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Galileo Galilei - Koi no Jumyou (TV Ver.)

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Topic Starter
Kilabarus

zeborg wrote:

[Easy]
00:07:335 (3,4,1) - blanket can be improved improved
01:17:846 (3,1,3) - ^ ^
00:49:379 (1,2) - don't overlap fixed

[Normal]
00:07:773 (4,2,3) - stack on slider tail and then adjust distance of 3 fixed
00:18:284 (5,1) - blanket fixed
00:50:693 (6,8) - stack stacked
00:51:131 (7,10) - will look good of overlap is removed
01:06:897 (3,5) - stack Don't see a point in this

[Advance]
General

fixed
00:19:160 (6,1) - blanket these two fixed
Thank you for the mod! :)
Foxy Grandpa
Hi, from my queue~


Advanced
00:21:788 (4,5,1) - 4 and 1 would look better if 4 overlapped the end of 1
00:37:116 (1,2,4,5,6) - You should make these 2 parts identical, sounds better than having 1 part of it fit the lyrics completely and the other not.

Normal
00:15:656 - I feel like if you were to add a single circle right here it would fit the music a lot better.
00:17:846 (4,1) - Move 1 up to overlap 4

Thats all i could find, looks good! Good luck!
Topic Starter
Kilabarus

FoxyGrandpa wrote:

Hi, from my queue~


Advanced
00:21:788 (4,5,1) - 4 and 1 would look better if 4 overlapped the end of 1 fixed
00:37:116 (1,2,4,5,6) - You should make these 2 parts identical, sounds better than having 1 part of it fit the lyrics completely and the other not. fixed

Normal
00:15:656 - I feel like if you were to add a single circle right here it would fit the music a lot better. added
00:17:846 (4,1) - Move 1 up to overlap 4 fixed

Thats all i could find, looks good! Good luck!
Thanks! :D :D
ncuh
Реквест из очереди
Easy
00:33:612 (1) - этот можно посильнее завернуть, а то он не очень вписывается http://i.imgur.com/SVAi3Li.jpg (сорри, не умею красиво делать слайдеры, просто пикча, чтобы было ясно, о чём я)
00:44:123 (1,2) - тут бланкет не очень красивый
01:05:145 (6) - нк?
01:13:904 (3,4) - по мне, так эти слайдеры не особо привлекательны
01:26:167 (1) - я бы финиш добавил
Normal
01:04:707 (6) - http://i.imgur.com/YE44H1h.jpg мне кажется, что как-то так получше выглядит
01:06:021 (2) - я бы завернул посильнее, сделав красивый бланкет
01:25:072 (1,2,3) - нет вариантов своих, но мне не нравится, как это замапано
01:26:167 (1) - тоже самое, что и в изи, но это сугубо моё мнение
Advanced
00:24:853 (4) - нк?
00:59:014 (2) - мб скопипасить 00:58:138 (1) - и развернуть на 180? Выглядит лучше(имхо) http://i.imgur.com/PjbSYYu.jpg
01:11:058 (2) - мне тут говорили, что если меняешь СВ - надо ставить нк. Не уверен на счёт этой инфы, просто делюсь ею с тобой
Topic Starter
Kilabarus

ncuh wrote:

Реквест из очереди
Easy
00:33:612 (1) - этот можно посильнее завернуть, а то он не очень вписывается http://i.imgur.com/SVAi3Li.jpg (сорри, не умею красиво делать слайдеры, просто пикча, чтобы было ясно, о чём я) завернула
00:44:123 (1,2) - тут бланкет не очень красивый изменила
01:05:145 (6) - нк? +
01:13:904 (3,4) - по мне, так эти слайдеры не особо привлекательны поменяла
01:26:167 (1) - я бы финиш добавил И так нормально
Normal
01:04:707 (6) - http://i.imgur.com/YE44H1h.jpg мне кажется, что как-то так получше выглядит +
01:06:021 (2) - я бы завернул посильнее, сделав красивый бланкет нууу ок
01:25:072 (1,2,3) - нет вариантов своих, но мне не нравится, как это замапано изменено
01:26:167 (1) - тоже самое, что и в изи, но это сугубо моё мнение
Advanced
00:24:853 (4) - нк? -
00:59:014 (2) - мб скопипасить 00:58:138 (1) - и развернуть на 180? Выглядит лучше(имхо) http://i.imgur.com/PjbSYYu.jpg +
01:11:058 (2) - мне тут говорили, что если меняешь СВ - надо ставить нк. Не уверен на счёт этой инфы, просто делюсь ею с тобой пожалуй, оставлю все, как есть
Спасибо за мод :) :)
-Latias-
From my modding Queue! c:

Advanced
00:02:080(1) can make it curved so it can be blanket
00:04:707(5) space out a little from 3 so it'd be closer to 6
00:12:152(7) can make it a little more to the top
01:06:897(3,6) make it so either its stacked with 3 or 6

Normal
00:07:773(4) can make more down to make it a blanket
00:34:926(4) put more up to even spacing

Couldn't find anything wrong with Easy, hope this mod helps ! :D
Electoz
Hi, from my modding queue~

Not sure if it's just me but feels like timing is a bit off

[Easy]

  1. 00:45:437 (2,1) - DS
  2. 00:52:444 - Leaving things empty might make the gameplay a bit boring so I suggest putting a 3/2 slider here to fill the rhythm.
  3. 00:59:890 (3) - Not the best idea to skip a beat on 01:00:328 which can be mapped to emphasize vocal, recommend using a 1/1 repeat slider instead of this.
[Normal]

  1. 00:55:510 (3,4) - Try not to put 2 or more reverses in a repeat slider as it ruins the flow and hard to read especially in lower diffs, also players might confuse with the difference number of reverses with 00:57:262 (5) .
[Advanced]

  1. 00:55:510 (3,4,5,6,1,2,3,4,5,6,1) - Yeah I kinda see what you're going for but it doesn't really play that well cuz in gameplay it's just like spams of clicks, and I think instead of these circles, 1/2 sliders might work better and you can create some slider patterns with this.
  2. 01:02:517 (2) - Unsnapped.
Sry didn't mod much cuz timing is bugging me and I don't know if there's any better timing than this.
Anyways in my opinion Normal and Advanced should have more 1/2 rhythms. Right now Normal feels like Easy+kickslider, try to add some stuff on red ticks for a more interesting gameplay.
You don't have to give me kds if this mod didn't help you, good luck~
Topic Starter
Kilabarus

captainlatias wrote:

From my modding Queue! c:

Advanced
00:02:080(1) can make it curved so it can be blanket there is some sort of..regularity.. so no
00:04:707(5) space out a little from 3 so it'd be closer to 6+ fixed
00:12:152(7) can make it a little more to the top fixed
01:06:897(3,6) make it so either its stacked with 3 or 6 so much problems with this part... fixed

Normal
00:07:773(4) can make more down to make it a blanket fixed
00:34:926(4) put more up to even spacing fixed

Couldn't find anything wrong with Easy, hope this mod helps ! :D
Thanks! :D
Topic Starter
Kilabarus

Electoz wrote:

