put into it!
posted
^^M4M for Delta Decision uwu (BTW I'll try a somewhat cleaner design compared to my older mods, Hope you like it!)

-General (All Diffs)-

*Might want to add nescore & nintendocore to tags, because its a mixture of Chiptune & Punk/Metal Genres (Yes, WatchMojo taught me this)
*I dont think the BG Resolution (1705x1200) is rankable, Try resizing it to any rankable resolution (1366x768, 1920x1080, 1920x1200, etc), or use another background
*Remember to disable Widescreen Support if its not going to have a storyboard.
*Ak10's Inner Oni difficulty has the end mapped, where the other diffs don't. You could either map the part that he mapped, or ask him to delete it (Just a few seconds but just to be sure with the Ranking Criteria)
*Apparently since you changed the name of the BG, it doesnt show up anymore, Either that or you added a new BG and osu just doesnt want to download it LOL

-Kantan-

*00:29:887 (30) - Might want to make this d? has lower pitch than 00:30:230 (31) -
*00:36:744 (42) - Maybe make it d? has the same pitch as 00:25:772 (24) -
*01:07:087 - The inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:10:687 - Why not dkd? could follow the pitch a bit more accurately imo
*01:18:230 - Imo you could have done something similar to this for simplification (Following something simpler can always help, I believe)
*01:29:201 - Its a bit weird in how you went from various colours to just monotone for a little part out of nowhere, Maybe Try this?
*01:43:944 (101) - & 01:49:430 (111) - Could delete those both, just for simplification
Comment: Not that many issues to be honest, It's Pretty clean and plays pretty well~

-Futsuu-

*00:49:258 - You could add a d here, could have consistency (note placement-wise) with 00:54:744 -
*01:01:087 (53) - IMO I think this deserves to be a d, it has a lower pitch than the notes before it
*01:06:230 (72,73) - Might want to Ctrl+G these notes?
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:18:230 - You could try something like this to follow a somewhat simpler rhythm
Comment: This one is pretty good, a bit hard to bridge with the Kantan, but nonetheless it feels pretty good

-Muzukashii-

I don't think these doublets are recommended for a Muzukashii difficulty, but then again, I'm bad at modding them x)
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
Comment: I can't tell much due to my inability to mod Muzukashii diffs, but from what I could tell, is that its damn good!

-Oni-

*00:12:744 (12,13) - You could move this 1 red tick earlier (to 00:12:572 -) , consistency with 00:13:944 (21,22) -
*00:18:230 (46,47) - ^
*00:43:430 (200,201,202,203) - You could Ctrl+G these so it has somewhat of consistency with the doublet you placed before
*00:57:658 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738074 if you applied the first points for consistency (Nerfing that stream though, made it by accident orz)
*01:03:144 - ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:41:544 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738228 for consistency with what i said at the beginning (Nerfing that stream though, made it by accident orz)
*01:47:030 - ^
*01:52:515 - ^ (Moving 01:52:858 (616,617) - a red tick earlier)
*01:53:887 - ^ (Moving 01:54:058 (625,626) - a red tick earlier)
*01:58:001 - ^ (Moving 01:58:344 (648,649) - a red tick earlier)
*01:59:372 - ^ (Moving 01:59:715 (657,658) - a red tick earlier)
*02:03:596 - ^ (Moving 02:03:966 (681,682) - a red tick earlier)
*02:05:077 - ^ (Moving 02:05:448 (690,691) - a red tick earlier)
*02:09:629 - ^ (Moving 02:10:026 (715,716) - a red tick earlier)
*02:11:218 - ^ (https://osu.ppy.sh/ss/9738260 Something like this)
Comment: Its pretty good tbh

-Ak10's Inner Oni-

*00:15:829 (42) - You could have made this k, emphasizes the end of 1/3
*00:21:315 (87) - ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*02:16:288 - As i said in General, I think you should either delete this part, or ask Mew103 to map it on the rest of his diffs
Comment: Its pretty good tbh

-Inner Oni-

*Praise: 01:16:858 (599) - Nice slider design tbh, doesnt affect much but still its pretty cute uwu
Comment: Its too good that i cant find any suggestion.

