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Sampling Masters MEGA & Tatsh - Weave Detonator [Taiko]

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Topic Starter
KamizonoShinobu

tasuke912 wrote:

Hey.

[ Taiko Detonator]

  1. 02:36:862 (148,149,150,151,152) - kkkkd would fit to the sound well Really subjective here, I think this is fine. changed
  2. 02:55:529 - 1/6 pattern should start from 02:55:695 -. Listen to sound carefully. OK
  3. 04:01:195 (239) - You can add finisher here. Right
  4. 04:33:279 (624) - Players need to hit stream from non-dominant hand because of 1/6 pattern. I don't think it's good idea, so I'd recommend to delete this note. For consistentcy I deleted this note
Long stream is not bad idea, the last one needs to be considered though
Thanks for mod. I appriciate it.

P.S. additionally, 01:02:862 (324,329,334,339,344,349) - added finisher because emphasis fx.
tasuke912
Looks good.

Bubbled! #2
Atyeo
Looks fun to play, good luck! Can't wait for it to be ranked!
Atyeo
Hey, I like the look of this map and it seems like it will be a great ranked map.

02:45:492 to 02:51:474 - What type of beat is this part following? It doesn't match the music.

03:43:876 - Is it possible that this could be a double beat?

03:59:889 - Too much use of the blue note here?

Other than that really I didn't see anything else worth mentioning. This map is really good as it is! Good luck getting it ranked! :D
Topic Starter
KamizonoShinobu

_Kuuko wrote:

Hey, I like the look of this map and it seems like it will be a great ranked map.

02:45:492 to 02:51:474 - What type of beat is this part following? It doesn't match the music. I think it is pretty obvious...

03:43:876 - Is it possible that this could be a double beat? no

03:59:889 - Too much use of the blue note here? Wooshing sound here

Other than that really I didn't see anything else worth mentioning. This map is really good as it is! Good luck getting it ranked! :D
Thanks for mod.
JUDYDANNY
Symbol meaning
 

  • | >> Little question and small suggestion.
    :idea: >> idea lol
  1. >> Normal suggestion.
    Big text >> Strong suggestion.
    :?: >> Questionable imo.
    :!: >>> Needs to improve some. (Rhythm is not good , plays or sounds weird)
    No comment >>simple (you can notice easily: just hits on drums or simple beats) , or already explained on the other place.
 or JUST MY OPINION.

[Check list]
Metadata
source.
http://groovecoaster.jp/music/196_weavedetonator.html
  1. Artist : cleaned.
  2. Title : cleaned.
  3. Source : uncleaned.
    change to GROOVE COASTER EX
  4. Tags : uncleaned.
    1. Taito >>> TAITO
    2. add 世阿弥 ,
    3. dj murasame >>> DJ MURASAME
      Heavenly Festival Link Fever >>remove.
      • -- 1st appearance is GROOVE COASTER EX. No need to add name after versions.

[Inner Oni]
  1. 00:50:529 (246,247,248,249,250,251,252,253,254,255,256) - how about change to.
    d-d-kkd-k-k-ddk ?
    from 00:51:362 - , bass drums rhythm variated and I feel it sounds not best way.
    I guess more variation from 00:51:195 - (mixed the main pitch variation too) is better.
  2. 00:56:195 (287,288,289,290,291) - about k-k-d-d-K , add more ¼ stream to follow the snare roll (and from 00:56:195 - , turn up the snare volume )… so change to kkddk-d-K? http://osu.ppy.sh/ss/6897782

    | 01:02:445 -no add?

    :?: 01:23:029 - main part sounds clearly, d sounds the best way to follow the variation.
    1. 01:23:195 (503,504,505,506,507,508,509) - and dkddkkk(or kkddkkk) instead?
      :?: 01:25:695 - d, 01:25:862 (526,527,528,529,530,531) - change to ddkdk instead?
      :?: 01:33:695 - d?
      :?: 01:36:366 - d, 01:36:529 (601,602,603,604,605,606) - change to ddkdk instead?
      :?: 03:32:362 - d?
      :?: 03:35:029 - d?
    2. 03:37:195 - no d? to make a consistent with 01:38:529 - .
    :idea: 02:34:862 (140,141,142) - ,02:37:529 (153,154,155) - (d,d,d,) change to (k,remove,k) and 02:36:195 (146,147) - (d,d,) change to (k,remove) instead?
    I think its much better to use lower frequency of 1/1dense and dons.
    If you not prefer remoiving, kdk , kd are also good imo.