Hi, from my modding queue~

Not sure if it's just me but feels like timing is a bit off

[Easy]

  1. 00:45:437 (2,1) - DS fixed
  2. 00:52:444 - Leaving things empty might make the gameplay a bit boring so I suggest putting a 3/2 slider here to fill the rhythm. added
  3. 00:59:890 (3) - Not the best idea to skip a beat on 01:00:328 which can be mapped to emphasize vocal, recommend using a 1/1 repeat slider instead of this. fixed
[Normal]

  1. 00:55:510 (3,4) - Try not to put 2 or more reverses in a repeat slider as it ruins the flow and hard to read especially in lower diffs, also players might confuse with the difference number of reverses with 00:57:262 (5) idk how to map in other way, and i think this is quite good .
[Advanced]

  1. 00:55:510 (3,4,5,6,1,2,3,4,5,6,1) - Yeah I kinda see what you're going for but it doesn't really play that well cuz in gameplay it's just like spams of clicks, and I think instead of these circles, 1/2 sliders might work better and you can create some slider patterns with this. I will leave it as it is
  2. 01:02:517 (2) - Unsnapped.
Sry didn't mod much cuz timing is bugging me and I don't know if there's any better timing than this.
Anyways in my opinion Normal and Advanced should have more 1/2 rhythms. Right now Normal feels like Easy+kickslider, try to add some stuff on red ticks for a more interesting gameplay.
You don't have to give me kds if this mod didn't help you, good luck~
Thanks!
Wishkey
Heyo!

From my queue

General

timing seems a bit off (mainly 00:01:219 (3) - ). try 140 bpm instead of 137.2 for the first timing point, and move the second timing point to 2064 offset so you start on the downbeat of the previous and see how that sounds

Easy
  1. 00:11:715 (5,1) - you should really avoid overlaps in easy diff, since people will most likely still play with hitburst they won't see these notes that well bc of the low AR
  2. 00:36:678 (5,2) - overlap
  3. 00:50:693 (3) - x8/y180 to avoid 00:52:444 (2) -
  4. 01:20:913 (3,1,3) - - overlaps here can be easily avoided by replacing 01:23:101 (1,2,3,4) - to something like this or what ever you prefer
    [/box ]
  5. hitsounds and NC and rythm seems alright
Normal
  1. same thing with overlaps like in easy, tend to avoid/fix these if its easy to avoid them. I noticed you did it in most parts after the intro alrdy so gonna put some suggestionshere
  2. like here 00:02:080 (1) - you can reshape it like this, blanketed with (3) and avoid the overlap for example [box=]
00:02:955 (2,4) - can stack these, with reshaping (3) a bit for example, Like you do later on00:11:277 (4) - stack on (1) by spreakin (1,3) a bit further
00:34:050 (1) - remove NC00:38:430 (3) - 2 circles here instead like you did with 00:36:678 (4,1) - plays better since you have the downbeat clickable00:46:751 (3) - 0.9ds00:49:379 (1,2) - first the slider than the circle here sounds better because since the beginning of (2) is really weak here compared to the end which has the drums kicking in, so better to have these clickable00:50:693 (3) - 0.9ds00:55:510 (3) - 0.9ds00:55:510 (3,4,5) - double repeats is not that good of an idea for a normal diff since newer players have a tough time to read it. I'd suggest to just place 4 easy flowable sliders here instead something like this perhaps with the direction changes when the drums change
01:13:028 (2,6) - stackAdvanced
  1. 00:16:970 (3,4,5,6) - just straight flow here, feels a bit underwhelming with all the instrument changes, could use some angels by changing a bit like this
  2. 00:18:284 (7,8,1) - weird emphasizing here: 00:19:598 (1) - is the most powerfull of the 3 here and is also the downbeat so why not put the jump from (8,1) instead of (7,8)
  3. 00:22:663 (8,1) - and 00:24:415 (3,4) - being the same, would also put a jump 00:24:415 (3,4) - like you did with the first to emphasize the stronger beat here
  4. 00:57:700 (1) - normal/easy don't have whistle here, either add one there or remove the one here
  5. 01:11:058 (1) - make the hitsounds consistent with normal diff
Topic Starter
Kilabarus

Wishkey wrote:

Heyo!

From my queue

General

timing seems a bit off (mainly 00:01:219 (3) - ). try 140 bpm instead of 137.2 for the first timing point, and move the second timing point to 2064 offset so you start on the downbeat of the previous and see how that sounds Yeah, you are right, thx!

Easy
  1. 00:11:715 (5,1) - you should really avoid overlaps in easy diff, since people will most likely still play with hitburst they won't see these notes that well bc of the low AR fixed/will be fixed
  2. 00:36:678 (5,2) - overlap fixed
  3. 00:50:693 (3) - x8/y180 to avoid 00:52:444 (2) - fixed
  4. 01:20:913 (3,1,3) - - overlaps here can be easily avoided by replacing 01:23:101 (1,2,3,4) - to something like this or what ever you prefer fixed
    [/box ]
  5. hitsounds and NC and rythm seems alright
Normal
  1. same thing with overlaps like in easy, tend to avoid/fix these if its easy to avoid them. I noticed you did it in most parts after the intro alrdy so gonna put some suggestionshere fixed/will be fixed
  2. like here 00:02:080 (1) - you can reshape it like this, blanketed with (3) and avoid the overlap for example fixed [box=]
00:02:955 (2,4) - can stack these, with reshaping (3) a bit for example, Like you do later on fixed00:11:277 (4) - stack on (1) by spreakin (1,3) a bit further fixed
00:34:050 (1) - remove NC removed00:38:430 (3) - 2 circles here instead like you did with 00:36:678 (4,1) - plays better since you have the downbeat clickable fixed00:46:751 (3) - 0.9ds fixed00:49:379 (1,2) - first the slider than the circle here sounds better because since the beginning of (2) is really weak here compared to the end which has the drums kicking in, so better to have these clickable fixed00:50:693 (3) - 0.9ds fixed 00:55:510 (3) - 0.9ds fixed 00:55:510 (3,4,5) - double repeats is not that good of an idea for a normal diff since newer players have a tough time to read it. I'd suggest to just place 4 easy flowable sliders here instead something like this perhaps with the direction changes when the drums change fixed
01:13:028 (2,6) - stack fixedAdvanced
  1. 00:16:970 (3,4,5,6) - just straight flow here, feels a bit underwhelming with all the instrument changes, could use some angels by changing a bit like this fixed
  2. 00:18:284 (7,8,1) - weird emphasizing here: 00:19:598 (1) - is the most powerfull of the 3 here and is also the downbeat so why not put the jump from (8,1) instead of (7,8) fixed
  3. 00:22:663 (8,1) - and 00:24:415 (3,4) - being the same, would also put a jump 00:24:415 (3,4) - like you did with the first to emphasize the stronger beat here fixed
  4. 00:57:700 (1) - normal/easy don't have whistle here, either add one there or remove the one here fixed
  5. 01:11:058 (1) - make the hitsounds consistent with normal diff fixed
Thanks for the great mod! :)
Plaudible
Hey! NM from my queue, but I've had a crappy week. Gonna do a quick check up and tips and give star, cause cool song.

