Hey. I had in mind yesterday to toss a mod
before this gets qualified but I guess that's too late now.
Anyway, first off: As I told you in-game already, I'm sorry for the way I behaved. There are no good reasons for the repeated posts in here, in #taiko or anywhere else. Even if I might have been right with what I wanted to try to say (and I'm not saying I was), it was wrong how I acted. I should've tried to think for at least one second before writing stuff. But the past is the past.
[Taiko Detonator]
A few things in this map are either too inconsistent or just generally very off in my opinion.
OD7.5: I don't agree with the only reasoning you brought that I could see for this. 180 BPM never required 7.5 OD just to prevent note-locking, OD10 for HR doesn't seem to me to be that much different from 9.8, it's over the top compared to other much more difficult maps which have lower OD (Candy Crack Curtain Call for example) and compared to other maps at 180 BPM. OD7 is a more normal OD, I'd suggest even lower but I know that won't happen. OD7 should have been the OD for this map, though.
00:46:195 (214,215,216) - I think this should be changed to 1/4 to be inconsistent with every repetition of this sound in the map (first one of this kind: 01:07:529 (365,366,367,368,369,370) - , there are more. Much more). Seems very odd to me.
> 00:57:029 - I'm just gonna assume there is nothing here to prepare for the calmer part. Same with 03:17:029 (494,495,496) -
01:22:695 (499,500,501,502) - Something that has been brought to my attention by a different person active in taiko: This does not fit music at all, as 01:23:029 (502) - is more similar to the other big dons than the kat triplets. 01:22:945 (501) - This note should be removed in all scenarios to make space for 01:23:029 (502) - this note, making it important. After that it could be changed to either another big don, or a note could be added 01:23:112 - here to add to the stream.
> 01:33:695 - Same as above.
> 03:32:195 - and 03:35:029 - same as above. I may also bring 03:37:362 (80,81,82) - to your attention.
02:30:529 (97,98,99) - 02:31:195 (106,107,108) - As probably expected, pointing out these as well. These are the only two 1/6 connected to 1/4 in this whole map that do not follow any sound at all. You changed emphasis from piano to drums just to map these; something you did not do 04:41:195 - here either.
02:42:529 (180,181,182,183) - And then there's also these. They don't fit to previous mapping where you followed the melody with 3/4 notes, they don't fit to the drums as the drums are single crashes only. I'd suggest to try
http://osu.ppy.sh/ss/7040998 with the highlighted notes being finishers. I don't necessarily find kddk 1/6 to be that special to play, even less when they are spread apart.
03:06:195 (394,395,396,397,398) - As mentioned in-game before: I think making the kats 1/6 and the dons 1/4 would fit to the map much better, with the sound 03:06:362 - here being normally mapped across the whole map as kkkd. You also didn't seem to want to change to the same ending as the 2nd/4th kiai so there's less reasons for this kiai to have dddk 1/6.
03:16:862 (492,493,494,495,496) - Plays quite odd to me (uncommon pattern, probably for good reasons)
03:50:195 - 1/4 SV changes on 1/6 stream, interesting...
04:33:279 - Final thing: I think it fits very well to the climax of the song (chord change for the 2nd half of this kiai) to have a longer stream. I've tried it, for a player who does not full-alt this plays very fine. Nerfing this because it was "hard" seems to be a bad excuse in my opinion, the map is overrated (blame 1/4+1/6 + oxxoxxo pattern as always) and having a "hard" switch from dominant to non-dominant hand would give this a much more appropriate rating. For me this caused no flow issues at all, simple dddd 1/4...
Else the map looks fine to me, too. I'm also willing to re-icon this should this get DQ'd, speeding up process. Please take this seriously, and sorry for appearing post-qualify after all.