    :?: from 02:39:862 - , I think its oversounded because this is calmer. make more nerf.
    make more ½ breaks per 1bar. e.g. http://osu.ppy.sh/ss/6897944

    :?: 03:06:529 - ~ 03:17:195 - so much high dense, the gap with befofe part…. make more nerf plz.
  3. 03:45:195 -add finish to follow the splash and make a consistent with 03:39:862 - .

    :?: 04:33:362 - ~ 04:34:529 - dd~....? no unified same as 04:01:362 -, 04:12:029 -, 04:22:695 - . plz consider again.
I decide to stop the mod at once , I will continue again.
Topic Starter
KamizonoShinobu

JUDYDANNY wrote:

Symbol meaning
 

  • | >> Little question and small suggestion.
    :idea: >> idea lol
  1. >> Normal suggestion.
    Big text >> Strong suggestion.
    :?: >> Questionable imo.
    :!: >>> Needs to improve some. (Rhythm is not good , plays or sounds weird)
    No comment >>simple (you can notice easily: just hits on drums or simple beats) , or already explained on the other place.
 or JUST MY OPINION.

[Check list]
Metadata
source.
http://groovecoaster.jp/music/196_weavedetonator.html
  1. Artist : cleaned.
  2. Title : cleaned.
  3. Source : uncleaned.
    change to GROOVE COASTER EX
  4. Tags : uncleaned.
    1. Taito >>> TAITO
    2. add 世阿弥 ,
    3. dj murasame >>> DJ MURASAME
      Heavenly Festival Link Fever >>remove.
      • -- 1st appearance is GROOVE COASTER EX. No need to add name after versions.
^fixed all, but I think capitalization on tags are not major mistakes.... on the beatmap page all the tags are shown in lower case.

[Inner Oni]
  1. 00:50:529 (246,247,248,249,250,251,252,253,254,255,256) - how about change to.
    d-d-kkd-k-k-ddk ?
    from 00:51:362 - , bass drums rhythm variated and I feel it sounds not best way.
    I guess more variation from 00:51:195 - (mixed the main pitch variation too) is better. For me, I will maintain d-d-k-k-d-d-k-k- (1/2) patterns here so no change.
  2. 00:56:195 (287,288,289,290,291) - about k-k-d-d-K , add more ¼ stream to follow the snare roll (and from 00:56:195 - , turn up the snare volume )… so change to kkddk-d-K? http://osu.ppy.sh/ss/6897782 Sudden difficulty spike....I personally don't prefer it.But still changed.

    | 01:02:445 -no add? Not significant enough to suit a note.

    :?: 01:23:029 - main part sounds clearly, d sounds the best way to follow the variation. <- maintaining D kkk D kkk pattern is my 1st intention so I won't change
    1. 01:23:195 (503,504,505,506,507,508,509) - and dkddkkk(or kkddkkk) instead? OK
      :?: 01:25:695 - d, 01:25:862 (526,527,528,529,530,531) - change to ddkdk instead? OK
      :?: 01:33:695 - d? ^^
      :?: 01:36:366 - d, 01:36:529 (601,602,603,604,605,606) - change to ddkdk instead? OK
      :?: 03:32:362 - d? ^^
      :?: 03:35:029 - d? ^
    2. 03:37:195 - no d? to make a consistent with 01:38:529 - .
    Changed 01:38:529 -
    :idea: 02:34:862 (140,141,142) - ,02:37:529 (153,154,155) - (d,d,d,) change to (k,remove,k) and 02:36:195 (146,147) - (d,d,) change to (k,remove) instead? <- Maintain 1/1 d pattern as 1st intention here. Hence it can also act as a buff area which players can recover their stamina after 1/6 strike.
    I think its much better to use lower frequency of 1/1dense and dons. Sudden pattern change usually cause choke imo
    If you not prefer remoiving, kdk , kd are also good imo.