Easy
The overall flow in this is a bit so so, it goes from one place to another and can be awkward to follow. Blankets can be improved (like at 00:33:596 (1)) Try this for that: http://puu.sh/pUbxn/378e250d4b.jpg. Badly done example but adjust to round it. Add more points to slider for more precise curve.
For appeal purposes, doing things like 00:34:910 (2,3,4,5) are pretty dated.

Normal
Some things like 00:55:494 (3,4,5,6,7) definitely need to be re arranged, it looked pretty bad in editor. Curve some sliders, stagger them, idk. The flow's better, but the beginning before kiai and that slider stream feels just like easy but more spaced. Definitely add some features like note stacking or 1/2s to make it a normal difficulty.

Hard
Before I go over anything, things like 00:02:720 (2,3,4) can be in your normal, don't be afraid to use them.

What is this, a different mapper? This hard is really good, doesn't seem at all like your easy/normal!
Check some blankets. 00:19:582 (1), 00:21:772 (7), for example.

00:36:662 (6) - Stagger notes like these, make sure ppl can tell it's a bigger pause in between. Like: http://puu.sh/pUbPK/d38ffbdaa4.jpg
00:44:107 (1,2,3,4,1,2) This area before chorus needs work. 00:47:611 (1,2) shouldn't stack like that, you didn't do that for other 1/2s in the difficulty. Everything could use with at least a little more spacing between.
The kiai feels pretty empty and I feel like could use more mapping, but that's just my opinion.

Good luck ranking, good song!~
h1b1k11

-from my modding queue-


Easy
01:26:151 (1) - Spinner seems to start better here since the singer says his last word at that point.

Normal
01:26:151 (1) - Spinner should start here

I didn't really see anything wrong with the diffs Easy and Normal. :o

Advanced
00:00:350 (1) - I think it'll look a bit better if Ctrl + G and move it a little further away from 00:00:778 (2) ; it looks a bit too close.
00:59:874 (3,4,5,6) - Maybe consider separating these out more since you've added in slider jumps. Might as well add in a few circle jumps too then? [http://puu.sh/pWf3B/9df59f239a.jpg]
01:26:151 (1) - Spinner should start here

I'm so sorry for the short mod! I just came back from a year hiatus so I just need to refresh my mind up with modding a lil bit. 8-)
Topic Starter
Kilabarus

Plaudible wrote:

Hey! NM from my queue, but I've had a crappy week. Gonna do a quick check up and tips and give star, cause cool song.

Easy
The overall flow in this is a bit so so, it goes from one place to another and can be awkward to follow. Blankets can be improved (like at 00:33:596 (1)) Try this for that: http://puu.sh/pUbxn/378e250d4b.jpg. Badly done example but adjust to round it. Add more points to slider for more precise curve. fixed
For appeal purposes, doing things like 00:34:910 (2,3,4,5) are pretty dated. I think it is quite normal

Normal
Some things like 00:55:494 (3,4,5,6,7) definitely need to be re arranged, it looked pretty bad in editor. Curve some sliders, stagger them, idk. The flow's better, but the beginning before kiai and that slider stream feels just like easy but more spaced. Definitely add some features like note stacking or 1/2s to make it a normal difficulty. fixed

Hard
Before I go over anything, things like 00:02:720 (2,3,4) can be in your normal, don't be afraid to use them. ok

What is this, a different mapper? This hard is really good, doesn't seem at all like your easy/normal! No, but i mapped it at different time from easy/normal :D
Check some blankets. 00:19:582 (1), 00:21:772 (7), for example. fixed

00:36:662 (6) - Stagger notes like these, make sure ppl can tell it's a bigger pause in between. Like: http://puu.sh/pUbPK/d38ffbdaa4.jpg fixed
00:44:107 (1,2,3,4,1,2) This area before chorus needs work. fixed 00:47:611 (1,2) shouldn't stack like that, you didn't do that for other 1/2s in the difficulty. fixed Everything could use with at least a little more spacing between.
The kiai feels pretty empty and I feel like could use more mapping, but that's just my opinion.

Good luck ranking, good song!~
Thank you for the mod and for the star :) :D
Topic Starter
Kilabarus

imaikiseta wrote:


-from my modding queue-


Easy
01:26:151 (1) - Spinner seems to start better here since the singer says his last word at that point. It is already there

Normal
01:26:151 (1) - Spinner should start here ^

I didn't really see anything wrong with the diffs Easy and Normal. :o

Advanced
00:00:350 (1) - I think it'll look a bit better if Ctrl + G and move it a little further away from 00:00:778 (2) ; it looks a bit too close. changed
00:59:874 (3,4,5,6) - Maybe consider separating these out more since you've added in slider jumps. Might as well add in a few circle jumps too then? [http://puu.sh/pWf3B/9df59f239a.jpg] i think it is quite normal
01:26:151 (1) - Spinner should start here ^^

I'm so sorry for the short mod! I just came back from a year hiatus so I just need to refresh my mind up with modding a lil bit. 8-) No Problem ;)
Thank you for the mod! :D
Ayya Novak
хэй.

Advanced
00:04:472 (5) - было бы неплохо, если бы конец этого слайдера указывал на следующие ноты, а то он метит куда-то в пустоту.
00:36:662 (6) - отодвинь ее чуть подальше от следующего слайдера.
00:46:516 (4) - у меня такое чувство, что эту ноту надо сместить на один тик влево (на синий). Да, ритм здесь сложноват, но то, как сейчас расположена эта нота - бессмысленно.
00:59:874 (3,4,5,6) - разбросать бы их подальше.
01:16:516 (2) - разверни его на 25 градусов.
в остальном все нормально.

мод на одну диффу, т.к. ты не уточняла, что мне моддить, а я просил.
удачи.
Topic Starter
Kilabarus

avalanche wrote:

хэй. привет!

Advanced
00:04:472 (5) - было бы неплохо, если бы конец этого слайдера указывал на следующие ноты, а то он метит куда-то в пустоту. Исправлено
00:36:662 (6) - отодвинь ее чуть подальше от следующего слайдера.Исправлено
00:46:516 (4) - у меня такое чувство, что эту ноту надо сместить на один тик влево (на синий). Да, ритм здесь сложноват, но то, как сейчас расположена эта нота - бессмысленно. Абсолютно верно
00:59:874 (3,4,5,6) - разбросать бы их подальше. Разбросала
01:16:516 (2) - разверни его на 25 градусов. Развернула
в остальном все нормально.

мод на одну диффу, т.к. ты не уточняла, что мне моддить, а я просил. Не увидала)
удачи и тебе!.
Спасибо за мод!
Zyl
From my Queue!