-Ura Oni-

Too similar to Inner Oni imo, but i guess its on WIP so ill leave it be

Pretty good mapset!
Good luck in ranking~
posted

Vulkin wrote:

^^M4M for Delta Decision uwu (BTW I'll try a somewhat cleaner design compared to my older mods, Hope you like it!) looks very slick B^)

-General (All Diffs)-

*Might want to add nescore & nintendocore to tags, because its a mixture of Chiptune & Punk/Metal Genres (Yes, WatchMojo taught me this)
but nintendocore is played with real, physical instruments and also a lot darker/heavier x_x
*I dont think the BG Resolution (1705x1200) is rankable, Try resizing it to any rankable resolution (1366x768, 1920x1080, 1920x1200, etc), or use another background I was sure I did that already o_o
*Remember to disable Widescreen Support if its not going to have a storyboard. right, whoops
*Ak10's Inner Oni difficulty has the end mapped, where the other diffs don't. You could either map the part that he mapped, or ask him to delete it (Just a few seconds but just to be sure with the Ranking Criteria)
*Apparently since you changed the name of the BG, it doesnt show up anymore, Either that or you added a new BG and osu just doesnt want to download it LOL literally everything got messed up NotLikeThis

-Kantan-

*00:29:887 (30) - Might want to make this d? has lower pitch than 00:30:230 (31) - I don't wanna add any more color changes here as the spacing is already tricky enough
*00:36:744 (42) - Maybe make it d? has the same pitch as 00:25:772 (24) - my intention was to adjust to the song's intensity by increasing the "intensity" of the patterns.. i.e. kkd -> kkk kdd -> kkd. The pitch also works with both kdd and kkd imo
*01:07:087 - The inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - ) I explained my reasoning behind this in Greenshell's mod.. I'll go and double-check if it really is an unrankable issue though
*01:10:687 - Why not dkd? could follow the pitch a bit more accurately imo nah, the pitch is identical to the previous verses, also having a d as the first note sounds underwhelming because of the very strong snare
*01:18:230 - Imo you could have done something similar to this for simplification (Following something simpler can always help, I believe) but it's meant to be a hard kantan :v
*01:29:201 - Its a bit weird in how you went from various colours to just monotone for a little part out of nowhere, Maybe Try this? it's supposed to act as a little break between the 2 hardest sections of the map.. also to stay consistent with 00:45:315 -
*01:43:944 (101) - & 01:49:430 (111) - Could delete those both, just for simplification nah
Comment: Not that many issues to be honest, It's Pretty clean and plays pretty well~ Thanks!

-Futsuu-

*00:49:258 - You could add a d here, could have consistency (note placement-wise) with 00:54:744 - this section is heavily vocal-oriented and since there's no vocals supporting a note there I'm gonna leave it as is
*01:01:087 (53) - IMO I think this deserves to be a d, it has a lower pitch than the notes before it having a don at the end here sounds kind of weird though :/
*01:06:230 (72,73) - Might want to Ctrl+G these notes? same reason as before, kdk works better than kkd imo
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:18:230 - You could try something like this to follow a somewhat simpler rhythm but it's not supposed to be simple
Comment: This one is pretty good, a bit hard to bridge with the Kantan, but nonetheless it feels pretty good

-Muzukashii-

I don't think these doublets are recommended for a Muzukashii difficulty, but then again, I'm bad at modding them x) I think they should be fine as long as they're monos
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
Comment: I can't tell much due to my inability to mod Muzukashii diffs, but from what I could tell, is that its damn good! OwO

-Oni-

*00:12:744 (12,13) - You could move this 1 red tick earlier (to 00:12:572 -) , consistency with 00:13:944 (21,22) - interesting suggestion,
I'm gonna play around with that some more.. I'm leaving it for now though since the sounds at 00:13:944 just sound a lot more distinct to me which is why I wanna make them stand out as opposed to the other ones