    :?: from 02:39:862 - , I think its oversounded because this is calmer. make more nerf.
    make more ½ breaks per 1bar. e.g. http://osu.ppy.sh/ss/6897944I'll consider that, but I think the patterns now is still feasible.

    :?: 03:06:529 - ~ 03:17:195 - so much high dense, the gap with befofe part…. make more nerf plz. Nerfed a bit
  3. 03:45:195 -add finish to follow the splash and make a consistent with 03:39:862 - .

    :?: 04:33:362 - ~ 04:34:529 - dd~....? no unified same as 04:01:362 -, 04:12:029 -, 04:22:695 - . plz consider again.
This part is a bit different to other 3 parts you mentioned, therefore I made some variation at the last stream.
I decide to stop the mod at once , I will continue again.
Thanks for mod, I'll wait.
seanhappy8520
hi :D
no kds
Just advise about the data
According to this,
Source should be TatshMusicCircle (the album's artist) and tag Groove Coaster EX in tags?
You can decide on your own, no change is okay

I am a Groove Coaster Player too :3 good luck for approved!
Topic Starter
KamizonoShinobu

seanhappy8520 wrote:

hi :D
no kds
Just advise about the data
According to this,
Source should be TatshMusicCircle (the album's artist) and tag Groove Coaster EX in tags?
You can decide on your own, no change is okay

I am a Groove Coaster Player too :3 good luck for approved!
Groove Coaster is much more popular than the album so Groove Coaster as source.
Btw the artist is Tatsh a.k.a. Zeami, TatshMusicCircle is only another way to describe the artist.
JUDYDANNY
Sorry for late , I was busy year end and new year. but for now it settle down.
  1. only 1 time appeared 01:50:695 - kkd-k-dd , make more consistency on 01:53:362 - , 01:56:029 - , and 01:58:695 - ? or change to ddk-d?
    guess, more using kkd-k-dd seems better to emphasize the rise up the main part.

  2. similar above suggestion, I think its less consistency on 02:06:695 (142,143,144,145,146,147) - not kkd-ddk … or kdk-dkd? like 02:01:362 - , 02:02:695 - , 02:08:029 - .? So, try to make more consistent yourself.
    kkd-ddk >>kkd-ddk >> ddk-ddd >> ddk-ddd >> oh ddk-kkd >>oohh. kdk-dkddk lol.

  3. 02:34:862 (140,141,142) - , 02:36:195 (146,147) - , 02:37:529 (153,154,155) - intentoinal , but I want to say again, change to kdk, kd,kdk? less consistenct with no-bass, snare sounded like 02:38:695 - , 02:36:862 - .
  4. 02:39:862 - ~ uum… so, how about…? http://osu.ppy.sh/ss/6979012

    |03:10:612 - remove seems better with plays imo. there're no reasons lol.
  5. 04:24:445 (517,518,519,520,521,522,523,524) - change to dkkddkdk ? to avoid the dkkdkk instentional.
    default theory is already broken on04:23:279 - , 04:23:529 - , and too much dkkdkk patterns, Its overempashized imo.
  6. 04:33:945 - or somewhere, change to k please? to follow the very lack of accompany sounds.
2017 1st post.(¦3[___]
iloveyou4ever
留定個靚名先
Topic Starter
KamizonoShinobu

JUDYDANNY wrote:

Sorry for late , I was busy year end and new year. but for now it settle down.
  1. only 1 time appeared 01:50:695 - kkd-k-dd , make more consistency on 01:53:362 - , 01:56:029 - , and 01:58:695 - ? or change to ddk-d? I applied the 2nd one
    guess, more using kkd-k-dd seems better to emphasize the rise up the main part.

  2. similar above suggestion, I think its less consistency on 02:06:695 (142,143,144,145,146,147) - not kkd-ddk … or kdk-dkd? like 02:01:362 - , 02:02:695 - , 02:08:029 - .? So, try to make more consistent yourself. OK
    kkd-ddk >>kkd-ddk >> ddk-ddd >> ddk-ddd >> oh ddk-kkd >>oohh. kdk-dkddk lol.