Easy


  1. 00:05:567 (1,2) - Doesn't seems really good.
  2. 00:07:319 (3,4) - Fix blanket, is a bit off.
  3. 00:10:823 (3,4,5,6) - More than 4 continous singletaps are really hard for beginners.
  4. 00:17:830 (3,1) - Try to separe this two objects, looks like they are overlapping.
  5. 00:23:085 (1,2,3) - Fix blanket.
  6. 00:44:107 (1,2) - ^.
  7. 00:52:428 (2) - Doesn't fit with the music.
  8. 01:06:443 (3,4) - Fix blanket.
  9. 01:13:888 (3,4) - ^.
  10. 01:14:764 (4,1) - ^.
Normal


  1. 00:02:939 (2,3) - Fix flow.
  2. 00:10:385 (3,4) - ^.
  3. 00:19:144 (6,1) - Fix blanket.
  4. 00:20:458 (2,3) - Fix flow.
  5. 00:29:655 (6,1) - Fix blanket.
  6. 00:30:093 (1,2) - ^.
  7. 00:55:275 (2,3,4,5,6,7) - More than 4 continious objects are really hard for Normal diff players.
  8. 00:58:122 (1,2) - Fix blanket
Astarte

Hai! from Turtle's queue >v<


Easy

  1. 00:02:064 (1) - make this straight
  2. 00:28:341 (3) - and 00:35:348 (3) - i think it's better to repeat these, but nah just keep it
  3. 01:06:881 (4) - blanket
  4. 00:45:421 (2) - ^
  5. 01:08:633 (1) - this spinner is quite short for an easy. usually you'll want something 2-4 measures, but since this is a slow bpm, i guess something like 1.5 measures will do, therefore i'd like it to end here 01:11:042 - but i'm not sure if that's enough recovery time to the next object :/ I'd just remove the spinner and replace it with a long slider
  6. 01:26:151 (1) - well this is even shorter :v I'd like this 01:26:151 - to be pressed
  7. 00:40:604 (1) - this slider is a bit unfitting, it's longer than everything before and after, i'd suggest to keep your previous patterns
  8. 01:16:516 (2) - is this supposed to be straight?

Normal

  1. 00:05:567 (1) - obey DS for easier diffs
  2. You pressed on all strong downbeats in the first part except these ones, maybe consider changing it? : 00:10:385 (3) - , 00:20:896 (3) - , 00:41:918 (3) - the rest, I guess you could change up a bit when music changes
Else seems good to me \o/

Advanced

  1. 00:36:662 (6,1) - doesn't look nice when overlapped :/
  2. 00:46:407 (4) - this note could be hard to play for an advanced, I'd extend the previous slider to here
  3. 00:55:275 (2,3,4,5,6,1,2,3,4,5,6,1) - this is both hard to play and unfitting for an advanced. a bunch of sliders would be much better imo
  4. 01:11:042 (1) - blanket
I think AR 6 is a bit harsh? maybe 5.5 or something? This is still a normal afterall
Also you have too many SV changes (5 of them and it's the max), so I wonder if it's good for a normal

I like the song
Well anyway nice mapset \o/ get this ranked
Hope you find this helpful

PS: if you could find a video that doesn't have Spanish (i think?) subs, that'd be great :v

Good Luck~
>v<
Topic Starter
Kilabarus
Thanks for the mods!

Zyl wrote:

From my Queue!


Easy


  1. 00:05:567 (1,2) - Doesn't seems really good. fixed
  2. 00:07:319 (3,4) - Fix blanket, is a bit off. fixed
  3. 00:10:823 (3,4,5,6) - More than 4 continous singletaps are really hard for beginners. fixed
  4. 00:17:830 (3,1) - Try to separe this two objects, looks like they are overlapping. they are not
  5. 00:23:085 (1,2,3) - Fix blanket. fixed
  6. 00:44:107 (1,2) - ^. fixed
  7. 00:52:428 (2) - Doesn't fit with the music. maybe, but it is Easy and i dont wnat to put circle on red tick, so i will leave it
  8. 01:06:443 (3,4) - Fix blanket. fixed
  9. 01:13:888 (3,4) - ^. It was no meaned as blanket
  10. 01:14:764 (4,1) - ^. fixed
Normal


  1. 00:02:939 (2,3) - Fix flow. It is blanket and it is normal, i think everything is fine
  2. 00:10:385 (3,4) - ^. ^
  3. 00:19:144 (6,1) - Fix blanket. fixed
  4. 00:20:458 (2,3) - Fix flow. Like I said before
  5. 00:29:655 (6,1) - Fix blanket. fixed
  6. 00:30:093 (1,2) - ^. fixed
  7. 00:55:275 (2,3,4,5,6,7) - More than 4 continious objects are really hard for Normal diff players. This is build up before KIAI and i don't imagine how to map it in other way. It seems ok for me
  8. 00:58:122 (1,2) - Fix blanket
Thanks!

Astarte wrote:


Hai! from Turtle's queue >v<


Easy

  1. 00:02:064 (1) - make this straight fixed
  2. 00:28:341 (3) - and 00:35:348 (3) - i think it's better to repeat these, but nah just keep it ok
  3. 01:06:881 (4) - blanket fixed
  4. 00:45:421 (2) - ^ fixed
  5. 01:08:633 (1) - this spinner is quite short for an easy. usually you'll want something 2-4 measures, but since this is a slow bpm, i guess something like 1.5 measures will do, therefore i'd like it to end here 01:11:042 - but i'm not sure if that's enough recovery time to the next object :/ I'd just remove the spinner and replace it with a long slider I checked others Easy diffs and now I think that there is enough recovery time to the next oblect, so Fixed
  6. 01:26:151 (1) - well this is even shorter :v I'd like this 01:26:151 - to be pressed I will leave spinner, but probably you are right
  7. 00:40:604 (1) - this slider is a bit unfitting, it's longer than everything before and after, i'd suggest to keep your previous patterns fixed
  8. 01:16:516 (2) - is this supposed to be straight? yes

Normal

  1. 00:05:567 (1) - obey DS for easier diffs fixed
  2. You pressed on all strong downbeats in the first part except these ones, maybe consider changing it? : 00:10:385 (3) - fixed , 00:20:896 (3) - fixed , 00:41:918 (3) - I think it's ok the rest, I guess you could change up a bit when music changes
Else seems good to me \o/

Advanced

  1. 00:36:662 (6,1) - doesn't look nice when overlapped :/ changed
  2. 00:46:407 (4) - this note could be hard to play for an advanced, I'd extend the previous slider to here The rhythm is hard and there are nothing to do with it
  3. 00:55:275 (2,3,4,5,6,1,2,3,4,5,6,1) - this is both hard to play and unfitting for an advanced. a bunch of sliders would be much better imo I think it's ok, let beginners get use to streams even from early maps 8-)
  4. 01:11:042 (1) - blanket fixed
I think AR 6 is a bit harsh? maybe 5.5 or something? This is still a normal afterall changed to AR5
Also you have too many SV changes (5 of them and it's the max), so I wonder if it's good for a normal Will see :D

I like the song ohh ;)
Well anyway nice mapset \o/ get this ranked I will try to...
Hope you find this helpful Yes!

PS: if you could find a video that doesn't have Spanish (i think?) subs, that'd be great :v OMYGOD It seems I will need to download full verion and cut it in Adobe Premiere Pro... Thanks for the notification!