*00:18:230 (46,47) - ^
*00:43:430 (200,201,202,203) - You could Ctrl+G these so it has somewhat of consistency with the doublet you placed before it works well with the drums/vocals the way it is
*00:57:658 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738074 if you applied the first points for consistency (Nerfing that stream though, made it by accident orz)
*01:03:144 - ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - )
*01:41:544 - You could have gone with a pattern similar to https://osu.ppy.sh/ss/9738228 for consistency with what i said at the beginning (Nerfing that stream though, made it by accident orz)
*01:47:030 - ^
*01:52:515 - ^ (Moving 01:52:858 (616,617) - a red tick earlier)
*01:53:887 - ^ (Moving 01:54:058 (625,626) - a red tick earlier)
*01:58:001 - ^ (Moving 01:58:344 (648,649) - a red tick earlier)
*01:59:372 - ^ (Moving 01:59:715 (657,658) - a red tick earlier)
*02:03:596 - ^ (Moving 02:03:966 (681,682) - a red tick earlier)
*02:05:077 - ^ (Moving 02:05:448 (690,691) - a red tick earlier)
*02:09:629 - ^ (Moving 02:10:026 (715,716) - a red tick earlier)
*02:11:218 - ^ (https://osu.ppy.sh/ss/9738260 Something like this)
Comment: Its pretty good tbh

-Inner Oni-

*Praise: 01:16:858 (599) - Nice slider design tbh, doesnt affect much but still its pretty cute uwu
Comment: Its too good that i cant find any suggestion. yay

-Ura Oni-

Too similar to Inner Oni imo, but i guess its on WIP so ill leave it be idk why it didn't delete Inner when I renamed and reuploaded it orz

Pretty good mapset!
Good luck in ranking~
Cheers for the help! :)
posted

Vulkin wrote:

^^M4M for Delta Decision uwu (BTW I'll try a somewhat cleaner design compared to my older mods, Hope you like it!)

-Ak10's Inner Oni- it's Ak1o, thanks C:

*00:15:829 (42) - You could have made this k, emphasizes the end of 1/3 maybe, but what would it emphasize besides the end of the 1/3? I think the part after the 1/3 is a tad more expressive than the 1/3 buildup to it, hence there are no kats here but later
*00:21:315 (87) - ^ ^
*01:07:172 - This inherited line isnt used in this diff (Volume is already decreased for the note at 01:07:258 - ) see Mew's reasoning, I don't think this is an issue as well
*02:16:288 - As i said in General, I think you should either delete this part, or ask Mew103 to map it on the rest of his diffs I wanted to have some kind of individuality, but if Mew"103" thinks that I need to change this I will consider it
Comment: Its pretty good tbh thanks!

Pretty good mapset!
Good luck in ranking~
ayyyyy
posted

Ak1o wrote:

Vulkin wrote:

-Ak10's Inner Oni- it's Ak1o, thanks C:
ayyyyy
oops, sorry x)
ingame it shows too similar orz
posted
holy macaroni modding v1


[Ura Oni] (yes im starting with the highest diff)

01:51:058 (917,918) - I think you can do a smoother SV transition between these notes, since as it is right now (1,03 to 1,00), it's a bit clunky and causes a bit of overlap.

Don't have anything else to say about this diff, really good execution!

[Ak1o's Inner Oni]

00:12:058 (9,10,11,12,13) - I think you should make a 1/3 pattern out of this, since it fits the slower paced sound more than the 1/4 pattern you used. like this for example
01:41:200 (94,95,96,97,98) - ^
01:48:058 (154,155,156,157,158) - ^

00:44:115 (1) - personally, I think this is spinner is kinda weird, since it ignores the clearly mappable drums. I'd suggest deleting it, and putting something else there

01:11:887 (28,29,30) - I think, making this a dddk 1/6 would be quite fitting.

02:02:670 (3) - connect this note to the following stream? the drums are actually beginning on this tick
02:08:636 (46) - connect it to the following pattern? for the same reason as above

[Oni] + [Muzukashii]

I think it's fine as it is

[Futsuu]

I think yoour Futsuu is a little bit too dense for the target audience. Imo, you should insert some rest moments in sections like 00:38:458 (80,81,82,83,84,85,86,87,88,89,90,91,92,93) - or 01:12:744 (88,89,90,91,92,93,94,95,96,97,98,99,100) - for example.

mapping low diffs sucks tbh

[Kantan]

00:45:315 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - That's too demanding for this difficulty level, consider nerfing it a bit

