forum

Show taiko diffilcuty max score and max combo in test mode.

posted
Total Posts
11
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +8
Topic Starter
Bass
So yeah, while we are playing beatmap in test mode, we should be able to see things such as maximum score or maximum combo, but on taiko diff I can't see it. I think it's useful so please support.
Beuchi
I'd think this is more a bug than a feature o_O;

Anyways yeah, Taiko specific maps don't show any score/max combo when tested, I'm not sure if it happens for CTB specific maps too...

EDIT: Nope, it only happens for Taiko specific xP
Zelos

Beuchi-chan wrote:

I'd think this is more a bug than a feature o_O;

Anyways yeah, Taiko specific maps don't show any score/max combo when tested, I'm not sure if it happens for CTB specific maps too...

EDIT: Nope, it only happens for Taiko specific xP
Its not really a bug i dont think.

I'm sure it was pointed out at one point because it has been like that for a while now.
Zekira
It's probably not implemented yet because the calculations are different than that for osu!standard
Cyclone
For taiko specific: Max combo = # of Circles.
Zekira
Most Taiko mappers probably already know that, so the remaining problem would be the maximum score, where drumrolls and dendens are took into account
OzzyOzrock
That way we can make the scores end in cool numbers like 600 while in the editor! :D
arien666

Cyclone wrote:

For taiko specific: Max combo = # of Circles.
BTW, it would also be considered by Kiai time ;_;
So, it would be hard imo orz
Yuzeyun

arien666 wrote:

Cyclone wrote:

For taiko specific: Max combo = # of Circles.
BTW, it would also be considered by Kiai time ;_;
So, it would be hard imo orz
Kiai is 120% the normal score you would earn for a note :
If you have a 1.100-point kat => 1.320 in Kiai.

Also spinners will be calculated like that : (300*n)+(2*(300+(c/10)*s)) will be hard imo xD
n = number of hits
c = combo if <100, if >100, take the 100 one.
s = score difference between score earned at combo X0-X9 and Y0-Y9 (where Y = X+1)

As score change is unaffected by combos>100, I find it hard.

All that stuff would be hard to calculate as CTB and standard are "exponential" score-earning, and Taiko is linear.

It IS hard to calculate imo orz.
Shiirn

Gezoda wrote:

tl;dr shorten.
Protip: Linear is actually far easier to calculate. Hell, they're both very easy. We're talking about computers here, not your pen and paper.
Ussuru
The math is not even that hard, It's not aerospace engineering -_-'
Please sign in to reply.

New reply