  3. 02:34:862 (140,141,142) - , 02:36:195 (146,147) - , 02:37:529 (153,154,155) - intentoinal , but I want to say again, change to kdk, kd,kdk? less consistenct with no-bass, snare sounded like 02:38:695 - , 02:36:862 - . I am still focus on maintaining 1/1 d pattern here.But if you insist, I will ask other for opinion to decide.
  4. 02:39:862 - ~ uum… so, how about…? http://osu.ppy.sh/ss/6979012 nvm, changed

    |03:10:612 - remove seems better with plays imo. there're no reasons lol. Ok, deleted 03:11:612 as well
  5. 04:24:445 (517,518,519,520,521,522,523,524) - change to dkkddkdk ? to avoid the dkkdkk instentional.
    default theory is already broken on04:23:279 - , 04:23:529 - , and too much dkkdkk patterns, Its overempashized imo. ok
  6. 04:33:945 - or somewhere, change to k please? to follow the very lack of accompany sounds. ok
2017 1st post.(¦3[___]
Thanks again.
Akiyama Mizuki
NOW GO
JUDYDANNY
FIRE~~
Congratulations~~ :)
Shinsekai-
H Y P E ! ! ! ! GRATS!!!!!!!!!!!!!!!!!!!!!!!!
Skylish
l-l o l Y 5 l-l 1 T

IT IS APPROVVVVVVVVVVVVVVVVVVVVVVVVED. :D

GRATZ!!!
iloveyou4ever
Congratzzzzz
Pro mapper teach pls >3<
Topic Starter
KamizonoShinobu
Finally it is approved! Qualified fml
Thanks everyone that has contributed to this map. I really appriciate it :D
Surono
neat shinsekai., wld b lik

Gratzo desu., FK Yu ♂
a

69696969696 ANIKIS

18 is my age / egg!!!!

4 is...... my exams room in da shcrull... dem studi
Jaye
Finally, it's happening!
AlvaroYL
X.U. Etia 2.0 with BASE od7.5 for extra PP inflation.

Absolutely disgusting
Nwolf
Hey. I had in mind yesterday to toss a mod before this gets qualified but I guess that's too late now.

Anyway, first off: As I told you in-game already, I'm sorry for the way I behaved. There are no good reasons for the repeated posts in here, in #taiko or anywhere else. Even if I might have been right with what I wanted to try to say (and I'm not saying I was), it was wrong how I acted. I should've tried to think for at least one second before writing stuff. But the past is the past.


[Taiko Detonator]

A few things in this map are either too inconsistent or just generally very off in my opinion.

OD7.5: I don't agree with the only reasoning you brought that I could see for this. 180 BPM never required 7.5 OD just to prevent note-locking, OD10 for HR doesn't seem to me to be that much different from 9.8, it's over the top compared to other much more difficult maps which have lower OD (Candy Crack Curtain Call for example) and compared to other maps at 180 BPM. OD7 is a more normal OD, I'd suggest even lower but I know that won't happen. OD7 should have been the OD for this map, though.


00:46:195 (214,215,216) - I think this should be changed to 1/4 to be inconsistent with every repetition of this sound in the map (first one of this kind: 01:07:529 (365,366,367,368,369,370) - , there are more. Much more). Seems very odd to me.
> 00:57:029 - I'm just gonna assume there is nothing here to prepare for the calmer part. Same with 03:17:029 (494,495,496) -

01:22:695 (499,500,501,502) - Something that has been brought to my attention by a different person active in taiko: This does not fit music at all, as 01:23:029 (502) - is more similar to the other big dons than the kat triplets. 01:22:945 (501) - This note should be removed in all scenarios to make space for 01:23:029 (502) - this note, making it important. After that it could be changed to either another big don, or a note could be added 01:23:112 - here to add to the stream.
> 01:33:695 - Same as above.
> 03:32:195 - and 03:35:029 - same as above. I may also bring 03:37:362 (80,81,82) - to your attention.

02:30:529 (97,98,99) - 02:31:195 (106,107,108) - As probably expected, pointing out these as well. These are the only two 1/6 connected to 1/4 in this whole map that do not follow any sound at all. You changed emphasis from piano to drums just to map these; something you did not do 04:41:195 - here either.