Good Luck~ Thx!
>v<
Thanks for the mod! :)
PhantomHunt3r
hello, this is from my modding queue, i hope this helps <3

[box=Advanced]
00:03:596 (4) - fix this slider please
00:04:253 - it feels like there should be a note here
/box]
Topic Starter
Kilabarus

PhantomHunt3r wrote:

hello, this is from my modding queue, i hope this helps <3

[box=Advanced]
00:03:596 (4) - fix this slider please This slider is ok for me
00:04:253 - it feels like there should be a note here -
/box]
Thanks for the mod
Asaiga
Hi, from my queue

[Easy]
01:10:385 - Slider should ends here. Make sure that there is a reasonable time delay after a spinner to the next object. This will ensure that players have enough time to recover and react to the next object.
00:26:589 (5) - NC here


[Normal]
01:24:837 - This missing note here might give player weird feeling. Because everything was 1/2 until now and now it is 3/2. I don't know if it's a good to fill in a note or not, but for now leave it as it is.


[Advanced]
Even Advanced is below Hard, but I think this diff should follow a proper rhythm. If you think the current beats are fine, don't follow anything in the box. It will make you remap the whole thing.

:(
The rhythm is really constant. So the good rhythm for almost EVERY measure should be like this


At the slow part 00:44:107 - might need to change a bit. Also, a tip for hitsound. A clap on slider (2) and (5) head. Not the tail, but only the head. It will make the magic. Your rhythm is really random and my suggestion is only applied for most parts. Use that only if it fits.

If you don't understand something, please ask me in-game.
Topic Starter
Kilabarus

Asaiga wrote:

Hi, from my queue Hi!

[Easy]
01:10:385 - Slider should ends here. Make sure that there is a reasonable time delay after a spinner to the next object. This will ensure that players have enough time to recover and react to the next object. I checked others Easy diffs and now I think that there is enough recovery time to the next oblect
00:26:589 (5) - NC here Fixed


[Normal]
01:24:837 - This missing note here might give player weird feeling. Because everything was 1/2 until now and now it is 3/2. I don't know if it's a good to fill in a note or not, but for now leave it as it is. ok


[Advanced]
Even Advanced is below Hard, but I think this diff should follow a proper rhythm. If you think the current beats are fine, don't follow anything in the box. It will make you remap the whole thing. I'm lazy, you know :D

:(
The rhythm is really constant. So the good rhythm for almost EVERY measure should be like this


At the slow part 00:44:107 - might need to change a bit. Also, a tip for hitsound. A clap on slider (2) and (5) head. Not the tail, but only the head. It will make the magic. Your rhythm is really random and my suggestion is only applied for most parts. Use that only if it fits.

If you don't understand something, please ask me in-game.
Thanks for the mod!
paydayzcool
Hi there MashaSG,

this is a modding post from my queue.

[Easy]
00:32:282 (2) - This note is a little too close to 00:33:596 (1).

Nicely done!
[]

[Advanced]
00:02:720 (2) - Curve this slider so that it looks something like this: https://puu.sh/qgaAI/3bd015650b.png
[]
Topic Starter
Kilabarus

paydayzcool wrote:

Hi there MashaSG, Hi!

this is a modding post from my queue.

[Easy]
00:32:282 (2) - This note is a little too close to 00:33:596 (1). Don't think so

Nicely done! Thx :)
[]

[Advanced]
00:02:720 (2) - Curve this slider so that it looks something like this: https://puu.sh/qgaAI/3bd015650b.png Good idea, fixed
[]
Thanks for small mod! :D
Yahuri
from queue~

General
-could find some custom hitsounds, especially for the clap

Advanced
-are the DS changes intentional? if not, there are a few spots youll need to fix it.
00:23:085 (1,2) - 00:24:837 (4,5) - 00:33:596 (1,2,3,4) -
00:20:896 (5,6) - move up 6 more, it looks a little too close to the body of 5
00:32:282 (6,7) - angle 6 towards 7 more for better flow
00:38:852 (4,5) - fix DS
00:50:020 (6,7) - move these up so that 7 doesnt touch 00:49:363 (5)
00:51:115 (1,2) - fix DS to match the rest of this section
00:55:275 (2,3,4,5,6,1,2,3,4,5,6,1) - really long circles-only pattern it really not something you see in lower maps these days. it might also tire out some players. so split it up between sliders and circles. in addition, they are really closely spaced, so increase DS because its building up into the kiai.
00:58:122 - kiai has a lot less objects to hit, you should probably make it around or slightly harder than the previous sections (i would go with something similar to the beginning of the song). the other sections should not be harder than the kiai, since its the peak of the song.
00:59:874 (3,4,5,6,1) - make star?

Normal
00:17:830 (4,5) - this angle change is pretty sharp, so move down 5 more. it also looks weird cuz of its spacing to 3. you could make a triangle with 3,4,5.
01:13:012 (2,3,4,5) - pattern looks weird imo, move up 5 more for square?

Good luck!
Topic Starter
Kilabarus

Yahuri wrote:

from queue~

General
-could find some custom hitsounds, especially for the clap meeeeh, I will think about it, but...

Advanced
-are the DS changes intentional? if not, there are a few spots youll need to fix it.
00:23:085 (1,2) - 00:24:837 (4,5) - 00:33:596 (1,2,3,4) - fixed
00:20:896 (5,6) - move up 6 more, it looks a little too close to the body of 5 fixed
00:32:282 (6,7) - angle 6 towards 7 more for better flow fixed
00:38:852 (4,5) - fix DS fixed
00:50:020 (6,7) - move these up so that 7 doesnt touch 00:49:363 (5) fixed
00:51:115 (1,2) - fix DS to match the rest of this section fixed
00:55:275 (2,3,4,5,6,1,2,3,4,5,6,1) - really long circles-only pattern it really not something you see in lower maps these days. it might also tire out some players. so split it up between sliders and circles. in addition, they are really closely spaced, so increase DS because its building up into the kiai. fixed
00:58:122 - kiai has a lot less objects to hit, you should probably make it around or slightly harder than the previous sections (i would go with something similar to the beginning of the song). the other sections should not be harder than the kiai, since its the peak of the song. fixed
00:59:874 (3,4,5,6,1) - make star? ^

Normal
00:17:830 (4,5) - this angle change is pretty sharp, so move down 5 more. it also looks weird cuz of its spacing to 3. you could make a triangle with 3,4,5. fixed
01:13:012 (2,3,4,5) - pattern looks weird imo, move up 5 more for square? fixed

Good luck!
Great mod, thanks a lot! ;) ;)
grumd
[advanced]