Hope my mod could help a bit, good luck!
posted

-Leafeon wrote:

holy macaroni modding v1

[Ak1o's Inner Oni]

00:12:058 (9,10,11,12,13) - I think you should make a 1/3 pattern out of this, since it fits the slower paced sound more than the 1/4 pattern you used. like this for example don't think so, imo it feels weird to play 1/3 on a clearly 1/4 structured part. it would also take away some emphasis from the other, clearer 1/3 parts.
01:41:200 (94,95,96,97,98) - ^ ^
01:48:058 (154,155,156,157,158) - ^ ^

00:44:115 (1) - personally, I think this is spinner is kinda weird, since it ignores the clearly mappable drums. I'd suggest deleting it, and putting something else there eh, I'm not sure.. it's not wrong if I'd put something else here, but I feel like the spinner seperates the chorus from the verse very nicely. I might change this later when I feel like it, no change for now though.

01:11:887 (28,29,30) - I think, making this a dddk 1/6 would be quite fitting. agreed, changed

02:02:670 (3) - connect this note to the following stream? the drums are actually beginning on this tick I'm following synth here, so drums don't matter that much. also, because I haven't used this kind of structure anywhere else it would feel pretty off compared to the rest of the map.
02:08:636 (46) - connect it to the following pattern? for the same reason as above ^

Hope my mod could help a bit, good luck! sure! and thank you for reminding mew that he still needs to finally rank this map holy shit
posted

-Leafeon wrote:

holy macaroni modding v1


[Ura Oni] (yes im starting with the highest diff) how dare u

01:51:058 (917,918) - I think you can do a smoother SV transition between these notes, since as it is right now (1,03 to 1,00), it's a bit clunky and causes a bit of overlap. Completely forgot about that, thanks

Don't have anything else to say about this diff, really good execution!

[Oni] + [Muzukashii]

I think it's fine as it is

[Futsuu]

I think yoour Futsuu is a little bit too dense for the target audience. Imo, you should insert some rest moments in sections like 00:38:458 (80,81,82,83,84,85,86,87,88,89,90,91,92,93) - or 01:12:744 (88,89,90,91,92,93,94,95,96,97,98,99,100) - for example. Reduced overall density in both of these while also making it sound a little better with the vocals

mapping low diffs sucks tbh

[Kantan]

00:45:315 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - That's too demanding for this difficulty level, consider nerfing it a bit Not sure which aspect you're talking about here since this is pretty much the easiest section of the entire map

Hope my mod could help a bit, good luck!
Thanks a bunch!
posted
hi (´◉◞౪◟◉)

good
good
・00:58:344 - k ddd d k k d?
・01:42:230 - ^
・01:03:830 - k ddd k k d d?
・00:43:258 - add k 01:39:487 - pattern
・00:55:772 - add d
・00:21:658 - kkkd(1/3)?
・01:39:830 - kkkkkd


nice map! good luck ;);););)
posted

yassu- wrote:

hi (´◉◞౪◟◉)

good
good
・00:58:344 - k ddd d k k d?nice pattern!
・01:42:230 - ^
・01:03:830 - k ddd k k d d?no change for the sake of variety
・00:43:258 - add k 01:39:487 - pattern no change because I want to follow the vocals here
・00:55:772 - add d yes
・00:21:658 - kkkd(1/3)?I don't think the sounds are noticable enough to be mapped.. also it doesn't play as well :(
・01:39:830 - kkkkkd while this would follow the drums more closely I do think that the long 1/6 bursts make for more impactful transitions into the kiai


nice map! good luck ;);););)thank youuuu :)
posted
Hey.

[Ura Oni]

  1. 02:13:682 - Adding a don here would provide a much stronger ending, will also support the snare on it.


That's pretty much it. I have some parts that I can't play but that shouldn't be an issue since I might be the only one. lol

[Ak1o's Inner Oni]

  1. 00:44:115 - Is following the vocal drop correct here? You've changed the main focus while the music goes on, so I recommend mapping drums instead of putting a spinner.
  2. 01:11:887 (27,28,29,30) - While this emphasizes the sounds nicely, I recommend introducing 1/6 snapping in the top diff. This diff is already complicated enough with its 1/3 1/4 sections. So, 1/4 ddk would be better.
  3. On Ura Oni and Oni, there are smooth SV slowdown sections. I recommend applying those to this difficulty aswell, even though in it's current state it's not a problem, it's better to make them consistent.