02:42:529 (180,181,182,183) - And then there's also these. They don't fit to previous mapping where you followed the melody with 3/4 notes, they don't fit to the drums as the drums are single crashes only. I'd suggest to try http://osu.ppy.sh/ss/7040998 with the highlighted notes being finishers. I don't necessarily find kddk 1/6 to be that special to play, even less when they are spread apart.

03:06:195 (394,395,396,397,398) - As mentioned in-game before: I think making the kats 1/6 and the dons 1/4 would fit to the map much better, with the sound 03:06:362 - here being normally mapped across the whole map as kkkd. You also didn't seem to want to change to the same ending as the 2nd/4th kiai so there's less reasons for this kiai to have dddk 1/6.

03:16:862 (492,493,494,495,496) - Plays quite odd to me (uncommon pattern, probably for good reasons)

03:50:195 - 1/4 SV changes on 1/6 stream, interesting...

04:33:279 - Final thing: I think it fits very well to the climax of the song (chord change for the 2nd half of this kiai) to have a longer stream. I've tried it, for a player who does not full-alt this plays very fine. Nerfing this because it was "hard" seems to be a bad excuse in my opinion, the map is overrated (blame 1/4+1/6 + oxxoxxo pattern as always) and having a "hard" switch from dominant to non-dominant hand would give this a much more appropriate rating. For me this caused no flow issues at all, simple dddd 1/4...


Else the map looks fine to me, too. I'm also willing to re-icon this should this get DQ'd, speeding up process. Please take this seriously, and sorry for appearing post-qualify after all.
Arrival
Hello quick answer highlighting what Nwolf said on some parts, and what I think should be prioritized.

I completely agree that this OD is kind of nonsense. OD7 should be used at last resort, 7.5 just interferes in the playing experience in a bad way, with an artificial difficulty increase.

02:42:529 (180,181,182,183) - These 1/6 are unfitting. While they give this passage a sort of unique and surprising approach, they don't reflect the music at all.
I would suggest changing it the way Nwolf said, with the finishers. (And btw, i'm sure this matters to you : you don't lose any star rating removing them).

03:43:195 (113,114,115) - and 03:48:529 (133,134,135) - I'd change this part to map it more on the background rhythm, not on the synth. Completely optionnal though.

04:33:279 - For this note I think both opinions work... Either you follow what Nwolf said for the sake of following the music, or what tasuke said for the sake of playability. You're free to choose.

This isn't a real mod, but just a quick reply/highlight on what Nwolf said.
OnosakiHito
I went trough the points both modders mentioned and it looks like there are some valid concerns brought up which should be considered and talked about. Don't forget to give to every point an answer. If uncertainty appears, ask for more opinions to have a better picture for a certain case.

-- Edit:

As for OD 7.5, I wouldn't recommend that either. High ODs are helpful for high BPM maps to prevent notelock to activate. BPM 180 is moderate and normaly doesn't require any high OD. Even OD 6 should be already enough in this case. Higher ODs require a pretty good offset as well.

And one note from me: The streams this beatmaps provides can be polished up. One example: 04:23:195 (502,503,504,505,506,507,508) - I'm already someone who is very lenient when it's about the use of improvised patterns, but these one do not seem to have any recognizable beat or source they follow. The song doesn't provide at this particular timeline 3/4 beats and goes rather in an evenly way. Such cases must be prevented. A good example where it has been done right is 04:25:195 (526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541) - , where the song clearly has 3/4 snappings.
Topic Starter
KamizonoShinobu
To reduce the time for replying I will only respond to the major one.

Nwolf wrote:

[Taiko Detonator]

A few things in this map are either too inconsistent or just generally very off in my opinion.

OD7.5: I don't agree with the only reasoning you brought that I could see for this. 180 BPM never required 7.5 OD just to prevent note-locking, OD10 for HR doesn't seem to me to be that much different from 9.8, it's over the top compared to other much more difficult maps which have lower OD (Candy Crack Curtain Call for example) and compared to other maps at 180 BPM. OD7 is a more normal OD, I'd suggest even lower but I know that won't happen. OD7 should have been the OD for this map, though.
-> As you like, 7 then