00:20:020 (2) - 00:30:750 (2) - 00:39:290 (5) - как для карты, которая претендует на звание карты полностью на 1.0х спейсинге, слишком часто появляются всякие неаккуратные спейсинги вроде 0.95 или 1.05. это выглядит некрасиво. надо отполировать
00:07:100 (4,5,6) - также в карте зачастую отсутствует понимание базовых правил ритма. эти слайдеры начинаются на красном тике. известно, что красный тик это слабая доля, а белый тик это сильная доля. особенность слайдера в том, что игрок нажимает на начало, а когда встречается конец слайдера, ничего особо делать не надо, просто отпустить кнопку. поэтому заведено, что на сильных долях нужно слайдеры начинать, а не заканчивать. чтобы нажатие клавиши игроком приходилось на самые сильные и ударные ноты в музыке. так играть намного приятнее. поэтому старайся не начинать слайдеры на красных тиках.
00:23:523 (2) - 00:25:275 (5) - я не вижу никаких причин так сильно повышать скорость слайдеров здесь. вокал не настолько жёстко меняется, чтобы такое делать. выглядит очень странно и играется неприятно. плюс, из-за изменения скорость слайдеров меняется и спейсинг, поэтому эти быстрые слайдеры находятся на гораздо большем расстоянии от соседних слайдеров, чем обычно, что тоже путает игрока. особенно, когда вся остальная карта на одном и том же расстоянии сделана.
00:32:282 (6) - 00:51:115 (1) - кривой и несимметричный слайдер. чтобы сделать такой слайдер ровным, следи за двумя вещами: точка конца слайдера должна быть по центру его конца (http://i.imgur.com/M0TfGea.png), а остальные точки должны быть симметричны (http://i.imgur.com/4HQ5KBr.png или http://i.imgur.com/EPR34td.png)
00:46:407 (4) - это очень и очень непредсказуемый ритм, никто в своей жизни никогда не догадается, что внезапно нужно сыграть ноту на синем тике. когда встречаются такие необычные моменты, никогда не ставь кружки в непредсказуемые ноты. всегда используй конец слайдера или репит слайдера для этой ноты. вот так нельзя: http://i.imgur.com/yV0LTKp.png вот так можно: http://i.imgur.com/0aOlAah.png вот так можно: http://i.imgur.com/YDpsmMj.png
00:46:954 - к тому же, рекомендую добавить и сюда ноту, здесь есть барабан
00:48:268 (2) - 00:50:020 (6) - здесь очень сильный вокал на белых тиках, поэтому я бы заменил эти слайдеры на два кружка, чтобы подчеркнуть сильную долю
00:58:122 (1,2) - я не согласен с тем, что здесь нужно ТАК сильно менять скорость слайдеров. конечно, это припев, и всё такое, но это изменение очень радикальное: 1,2х для скорости слайдеров и 1,1х для спейсинга. выглядит это так, будто карта стала быстрее в полтора раза. а ведь песня не стала громче или быстрее в полтора раза, музыка такая же, как была в самом начале, только вокал добавился. я бы сделал попроще киаи (или посложнее начало песни).
01:04:253 (4) - http://i.imgur.com/N0OQPAj.png очень большая разница в спейсинге до и после этого слайдера
01:21:772 (9,10,1) - пускай спейсинг и соблюдён, но сами слайдеры расположены очень и очень близко друг к другу, получается некрасиво, клаустрофобия какая-то. хотя бы так было бы лучше http://i.imgur.com/riRwd6t.png
01:23:304 (2) - снова слайдер заканчивается на сильной ноте.
01:25:056 (1) - а здесь кружок начинается на слабой ноте после паузы необычной длины в 3/2. лучше было бы как-то так сделать http://i.imgur.com/QoRAdcy.png (курсор на 01:24:837 - )
Topic Starter
Kilabarus

grumd wrote:

[advanced]

00:20:020 (2) - 00:30:750 (2) - 00:39:290 (5) - как для карты, которая претендует на звание карты полностью на 1.0х спейсинге, слишком часто появляются всякие неаккуратные спейсинги вроде 0.95 или 1.05. это выглядит некрасиво. надо отполировать Пофиксила везде, хоть и часто слышала, что спейсингом можно немного пренебречь ради сохранения идеального бланкета
00:07:100 (4,5,6) - также в карте зачастую отсутствует понимание базовых правил ритма. эти слайдеры начинаются на красном тике. известно, что красный тик это слабая доля, а белый тик это сильная доля. особенность слайдера в том, что игрок нажимает на начало, а когда встречается конец слайдера, ничего особо делать не надо, просто отпустить кнопку. поэтому заведено, что на сильных долях нужно слайдеры начинать, а не заканчивать. чтобы нажатие клавиши игроком приходилось на самые сильные и ударные ноты в музыке. так играть намного приятнее. поэтому старайся не начинать слайдеры на красных тиках. Пофиксила, там сложный ритм был
00:23:523 (2) - 00:25:275 (5) - я не вижу никаких причин так сильно повышать скорость слайдеров здесь. вокал не настолько жёстко меняется, чтобы такое делать. выглядит очень странно и играется неприятно. плюс, из-за изменения скорость слайдеров меняется и спейсинг, поэтому эти быстрые слайдеры находятся на гораздо большем расстоянии от соседних слайдеров, чем обычно, что тоже путает игрока. особенно, когда вся остальная карта на одном и том же расстоянии сделана. Remapped
00:32:282 (6) - 00:51:115 (1) - кривой и несимметричный слайдер. чтобы сделать такой слайдер ровным, следи за двумя вещами: точка конца слайдера должна быть по центру его конца (http://i.imgur.com/M0TfGea.png), а остальные точки должны быть симметричны (http://i.imgur.com/4HQ5KBr.png или http://i.imgur.com/EPR34td.png) Пофикшено
00:46:407 (4) - это очень и очень непредсказуемый ритм, никто в своей жизни никогда не догадается, что внезапно нужно сыграть ноту на синем тике. когда встречаются такие необычные моменты, никогда не ставь кружки в непредсказуемые ноты. всегда используй конец слайдера или репит слайдера для этой ноты. вот так нельзя: http://i.imgur.com/yV0LTKp.png вот так можно: http://i.imgur.com/0aOlAah.png вот так можно: http://i.imgur.com/YDpsmMj.png Фиксед
00:46:954 - к тому же, рекомендую добавить и сюда ноту, здесь есть барабан Добавила
00:48:268 (2) - 00:50:020 (6) - здесь очень сильный вокал на белых тиках, поэтому я бы заменил эти слайдеры на два кружка, чтобы подчеркнуть сильную долю Фиксед
00:58:122 (1,2) - я не согласен с тем, что здесь нужно ТАК сильно менять скорость слайдеров. конечно, это припев, и всё такое, но это изменение очень радикальное: 1,2х для скорости слайдеров и 1,1х для спейсинга. выглядит это так, будто карта стала быстрее в полтора раза. а ведь песня не стала громче или быстрее в полтора раза, музыка такая же, как была в самом начале, только вокал добавился. я бы сделал попроще киаи (или посложнее начало песни). Поменяла скорость слайдеров на 1,1, мне кажется, что припев тут намного сильнее любой другой части
01:04:253 (4) - http://i.imgur.com/N0OQPAj.png очень большая разница в спейсинге до и после этого слайдера Фиксед
01:21:772 (9,10,1) - пускай спейсинг и соблюдён, но сами слайдеры расположены очень и очень близко друг к другу, получается некрасиво, клаустрофобия какая-то. хотя бы так было бы лучше http://i.imgur.com/riRwd6t.png Фиксед
01:23:304 (2) - снова слайдер заканчивается на сильной ноте. Фиксед
01:25:056 (1) - а здесь кружок начинается на слабой ноте после паузы необычной длины в 3/2. лучше было бы как-то так сделать http://i.imgur.com/QoRAdcy.png (курсор на 01:24:837 - ) Фиксед