[Oni]

  1. 00:47:630 (225) - Don on this note plays better than kat.
  2. 01:47:887 (589,590,591,592,593) - This pattern seems to be a bit complicated. It's one of the hardest 5-plets in my opinion and it shouldn't exist in Oni. Something along ddkkd will fit better.


[Muzukashii]

  1. 00:42:058 - Moving this to 00:41:972 - this spot (blue tick on 1/4) would be much better. You started using 1/4 duplets and I kinda expected that until the end of the stanza.
  2. 00:55:944 - Deleting this before the kiai will provide a break, since kiai doesn't have any 3/2 breaks, it's neccessary.
  3. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply.
  4. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one.


[Futsuu]

  1. 00:56:458 - It's better to remove this. D k in 1/2 snap could be harder than it should be in Futsuu. This applies on every instance at Kiai sections.
  2. 01:28:515 - Putting a note here will balance the spread between this and Muzukashii.
  3. 01:50:801 - Remove this note to provide a 2/1 break. 01:56:287 - Same as this one.


[Kantan]

  1. 00:29:201 (29) - For simplicity, move this note to 00:28:858 - here.
  2. 00:43:944 - End the spinner here to provide a 4/1 break.
  3. 01:16:858 - Turn this one into a circle to give 4/1 break before the kiai.
  4. 01:20:630 - It's better to remove this after a red-tick pattern composition to provide more simplicity.
  5. 02:12:908 (147,148,149) - Those three should differ from Futsuu in Kantan, so I recommend removing the finishers on 02:12:908 - 02:13:330 - these two.


I guess that's it.
posted

frukoyurdakul wrote:

Hey.

[Ura Oni]

  1. 02:13:682 - Adding a don here would provide a much stronger ending, will also support the snare on it. I get what you're saying, but it's a lot more comfortable to play the way it is imo. As for the snare, I think having the last kat land on the high pitched synth sound leaves much more of an impact, especially since the first triplet didn't follow the drums to begin with, so I'm fine with ditching that one snare sound


That's pretty much it. I have some parts that I can't play but that shouldn't be an issue since I might be the only one. lol

[Ak1o's Inner Oni]

  1. 00:44:115 - Is following the vocal drop correct here? You've changed the main focus while the music goes on, so I recommend mapping drums instead of putting a spinner.
  2. 01:11:887 (27,28,29,30) - While this emphasizes the sounds nicely, I recommend introducing 1/6 snapping in the top diff. This diff is already complicated enough with its 1/3 1/4 sections. So, 1/4 ddk would be better.
  3. On Ura Oni and Oni, there are smooth SV slowdown sections. I recommend applying those to this difficulty aswell, even though in it's current state it's not a problem, it's better to make them consistent.


[Oni]

  1. 00:47:630 (225) - Don on this note plays better than kat. the drums sound more like a kat to me here, but you're right
  2. 01:47:887 (589,590,591,592,593) - This pattern seems to be a bit complicated. It's one of the hardest 5-plets in my opinion and it shouldn't exist in Oni. Something along ddkkd will fit better. yeah I went a little overboard with variety here.. changed to ddkkd as suggested


[Muzukashii]

  1. 00:42:058 - Moving this to 00:41:972 - this spot (blue tick on 1/4) would be much better. You started using 1/4 duplets and I kinda expected that until the end of the stanza. good catch, thanks
  2. 00:55:944 - Deleting this before the kiai will provide a break, since kiai doesn't have any 3/2 breaks, it's neccessary. fair enough I guess
  3. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply. deleted 2 notes across the kiai, hope that will solve the problem
  4. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one. I'm aware of the difficulty, however I structured the kiai in such in a way that players get both a short break as well as an introduction to the 1/3 patterns. It's basically the same pattern twice in a row, just with different snappings. If this is an unrankable issue I'll be happy to change it, otherwise I'd really like to keep it


[Futsuu]