00:46:195 (214,215,216) - I think this should be changed to 1/4 to be inconsistent with every repetition of this sound in the map (first one of this kind: 01:07:529 (365,366,367,368,369,370) - , there are more. Much more). Seems very odd to me.
-> Fixed
> 00:57:029 - I'm just gonna assume there is nothing here to prepare for the calmer part. Same with 03:17:029 (494,495,496) -
-> Deleted 03:17:112 to emphasis 03:17:195 (499) -

01:22:695 (499,500,501,502) - Something that has been brought to my attention by a different person active in taiko: This does not fit music at all, as 01:23:029 (502) - is more similar to the other big dons than the kat triplets. 01:22:945 (501) - This note should be removed in all scenarios to make space for 01:23:029 (502) - this note, making it important. After that it could be changed to either another big don, or a note could be added 01:23:112 - here to add to the stream.
> 01:33:695 - Same as above.
> 03:32:195 - and 03:35:029 - same as above. I may also bring 03:37:362 (80,81,82) - to your attention.
->Sorry , but for this I think it is fine as it is, I could do the maintaining d kkk structure here. Fitting particular fxs here isn't my 1st intention.

02:30:529 (97,98,99) - 02:31:195 (106,107,108) - As probably expected, pointing out these as well. These are the only two 1/6 connected to 1/4 in this whole map that do not follow any sound at all. You changed emphasis from piano to drums just to map these; something you did not do 04:41:195 - here either.
->The duration of the so-called 'whooshing sound' are totally different in these 2 parts. I cant use the 1/6 density flow on 04:41:195 -

02:42:529 (180,181,182,183) - And then there's also these. They don't fit to previous mapping where you followed the melody with 3/4 notes, they don't fit to the drums as the drums are single crashes only. I'd suggest to try http://osu.ppy.sh/ss/7040998 with the highlighted notes being finishers. I don't necessarily find kddk 1/6 to be that special to play, even less when they are spread apart.
->Such pattern you used cannot reflect the density of the sound effects. Plus, although I dont use the don kat's to indicate the pitch flow, I use kats to indicate there is a pitch change, and dons as a fill-in, reflecting the density of the fxs.

03:06:195 (394,395,396,397,398) - As mentioned in-game before: I think making the kats 1/6 and the dons 1/4 would fit to the map much better, with the sound 03:06:362 - here being normally mapped across the whole map as kkkd. You also didn't seem to want to change to the same ending as the 2nd/4th kiai so there's less reasons for this kiai to have dddk 1/6.
->OK

03:16:862 (492,493,494,495,496) - Plays quite odd to me (uncommon pattern, probably for good reasons)
>I deleted 03:17:112 as I mentioned before.

03:50:195 - 1/4 SV changes on 1/6 stream, interesting...
>It does not really matter, but I changed to prevent anymore arguments about this.

04:33:279 - Final thing: I think it fits very well to the climax of the song (chord change for the 2nd half of this kiai) to have a longer stream. I've tried it, for a player who does not full-alt this plays very fine. Nerfing this because it was "hard" seems to be a bad excuse in my opinion, the map is overrated (blame 1/4+1/6 + oxxoxxo pattern as always) and having a "hard" switch from dominant to non-dominant hand would give this a much more appropriate rating. For me this caused no flow issues at all, simple dddd 1/4...
>I changed for now, but deleting this note's idea isn't from me. Probably you should discuss about this with tasuke instead.

Else the map looks fine to me, too. I'm also willing to re-icon this should this get DQ'd, speeding up process. Please take this seriously, and sorry for appearing post-qualify after all.

OnosakiHito wrote:

And one note from me: The streams this beatmaps provides can be polished up. One example: 04:23:195 (502,503,504,505,506,507,508) - I'm already someone who is very lenient when it's about the use of improvised patterns, but these one do not seem to have any recognizable beat or source they follow. The song doesn't provide at this particular timeline 3/4 beats and goes rather in an evenly way. Such cases must be prevented. A good example where it has been done right is 04:25:195 (526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541) - , where the song clearly has 3/4 snappings.
->I once tried to use the pattern where pitch did not raise, however it did not go well. But as far as I see, this one did the best for the cohesion to the song rn.
Skylish
我用中文落少少補充先,因為我都仲係覺得差咁D,Nwolf 提出左幾唔錯ge points,我針對你reject果D黎補充: ( I just translate the 1st, 2nd and 4th points as they are accepeted by the mapper.)