Огромное спасибо за огромный мод
grumd
идеальный бланкет всегда можно совместить с идеальным спейсингом
это на заметку

удачи с мапой
Topic Starter
Kilabarus

grumd wrote:

идеальный бланкет всегда можно совместить с идеальным спейсингом
это на заметку Учту

удачи с мапой Спасибо, и тебе
Lilyanna
Hi nm from my queue

Easy

00:04:691 (5,1) - maybe would look nice if u blanket
00:56:370 (2,1) - this not appealing i see u trying to blanket but its not working from that side try this


Normal

00:46:735 (3,1) - this feel uncomfortable i suggest u can just do this
k good

Advanced

00:13:669 (4,7) - these kinda overlap
00:33:158 (7,1) - 00:36:662 (6,1) - if u stack these notes the pattern will play nicer imo
01:01:626 (5) - nc
01:20:896 (5) - nc

i hope i helped little .
Good luck
Topic Starter
Kilabarus

Lilyanna wrote:

Hi nm from my queue

Easy

00:04:691 (5,1) - maybe would look nice if u blanket Fixed
00:56:370 (2,1) - this not appealing i see u trying to blanket but its not working from that side try this Fixed


Normal

00:46:735 (3,1) - this feel uncomfortable i suggest u can just do this dont think so
k good

Advanced

00:13:669 (4,7) - these kinda overlap There was bad rhythm, fixed
00:33:158 (7,1) - 00:36:662 (6,1) - if u stack these notes the pattern will play nicer imo meeeeh
01:01:626 (5) - nc fixed
01:20:896 (5) - nc fixed

i hope i helped little . Yea)
Good luck
Thanks for the mod!
Ashton
hit short nm from my que

[Advanced]
00:04:472 (5,6,7,1) - 5 can overlap 1 a bit more
00:07:319 (5,6,7) - maybe don't overlap these
00:10:604 (4,5) - stack end of the slider with the start of 5
00:13:669 (4) - this can be curved slightly more
00:15:640 (8) - finish or clap
00:44:107 (1) - this slider seems a little akward
01:02:939 (5) - nc

can't find anything in normal or easy


uhm, I would make more diffs or ask for GDs! I would make a 4* if you wan't!
Topic Starter
Kilabarus

Whirl wrote:

hit short nm from my que hi!

[Advanced]
00:04:472 (5,6,7,1) - 5 can overlap 1 a bit more It can, but... for what?
00:07:319 (5,6,7) - maybe don't overlap these meeh, this is comfortable
00:10:604 (4,5) - stack end of the slider with the start of 5 sure
00:13:669 (4) - this can be curved slightly more agree
00:15:640 (8) - finish or clap ok
00:44:107 (1) - this slider seems a little akward changed
01:02:939 (5) - nc ok

can't find anything in normal or easy :D


uhm, I would make more diffs or ask for GDs! I would make a 4* if you wan't! I did insane long time ago, but it was completely shitty, so I deleted it, and now I want to rank this map ASAP and do other maps :( :?
Thanks for the mod!
CodeS
Hi!

Really short mod from my Q,


General

-Add Kuroba to the tags
-add A-1 Pictures to the tags



Easy

00:05:567 (1,2) - You make really good looking patterns, but these 2 sliders feel really off mostly because the curve flow you've been following doesn't fit with this sharp flow the 2 sliders has, maybe curve them too?

00:15:202 - This should be a slider, it fits better with the constant song, if your idea is to "make new players take a small break" here 00:15:640 - , I believe this long slider 00:16:078 (1) - already makes it enough of a "rest".

00:51:115 (1,2) - I like these sliders, but frankly, the flow feels really weird in the transition from 00:51:115 (1) - to 00:52:428 (2) - , is not that big deal, but I would try making it a big "curvier" shape.

00:58:998 (2) - Curve this slider, that way you can blanket it with 00:58:122 (1) - sliderend and you can lower 00:59:874 (3) - a bit from the corner, making it flow better.



01:08:633 (1) - Unrankeable spinner remember the rules, there must be AT LEAST 3 or 4 beats after a spinner to recover in Easy, there's only one after the spinner.

01:15:640 (1) - not very important, but for variety, I would do 2 notes instead of this slider, after all, is flowing onto a reverse arrow so why not?, right now this entire pattern feels a bit boring.

Very clean diff

Normal

-00:32:282 (4) - curve this, really, right now the drop down flow after the note feels really, REALLY bad, at least with a curve you can make it a bit less annoying to play (and make it look better if you blanket with 00:31:845 (3) - )

00:38:414 (3,4,5) - frankly, I would try to make this pattern a little bit more spread out in comparison to 00:35:786 (4,5,1) - , right now 00:38:414 (3) - feels really messy because is so close to 00:37:100 (1) - , I would try to make things not so "straight" line but more "triangle" like:



00:55:275 (2) - This note feels wrong, this is the first red tick you use in the map, and is a note that leads to a spinner spam fest, not only that, but the voice start is on 00:55:056 - , it feels wrong to hit that note, if anything, is calling for unnecesary misses, I would just put a slider 00:55:056 - to 00:55:275 - (starting the slider spam here 00:55:056 - pretty much)

01:24:837 - Missing a note.


Advanced:

00:04:253 - Missing a note.
00:07:319 (1) - also New combo
00:07:319 (5,6,7) - Avoid these overlaps, while it doesn't affect gameplay, it looks "dirty", and like if you're putting enough effort in your map.
00:11:261 (5) - New combo here too, this entire pattern 00:10:604 (4,5,6,7) - feels really crowded here, but with a NC here, it could at least make a difference with the overlaps and would help reading this better.
00:41:480 - This should be a slider, it feels better if you keep the movement of the player going in this part.
00:47:392 - Note?
00:49:363 (6) - New combo.
01:05:786 - This is the Kiai, the hardest and "fastest" part of your map, don't make the player stop randomly when the music is still going, put a note here and 01:06:662 -


That's it from me

Good Luck!
Topic Starter
Kilabarus

Katyusha wrote:

Hi! Hi!

Really short mod from my Q,


General

-Add Kuroba to the tags
-add A-1 Pictures to the tags Added both



Easy

00:05:567 (1,2) - You make really good looking patterns 0_o , but these 2 sliders feel really off mostly because the curve flow you've been following doesn't fit with this sharp flow the 2 sliders has, maybe curve them too? curved

00:15:202 - This should be a slider, it fits better with the constant song, if your idea is to "make new players take a small break" here 00:15:640 - , I believe this long slider 00:16:078 (1) - already makes it enough of a "rest". fixed

00:51:115 (1,2) - I like these sliders, but frankly, the flow feels really weird in the transition from 00:51:115 (1) - to 00:52:428 (2) - , is not that big deal, but I would try making it a big "curvier" shape. meh, i wil leave it as it is

00:58:998 (2) - Curve this slider, that way you can blanket it with 00:58:122 (1) - sliderend and you can lower 00:59:874 (3) - a bit from the corner, making it flow better. fixed