  1. 00:56:458 - It's better to remove this. D k in 1/2 snap could be harder than it should be in Futsuu. This applies on every instance at Kiai sections. deleted the kats and also fixed a minor structural inconsistency between the 1st & 3rd kiai
  2. 01:28:515 - Putting a note here will balance the spread between this and Muzukashii. I actually had one here up until like the last second, lol
  3. 01:50:801 - Remove this note to provide a 2/1 break. 01:56:287 - Same as this one. ye


[Kantan]

  1. 00:29:201 (29) - For simplicity, move this note to 00:28:858 - here. I did want to keep this just because it works so well with the weird vocals but it's probably a little too awkward at this stage, you're right
  2. 00:43:944 - End the spinner here to provide a 4/1 break. aight
  3. 01:16:858 - Turn this one into a circle to give 4/1 break before the kiai. will do
  4. 01:20:630 - It's better to remove this after a red-tick pattern composition to provide more simplicity. I will keep this however since the set was never meant to be easy in the first place. Unlike 00:29:201 (29), this spike is not only during kiai but also better supported by the music imo
  5. 02:12:908 (147,148,149) - Those three should differ from Futsuu in Kantan, so I recommend removing the finishers on 02:12:908 - 02:13:330 - these two.I'd rather keep them to stay consistent with 02:06:559 (138,139,140) and I don't really see a fitting way of changing them in the Futsuu either


I guess that's it.
Thanks a lot! :):)
posted

Mew104 wrote:

[Muzukashii]

  1. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply. deleted 2 notes across the kiai, hope that will solve the problem -----> I don't really see a deleted note that provides the break, but even if you did, it's already insufficient. The section is already too long, there is no break from 01:07:258 - here until 01:27:830 - this spot which is about 62/1 long. The minimum amount of breaks in Muzukashii is 3/2, so you really need to shorten the slider to put something in the middle. Even if you do, it already exceeds the amount but because of the overall difficulty and spread among the mapset I don't think it'll cause a problem, but 62/1 is way too long.
  2. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one. I'm aware of the difficulty, however I structured the kiai in such in a way that players get both a short break as well as an introduction to the 1/3 patterns. It's basically the same pattern twice in a row, just with different snappings. If this is an unrankable issue I'll be happy to change it, otherwise I'd really like to keep it -----> 1/1 doesn't really considered as "a break" though. That's why I wrote that you should change those to monocolors. In it's current state I declare it as too hard.
Other red statements I see them as acceptable. After you solve these issues, it will be good enough. In the meantime, I'll be waiting for Ak1o's reply.
posted

frukoyurdakul wrote:

Mew104 wrote:

[Muzukashii]

  1. 01:17:544 - It's better to end the slider here. In it's current state the continuously mapped section is way too long, and this will provide a break. This was the only solution without breaking the map's structure, if you have something better, please apply. deleted 2 notes across the kiai, hope that will solve the problem -----> I don't really see a deleted note that provides the break, but even if you did, it's already insufficient. The section is already too long, there is no break from 01:07:258 - here until 01:27:830 - this spot which is about 62/1 long. The minimum amount of breaks in Muzukashii is 3/2, so you really need to shorten the slider to put something in the middle. Even if you do, it already exceeds the amount but because of the overall difficulty and spread among the mapset I don't think it'll cause a problem, but 62/1 is way too long.
  2. 01:44:972 - 1/3 snapping in Muzukashii is already hard, so it's important to keep them in monocolors. Changing this to kat will solve this problem. 01:50:458 - Same on this one. I'm aware of the difficulty, however I structured the kiai in such in a way that players get both a short break as well as an introduction to the 1/3 patterns. It's basically the same pattern twice in a row, just with different snappings. If this is an unrankable issue I'll be happy to change it, otherwise I'd really like to keep it -----> 1/1 doesn't really considered as "a break" though. That's why I wrote that you should change those to monocolors. In it's current state I declare it as too hard.
Other red statements I see them as acceptable. After you solve these issues, it will be good enough. In the meantime, I'll be waiting for Ak1o's reply.
Fixed the addressed issues in PM along with missing breaks in Kantan & Futsuu
show more
Please sign in to reply.