> 01:23:029 - 如果你唔跟pitch mapping,你就要顯示到sfx之間係有共通點: 01:22:195 - / 01:22:695 - / 01:23:029 - 呢D位有你用相反顏色去寫,咁你可以將01:22:945 - 變d,咁個 01:23:029 - k 就可以突出到。 (再加上 01:22:945 - 係一個void位 (正正因為void位所以應該用相反色去標明佢),不過你keep 一個 N nnn N nnn N pattern 係一件好事。) (applies to all points Nwolf mentioned)

> 01:23:029 - If you are not going to map according to the pitches, you have to show the similarities between sfx: 01:22:195 - / 01:22:695 - / 01:23:029 - these sfx are mapped with opposite colours at the front and back. By the same token, 01:22:945 - changing 01:22:945 - into d can emphasize the sfx at 01:23:029 - which remains as a kat. (Additionally, 01:22:945 - is a void (that's why you need to use an opposite colour to state the differences between music and void part). However, having N nnn N nnn N kept is a good deed.)

> 01:23:612 - 反而呢一個位我真係覺得有需要delete。你睇後面 01:26:279 - ,雖說我知再後面有個D 係01:26:529 - ,但同樣pattern應該用番囉,音樂係一樣架嘛…

> 01:23:612 - There's a necessary for deletion here. Look at 01:26:279 - (the music is as same as 01:23:612 - ) . Although I know that there's a D at 01:26:529 - , that's why you mapped nothing at 01:26:279 -, same pattern should be applied at 01:23:612 - since the music at both timings are literally the same.

> 02:30:529 - / 02:31:862 - / 02:32:195 - 呢D位放1/6最多只可以話係boost void part,佢地絕對唔係個music support得到ge野,不過呢D係mapping style,咁就算啦 (void 有比較大/自由mapping 空間 in this case);不過呢: 02:31:195 - / 02:32:529 - / 02:32:862 - 呢三個位BGM都有個melody行緊,1/6炒炒地喎,睇番類近pattern @ 02:30:862 - / 02:31:529 - ,你好明顯睇得出個分別。所以後者堆1/6可以刪得。

> 02:32:779 (129,130) - ctrl+G these notes,02:32:862 - 呢一個音係高音過之前果堆咁ge 1/6 (我都知你唔會咁易就剷走1/6 :( ) ,02:32:779 - d kkkd 比較適合。

> 02:32:779 (129,130) - ctrl+G these notes. The sfx located at 02:32:862 - is definitely higher than the previous ones. (I know you are not going to give up mapping those 1/6 easily :( ). 02:32:779 - having it be d kkkd is more appropriate.

@ Nwolf: 02:30:529 - and 04:41:195 - belong to different parts. The differ can be judged by different music style and the bar no.s. Maybe you would like to point out 04:42:529 - rather than 04:41:195 - ?

> 02:42:529 - 唉又係呢D死人1/6,咁跟番琴日係discord到講咩就照apply 咩啦… Nwolf 果D K dk pattern 其實都唔差,正如我琴日所講: Finish可以夠遮sfx,而且係呢一個位用Finish真係一個幾明智ge選擇,呢度你再考慮下。

> 04:25:195 - 有melody standing out 唔跟走去跟鼓? 最起馬你都擺少少注意落去啊,因為玩果時係好覺果堆 3/2 melody 存在,我好似之前個mod有提? 唔記得lu~ :P

Find me if you run into any problem or you wanna discuss with me.
Topic Starter
KamizonoShinobu

Skylish wrote:

我用中文落少少補充先,因為我都仲係覺得差咁D,Nwolf 提出左幾唔錯ge points,我針對你reject果D黎補充:

> 01:23:029 - 如果你唔跟pitch mapping,你就要顯示到sfx之間係有共通點: 01:22:195 - / 01:22:695 - / 01:23:029 - 呢D位有你用相反顏色去寫,咁你可以將01:22:945 - 變d,咁個 01:23:029 - k 就可以突出到。 (再加上 01:22:945 - 係一個void位 (正正因為void位所以應該用相反色去標明佢),不過你keep 一個 N nnn N nnn N pattern 係一件好事。) (applies to all points Nwolf mentioned)