01:08:633 (1) - Unrankeable spinner remember the rules, there must be AT LEAST 3 or 4 beats after a spinner to recover in Easy, there's only one after the spinner. hmmmm, i will ask BN about this question, because bpm is low and i saw few maps with similar time for recover

01:15:640 (1) - not very important, but for variety, I would do 2 notes instead of this slider, after all, is flowing onto a reverse arrow so why not?, right now this entire pattern feels a bit boring. I like the flow in this variant

Very clean diff

Normal

-00:32:282 (4) - curve this, really, right now the drop down flow after the note feels really, REALLY bad, at least with a curve you can make it a bit less annoying to play (and make it look better if you blanket with 00:31:845 (3) - ) fixed

00:38:414 (3,4,5) - frankly, I would try to make this pattern a little bit more spread out in comparison to 00:35:786 (4,5,1) - , right now 00:38:414 (3) - feels really messy because is so close to 00:37:100 (1) - , I would try to make things not so "straight" line but more "triangle" like: fixed



00:55:275 (2) - This note feels wrong, this is the first red tick you use in the map, and is a note that leads to a spinner spam fest, not only that, but the voice start is on 00:55:056 - , it feels wrong to hit that note, if anything, is calling for unnecesary misses, I would just put a slider 00:55:056 - to 00:55:275 - (starting the slider spam here 00:55:056 - pretty much) fixed

01:24:837 - Missing a note. fixed


Advanced:

00:04:253 - Missing a note. I think map those 2 Strong tones in this way is better than in your way
00:07:319 (1) - also New combo fixed
00:07:319 (5,6,7) - Avoid these overlaps, while it doesn't affect gameplay, it looks "dirty", and like if you're putting enough effort in your map. they dont affect on comfort while playing
00:11:261 (5) - New combo here too, this entire pattern 00:10:604 (4,5,6,7) - feels really crowded here, but with a NC here, it could at least make a difference with the overlaps and would help reading this better.
00:41:480 - This should be a slider, it feels better if you keep the movement of the player going in this part. fixed
00:47:392 - Note? added
00:49:363 (6) - New combo. fixed
01:05:786 - This is the Kiai, the hardest and "fastest" part of your map, don't make the player stop randomly when the music is still going, put a note here and 01:06:662 - fixed


That's it from me

Good Luck!
Thanks!
Ayyri

MashaSG wrote:

Waiting for BN :^)
hi

[General]
  1. Title should be 恋の寿命(TV Ver.) with the romanised title being Koi no Jumyou (TV Ver.). Here is the source for this.
  2. If possible, try to find a better quality video. Because for the size of the video is rather big for the quality that it is.
[Easy]
  • Hitsounds:
  1. 00:01:421 - This inherited timing point isn't really needed. Since from what it seems, it's only being used to change the sound that 00:01:635 - makes. Which you could easily do by selecting the tail, and going to Additions -> Drum so it just changes that one selected part to a drum clap.
  2. 00:01:207 - Consider changing the hitsound here to a finish instead of a clap. Since for the opening, it sounds rather monotonous to just have "clap, clap, clap" when the background music does change.
  3. 00:15:202 - I'd suggest continuing your use of the soft whistle here. No hitsound doesn't really follow the drum all too well.
  4. 00:16:078 - Could use a finish here instead if you don't want to overuse the soft whistle.
  5. 00:45:421 - Clap here to follow the drums.
  6. 00:48:487 - Soft whistle so it's not so empty, and emphasize the calmness of the vocals.
  7. 00:50:239 - Same as above.
  8. 00:50:677 - Some type of hitsound here, moreso up to you. It's just that the vocals are rather important here. (What you want to emphasize.)
  9. 00:51:991 - and 00:53:085 - Soft whistle. Same reason as 00:48:487 -.
  10. 00:52:428 - Clap for the drums.
    Patterns:
  11. 00:09:071 - and 00:09:947 - are a bit clustered here, space them a bit, but you can still keep the parallel type of structure there.
  12. 00:33:158 - and 00:33:596 - If you're going to have 00:33:596 - look like it's blanketing 00:33:158 - , I'd suggest cleaning up the blanket and making it neater. Also the tail of 00:33:596 - is uncomfortablely close to 00:32:282 - and it looks a bit weird. Fixing the blanket will make the straight part of 00:33:596 - look a bit weird, so consider changing it to how I have it in the picture so it looks a bit better.
Besides what I pointed out, all that I noticed was that you used a lot of blankets, which made the patterns become a bit boring and overused rather quickly. It also gave a feeling of cramped-ness since you can only distance things so much in an Easy.

Sorry for the extremely short mod. I still have things to do at the moment, but I don't want you to feel ignored.
Topic Starter
Kilabarus

Ayyri wrote:

MashaSG wrote:

Waiting for BN :^)
hi Hi!

[General]
  1. Title should be 恋の寿命(TV Ver.) with the romanised title being Koi no Jumyou (TV Ver.). Here is the source for this. fixed
  2. If possible, try to find a better quality video. Because for the size of the video is rather big for the quality that it is. I will try to
[Easy]
  • Hitsounds:
  1. 00:01:421 - This inherited timing point isn't really needed. Since from what it seems, it's only being used to change the sound that 00:01:635 - makes. Which you could easily do by selecting the tail, and going to Additions -> Drum so it just changes that one selected part to a drum clap. fixed
  2. 00:01:207 - Consider changing the hitsound here to a finish instead of a clap. Since for the opening, it sounds rather monotonous to just have "clap, clap, clap" when the background music does change. fixed
  3. 00:15:202 - I'd suggest continuing your use of the soft whistle here. No hitsound doesn't really follow the drum all too well. But there were one...
  4. 00:16:078 - Could use a finish here instead if you don't want to overuse the soft whistle. fixed
  5. 00:45:421 - Clap here to follow the drums. fixed
  6. 00:48:487 - Soft whistle so it's not so empty, and emphasize the calmness of the vocals. fixed
  7. 00:50:239 - Same as above. fixed
  8. 00:50:677 - Some type of hitsound here, moreso up to you. It's just that the vocals are rather important here. (What you want to emphasize.) Whistle added
  9. 00:51:991 - and 00:53:085 - Soft whistle. Same reason as 00:48:487 -. fixed
  10. 00:52:428 - Clap for the drums. fixed
    Patterns:
  11. 00:09:071 - and 00:09:947 - are a bit clustered here, space them a bit, but you can still keep the parallel type of structure there. fixed
  12. 00:33:158 - and 00:33:596 - If you're going to have 00:33:596 - look like it's blanketing 00:33:158 - , I'd suggest cleaning up the blanket and making it neater. Also the tail of 00:33:596 - is uncomfortablely close to 00:32:282 - and it looks a bit weird. Fixing the blanket will make the straight part of 00:33:596 - look a bit weird, so consider changing it to how I have it in the picture so it looks a bit better. fixed
Besides what I pointed out, all that I noticed was that you used a lot of blankets, which made the patterns become a bit boring and overused rather quickly. It also gave a feeling of cramped-ness since you can only distance things so much in an Easy. I always knew that my imagination is bad :(

Sorry for the extremely short mod. I still have things to do at the moment, but I don't want you to feel ignored. It's okay, I understand!
Thanks for the mod!
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