> 01:23:612 - 反而呢一個位我真係覺得有需要delete。你睇後面 01:26:279 - ,雖說我知再後面有個D 係01:26:529 - ,但同樣pattern應該用番囉,音樂係一樣架嘛…

> 02:30:529 - / 02:31:862 - / 02:32:195 - 呢D位放1/6最多只可以話係boost void part,佢地絕對唔係個music support得到ge野,不過呢D係mapping style,咁就算啦 (void 有比較大/自由mapping 空間 in this case);不過呢: 02:31:195 - / 02:32:529 - / 02:32:862 - 呢三個位BGM都有個melody行緊,1/6炒炒地喎,睇番類近pattern @ 02:30:862 - / 02:31:529 - ,你好明顯睇得出個分別。所以後者堆1/6可以刪得。

> 02:32:779 (129,130) - ctrl+G these notes,02:32:862 - 呢一個音係高音過之前果堆咁ge 1/6 (我都知你唔會咁易就剷走1/6 :( ) ,02:32:779 - d kkkd 比較適合。

@ Nwolf: 02:30:529 - and 04:41:195 - belong to different parts. The differ can be judged by different music style and the bar no.s. Maybe you would like to point out 04:42:529 - rather than 04:41:195 - ?

> 02:42:529 - 唉又係呢D死人1/6,咁跟番琴日係discord到講咩就照apply 咩啦… Nwolf 果D K dk pattern 其實都唔差,正如我琴日所講: Finish可以夠遮sfx,而且係呢一個位用Finish真係一個幾明智ge選擇,呢度你再考慮下。

> 04:25:195 - 有melody standing out 唔跟走去跟鼓? 最起馬你都擺少少注意落去啊,因為玩果時係好覺果堆 3/2 melody 存在,我好似之前個mod有提? 唔記得lu~ :P

Find me if you run into any problem or you wanna discuss with me.
Only apply 1,2,4 . Other reject.
Edit: Rejecting 4 as well. That sudden d(kkkd) will kill the consistency of the boost part and many player will choke because of sudden pattern change. consider 02:32:112 (119,124,129) - .
Backfire
Meh.
xtrem3x
double meh
Jaye
triple meh.
mangomizer
It's such a shame to see this map being butchered by modders for the sole purpose of getting it ranked... the map is merely a shadow of its former self.

While I will agree that the original version of the map was unrefined, it was incredibly fun to play, and had a genuinely challenging feel to it. The streams were difficult; requiring many hand switches, and the bits in between were complex enough to keep the player on edge.

This map has since been reduced to a pp map that is significantly easier than likes of x.U, containing only two 1/6th + 1/4th deathstreams (easy ones, at that), with the rest of the map feeling like a 5* map. Personally I feel that there was a lot of oversimplification on some former patterns, and now it just feels awkward to play. As it stands right now, even a person at 4000 pp could theoretically pass this map, despite this being supposedly the 4th hardest ranked map in the gamemode, shouldn't that ring alarm bells everywhere?

While I can't deny that some of the suggestions made by modders are constructive, the majority of them just takes away from the brilliance of the map that it once was. Why are the BNs so adamant against ranking proper challenging stuff???? Even if it wasn't refined back then, still doesn't mean the map has to be 3x easier....
zigizigiefe
quadruple meh.
Prophecy
Never give up. Communicate with other modder and gather some ideas/suggestion before you gonna find BN ;)
iloveyou4ever

Prophecy wrote:

Never give up. Communicate with other modder and gather some ideas/suggestion before you gonna find BN ;)
I think he just needs to wait tasuke to online and recheck this map
Then other two BNs will rebubble and requa this :)
Arrival
I think it should be reranked now.. What is taking so much time ?
Topic Starter
KamizonoShinobu

Arrival wrote:

I think it should be reranked now.. What is taking so much time ?
Need to wait tasuke to recheck. But his PC is broken rn
Nwolf
the wait is over
zigizigiefe
yeee
JUDYDANNY
#2
A.01:23:029 - add finisher.
B.03:27:862 - ~ 03:38:529 - add kiai time.
zigizigiefe
qualify incoming?
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